,,,,,,,,<<set $stress to 0>>
<<set $showstress to 0>>
<<set $cash to 0>>
<<set $fp to 0>>
<<set $mp to 0>>
<<set $fptotal to 0>>
<<set $mptotal to 0>>
<<set $tf to 0>>
<<set $cycle to 1>>
<<set $nextpart to 0>>
<<set $totaldebt to 5000>>
<<set $currentdebt to 60>>
<<set $paydaycounter to 3>>
<<set $tfchange to 0>>
<<set $extracard to 1>>
<<set $ecard to 0>>
<<set $crush to {name: "Emma", sex: "girl"}>>
<<set $boss to {name: "Edward", sex: "man"}>>
<<set $player to {name: "Alex", nametype: "manly", sex: "man", fem: 0, iden: 0}>>
<<set $friend to {name: "Jack", sex: "man"}>>
<<set $pc1 to {id: 1, fact: "p", rarity: "Rare", theme: "Int", mp: 3, fp: 10, extrastress: +5, class: "Work", name: "Start with the Simple", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc2 to {id: 2, fact: "p", rarity: "Rare", theme: "Int", mp: 4, fp: 12, extrastress: +8, class: "Work", name: "Follow Guidelines", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc3 to {id: 3, fact: "p", rarity: "Epic", theme: "Int", mp: 6, fp: 10, extrastress: +3, class: "Work", name: "Pretend to Work", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc4 to {id: 4, fact: "p", rarity: "Legendary", theme: "Int", mp: 5, fp: 20, extrastress: +10, class: "Work", name: "Do What You're Told", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc5 to {id: 5, fact: "p", rarity: "Common", theme: "Int", mp: 4, fp: 6, extrastress: +5, class: "Work", name: "Try to Do Something", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc6 to {id: 6, fact: "p", rarity: "Epic", theme: "Int", mp: 7, fp: 10, extrastress: +5, class: "Work", name: "New Ideas", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc7 to {id: 7, fact: "p", rarity: "Legendary", theme: "Int", mp: 12, fp: 12, extrastress: +2, extracash: -10, class: "Work", name: "Expert Consultation", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc8 to {id: 8, fact: "p", rarity: "Legendary", theme: "Int", mp: 9, fp: 12, extrastress: +6, class: "Work", name: "Creative Solution", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc9 to {id: 9, fact: "p", rarity: "Common", theme: "Int", mp: 8, fp: 0, extrastress: +4, class: "Work", name: "Look for Options", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc10 to {id: 10, fact: "p", rarity: "Rare", theme: "Int", mp: 12, fp: 0, extrastress: +6, class: "Work", name: "Brainstorm", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc11 to {id: 11, fact: "p", rarity: "Epic", theme: "Int", mp: 16, fp: 0, extrastress: +8, class: "Work", name: "Research the Subject", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc12 to {id: 12, fact: "p", rarity: "Legendary", theme: "Int", mp: 20, fp: 0, extrastress: +10, class: "Work", name: "Make a Plan", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc13 to {id: 13, fact: "p", rarity: "Legendary", theme: "Int", mp: 14, fp: 0, extrastress: +10, extracard: +1, class: "Work", name: "Focus On", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc14 to {id: 14, fact: "p", rarity: "Common", theme: "Neutral", mp: 3, fp: 2, extrastress: -3, class: "Idle", name: "Do Nothing", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc15 to {id: 15, fact: "p", rarity: "Rare", theme: "Neutral", mp: 3, fp: 4, extrastress: -6, class: "Idle", name: "5 min Break", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc16 to {id: 16, fact: "p", rarity: "Epic", theme: "Neutral", mp: 3, fp: 4, extrastress: -12, class: "Idle", name: "Short Nap", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc17 to {id: 17, fact: "p", rarity: "Legendary", theme: "Fit", mp: 3, fp: 4, extrastress: -18, extracash: -12, extracard: +1, class: "Idle", name: "Visit Relaxation Room", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc18 to {id: 18, fact: "p", rarity: "Common", theme: "Int", mp: 0, fp: 4, extrastress: +2, extracash: +8, class: "Bonus", name: "Ask a Small Bonus", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc19 to {id: 19, fact: "p", rarity: "Rare", theme: "Int", mp: 0, fp: 6, extrastress: +3, extracash: +12, class: "Bonus", name: "Ask a Bonus", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc20 to {id: 20, fact: "p", rarity: "Epic", theme: "Int", mp: 0, fp: 8, extrastress: +4, extracash: +16, class: "Bonus", name: "Ask a Big Bonus", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc21 to {id: 21, fact: "p", rarity: "Legendary", theme: "Int", mp: 0, fp: 10, extrastress: +5, extracash: +20, class: "Bonus", name: "Ask the Best Bonus", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc26 to {id: 26, fact: "p", rarity: "Epic", theme: "Int", mp: 2, fp: 4, extrastress: -12, extracash: -10, extracard: +1, class: "Stimulant", name: "Double Espresso", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc27 to {id: 27, fact: "p", rarity: "Legendary", theme: "Int", mp: 3, fp: 4, extrastress: +15, extracash: -15, extracycle: +1, class: "Stimulant", name: "Mind Booster Pill", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc28 to {id: 28, fact: "p", rarity: "Legendary", theme: "Att", mp: 0, fp: 24, extrastress: -14, extracash: -20, class: "Stimulant", name: "Charisma Pill", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc29 to {id: 29, fact: "p", rarity: "Common", theme: "Att", mp: 3, fp: 4, against: "person", extraup: -4, class: "Flirt", name: "Eye Contact", effect: "zero p", special: "zero p", description: "-4 Points to closest Person"}>>
<<set $pc30 to {id: 30, fact: "p", rarity: "Common", theme: "Att", mp: 1, fp: 8, class: "Flirt", extrastress: +2, against: "person", extraup: -4, name: "Just Smile", effect: "zero p", special: "zero p", description: "-4 Points to closest Person"}>>
<<set $pc31 to {id: 31, fact: "p", rarity: "Rare", theme: "Att", mp: 0, fp: 14, class: "Flirt", extrastress: +3, against: "person", extraup: -7, name: "Tender Touch", effect: "zero p", special: "zero p", description: "-7 Points to closest Person"}>>
<<set $pc32 to {id: 32, fact: "p", rarity: "Epic", theme: "Att", mp: 0, fp: 20, class: "Flirt", extrastress: +6, against: "person", extraup: -10, name: "Best Time to Bend Over", effect: "zero p", special: "zero p", description: "-10 Points to closest Person"}>>
<<set $pc33 to {id: 33, fact: "p", rarity: "Legendary", theme: "Att", mp: 0, fp: 26, class: "Flirt", extrastress: +9, against: "person", extraup: -14, name: "Frank Seduction", effect: "zero p", special: "zero p", description: "-14 Points to closest Person"}>>
<<set $pc34 to {id: 34, fact: "p", rarity: "Rare", theme: "Sub", mp: 4, fp: 8, class: "Foreplay", extrastress: +2, against: "person", name: "Give a Massage", effect: "make Flirty", special: "zero p", description: "Make closest Person Flirty"}>>
<<set $pc35 to {id: 35, fact: "p", rarity: "Rare", theme: "Int", mp: 3, fp: 10, class: "Foreplay", extrastress: +3, extracard: +1, against: "person", name: "Peck on the Cheek", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc36 to {id: 36, fact: "p", rarity: "Epic", theme: "Int", mp: 2, fp: 16, class: "Foreplay", extrastress: +4, extracard: +1, against: "person", name: "Intimate Kiss", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc37 to {id: 37, fact: "p", rarity: "Legendary", theme: "Int", mp: 1, fp: 14, class: "Foreplay", extrastress: +5, extracard: +2, against: "person", name: "Passionate Kiss", effect: "zero p", special: "zero p", description: ""}>>
<<set $pc38 to {id: 38, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 18, class: "Foreplay", extrastress: +9, extracard: +1, against: "person", name: "Rub his Pants", effect: "make Aroused", special: "zero p", description: "Make closest Person Aroused"}>>
<<set $pc39 to {id: 39, fact: "p", rarity: "Rare", theme: "Sub", mp: 0, fp: 12, extrastress: +12, class: "Sex", against: "person", name: "Now Jerk it Off", effect: "satisfy person", special: "zero p", description: "Satisfy the closest Person"}>>
<<set $pc40 to {id: 40, fact: "p", rarity: "Epic", theme: "Sub", mp: 0, fp: 19, extrastress: +16, class: "Sex", against: "person", name: "Suck Diligently", effect: "satisfy person", special: "zero p", description: "Satisfy the closest Person"}>>
<<set $pc41 to {id: 41, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 29, extrastress: +20, class: "Sex", against: "person", name: "Accept it from Behind", effect: "satisfy person", special: "zero p", description: "Satisfy the closest Person"}>>
<<set $pc42 to {id: 42, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 24, extrastress: +18, class: "Sex", against: "person", name: "Spread your Legs", effect: "satisfy person", special: "zero p", description: "Satisfy the closest Person"}>>
<<set $pc43 to {id: 43, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 28, extrastress: +24, class: "Sex", against: "person", name: "Ride with Enthusiasm", effect: "satisfy person", special: "zero p", description: "Satisfy the closest Person"}>>
<<set $pc51 to {id: 51, fact: "p", rarity: "Common", theme: "Int", mp: 12, fp: 0, extrastress: +6, class: "Speak", against: "person", name: "Rough Talk", effect: "zero p", special: "zero p", description: "Can only be used against a Person"}>>
<<set $pc52 to {id: 52, fact: "p", rarity: "Rare", theme: "Int", mp: 9, fp: 4, class: "Speak", against: "person", name: "Friendly Talk", effect: "zero p", special: "zero p", description: "Can only be used against a Person"}>>
<<set $pc53 to {id: 53, fact: "p", rarity: "Epic", theme: "Int", mp: 18, fp: 0, extrastress: +6, class: "Speak", against: "person", name: "Formal Conversation", effect: "zero p", special: "zero p", description: "Can only be used against a Person"}>>
<<set $pc54 to {id: 54, fact: "p", rarity: "Epic", theme: "Fit", mp: 1, fp: 1, extrastress: -3, extracard: 1, class: "Fitness", name: "Stretch a Little", effect: "zero p", special: "zero p", description: ""}>>
<<set $playerstartdeck to [$pc1, $pc5, $pc9, $pc14, $pc51, $pc54]>>
<<set $playerstartdeck1 to [$pc10, $pc11, $pc12, $pc13, $pc15, $pc18, $pc26, $pc27, $pc53]>>
<<set $playerstartdeck2 to [$pc6, $pc7, $pc8, $pc16, $pc19, $pc28, $pc29, $pc30, $pc34, $pc52]>>
<<set $playerstartdeck3 to [$pc2, $pc3, $pc4, $pc17, $pc20, $pc31, $pc35]>>
<<set $playerstartdeck4 to [$pc32, $pc21, $pc33, $pc36, $pc37, $pc38]>>
<<set $playerstartdeck5 to [$pc39, $pc40, $pc41, $pc42, $pc43]>>
<<set $playercurrentdeck to clone($playerstartdeck)>>
<<set $ec1 to {id: 1, fact: "e", rarity: "Rare", theme: "Int", lextrastress: -7, up: 32, rextrastress: -10, rextracard: 1, name: "Stressed", type: "Trait", class: "Stress", effect: "zero e", fail: "get Dizzy", ldescription: 'Get «Dizzy»', rdescription: ""}>>
<<set $ec2 to {id: 2, fact: "e", rarity: "Epic", theme: "Int", lextrastress: -12, up: 42, rextrastress: -16, rextracard: 1, name: "Dizzy", type: "Trait", class: "Stress", effect: "zero e", fail: "get Fainted", ldescription: 'Get «Fainted»', rdescription: ""}>>
<<set $ec3 to {id: 3, fact: "e", rarity: "Legendary", theme: "Int", lextrastress: -20, up: 60, rextrastress: -25, rextracard: 1, name: "Fainted", type: "Trait", class: "Stress", effect: "zero e", fail: "skip 2 turns", ldescription: "Skip 2 turns", rdescription: ""}>>
<<set $stresstoken to 0>>
<<set $ec4 to {id: 4, fact: "e", rarity: "Rare", theme: "Sub", lextrastress: 11, lextracard: 1, up: 60, rextrastress: -4, rextracard: 2, name: "Excited", type: "Trait", class: "Arousal", effect: "zero e", fail: "get Aroused", ldescription: 'Get «Aroused»', rdescription: ""}>>
<<set $ec5 to {id: 5, fact: "e", rarity: "Epic", theme: "Sub", lextrastress: 15, lextracard: 1, up: 50, rextrastress: -14, rextracard: 2, name: "Aroused", type: "Trait", class: "Arousal", effect: "zero e", fail: "get Horny", ldescription: 'Get «Horny»', rdescription: ""}>>
<<set $ec6 to {id: 6, fact: "e", rarity: "Legendary", theme: "Sub", lextrastress: 20, lextracard: 1, up: 40, rextrastress: -31, rextracard: 2, name: "Horny", type: "Trait", class: "Arousal", effect: "zero e", fail: "seduction is everywhere", ldescription: "Seduction is Everywhere!", rdescription: ""}>>
<<set $ec7 to {id: 7, fact: "e", rarity: "Epic", theme: "Int", lextracash: 18, up: 50, rextrastress: 16, rextracash: 40, rextrafp: 9, name: "Aroused Client", type: "Person", type2: "Client", class: "Aroused", effect: "zero e", fail: "get Seduction Accident", ldescription: "Get Accident Seduction", rdescription: ""}>>
<<set $ec8 to {id: 8, fact: "e", rarity: "Rare", theme: "Int", lextracash: 10, up: 40, rextrastress: 5, rextracash: 30, rextrafp: 5, name: "Flirty Client", type: "Person", type2: "Client", class: "Flirty", effect: "zero e", fail: "get Tease Accident", ldescription: "Get Accident Tease", rdescription: ""}>>
<<set $ec9 to {id: 9, fact: "e", rarity: "Common", theme: "Int", lextracash: 8, up: 30, rextrastress: 10, rextracash: 20, rextramp: 5, name: "Client", type: "Person", type2: "Client", class: "Neutral", effect: "zero e", fail: "get Neutral Accident", ldescription: "Get Accident Neutral", rdescription: ""}>>
<<set $ec10 to {id: 10, fact: "e", rarity: "Rare", theme: "Int", lextracash: 13, lextracard: 1, up: 40, rextrastress: 15, rextracash: 30, rextramp: -7, name: "Dominant Client", type: "Person", type2: "Client", class: "Dominant", effect: "zero e", fail: "get Submission Accident", ldescription: "Get Accident Submission", rdescription: ""}>>
<<set $ec11 to {id: 11, fact: "e", rarity: "Epic", theme: "Int", lextracash: 18, lextracard: 2, up: 50, rextrastress: 20, rextracash: 40, rextramp: -16, name: "Abusive Client", type: "Person", type2: "Client", class: "Abusive", effect: "zero e", fail: "get Humiliation Accident", ldescription: "Get Accident Humiliation", rdescription: ""}>>
<<set $ec12 to {id: 12, fact: "e", rarity: "Legendary", theme: "Int", lextrastress: 30, lextracard: 1, up: 60, rextracash: 25, rextrafp: 20, rextracard: 2, name: "Aroused Boss", type: "Person", type2: "Boss", class: "Aroused", effect: "zero e", fail: "get Seduction Task", ldescription: "Get Task Seduction", rdescription: ""}>>
<<set $ec13 to {id: 13, fact: "e", rarity: "Epic", theme: "Int", lextrastress: 20, lextracard: 1, up: 50, rextracash: 17, rextrafp: 8, rextracard: 2, name: "Flirty Boss", type: "Person", type2: "Boss", class: "Flirty", effect: "zero e", fail: "get Tease Task", ldescription: "Get Task Tease", rdescription: ""}>>
<<set $ec14 to {id: 14, fact: "e", rarity: "Rare", theme: "Int", lextrastress: 10, lextracard: 1, up: 40, rextracash: 10, rextramp: 5, rextracard: 1, name: "Boss", type: "Person", type2: "Boss", class: "Neutral", effect: "zero e", fail: "get Neutral Task", ldescription: "Get Task Neutral", rdescription: ""}>>
<<set $ec15 to {id: 15, fact: "e", rarity: "Epic", theme: "Int", lextrastress: 20, lextracard: 2, up: 50, rextracash: 20, rextramp: -8, rextracard: 2, name: "Dominant Boss", type: "Person", type2: "Boss", class: "Dominant", effect: "zero e", fail: "get Submission Task", ldescription: "Get Task Submission", rdescription: ""}>>
<<set $ec16 to {id: 16, fact: "e", rarity: "Legendary", theme: "Int", lextrastress: 30, lextracard: 3, up: 60, rextracash: 25, rextramp: -15, rextracard: 3, name: "Abusive Boss", type: "Person", type2: "Boss", class: "Abusive", effect: "zero e", fail: "get Humiliation Task", ldescription: "Get Task Humiliation", rdescription: ""}>>
<<set $ec17 to {id: 17, fact: "e", rarity: "Epic", theme: "Int", lextrastress: 24, lextracash: 16, up: 50, rextrastress: 12, rextracash: 32, rextrafp: 18, name: "I Need your Hand", type: "Task", class: "Seduction", effect: "zero e", fail: "get Abusive Person", ldescription: "Get Abusive Person", rdescription: ""}>>
<<set $ec18 to {id: 18, fact: "e", rarity: "Rare", theme: "Int", lextrastress: 18, lextracash: 12, up: 40, rextrastress: 9, rextracash: 24, rextrafp: 14, name: "Come, Let me See", type: "Task", class: "Tease", effect: "zero e", fail: "get Neutral Person", ldescription: "Get Neutral Person", rdescription: ""}>>
<<set $ec19 to {id: 19, fact: "e", rarity: "Common", theme: "Int", lextrastress: 12, lextracash: 8, up: 30, rextrastress: 6, rextracash: 16, rextramp: 8, name: "Keep Working", type: "Task", class: "Neutral", effect: "zero e", fail: "get Dominant Person", ldescription: "Get Dominant Person", rdescription: ""}>>
<<set $ec20 to {id: 20, fact: "e", rarity: "Rare", theme: "Int", lextrastress: 18, lextracash: 24, up: 40, rextrastress: 9, rextracash: 32, rextramp: -6, name: "Stand and Smile", type: "Task", class: "Submission", effect: "zero e", fail: "submission punishment", ldescription: "Choose your Punishment", rdescription: ""}>>
<<set $ec21 to {id: 21, fact: "e", rarity: "Epic", theme: "Int", lextrastress: 24, lextracash: 32, up: 50, rextrastress: 12, rextracash: 50, rextramp: -12, name: "Clean the Office", type: "Task", class: "Humiliation", effect: "zero e", fail: "humiliation punishment", ldescription: "Choose your Punishment", rdescription: ""}>>
<<set $ec22 to {id: 22, fact: "e", rarity: "Epic", theme: "Int", lextrastress: 10, lextracard: 1, up: 40, rextrastress: -25, rextracard: 2, rextramp: -8, name: "Massage", type: "Accident", class: "Seduction", effect: "zero e", fail: "get Excited", ldescription: "Get Excited", rdescription: ""}>>
<<set $ec23 to {id: 23, fact: "e", rarity: "Rare", theme: "Int", lextrastress: 15, lextrafp: 5, up: 30, rextrastress: 5, rextracard: 1, rextrafp: 10, name: "Unexpected Touch", type: "Accident", class: "Tease", effect: "zero e", fail: "end turn", ldescription: "", rdescription: ""}>>
<<set $ec24 to {id: 24, fact: "e", rarity: "Common", theme: "Int", lextrastress: 10, lextracash: -10, lextramp: 6, up: 20, rextrastress: 10, rextracash: 10, rextrafp: 4, name: "Missed Call", type: "Accident", class: "Neutral", effect: "zero e", fail: "end turn", ldescription: "", rdescription: ""}>>
<<set $ec25 to {id: 25, fact: "e", rarity: "Rare", theme: "Int", lextrastress: 15, lextrafp: 8, lextracard: 1, up: 30, rextrastress: 5, rextracard: 1, rextramp: -9, name: "Know your Place", type: "Accident", class: "Submission", effect: "zero e", fail: "end turn", ldescription: "", rdescription: ""}>>
<<set $ec26 to {id: 26, fact: "e", rarity: "Epic", theme: "Int", lextrastress: 25, lextracard: 2, up: 40, rextrastress: 15, rextracard: 1, rextrafp: 12, name: "Stupid Bitch", type: "Accident", class: "Humiliation", effect: "zero e", fail: "get Stressed", ldescription: "Get Stressed", rdescription: ""}>>
<<set $skipcounters to 0>>
<<set $seductionaccidentdeck to [$ec22]>>
<<set $teaseaccidentdeck to [$ec23]>>
<<set $neutralaccidentdeck to [$ec24]>>
<<set $submissionaccidentdeck to [$ec25]>>
<<set $humiliationaccidentdeck to [$ec26]>>
<<set $seductiontaskdeck to [$ec17]>>
<<set $teasetaskdeck to [$ec18]>>
<<set $neutraltaskdeck to [$ec19]>>
