Using the content
To import data into your world, navigate to module Scenes Compendium, open it and drag any scene to Scenes
world directory - you will be prompted to import data to the world! Click Yes to have
Actors imported and tokens Linked, so they can be used right away!
Accessing Journal Entries
You can easily access journal entries related to imported encounters! Right click on scene and select Scene
Notes to access description!
Using the maps only
If you just want to use the maps - without monsters - answer No when importing. Tokens will
be removed from the maps, leaving them empty so you can place anything there!
All statblocks and new mechaincs as well as all content that appeared before under OGL, is released under Open Gaming License.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open
Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and
trade dress, any artwork, illustration, maps, cartography and texts included within such artwork,
illustration, maps or cartography. (Elements that have previously been designated as Open Game Content
are not included in this declaration.)
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast,
Inc ("Wizards"). All Rights Reserved.
- Definitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open
Game Content; (b) "Derivative Material" means copyrighted material including derivative works and
translations (including into other computer languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be
recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell,
broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game
mechanic and includes the methods, procedures, processes and routines to the extent such content does
not embody the Product Identity and is an enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor, and means any work covered by this License,
including translations and derivative works under copyright law, but specifically excludes Product
Identity. (e) "Product Identity" means product and product line names, logos and identifying marks
including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or audio representations; names and
descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or
effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product Identity, and which specifically excludes the
Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a
Contributor to identify itself or its products or the associated products contributed to the Open Game
License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content. (h) 'You" or "Your"
means the licensee in terms of this agreement.
- The License: This License applies to any Open Game Content that contains a notice indicating that the
Open Game Content may only be Used under and in terms of this License. You must affix such a notice to
any Open Game Content that you Use. No terms may be added to or subtracted from this License except as
described by the License itself. No other terms or conditions may be applied to any Open Game Content
distributed using this License.
- 0ffer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this
License.
- Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a
perpetual, worldwide, royalty-free, non- exclusive license with the exact terms of this License to Use,
the Open Game Content.
- Representation of Authority to Contribute: If You are contributing original material as Open Game
Content, You represent that Your Contributions are Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.
- Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing,
and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE
of any original open Game Content you Distribute.
- Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to
compatibility, except as expressly licensed in another, independent Agreement with the owner of each
element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall
retain all rights, title and interest in and to that Product Identity.
- Identification: If you distribute Open Game Content You must clearly indicate which portions of the work
that you are distributing are Open Game Content.
- Updating the License: Wizards or its designated Agents may publish updated versions of this License. You
may use any authorized version of this License to copy, modify and distribute any Open Game Content
originally distributed under any version of this License.
- Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content
You Distribute.
- Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any
Contributor unless You have written permission from the Contributor to do so.
- Inability to Comply: If it is impossible for You to comply with any of the terms of this License with
respect to some or all of the Open Game Content due to statute, judicial order, or governmental
regulation then You may not Use any Open Game Material so affected.
- Termination: This License will terminate automatically if You fail to comply with all terms herein and
fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive
the termination of this License.
- Reformation: If any provision of this License is held to be unenforceable, such provision shall be
reformed only to the extent necessary to make it enforceable.
- Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R.
Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and
Dave Arneson.
Monster Manual II Copyright 2002, Wizards of the Coast, Inc.
Unearthed Arcana
Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich
Redman.
Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author:
Paizo Publishing, LLC.
Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing,
LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
Foundry Virtual Tabletop © 2019, Foundry Gaming LLC
3.5e SRD © 2020,
Dragonshorn Studios Antoni Sobkowicz; Author: Antoni Sobkowicz
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike
Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb,
Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave
Arneson.
END OF LICENSE
Designer and Writer: Antoni Sobkowicz
Cartography: Tom Cartos
Interior Illustrators: Joanna Sobkowicz
© 2021 Dragonshorn Studios Antoni Sobkowicz. Reproduction without the written permission of the publisher is
expressly forbidden. Dragonshorn Studios, Legacies of the Dragon, Dragonshorn Tales, and Dragonshorn names
and logos are trademarks of Dragonshorn Studios. All rights reserved. This book uses the supernatural for
settings, characters and themes. All mystical and supernatural elements are fiction and intended for
entertainment purposes only. Reader discretion is advised.
Some artwork © Grim Press, used with permission. All rights reserved. Some artworks from Publisher’s Choice
Quality Stock Art © Rick Hershey / Fat Goblin Games. Some artworks from public domain. Some artwork © Dean
Spencer, used with permission. All rights reserved. Some token artwork licensed for use by Antoni Sobkowicz
from ArtStation, with additional permission of authors. Token border by Roll Advantage under Creative
Commons Attribution 4.0 International License.