/* * Official Web Page * * * License * Creative Commons 4.0 Attribution, Share Alike, Non-Commercial * * * Copyright (c) 2018 Vladimir Skrypnikov (Pheonix KageDesu) * * */ //============================================================================= // Alpha_ABS //============================================================================= //Version 1.2 (26.05.2018) /*: * @author Pheonix KageDesu * @plugindesc v1.2.946 The real-time action battle system * * @help * * Official Web Page: * https: //kagedesuworkshop.blogspot.ru/p/alpha-abs.html * * Plugin supporters: * - Donald Derrick * - Ilya Chkoliar (https: //elushisgaming.club/) * - Elindos Phar * * @requiredAssets audio/se/Equip2 * @requiredAssets audio/se/Coin * @requiredAssets audio/se/Magic3 * @requiredAssets img/animations/StateDown1 * * @param Alpha ABS * * * @param Interface * @default -------------------- * * @param UI_Visible * @text Show UI in game? * @parent Interface * @type boolean * @on Yes * @off No * @default true * * @param UI_Editor * @text Allow UI editor? * @parent Interface * @type boolean * @on Yes * @off No * @desc Allow UI edit in the game Options section? * @default true * * @param UI_Elements * @text Elements * @default -------------------- * @parent Interface * * @param UIE_Player_Status * @parent UI_Elements * @default -------------------- * @text Player status * * @param UIE_Player_Status_Settings * @parent UIE_Player_Status * @text Settings * @type struct * @default {"Position":"{\"X\":\"\",\"Y\":\"\"}","Visible":"true","Portrait":"true","In battle Icon":"","Mask":"","Level":"true","Background":""} * * @param UIE_Player_HP_Bar * @text HP Bar * @parent UIE_Player_Status * @type struct * @default {"Font Name":"","Color":"{\"Color 1\":\"#FF0000\",\"Color 2\":\"#FFC1C1\"}","Background Color":"#000000","Visible":"true","Show value":"true"} * * @param UIE_Player_MP_Bar * @text MP Bar * @parent UIE_Player_Status * @type struct * @default {"Font Name":"","Color":"{\"Color 1\":\"#8080FF\",\"Color 2\":\"\"}","Background Color":"#000000","Visible":"true","Show value":"true"} * * @param UIE_Player_TP_Bar * @text TP Bar * @parent UIE_Player_Status * @type struct * @default {"Font Name":"","Color":"{\"Color 1\":\"#008040\",\"Color 2\":\"\"}","Background Color":"#000000","Visible":"true","Show value":"true"} * * @param UIE_Player_Target * @parent UI_Elements * @text Player Target * @type struct * @default {"Font Name":"","Visible":"true","Position":"{\"X\":\"250\",\"Y\":\"50\"}","Name":"true","HP_text":"%","HP Bar":"{\"Font Name\":\"\",\"Color\":\"{\\\"Color 1\\\":\\\"#FF0000\\\",\\\"Color 2\\\":\\\"\\\"}\",\"Background Color\":\"#000000\",\"Visible\":\"true\",\"Show value\":\"true\"}","Back_color":"#000000","Mask":"","Selected_Image":"","Selected_Color":"#FF0000"} * * @param UIE_Player_Skills * @parent UI_Elements * @text Spells panel * @type struct * @default {"Visible":"true","Position":"{\"X\":\"\",\"Y\":\"\"}","Image":"","AutoHide":"true"} * * @param UIE_Player_HotBar * @parent UI_Elements * @text Control panel * @type struct * @default {"Visible":"true","Position":"{\"X\":\"\",\"Y\":\"\"}","Orientation":"Vertical","Item1":"true","Item2":"true","Item3":"true","Item4":"true","Item5":"true"} * * @param UIE_Message_Bar * @parent UI_Elements * @text Messages panel * @type struct * @default {"Visible":"true","Position":"{\"X\":\"\",\"Y\":\"\"}","Font Name":"","Text Color":"#FF0000"} * * @param UIE_Player_States * @parent UI_Elements * @text Player states * @type struct * @default {"Visible":"true","Position":"{\"X\":\"\",\"Y\":\"\"}"} * * @param UIE_ItemList * @parent UI_Elements * @text Items alerts * @type struct * @default {"Visible":"true","Position":"{\"X\":\"\",\"Y\":\"\"}"} * * @param UIE_Player_Cast * @parent UI_Elements * @text Player Cast bar * @type struct * @default {"Visible":"true","Position":"{\"X\":\"\",\"Y\":\"\"}"} * * @param UIE_ItemListGoldIconIndex * @parent UIE_ItemList * @text Items alerts gold icon * @type number * @default 314 * @desc Icon index for Gold alert (when you pick up gold from enemies) (-1 - no icon) * * @param UIE_SpellSelectZoneImage * @parent UI_Elements * @text Spell zone image * @type file * @dir img/ * @require 1 * @desc image when you select spell hit zone on ground, 96 x 96 px, empty for default image * * @param UI_PlayerDamageColor * @parent UI_Elements * @text Player Damage Outline * @type string * @default #FF0000 * @desc HEX value or empty * * @param Strings * @default -------------------- * * @param Strings_Alerts * @parent Strings * @default -------------------- * @text Alerts * * @param STRING_ALERT_NEEDTARGET * @parent Strings_Alerts * @type String * @text Need Target * @default Need target * * @param STRING_ALERT_TOFAR * @parent Strings_Alerts * @type String * @text Target too far * @default Target too far * * @param STRING_ALERT_INTERRUPT * @parent Strings_Alerts * @type String * @text Action interrupt * @default Action interrupt * * @param STRING_ALERT_NOAUTOA * @parent Strings_Alerts * @type String * @text Can't use attack * @default Can't use attack now * * @param STRING_ALERT_NOUSE * @parent Strings_Alerts * @type String * @text Can't use action * @default Can't use action now * * @param STRING_ALERT_NOCHARGES * @parent Strings_Alerts * @type String * @text No charges * @default Can't use, no charges * * @param STRING_ALERT_RECHARGE * @parent Strings_Alerts * @type String * @text Not ready * @default Action is not ready * * @param STRING_ALERT_CASTMOVE * @parent Strings_Alerts * @type String * @text On moving * @default Can't use while moving * * @param STRING_ALERT_NOINBATTLE * @parent Strings_Alerts * @type String * @text In battle * @default Need get out of the battle * * @param STRING_ALERT_NEWLEVEL * @parent Strings_Alerts * @type String * @text New level * @default Level up! * * * * @param Strings_Popup * @parent Strings * @default -------------------- * @text Popup * * @param STRING_POPUP_EVADE * @parent Strings_Popup * @type String * @text Evade * @default Evade * * @param STRING_POPUP_MISS * @parent Strings_Popup * @type String * @text Miss * @default Miss * * @param STRING_POPUP_FAIL * @parent Strings_Popup * @type String * @text Fail * @default Fail * * @param STRING_POPUP_ABSORB * @parent Strings_Popup * @type String * @text Absorb * @default Absorb * * @param STRING_POPUP_IMMUNE * @parent Strings_Popup * @type String * @text Immune * @default Immune * * @param STRING_POPUP_WEAK * @parent Strings_Popup * @type String * @text Weak * @default Weak * * @param STRING_POPUP_SKILL * @parent Strings_Popup * @type String * @text Skill ready * @default Ready! * * * * @param Strings_Menu * @parent Strings * @default -------------------- * @text Options menu * * @param STRING_MENU_UIVIS * @parent Strings_Menu * @type String * @text Show UI * @default Show UI * * @param STRING_MENU_UIPOS * @parent Strings_Menu * @type String * @text Edit UI * @default Edit UI * * @param STRING_MENU_KEYBIND * @parent Strings_Menu * @type String * @text Controls * @default Controls * * * * @param Strings_Keys * @parent Strings * @default -------------------- * @text Key binding * * @param STRING_MENU_KB_KEY * @parent Strings_Keys * @type String * @text Press any key * @default Press any key * * @param STRING_MENU_KB_TAB * @parent Strings_Keys * @type String * @text Target select * @default Target select * * @param STRING_MENU_KB_SKILLS * @parent Strings_Keys * @type String * @text Skills panel * @default Skills panel * * @param STRING_MENU_KB_CONTRL * @parent Strings_Keys * @type String * @text Сontrol panel * @default Сontrol panel * * @param STRING_MENU_KB_WEAPON * @parent Strings_Keys * @type String * @text Weapon circle * @default Weapon circle * * @param STRING_MENU_KB_DEF * @parent Strings_Keys * @type String * @text Reset to default * @default Reset to default * * @param STRING_MENU_KB_BACK * @parent Strings_Keys * @type String * @text Back * @default Back * * @param STRING_MENU_KB_SLOT * @parent Strings_Keys * @type String * @text Item * @default Item * * @param STRING_MENU_KB_ATTACK * @parent Strings_Keys * @type String * @text Attack * @default Attack * * @param STRING_MENU_KB_FOLLOW * @parent Strings_Keys * @type String * @text Follow * @default Follow * * @param STRING_MENU_KB_JUMP * @parent Strings_Keys * @type String * @text Jump * @default Jump * * @param STRING_MENU_KB_ROTATE * @parent Strings_Keys * @type String * @text Rotate * @default Rotate * * @param STRING_MENU_KB_LEFT * @parent Strings_Keys * @type String * @text Left * @default Left * * @param STRING_MENU_KB_RIGHT * @parent Strings_Keys * @type String * @text Right * @default Right * * @param STRING_MENU_KB_BOTTOM * @parent Strings_Keys * @type String * @text Bottom * @default Bottom * * @param STRING_MENU_KB_TOP * @parent Strings_Keys * @type String * @text Top * @default Top * * @param STRING_MENU_KB_WEAP * @parent Strings_Keys * @type String * @text Weapons * @default Weapons * * * * @param Strings_SpellInfo * @parent Strings * @default -------------------- * @text Spells * * @param STRING_SKILL_INFO_RADIUS * @parent Strings_SpellInfo * @type String * @text Radius * @default Radius: * * @param STRING_SKILL_INFO_RANGE * @parent Strings_SpellInfo * @type String * @text Range * @default Range: * * @param STRING_SKILL_INFO_RANGE2 * @parent Strings_SpellInfo * @type String * @text Range * @default Range: * * @param STRING_SKILL_INFO_CAST * @parent Strings_SpellInfo * @type String * @text Cast * @default Cast: * @param STRING_SKILL_INFO_COOLDOWN * @parent Strings_SpellInfo * @type String * @text Cooldown * @default Cooldown: * @param STRING_SKILL_INFO_DESCRIPTION * @parent Strings_SpellInfo * @type String * @text Description * @default Description * @param STRING_SKILL_INFO_HAS * @parent Strings_SpellInfo * @type String * @text Has * @default Has: * @param STRING_SKILL_INFO_USE * @parent Strings_SpellInfo * @type String * @text Use * @default Use: * @param STRING_SKILL_INFO_CHARGES * @parent Strings_SpellInfo * @type String * @text Charges * @default Charges: * @param STRING_SKILL_INFO_RELOADCHR * @parent Strings_SpellInfo * @type String * @text Reload charges * @default Reload charges: * @param STRING_SKILL_INFO_ONTARGET * @parent Strings_SpellInfo * @type String * @text Need target * @default Need target * @param STRING_SKILL_INFO_ONUSER * @parent Strings_SpellInfo * @type String * @text