<<set $submissiontaskdeck to [$ec20]>>
<<set $humiliationtaskdeck to [$ec21]>>
<<set $arousedpersondeck to [$ec7, $ec12]>>
<<set $flirtypersondeck to [$ec8, $ec13]>>
<<set $neutralpersondeck to [$ec9, $ec14]>>
<<set $dominantpersondeck to [$ec10, $ec15]>>
<<set $abusivepersondeck to [$ec11, $ec16]>>
<<set $arousedclientdeck to [$ec7]>>
<<set $flirtyclientdeck to [$ec8]>>
<<set $arousedbossdeck to [$ec12]>>
<<set $flirtybossdeck to [$ec13]>>
<<set $pun1 to {id: 1, fact: "p", rarity: "Common", theme: "Sub", mp: 0, fp: 2, extrastress: +9, extramp: -3, class: "Humiliation", name: "Useless Dummy", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun2 to {id: 2, fact: "p", rarity: "Rare", theme: "Sub", mp: 0, fp: 8, extrastress: +10, extramp: -4, class: "Humiliation", name: "Let's Spank this Butt", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun3 to {id: 3, fact: "p", rarity: "Rare", theme: "Sub", mp: 0, fp: 10, extrastress: +14, extracash: 5, extramp: -6, class: "Humiliation", name: "Clean my Shoes", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun4 to {id: 4, fact: "p", rarity: "Epic", theme: "Sub", mp: 0, fp: 12, extrastress: +20, extracash: 20, extramp: -9, class: "Fuck", name: "Take it All, Cumdumb", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun5 to {id: 5, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 16, extrastress: +30, extracash: 30, extramp: -9, class: "Fuck", name: "Bend Over, Slut", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun6 to {id: 6, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 16, extrastress: +25, extracash: 25, extramp: -9, class: "Fuck", name: "Don't Move, Whore", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun7 to {id: 7, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 20, extrastress: +40, extracash: 40, extramp: -12, class: "Fuck", name: "Ride it, Bitch", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun8 to {id: 8, fact: "p", rarity: "Rare", theme: "Sub", mp: 4, fp: 8, class: "Foreplay", extrastress: +2, name: "Give a Massage", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun9 to {id: 9, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 18, class: "Foreplay", extrastress: +9, extracard: +1, name: "Rub his Pants", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun10 to {id: 10, fact: "p", rarity: "Rare", theme: "Sub", mp: 0, fp: 12, extrastress: +12, class: "Sex", name: "Now Jerk it Off", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun11 to {id: 11, fact: "p", rarity: "Epic", theme: "Sub", mp: 0, fp: 19, extrastress: +16, class: "Sex", name: "Suck Diligently", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun12 to {id: 12, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 29, extrastress: +20, class: "Sex", name: "Accept it from Behind", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun13 to {id: 13, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 24, extrastress: +18, class: "Sex", name: "Spread your Legs", effect: "end turn", special: "zero p", description: ""}>>
<<set $pun14 to {id: 14, fact: "p", rarity: "Legendary", theme: "Sub", mp: 0, fp: 28, extrastress: +24, class: "Sex", name: "Ride with Enthusiasm", effect: "end turn", special: "zero p", description: ""}>>
<<set $subpunishdeck to [$pun8]>>
<<set $subpunishdeck1 to []>>
<<set $subpunishdeck2 to [$pun2, $pun3, $pun9]>>
<<set $subpunishdeck3 to [$pun10, $pun11]>>
<<set $subpunishdeck4 to [$pun12, $pun13, $pun14]>>
<<set $humpunishdeck to [$pun1]>>
<<set $humpunishdeck1 to []>>
<<set $humpunishdeck2 to [$pun2, $pun3]>>
<<set $humpunishdeck3 to [$pun4]>>
<<set $humpunishdeck4 to [$pun5, $pun6, $pun7]>>
<<set $eseductioncardsdeck to [$ec5, $ec7, $ec8, $ec12, $ec13, $ec17, $ec18, $ec22, $ec23]>>
<<set $pseductioncardsdeck to [$pc21, $pc28, $pc29, $pc30, $pc31, $pc32, $pc33, $pc34, $pc35, $pc36, $pc37, $pc38, $pc39, $pc40, $pc41, $pc42, $pc43]>>
<<set $estartdeck to [$ec19, $ec24]>>
<<set $estartdeck1 to [$ec9, $ec14]>>
<<set $estartdeck2 to [$ec4, $ec10, $ec23]>>
<<set $estartdeck3 to [$ec8, $ec15, $ec18, $ec25]>>
<<set $estartdeck4 to [$ec11, $ec13, $ec20, $ec22]>>
<<set $estartdeck5 to [$ec7, $ec16, $ec17]>>
<<set $estartdeck6 to [$ec12, $ec21, $ec26]>>
<<set $ecurrentdeck to clone($estartdeck)>>
<<set $bc1 to {id: 1, fact: "b", rarity: "Common", theme: "Int", lextrastress: 20, lextracash: 18, up: 37, rextrastress: 8, rextracash: 39, name: "Office Postie", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $bc2 to {id: 2, fact: "b", rarity: "Rare", theme: "Int", lextrastress: 15, lextracash: 22, up: 44, rextrastress: 5, rextracash: 54, name: "Document Sorter", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $bc3 to {id: 3, fact: "b", rarity: "Rare", theme: "Int", lextrastress: 25, lextracash: 23, up: 55, rextrastress: 12, rextracash: 68, name: "Mailroom Clerk", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $bc4 to {id: 4, fact: "b", rarity: "Epic", theme: "Int", lextrastress: 30, lextracash: 37, up: 64, rextrastress: 15, rextracash: 83, name: "Office Assistant", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $bc5 to {id: 5, fact: "b", rarity: "Epic", theme: "Int", lextrastress: 40, lextracash: 41, up: 75, rextrastress: 20, rextracash: 94, name: "Office Worker", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $bc6 to {id: 6, fact: "b", rarity: "Legendary", theme: "Int", lextrastress: 45, lextracash: 49, up: 86, rextrastress: 18, rextracash: 109, name: "Secretary", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $bc7 to {id: 7, fact: "b", rarity: "Legendary", theme: "Int", lextrastress: 52, lextracash: 41, up: 96, rextrastress: 15, rextracash: 121, name: "Top Secretary", type: "Occasion", class: "Job", effect: "occasion done", fail: "occasion fail", ldescription: "", rdescription: ""}>>
<<set $newbcard1 to $bc1>>
<<set $pcard1 to 0>>
<<set $pcard2 to 0>>
<<set $pcard3 to 0>>
<<set $pcard4 to 0>>
<<set $pcard5 to 0>>
<<set $pcard6 to 0>>
<<set $ecard1 to 0>>
<<set $ecard2 to 0>>
<<set $ecard3 to 0>>
<<set $ecard4 to 0>>
<<set $ecard5 to 0>>
<<set $ecard6 to 0>>
<<set $rightbarview to 1>>\<div id="dayplan" style="color:#99999" align="center">
\<div id="tittle1">
Dawn
\</div>
\<div id="tittle1">
Morning
\</div>
\<div id="tittle1">
Noon
\</div>
\<div id="tittle1">
Afternoon
\</div>
\<div id="tittle1">
Dusk
\</div>
\<div id="tittle1">
Evening
\</div>
\<div id="tittle1">
Night
\</div>
\</div>
\
\<div id="dayplan" style="color:#99999" align="center">
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $dawn.type + "/" + $dawn.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $morning.type + "/" + $morning.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $noon.type + "/" + $noon.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $afternoon.type + "/" + $afternoon.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $dusk.type + "/" + $dusk.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $evening.type + "/" + $evening.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\<div class="cardnormal" align="center">
\<img @src='"img/cards/" + $night.type + "/" + $night.id + ".png"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</div>
\</div>
\
\<div id="dayplan" style="color:#99999" align="center">
\<div id="buttons2">
\<a data-passage="set dawn">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$dawn.id to "short_back", $dawn.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\<div id="buttons2">
\<a data-passage="set morning">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$morning.id to "long_back", $morning.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\<div id="buttons2">
\<a data-passage="set noon">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$noon.id to "short_back", $noon.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\<div id="buttons2">
\<a data-passage="set afternoon">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$afternoon.id to "long_back", $afternoon.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\<div id="buttons2">
\<a data-passage="set dusk">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$dusk.id to "short_back", $dusk.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\<div id="buttons2">
\<a data-passage="set evening">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$evening.id to "long_back", $evening.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\<div id="buttons2">
\<a data-passage="set night">
\<img @src='"img/buttons/button_set.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%"> </a>
\<a data-passage="dayplan" data-setter='$night.id to "short_back", $night.type to "other"'>
\<img @src='"img/buttons/button_remove.svg"' style="position:relative; left:0; top: 0; width: 100%; height: `100%">
\</a>
\</div>
\</div>
If you want me to finish reworked Enhards ASAP - you can support me on my [[Patreon|https://www.patreon.com/sifagames]].
Thank you guys :)
P.S. Why do you think all the cards show only girls?\<<set $routinecards.sort((a,b) => {
return a.id - b.id})>>
\<<for _i=0;_i < $routinecards.length;_i++>>
\<<capture _i>>
\<a data-passage="dayplan" data-setter="$dawn.id to $routinecards[_i].id, $dawn.type to $routinecards[_i].type, $dawn.class to $routinecards[_i].class">
\<img @src='"img/cards/"+ $routinecards[_i].type + "/" + $routinecards[_i].id + ".png"' style="position:relative; left:0; top:0;" height="`15%" width="15%">
\</a>
\<</capture>>
\<</for>>
\
\<<set $leisurecards.sort((a,b) => {
return a.id - b.id})>>
\<<for _i=0;_i < $leisurecards.length;_i++>>
\<<capture _i>>
\<a data-passage="dayplan" data-setter="$dawn.id to $leisurecards[_i].id, $dawn.type to $leisurecards[_i].type, $dawn.class to $leisurecards[_i].class">
\<img @src='"img/cards/"+ $leisurecards[_i].type + "/" + $leisurecards[_i].id + ".png"' style="position:relative; left:0; top:0;" height="`15%" width="15%">
\</a>
\<</capture>>
\<</for>>Hello. It's just a small demo of Reworked Enhards Project. <b>It's not a game yet, really.</b>
This presentation is about the planning of your day. I want to show, how the planning will work, and some example cards. Each of these planning-cards will create an event (mini card game), where you will face some random problems, meet some random people and make some tasks and actions.
So, if you want me to finish reworked Enhards ASAP - you can support me on <a href="https://www.patreon.com/sifagames"><<button "Patreon">><</button>></a>
<<button "Try Demo" "dayplan">><</button>>
Remember that you can zoom in and out in your browser using ctrl+mouse wheel. And you can hide left and right sidebars for this demo.[[Guideline]]
[[Patreon|https://www.patreon.com/sifagames]]
v0.200s «Reworked»SIFA Games\<<set $showcycle to $cycle>>
\<<if $showcycle gt 5>>
\<<set $showcycle to 5>>
\<</if>>
\<<if $showcycle lt 0>>
\<<set $showcycle to 0>>
\<</if>>
\<<nobr>>
<<if $stress eq 100>>
<<if $ecard1.id gt 0>>
<<goto "extra fail">>
<<else>>
<<if $nextpart eq 0>>
<<goto "end turn">>
<<else>>
<<goto "next part">>
<<set $nextpart to 0>>
<</if>>
<</if>>
<</if>>
<</nobr>>
\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<b><div id="header2">
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $mp>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $cash>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $fp>>
\</span>
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\</div></b>
\<b><div id="header2">
\
\<div class="inner1">
\<img @src='"img/icons/pcyclegreen"+$showcycle+".svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\<span>
\</span>
\
\<<include "mp use button">>
\
\<<include "end button">>
\
\<<include "fp use button">>
\
\
\<span>
\</span>
\
\<div class="inner1">
\<img @src='"img/icons/pcyclered"+$showcycle+".svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\</div></b>
\<div id="parent">
\
\<<include "use card">>
\
\</div>\<<if $tf gt 100>>
\<<set $tf to 100>>
\<<elseif $tf lt 0>>
\<<set $tf to 0>>
\<</if>>
\<<set $showtf to Number(($tf).toFixed(0))>>
\
\<<if $stress lt 0>>
\<<set $stress to 0>>
\<<elseif $stress gt 100>>
\<<set $stress to 100>>
\<</if>>
\<<set $showstress to Number(($stress).toFixed(0))>>
\
\<div id="header1">
\<span>
\</span>
\<span>
\<<if $tf lt 31>>
\<span id="tittle2" style='color:#1585FF'>
\<<print $player.name>>
\</span>
\<<elseif $tf gt 30 and $tf lt 71>>
\<span id="tittle2" style='color:#9F00C9'>
\<<print $player.name>>
\</span>
\<<elseif $tf gt 70>>
\<span id="tittle2" style='color:#FF2AD2'>
\<<print $player.name>>
\</span>
\<</if>>
\
\<<if $showpersonalcard eq 1>>
\<div id="header3">
\<span>
\<img @src='"img/icons/stress.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\<span>
\<<if $showstress lt 21>>
\<<print "<ul style='list-style:none; width:65%;'>" + "<li style='background:#05D400; width:"+$showstress+"%; color:white; align:center;'>Stress:"+$showstress+" </li>" + "<li style='background:none; width: 96%; border: 2px solid #05D400'></li>" + "</ul>" >>
\<<elseif $showstress gt 20 and $showstress lt 51>>
\<<print "<ul style='list-style:none; width:65%;'>" + "<li style='background:#D2E900; width:"+$showstress+"%; color:white;'>Stress:"+$showstress+" </li>" + "<li style='background:none; width: 96%; border: 2px solid #D2E900'></li>" + "</ul>" >>
\<<elseif $showstress gt 50 and $showstress lt 81>>
\<<print "<ul style='list-style:none; width:65%;'>" + "<li style='background:#F4A500; width:"+$showstress+"%; color:white;'>Stress:"+$showstress+" </li>" + "<li style='background:none; width: 96%; border: 2px solid #F4A500'></li>" + "</ul>" >>
\<<elseif $showstress gt 80>>
\<<print "<ul style='list-style:none; width:65%;'>" + "<li style='background:#E90D00; width:"+$showstress+"%; color:white;'>Stress:"+$showstress+" </li>" + "<li style='background:none; width: 96%; border: 2px solid #E90D00'></li>" + "</ul>" >>
\<</if>>
\</span>
\<span>
\<img @src='"img/icons/stress.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div class="cardnormal" align="center">
\<img @src='"img/m2f/" + $showtf + ".jpeg"' style="position:relative; left:0; top:0;" height="`100%" width="100%">
\<img @src='"img/m2f/box.svg"' style="position:absolute; left:0; top:0;" height="`100%" width="100%">
\</div>
\
\<div id="header3">
\<span>
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\<span>
\<<if $showtf lt 31>>
\<<print "<ul style='list-style:none; width:65%;'>"+"<li style='background:#1585FF; width:"+$showtf+"%; color:white;'>TF:"+$showtf+"%</li>"+"<li style='background:none; width: 96%; border: 2px solid #1585FF'></li>"+"</ul>">>
\<<elseif $showtf gt 30 and $showtf lt 71>>
\<<print "<ul style='list-style:none; width:65%;'>"+"<li style='background:#9F00C9; width:"+$showtf+"%; color:white;'>TF:"+$showtf+"%</li>"+"<li style='background:none; width: 96%; border: 2px solid #9F00C9'></li>"+"</ul>">>
\<<elseif $showtf gt 70>>
\<<print "<ul style='list-style:none; width:65%;'>"+"<li style='background:#FF2AD2; width:"+$showtf+"%; color:white;'>TF:"+$showtf+"%</li>"+"<li style='background:none; width: 96%; border: 2px solid #FF2AD2'></li>"+"</ul>">>
\<</if>>
\</span>
\<span>
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="350%" width="350%">
\</span>
\</div>
\<</if>>
\</span>
\<span>
\</span>
\</div>\<<nobr>>
<<if $stress gt 100>>
<<set $stress to 100>>
<</if>>
<<if $stress lt 0>>
<<set $stress to 0>>
<</if>>
<<if $arousal gt 100>>
<<set $arousal to 100>>
<</if>>
<<if $arousal lt 0>>
<<set $arousal to 0>>
<</if>>
<<if $energy gt 100>>
<<set $energy to 100>>
<</if>>
<<if $energy lt 0>>
<<set $energy to 0>>
<</if>>
<<include "hight stress">>
<</nobr>>
<<widget "pcardgame">>
\<<nobr>>
<div class="inner1">
<img @src='"img/card_template/empty.svg"' style="position:relative; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/frame.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/" + $args[0].theme + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_photos/" + $args[0].theme + "/" + $args[0].name + ".png"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/grid_p.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/" + $args[0].rarity + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<div id="cardman" style="color:#E7E6E6" align="center"><<print $args[0].mp>></div>
<div id="cardfem" style="color:#E7E6E6" align="center"><<print $args[0].fp>></div>
<div id="cardname2" style="color:#000000" align="center"><<print $args[0].name>></div>
<div id="cardclass" style="color:#000000" align="center"><<print $args[0].class>></div>
<div id="carddescription" style="color:#000000" align="center">
<<print $args[0].description>>
<<if $args[0].extrastress gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extrastress lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extracash gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extracash lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extracard gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extracard lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extramp gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extramp lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extrafp gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extrafp lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extracycle gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extracycle lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
</div>
<img @src='"img/card_template/frame.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
</div>
<</nobr>>
\<</widget>>
<<widget "ecardgame">>
\<<nobr>>
<div class="inner1">
<img @src='"img/card_template/empty.svg"' style="position:relative; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/frame.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/" + $args[0].theme + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_photos/" + $args[0].theme + "/" + $args[0].name + ".png"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/grid_e.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/" + $args[0].rarity + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<div id="carduni" style="color:#E7E6E6" align="center"><<print $args[0].up>></div>
<div id="cardname" style="color:#000000" align="left"><<print $args[0].name>></div>
<div id="cardclass" style="color:#000000" align="center"><<print $args[0].class>></div>
<img @src='"img/card_template/" + $args[0].type + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<div id="carddescriptionleft" style="color:#000000" align="center">
<<print $args[0].ldescription>>
<<if $args[0].lextrastress gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].lextrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].lextrastress lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].lextrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].lextracash gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].lextracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].lextracash lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].lextracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].lextracard gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].lextracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].lextracard lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].lextracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].lextramp gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].lextramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].lextramp lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].lextramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].lextrafp gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].lextrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].lextrafp lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].lextrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].lextracycle gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].lextracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].lextracycle lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].lextracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
</div>
<div id="carddescriptionright" style="color:#000000" align="center">
<<print $args[0].rdescription>>
<<if $args[0].rextrastress gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].rextrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].rextrastress lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].rextrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].rextracash gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].rextracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].rextracash lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].rextracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].rextracard gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].rextracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].rextracard lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].rextracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].rextramp gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].rextramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].rextramp lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].rextramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].rextrafp gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].rextrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].rextrafp lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].rextrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].rextracycle gt 0>>
<div id="extrares">
<span id="tittle4">
+<<print $args[0].rextracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].rextracycle lt 0>>
<div id="extrares">
<span id="tittle4">
<<print $args[0].rextracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
</div>
<img @src='"img/card_template/frame.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
</div>
<</nobr>>
\<</widget>>
<<widget "specialpcardgame">>
\<<nobr>>
<div class="inner1">
<img @src='"img/card_template/empty.svg"' style="position:relative; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/frame.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/" + $args[0].theme + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_photos/special/" + $args[0].name + ".png"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/grid_p.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<img @src='"img/card_template/" + $args[0].rarity + ".svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
<div id="cardman" style="color:#E7E6E6" align="center"><<print $args[0].mp>></div>
<div id="cardfem" style="color:#E7E6E6" align="center"><<print $args[0].fp>></div>
<div id="cardname2" style="color:#000000" align="center"><<print $args[0].name>></div>
<div id="cardclass" style="color:#000000" align="center"><<print $args[0].class>></div>
<div id="carddescription" style="color:#000000" align="center">
<<print $args[0].description>>
<<if $args[0].extrastress gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extrastress lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extrastress>>
</span>
<img @src='"img/card_template/stress_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extracash gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extracash lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extracash>>
</span>
<img @src='"img/card_template/cash_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extracard gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extracard lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extracard>>
</span>
<img @src='"img/card_template/card_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extramp gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extramp lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extramp>>
</span>
<img @src='"img/card_template/mp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extrafp gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extrafp lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extrafp>>
</span>
<img @src='"img/card_template/fp_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
<<if $args[0].extracycle gt 0>>
<div id="pextrares">
<span id="tittle4">
+<<print $args[0].extracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<<elseif $args[0].extracycle lt 0>>
<div id="pextrares">
<span id="tittle4">
<<print $args[0].extracycle>>
</span>
<img @src='"img/card_template/cycle_icon.svg"' style="position:relative; left:0; top:0;" height="90%" width="90%">
</div>
<</if>>
</div>
<img @src='"img/card_template/frame.svg"' style="position:absolute; left:0; top: 0; width: 100%; height: 100%">
</div>
<</nobr>>
\<</widget>>
<<widget "nocardgame">>
\<div class="inner1">
\<img @src='"img/card_template/frame.svg"' style="position:relative; left:0; top: 0; width: 100%; height: 100%">
\<div id="nocardnum" style="color:#808081" align="center"><<print $args[0]>></div>
\</div>
\<</widget>>
<<widget "enocardgame">>
\<div class="inner1">
\<img @src='"img/card_template/frame.svg"' style="position:relative; left:0; top: 0; width: 100%; height: 100%">
\<div id="nocardnum" style="color:#808081" align="center"><<print $args[0]>></div>
\</div>
\<</widget>>
<<widget "takenamedcard">>
<<if $ecard6.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<set $ecard5 to $args[0]>>
<<elseif $ecard5.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $args[0]>>
<<elseif $ecard4.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $args[0]>>
<<elseif $ecard3.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $args[0]>>
<<elseif $ecard2.fact eq "b">>
<<set $ecard1 to $args[0]>>
<</if>>
<</widget>>
\<<widget "playertalks">>
\<<if $tf lt 31>>
\<span class="playermale">$args[0]</span>
\<<elseif $tf gt 30 and $tf lt 71>>
\<span class="playertrans">$args[0]</span>
\<<elseif $tf gt 70>>
\<span class="playerfemale">$args[0]</span>
\<</if>>
\<</widget>>
\<<widget "bosstalks">>
\<span class="boss">$args[0]</span>
\<</widget>>\<<nobr>>
<div class="inner1">
<<if $ecard1.id gt 0>>
<<if $mp gte $ecard1.up>>
<a data-passage="ecard1 mp" data-setter="$ecard to 1">
<img @src='"img/icons/use_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard2.id gt 0>>
<<if $mp gte $ecard2.up>>
<a data-passage="ecard2 mp" data-setter="$ecard to 2">
<img @src='"img/icons/use_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard3.id gt 0>>
<<if $mp gte $ecard3.up>>
<a data-passage="ecard3 mp" data-setter="$ecard to 3">
<img @src='"img/icons/use_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard4.id gt 0>>
<<if $mp gte $ecard4.up>>
<a data-passage="ecard4 mp" data-setter="$ecard to 4">
<img @src='"img/icons/use_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard5.id gt 0>>
<<if $mp gte $ecard5.up>>
<a data-passage="ecard5 mp" data-setter="$ecard to 5">
<img @src='"img/icons/use_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard6.id gt 0>>
<<if $mp gte $ecard6.up>>
<a data-passage="ecard6 mp" data-setter="$ecard to 6">
<img @src='"img/icons/use_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<</if>>
</div>
<</nobr>>\<<nobr>>
<div class="inner1">
<<if $ecard1.id gt 0>>
<<if $fp gte $ecard1.up>>
<a data-passage="ecard1 fp" data-setter="$ecard to 1">
<img @src='"img/icons/use_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard2.id gt 0>>
<<if $fp gte $ecard2.up>>
<a data-passage="ecard2 fp" data-setter="$ecard to 2">
<img @src='"img/icons/use_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard3.id gt 0>>
<<if $fp gte $ecard3.up>>
<a data-passage="ecard3 fp" data-setter="$ecard to 3">
<img @src='"img/icons/use_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard4.id gt 0>>
<<if $fp gte $ecard4.up>>
<a data-passage="ecard4 fp" data-setter="$ecard to 4">
<img @src='"img/icons/use_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard5.id gt 0>>
<<if $fp gte $ecard5.up>>
<a data-passage="ecard5 fp" data-setter="$ecard to 5">
<img @src='"img/icons/use_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<<elseif $ecard6.id gt 0>>
<<if $fp gte $ecard6.up>>
<a data-passage="ecard6 fp" data-setter="$ecard to 6">
<img @src='"img/icons/use_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
<</if>>
<</if>>
</div>
<</nobr>>\<<nobr>>
<div class="inner1">
<<if $ecard1.id gt 0>>
<a data-passage="extra fail">
<img @src='"img/icons/end.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<<if $nextpart eq 0>>
<a data-passage="end turn">
<img @src='"img/icons/end.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<a data-passage="next part" data-setter="$nextpart to 0">
<img @src='"img/icons/end.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<</if>>
<</if>>
</div>
<</nobr>><<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<if $ecurrentdeck.length gt 0>>
<<set $ecard5 to $ecurrentdeck.pluck()>>
<<else>>
<<set $ecard5 to $ecard6>>
<<set $ecard6 to 0>>
<</if>>
<<include "cycle card">>
<<goto "precounters">>
<<set $mp to $mp-$ecard2.up>>
<<set $mptotal to $mptotal+$ecard2.up>>
<<set $tf to $tf-$ecard2.up/40>>
<<if $ecard2.rextrastress gt 0 or $ecard2.rextrastress lt 0>>
<<set $stress to $stress+$ecard2.rextrastress>>
<</if>>
<<if $ecard2.rextracash gt 0 or $ecard2.rextracash lt 0>>
<<set $cash to $cash+$ecard2.rextracash>>
<</if>>
<<if $ecard2.rextramp gt 0 or $ecard2.rextramp lt 0>>
<<set $mp to $mp+$ecard2.rextramp>>
<</if>>
<<if $ecard2.rextrafp gt 0 or $ecard2.rextrafp lt 0>>
<<set $fp to $fp+$ecard2.rextrafp>>
<</if>>
<<if $ecard2.rextracycle gt 0 or $ecard2.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard2.rextracycle>>
<</if>>
<<if $ecard2.rextracard gt 0>>
<<set $extracard to $ecard2.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard2.effect>><<set $mp to $mp-$ecard1.up>>
<<set $mptotal to $mptotal+$ecard1.up>>
<<set $tf to $tf-$ecard1.up/40>>
<<if $ecard1.rextrastress gt 0 or $ecard1.rextrastress lt 0>>
<<set $stress to $stress+$ecard1.rextrastress>>
<</if>>
<<if $ecard1.rextracash gt 0 or $ecard1.rextracash lt 0>>
<<set $cash to $cash+$ecard1.rextracash>>
<</if>>
<<if $ecard1.rextramp gt 0 or $ecard1.rextramp lt 0>>
<<set $mp to $mp+$ecard1.rextramp>>
<</if>>
<<if $ecard1.rextrafp gt 0 or $ecard1.rextrafp lt 0>>
<<set $fp to $fp+$ecard1.rextrafp>>
<</if>>
<<if $ecard1.rextracycle gt 0 or $ecard1.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard1.rextracycle>>
<</if>>
<<if $ecard1.rextracard gt 0>>
<<set $extracard to $ecard1.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard1.effect>><<set $mp to $mp-$ecard3.up>>
<<set $mptotal to $mptotal+$ecard3.up>>
<<set $tf to $tf-$ecard3.up/40>>
<<if $ecard3.rextrastress gt 0 or $ecard3.rextrastress lt 0>>
<<set $stress to $stress+$ecard3.rextrastress>>
<</if>>
<<if $ecard3.rextracash gt 0 or $ecard3.rextracash lt 0>>
<<set $cash to $cash+$ecard3.rextracash>>
<</if>>
<<if $ecard3.rextramp gt 0 or $ecard3.rextramp lt 0>>
<<set $mp to $mp+$ecard3.rextramp>>
<</if>>
<<if $ecard3.rextrafp gt 0 or $ecard3.rextrafp lt 0>>
<<set $fp to $fp+$ecard3.rextrafp>>
<</if>>
<<if $ecard3.rextracycle gt 0 or $ecard3.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard3.rextracycle>>
<</if>>
<<if $ecard3.rextracard gt 0>>
<<set $extracard to $ecard3.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard3.effect>><<set $mp to $mp-$ecard4.up>>
<<set $mptotal to $mptotal+$ecard4.up>>
<<set $tf to $tf-$ecard4.up/40>>
<<if $ecard4.rextrastress gt 0 or $ecard4.rextrastress lt 0>>
<<set $stress to $stress+$ecard4.rextrastress>>
<</if>>
<<if $ecard4.rextracash gt 0 or $ecard4.rextracash lt 0>>
<<set $cash to $cash+$ecard4.rextracash>>
<</if>>
<<if $ecard4.rextramp gt 0 or $ecard4.rextramp lt 0>>
<<set $mp to $mp+$ecard4.rextramp>>
<</if>>
<<if $ecard4.rextrafp gt 0 or $ecard4.rextrafp lt 0>>
<<set $fp to $fp+$ecard4.rextrafp>>
<</if>>
<<if $ecard4.rextracycle gt 0 or $ecard4.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard4.rextracycle>>
<</if>>
<<if $ecard4.rextracard gt 0>>
<<set $extracard to $ecard4.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard4.effect>><<set $mp to $mp-$ecard5.up>>
<<set $mptotal to $mptotal+$ecard5.up>>
<<set $tf to $tf-$ecard5.up/40>>
<<if $ecard5.rextrastress gt 0 or $ecard5.rextrastress lt 0>>
<<set $stress to $stress+$ecard5.rextrastress>>
<</if>>
<<if $ecard5.rextracash gt 0 or $ecard5.rextracash lt 0>>
<<set $cash to $cash+$ecard5.rextracash>>
<</if>>
<<if $ecard5.rextramp gt 0 or $ecard5.rextramp lt 0>>
<<set $mp to $mp+$ecard5.rextramp>>
<</if>>
<<if $ecard5.rextrafp gt 0 or $ecard5.rextrafp lt 0>>
<<set $fp to $fp+$ecard5.rextrafp>>
<</if>>
<<if $ecard5.rextracycle gt 0 or $ecard5.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard5.rextracycle>>
<</if>>
<<if $ecard5.rextracard gt 0>>
<<set $extracard to $ecard5.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard5.effect>><<set $mp to $mp-$ecard6.up>>
<<set $mptotal to $mptotal+$ecard6.up>>
<<set $tf to $tf-$ecard6.up/40>>
<<if $ecard6.rextrastress gt 0 or $ecard6.rextrastress lt 0>>
<<set $stress to $stress+$ecard6.rextrastress>>
<</if>>
<<if $ecard6.rextracash gt 0 or $ecard6.rextracash lt 0>>
<<set $cash to $cash+$ecard6.rextracash>>
<</if>>
<<if $ecard6.rextramp gt 0 or $ecard6.rextramp lt 0>>
<<set $mp to $mp+$ecard6.rextramp>>
<</if>>
<<if $ecard6.rextrafp gt 0 or $ecard6.rextrafp lt 0>>
<<set $fp to $fp+$ecard6.rextrafp>>
<</if>>
<<if $ecard6.rextracycle gt 0 or $ecard6.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard6.rextracycle>>
<</if>>
<<if $ecard6.rextracard gt 0>>
<<set $extracard to $ecard6.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard6.effect>><<set $fp to $fp-$ecard1.up>>
<<set $fptotal to $fptotal+$ecard1.up>>
<<set $tf to $tf+$ecard1.up/20>>
<<if $ecard1.rextrastress gt 0 or $ecard1.rextrastress lt 0>>
<<set $stress to $stress+$ecard1.rextrastress>>
<</if>>
<<if $ecard1.rextracash gt 0 or $ecard1.rextracash lt 0>>
<<set $cash to $cash+$ecard1.rextracash>>
<</if>>
<<if $ecard1.rextramp gt 0 or $ecard1.rextramp lt 0>>
<<set $mp to $mp+$ecard1.rextramp>>
<</if>>
<<if $ecard1.rextrafp gt 0 or $ecard1.rextrafp lt 0>>
<<set $fp to $fp+$ecard1.rextrafp>>
<</if>>
<<if $ecard1.rextracycle gt 0 or $ecard1.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard1.rextracycle>>
<</if>>
<<if $ecard1.rextracard gt 0>>
<<set $extracard to $ecard1.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard1.effect>><<set $fp to $fp-$ecard2.up>>
<<set $fptotal to $fptotal+$ecard2.up>>
<<set $tf to $tf+$ecard2.up/20>>
<<if $ecard2.rextrastress gt 0 or $ecard2.rextrastress lt 0>>
<<set $stress to $stress+$ecard2.rextrastress>>
<</if>>
<<if $ecard2.rextracash gt 0 or $ecard2.rextracash lt 0>>
<<set $cash to $cash+$ecard2.rextracash>>
<</if>>
<<if $ecard2.rextramp gt 0 or $ecard2.rextramp lt 0>>
<<set $mp to $mp+$ecard2.rextramp>>
<</if>>
<<if $ecard2.rextrafp gt 0 or $ecard2.rextrafp lt 0>>
<<set $fp to $fp+$ecard2.rextrafp>>
<</if>>
<<if $ecard2.rextracycle gt 0 or $ecard2.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard2.rextracycle>>
<</if>>
<<if $ecard2.rextracard gt 0>>
<<set $extracard to $ecard2.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard2.effect>><<set $fp to $fp-$ecard3.up>>
<<set $fptotal to $fptotal+$ecard3.up>>
<<set $tf to $tf+$ecard3.up/20>>
<<if $ecard3.rextrastress gt 0 or $ecard3.rextrastress lt 0>>
<<set $stress to $stress+$ecard3.rextrastress>>
<</if>>
<<if $ecard3.rextracash gt 0 or $ecard3.rextracash lt 0>>
<<set $cash to $cash+$ecard3.rextracash>>
<</if>>
<<if $ecard3.rextramp gt 0 or $ecard3.rextramp lt 0>>
<<set $mp to $mp+$ecard3.rextramp>>
<</if>>
<<if $ecard3.rextrafp gt 0 or $ecard3.rextrafp lt 0>>
<<set $fp to $fp+$ecard3.rextrafp>>
<</if>>
<<if $ecard3.rextracycle gt 0 or $ecard3.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard3.rextracycle>>
<</if>>
<<if $ecard3.rextracard gt 0>>
<<set $extracard to $ecard3.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard3.effect>><<set $fp to $fp-$ecard4.up>>
<<set $fptotal to $fptotal+$ecard4.up>>
<<set $tf to $tf+$ecard4.up/20>>
<<if $ecard4.rextrastress gt 0 or $ecard4.rextrastress lt 0>>
<<set $stress to $stress+$ecard4.rextrastress>>
<</if>>
<<if $ecard4.rextracash gt 0 or $ecard4.rextracash lt 0>>
<<set $cash to $cash+$ecard4.rextracash>>
<</if>>
<<if $ecard4.rextramp gt 0 or $ecard4.rextramp lt 0>>
<<set $mp to $mp+$ecard4.rextramp>>
<</if>>
<<if $ecard4.rextrafp gt 0 or $ecard4.rextrafp lt 0>>
<<set $fp to $fp+$ecard4.rextrafp>>
<</if>>
<<if $ecard4.rextracycle gt 0 or $ecard4.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard4.rextracycle>>
<</if>>
<<if $ecard4.rextracard gt 0>>
<<set $extracard to $ecard4.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard4.effect>><<set $fp to $fp-$ecard5.up>>
<<set $fptotal to $fptotal+$ecard5.up>>
<<set $tf to $tf+$ecard5.up/20>>
<<if $ecard5.rextrastress gt 0 or $ecard5.rextrastress lt 0>>
<<set $stress to $stress+$ecard5.rextrastress>>
<</if>>
<<if $ecard5.rextracash gt 0 or $ecard5.rextracash lt 0>>
<<set $cash to $cash+$ecard5.rextracash>>
<</if>>
<<if $ecard5.rextramp gt 0 or $ecard5.rextramp lt 0>>
<<set $mp to $mp+$ecard5.rextramp>>
<</if>>
<<if $ecard5.rextrafp gt 0 or $ecard5.rextrafp lt 0>>
<<set $fp to $fp+$ecard5.rextrafp>>
<</if>>
<<if $ecard5.rextracycle gt 0 or $ecard5.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard5.rextracycle>>
<</if>>
<<if $ecard5.rextracard gt 0>>
<<set $extracard to $ecard5.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard5.effect>><<set $fp to $fp-$ecard6.up>>