On user * @default On user * @param STRING_SKILL_INFO_AREA * @parent Strings_SpellInfo * @type String * @text Area select * @default Area select * @param STRING_SKILL_INFO_CIRCLE * @parent Strings_SpellInfo * @type String * @text Around user * @default Around user * @param STRING_SKILL_INFO_ZONE * @parent Strings_SpellInfo * @type String * @text Zone * @default Zone * @param STRING_SKILL_INFO_SEC * @parent Strings_SpellInfo * @type String * @text In seconds * @default sec. * @param STRING_SKILL_INFO_TARGET * @parent Strings_SpellInfo * @type String * @text Need target * @default * @param STRING_SKILL_INFO_DAMAGE * @parent Strings_SpellInfo * @type String * @text Damage * @default Damage * @param STRING_SKILL_INFO_RECOVER * @parent Strings_SpellInfo * @type String * @text Recover * @default Recover * @param STRING_SKILL_INFO_DRAIN * @parent Strings_SpellInfo * @type String * @text Drain * @default Drain * * @param STRING_SKILL_INFO_MELEE * @parent Strings_SpellInfo * @type String * @text Melee * @default Melee * * @param STRING_SKILL_INFO_REPEATS * @parent Strings_SpellInfo * @type String * @text Multi Hits * @default Multi Hits: * * * * * @param Enemies * @default -------------------- * * @param Enemy Dead Switch * @parent Enemies * @type combo * @option A * @option B * @option C * @option D * @default B * @desc Event self switch to turn ON when enemy die * * @param Auto loot * @desc If this parameter true - enemies will looting automatically when die * @parent Enemies * @type boolean * @on Yes * @off No * @default false * * * * * * * @param Animations * @default -------------------- * * @param Revive Animation * @parent Animations * @type animation * @desc 0 - also default (45), -1 - no animation * @default 45 * * @param Cast Animation * @parent Animations * @type animation * @desc 0 - default * @default 0 * * @param Cast Animation SE * @parent Cast Animation * @type boolean * @on Yes * @off No * @default true * @desc Use default cast animation SE sound ? * * @param Level Up Animation * @parent Animations * @type animation * @desc 0 - also default (49), -1 - no animation * @default 49 * * * * * * * * @param Commons Settings * @default -------------------- * * @param Game Over Map ID * @desc Map Id where you transfer if your character die (0 - GameOver screen, any ABS map - GameOver screen) * @parent Commons Settings * @type number * @min 0 * @default 0 * * @param Game Over Map Direction * @text Transfer character direction * @parent Game Over Map ID * @type select * @default down * @option top * @option left * @option right * @option down * * @param Game Over Map Position * @parent Game Over Map ID * @type struct * @default {"X":"0","Y":"0"} * * @param Game Over Common Event * @parent Game Over Map ID * @type number * @default 0 * @min 0 * @desc This common event will be called after player death (0 - no event) * * @param Allow Transfrer * @desc Allows the transition between locations during the battle (on you risk) * @parent Commons Settings * @type boolean * @on Yes * @off No * @default false * * @param Solid Regions * @desc Map region Id's for solid objects (walls, doors, etc), use comma to separate: 1,2,3,4 * @parent Commons Settings * @type string * @default 0 * * @param Party experience * @parent Commons Settings * @type combo * @option For each member * @option For party * @option Share at all * @default For each member * @desc How experience will been given after enemy kill * * @param Enemy Spawn Map Id * @desc The map ID of the map you are using to store spawnable enemy * @parent Commons Settings * @type number * @default 0 * @min 0 * * @param Controls * @default -------------------- * * @param Controls_Key_tS * @parent Controls * @text Target Select Key * @type string * @default q * * @param Controls_Skills_panel * @parent Controls * @default -------------------- * @text Skills panel * * @param Controls_Key_sp1 * @parent Controls_Skills_panel * @text Spell 1 * @type string * @default 1 * * @param Controls_Key_sp2 * @parent Controls_Skills_panel * @text Spell 2 * @type string * @default 2 * * @param Controls_Key_sp3 * @parent Controls_Skills_panel * @text Spell 3 * @type string * @default 3 * * @param Controls_Key_sp4 * @parent Controls_Skills_panel * @text Spell 4 * @type string * @default 4 * * @param Controls_Key_sp5 * @parent Controls_Skills_panel * @text Spell 5 * @type string * @default 5 * * @param Controls_Key_sp6 * @parent Controls_Skills_panel * @text Spell 6 * @type string * @default 6 * * @param Controls_Key_sp7 * @parent Controls_Skills_panel * @text Spell 7 * @type string * @default 7 * * @param Controls_Key_sp8 * @parent Controls_Skills_panel * @text Spell 8 * @type string * @default 8 * * @param Controls_Weapon_circle * @parent Controls * @default -------------------- * @text Weapon circle * * @param Controls_Key_scW * @parent Controls_Weapon_circle * @text Top slot * @type string * @default w * * @param Controls_Key_scS * @parent Controls_Weapon_circle * @text Bottom slot * @type string * @default s * * @param Controls_Key_scD * @parent Controls_Weapon_circle * @text Right slot * @type string * @default d * * @param Controls_Key_scA * @parent Controls_Weapon_circle * @text Left slot * @type string * @default a * * @param Controls_Control_panel * @parent Controls * @default -------------------- * @text Сontrol panel * * * @param Controls_Key_cpW * @parent Controls_Control_panel * @text Follow * @type string * @default w * * @param Controls_Key_cpA * @parent Controls_Control_panel * @text Attack * @type string * @default a * * @param Controls_Key_cpS * @parent Controls_Control_panel * @text Jump * @type string * @default s * * @param Controls_Key_cpD * @parent Controls_Control_panel * @text Rotate * @type string * @default d * * @param Controls_Key_cpE * @parent Controls_Control_panel * @text Weapons * @type string * @default e * * @param Controls_KeyAllowed_Follow * @text Enabled? * @parent Controls_Key_cpW * @type boolean * @on Yes * @off No * @default true * * @param Controls_KeyAllowed_Jump * @text Enabled? * @parent Controls_Key_cpS * @type boolean * @on Yes * @off No * @default true * * @param Controls_KeyAllowed_Rotate * @text Enabled? * @parent Controls_Key_cpD * @type boolean * @on Yes * @off No * @default true * * @param Controls_KeyAllowed_Weapons * @text Enabled? * @parent Controls_Key_cpE * @type boolean * @on Yes * @off No * @default true * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*~struct~UIEPosition: * @param X * @type number * * @param Y * @type number */ /*~struct~UIEGradient: * @param Color 1 * @type string * @desc HEX value * * @param Color 2 * @type string * @desc HEX value */ /*~struct~UIEPlayerStatus: * @param Position * @type struct * * @param Visible * @type boolean * @on Yes * @off No * * @param Portrait * @type boolean * @on Visible * @off Hidden * * @param In battle Icon * @type file * @dir img/ * @require 1 * @desc empty for default image * * @param Mask * @type file * @dir img/ * @require 1 * @desc empty for default image * * @param Level * @type boolean * @on Visible * @off Hidden * * @param Background * @type file * @dir img/ * @require 1 * @desc empty for default image * */ /*~struct~UIEBar: * @param Font Name * @type string * * @param Color * @type struct * * @param Background Color * @type string * @desc HEX value * * @param Visible * @type boolean * @on Yes * @off No * * @param Show value * @type boolean * @on Visible * @off Hidden */ /*~struct~UIEEnemyTarget: * @param Font Name * @type string * * @param Visible * @type boolean * @on Yes * @off No * * @param Position * @type struct * * @param Name * @type boolean * @on Show * @off Not * @desc Show name or not? * * @param HP_text * @text Show HP in * @type select * @default % * @option % * @option Value * * @param HP Bar * @type struct * * @param Back_color * @text Background Color * @type string * @desc HEX value or empty * * @param Mask * @type file * @dir img/ * @require 1 * @desc empty for default image * * @param Selected_Image * @text Selected * @type file * @dir img/ * @require 1 * @desc empty for default image * * @param Selected_Color * @parent Selected_Image * @text Selected Color * @type string * @desc HEX value or empty */ /*~struct~UIEPlayerSpellPanel: * @param Visible * @type boolean * @on Yes * @off No * * @param Position * @type struct * * @param Image * @type file * @dir img/ * @require 1 * @desc File or empty * * @param AutoHide * @type boolean * @on Yes * @off No * @desc Auto hide skill panel when actor has no skills */ /*~struct~UIEPlayerHotBar: * @param Visible * @type boolean * @on Yes * @off No * * @param Position * @type struct * * @param Orientation * @type select * @default Vertical * @option Vertical * @option Horizontal * * @param Item1 * @text Attack * @type boolean * @on Visible * @off Hidden * * @param Item2 * @text Follow * @type boolean * @on Visible * @off Hidden * * @param Item3 * @text Jump * @type boolean * @on Visible * @off Hidden * * @param Item4 * @text Rotate * @type boolean * @on Visible * @off Hidden * * @param Item5 * @text Favorite Weapons * @type boolean * @on Visible * @off Hidden */ /*~struct~UIEMessagePanel: * @param Visible * @type boolean * @on Yes * @off No * * @param Position * @type struct * * @param Font Name * @type string * * @param Text Color * @type string * @desc HEX value */ /*~struct~UIEBasicElement: * @param Visible * @type boolean * @on Yes * @off No * * @param Position * @type struct */ //@[CODE STANDARD X1] /* jshint -W097 */ /* jshint -W117 */ "use strict"; var Imported = Imported || {}; Imported.AlphaABS = true; var AlphaABS = {}; AlphaABS.Version = '1.2'; AlphaABS.Build = 946; AlphaABS.Versions = { 'Alpha ABS': AlphaABS.Version + ' : ' + AlphaABS.Build, 'PLATFORM' : '1.5L', 'KD Core' : '1.1A', 'CoffeeScript CLI': '2.3.1' }; AlphaABS.LIBS = {}; AlphaABS.register = function (library) { this.LIBS[library.name] = library; }; (function () { var _SceneManager_catchException_ABS = SceneManager.catchException; SceneManager.catchException = function (e) { SceneManager._printABSInfo(); _SceneManager_catchException_ABS.call(this, e); }; SceneManager._printABSInfo = function () { console.error("Using AlphaABS [Version: " + AlphaABS.Version + " ; Build: " + AlphaABS.Build + " ; on MV " + Utils.RPGMAKER_VERSION + "]"); }; var _SceneManager_onError_ABS = SceneManager.onError; SceneManager.onError = function (e) { SceneManager._printABSInfo(); _SceneManager_onError_ABS.call(this, e); }; var _JsonEx_decode = JsonEx._decode; JsonEx._decode = function (value, circular, registry) { var type = Object.prototype.toString.call(value); if (type === '[object Object]' || type === '[object Array]') { if (value['@']) { var constructor = AlphaABS.LIBS[value['@']] || PLATFORM[value['@']]; if (constructor) { value = this._resetPrototype(value, constructor.prototype); value['@'] = null; } } } return _JsonEx_decode.call(this, value, circular, registry); }; })(); // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ KDCore.