<<set $fptotal to $fptotal+$ecard6.up>>
<<set $tf to $tf+$ecard6.up/20>>
<<if $ecard6.rextrastress gt 0 or $ecard6.rextrastress lt 0>>
<<set $stress to $stress+$ecard6.rextrastress>>
<</if>>
<<if $ecard6.rextracash gt 0 or $ecard6.rextracash lt 0>>
<<set $cash to $cash+$ecard6.rextracash>>
<</if>>
<<if $ecard6.rextramp gt 0 or $ecard6.rextramp lt 0>>
<<set $mp to $mp+$ecard6.rextramp>>
<</if>>
<<if $ecard6.rextrafp gt 0 or $ecard6.rextrafp lt 0>>
<<set $fp to $fp+$ecard6.rextrafp>>
<</if>>
<<if $ecard6.rextracycle gt 0 or $ecard6.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard6.rextracycle>>
<</if>>
<<if $ecard6.rextracard gt 0>>
<<set $extracard to $ecard6.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard6.effect>><<if $ecard eq 1>>
<<set $ecard1 to 0>>
<<elseif $ecard eq 2>>
<<set $ecard2 to 0>>
<<elseif $ecard eq 3>>
<<set $ecard3 to 0>>
<<elseif $ecard eq 4>>
<<set $ecard4 to 0>>
<<elseif $ecard eq 5>>
<<set $ecard5 to 0>>
<<elseif $ecard eq 6>>
<<set $ecard6 to 0>>
<</if>>
<<if $stress eq 100>>
<<set $skipcounters to $skipcounters+1>>
<</if>>
<<goto "precounters">>\<<nobr>>
<<if $pcard1.id gt 0>>
<a data-passage="pcard1" data-setter="$pcard to 1">
<<pcardgame $pcard1>>
</a>
<<else>>
<<nocardgame "1">>
<</if>>
<<if $pcard2.id gt 0>>
<a data-passage="pcard2" data-setter="$pcard to 2">
<<pcardgame $pcard2>>
</a>
<<else>>
<<nocardgame "2">>
<</if>>
<<if $pcard3.id gt 0>>
<a data-passage="pcard3" data-setter="$pcard to 3">
<<pcardgame $pcard3>>
</a>
<<else>>
<<nocardgame "3">>
<</if>>
<<if $pcard4.id gt 0>>
<a data-passage="pcard4" data-setter="$pcard to 4">
<<pcardgame $pcard4>>
</a>
<<else>>
<<nocardgame "4">>
<</if>>
<<if $pcard5.id gt 0>>
<a data-passage="pcard5" data-setter="$pcard to 5">
<<pcardgame $pcard5>>
</a>
<<else>>
<<nocardgame "5">>
<</if>>
<<if $pcard6.id gt 0>>
<a data-passage="pcard6" data-setter="$pcard to 6">
<<pcardgame $pcard6>>
</a>
<<else>>
<<nocardgame "6">>
<</if>>
<</nobr>><<set $mp to $mp+$pcard1.mp>>
<<set $fp to $fp+$pcard1.fp>>
<<set $tf to $tf-$pcard1.mp/40+$pcard1.fp/20>>
<<if $pcard1.extrastress gt 0 or $pcard1.extrastress lt 0>>
<<set $stress to $stress+$pcard1.extrastress>>
<</if>>
<<if $pcard1.extracash gt 0 or $pcard1.extracash lt 0>>
<<set $cash to $cash+$pcard1.extracash>>
<</if>>
<<if $pcard1.extramp gt 0 or $pcard1.extramp lt 0>>
<<set $mp to $mp+$pcard1.extramp>>
<</if>>
<<if $pcard1.extrafp gt 0 or $pcard1.extrafp lt 0>>
<<set $fp to $fp+$pcard1.extrafp>>
<</if>>
<<if $pcard1.extracycle gt 0 or $pcard1.extracycle lt 0>>
<<set $cycle to $cycle+$pcard1.extracycle>>
<</if>>
<<if $pcard1.extracard gt 0>>
<<set $extracard to $pcard1.extracard>>
<<include "take card">>
<</if>>
<<if $pcard1.extraup gt 0 or $pcard1.extraup lt 0>>
<<if $ecard1.type eq "Person" and $ecard1.up gt ($pcard1.extraup)*(-1)>>
<<set $ecard1.up to $ecard1.up+$pcard1.extraup>>
<<elseif $ecard2.type eq "Person" and $ecard2.up gt ($pcard1.extraup)*(-1)>>
<<set $ecard2.up to $ecard2.up+$pcard1.extraup>>
<<elseif $ecard3.type eq "Person" and $ecard3.up gt ($pcard1.extraup)*(-1)>>
<<set $ecard3.up to $ecard3.up+$pcard1.extraup>>
<<elseif $ecard4.type eq "Person" and $ecard4.up gt ($pcard1.extraup)*(-1)>>
<<set $ecard4.up to $ecard4.up+$pcard1.extraup>>
<<elseif $ecard5.type eq "Person" and $ecard5.up gt ($pcard1.extraup)*(-1)>>
<<set $ecard5.up to $ecard5.up+$pcard1.extraup>>
<<elseif $ecard6.type eq "Person" and $ecard6.up gt ($pcard1.extraup)*(-1)>>
<<set $ecard6.up to $ecard6.up+$pcard1.extraup>>
<</if>>
<</if>>
<<goto $pcard1.effect>><<set $mp to $mp+$pcard2.mp>>
<<set $fp to $fp+$pcard2.fp>>
<<set $tf to $tf-$pcard2.mp/40+$pcard2.fp/20>>
<<if $pcard2.extrastress gt 0 or $pcard2.extrastress lt 0>>
<<set $stress to $stress+$pcard2.extrastress>>
<</if>>
<<if $pcard2.extracash gt 0 or $pcard2.extracash lt 0>>
<<set $cash to $cash+$pcard2.extracash>>
<</if>>
<<if $pcard2.extramp gt 0 or $pcard2.extramp lt 0>>
<<set $mp to $mp+$pcard2.extramp>>
<</if>>
<<if $pcard2.extrafp gt 0 or $pcard2.extrafp lt 0>>
<<set $fp to $fp+$pcard2.extrafp>>
<</if>>
<<if $pcard2.extracycle gt 0 or $pcard2.extracycle lt 0>>
<<set $cycle to $cycle+$pcard2.extracycle>>
<</if>>
<<if $pcard2.extracard gt 0>>
<<set $extracard to $pcard2.extracard>>
<<include "take card">>
<</if>>
<<if $pcard2.extraup gt 0 or $pcard2.extraup lt 0>>
<<if $ecard1.type eq "Person" and $ecard1.up gt ($pcard2.extraup)*(-1)>>
<<set $ecard1.up to $ecard1.up+$pcard2.extraup>>
<<elseif $ecard2.type eq "Person" and $ecard2.up gt ($pcard2.extraup)*(-1)>>
<<set $ecard2.up to $ecard2.up+$pcard2.extraup>>
<<elseif $ecard3.type eq "Person" and $ecard3.up gt ($pcard2.extraup)*(-1)>>
<<set $ecard3.up to $ecard3.up+$pcard2.extraup>>
<<elseif $ecard4.type eq "Person" and $ecard4.up gt ($pcard2.extraup)*(-1)>>
<<set $ecard4.up to $ecard4.up+$pcard2.extraup>>
<<elseif $ecard5.type eq "Person" and $ecard5.up gt ($pcard2.extraup)*(-1)>>
<<set $ecard5.up to $ecard5.up+$pcard2.extraup>>
<<elseif $ecard6.type eq "Person" and $ecard6.up gt ($pcard2.extraup)*(-1)>>
<<set $ecard6.up to $ecard6.up+$pcard2.extraup>>
<</if>>
<</if>>
<<goto $pcard2.effect>><<set $mp to $mp+$pcard3.mp>>
<<set $fp to $fp+$pcard3.fp>>
<<set $tf to $tf-$pcard3.mp/40+$pcard3.fp/20>>
<<if $pcard3.extrastress gt 0 or $pcard3.extrastress lt 0>>
<<set $stress to $stress+$pcard3.extrastress>>
<</if>>
<<if $pcard3.extracash gt 0 or $pcard3.extracash lt 0>>
<<set $cash to $cash+$pcard3.extracash>>
<</if>>
<<if $pcard3.extramp gt 0 or $pcard3.extramp lt 0>>
<<set $mp to $mp+$pcard3.extramp>>
<</if>>
<<if $pcard3.extrafp gt 0 or $pcard3.extrafp lt 0>>
<<set $fp to $fp+$pcard3.extrafp>>
<</if>>
<<if $pcard3.extracycle gt 0 or $pcard3.extracycle lt 0>>
<<set $cycle to $cycle+$pcard3.extracycle>>
<</if>>
<<if $pcard3.extracard gt 0>>
<<set $extracard to $pcard3.extracard>>
<<include "take card">>
<</if>>
<<if $pcard3.extraup gt 0 or $pcard3.extraup lt 0>>
<<if $ecard1.type eq "Person" and $ecard1.up gt ($pcard3.extraup)*(-1)>>
<<set $ecard1.up to $ecard1.up+$pcard3.extraup>>
<<elseif $ecard2.type eq "Person" and $ecard2.up gt ($pcard3.extraup)*(-1)>>
<<set $ecard2.up to $ecard2.up+$pcard3.extraup>>
<<elseif $ecard3.type eq "Person" and $ecard3.up gt ($pcard3.extraup)*(-1)>>
<<set $ecard3.up to $ecard3.up+$pcard3.extraup>>
<<elseif $ecard4.type eq "Person" and $ecard4.up gt ($pcard3.extraup)*(-1)>>
<<set $ecard4.up to $ecard4.up+$pcard3.extraup>>
<<elseif $ecard5.type eq "Person" and $ecard5.up gt ($pcard3.extraup)*(-1)>>
<<set $ecard5.up to $ecard5.up+$pcard3.extraup>>
<<elseif $ecard6.type eq "Person" and $ecard6.up gt ($pcard3.extraup)*(-1)>>
<<set $ecard6.up to $ecard6.up+$pcard3.extraup>>
<</if>>
<</if>>
<<goto $pcard3.effect>>
<<set $totalmp to $totalmp+$pcard1.mp>>
<<set $totalfp to $totalfp+$pcard1.fp>><<set $mp to $mp+$pcard4.mp>>
<<set $fp to $fp+$pcard4.fp>>
<<set $tf to $tf-$pcard4.mp/40+$pcard4.fp/20>>
<<if $pcard4.extrastress gt 0 or $pcard4.extrastress lt 0>>
<<set $stress to $stress+$pcard4.extrastress>>
<</if>>
<<if $pcard4.extracash gt 0 or $pcard4.extracash lt 0>>
<<set $cash to $cash+$pcard4.extracash>>
<</if>>
<<if $pcard4.extramp gt 0 or $pcard4.extramp lt 0>>
<<set $mp to $mp+$pcard4.extramp>>
<</if>>
<<if $pcard4.extrafp gt 0 or $pcard4.extrafp lt 0>>
<<set $fp to $fp+$pcard4.extrafp>>
<</if>>
<<if $pcard4.extracycle gt 0 or $pcard4.extracycle lt 0>>
<<set $cycle to $cycle+$pcard4.extracycle>>
<</if>>
<<if $pcard4.extracard gt 0>>
<<set $extracard to $pcard4.extracard>>
<<include "take card">>
<</if>>
<<if $pcard4.extraup gt 0 or $pcard4.extraup lt 0>>
<<if $ecard1.type eq "Person" and $ecard1.up gt ($pcard4.extraup)*(-1)>>
<<set $ecard1.up to $ecard1.up+$pcard4.extraup>>
<<elseif $ecard2.type eq "Person" and $ecard2.up gt ($pcard4.extraup)*(-1)>>
<<set $ecard2.up to $ecard2.up+$pcard4.extraup>>
<<elseif $ecard3.type eq "Person" and $ecard3.up gt ($pcard4.extraup)*(-1)>>
<<set $ecard3.up to $ecard3.up+$pcard4.extraup>>
<<elseif $ecard4.type eq "Person" and $ecard4.up gt ($pcard4.extraup)*(-1)>>
<<set $ecard4.up to $ecard4.up+$pcard4.extraup>>
<<elseif $ecard5.type eq "Person" and $ecard5.up gt ($pcard4.extraup)*(-1)>>
<<set $ecard5.up to $ecard5.up+$pcard4.extraup>>
<<elseif $ecard6.type eq "Person" and $ecard6.up gt ($pcard4.extraup)*(-1)>>
<<set $ecard6.up to $ecard6.up+$pcard4.extraup>>
<</if>>
<</if>>
<<goto $pcard4.effect>><<set $mp to $mp+$pcard5.mp>>
<<set $fp to $fp+$pcard5.fp>>
<<set $tf to $tf-$pcard5.mp/40+$pcard5.fp/20>>
<<if $pcard5.extrastress gt 0 or $pcard5.extrastress lt 0>>
<<set $stress to $stress+$pcard5.extrastress>>
<</if>>
<<if $pcard5.extracash gt 0 or $pcard5.extracash lt 0>>
<<set $cash to $cash+$pcard5.extracash>>
<</if>>
<<if $pcard5.extramp gt 0 or $pcard5.extramp lt 0>>
<<set $mp to $mp+$pcard5.extramp>>
<</if>>
<<if $pcard5.extrafp gt 0 or $pcard5.extrafp lt 0>>
<<set $fp to $fp+$pcard5.extrafp>>
<</if>>
<<if $pcard5.extracycle gt 0 or $pcard5.extracycle lt 0>>
<<set $cycle to $cycle+$pcard5.extracycle>>
<</if>>
<<if $pcard5.extracard gt 0>>
<<set $extracard to $pcard5.extracard>>
<<include "take card">>
<</if>>
<<if $pcard5.extraup gt 0 or $pcard5.extraup lt 0>>
<<if $ecard1.type eq "Person" and $ecard1.up gt ($pcard5.extraup)*(-1)>>
<<set $ecard1.up to $ecard1.up+$pcard5.extraup>>
<<elseif $ecard2.type eq "Person" and $ecard2.up gt ($pcard5.extraup)*(-1)>>
<<set $ecard2.up to $ecard2.up+$pcard5.extraup>>
<<elseif $ecard3.type eq "Person" and $ecard3.up gt ($pcard5.extraup)*(-1)>>
<<set $ecard3.up to $ecard3.up+$pcard5.extraup>>
<<elseif $ecard4.type eq "Person" and $ecard4.up gt ($pcard5.extraup)*(-1)>>
<<set $ecard4.up to $ecard4.up+$pcard5.extraup>>
<<elseif $ecard5.type eq "Person" and $ecard5.up gt ($pcard5.extraup)*(-1)>>
<<set $ecard5.up to $ecard5.up+$pcard5.extraup>>
<<elseif $ecard6.type eq "Person" and $ecard6.up gt ($pcard5.extraup)*(-1)>>
<<set $ecard6.up to $ecard6.up+$pcard5.extraup>>
<</if>>
<</if>>
<<goto $pcard5.effect>><<set $mp to $mp+$pcard6.mp>>
<<set $fp to $fp+$pcard6.fp>>
<<set $tf to $tf-$pcard6.mp/40+$pcard6.fp/20>>
<<if $pcard6.extrastress gt 0 or $pcard6.extrastress lt 0>>
<<set $stress to $stress+$pcard6.extrastress>>
<</if>>
<<if $pcard6.extracash gt 0 or $pcard6.extracash lt 0>>
<<set $cash to $cash+$pcard6.extracash>>
<</if>>
<<if $pcard6.extramp gt 0 or $pcard6.extramp lt 0>>
<<set $mp to $mp+$pcard6.extramp>>
<</if>>
<<if $pcard6.extrafp gt 0 or $pcard6.extrafp lt 0>>
<<set $fp to $fp+$pcard6.extrafp>>
<</if>>
<<if $pcard6.extracycle gt 0 or $pcard6.extracycle lt 0>>
<<set $cycle to $cycle+$pcard6.extracycle>>
<</if>>
<<if $pcard6.extracard gt 0>>
<<set $extracard to $pcard6.extracard>>
<<include "take card">>
<</if>>
<<if $pcard6.extraup gt 0 or $pcard6.extraup lt 0>>
<<if $ecard1.type eq "Person" and $ecard1.up gt ($pcard6.extraup)*(-1)>>
<<set $ecard1.up to $ecard1.up+$pcard6.extraup>>
<<elseif $ecard2.type eq "Person" and $ecard2.up gt ($pcard6.extraup)*(-1)>>
<<set $ecard2.up to $ecard2.up+$pcard6.extraup>>
<<elseif $ecard3.type eq "Person" and $ecard3.up gt ($pcard6.extraup)*(-1)>>
<<set $ecard3.up to $ecard3.up+$pcard6.extraup>>
<<elseif $ecard4.type eq "Person" and $ecard4.up gt ($pcard6.extraup)*(-1)>>
<<set $ecard4.up to $ecard4.up+$pcard6.extraup>>
<<elseif $ecard5.type eq "Person" and $ecard5.up gt ($pcard6.extraup)*(-1)>>
<<set $ecard5.up to $ecard5.up+$pcard6.extraup>>
<<elseif $ecard6.type eq "Person" and $ecard6.up gt ($pcard6.extraup)*(-1)>>
<<set $ecard6.up to $ecard6.up+$pcard6.extraup>>
<</if>>
<</if>>
<<goto $pcard6.effect>><<if $pcard eq 1>>
<<set $pcard1 to 0>>
<<elseif $pcard eq 2>>
<<set $pcard2 to 0>>
<<elseif $pcard eq 3>>
<<set $pcard3 to 0>>
<<elseif $pcard eq 4>>
<<set $pcard4 to 0>>
<<elseif $pcard eq 5>>
<<set $pcard5 to 0>>
<<elseif $pcard eq 6>>
<<set $pcard6 to 0>>
<</if>>
<<if $stress eq 100>>
<<set $skipcounters to $skipcounters+1>>
<</if>>
<<goto "precounters">><<if $ecard1.lextrastress gt 0 or $ecard1.lextrastress lt 0>>
<<set $stress to $stress+$ecard1.lextrastress>>
<</if>>
<<if $ecard1.lextracash gt 0 or $ecard1.lextracash lt 0>>
<<set $cash to $cash+$ecard1.lextracash>>
<</if>>
<<if $ecard1.lextramp gt 0 or $ecard1.lextramp lt 0>>
<<set $mp to $mp+$ecard1.lextramp>>
<</if>>
<<if $ecard1.lextrafp gt 0 or $ecard1.lextrafp lt 0>>
<<set $fp to $fp+$ecard1.lextrafp>>
<</if>>
<<if $ecard1.lextracycle gt 0 or $ecard1.lextracycle lt 0>>
<<set $extracycle to $extracycle+$ecard1.lextracycle>>
<</if>>
<<if $ecard1.lextracard gt 0>>
<<set $extracard to $ecard1.lextracard>>
<<include "take card">>
<</if>>
<<goto $ecard1.fail>>\<<nobr>>
<<if $playercurrentdeck.length lt $extracard>>
<<set $playercurrentdeck to clone($playerstartdeck)>>
<</if>>
<<if $extracard gt 0 and $playercurrentdeck.length gt 0>>
<<if $pcard1 eq 0>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard2 eq 0>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard3 eq 0>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard4 eq 0>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard5 eq 0>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard6 eq 0>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<if $extracard gt 0 and $playercurrentdeck.length gt 0>>
<<if $pcard1 eq 0>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard2 eq 0>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard3 eq 0>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard4 eq 0>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard5 eq 0>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard6 eq 0>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<if $extracard gt 0 and $playercurrentdeck.length gt 0>>
<<if $pcard1 eq 0>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard2 eq 0>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard3 eq 0>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard4 eq 0>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard5 eq 0>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard6 eq 0>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<if $extracard gt 0 and $playercurrentdeck.length gt 0>>
<<if $pcard1 eq 0>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard2 eq 0>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard3 eq 0>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard4 eq 0>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard5 eq 0>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard6 eq 0>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<if $extracard gt 0 and $playercurrentdeck.length gt 0>>
<<if $pcard1 eq 0>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard2 eq 0>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard3 eq 0>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard4 eq 0>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard5 eq 0>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard6 eq 0>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<if $extracard gt 0 and $playercurrentdeck.length gt 0>>
<<if $pcard1 eq 0>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard2 eq 0>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard3 eq 0>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard4 eq 0>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard5 eq 0>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<elseif $pcard6 eq 0>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $extracard to $extracard-1>>
<<else>>
<<set $extracard to 0>>
<</if>>
<<else>>
<<set $extracard to 0>>
<</if>>
<</nobr>>\<<nobr>>
<<if $playercurrentdeck.length lt $cycle>>
<<set $playercurrentdeck to clone($playerstartdeck)>>
<<set $stresstoken to 0>>
<</if>>
<<if $cycle eq 1>>
<<set $pcard6 to $pcard5>>
<<set $pcard5 to $pcard4>>
<<set $pcard4 to $pcard3>>
<<set $pcard3 to $pcard2>>
<<set $pcard2 to $pcard1>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<elseif $cycle eq 2>>
<<set $pcard6 to $pcard4>>
<<set $pcard5 to $pcard3>>
<<set $pcard4 to $pcard2>>
<<set $pcard3 to $pcard1>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<elseif $cycle eq 3>>
<<set $pcard6 to $pcard3>>
<<set $pcard5 to $pcard2>>
<<set $pcard4 to $pcard1>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<elseif $cycle eq 4>>
<<set $pcard6 to $pcard2>>
<<set $pcard5 to $pcard1>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<elseif $cycle eq 5>>
<<set $pcard6 to $pcard1>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<<elseif $cycle gt 5>>
<<set $pcard6 to $playercurrentdeck.pluck()>>
<<set $pcard5 to $playercurrentdeck.pluck()>>
<<set $pcard4 to $playercurrentdeck.pluck()>>
<<set $pcard3 to $playercurrentdeck.pluck()>>
<<set $pcard2 to $playercurrentdeck.pluck()>>
<<set $pcard1 to $playercurrentdeck.pluck()>>
<</if>>
<<set $skipcounters to $skipcounters-1>>
<<if $skipcounters lt 0>>
<<set $skipcounters to 0>>
<</if>>
<<set $stress to $stress-1>>
<</nobr>>\<<if $newbcard1.id eq 6>>
\<<if $estartdeck6.length eq 0>>
Well done! I think you are ready to get promoted!
<<button "Promotion">>
\<<goto "promotion 6">>
\<</button>>
\<<else>>
Not bad! I think you are ready for new opportunities!
<<button "New Enhard">>
\<<goto "new enemy card 6">>
\<</button>>
\<</if>>
\<</if>>
\<<if $newbcard1.id eq 5>>
\<<if $estartdeck5.length eq 0>>
Well done! I think you are ready to get promoted!
<<button "Promotion">>
\<<goto "promotion 5">>
\<</button>>
\<<else>>
Not bad! I think you are ready for new opportunities!
<<button "New Enhard">>
\<<goto "new enemy card 5">>
\<</button>>
\<</if>>
\<</if>>
\<<if $newbcard1.id eq 4>>
\<<if $estartdeck4.length eq 0>>
Well done! I think you are ready to get promoted!
<<button "Promotion">>
\<<goto "promotion 4">>
\<</button>>
\<<else>>
Not bad! I think you are ready for new opportunities!
<<button "New Enhard">>
\<<goto "new enemy card 4">>
\<</button>>
\<</if>>
\<</if>>
\<<if $newbcard1.id eq 3>>
\<<if $estartdeck3.length eq 0>>
Well done! I think you are ready to get promoted!
<<button "Promotion">>
\<<goto "promotion 3">>
\<</button>>
\<<else>>
Not bad! I think you are ready for new opportunities!
<<button "New Enhard">>
\<<goto "new enemy card 3">>
\<</button>>
\<</if>>
\<</if>>
\<<if $newbcard1.id eq 2>>
\<<if $estartdeck2.length eq 0>>
Well done! I think you are ready to get promoted!
<<button "Promotion">>
\<<goto "promotion 2">>
\<</button>>
\<<else>>
Not bad! I think you are ready for new opportunities!
<<button "New Enhard">>
\<<goto "new enemy card 2">>
\<</button>>
\<</if>>
\<</if>>
\<<if $newbcard1.id eq 1>>
\<<if $estartdeck1.length eq 0>>
Well done! I think you are ready to get promoted!
<<button "Promotion">>
\<<goto "promotion 1">>
\<</button>>
\<<else>>
Not bad! I think you are ready for new opportunities!
<<button "New Enhard">>
\<<goto "new enemy card 1">>
\<</button>>
\<</if>>
\<</if>><<set $nextpart to 1>>
<<goto "zero e">><<goto "next part fail">><<if $ecard6.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<set $ecard5 to $ec5>>
<<elseif $ecard5.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ec5>>
<<elseif $ecard4.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ec5>>
<<elseif $ecard3.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ec5>>
<<elseif $ecard2.fact eq "b">>
<<set $ecard1 to $ec5>>
<</if>>
<<include "cycle card">>
<<goto "precounters">><<if $ecard6.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<set $ecard5 to $ec6>>
<<elseif $ecard5.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ec6>>
<<elseif $ecard4.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ec6>>
<<elseif $ecard3.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ec6>>
<<elseif $ecard2.fact eq "b">>
<<set $ecard1 to $ec6>>
<</if>>
<<include "cycle card">>
<<goto "precounters">><<if $ecard6.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<set $ecard5 to $ec2>>
<<elseif $ecard5.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ec2>>
<<elseif $ecard4.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ec2>>
<<elseif $ecard3.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ec2>>
<<elseif $ecard2.fact eq "b">>
<<set $ecard1 to $ec2>>
<</if>>
<<include "cycle card">>
<<goto "precounters">><<if $ecard6.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<set $ecard5 to $ec3>>
<<elseif $ecard5.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ec3>>
<<elseif $ecard4.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ec3>>
<<elseif $ecard3.fact eq "b">>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ec3>>
<<elseif $ecard2.fact eq "b">>
<<set $ecard1 to $ec3>>
<</if>>
<<include "cycle card">>
<<goto "precounters">><<if $stress gt 50 and $stresstoken eq 0 and $ecurrentdeck.length gt 0>>
<<set $ecurrentdeck.push($ec1)>>
<<set $stresstoken to 1>>
<</if>><<if $ecard eq 1>>
<<set $ecard1 to 0>>
<<elseif $ecard eq 2>>
<<set $ecard2 to 0>>
<<elseif $ecard eq 3>>
<<set $ecard3 to 0>>
<<elseif $ecard eq 4>>
<<set $ecard4 to 0>>
<<elseif $ecard eq 5>>
<<set $ecard5 to 0>>
<<elseif $ecard eq 6>>
<<set $ecard6 to 0>>
<</if>>
<<set $stresstoken to 0>>
<<goto "precounters">><<set $neutralaccident to $neutralaccidentdeck.random()>>
<<takenamedcard $neutralaccident>>
<<include "cycle card">>
<<goto "precounters">><<set $seductionaccident to $seductionaccidentdeck.random()>>
<<takenamedcard $seductionaccident>>
<<include "cycle card">>
<<goto "precounters">><<set $teaseaccident to $teaseaccidentdeck.random()>>
<<takenamedcard $teaseaccident>>
<<include "cycle card">>
<<goto "precounters">><<set $submissionaccident to $submissionaccidentdeck.random()>>
<<takenamedcard $submissionaccident>>
<<include "cycle card">>
<<goto "precounters">><<set $humiliationaccident to $humiliationaccidentdeck.random()>>
<<takenamedcard $humiliationaccident>>
<<include "cycle card">>
<<goto "precounters">><<takenamedcard $ec4>>
<<include "cycle card">>
<<goto "precounters">><<takenamedcard $ec1>>
<<include "cycle card">>
<<goto "precounters">><<set $seductiontask to $seductiontaskdeck.random()>>
<<takenamedcard $seductiontask>>
<<include "cycle card">>
<<goto "precounters">><<set $teasetask to $teasetaskdeck.random()>>
<<takenamedcard $teasetask>>
<<include "cycle card">>
<<goto "precounters">><<set $neutraltask to $neutraltaskdeck.random()>>
<<takenamedcard $neutraltask>>
<<include "cycle card">>
<<goto "precounters">><<set $submissiontask to $submissiontaskdeck.random()>>
<<takenamedcard $submissiontask>>
<<include "cycle card">>
<<goto "precounters">><<set $humiliationtask to $humiliationtaskdeck.random()>>
<<takenamedcard $humiliationtask>>
<<include "cycle card">>
<<goto "precounters">><<set $abusiveperson to $abusivepersondeck.random()>>
<<takenamedcard $abusiveperson>>
<<include "cycle card">>
<<goto "precounters">><<set $neutralperson to $neutralpersondeck.random()>>
<<takenamedcard $neutralperson>>
<<include "cycle card">>
<<goto "precounters">><<set $dominantperson to $dominantpersondeck.random()>>
<<takenamedcard $dominantperson>>
<<include "cycle card">>
<<goto "precounters">>\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<b><div id="header2">
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $mp>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $cash>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $fp>>
\</span>
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\</div></b>
\<b><div id="header2">
\
\<div class="inner1">
\<img @src='"img/icons/pcyclegreen0.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\<span>
\</span>
\
\<div class="inner1">
\<img @src='"img/icons/nouse_mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\<<include "end button">>
\
\<div class="inner1">
\<img @src='"img/icons/nouse_fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\
\<span>
\</span>
\
\<div class="inner1">
\<img @src='"img/icons/pcyclered0.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\</div></b>
\<div id="parent">
\
\<<include "nouse card">>
\
\</div>
You can't perform any actions because of high Stress or for some other reason. But you're still able to push End button.\<<nobr>>
<<if $pcard1.id gt 0>>
<<pcardgame $pcard1>>
<<else>>
<<nocardgame "1">>
<</if>>
<<if $pcard2.id gt 0>>
<<pcardgame $pcard2>>
<<else>>
<<nocardgame "2">>
<</if>>
<<if $pcard3.id gt 0>>
<<pcardgame $pcard3>>
<<else>>
<<nocardgame "3">>
<</if>>
<<if $pcard4.id gt 0>>
<<pcardgame $pcard4>>
<<else>>
<<nocardgame "4">>
<</if>>
<<if $pcard5.id gt 0>>
<<pcardgame $pcard5>>
<<else>>
<<nocardgame "5">>
<</if>>
<<if $pcard6.id gt 0>>
<<pcardgame $pcard6>>
<<else>>
<<nocardgame "6">>
<</if>>
<</nobr>><<if $skipcounters gt 0>>
<<goto "game main skip turn">>
<<else>>
<<if $pcard1.against eq "person" or $pcard2.against eq "person" or $pcard3.against eq "person" or $pcard4.against eq "person" or $pcard5.against eq "person" or $pcard6.against eq "person">>
<<if $ecard1.type eq "Person" or $ecard2.type eq "Person" or $ecard3.type eq "Person" or $ecard4.type eq "Person" or $ecard5.type eq "Person" or $ecard6.type eq "Person">>
<<goto "game main">>
<<else>>
<<goto "game main nouse person">>
<</if>>
<<else>>
<<goto "game main">>
<</if>>
<</if>>\<<nobr>>
<div class="inner1">
<<if $ecard1.id gt 0>>
<a data-passage="extra fail">
<img @src='"img/icons/end.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<<if $nextpart eq 0>>
<a data-passage="end turn">
<img @src='"img/icons/end.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<<else>>
<a data-passage="next part" data-setter="$nextpart to 0">
<img @src='"img/icons/end.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
</a>
<</if>>
<</if>>
</div>
<</nobr>><<set $skipcounters to 3>>
<<set $ecard1 to $ecard2>>
<<set $ecard2 to $ecard3>>
<<set $ecard3 to $ecard4>>
<<set $ecard4 to $ecard5>>
<<if $ecurrentdeck.length gt 0>>
<<set $ecard5 to $ecurrentdeck.pluck()>>
<<else>>
<<set $ecard5 to $ecard6>>
<<set $ecard6 to 0>>
<</if>>
<<include "cycle card">>
<<goto "precounters">>
\<<set $showcycle to $cycle>>
\<<if $showcycle gt 5>>
\<<set $showcycle to 5>>
\<</if>>
\<<if $showcycle lt 0>>
\<<set $showcycle to 0>>
\<</if>>
\<<nobr>>
<<if $stress eq 100>>
<<if $ecard1.id gt 0>>
<<goto "extra fail">>
<<else>>
<<if $nextpart eq 0>>
<<goto "end turn">>
<<else>>
<<goto "next part">>
<<set $nextpart to 0>>
<</if>>
<</if>>
<</if>>
<</nobr>>
\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<b><div id="header2">
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $mp>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $cash>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $fp>>
\</span>
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\</div></b>
\<b><div id="header2">
\
\<div class="inner1">
\<img @src='"img/icons/pcyclegreen"+$showcycle+".svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\<span>
\</span>
\
\<<include "mp use button">>
\
\<<include "end button">>
\
\<<include "fp use button">>
\
\
\<span>
\</span>
\
\<div class="inner1">
\<img @src='"img/icons/pcyclered"+$showcycle+".svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\</div>
\
\</div></b>
\<div id="parent">
\
\<<include "nouse card person">>
\
\</div>
Some cards can be used only against specific cards. For example, Speak, Flirt, Foreplay, Sex cards can be used only against Person cards.\<<nobr>>
<<if $pcard1.id gt 0>>
<<if $pcard1.against eq "person">>
<<pcardgame $pcard1>>
<<else>>
<a data-passage="pcard1" data-setter="$pcard to 1">
<<pcardgame $pcard1>>
</a>
<</if>>
<<else>>
<<nocardgame "1">>
<</if>>
<<if $pcard2.id gt 0>>
<<if $pcard2.against eq "person">>
<<pcardgame $pcard2>>
<<else>>
<a data-passage="pcard2" data-setter="$pcard to 2">
<<pcardgame $pcard2>>
</a>
<</if>>
<<else>>
<<nocardgame "2">>
<</if>>
<<if $pcard3.id gt 0>>
<<if $pcard3.against eq "person">>
<<pcardgame $pcard3>>
<<else>>
<a data-passage="pcard3" data-setter="$pcard to 3">
<<pcardgame $pcard3>>
</a>
<</if>>
<<else>>
<<nocardgame "3">>
<</if>>
<<if $pcard4.id gt 0>>
<<if $pcard4.against eq "person">>
<<pcardgame $pcard4>>
<<else>>
<a data-passage="pcard4" data-setter="$pcard to 4">
<<pcardgame $pcard4>>
</a>
<</if>>
<<else>>
<<nocardgame "4">>
<</if>>
<<if $pcard5.id gt 0>>
<<if $pcard5.against eq "person">>
<<pcardgame $pcard5>>
<<else>>
<a data-passage="pcard5" data-setter="$pcard to 5">
<<pcardgame $pcard5>>
</a>
<</if>>
<<else>>
<<nocardgame "5">>
<</if>>
<<if $pcard6.id gt 0>>
<<if $pcard6.against eq "person">>
<<pcardgame $pcard6>>
<<else>>
<a data-passage="pcard6" data-setter="$pcard to 6">
<<pcardgame $pcard6>>
</a>
<</if>>
<<else>>
<<nocardgame "6">>
<</if>>
<</nobr>><<if $pcard eq 1>>
<<set $pcard1 to 0>>
<<elseif $pcard eq 2>>
<<set $pcard2 to 0>>
<<elseif $pcard eq 3>>
<<set $pcard3 to 0>>
<<elseif $pcard eq 4>>
<<set $pcard4 to 0>>
<<elseif $pcard eq 5>>
<<set $pcard5 to 0>>
<<elseif $pcard eq 6>>
<<set $pcard6 to 0>>
<</if>>
<<if $stress eq 100>>
<<set $skipcounters to $skipcounters+1>>
<</if>>
<<if $ecard1.type eq "Person">>
<<set $ecard to 1>>
<<goto "ecard1">>
<<elseif $ecard2.type eq "Person">>
<<set $ecard to 2>>
<<goto "ecard2">>
<<elseif $ecard3.type eq "Person">>
<<set $ecard to 3>>
<<goto "ecard3">>
<<elseif $ecard4.type eq "Person">>
<<set $ecard to 4>>
<<goto "ecard4">>
<<elseif $ecard5.type eq "Person">>
<<set $ecard to 5>>
<<goto "ecard5">>
<<elseif $ecard6.type eq "Person">>
<<set $ecard to 6>>
<<goto "ecard6">>
<</if>>
<<if $ecard1.rextrastress gt 0 or $ecard1.rextrastress lt 0>>
<<set $stress to $stress+$ecard1.rextrastress>>
<</if>>
<<if $ecard1.rextracash gt 0 or $ecard1.rextracash lt 0>>
<<set $cash to $cash+$ecard1.rextracash>>
<</if>>
<<if $ecard1.rextramp gt 0 or $ecard1.rextramp lt 0>>
<<set $mp to $mp+$ecard1.rextramp>>
<</if>>
<<if $ecard1.rextrafp gt 0 or $ecard1.rextrafp lt 0>>
<<set $fp to $fp+$ecard1.rextrafp>>
<</if>>
<<if $ecard1.rextracycle gt 0 or $ecard1.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard1.rextracycle>>
<</if>>
<<if $ecard1.rextracard gt 0>>
<<set $extracard to $ecard1.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard1.effect>><<if $ecard2.rextrastress gt 0 or $ecard2.rextrastress lt 0>>
<<set $stress to $stress+$ecard2.rextrastress>>
<</if>>
<<if $ecard2.rextracash gt 0 or $ecard2.rextracash lt 0>>
<<set $cash to $cash+$ecard2.rextracash>>
<</if>>
<<if $ecard2.rextramp gt 0 or $ecard2.rextramp lt 0>>
<<set $mp to $mp+$ecard2.rextramp>>
<</if>>
<<if $ecard2.rextrafp gt 0 or $ecard2.rextrafp lt 0>>
<<set $fp to $fp+$ecard2.rextrafp>>
<</if>>
<<if $ecard2.rextracycle gt 0 or $ecard2.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard2.rextracycle>>
<</if>>
<<if $ecard2.rextracard gt 0>>
<<set $extracard to $ecard2.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard2.effect>><<if $ecard3.rextrastress gt 0 or $ecard3.rextrastress lt 0>>
<<set $stress to $stress+$ecard3.rextrastress>>
<</if>>
<<if $ecard3.rextracash gt 0 or $ecard3.rextracash lt 0>>
<<set $cash to $cash+$ecard3.rextracash>>
<</if>>
<<if $ecard3.rextramp gt 0 or $ecard3.rextramp lt 0>>
<<set $mp to $mp+$ecard3.rextramp>>
<</if>>
<<if $ecard3.rextrafp gt 0 or $ecard3.rextrafp lt 0>>
<<set $fp to $fp+$ecard3.rextrafp>>
<</if>>
<<if $ecard3.rextracycle gt 0 or $ecard3.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard3.rextracycle>>
<</if>>
<<if $ecard3.rextracard gt 0>>
<<set $extracard to $ecard3.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard3.effect>><<if $ecard4.rextrastress gt 0 or $ecard4.rextrastress lt 0>>
<<set $stress to $stress+$ecard4.rextrastress>>
<</if>>
<<if $ecard4.rextracash gt 0 or $ecard4.rextracash lt 0>>
<<set $cash to $cash+$ecard4.rextracash>>
<</if>>
<<if $ecard4.rextramp gt 0 or $ecard4.rextramp lt 0>>
<<set $mp to $mp+$ecard4.rextramp>>
<</if>>
<<if $ecard4.rextrafp gt 0 or $ecard4.rextrafp lt 0>>
<<set $fp to $fp+$ecard4.rextrafp>>
<</if>>
<<if $ecard4.rextracycle gt 0 or $ecard4.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard4.rextracycle>>
<</if>>
<<if $ecard4.rextracard gt 0>>
<<set $extracard to $ecard4.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard4.effect>><<if $ecard5.rextrastress gt 0 or $ecard5.rextrastress lt 0>>
<<set $stress to $stress+$ecard5.rextrastress>>
<</if>>
<<if $ecard5.rextracash gt 0 or $ecard5.rextracash lt 0>>
<<set $cash to $cash+$ecard5.rextracash>>
<</if>>
<<if $ecard5.rextramp gt 0 or $ecard5.rextramp lt 0>>
<<set $mp to $mp+$ecard5.rextramp>>
<</if>>
<<if $ecard5.rextrafp gt 0 or $ecard5.rextrafp lt 0>>
<<set $fp to $fp+$ecard5.rextrafp>>
<</if>>
<<if $ecard5.rextracycle gt 0 or $ecard5.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard5.rextracycle>>
<</if>>
<<if $ecard5.rextracard gt 0>>
<<set $extracard to $ecard5.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard5.effect>><<if $ecard6.rextrastress gt 0 or $ecard6.rextrastress lt 0>>
<<set $stress to $stress+$ecard6.rextrastress>>
<</if>>
<<if $ecard6.rextracash gt 0 or $ecard6.rextracash lt 0>>
<<set $cash to $cash+$ecard6.rextracash>>
<</if>>
<<if $ecard6.rextramp gt 0 or $ecard6.rextramp lt 0>>
<<set $mp to $mp+$ecard6.rextramp>>
<</if>>
<<if $ecard6.rextrafp gt 0 or $ecard6.rextrafp lt 0>>
<<set $fp to $fp+$ecard6.rextrafp>>
<</if>>
<<if $ecard6.rextracycle gt 0 or $ecard6.rextracycle lt 0>>
<<set $cycle to $cycle+$ecard6.rextracycle>>
<</if>>
<<if $ecard6.rextracard gt 0>>
<<set $extracard to $ecard6.rextracard>>
<<include "take card">>
<</if>>
<<goto $ecard6.effect>><<if $ecard1.type eq "Person">>
<<set $uptemp to $ecard1.up>>
<<if $ecard1.type2 eq "Client">>
<<set $ecard1 to $flirtyclientdeck.random()>>
<<elseif $ecard1.type2 eq "Boss">>
<<set $ecard1 to $flirtybossdeck.random()>>
<</if>>
<<set $ecard1.up to $uptemp>>
<<elseif $ecard2.type eq "Person">>
<<set $uptemp to $ecard2.up>>
<<if $ecard2.type2 eq "Client">>
<<set $ecard2 to $flirtyclientdeck.random()>>
<<elseif $ecard2.type2 eq "Boss">>
<<set $ecard2 to $flirtybossdeck.random()>>
<</if>>
<<set $ecard2.up to $uptemp>>
<<elseif $ecard3.type eq "Person">>
<<set $uptemp to $ecard3.up>>
<<if $ecard3.type2 eq "Client">>
<<set $ecard3 to $flirtyclientdeck.random()>>
<<elseif $ecard3.type2 eq "Boss">>
<<set $ecard3 to $flirtybossdeck.random()>>
<</if>>
<<set $ecard3.up to $uptemp>>
<<elseif $ecard4.type eq "Person">>
<<set $uptemp to $ecard4.up>>
<<if $ecard4.type2 eq "Client">>
<<set $ecard4 to $flirtyclientdeck.random()>>
<<elseif $ecard4.type2 eq "Boss">>
<<set $ecard4 to $flirtybossdeck.random()>>
<</if>>
<<set $ecard4.up to $uptemp>>
<<elseif $ecard5.type eq "Person">>
<<set $uptemp to $ecard5.up>>
<<if $ecard5.type2 eq "Client">>
<<set $ecard5 to $flirtyclientdeck.random()>>
<<elseif $ecard5.type2 eq "Boss">>
<<set $ecard5 to $flirtybossdeck.random()>>
<</if>>
<<set $ecard5.up to $uptemp>>
<<elseif $ecard6.type eq "Person">>
<<set $uptemp to $ecard6.up>>
<<if $ecard6.type2 eq "Client">>
<<set $ecard6 to $flirtyclientdeck.random()>>
<<elseif $ecard6.type2 eq "Boss">>
<<set $ecard6 to $flirtybossdeck.random()>>
<</if>>
<<set $ecard6.up to $uptemp>>
<</if>>
<<goto "zero p">><<if $ecard1.type eq "Person">>
<<set $uptemp to $ecard1.up>>
<<if $ecard1.type2 eq "Client">>
<<set $ecard1 to $arousedclientdeck.random()>>
<<elseif $ecard1.type2 eq "Boss">>
<<set $ecard1 to $arousedbossdeck.random()>>
<</if>>
<<set $ecard1.up to $uptemp>>
<<elseif $ecard2.type eq "Person">>
<<set $uptemp to $ecard2.up>>
<<if $ecard2.type2 eq "Client">>
<<set $ecard2 to $arousedclientdeck.random()>>
<<elseif $ecard2.type2 eq "Boss">>
<<set $ecard2 to $arousedbossdeck.random()>>
<</if>>
<<set $ecard2.up to $uptemp>>
<<elseif $ecard3.type eq "Person">>
<<set $uptemp to $ecard3.up>>
<<if $ecard3.type2 eq "Client">>
<<set $ecard3 to $arousedclientdeck.random()>>
<<elseif $ecard3.type2 eq "Boss">>
<<set $ecard3 to $arousedbossdeck.random()>>
<</if>>
<<set $ecard3.up to $uptemp>>
<<elseif $ecard4.type eq "Person">>
<<set $uptemp to $ecard4.up>>
<<if $ecard4.type2 eq "Client">>
<<set $ecard4 to $arousedclientdeck.random()>>
<<elseif $ecard4.type2 eq "Boss">>
<<set $ecard4 to $arousedbossdeck.random()>>
<</if>>
<<set $ecard4.up to $uptemp>>
<<elseif $ecard5.type eq "Person">>
<<set $uptemp to $ecard5.up>>
<<if $ecard5.type2 eq "Client">>
<<set $ecard5 to $arousedclientdeck.random()>>
<<elseif $ecard5.type2 eq "Boss">>
<<set $ecard5 to $arousedbossdeck.random()>>
<</if>>
<<set $ecard5.up to $uptemp>>
<<elseif $ecard6.type eq "Person">>
<<set $uptemp to $ecard6.up>>
<<if $ecard6.type2 eq "Client">>
<<set $ecard6 to $arousedclientdeck.random()>>
<<elseif $ecard6.type2 eq "Boss">>
<<set $ecard6 to $arousedbossdeck.random()>>
<</if>>
<<set $ecard6.up to $uptemp>>
<</if>>
<<goto "zero p">>\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<div id="tittle3">
You can choose your punishment.