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- //![THIS LIBRARY ONLY FOR ALPHA ABS with MV < 1.6.1 SUPPORT] var KDCore; KDCore = KDCore || {}; KDCore.Version = '1.1A'; KDCore.LIBS = {}; KDCore.register = function(library) { return this.LIBS[library.name] = library; }; (function() { var BitmapSrc, Color, DevLog, ParametersManager, SDK, StringsLoader, __TMP_LOGS__; //Array Extension //------------------------------------------------------------------------------ Array.prototype.delete = function() { var L, a, ax, what; what = void 0; a = arguments; L = a.length; ax = void 0; while (L && this.length) { what = a[--L]; while ((ax = this.indexOf(what)) !== -1) { this.splice(ax, 1); } } return this; }; Array.prototype.include = function(value) { return this.indexOf(value) !== -1; }; //?[FOR 1.5.1] Array.prototype.includes = function(value) { return this.include(value); }; Array.prototype.max = function() { return Math.max.apply(null, this); }; Array.prototype.min = function() { return Math.min.apply(null, this); }; Array.prototype.sample = function() { if (this.length === 0) { return []; } return this[SDK.rand(0, this.length - 1)]; }; Array.prototype.first = function() { return this[0]; }; Array.prototype.last = function() { return this[this.length - 1]; }; Array.prototype.shuffle = function() { var k, n, v; n = this.length; while (n > 1) { n--; k = SDK.rand(0, n + 1); v = this[k]; this[k] = this[n]; this[n] = v; } }; Array.prototype.count = function() { return this.length; }; //Number Extension //------------------------------------------------------------------------------ Number.prototype.do = function(method) { return SDK.times(this, method); }; Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; //Sprite Extension //------------------------------------------------------------------------------ Sprite.prototype.moveToCenter = function(dx, dy) { dx = SDK.check(dx, 0); dy = SDK.check(dy, 0); return this.move(-this.bitmap.width / 2 + dx, -this.bitmap.height / 2 + dy); }; Sprite.prototype.setStaticAnchor = function(floatX, floatY) { this.x -= Math.round(this.width * floatX); this.y -= Math.round(this.height * floatY); }; Sprite.prototype.moveToParentCenter = function() { if (!this.parent) { return; } return this.move(this.parent.width / 2, this.parent.height / 2); }; //Bitmap Extension //------------------------------------------------------------------------------ Bitmap.prototype.fillAll = function(color) { return this.fillRect(0, 0, this.width, this.height, color.CSS); }; Bitmap.prototype.drawIcon = function(x, y, icon, size) { var bitmap; size = SDK.check(size, 32); bitmap = null; if (icon instanceof Bitmap) { bitmap = icon; } else { bitmap = BitmapSrc.LoadFromIconIndex(icon).bitmap; } return this.drawOnMe(bitmap, x, y, size, size); }; Bitmap.prototype.drawOnMe = function(bitmap, x, y, sw, sh) { x = SDK.check(x, 0); y = SDK.check(y, 0); sw = SDK.check(sw, 0); sh = SDK.check(sh, 0); if (sw <= 0) { sw = bitmap.width; } if (sh <= 0) { sh = bitmap.height; } this.blt(bitmap, 0, 0, bitmap.width, bitmap.height, x, y, sw, sh); }; Bitmap.prototype.drawTextFull = function(text, position) { position = SDK.check(position, 'center'); return this.drawText(text, 0, 0, this.width, this.height, position); }; //SDK //------------------------------------------------------------------------------ SDK = function() { throw new Error('This is a static class'); }; SDK.rand = function(min, max) { return Math.round(Math.random() * (max - min)) + min; }; SDK.setConstantToObject = function(object, constantName, constantValue) { object[constantName] = constantValue; if (typeof object[constantName] === 'object') { Object.freeze(object[constantName]); } Object.defineProperty(object, constantName, { writable: false }); }; SDK.convertBitmapToBase64Data = function(bitmap) { return bitmap._canvas.toDataURL('image/png'); }; SDK.times = function(times, method) { var i, results; i = 0; results = []; while (i < times) { method(i); results.push(i++); } return results; }; SDK.toGlobalCoord = function(layer, coordSymbol) { var node, t; coordSymbol = SDK.check(coordSymbol, 'x'); t = layer[coordSymbol]; node = layer; while (node) { t -= node[coordSymbol]; node = node.parent; } return (t * -1) + layer[coordSymbol]; }; SDK.isInt = function(n) { return Number(n) === n && n % 1 === 0; }; SDK.isFloat = function(n) { return Number(n) === n && n % 1 !== 0; }; SDK.check = function(value, defaultValue) { if (defaultValue === void 0 || defaultValue === null) { defaultValue = true; } if (value === void 0 || value === null) { return defaultValue; } else { return value; } }; SDK.checkSwitch = function(switchValue) { if (switchValue === 'A' || switchValue === 'B' || switchValue === 'C' || switchValue === 'D') { return true; } return false; }; //For compability with PLATFORM SDK.setConstant = function(object, name, value) { return SDK.setConstantToObject(object, name, value); }; //Color //------------------------------------------------------------------------------ Color = class Color { constructor(r1, g1, b1, a1) { this.r = r1; this.g = g1; this.b = b1; this.a = a1; this.r = SDK.check(this.r, 255); this.g = SDK.check(this.g, 255); this.b = SDK.check(this.b, 255); this.a = SDK.check(this.a, 255); } getLightestColor(lightLevel) { var bf, newColor, p; bf = 0.3 * this.R + 0.59 * this.G + 0.11 * this.B; p = 0; newColor = [0, 0, 0, 0]; if (bf - lightLevel >= 0) { if (bf >= 0) { p = Math.abs(bf - lightLevel) / lightLevel; } newColor = this.ARR.map(function(c) { return c - (p * c); }); } else { if (bf >= 0) { p = (lightLevel - bf) / (255 - bf); } newColor = this.ARR.map(function(c) { return [(255 - c) * p + c, 255].min(); }); } return new Color(newColor[0], newColor[1], newColor[2], newColor[3]); } clone() { return this.reAlpha(this.a); } reAlpha(newAlpha) { return new Color(this.r, this.g, this.b, newAlpha || 255); } static AddConstantColor(name, color) { color.toHex(); color.toArray(); color.toCSS(); SDK.setConstantToObject(Color, name, color); } toHex() { var b, g, r; if (this._colorHex != null) { return this._colorHex; } r = Math.floor(this.r).toString(16).padZero(2); g = Math.floor(this.g).toString(16).padZero(2); b = Math.floor(this.b).toString(16).padZero(2); return this._colorHex = '#' + r + g + b; } toArray() { if (this._colorArray != null) { return this._colorArray; } return this._colorArray = [this.r, this.g, this.b, this.a]; } toCSS() { var na, nb, ng, nr; if (this._colorCss != null) { return this._colorCss; } nr = Math.round(this.r); ng = Math.round(this.g); nb = Math.round(this.b); na = this.a / 255; return this._colorCss = `rgba(${nr},${ng},${nb},${na})`; } static Random() { var a, b, c; a = SDK.rand(1, 254); b = SDK.rand(1, 254); c = SDK.rand(1, 254); return new Color(a, b, c, 255); } static FromHex(hexString) { var color, result; result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hexString); color = null; if (result != null) { color = { r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16) }; } if (color != null) { return new Color(color.r, color.g, color.b, 255); } else { return Color.NONE; } } }; Object.defineProperties(Color.prototype, { R: { get: function() { return this.r; }, configurable: true }, G: { get: function() { return this.g; }, configurable: true }, B: { get: function() { return this.b; }, configurable: true }, A: { get: function() { return this.a; }, configurable: true }, ARR: { get: function() { return this.toArray(); }, configurable: true }, CSS: { get: function() { return this.toCSS(); }, configurable: true }, HEX: { get: function() { return this.toHex(); }, configurable: true } }); Color.AddConstantColor('NONE', new Color(0, 0, 0, 0)); Color.AddConstantColor('BLACK', new Color(0, 0, 0, 255)); Color.AddConstantColor('WHITE', new Color(255, 255, 255, 255)); Color.AddConstantColor('RED', new Color(255, 0, 0, 255)); Color.AddConstantColor('GREEN', new Color(0, 255, 0, 255)); Color.AddConstantColor('BLUE', new Color(0, 0, 255, 255)); Color.AddConstantColor('AQUA', new Color(128, 255, 255, 255)); Color.AddConstantColor('MAGENTA', new Color(128, 0, 128, 255)); Color.AddConstantColor('YELLOW', new Color(255, 255, 0, 255)); Color.AddConstantColor('ORANGE', new Color(255, 128, 0, 255)); //DevLog //------------------------------------------------------------------------------ __TMP_LOGS__ = []; DevLog = class DevLog { constructor(prefix) { this.prefix = prefix; this.prefix = SDK.check(this.prefix, ""); this._isShow = typeof DEV !== 'undefined'; this._color = Color.BLACK; this._backColor = Color.WHITE; __TMP_LOGS__.push(this); } on() { this._isShow = true; return this; } off() { this._isShow = false; return this; } applyRandomColors() { this.applyRandomWithoutBackgroundColors(); this.setBackColor(Color.Random()); return this; } applyRandomWithoutBackgroundColors() { this.setColor(Color.Random()); return this; } setColor(color) { this._color = color; return this; } setBackColor(backColor) { this._backColor = backColor; return this; } applyLibraryColors() { this.setColors(new Color(22, 120, 138, 0), Color.WHITE); return this; } setColors(color, backColor) { this.setColor(color); this.setBackColor(backColor); return this; } applyExtensionColors() { this.setColors(new Color(22, 143, 137, 0), Color.BLACK.getLightestColor(60)); return this; } applyWarningColors() { this.setColors(Color.ORANGE, Color.BLACK.getLightestColor(100)); return this; } p(text) { if (!this._isShow) { return; } if (text == null) { console.log(""); } this._printText(text); } _printText(text) { text = this.prefix + " : " + text; if (this._isUsingColor()) { return this._printTextWithColors(text); } else { return console.log(text); } } _isUsingColor() { return this._color !== Color.BLACK || this._backColor !== Color.WHITE; } _printTextWithColors(text) { var args; args = ['%c' + text, `color: ${this._color.HEX} ; background: ${this._backColor.HEX};`]; return window.console.log.apply(console, args); } static CreateForLib(library) { var dlog; dlog = new DevLog(library.name); dlog.applyLibraryColors(); return dlog; } static EnableAllLogs() { return __TMP_LOGS__.forEach(function(log) { return log.on(); }); } }; BitmapSrc = (function() { //BitmapSrc //------------------------------------------------------------------------------ class BitmapSrc { constructor() { this.bitmap = null; } static LoadFromIconIndex(iconIndex) { var bs, icon_bitmap, iconset, ph, pw, sx, sy; bs = new BitmapSrc(); if (BitmapSrc.CACHE[iconIndex] == null) { iconset = ImageManager.loadSystem('IconSet'); pw = Window_Base._iconWidth; ph = Window_Base._iconHeight; sx = iconIndex % 16 * pw; sy = Math.floor(iconIndex / 16) * ph; icon_bitmap = new Bitmap(pw, ph); icon_bitmap.addLoadListener(function() { icon_bitmap.blt(iconset, sx, sy, pw, ph, 0, 0); }); BitmapSrc.CACHE[iconIndex] = icon_bitmap; } bs.bitmap = BitmapSrc.CACHE[iconIndex]; return bs; } static LoadFromImageFolder(filename) { var bs; bs = new BitmapSrc(); bs.bitmap = ImageManager.loadPicture(filename); return bs; } static LoadFromBase64(data, name) { var bs; bs = new BitmapSrc(); if (name != null) { if (BitmapSrc.CACHE[name] != null) { bs.bitmap = BitmapSrc.CACHE[name]; } else { BitmapSrc.CACHE[name] = Bitmap.load(data); bs.bitmap = BitmapSrc.CACHE[name]; } } else { bs.bitmap = Bitmap.load(data); } return bs; } static LoadFromMemory(symbol) { var bs; bs = new BitmapSrc(); if (BitmapSrc.CACHE[symbol] != null) { bs.bitmap = BitmapSrc.CACHE[symbol]; } else { bs.bitmap = ImageManager.loadEmptyBitmap(); } return bs; } }; BitmapSrc.CACHE = {}; return BitmapSrc; }).call(this); //ParametersManager //------------------------------------------------------------------------------ PluginManager.getPluginParametersByRoot = function(rootName) { var pluginParameters, property; for (property in this._parameters) { if (this._parameters.hasOwnProperty(property)) { pluginParameters = this._parameters[property]; if (PluginManager.isPluginParametersContentKey(pluginParameters, rootName)) { return pluginParameters; } } } return PluginManager.parameters(rootName); }; PluginManager.isPluginParametersContentKey = function(pluginParameters, key) { return pluginParameters[key] !== void 0; }; ParametersManager = class ParametersManager { constructor(pluginName) { this.pluginName = pluginName; this._cache = {}; this._parameters = PluginManager.getPluginParametersByRoot(this.pluginName); } isLoaded() { return (this._parameters != null) && this._parameters.hasOwnProperty(this.pluginName); } isHasParameter(name) { return this._parameters[name] != null; } getString(name) { return this._parameters[name]; } convertField(object, fieldName) { var e; try { object[fieldName] = JSON.parse(object[fieldName] || 'false'); } catch (error) { e = error; console.error('Error while convert field ' + e.name); object[fieldName] = false; } return object; } convertImage(object, fieldName) { return object[fieldName] = this.loadImage(object[fieldName]); } loadImage(filename, smooth) { var e, path; try { if (filename) { path = filename.split('/'); filename = path.last(); path = path.first() + '/'; return ImageManager.loadBitmap('img/' + path, filename, 0, smooth || true); } else { return ImageManager.loadEmptyBitmap(); } } catch (error) { e = error; console.error(e); return ImageManager.loadEmptyBitmap(); } } getFromCacheOrInit(name, func) { var object; if (!this.isInCache(name)) { if (func != null) { object = func.call(this); this.putInCache(name, object); } } return this.getFromCache(name); } isInCache(name) { return this._cache.hasOwnProperty(name); } putInCache(name, object) { return this._cache[name] = object; } getFromCache(name) { return this._cache[name]; } getNumber(name) { var number; number = this.getObject(name); if (SDK.isInt(number)) { return number; } return 0; } getObject(name) { if (this.isHasParameter(name)) { return JSON.parse(this.getString(name) || '{}'); } else { return {}; } } getBoolean(name) { if (this.isHasParameter(name)) { return JSON.parse(this.getString(name) || false); } else { return false; } } }; //StringsLoader //------------------------------------------------------------------------------ StringsLoader = class StringsLoader { constructor(_parameters) { this._parameters = _parameters; } loadAllStringsToObject(object) { var strings; strings = this._collect(object); this._writeNewString(object, strings); } _collect(object) { var properties, strings; properties = Object.getOwnPropertyNames(object); strings = properties.filter(function(item) { return item.includes("STRING_"); }); return strings; } _writeNewString(object, strings) { var j, len, string; for (j = 0, len = strings.length; j < len; j++) { string = strings[j]; this._setStringFromPluginParametersToObject(object, string); } } _setStringFromPluginParametersToObject(object, stringName) { var newValue; newValue = this._parameters[stringName]; if (newValue) { object[stringName] = newValue; } } }; //EXTENSION TO GLOBAL //------------------------------------------------------------------------------ KDCore.SDK = SDK; KDCore.Color = Color; KDCore.DevLog = DevLog; KDCore.BitmapSrc = BitmapSrc; KDCore.ParametersManager = ParametersManager; KDCore.StringsLoader = StringsLoader; })(); // ■ END KDCore.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ DevExt.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var __TMP_LOG__; __TMP_LOG__ = null; String.prototype.LOG = function() { if (__TMP_LOG__ === null) { __TMP_LOG__ = new KDCore.DevLog("TMP"); __TMP_LOG__.setColors(Color.MAGENTA, Color.BLACK.getLightestColor(230)); } __TMP_LOG__.p(this); }; Number.prototype.LOG = function() { return this.toString().LOG(); }; Array.prototype.LOG = function() { return this.toString().LOG(); }; Boolean.prototype.LOG = function() { return this.toString().LOG(); }; String.prototype.P = function() { return this.LOG(); }; String.prototype.p = function(additionText) { var str; if (additionText != null) { str = this + " : " + additionText; return str.LOG(); } else { return this.LOG(); } }; })(); // ■ END DevExt.coffee //--------------------------------------------------------------------------- //========================================================================================================================================================== // JSPlatform //========================================================================================================================================================== var PLATFORM = PLATFORM || {}; if (!PLATFORM.Version) { (function ($) { $.Version = 150; $.VersionString = '1.5L'; "use strict"; //============================================================================== //Расширение стандартных классов MV //============================================================================== //TouchInput //------------------------------------------------------------------------------ var _JSPlatform_3442_TouchInput_onMouseMove = TouchInput._onMouseMove; TouchInput._onMouseMove = function (event) { _JSPlatform_3442_TouchInput_onMouseMove.call(this, event); if (!this._mousePressed) { this.mX = Graphics.pageToCanvasX(event.pageX); this.mY = Graphics.pageToCanvasY(event.pageY); } else { this.mX = this._x; this.mY = this._y; } }; //END TouchInput //------------------------------------------------------------------------------ //SDK EXTENSIONS //------------------------------------------------------------------------------ KDCore.SDK.smartRand = function (n, s, r) { //1.2 n = SDK.check(n, 1); s = SDK.check(s, 0); r = SDK.check(r, true); if (r) return Math.round((Math.random() * n) - s); else return (Math.random() * n) - s; }; KDCore.SDK.toCX = function (width, sourceWidth) { sourceWidth = SDK.check(sourceWidth, Graphics.width); return ((sourceWidth / 2) - (width / 2)); }; /** * Корректировка округления десятичных дробей. * (https://developer.mozilla.org/ru/docs/Web/JavaScript/Reference/Global_Objects/Math/floor) * * @param {String} type Тип корректировки. * @param {Number} value Число. * @param {Integer} exp Показатель степени (десятичный логарифм основания корректировки). * @returns {Number} Скорректированное значение. */ KDCore.SDK.decimalAdjust = function (type, value, exp) { // Если степень не определена, либо равна нулю... if (typeof exp === 'undefined' || +exp === 0) { return Math[type](value); } value = +value; exp = +exp; // Если значение не является числом, либо степень не является целым числом... if (isNaN(value) || !(typeof exp === 'number' && exp % 1 === 0)) { return NaN; } // Сдвиг разрядов value = value.toString().split('e'); value = Math[type](+(value[0] + 'e' + (value[1] ? (+value[1] - exp) : -exp))); // Обратный сдвиг value = value.toString().split('e'); return +(value[0] + 'e' + (value[1] ? (+value[1] + exp) : exp)); }; KDCore.SDK.applyInterface = function (targetClass, interfacex) { for (var i in interfacex) { if (interfacex.hasOwnProperty(i)) { targetClass.prototype[i] = interfacex[i]; } } }; //END SDK //------------------------------------------------------------------------------ //============================================================================== //Общие настройки //============================================================================== //Настройка версий $.Versions = {}; //Расширение $.extendMe = function (obj) { obj.Color = KDCore.Color; obj.SDK = KDCore.SDK; obj.DevLog = KDCore.DevLog; } $.extendMe($); })(PLATFORM); //------------------------------------------------------------------------------ } var SDK = KDCore.SDK; var Color = KDCore.Color; /*! * pixi-filters - v2.6.1 * Compiled Thu, 03 May 2018 14:20:43 UTC * * pixi-filters is licensed under the MIT License. * http://www.opensource.org/licenses/mit-license */ var __filters=function(e,t){"use strict";var n="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform float gamma;\nuniform float contrast;\nuniform float saturation;\nuniform float brightness;\nuniform float red;\nuniform float green;\nuniform float blue;\nuniform float alpha;\n\nvoid main(void)\n{\n vec4 c = texture2D(uSampler, vTextureCoord);\n\n if (c.a > 0.0) {\n c.rgb /= c.a;\n\n vec3 rgb = pow(c.rgb, vec3(1. / gamma));\n rgb = mix(vec3(.5), mix(vec3(dot(vec3(.2125, .7154, .0721), rgb)), rgb, saturation), contrast);\n rgb.r *= red;\n rgb.g *= green;\n rgb.b *= blue;\n c.rgb = rgb * brightness;\n\n c.rgb *= c.a;\n }\n\n gl_FragColor = c * alpha;\n}\n",o=function(e){function t(t){e.call(this,n,r),Object.assign(this,{gamma:1,saturation:1,contrast:1,brightness:1,red:1,green:1,blue:1,alpha:1},t)}return e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t,t.prototype.apply=function(e,t,n,r){this.uniforms.gamma=Math.max(this.gamma,1e-4),this.uniforms.saturation=this.saturation,this.uniforms.contrast=this.contrast,this.uniforms.brightness=this.brightness,this.uniforms.red=this.red,this.uniforms.green=this.green,this.uniforms.blue=this.blue,this.uniforms.alpha=this.alpha,e.applyFilter(this,t,n,r)},t}(t.Filter),i=n,l="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample top right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}",s="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\nuniform vec4 filterClamp;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample top right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}\n",a=function(e){function n(n,r,o){void 0===n&&(n=4),void 0===r&&(r=3),void 0===o&&(o=!1),e.call(this,i,o?s:l),this.uniforms.uOffset=new Float32Array(2),this._pixelSize=new t.Point,this.pixelSize=1,this._clamp=o,this._kernels=null,Array.isArray(n)?this.kernels=n:(this._blur=n,this.quality=r)}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={kernels:{configurable:!0},clamp:{configurable:!0},pixelSize:{configurable:!0},quality:{configurable:!0},blur:{configurable:!0}};return n.prototype.apply=function(e,t,n,r){var o,i=this.pixelSize.x/t.size.width,l=this.pixelSize.y/t.size.height;if(1===this._quality||0===this._blur)o=this._kernels[0]+.5,this.uniforms.uOffset[0]=o*i,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,t,n,r);else{for(var s,a=e.getRenderTarget(!0),u=t,c=a,f=this._quality-1,h=0;h0)for(var r=e,o=e/t,i=1;i0?(this._kernels=e,this._quality=e.length,this._blur=Math.max.apply(Math,e)):(this._kernels=[0],this._quality=1)},r.clamp.get=function(){return this._clamp},r.pixelSize.set=function(e){"number"==typeof e?(this._pixelSize.x=e,this._pixelSize.y=e):Array.isArray(e)?(this._pixelSize.x=e[0],this._pixelSize.y=e[1]):e instanceof t.Point?(this._pixelSize.x=e.x,this._pixelSize.y=e.y):(this._pixelSize.x=1,this._pixelSize.y=1)},r.pixelSize.get=function(){return this._pixelSize},r.quality.get=function(){return this._quality},r.quality.set=function(e){this._quality=Math.max(1,Math.round(e)),this._generateKernels()},r.blur.get=function(){return this._blur},r.blur.set=function(e){this._blur=e,this._generateKernels()},Object.defineProperties(n.prototype,r),n}(t.Filter),u=n,c="\nuniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform float threshold;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n // A simple & fast algorithm for getting brightness.\n // It's inaccuracy , but good enought for this feature.\n float _max = max(max(color.r, color.g), color.b);\n float _min = min(min(color.r, color.g), color.b);\n float brightness = (_max + _min) * 0.5;\n\n if(brightness > threshold) {\n gl_FragColor = color;\n } else {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n}\n",f=function(e){function t(t){void 0===t&&(t=.5),e.call(this,u,c),this.threshold=t}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={threshold:{configurable:!0}};return n.threshold.get=function(){return this.uniforms.threshold},n.threshold.set=function(e){this.uniforms.threshold=e},Object.defineProperties(t.prototype,n),t}(t.Filter),h="uniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D bloomTexture;\nuniform float bloomScale;\nuniform float brightness;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord);\n color.rgb *= brightness;\n vec4 bloomColor = vec4(texture2D(bloomTexture, vTextureCoord).rgb, 0.0);\n bloomColor.rgb *= bloomScale;\n gl_FragColor = color + bloomColor;\n}\n",p=function(e){function n(n){e.call(this,u,h),"number"==typeof n&&(n={threshold:n}),n=Object.assign({threshold:.5,bloomScale:1,brightness:1,kernels:null,blur:8,quality:4,pixelSize:1,resolution:t.settings.RESOLUTION},n),this.bloomScale=n.bloomScale,this.brightness=n.brightness;var r=n.kernels,o=n.blur,i=n.quality,l=n.pixelSize,s=n.resolution;this._extractFilter=new f(n.threshold),this._extractFilter.resolution=s,this._blurFilter=r?new a(r):new a(o,i),this.pixelSize=l,this.resolution=s}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={resolution:{configurable:!0},threshold:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return n.prototype.apply=function(e,t,n,r,o){var i=e.getRenderTarget(!0);this._extractFilter.apply(e,t,i,!0,o);var l=e.getRenderTarget(!0);this._blurFilter.apply(e,i,l,!0,o),this.uniforms.bloomScale=this.bloomScale,this.uniforms.brightness=this.brightness,this.uniforms.bloomTexture=l,e.applyFilter(this,t,n,r),e.returnRenderTarget(l),e.returnRenderTarget(i)},r.resolution.get=function(){return this._resolution},r.resolution.set=function(e){this._resolution=e,this._extractFilter&&(this._extractFilter.resolution=e),this._blurFilter&&(this._blurFilter.resolution=e)},r.threshold.get=function(){return this._extractFilter.threshold},r.threshold.set=function(e){this._extractFilter.threshold=e},r.kernels.get=function(){return this._blurFilter.kernels},r.kernels.set=function(e){this._blurFilter.kernels=e},r.blur.get=function(){return this._blurFilter.blur},r.blur.set=function(e){this._blurFilter.blur=e},r.quality.get=function(){return this._blurFilter.quality},r.quality.set=function(e){this._blurFilter.quality=e},r.pixelSize.get=function(){return this._blurFilter.pixelSize},r.pixelSize.set=function(e){this._blurFilter.pixelSize=e},Object.defineProperties(n.prototype,r),n}(t.Filter),d=n,m="varying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}",g=function(e){function t(t){void 0===t&&(t=8),e.call(this,d,m),this.size=t}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={size:{configurable:!0}};return n.size.get=function(){return this.uniforms.pixelSize},n.size.set=function(e){this.uniforms.pixelSize=e},Object.defineProperties(t.prototype,n),t}(t.Filter),v=n,x="precision mediump float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float transformX;\nuniform float transformY;\nuniform vec3 lightColor;\nuniform float lightAlpha;\nuniform vec3 shadowColor;\nuniform float shadowAlpha;\n\nvoid main(void) {\n vec2 transform = vec2(1.0 / filterArea) * vec2(transformX, transformY);\n vec4 color = texture2D(uSampler, vTextureCoord);\n float light = texture2D(uSampler, vTextureCoord - transform).a;\n float shadow = texture2D(uSampler, vTextureCoord + transform).a;\n\n color.rgb = mix(color.rgb, lightColor, clamp((color.a - light) * lightAlpha, 0.0, 1.0));\n color.rgb = mix(color.rgb, shadowColor, clamp((color.a - shadow) * shadowAlpha, 0.0, 1.0));\n gl_FragColor = vec4(color.rgb * color.a, color.a);\n}\n",y=function(e){function n(t){void 0===t&&(t={}),e.call(this,v,x),this.uniforms.lightColor=new Float32Array(3),this.uniforms.shadowColor=new Float32Array(3),t=Object.assign({rotation:45,thickness:2,lightColor:16777215,lightAlpha:.7,shadowColor:0,shadowAlpha:.7},t),this.rotation=t.rotation,this.thickness=t.thickness,this.lightColor=t.lightColor,this.lightAlpha=t.lightAlpha,this.shadowColor=t.shadowColor,this.shadowAlpha=t.shadowAlpha}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={rotation:{configurable:!0},thickness:{configurable:!0},lightColor:{configurable:!0},lightAlpha:{configurable:!0},shadowColor:{configurable:!0},shadowAlpha:{configurable:!0}};return n.prototype._updateTransform=function(){this.uniforms.transformX=this._thickness*Math.cos(this._angle),this.uniforms.transformY=this._thickness*Math.sin(this._angle)},r.rotation.get=function(){return this._angle/t.DEG_TO_RAD},r.rotation.set=function(e){this._angle=e*t.DEG_TO_RAD,this._updateTransform()},r.thickness.get=function(){return this._thickness},r.thickness.set=function(e){this._thickness=e,this._updateTransform()},r.lightColor.get=function(){return t.utils.rgb2hex(this.uniforms.lightColor)},r.lightColor.set=function(e){t.utils.hex2rgb(e,this.uniforms.lightColor)},r.lightAlpha.get=function(){return this.uniforms.lightAlpha},r.lightAlpha.set=function(e){this.uniforms.lightAlpha=e},r.shadowColor.get=function(){return t.utils.rgb2hex(this.uniforms.shadowColor)},r.shadowColor.set=function(e){t.utils.hex2rgb(e,this.uniforms.shadowColor)},r.shadowAlpha.get=function(){return this.uniforms.shadowAlpha},r.shadowAlpha.set=function(e){this.uniforms.shadowAlpha=e},Object.defineProperties(n.prototype,r),n}(t.Filter),_=t.filters,b=_.BlurXFilter,C=_.BlurYFilter,S=_.AlphaFilter,F=function(e){function n(n,r,o,i){var l,s;void 0===n&&(n=2),void 0===r&&(r=4),void 0===o&&(o=t.settings.RESOLUTION),void 0===i&&(i=5),e.call(this),"number"==typeof n?(l=n,s=n):n instanceof t.Point?