\</div>
\<div id="parent">
\
\<<include "choose sub punishment">>
\
\</div>\<<nobr>>
<<set $punish1 to $subpunishdeck.random()>>
<<set $punish2 to $subpunishdeck.random()>>
<<set $punish3 to $subpunishdeck.random()>>
<a data-passage="punish1">
<<pcardgame $punish1>>
</a>
<a data-passage="punish2">
<<pcardgame $punish2>>
</a>
<a data-passage="punish3">
<<pcardgame $punish3>>
</a>
<</nobr>>\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<div id="tittle3">
You can choose your punishment.
\</div>
\<div id="parent">
\
\<<include "choose hum punishment">>
\
\</div><<set $mp to $mp+$punish1.mp>>
<<set $fp to $fp+$punish1.fp>>
<<set $tf to $tf-$punish1.mp/20+$punish1.fp/10>>
<<if $punish1.extrastress gt 0 or $punish1.extrastress lt 0>>
<<set $stress to $stress+$punish1.extrastress>>
<</if>>
<<if $punish1.extracash gt 0 or $punish1.extracash lt 0>>
<<set $cash to $cash+$punish1.extracash>>
<</if>>
<<if $punish1.extramp gt 0 or $punish1.extramp lt 0>>
<<set $mp to $mp+$punish1.extramp>>
<</if>>
<<if $punish1.extrafp gt 0 or $punish1.extrafp lt 0>>
<<set $fp to $fp+$punish1.extrafp>>
<</if>>
<<if $punish1.extracycle gt 0 or $punish1.extracycle lt 0>>
<<set $cycle to $cycle+$punish1.extracycle>>
<</if>>
<<if $punish1.extracard gt 0>>
<<set $extracard to $punish1.extracard>>
<<include "take card">>
<</if>>
<<goto $punish1.effect>><<set $mp to $mp+$punish2.mp>>
<<set $fp to $fp+$punish2.fp>>
<<set $tf to $tf-$punish2.mp/20+$punish2.fp/10>>
<<if $punish2.extrastress gt 0 or $punish2.extrastress lt 0>>
<<set $stress to $stress+$punish2.extrastress>>
<</if>>
<<if $punish2.extracash gt 0 or $punish2.extracash lt 0>>
<<set $cash to $cash+$punish2.extracash>>
<</if>>
<<if $punish2.extramp gt 0 or $punish2.extramp lt 0>>
<<set $mp to $mp+$punish2.extramp>>
<</if>>
<<if $punish2.extrafp gt 0 or $punish2.extrafp lt 0>>
<<set $fp to $fp+$punish2.extrafp>>
<</if>>
<<if $punish2.extracycle gt 0 or $punish2.extracycle lt 0>>
<<set $cycle to $cycle+$punish2.extracycle>>
<</if>>
<<if $punish2.extracard gt 0>>
<<set $extracard to $punish2.extracard>>
<<include "take card">>
<</if>>
<<goto $punish2.effect>><<set $mp to $mp+$punish3.mp>>
<<set $fp to $fp+$punish3.fp>>
<<set $tf to $tf-$punish3.mp/20+$punish3.fp/10>>
<<if $punish3.extrastress gt 0 or $punish3.extrastress lt 0>>
<<set $stress to $stress+$punish3.extrastress>>
<</if>>
<<if $punish3.extracash gt 0 or $punish3.extracash lt 0>>
<<set $cash to $cash+$punish3.extracash>>
<</if>>
<<if $punish3.extramp gt 0 or $punish3.extramp lt 0>>
<<set $mp to $mp+$punish3.extramp>>
<</if>>
<<if $punish3.extrafp gt 0 or $punish3.extrafp lt 0>>
<<set $fp to $fp+$punish3.extrafp>>
<</if>>
<<if $punish3.extracycle gt 0 or $punish3.extracycle lt 0>>
<<set $cycle to $cycle+$punish3.extracycle>>
<</if>>
<<if $punish3.extracard gt 0>>
<<set $extracard to $punish3.extracard>>
<<include "take card">>
<</if>>
<<goto $punish3.effect>>\<<nobr>>
<<set $punish1 to $humpunishdeck.random()>>
<<set $punish2 to $humpunishdeck.random()>>
<<set $punish3 to $humpunishdeck.random()>>
<a data-passage="punish1">
<<pcardgame $punish1>>
</a>
<a data-passage="punish2">
<<pcardgame $punish2>>
</a>
<a data-passage="punish3">
<<pcardgame $punish3>>
</a>
<</nobr>>\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<b><div id="header2">
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $mp>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $cash>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $fp>>
\</span>
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\</div></b>
\<div id="header4">
\<b>
\<div id="tittle5">You can choose your Punishment.
\</div>
\</b>
\</div>
\<div id="parent">
\
\<<include "choose sub punishment">>
\
\</div>
\<div id="parent">
\
\<<if $ecard6.id gt 0>>
\<<ecardgame $ecard6>>
\<<else>>
\<<enocardgame "6">>
\<</if>>
\
\<<if $ecard5.id gt 0>>
\<<ecardgame $ecard5>>
\<<else>>
\<<enocardgame "5">>
\<</if>>
\
\<<if $ecard4.id gt 0>>
\<<ecardgame $ecard4>>
\<<else>>
\<<enocardgame "4">>
\<</if>>
\
\<<if $ecard3.id gt 0>>
\<<ecardgame $ecard3>>
\<<else>>
\<<enocardgame "3">>
\<</if>>
\
\<<if $ecard2.id gt 0>>
\<<ecardgame $ecard2>>
\<<else>>
\<<enocardgame "2">>
\<</if>>
\
\<<if $ecard1.id gt 0>>
\<div class="inner1_1">
\<<ecardgame $ecard1>>
\</div>
\<<else>>
\<<enocardgame "1">>
\<</if>>
\
\</div>
\<b><div id="header2">
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $mp>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $cash>>
\</span>
\</div>
\
\<div class="inner2">
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="100%" width="100%">
\<span id="tittle1">
\<<print $fp>>
\</span>
\</div>
\
\<div class="inner1">
\</div>
\
\<div class="inner1">
\</div>
\
\</div></b>
\<div id="header4">
\<b>
\<div id="tittle5">You can choose your Punishment.
\</div>
\</b>
\</div>
\<div id="parent">
\
\<<include "choose hum punishment">>
\
\</div>
<<include "cycle card">>
<<if $ecard6.fact eq "b">>
<<if $ecard1.id gt 0>>
<<set $ecard1 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard2.id gt 0>>
<<set $ecard2 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard3.id gt 0>>
<<set $ecard3 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard4.id gt 0>>
<<set $ecard4 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard5.id gt 0>>
<<set $ecard5 to $eseductioncardsdeck.random()>>
<</if>>
<<elseif $ecard5.fact eq "b">>
<<if $ecard1.id gt 0>>
<<set $ecard1 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard2.id gt 0>>
<<set $ecard2 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard3.id gt 0>>
<<set $ecard3 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard4.id gt 0>>
<<set $ecard4 to $eseductioncardsdeck.random()>>
<</if>>
<<elseif $ecard4.fact eq "b">>
<<if $ecard1.id gt 0>>
<<set $ecard1 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard2.id gt 0>>
<<set $ecard2 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard3.id gt 0>>
<<set $ecard3 to $eseductioncardsdeck.random()>>
<</if>>
<<elseif $ecard3.fact eq "b">>
<<if $ecard1.id gt 0>>
<<set $ecard1 to $eseductioncardsdeck.random()>>
<</if>>
<<if $ecard2.id gt 0>>
<<set $ecard2 to $eseductioncardsdeck.random()>>
<</if>>
<<elseif $ecard2.fact eq "b">>
<<if $ecard1.id gt 0>>
<<set $ecard1 to $eseductioncardsdeck.random()>>
<</if>>
<</if>>
<<if $pcard1.id gt 0>>
<<set $pcard1 to $pseductioncardsdeck.random()>>
<</if>>
<<if $pcard2.id gt 0>>
<<set $pcard2 to $pseductioncardsdeck.random()>>
<</if>>
<<if $pcard3.id gt 0>>
<<set $pcard3 to $pseductioncardsdeck.random()>>
<</if>>
<<if $pcard4.id gt 0>>
<<set $pcard4 to $pseductioncardsdeck.random()>>
<</if>>
<<if $pcard5.id gt 0>>
<<set $pcard5 to $pseductioncardsdeck.random()>>
<</if>>
<<if $pcard6.id gt 0>>
<<set $pcard6 to $pseductioncardsdeck.random()>>
<</if>>
<<goto "precounters">>\<<if $newbcard1.id eq 1>>
\<<if $subpunishdeck1.length eq 0>>
\<<if $humpunishdeck1.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
1 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 1">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
2 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 1">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>
\
\
\<<if $newbcard1.id eq 2>>
\<<if $humpunishdeck1.length eq 0>>
\<<if $subpunishdeck2.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
3 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 2">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
4 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 1">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>
\
\
\<<if $newbcard1.id eq 3>>
\<<if $subpunishdeck2.length eq 0>>
\<<if $humpunishdeck2.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
5I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 2">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
6 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 2">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>
\
\
\<<if $newbcard1.id eq 4>>
\<<if $humpunishdeck2.length eq 0>>
\<<if $subpunishdeck3.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
7 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 3">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
8 I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 2">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>
\
\
\<<if $newbcard1.id eq 5>>
\<<if $subpunishdeck3.length eq 0>>
\<<if $humpunishdeck3.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 3">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 3">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>
\
\
\<<if $newbcard1.id eq 6>>
\<<if $humpunishdeck3.length eq 0>>
\<<if $subpunishdeck4.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 4">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 3">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>
\
\
\<<if $newbcard1.id eq 7>>
\<<if $subpunishdeck4.length eq 0>>
\<<if $humpunishdeck4.length eq 0>>
I'm sorry, you have failed the last and most important enhard. It seems like all the current disciplinary measures don't help at all. In this case "Enhards Project" pushes you forward a bit further than usual. So you will have more options during your workdays in the Office.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Reward">>
\<<goto "new player card 2 fail">>
\<<set $tfchange to 3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Reward">>
\<<goto "new player card 3 fail">>
\<<set $tfchange to 2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Reward">>
\<<goto "new player card 4 fail">>
\<<set $tfchange to -2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Reward">>
\<<goto "new player card 5 fail">>
\<<set $tfchange to -3>>
\<</button>>
\<</if>>
\<<else>>
I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new hum punishment card 4">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<<else>>
I'm sorry, you have failed the last and most important enhard, so you will face some new disciplinary measures. So try not to fail too much next time.
<<button "New Punishment">>
\<<goto "new sub punishment card 4">>
\<<set $tfchange to 2>>
\<</button>>
\<</if>>
\<</if>>\<<set $newcard1 to $estartdeck1.pluck()>>
\<<set $estartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. Hope you can handle it.
<<include "total points rewards">>\<<set $newbcard1 to $bc2>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newbcard1>>
\</div>
Congratulations! Your new job is <<print $newbcard1.name>>. Hope it won't be too hard for you.
<<include "total points rewards">>Nice! You paid $<<print $currentdebt>>. In this case Enhards Project turns on "Keep" mode, so you can just keep doing what you are good at.
\<<set $paydaycounter to $paydaycounter+1>>
\<<set $cash to $cash-$currentdebt>>
\<<set $totaldebt to $totaldebt-$currentdebt>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
And remember that you need to pay $<<print $currentdebt>> next time.
\<<if $totaldebt gt 0>>
\<<if $cash gte $currentdebt/2>>
\<<if $tf gte 80 and $tf lte 100 and $playerstartdeck5.length gt 0>>
Also, if you want to get extra enhard that fits your current state, you can pay extra $<<print $currentdebt/2>> right now. Anyway you need to pay it off someday. So, if you accept the offer, you can pay off your debt faster and get some extra rewards that will help you to pay it off faster... I think you got the idea. What do you think? Do you have enough?
\<<button "Pay $<<print $currentdebt/2>>">>
\<<set $cash to $cash-$currentdebt/2>>
\<<set $totaldebt to $totaldebt-$currentdebt/2>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
\<<if $currentdebt eq 0>>
\<<goto "end game">>
\<<else>>
\<<if $tf gte 0 and $tf lt 20>>
\<<goto "new player card 1">>
\<<elseif $tf gte 20 and $tf lt 40>>
\<<goto "new player card 2">>
\<<elseif $tf gte 40 and $tf lt 60>>
\<<goto "new player card 3">>
\<<elseif $tf gte 60 and $tf lt 80>>
\<<goto "new player card 4">>
\<<elseif $tf gte 80 and $tf lte 100>>
\<<goto "new player card 5">>
\<</if>>
\<</if>>
\<</button>>
\<<elseif $tf gte 60 and $tf lt 80 and $playerstartdeck4.length gt 0>>
Also, if you want to get extra enhard that fits your current state, you can pay extra $<<print $currentdebt/2>> right now. Anyway you need to pay it off someday. So, if you accept the offer, you can pay off your debt faster and get some extra rewards that will help you to pay it off faster... I think you got the idea. What do you think? Do you have enough?
\<<button "Pay $<<print $currentdebt/2>>">>
\<<set $cash to $cash-$currentdebt/2>>
\<<set $totaldebt to $totaldebt-$currentdebt/2>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
\<<if $currentdebt eq 0>>
\<<goto "end game">>
\<<else>>
\<<if $tf gte 0 and $tf lt 20>>
\<<goto "new player card 1">>
\<<elseif $tf gte 20 and $tf lt 40>>
\<<goto "new player card 2">>
\<<elseif $tf gte 40 and $tf lt 60>>
\<<goto "new player card 3">>
\<<elseif $tf gte 60 and $tf lt 80>>
\<<goto "new player card 4">>
\<<elseif $tf gte 80 and $tf lte 100>>
\<<goto "new player card 5">>
\<</if>>
\<</if>>
\<</button>>
\<<elseif $tf gte 40 and $tf lt 60 and $playerstartdeck3.length gt 0>>
Also, if you want to get extra enhard that fits your current state, you can pay extra $<<print $currentdebt/2>> right now. Anyway you need to pay it off someday. So, if you accept the offer, you can pay off your debt faster and get some extra rewards that will help you to pay it off faster... I think you got the idea. What do you think? Do you have enough?
\<<button "Pay $<<print $currentdebt/2>>">>
\<<set $cash to $cash-$currentdebt/2>>
\<<set $totaldebt to $totaldebt-$currentdebt/2>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
\<<if $currentdebt eq 0>>
\<<goto "end game">>
\<<else>>
\<<if $tf gte 0 and $tf lt 20>>
\<<goto "new player card 1">>
\<<elseif $tf gte 20 and $tf lt 40>>
\<<goto "new player card 2">>
\<<elseif $tf gte 40 and $tf lt 60>>
\<<goto "new player card 3">>
\<<elseif $tf gte 60 and $tf lt 80>>
\<<goto "new player card 4">>
\<<elseif $tf gte 80 and $tf lte 100>>
\<<goto "new player card 5">>
\<</if>>
\<</if>>
\<</button>>
\<<elseif $tf gte 20 and $tf lt 40 and $playerstartdeck2.length gt 0>>
Also, if you want to get extra enhard that fits your current state, you can pay extra $<<print $currentdebt/2>> right now. Anyway you need to pay it off someday. So, if you accept the offer, you can pay off your debt faster and get some extra rewards that will help you to pay it off faster... I think you got the idea. What do you think? Do you have enough?
\<<button "Pay $<<print $currentdebt/2>>">>
\<<set $cash to $cash-$currentdebt/2>>
\<<set $totaldebt to $totaldebt-$currentdebt/2>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
\<<if $currentdebt eq 0>>
\<<goto "end game">>
\<<else>>
\<<if $tf gte 0 and $tf lt 20>>
\<<goto "new player card 1">>
\<<elseif $tf gte 20 and $tf lt 40>>
\<<goto "new player card 2">>
\<<elseif $tf gte 40 and $tf lt 60>>
\<<goto "new player card 3">>
\<<elseif $tf gte 60 and $tf lt 80>>
\<<goto "new player card 4">>
\<<elseif $tf gte 80 and $tf lte 100>>
\<<goto "new player card 5">>
\<</if>>
\<</if>>
\<</button>>
\<<elseif $tf gte 0 and $tf lt 20 and $playerstartdeck1.length gt 0>>
Also, if you want to get extra enhard that fits your current state, you can pay extra $<<print $currentdebt/2>> right now. Anyway you need to pay it off someday. So, if you accept the offer, you can pay off your debt faster and get some extra rewards that will help you to pay it off faster... I think you got the idea. What do you think? Do you have enough?
\<<button "Pay $<<print $currentdebt/2>>">>
\<<set $cash to $cash-$currentdebt/2>>
\<<set $totaldebt to $totaldebt-$currentdebt/2>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
\<<if $currentdebt eq 0>>
\<<goto "end game">>
\<<else>>
\<<if $tf gte 0 and $tf lt 20>>
\<<goto "new player card 1">>
\<<elseif $tf gte 20 and $tf lt 40>>
\<<goto "new player card 2">>
\<<elseif $tf gte 40 and $tf lt 60>>
\<<goto "new player card 3">>
\<<elseif $tf gte 60 and $tf lt 80>>
\<<goto "new player card 4">>
\<<elseif $tf gte 80 and $tf lte 100>>
\<<goto "new player card 5">>
\<</if>>
\<</if>>
\<</button>>
\<<else>>
No special offer this time. You need more money or you have got all the possible cards for your current state.
\<</if>>
\<</if>>
\<<button "Next Day">>
\<<set $ecard6 to $newbcard1>>
\<<set $ecard5 to 0>>
\<<set $ecard4 to 0>>
\<<set $ecard3 to 0>>
\<<set $ecard2 to 0>>
\<<set $ecard1 to 0>>
\<<set $ecard to 0>>
\<<set $pcard1 to 0>>
\<<set $pcard2 to 0>>
\<<set $pcard3 to 0>>
\<<set $pcard4 to 0>>
\<<set $pcard5 to 0>>
\<<set $pcard6 to 0>>
\<<set $stress to $stress-50>>
\<<set $cycle to 1>>
\<<set $extracard to 1>>
\<<set $stresstoken to 0>>
\<<set $skipcounters to 0>>
\<<set $playercurrentdeck to clone($playerstartdeck)>>
\<<set $ecurrentdeck to clone($estartdeck)>>
\<<set $tfchange to 0>>
\<<include "cycle card">>
\<<include "take card">>
\<<goto "precounters">>
\<</button>>
\<<else>>
\<<button "End Game">>
\<<goto "end game">>
\<</button>>
\<</if>>Oh, I see. No worries! As I said, in this case Enhards Project turns on "Enhance" mode, so it would be easier for you to pay next time.
\<<set $paydaycounter to $paydaycounter+1>>
\<<set $currentdebt to $paydaycounter*20>>
\<<if $currentdebt gt 260>>
\<<set $currentdebt to 300>>
\<</if>>
\<<if $currentdebt gt $totaldebt>>
\<<set $currentdebt to $totaldebt>>
\<</if>>
Also, you need to pay $<<print $currentdebt>> next time.
\<<if $tf gte 0 and $tf lt 25>>
\<<button "Enhance +3TF">>
\<<goto "new player card 2">>
\<<set $tf to $tf+3>>
\<</button>>
\<<elseif $tf gte 25 and $tf lt 50>>
\<<button "Enhance +2TF">>
\<<goto "new player card 3">>
\<<set $tf to $tf+2>>
\<</button>>
\<<elseif $tf gte 50 and $tf lt 75>>
\<<button "Enhance -2TF">>
\<<goto "new player card 4">>
\<<set $tf to $tf-2>>
\<</button>>
\<<elseif $tf gte 75 and $tf lte 100>>
\<<button "Enhance -3TF">>
\<<goto "new player card 5">>
\<<set $tf to $tf-3>>
\<</button>>
\<</if>>\<<if 90-$playerstartdeck.length-$estartdeck.length-$subpunishdeck.length-$humpunishdeck.length-$newbcard1.id eq 0>>
\<<goto "special ending">>
\<</if>>
\
\<<button "Stats">>
\<<replace "#rightbarview">>
\<<if $showstats eq 1>>
\<div id="header6">
\<span id="tittle1">
\<<print "Used:">>
\</span>
\<span id="tittle1">
\<<print $mptotal>>
\</span>
\<span>
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle1">
\<<print "Used:">>
\</span>
\<span id="tittle1">
\<<print $fptotal>>
\</span>
\<span>
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle1">
\<<print "Cash:">>
\</span>
\<span id="tittle1">
\<<print $cash>>
\</span>
\<span>
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle2">
\<<print "Payday:">>
\</span>
\<span id="tittle2">
\<<print $currentdebt>>
\</span>
\<span>
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="250%" width="250%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle2">
\<<print "Debt:">>
\</span>
\<span id="tittle2">
\<<print $totaldebt>>
\</span>
\<span>
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="250%" width="250%">
\</span>
\</div>
\<</if>>
Total cards unlocked: <<print $playerstartdeck.length+$estartdeck.length+$subpunishdeck.length+$humpunishdeck.length+$newbcard1.id>>
Cards left to unlock: <<print 90-$playerstartdeck.length-$estartdeck.length-$subpunishdeck.length-$humpunishdeck.length-$newbcard1.id>>
(some cards can be unlocked only on specific TF stages. Each new stage starts with every 20 TF points)
\<</replace>>
\<</button>>
\<<button "Character">>
\<<replace "#rightbarview">>
\<a href="https://www.patreon.com/sifagames"> <img @src='"img/other/character.png"' style="position:relative; left:0; top:0; width: 100%; height: `100%"></a>
\<</replace>>
\<</button>>
\<span id="rightbarview">
\<<if $showstats eq 1>>
\<div id="header6">
\<span id="tittle1">
\<<print "Used:">>
\</span>
\<span id="tittle1">
\<<print $mptotal>>
\</span>
\<span>
\<img @src='"img/icons/mp.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle1">
\<<print "Used:">>
\</span>
\<span id="tittle1">
\<<print $fptotal>>
\</span>
\<span>
\<img @src='"img/icons/fp.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle1">
\<<print "Cash:">>
\</span>
\<span id="tittle1">
\<<print $cash>>
\</span>
\<span>
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="300%" width="300%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle2">
\<<print "Payday:">>
\</span>
\<span id="tittle2">
\<<print $currentdebt>>
\</span>
\<span>
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="250%" width="250%">
\</span>
\</div>
\
\<div id="header6">
\<span id="tittle2">
\<<print "Debt:">>
\</span>
\<span id="tittle2">
\<<print $totaldebt>>
\</span>
\<span>
\<img @src='"img/icons/cash.svg"' style="position:relative; left:0; top:0;" height="250%" width="250%">
\</span>
\</div>
\<</if>>
Total cards unlocked: <<print $playerstartdeck.length+$estartdeck.length+$subpunishdeck.length+$humpunishdeck.length+$newbcard1.id>>
Cards left to unlock: <<print 90-$playerstartdeck.length-$estartdeck.length-$subpunishdeck.length-$humpunishdeck.length-$newbcard1.id>>
(some cards can be unlocked only on specific TF stages. Each new stage starts with every 20 TF points)
</span>
<<set $testnum1 to 10>>
<<set $testnum2 to 20>>
<<set $testarray1 to [$testnum1]>>
<<print $testnum1>> - num 1
<<print $testnum2>> - num 2
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<button "push num 2">>
<<goto "test2">>
<</button>>
<<button "change num 1">>
<<goto "test3">>
<</button>><<set $testarray1.push($testnum2)>>
<<print $testnum1>> - num 1
<<print $testnum2>> - num 2
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<button "change num 1">>
<<goto "test3">>
<</button>>
<<button "change num 2">>
<<goto "test4">>
<</button>><<set $testnum1 to 100>>
<<print $testnum1>> - num 1
<<print $testnum2>> - num 2
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<button "change num 2">>
<<goto "test4">>
<</button>><<set $testnum2 to 200>>
<<print $testnum1>> - num 1
<<print $testnum2>> - num 2
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<button "change num 2">>
<<goto "test4">>
<</button>>
<<button "copy $num2">>
<<goto "test5">>
<</button>><<set $testnum3 to $testnum2>>
<<set $testnum3 to 400>>
<<set $testarray1.push($testnum3)>>
<<print $testnum1>> - num 1
<<print $testnum2>> - num 2
<<print $testnum3>> - num 3
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>
<<print $testarray1.random()>>\<<if $playerstartdeck3.length gt 0>>
\<<set $newcard1 to $playerstartdeck3.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<set $cash to $cash+$currentdebt/2>>
You got $<<print $cash+$currentdebt/2>> back. It happened because you have got all the cards for your current state. So just continue to do the same things, or try to change something, if you feel not in the right place.
\<</if>>
That's all for today. Now go and relax a bit, see you tomorrow.
<<include "day end">>\<<set $newcard1 to $humpunishdeck1.pluck()>>
\<<set $humpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<set $newcard1 to $subpunishdeck1.pluck()>>
\<<set $subpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<if $playerstartdeck2.length gt 0>>
\<<set $newcard1 to $playerstartdeck2.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<set $cash to $cash+$currentdebt/2>>
You got $<<print $cash+$currentdebt/2>> back. It happened because you have got all the cards for your current state. So just continue to do the same things, or try to change something, if you feel not in the right place.
\<</if>>
That's all for today. Now go and relax a bit, see you tomorrow.
<<include "day end">>\<<if $playerstartdeck1.length gt 0>>
\<<set $newcard1 to $playerstartdeck1.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<set $cash to $cash+$currentdebt/2>>
You got $<<print $currentdebt/2>> back. It happened because you have got all the cards for your current state. So just continue to do the same things, or try to change something, if you feel not in the right place.
\<</if>>
That's all for today. Now go and relax a bit, see you tomorrow.
<<include "day end">>\<<if $playerstartdeck4.length gt 0>>
\<<set $newcard1 to $playerstartdeck4.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<set $cash to $cash+$currentdebt/2>>
You got $<<print $cash+$currentdebt/2>> back. It happened because you have got all the cards for your current state. So just continue to do the same things, or try to change something, if you feel not in the right place.
\<</if>>
That's all for today. Now go and relax a bit, see you tomorrow.
<<include "day end">>\<<if $playerstartdeck5.length gt 0>>
\<<set $newcard1 to $playerstartdeck5.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<set $cash to $cash+$currentdebt/2>>
You got $<<print $cash+$currentdebt/2>> back. It happened because you have got all the cards for your current state. So just continue to do the same things, or try to change something, if you feel not in the right place.
\<</if>>
That's all for today. Now go and relax a bit, see you tomorrow.
<<include "day end">>\<<if $playerstartdeck2.length gt 0>>
\<<set $newcard1 to $playerstartdeck2.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, that all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<goto "new player card 3 fail">>
\<</if>>
<<include "total points rewards">>\<<if $playerstartdeck3.length gt 0>>
\<<set $newcard1 to $playerstartdeck3.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, that all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<goto "new player card 4 fail">>
\<</if>>
<<include "total points rewards">>\<<if $playerstartdeck4.length gt 0>>
\<<set $newcard1 to $playerstartdeck4.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, that all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<goto "new player card 5 fail">>
\<</if>>
<<include "total points rewards">>\<<if $playerstartdeck5.length gt 0>>
\<<set $newcard1 to $playerstartdeck5.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can use this enhard during your workdays in the Office from now on. Remember, that all enhancements are based on your choices. If you don't want to use enhard - just don't use it.
\<<else>>
\<<set $cash to $cash+250>>
You got +$250 instead of a card. It happened because you have got all the cards for your current state. I don't know why you failed, so try better next time.
\<</if>>
<<include "total points rewards">>Now let's check your points. Your total score is <<print ($mptotal+$fptotal)+($mp+$fp)>> points. Now let enhards do their work.
Enhards gave you $<<print Number((($mptotal*0.75+$fptotal)/2+($fp+$mp*0.75)/4).toFixed(0))>>. Also, enhards changed you somehow. You feel that you have got <<print Number((($fptotal-$mptotal/2)/30+($fp-$mp/2)/40+$tfchange).toFixed(0))>> TF.
Remember, these bonuses based on the enhards and points that you used during the workday.
\<<set $tf to $tf+Number((($fptotal-$mptotal/2)/30+($fp-$mp/2)/40+$tfchange).toFixed(0))>>
\<<set $cash to Number(($cash+($mptotal*0.75+$fptotal)/2+($fp+$mp*0.75)/4).toFixed(0))>>
\<<set $mp to 0>>
\<<set $fp to 0>>
\<<set $mptotal to 0>>
\<<set $fptotal to 0>>
Anyway, do you want to pay this time? If you don't pay Enhards will turn on "enhance" mode.
Also, every time you pay I give you a special offer to buy extra Enhard that fits your current state. Not for free, but it will lower your debt.
But if you want, you can just save your money for the next time. This time you need $<<print $currentdebt>> to pay off current debt, and $<<print ($paydaycounter+1)*10>> for special offer.
So, what do you think?
\<<if $cash gte $currentdebt>>
\<<button "Pay $<<print $currentdebt>>">>
\<<goto "payday">>
\<</button>>
\<</if>>
\<<button "Don't Pay">>
\<<goto "nopayday">>
\<</button>>\<<button "Next Day">>
\<<set $ecard6 to $newbcard1>>
\<<set $ecard5 to 0>>
\<<set $ecard4 to 0>>
\<<set $ecard3 to 0>>
\<<set $ecard2 to 0>>
\<<set $ecard1 to 0>>
\<<set $ecard to 0>>
\<<set $pcard1 to 0>>
\<<set $pcard2 to 0>>
\<<set $pcard3 to 0>>
\<<set $pcard4 to 0>>
\<<set $pcard5 to 0>>
\<<set $pcard6 to 0>>
\<<set $stress to $stress-50>>
\<<set $cycle to 1>>
\<<set $extracard to 1>>
\<<set $stresstoken to 0>>
\<<set $skipcounters to 0>>
\<<set $playercurrentdeck to clone($playerstartdeck)>>
\<<set $ecurrentdeck to clone($estartdeck)>>
\<<set $tfchange to 0>>
\<<include "cycle card">>
\<<include "take card">>
\<<goto "precounters">>
\<</button>><<if $playercurrentdeck.length gt 0>>
<<set $testcard1 to $playercurrentdeck.pluck()>>
<<print $testcard1.id>> - testcard1.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard2 to $playercurrentdeck.pluck()>>
<<print $testcard2.id>> - testcard2.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard3 to $playercurrentdeck.pluck()>>
<<print $testcard3.id>> - testcard3.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard4 to $playercurrentdeck.pluck()>>
<<print $testcard4.id>> - testcard4.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard5 to $playercurrentdeck.pluck()>>
<<print $testcard5.id>> - testcard5.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard6 to $playercurrentdeck.pluck()>>
<<print $testcard6.id>> - testcard6.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard7 to $playercurrentdeck.pluck()>>
<<print $testcard7.id>> - testcard7.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard8 to $playercurrentdeck.pluck()>>
<<print $testcard8.id>> - testcard8.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard9 to $playercurrentdeck.pluck()>>
<<print $testcard9.id>> - testcard9.id
<</if>>
<<if $playercurrentdeck.length gt 0>>
<<set $testcard10 to $playercurrentdeck.pluck()>>
<<print $testcard10.id>> - testcard10.id
<</if>>
<<print $testcard1>> - testcard1
<<print $testcard2>> - testcard2
<<print $testcard3>> - testcard3
<<print $testcard4>> - testcard4
<<print $testcard5>> - testcard5
<<print $testcard6>> - testcard6
<<print $testcard7>> - testcard7
<<print $testcard8>> - testcard8
<<print $testcard9>> - testcard9
<<print $testcard10>> - testcard10
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard1 to $playerstartdeck.pluck()>>
<<print $teststartcard1.id>> - teststartcard1.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard2 to $playerstartdeck.pluck()>>
<<print $teststartcard2.id>> - teststartcard2.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard3 to $playerstartdeck.pluck()>>
<<print $teststartcard3.id>> - teststartcard3.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard4 to $playerstartdeck.pluck()>>
<<print $teststartcard4.id>> - teststartcard4.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard5 to $playerstartdeck.pluck()>>
<<print $teststartcard5.id>> - teststartcard5.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard6 to $playerstartdeck.pluck()>>
<<print $teststartcard6.id>> - teststartcard6.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard7 to $playerstartdeck.pluck()>>
<<print $teststartcard7.id>> - teststartcard7.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard8 to $playerstartdeck.pluck()>>
<<print $teststartcard8.id>> - teststartcard8.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard9 to $playerstartdeck.pluck()>>
<<print $teststartcard9.id>> - teststartcard9.id
<</if>>
<<if $playerstartdeck.length gt 0>>
<<set $teststartcard10 to $playerstartdeck.pluck()>>
<<print $teststartcard10.id>> - teststartcard10.id
<</if>>
<<return>>\<<set $newcard1 to $estartdeck2.pluck()>>
\<<set $estartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. Hope you can handle it.
<<include "total points rewards">>\<<set $newcard1 to $estartdeck3.pluck()>>
\<<set $estartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. Hope you can handle it.
<<include "total points rewards">>\<<set $newcard1 to $estartdeck4.pluck()>>
\<<set $estartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. Hope you can handle it.
<<include "total points rewards">>\<<set $newcard1 to $estartdeck5.pluck()>>
\<<set $estartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. Hope you can handle it.
<<include "total points rewards">>\<<set $newcard1 to $estartdeck6.pluck()>>
\<<set $estartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. Hope you can handle it.
<<include "total points rewards">>\<<set $newbcard1 to $bc3>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newbcard1>>
\</div>
Congratulations! Your new job is <<print $newbcard1.name>>. Hope it won't be too hard for you.
<<include "total points rewards">>\<<set $newbcard1 to $bc4>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newbcard1>>
\</div>
Congratulations! Your new job is <<print $newbcard1.name>>. Hope it won't be too hard for you.
<<include "total points rewards">>\<<set $newbcard1 to $bc5>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newbcard1>>
\</div>
Congratulations! Your new job is <<print $newbcard1.name>>. Hope it won't be too hard for you.
<<include "total points rewards">>\<<set $newbcard1 to $bc6>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newbcard1>>
\</div>
Congratulations! Your new job is <<print $newbcard1.name>>. Hope it won't be too hard for you.
<<include "total points rewards">>\<<set $newbcard1 to $bc7>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $newbcard1>>
\</div>
Congratulations! Your new job is <<print $newbcard1.name>>. Hope it won't be too hard for you.
<<include "total points rewards">>\<<set $newcard1 to $subpunishdeck2.pluck()>>
\<<set $subpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<set $newcard1 to $subpunishdeck3.pluck()>>
\<<set $subpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<set $newcard1 to $humpunishdeck2.pluck()>>
\<<set $humpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<set $newcard1 to $humpunishdeck3.pluck()>>
\<<set $humpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<if $tf lt 25>>
Totally you fully paid off the debt. Whole Enhards Project turned out to be a test of how strong the masculine qualities are in you. Something like leader gets better in managment, follower gets better in following orders.
After Enhards Project you became the top manager of the SIFA Co. just in a few months.
Your masculinity was strong enough not just to keep masculinity, but you became even more masculine. Real Alfa.
But you still wonder what if Enhards Project enhanced you more. What person would you become?
\<<elseif $tf gte 25 and $tf lt 50>>
Totally you fully paid off the debt. Whole Enhards Project turned out to be a test of how strong the masculine qualities are in you. Something like leader gets better in managment, follower gets better in following orders.
Nothing special was found in you. So you continued to work as an ordinary office worker in SIFA Co.
Your masculinity wasn't too strong. So your body changed and became more Feminine. You heard that boys like you called Femboys.
Also, your sexual preferences changed a bit. You started to watch some new Porn categories, like Femboy, transgender, and even female POV. Also, you feel that men became more attractive for you. Sometimes you date Men, sometimes Women.
\<<elseif $tf gte 50 and $tf lt 75>>
Totally you fully paid off the debt. The whole Enhards Project turned out to be a test of how strong the feminine qualities are in you. Scientists said, that I should have used only those cards, that I wanted, and skip everything else. So, everything that happened to me was my choice. Something like a leader gets better in managment, a follower gets better in following orders.
And you were good in following orders and serving your Boss well. So you continued to work as a secretary in SIFA Co.
Your femininity wasn't too strong, but strong enough to change your body and face. Now you look almost like a girl. Not gorgeous, but cute enough. And with a little extra in your panties. Girls like you called Ladyboys, Shemales, Traps, etc. But who cares about names. You feel girly, that's all you need.
Also, your sexual preferences changed. You started to watch some new Porn categories with strong men, your favorite is female POV. Also, you bought yourself a lot of toys for your boy pussy. You wanted to train it before the real things. You wanted to date your boss, but he was married. So you had time to serve him only in the Office.
After a while you also started to date a guy. He was nice, and he didn't care much about your work relationships. He just loved you and fucked you as a beast.
Now you can call yourself a happy person.
\<<elseif $tf gte 75 and $tf lte 100>>
Totally you fully paid off the debt. The whole Enhards Project turned out to be a test of how strong the feminine qualities are in you. Scientists said, that I should have used only those cards, that I wanted, and skip everything else. So, everything that happened to me was my choice. Something like a leader gets better in managment, a follower gets better in following orders.
And you were the best in following orders and serving your Boss well. So you continued to work as a top secretary in SIFA Co.
Your femininity was too strong, so your body and face changed a lot. Now you look like a woman. And not like a regular girl, but like a gorgeous one. The best of most beautiful women. Also your body wasn't a fake. Somehow Enhards changed your genes, so you became a fully functioning and fertile woman. Scientists said that they have never seen such results, but you can even give birth.
Also, your sexual preferences changed a lot. You bought yourself a lot of toys to train your holes. But it wasn't enough. You didn't have long relationships with men, because you always wanted to try new ones. You ware fucked everywhere, at home, at work, on the way to work, in the elevator, in the cinema, in the toilet, in the passage, on the plane. In short, wherever possible by whoever is interested.
One day you got pregnant. You didn't know who the father was, but you decided to give birth and raise your child.
Now you are the happiest woman with a sweet son whom you will teach everything that you know yourself.
\<</if>>
GAME OVER for now. Go to my [[Patreon|https://www.patreon.com/sifagames]] if you want to get new updates early or just support me in developing.
Also, you can join our Discrod server and help me in developing or testing. I really need feedback.
P.S. I have a lot of ideas about improving Enhards, and I hope I'll get some free time to continue developing. If I'm able to pay my bills and buy some food, I'll make a great card game. But it's possible only with your help :)\<<set $newcard1 to $subpunishdeck4.pluck()>>
\<<set $subpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<<set $newcard1 to $humpunishdeck4.pluck()>>
\<<set $humpunishdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $newcard1>>
\</div>
You can face this enhard during your workdays in the Office from now on. If it seems too rough for you just try to avoid it. It's not too hard.
<<include "total points rewards">>\<a href="https://www.patreon.com/posts/76605133?pr=true"> <img @src='"img/other/patreon_cover_0210a.jpg"' style="position:relative; left:0; top:0; width: 100%; height: 100%"></a>
This is a Collectible Card Game about the guy, who wanted to help his crush to pay off her debt. He joined «Enhards Project» in pursuit of happyness.
The main goal is to pay off the debt and try hard to stay yourself.
Every new game would be a little different from previous one. That's because there is some random implemented in the game.
I reworked Enhards a lot, so from version 0.200a it feels more like a new game with the new mechanics and 90 unique cards. But remember that development is in progress. Just wonder what it could turn into in the future updates.
And just to be sure =)
The game may contain adult content. By clicking the button below you agree that you're 21+ years of age and may continue to play the game.
<<button "Agree age 21+" "start setup">><</button>> <<button "Disagree" "no game">><</button>>\<<textbox "$player.name" "Alex" autofocus>> - Set your name.
\<<button "Introduction" "intro">>
\<</button>> - Learn how to play and the beginning of the story.
\<<button "Play" "precounters">>
\<<set $showpersonalcard to 1>>
\<<set $showstats to 1>>
\<<set $newbcard1 to $bc1>>
\<<set $ecard6 to $newbcard1>>
\<<set $playercurrentdeck to clone($playerstartdeck)>>
\<<include "cycle card">>
\<<include "take card">>
\<</button>> - Skip the introduction and play.
You are standing in front of the Boss' door, in SIFA's Co.
SIFA is a great company with a lot of departments. And you want to pay off the debt to this company. And it isn’t your debt…
Few days ago you had a meeting with your old friend <<print $friend.name>>. He told you that your crush <<print $crush.name>> has a huge debt to SIFA Co. And she just doesn't know what to do, because she can't pay it off by herself. Young journalists are not paid much.
As long as you know <<print $crush.name>> she was always overproud. And you were sure - she will never ask for help.
And here you got an excellent idea. What if you pay off her debt? <<print $crush.name>> would never reject you if you show her that you can take care of her. Sweet dreams... Sure, you don't have enough money either.
And here your best friend saved you again. <<print $friend.name>> told you about the secret project that SIFA is running. His father has some friends in the head office. This project is well paid, and all top managers went through this secret project before they became top managers.
It looks like a miracle. You can do both - become wealthy and prove to your crush that you are a real Man.