(l=n.x,s=n.y):Array.isArray(n)&&(l=n[0],s=n[1]),this.blurXFilter=new b(l,r,o,i),this.blurYFilter=new C(s,r,o,i),this.blurYFilter.blendMode=t.BLEND_MODES.SCREEN,this.defaultFilter=new S}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={blur:{configurable:!0},blurX:{configurable:!0},blurY:{configurable:!0}};return n.prototype.apply=function(e,t,n){var r=e.getRenderTarget(!0);this.defaultFilter.apply(e,t,n),this.blurXFilter.apply(e,t,r),this.blurYFilter.apply(e,r,n),e.returnRenderTarget(r)},r.blur.get=function(){return this.blurXFilter.blur},r.blur.set=function(e){this.blurXFilter.blur=this.blurYFilter.blur=e},r.blurX.get=function(){return this.blurXFilter.blur},r.blurX.set=function(e){this.blurXFilter.blur=e},r.blurY.get=function(){return this.blurYFilter.blur},r.blurY.set=function(e){this.blurYFilter.blur=e},Object.defineProperties(n.prototype,r),n}(t.Filter),z=n,A="uniform float radius;\nuniform float strength;\nuniform vec2 center;\nuniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nvoid main()\n{\n vec2 coord = vTextureCoord * filterArea.xy;\n coord -= center * dimensions.xy;\n float distance = length(coord);\n if (distance < radius) {\n float percent = distance / radius;\n if (strength > 0.0) {\n coord *= mix(1.0, smoothstep(0.0, radius / distance, percent), strength * 0.75);\n } else {\n coord *= mix(1.0, pow(percent, 1.0 + strength * 0.75) * radius / distance, 1.0 - percent);\n }\n }\n coord += center * dimensions.xy;\n coord /= filterArea.xy;\n vec2 clampedCoord = clamp(coord, filterClamp.xy, filterClamp.zw);\n vec4 color = texture2D(uSampler, clampedCoord);\n if (coord != clampedCoord) {\n color *= max(0.0, 1.0 - length(coord - clampedCoord));\n }\n\n gl_FragColor = color;\n}\n",w=function(e){function t(t,n,r){e.call(this,z,A),this.uniforms.dimensions=new Float32Array(2),this.center=t||[.5,.5],this.radius=n||100,this.strength=r||1}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={radius:{configurable:!0},strength:{configurable:!0},center:{configurable:!0}};return t.prototype.apply=function(e,t,n,r){this.uniforms.dimensions[0]=t.sourceFrame.width,this.uniforms.dimensions[1]=t.sourceFrame.height,e.applyFilter(this,t,n,r)},n.radius.get=function(){return this.uniforms.radius},n.radius.set=function(e){this.uniforms.radius=e},n.strength.get=function(){return this.uniforms.strength},n.strength.set=function(e){this.uniforms.strength=e},n.center.get=function(){return this.uniforms.center},n.center.set=function(e){this.uniforms.center=e},Object.defineProperties(t.prototype,n),t}(t.Filter),T=n,D="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform sampler2D colorMap;\n\nuniform float _mix;\nuniform float _size;\nuniform float _sliceSize;\nuniform float _slicePixelSize;\nuniform float _sliceInnerSize;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord.xy);\n\n float sliceIndex = color.b * (_size - 1.0);\n float zSlice0 = floor(sliceIndex);\n float zSlice1 = ceil(sliceIndex);\n\n float xOffset = _slicePixelSize * 0.5 + color.r * _sliceInnerSize;\n float s0 = xOffset + zSlice0 * _sliceSize;\n float s1 = xOffset + zSlice1 * _sliceSize;\n vec4 slice0Color = texture2D(colorMap, vec2(s0, color.g));\n vec4 slice1Color = texture2D(colorMap, vec2(s1, color.g));\n vec4 adjusted = mix(slice0Color, slice1Color, fract(sliceIndex));\n\n gl_FragColor = mix(color, adjusted, _mix);\n}\n",O=function(e){function n(t,n,r){void 0===n&&(n=!1),void 0===r&&(r=1),e.call(this,T,D),this._size=0,this._sliceSize=0,this._slicePixelSize=0,this._sliceInnerSize=0,this._scaleMode=null,this._nearest=!1,this.nearest=n,this.mix=r,this.colorMap=t}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={colorSize:{configurable:!0},colorMap:{configurable:!0},nearest:{configurable:!0}};return n.prototype.apply=function(e,t,n,r){this.uniforms._mix=this.mix,e.applyFilter(this,t,n,r)},r.colorSize.get=function(){return this._size},r.colorMap.get=function(){return this._colorMap},r.colorMap.set=function(e){e instanceof t.Texture||(e=t.Texture.from(e)),e&&e.baseTexture&&(e.baseTexture.scaleMode=this._scaleMode,e.baseTexture.mipmap=!1,this._size=e.height,this._sliceSize=1/this._size,this._slicePixelSize=this._sliceSize/this._size,this._sliceInnerSize=this._slicePixelSize*(this._size-1),this.uniforms._size=this._size,this.uniforms._sliceSize=this._sliceSize,this.uniforms._slicePixelSize=this._slicePixelSize,this.uniforms._sliceInnerSize=this._sliceInnerSize,this.uniforms.colorMap=e),this._colorMap=e},r.nearest.get=function(){return this._nearest},r.nearest.set=function(e){this._nearest=e,this._scaleMode=e?t.SCALE_MODES.NEAREST:t.SCALE_MODES.LINEAR;var n=this._colorMap;n&&n.baseTexture&&(n.baseTexture._glTextures={},n.baseTexture.scaleMode=this._scaleMode,n.baseTexture.mipmap=!1,n._updateID++,n.baseTexture.emit("update",n.baseTexture))},n.prototype.updateColorMap=function(){var e=this._colorMap;e&&e.baseTexture&&(e._updateID++,e.baseTexture.emit("update",e.baseTexture),this.colorMap=e)},n.prototype.destroy=function(t){this._colorMap&&this._colorMap.destroy(t),e.prototype.destroy.call(this)},Object.defineProperties(n.prototype,r),n}(t.Filter),P=n,M="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec3 originalColor;\nuniform vec3 newColor;\nuniform float epsilon;\nvoid main(void) {\n vec4 currentColor = texture2D(uSampler, vTextureCoord);\n vec3 colorDiff = originalColor - (currentColor.rgb / max(currentColor.a, 0.0000000001));\n float colorDistance = length(colorDiff);\n float doReplace = step(colorDistance, epsilon);\n gl_FragColor = vec4(mix(currentColor.rgb, (newColor + colorDiff) * currentColor.a, doReplace), currentColor.a);\n}\n",R=function(e){function n(t,n,r){void 0===t&&(t=16711680),void 0===n&&(n=0),void 0===r&&(r=.4),e.call(this,P,M),this.uniforms.originalColor=new Float32Array(3),this.uniforms.newColor=new Float32Array(3),this.originalColor=t,this.newColor=n,this.epsilon=r}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={originalColor:{configurable:!0},newColor:{configurable:!0},epsilon:{configurable:!0}};return r.originalColor.set=function(e){var n=this.uniforms.originalColor;"number"==typeof e?(t.utils.hex2rgb(e,n),this._originalColor=e):(n[0]=e[0],n[1]=e[1],n[2]=e[2],this._originalColor=t.utils.rgb2hex(n))},r.originalColor.get=function(){return this._originalColor},r.newColor.set=function(e){var n=this.uniforms.newColor;"number"==typeof e?(t.utils.hex2rgb(e,n),this._newColor=e):(n[0]=e[0],n[1]=e[1],n[2]=e[2],this._newColor=t.utils.rgb2hex(n))},r.newColor.get=function(){return this._newColor},r.epsilon.set=function(e){this.uniforms.epsilon=e},r.epsilon.get=function(){return this.uniforms.epsilon},Object.defineProperties(n.prototype,r),n}(t.Filter),j=n,L="precision mediump float;\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n",k=function(e){function t(t,n,r){e.call(this,j,L),this.uniforms.texelSize=new Float32Array(9),this.matrix=t,this.width=n,this.height=r}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={matrix:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return n.matrix.get=function(){return this.uniforms.matrix},n.matrix.set=function(e){this.uniforms.matrix=new Float32Array(e)},n.width.get=function(){return 1/this.uniforms.texelSize[0]},n.width.set=function(e){this.uniforms.texelSize[0]=1/e},n.height.get=function(){return 1/this.uniforms.texelSize[1]},n.height.set=function(e){this.uniforms.texelSize[1]=1/e},Object.defineProperties(t.prototype,n),t}(t.Filter),I=n,E="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);\n\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n\n if (lum < 1.00)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.75)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.50)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.3)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n}\n",B=function(e){function t(){e.call(this,I,E)}return e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t,t}(t.Filter),X=n,q="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec2 dimensions;\n\nconst float SQRT_2 = 1.414213;\n\nconst float light = 1.0;\n\nuniform float curvature;\nuniform float lineWidth;\nuniform float lineContrast;\nuniform bool verticalLine;\nuniform float noise;\nuniform float noiseSize;\n\nuniform float vignetting;\nuniform float vignettingAlpha;\nuniform float vignettingBlur;\n\nuniform float seed;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n vec2 dir = vec2(coord - vec2(0.5, 0.5));\n\n float _c = curvature > 0. ? curvature : 1.;\n float k = curvature > 0. ?(length(dir * dir) * 0.25 * _c * _c + 0.935 * _c) : 1.;\n vec2 uv = dir * k;\n\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n vec3 rgb = gl_FragColor.rgb;\n\n\n if (noise > 0.0 && noiseSize > 0.0)\n {\n pixelCoord.x = floor(pixelCoord.x / noiseSize);\n pixelCoord.y = floor(pixelCoord.y / noiseSize);\n float _noise = rand(pixelCoord * noiseSize * seed) - 0.5;\n rgb += _noise * noise;\n }\n\n if (lineWidth > 0.0) {\n float v = (verticalLine ? uv.x * dimensions.x : uv.y * dimensions.y) * min(1.0, 2.0 / lineWidth ) / _c;\n float j = 1. + cos(v * 1.2 - time) * 0.5 * lineContrast;\n rgb *= j;\n float segment = verticalLine ? mod((dir.x + .5) * dimensions.x, 4.) : mod((dir.y + .5) * dimensions.y, 4.);\n rgb *= 0.99 + ceil(segment) * 0.015;\n }\n\n if (vignetting > 0.0)\n {\n float outter = SQRT_2 - vignetting * SQRT_2;\n float darker = clamp((outter - length(dir) * SQRT_2) / ( 0.00001 + vignettingBlur * SQRT_2), 0.0, 1.0);\n rgb *= darker + (1.0 - darker) * (1.0 - vignettingAlpha);\n }\n\n gl_FragColor.rgb = rgb;\n}\n",N=function(e){function t(t){e.call(this,X,q),this.uniforms.dimensions=new Float32Array(2),this.time=0,this.seed=0,Object.assign(this,{curvature:1,lineWidth:1,lineContrast:.25,verticalLine:!1,noise:0,noiseSize:1,seed:0,vignetting:.3,vignettingAlpha:1,vignettingBlur:.3,time:0},t)}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={curvature:{configurable:!0},lineWidth:{configurable:!0},lineContrast:{configurable:!0},verticalLine:{configurable:!0},noise:{configurable:!0},noiseSize:{configurable:!0},vignetting:{configurable:!0},vignettingAlpha:{configurable:!0},vignettingBlur:{configurable:!0}};return t.prototype.apply=function(e,t,n,r){this.uniforms.dimensions[0]=t.sourceFrame.width,this.uniforms.dimensions[1]=t.sourceFrame.height,this.uniforms.seed=this.seed,this.uniforms.time=this.time,e.applyFilter(this,t,n,r)},n.curvature.set=function(e){this.uniforms.curvature=e},n.curvature.get=function(){return this.uniforms.curvature},n.lineWidth.set=function(e){this.uniforms.lineWidth=e},n.lineWidth.get=function(){return this.uniforms.lineWidth},n.lineContrast.set=function(e){this.uniforms.lineContrast=e},n.lineContrast.get=function(){return this.uniforms.lineContrast},n.verticalLine.set=function(e){this.uniforms.verticalLine=e},n.verticalLine.get=function(){return this.uniforms.verticalLine},n.noise.set=function(e){this.uniforms.noise=e},n.noise.get=function(){return this.uniforms.noise},n.noiseSize.set=function(e){this.uniforms.noiseSize=e},n.noiseSize.get=function(){return this.uniforms.noiseSize},n.vignetting.set=function(e){this.uniforms.vignetting=e},n.vignetting.get=function(){return this.uniforms.vignetting},n.vignettingAlpha.set=function(e){this.uniforms.vignettingAlpha=e},n.vignettingAlpha.get=function(){return this.uniforms.vignettingAlpha},n.vignettingBlur.set=function(e){this.uniforms.vignettingBlur=e},n.vignettingBlur.get=function(){return this.uniforms.vignettingBlur},Object.defineProperties(t.prototype,n),t}(t.Filter),G=n,K="precision mediump float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n",Y=function(e){function t(t,n){void 0===t&&(t=1),void 0===n&&(n=5),e.call(this,G,K),this.scale=t,this.angle=n}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={scale:{configurable:!0},angle:{configurable:!0}};return n.scale.get=function(){return this.uniforms.scale},n.scale.set=function(e){this.uniforms.scale=e},n.angle.get=function(){return this.uniforms.angle},n.angle.set=function(e){this.uniforms.angle=e},Object.defineProperties(t.prototype,n),t}(t.Filter),W=n,Q="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float alpha;\nuniform vec3 color;\nvoid main(void){\n vec4 sample = texture2D(uSampler, vTextureCoord);\n\n // Un-premultiply alpha before applying the color\n if (sample.a > 0.0) {\n sample.rgb /= sample.a;\n }\n\n // Premultiply alpha again\n sample.rgb = color.rgb * sample.a;\n\n // alpha user alpha\n sample *= alpha;\n\n gl_FragColor = sample;\n}",U=function(e){function n(n){n&&n.constructor!==Object&&(console.warn("DropShadowFilter now uses options instead of (rotation, distance, blur, color, alpha)"),n={rotation:n},void 0!==arguments[1]&&(n.distance=arguments[1]),void 0!==arguments[2]&&(n.blur=arguments[2]),void 0!==arguments[3]&&(n.color=arguments[3]),void 0!==arguments[4]&&(n.alpha=arguments[4])),n=Object.assign({rotation:45,distance:5,color:0,alpha:.5,shadowOnly:!1,kernels:null,blur:2,quality:3,pixelSize:1,resolution:t.settings.RESOLUTION},n),e.call(this);var r=n.kernels,o=n.blur,i=n.quality,l=n.pixelSize,s=n.resolution;this._tintFilter=new t.Filter(W,Q),this._tintFilter.uniforms.color=new Float32Array(4),this._tintFilter.resolution=s,this._blurFilter=r?new a(r):new a(o,i),this.pixelSize=l,this.resolution=s,this.targetTransform=new t.Matrix;var u=n.shadowOnly,c=n.rotation,f=n.distance,h=n.alpha,p=n.color;this.shadowOnly=u,this.rotation=c,this.distance=f,this.alpha=h,this.color=p,this._updatePadding()}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={resolution:{configurable:!0},distance:{configurable:!0},rotation:{configurable:!0},alpha:{configurable:!0},color:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return n.prototype.apply=function(e,t,n,r){var o=e.getRenderTarget();o.transform=this.targetTransform,this._tintFilter.apply(e,t,o,!0),o.transform=null,this._blurFilter.apply(e,o,n),!0!==this.shadowOnly&&e.applyFilter(this,t,n,r),e.returnRenderTarget(o)},n.prototype._updatePadding=function(){this.padding=this.distance+2*this.blur},n.prototype._updateTargetTransform=function(){this.targetTransform.tx=this.distance*Math.cos(this.angle),this.targetTransform.ty=this.distance*Math.sin(this.angle)},r.resolution.get=function(){return this._resolution},r.resolution.set=function(e){this._resolution=e,this._tintFilter&&(this._tintFilter.resolution=e),this._blurFilter&&(this._blurFilter.resolution=e)},r.distance.get=function(){return this._distance},r.distance.set=function(e){this._distance=e,this._updatePadding(),this._updateTargetTransform()},r.rotation.get=function(){return this.angle/t.DEG_TO_RAD},r.rotation.set=function(e){this.angle=e*t.DEG_TO_RAD,this._updateTargetTransform()},r.alpha.get=function(){return this._tintFilter.uniforms.alpha},r.alpha.set=function(e){this._tintFilter.uniforms.alpha=e},r.color.get=function(){return t.utils.rgb2hex(this._tintFilter.uniforms.color)},r.color.set=function(e){t.utils.hex2rgb(e,this._tintFilter.uniforms.color)},r.kernels.get=function(){return this._blurFilter.kernels},r.kernels.set=function(e){this._blurFilter.kernels=e},r.blur.get=function(){return this._blurFilter.blur},r.blur.set=function(e){this._blurFilter.blur=e,this._updatePadding()},r.quality.get=function(){return this._blurFilter.quality},r.quality.set=function(e){this._blurFilter.quality=e},r.pixelSize.get=function(){return this._blurFilter.pixelSize},r.pixelSize.set=function(e){this._blurFilter.pixelSize=e},Object.defineProperties(n.prototype,r),n}(t.Filter),Z=n,V="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float strength;\nuniform vec4 filterArea;\n\n\nvoid main(void)\n{\n\tvec2 onePixel = vec2(1.0 / filterArea);\n\n\tvec4 color;\n\n\tcolor.rgb = vec3(0.5);\n\n\tcolor -= texture2D(uSampler, vTextureCoord - onePixel) * strength;\n\tcolor += texture2D(uSampler, vTextureCoord + onePixel) * strength;\n\n\tcolor.rgb = vec3((color.r + color.g + color.b) / 3.0);\n\n\tfloat alpha = texture2D(uSampler, vTextureCoord).a;\n\n\tgl_FragColor = vec4(color.rgb * alpha, alpha);\n}\n",H=function(e){function t(t){void 0===t&&(t=5),e.call(this,Z,V),this.strength=t}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={strength:{configurable:!0}};return n.strength.get=function(){return this.uniforms.strength},n.strength.set=function(e){this.uniforms.strength=e},Object.defineProperties(t.prototype,n),t}(t.Filter),$=n,J="// precision highp float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\nuniform float aspect;\n\nuniform sampler2D displacementMap;\nuniform float offset;\nuniform float sinDir;\nuniform float cosDir;\nuniform int fillMode;\n\nuniform float seed;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nconst int TRANSPARENT = 0;\nconst int ORIGINAL = 1;\nconst int LOOP = 2;\nconst int CLAMP = 3;\nconst int MIRROR = 4;\n\nvoid main(void)\n{\n vec2 coord = (vTextureCoord * filterArea.xy) / dimensions;\n\n if (coord.x > 1.0 || coord.y > 1.0) {\n return;\n }\n\n float cx = coord.x - 0.5;\n float cy = (coord.y - 0.5) * aspect;\n float ny = (-sinDir * cx + cosDir * cy) / aspect + 0.5;\n\n // displacementMap: repeat\n // ny = ny > 1.0 ? ny - 1.0 : (ny < 0.0 ? 1.0 + ny : ny);\n\n // displacementMap: mirror\n ny = ny > 1.0 ? 2.0 - ny : (ny < 0.0 ? -ny : ny);\n\n vec4 dc = texture2D(displacementMap, vec2(0.5, ny));\n\n float displacement = (dc.r - dc.g) * (offset / filterArea.x);\n\n coord = vTextureCoord + vec2(cosDir * displacement, sinDir * displacement * aspect);\n\n if (fillMode == CLAMP) {\n coord = clamp(coord, filterClamp.xy, filterClamp.zw);\n } else {\n if( coord.x > filterClamp.z ) {\n if (fillMode == ORIGINAL) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n } else if (fillMode == LOOP) {\n coord.x -= filterClamp.z;\n } else if (fillMode == MIRROR) {\n coord.x = filterClamp.z * 2.0 - coord.x;\n } else {\n gl_FragColor = vec4(0., 0., 0., 0.);\n return;\n }\n } else if( coord.x < filterClamp.x ) {\n if (fillMode == ORIGINAL) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n } else if (fillMode == LOOP) {\n coord.x += filterClamp.z;\n } else if (fillMode == MIRROR) {\n coord.x *= -filterClamp.z;\n } else {\n gl_FragColor = vec4(0., 0., 0., 0.);\n return;\n }\n }\n\n if( coord.y > filterClamp.w ) {\n if (fillMode == ORIGINAL) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n } else if (fillMode == LOOP) {\n coord.y -= filterClamp.w;\n } else if (fillMode == MIRROR) {\n coord.y = filterClamp.w * 2.0 - coord.y;\n } else {\n gl_FragColor = vec4(0., 0., 0., 0.);\n return;\n }\n } else if( coord.y < filterClamp.y ) {\n if (fillMode == ORIGINAL) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n } else if (fillMode == LOOP) {\n coord.y += filterClamp.w;\n } else if (fillMode == MIRROR) {\n coord.y *= -filterClamp.w;\n } else {\n gl_FragColor = vec4(0., 0., 0., 0.);\n return;\n }\n }\n }\n\n gl_FragColor.r = texture2D(uSampler, coord + red * (1.0 - seed * 0.4) / filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, coord + green * (1.0 - seed * 0.3) / filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, coord + blue * (1.0 - seed * 0.2) / filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, coord).a;\n}\n",ee=function(e){function n(n){void 0===n&&(n={}),e.call(this,$,J),this.uniforms.dimensions=new Float32Array(2),n=Object.assign({slices:5,offset:100,direction:0,fillMode:0,average:!1,seed:0,red:[0,0],green:[0,0],blue:[0,0],minSize:8,sampleSize:512},n),this.direction=n.direction,this.red=n.red,this.green=n.green,this.blue=n.blue,this.offset=n.offset,this.fillMode=n.fillMode,this.average=n.average,this.seed=n.seed,this.minSize=n.minSize,this.sampleSize=n.sampleSize,this._canvas=document.createElement("canvas"),this._canvas.width=4,this._canvas.height=this.sampleSize,this.texture=t.Texture.fromCanvas(this._canvas,t.SCALE_MODES.NEAREST),this._slices=0,this.slices=n.slices}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={sizes:{configurable:!0},offsets:{configurable:!0},slices:{configurable:!0},direction:{configurable:!0},red:{configurable:!0},green:{configurable:!0},blue:{configurable:!0}};return n.prototype.apply=function(e,t,n,r){var o=t.sourceFrame.width,i=t.sourceFrame.height;this.uniforms.dimensions[0]=o,this.uniforms.dimensions[1]=i,this.uniforms.aspect=i/o,this.uniforms.seed=this.seed,this.uniforms.offset=this.offset,this.uniforms.fillMode=this.fillMode,e.applyFilter(this,t,n,r)},n.prototype._randomizeSizes=function(){var e=this._sizes,t=this._slices-1,n=this.sampleSize,r=Math.min(this.minSize/n,.9/this._slices);if(this.average){for(var o=this._slices,i=1,l=0;l0;t--){var n=Math.random()*t>>0,r=e[t];e[t]=e[n],e[n]=r}},n.prototype._randomizeOffsets=function(){for(var e=0;e0?e:0,a=e<0?-e:0;r.fillStyle="rgba("+s+", "+a+", 0, 1)",r.fillRect(0,o>>0,t,l+1>>0),o+=l}n.baseTexture.emit("update",n.baseTexture),this.uniforms.displacementMap=n},r.sizes.set=function(e){for(var t=Math.min(this._slices,e.length),n=0;nthis._maxColors)throw"Length of replacements ("+o+") exceeds the maximum colors length ("+this._maxColors+")";n[3*o]=-1;for(var i=0;i 0.5) then: 1 - 2 * (1 - dst) * (1 - src)\n return vec3((dst.x <= 0.5) ? (2.0 * src.x * dst.x) : (1.0 - 2.0 * (1.0 - dst.x) * (1.0 - src.x)),\n (dst.y <= 0.5) ? (2.0 * src.y * dst.y) : (1.0 - 2.0 * (1.0 - dst.y) * (1.0 - src.y)),\n (dst.z <= 0.5) ? (2.0 * src.z * dst.z) : (1.0 - 2.0 * (1.0 - dst.z) * (1.0 - src.z)));\n}\n\n\nvoid main()\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n vec3 color = gl_FragColor.rgb;\n\n if (sepia > 0.0)\n {\n float gray = (color.x + color.y + color.z) / 3.0;\n vec3 grayscale = vec3(gray);\n\n color = Overlay(SEPIA_RGB, grayscale);\n\n color = grayscale + sepia * (color - grayscale);\n }\n\n vec2 coord = vTextureCoord * filterArea.xy / dimensions.xy;\n\n if (vignetting > 0.0)\n {\n float outter = SQRT_2 - vignetting * SQRT_2;\n vec2 dir = vec2(vec2(0.5, 0.5) - coord);\n dir.y *= dimensions.y / dimensions.x;\n float darker = clamp((outter - length(dir) * SQRT_2) / ( 0.00001 + vignettingBlur * SQRT_2), 0.0, 1.0);\n color.rgb *= darker + (1.0 - darker) * (1.0 - vignettingAlpha);\n }\n\n if (scratchDensity > seed && scratch != 0.0)\n {\n float phase = seed * 256.0;\n float s = mod(floor(phase), 2.0);\n float dist = 1.0 / scratchDensity;\n float d = distance(coord, vec2(seed * dist, abs(s - seed * dist)));\n if (d < seed * 0.6 + 0.4)\n {\n highp float period = scratchDensity * 10.0;\n\n float xx = coord.x * period + phase;\n float aa = abs(mod(xx, 0.5) * 4.0);\n float bb = mod(floor(xx / 0.5), 2.0);\n float yy = (1.0 - bb) * aa + bb * (2.0 - aa);\n\n float kk = 2.0 * period;\n float dw = scratchWidth / dimensions.x * (0.75 + seed);\n float dh = dw * kk;\n\n float tine = (yy - (2.0 - dh));\n\n if (tine > 0.0) {\n float _sign = sign(scratch);\n\n tine = s * tine / period + scratch + 0.1;\n tine = clamp(tine + 1.0, 0.5 + _sign * 0.5, 1.5 + _sign * 0.5);\n\n color.rgb *= tine;\n }\n }\n }\n\n if (noise > 0.0 && noiseSize > 0.0)\n {\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n pixelCoord.x = floor(pixelCoord.x / noiseSize);\n pixelCoord.y = floor(pixelCoord.y / noiseSize);\n // vec2 d = pixelCoord * noiseSize * vec2(1024.0 + seed * 512.0, 1024.0 - seed * 512.0);\n // float _noise = snoise(d) * 0.5;\n float _noise = rand(pixelCoord * noiseSize * seed) - 0.5;\n color += _noise * noise;\n }\n\n gl_FragColor.rgb = color;\n}\n",ge=function(e){function t(t,n){void 0===n&&(n=0),e.call(this,de,me),this.uniforms.dimensions=new Float32Array(2),"number"==typeof t?