So, here you are, in front of the door, waiting for the most important conversation in your life.
\<<button "Open the door" "first conversation">><</button>><<playertalks "<<print $player.name>>: Hello. Can I come in?">>
<<bosstalks "Boss: Sure you can. Sit here please. My name is <<print $boss.name>>. What is yours and what are you doing here?">>
<<playertalks "<<print $player.name>>: Nice to meet you. Mine is <<print $player.name>>. And I want to ask you about the debt of my friend <<print $crush.name>>.">>
<<bosstalks "<<print $boss.name>>: You know, ">><<playertalks "<<print $player.sex>>">><<bosstalks ", <<print $crush.name>> is a real pain in my neck. And she's in big trouble after she tried to break into our warehouse. You should have been happy that she's in debt and not in prison. Any other questions?">>
<<playertalks "<<print $player.name>>: (What? Warehouse? Prison? Anyway, I'm here to ask for changing the debtor) I'm sorry, but I'm here not to prove or negotiate anything. I just want to pay the debt instead of her.">>
<<bosstalks "<<print $boss.name>>: Ah, so she have some good friends. Ok then, you can pay off the debt. Just wait a minute, I need a lawyer here. You can start counting $5000.">>
<<playertalks "<<print $player.name>>: (Woah! $5000! But stop the doubts! Be the Man! I know that they have that special secret project.) Wait please. Get it right. I don't have so much in my pocket. But maybe I can work for you, or help you with something?">>
<<bosstalks "<<print $boss.name>>: Ahah! You're funny! You're already helping me to waste my time. Ok, ok. Maybe you have some ideas?">>
<<playertalks "<<print $player.name>>: I don't think so. But I can do anything you want.">>
<<bosstalks "<<print $boss.name>>: So you can suck my cock then?">>
<<playertalks "<<print $player.name>>: (What??? Cock?? What should I answeer??)">>
\<<button "Eh... yes, I think so..." "first conversation 2">>
\<<set $firstsuckcock to 2>>
\<<set $tf to $tf+5>>
\<</button>>
\<<button "(keep quiet)" "first conversation 2">>
\<<set $firstsuckcock to 1>>
\<<set $tf to $tf+2>>
\<</button>>
\<<button "What?? Never!!" "first conversation 2">>
\<<set $firstsuckcock to 0>>
\<</button>>\<<if $firstsuckcock eq 2>>
\<<bosstalks "<<print $boss.name>>: Man! Oh my god, I'm just kidding! Is it the best way to solve the problems for you?">>
<<playertalks "<<print $player.name>>: (Fuck, I'm an idiot!) I'm so sor...">>
<<bosstalks "<<print $boss.name>>: No excuses! I got it, you are too stressed because your friend has got some big problems. But please, don't say that you can do anything. These words could be even dangerous, as you can see. But you know, it's an unusual answer for me. So I have an idea. We have an experimental project here. I can't give you any details before you signed the NDA. But I think we can help each other. Are you interested?">>
\<<elseif $firstsuckcock eq 1>>
<<bosstalks "<<print $boss.name>>: Hm. It was a joke, and you supposed to give a reaction. Anyway, don't say that you can do anything. Because you can't. And these words could be even dangerous. But you know, I like your «be quiet» action. I have an idea. We have an experimental project here. I can't give you any details before you sign the NDA. But I think we can help each other. Are you interested?">>
\<<elseif $firstsuckcock eq 0>>
\<<bosstalks "<<print $boss.name>>: Ahaha, never say never! I'm just kidding, take it easy, man.">>
<<playertalks "<<print $player.name>>: (Fuck, I'm an idiot. Sure it's a joke.)">>
<<bosstalks "<<print $boss.name>>: But next time don't say that you can do anything. These words could be even dangerous. But you know, it was a powerful answer. So I have an idea. We have an experimental project here. I can't give you any details before you signed the NDA. But I think we can help each other. Are you interested?">>
\<</if>>
<<playertalks "<<print $player.name>>: (That's what I'm talking about!) I'm in. But can I read the documents?">>
<<bosstalks "<<print $boss.name>>: Sure you are! So I'll call a lawyer and you can read the papers as long as you need and ask him any questions. Take your time, and take it serious. It's about the debt, remember.">>
You signed the NDA. After that you spent a few hours inspecting documents with a lawyer. Everything was ok. And then <<bosstalks "<<print $boss.name>>">> came with a conclusion.
<<bosstalks "<<print $boss.name>>: So. Our project is called «Enhards Project». In this project you will start working in one of our departments as a regular employee, climb up the career ladder and try to earn as much as you can. You need to pay $5000 in total. First installment will be $60. And it will be increased by $20 every day to a highest amount of $300 daily. But don't worry if you think it's too much. All Enhards Project participants get a good bonus to their earnings. Ok, did you get it?">>
<<playertalks "<<print $player.name>>: Got it. But it looks like a regular job. Nothing special.">>
<<bosstalks "<<print $boss.name>>: Oh, you want to be special... Just kidding. Ok, about Ehards. You will get a deck with some cards. These cards are called enhards. So, the idea of the project is that you can perform only those actions that enhards recommended to you, because enhards can read its holder’s inner self and recommend him the best options. Also, you will face some tasks and people based on enhards that you have. At the beginning you get only a few enhards, but you can earn some new cards later.">>
<<playertalks "<<print $player.name>>: Got it. Like a card game, but in real life. But what if I don’t want to perform any recommended actions?">>
<<bosstalks "<<print $boss.name>>: Just don’t use the card, skip it, wait for a better enhard. You have your free will here. Quite easy, right? Sure, you can face some problems in some cases. But that’s what we want from our employees, the ability to solve the problems on their own. Nowadays people neither solve problems nor follow orders. We think that if you can’t solve the problem - just shut up and follow orders from those who know how to solve the problem. So, Enhards Project will enhance you into a better version of yourself. Even your physique can be enhanced. And everything is based on your choices, remember. We hope, that you'll become a great leader or at least will learn to follow orders without any questions. Now please read this guideline about the Enhards Project. It would help to understand the game machanics better. Or just save my time and sign the papers. I can even give you a small bonus for that.">>
<<button "Guideline" "how to play">><</button>>
\<<button "Sign the Contract" "precounters">>
\<<if $firstsuckcock eq 2>>
\<<set $newcard1 to $playerstartdeck3.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<<elseif $firstsuckcock eq 1>>
\<<set $newcard1 to $playerstartdeck2.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<</if>>
\<<set $showpersonalcard to 1>>
\<<set $showstats to 1>>
\<<set $cash to $cash+20>>
\<<set $newbcard1 to $bc1>>
\<<set $ecard6 to $newbcard1>>
\<<set $playercurrentdeck to clone($playerstartdeck)>>
\<<include "cycle card">>
\<<include "take card">>
\<</button>>\<b>
\<h2>
Enhards Project Base Mechanics
\</h2>
\</b>
Welcome to «Enhards Project»! Soon you'll be enhanced into the best version of yourself!
\<b>
Action Enhards
\</b>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $pc7>>
\</div>
Example «action» enhard is named «Expert Consultation». Its class is «Work». It's a Legendary enhard. It has extra parameters, so it gives you +12 MP, +12 FP, +2 stress and -$10 after use.
All «action» enhards give you 2 <b>most important</b> parameters: Masculine Points (blue) and Feminine Points (pink) (at the bottom of the card).
- Masculine Points (MP) represent the power of masculine side: leading people, dealing with enemies and problems, etc.
- Feminine Points (FP) represent the power of feminine side: following orders, serving leaders, etc.
Other information:
- you can use action enhards.
- «action» enhard's main color represents the theme of the action. There are 5 themes that SIFA Co. considers the most important for their employees. Red color - Submission theme, blue - Intellect, green - Fitness, pink - Attraction, and gray - Neutral theme.
- the horizontal line under the image is a rarity of the enhard. There are 4 levels of rarity: 1 - gray, 2 - blue, 3 - purple and 4 - orange. Enhards with better rarity have better parameters.
- all extra parameters and special effects will be shown in the field under the image.
- all «action» enhards have classes. Class is shown between FP and MP parameters at the bottom of the card.
- all «action» enhards have unique names. Name is shown at the top of the card.
Remember to use only those actions that fit you better and don't think twice!
<b>Event Enhards</b>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $ec14>>
\</div>
Example «event» enhard is named «Boss». Its class is «Neutral» and type is «Person». It's a Rare enhard. For ignoring it gives you +10 stress, +1 extra card, and 1 more event enhard (class: Neutral, type: Task). To complete «Boss» enhard you need to use 40 points. Completion gives you +$10, +5 MP and +1 extra card.
All «event» enhards have 2 options. Left option - ignoring, and right option - completion. Usually completion gives better bonuses.
- Ignoring is free, just wait until the card disappears and get all the extra parameters and special effects for ignoring.
- Completion isn't free. Its cost is displayed at the bottom right corner of the card. You can use your MP or FP to complete the most right «event» enhard in a row and get all the extra parameters and special effects for completing. Some «action» enhards can also complete some event enhards.
Other information:
- «event» enhards cannot be used, but can be ignored or complete.
- «event» enhard's main color represents the theme of the event. There are 5 themes that SIFA Co. considers the most important for their employees. Red color - Submission theme, blue - Intellect, green - Fitness, pink - Attraction, and gray - Neutral theme.
- the horizontal line under the image is a rarity of the enhard. There are 4 levels of rarity: 1 - gray, 2 - blue, 3 - purple and 4 - orange. Enhards with better rarity have better parameters.
- all extra parameters and special effects will be shown in the field under the image.
- all «event» enhards have classes. Class is shown at the bottom of the card.
- all «event» enhards have types. Type is shown at the top right corner of the card.
- all «event» enhards have unique names. Name is shown at the top of the card.
Remember that you can't be perfect, so think well which events you should complete and which better to ignore.
<b>Occasion Enhards</b>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $bc1>>
\</div>
Example «occasion» enhard is named «Office Postie». Its class is «Job» and type is «Occasion». It's a Common enhard. For ignoring it gives you +20 stress and +$18. To complete «Office Postie» enhard you need to use 37 points. Completion gives you +$39, and +8 stress.
All «occasion» enhards are almost the same as «event» enhards. They are just harder to complete and don't move until there are no more cards in the «event» deck.
Remember that you will climb up the career ladder if you complete «Job» enhards, and will get new disciplinary measures for ignoring it.
\<<button "Sign the Contract" "precounters">>
\<<if $firstsuckcock eq 2>>
\<<set $newcard1 to $playerstartdeck3.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<<elseif $firstsuckcock eq 1>>
\<<set $newcard1 to $playerstartdeck2.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<</if>>
\<<set $showpersonalcard to 1>>
\<<set $showstats to 1>>
\<<set $newbcard1 to $bc1>>
\<<set $ecard6 to $newbcard1>>
\<<set $playercurrentdeck to clone($playerstartdeck)>>
\<<include "cycle card">>
\<<include "take card">>
\<</button>>
\<<button "Starting Deck" "starting deck">><</button>>
\<<set $showpersonalcard to 1>>
You have taken a look at the starting deck.
\<div id="parent">
\
\<<pcardgame $pc1>>
\<<pcardgame $pc5>>
\<<pcardgame $pc9>>
\<<pcardgame $pc14>>
\<<pcardgame $pc51>>
\<<pcardgame $pc54>>
\
\</div>
You have noticed something strange. Every single enhard has a girl in its image. Like you are playing as a girl. You decided to ask about it, maybe it's a mistake.
<<playertalks "<<print $player.name>>: Can I ask you a question?">>
<<bosstalks "<<print $boss.name>>: Sure you are! What do you want to know?">>
<<playertalks "<<print $player.name>>: Ghm. Looks like all the cards in my starting deck are designed to be used by women.">>
<<bosstalks "<<print $boss.name>>: Hm. Why do you think so?">>
<<playertalks "<<print $player.name>>: Because all my action enhards have a girl on its image.">>
<<bosstalks "<<print $boss.name>>: I don't understand. You don't like girls, or what?">>
<<playertalks "<<print $player.name>>: No! I do like girls, they are great! But here girls are used as protagonists. And I'm not a girl, as you can see.">>
<<bosstalks "<<print $boss.name>>: Ok, now I got it. Interesting. You know, no one designed enhards. No, sorry. Actually, you designed them.">>
<<playertalks "<<print $player.name>>: What? But I didn't do anything.">>
<<bosstalks "<<print $boss.name>>: Get it right. I have already told you that enhards can read your inner self. So, they have some mechanics to change images based on their holder. For example, give me this green «Stretch a Little» enhard and look.">>
You gave him the card, and just in a moment its image changed. Now it's a man stretching his neck or hands.
\<div id="parent">
\
\<<specialpcardgame $pc54>>
\
\</div>
<<playertalks "<<print $player.name>>: What the fuck?..">>
\<<if $firstsuckcock eq 2>>
<<bosstalks "<<print $boss.name>>: I have the same question. Maybe it happened because of your answer? You know, about the cock.">>
<<playertalks "<<print $player.name>>: Oh my god... ">>
<<bosstalks "<<print $boss.name>>: Let's check it quick. Take this personal card, it shows your current state.">>
You took a personal card.
<<playertalks "<<print $player.name>>: (When did they create it? It even contains my photo.)">>
<<bosstalks "<<print $boss.name>>: Yep, your TF level has increased. It should have been stayed at 0 TF. Now please take the deck and count all the cards again">>
<<playertalks "<<print $player.name>>: Shit. There is 1 extra card.">>
\<<set $newcard1 to $playerstartdeck3.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 100%; height: 100%">
\<<pcardgame $newcard1>>
\</div>
<<bosstalks "<<print $boss.name>>: Yep. It happens when you see me in my office and when you are ready to be enhanced. But it's not too bad. You got one more card before your first day. And if you don't like it, you can just avoid using it.">>
\<<elseif $firstsuckcock eq 1>>
<<bosstalks "<<print $boss.name>>: I have the same question. Maybe it happened because of your «be quiet» answer? You know, about the cock.">>
<<playertalks "<<print $player.name>>: Do you think so?">>
<<bosstalks "<<print $boss.name>>: Let's check it quick. Take this personal card, it shows your current state.">>
You took a personal card.
<<playertalks "<<print $player.name>>: (When did they create it? It even contains my photo.)">>
<<bosstalks "<<print $boss.name>>: Yep, your TF level has increased a bit. It should have been stayed at 0 TF. Now please take the deck and count all the cards again">>
<<playertalks "<<print $player.name>>: Shit. There is 1 extra card.">>
\<<set $newcard1 to $playerstartdeck2.pluck()>>
\<<set $playerstartdeck.push($newcard1)>>
\<div id="parent" style="position:relative; left:0; top: 0; width: 100%; height: 100%">
\<<pcardgame $newcard1>>
\</div>
<<bosstalks "<<print $boss.name>>: Yep. It happens when you see me in my office and when you are ready to be enhanced. But it's not too bad. You got one more card before your first day. And if you don't like it, you can just avoid using it.">>
\<<elseif $firstsuckcock eq 0>>
<<bosstalks "<<print $boss.name>>: I have the same question. Maybe you like women too much, what do you think?">>
<<playertalks "<<print $player.name>>: Yes, I think I like them more than anything else. But I have never, you know, had one.">>
You blushed and looked away.
<<bosstalks "<<print $boss.name>>: No worries, I understand. So maybe that's the answer. You want them so much that all the enhards show you only girls. You know, like teenager boys always pick girls when playing video games.">>
<<playertalks "<<print $player.name>>: Yep, it could be possible. I like to play as a girl. You know, it's more interesting to look at a girl's back than at man's one.">>
<<bosstalks "<<print $boss.name>>: Ahah! That's the point!">>
\<</if>>
<<bosstalks "<<print $boss.name>>: Now listen carefully. Maybe you already got the idea, but anyway. Enhards will change you in the way that you want it to be. So think about every single card. Even a small pebble can start an avalanche.">>
<<playertalks "<<print $player.name>>: Ok. Thanks for advice.">>
<<bosstalks "<<print $boss.name>>: No problems. And it's time to say goodbye. Sorry, but I need to go. If you still want to participate, just sign the papers. Take as much time as you need to make a good decision. See you tomorrow. Or never. Or whatever... Bye.">>
<<playertalks "<<print $player.name>>: (Ok, looks like he won't push me.)">>
\<<button "Sign the Contract" "precounters">>
\<<set $showstats to 1>>
\<<set $newbcard1 to $bc1>>
\<<set $ecard6 to $newbcard1>>
\<<set $playercurrentdeck to clone($playerstartdeck)>>
\<<include "cycle card">>
\<<include "take card">>
\<</button>>
\<<button "Don't sign" "no game">>
\<</button>>Just close the game then. Have you expected something else?Your results are overhelmengly positive, everyone in SIFA Co. was shocked. You got all the possible cards in the shortest period of time. Before you, it was considered impossible. But here you are. From now on you can get anything you want and be whoever you want.
P.S. Well done. If you read this - you are great! Now you can join our [[Discord Server|https://discord.gg/Zxw3ZYmgAu]].
If you want to support me - [[Patreon|https://www.patreon.com/sifagames]].
P.S. Sorry for interrupting your game :P You can't continue the game... It's only about this version, in the next versions everything would be fine :)\<<return>>
\<b>
\<h2>
Enhards Project Base Mechanics
\</h2>
\</b>
Welcome to «Enhards Project»! Soon you'll be enhanced into the best version of yourself!
\<b>
Action Enhards
\</b>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<pcardgame $pc7>>
\</div>
Example «action» enhard is named «Expert Consultation». Its class is «Work». It's a Legendary enhard. It has extra parameters, so it gives you +12 MP, +12 FP, +2 stress and -$10 after use.
All «action» enhards give you 2 <b>most important</b> parameters: Masculine Points (blue) and Feminine Points (pink) (at the bottom of the card).
- Masculine Points (MP) represent the power of masculine side: leading people, dealing with enemies and problems, etc.
- Feminine Points (FP) represent the power of feminine side: following orders, serving leaders, etc.
Other information:
- you can use action enhards.
- «action» enhard's main color represents the theme of the action. There are 5 themes that SIFA Co. considers the most important for their employees. Red color - Submission theme, blue - Intellect, green - Fitness, pink - Attraction, and gray - Neutral theme.
- the horizontal line under the image is a rarity of the enhard. There are 4 levels of rarity: 1 - gray, 2 - blue, 3 - purple and 4 - orange. Enhards with better rarity have better parameters.
- all extra parameters and special effects will be shown in the field under the image.
- all «action» enhards have classes. Class is shown between FP and MP parameters at the bottom of the card.
- all «action» enhards have unique names. Name is shown at the top of the card.
Remember to use only those actions that fit you better and don't think twice!
<b>Event Enhards</b>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $ec14>>
\</div>
Example «event» enhard is named «Boss». Its class is «Neutral» and type is «Person». It's a Rare enhard. For ignoring it gives you +10 stress, +1 extra card, and 1 more event enhard (class: Neutral, type: Task). To complete «Boss» enhard you need to use 40 points. Completion gives you +$10, +5 MP and +1 extra card.
All «event» enhards have 2 options. Left option - ignoring, and right option - completion. Usually completion gives better bonuses.
- Ignoring is free, just wait until the card disappears and get all the extra parameters and special effects for ignoring.
- Completion isn't free. Its cost is displayed at the bottom right corner of the card. You can use your MP or FP to complete the most right «event» enhard in a row and get all the extra parameters and special effects for completing. Some «action» enhards can also complete some event enhards.
Other information:
- «event» enhards cannot be used, but can be ignored or complete.
- «event» enhard's main color represents the theme of the event. There are 5 themes that SIFA Co. considers the most important for their employees. Red color - Submission theme, blue - Intellect, green - Fitness, pink - Attraction, and gray - Neutral theme.
- the horizontal line under the image is a rarity of the enhard. There are 4 levels of rarity: 1 - gray, 2 - blue, 3 - purple and 4 - orange. Enhards with better rarity have better parameters.
- all extra parameters and special effects will be shown in the field under the image.
- all «event» enhards have classes. Class is shown at the bottom of the card.
- all «event» enhards have types. Type is shown at the top right corner of the card.
- all «event» enhards have unique names. Name is shown at the top of the card.
Remember that you can't be perfect, so think well which events you should complete and which better to ignore.
<b>Occasion Enhards</b>
\<div id="parent" style="position:relative; left:0; top: 0; width: 120%; height: 120%">
\<<ecardgame $bc1>>
\</div>
Example «occasion» enhard is named «Office Postie». Its class is «Job» and type is «Occasion». It's a Common enhard. For ignoring it gives you +20 stress and +$18. To complete «Office Postie» enhard you need to use 37 points. Completion gives you +$39, and +8 stress.
All «occasion» enhards are almost the same as «event» enhards. They are just harder to complete and don't move until there are no more cards in the «event» deck.
Remember that you will climb up the career ladder if you complete «Job» enhards, and will get new disciplinary measures for ignoring it.
<<return>>