(this.seed=t,t=null):this.seed=n,Object.assign(this,{sepia:.3,noise:.3,noiseSize:1,scratch:.5,scratchDensity:.3,scratchWidth:1,vignetting:.3,vignettingAlpha:1,vignettingBlur:.3},t)}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={sepia:{configurable:!0},noise:{configurable:!0},noiseSize:{configurable:!0},scratch:{configurable:!0},scratchDensity:{configurable:!0},scratchWidth:{configurable:!0},vignetting:{configurable:!0},vignettingAlpha:{configurable:!0},vignettingBlur:{configurable:!0}};return t.prototype.apply=function(e,t,n,r){this.uniforms.dimensions[0]=t.sourceFrame.width,this.uniforms.dimensions[1]=t.sourceFrame.height,this.uniforms.seed=this.seed,e.applyFilter(this,t,n,r)},n.sepia.set=function(e){this.uniforms.sepia=e},n.sepia.get=function(){return this.uniforms.sepia},n.noise.set=function(e){this.uniforms.noise=e},n.noise.get=function(){return this.uniforms.noise},n.noiseSize.set=function(e){this.uniforms.noiseSize=e},n.noiseSize.get=function(){return this.uniforms.noiseSize},n.scratch.set=function(e){this.uniforms.scratch=e},n.scratch.get=function(){return this.uniforms.scratch},n.scratchDensity.set=function(e){this.uniforms.scratchDensity=e},n.scratchDensity.get=function(){return this.uniforms.scratchDensity},n.scratchWidth.set=function(e){this.uniforms.scratchWidth=e},n.scratchWidth.get=function(){return this.uniforms.scratchWidth},n.vignetting.set=function(e){this.uniforms.vignetting=e},n.vignetting.get=function(){return this.uniforms.vignetting},n.vignettingAlpha.set=function(e){this.uniforms.vignettingAlpha=e},n.vignettingAlpha.get=function(){return this.uniforms.vignettingAlpha},n.vignettingBlur.set=function(e){this.uniforms.vignettingBlur=e},n.vignettingBlur.get=function(){return this.uniforms.vignettingBlur},Object.defineProperties(t.prototype,n),t}(t.Filter),ve=n,xe="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 thickness;\nuniform vec4 outlineColor;\nuniform vec4 filterClamp;\n\nconst float DOUBLE_PI = 3.14159265358979323846264 * 2.;\n\nvoid main(void) {\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float maxAlpha = 0.;\n vec2 displaced;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ${angleStep}) {\n displaced.x = vTextureCoord.x + thickness.x * cos(angle);\n displaced.y = vTextureCoord.y + thickness.y * sin(angle);\n curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));\n maxAlpha = max(maxAlpha, curColor.a);\n }\n float resultAlpha = max(maxAlpha, ownColor.a);\n gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);\n}\n",ye=function(e){function n(t,r,o){void 0===t&&(t=1),void 0===r&&(r=0),void 0===o&&(o=.1);var i=Math.max(o*n.MAX_SAMPLES,n.MIN_SAMPLES),l=(2*Math.PI/i).toFixed(7);e.call(this,ve,xe.replace(/\$\{angleStep\}/,l)),this.uniforms.thickness=new Float32Array([0,0]),this.thickness=t,this.uniforms.outlineColor=new Float32Array([0,0,0,1]),this.color=r,this.quality=o}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={color:{configurable:!0}};return n.prototype.apply=function(e,t,n,r){this.uniforms.thickness[0]=this.thickness/t.size.width,this.uniforms.thickness[1]=this.thickness/t.size.height,e.applyFilter(this,t,n,r)},r.color.get=function(){return t.utils.rgb2hex(this.uniforms.outlineColor)},r.color.set=function(e){t.utils.hex2rgb(e,this.uniforms.outlineColor)},Object.defineProperties(n.prototype,r),n}(t.Filter);ye.MIN_SAMPLES=1,ye.MAX_SAMPLES=100;var _e=n,be="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform vec2 size;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n\treturn floor( coord / size ) * size;\n}\n\nvoid main(void)\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = pixelate(coord, size);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord);\n}\n",Ce=function(e){function t(t){void 0===t&&(t=10),e.call(this,_e,be),this.size=t}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={size:{configurable:!0}};return n.size.get=function(){return this.uniforms.size},n.size.set=function(e){"number"==typeof e&&(e=[e,e]),this.uniforms.size=e},Object.defineProperties(t.prototype,n),t}(t.Filter),Se=n,Fe="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\n\nvoid main(void)\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n gl_FragColor = color;\n return;\n }\n\n float aspect = filterArea.y / filterArea.x;\n vec2 center = uCenter.xy / filterArea.xy;\n float gradient = uRadius / filterArea.x * 0.3;\n float radius = uRadius / filterArea.x - gradient * 0.5;\n int k = uKernelSize - 1;\n\n vec2 coord = vTextureCoord;\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep = uRadian;\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n gl_FragColor = color;\n return;\n }\n radianStep *= scale;\n }\n radianStep /= float(k);\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < MAX_KERNEL_SIZE - 1; i++) {\n if (i == k) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample;\n }\n\n gl_FragColor = color / float(uKernelSize);\n}\n",ze=function(e){function t(t,n,r,o){void 0===t&&(t=0),void 0===n&&(n=[0,0]),void 0===r&&(r=5),void 0===o&&(o=-1),e.call(this,Se,Fe),this._angle=0,this.angle=t,this.center=n,this.kernelSize=r,this.radius=o}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return t.prototype.apply=function(e,t,n,r){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,e.applyFilter(this,t,n,r)},n.angle.set=function(e){this._angle=e,this.uniforms.uRadian=e*Math.PI/180},n.angle.get=function(){return this._angle},n.center.get=function(){return this.uniforms.uCenter},n.center.set=function(e){this.uniforms.uCenter=e},n.radius.get=function(){return this.uniforms.uRadius},n.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(t.prototype,n),t}(t.Filter),Ae=n,we="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nuniform bool mirror;\nuniform float boundary;\nuniform vec2 amplitude;\nuniform vec2 waveLength;\nuniform vec2 alpha;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n if (coord.y < boundary) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n\n float k = (coord.y - boundary) / (1. - boundary + 0.0001);\n float areaY = boundary * dimensions.y / filterArea.y;\n float v = areaY + areaY - vTextureCoord.y;\n float y = mirror ? v : vTextureCoord.y;\n\n float _amplitude = ((amplitude.y - amplitude.x) * k + amplitude.x ) / filterArea.x;\n float _waveLength = ((waveLength.y - waveLength.x) * k + waveLength.x) / filterArea.y;\n float _alpha = (alpha.y - alpha.x) * k + alpha.x;\n\n float x = vTextureCoord.x + cos(v * 6.28 / _waveLength - time) * _amplitude;\n x = clamp(x, filterClamp.x, filterClamp.z);\n\n vec4 color = texture2D(uSampler, vec2(x, y));\n\n gl_FragColor = color * _alpha;\n}\n",Te=function(e){function t(t){e.call(this,Ae,we),this.uniforms.amplitude=new Float32Array(2),this.uniforms.waveLength=new Float32Array(2),this.uniforms.alpha=new Float32Array(2),this.uniforms.dimensions=new Float32Array(2),Object.assign(this,{mirror:!0,boundary:.5,amplitude:[0,20],waveLength:[30,100],alpha:[1,1],time:0},t)}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={mirror:{configurable:!0},boundary:{configurable:!0},amplitude:{configurable:!0},waveLength:{configurable:!0},alpha:{configurable:!0}};return t.prototype.apply=function(e,t,n,r){this.uniforms.dimensions[0]=t.sourceFrame.width,this.uniforms.dimensions[1]=t.sourceFrame.height,this.uniforms.time=this.time,e.applyFilter(this,t,n,r)},n.mirror.set=function(e){this.uniforms.mirror=e},n.mirror.get=function(){return this.uniforms.mirror},n.boundary.set=function(e){this.uniforms.boundary=e},n.boundary.get=function(){return this.uniforms.boundary},n.amplitude.set=function(e){this.uniforms.amplitude[0]=e[0],this.uniforms.amplitude[1]=e[1]},n.amplitude.get=function(){return this.uniforms.amplitude},n.waveLength.set=function(e){this.uniforms.waveLength[0]=e[0],this.uniforms.waveLength[1]=e[1]},n.waveLength.get=function(){return this.uniforms.waveLength},n.alpha.set=function(e){this.uniforms.alpha[0]=e[0],this.uniforms.alpha[1]=e[1]},n.alpha.get=function(){return this.uniforms.alpha},Object.defineProperties(t.prototype,n),t}(t.Filter),De=n,Oe="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n",Pe=function(e){function t(t,n,r){void 0===t&&(t=[-10,0]),void 0===n&&(n=[0,10]),void 0===r&&(r=[0,0]),e.call(this,De,Oe),this.red=t,this.green=n,this.blue=r}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={red:{configurable:!0},green:{configurable:!0},blue:{configurable:!0}};return n.red.get=function(){return this.uniforms.red},n.red.set=function(e){this.uniforms.red=e},n.green.get=function(){return this.uniforms.green},n.green.set=function(e){this.uniforms.green=e},n.blue.get=function(){return this.uniforms.blue},n.blue.set=function(e){this.uniforms.blue=e},Object.defineProperties(t.prototype,n),t}(t.Filter),Me=n,Re="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\n\nuniform vec2 center;\n\nuniform float amplitude;\nuniform float wavelength;\n// uniform float power;\nuniform float brightness;\nuniform float speed;\nuniform float radius;\n\nuniform float time;\n\nconst float PI = 3.14159;\n\nvoid main()\n{\n float halfWavelength = wavelength * 0.5 / filterArea.x;\n float maxRadius = radius / filterArea.x;\n float currentRadius = time * speed / filterArea.x;\n\n float fade = 1.0;\n\n if (maxRadius > 0.0) {\n if (currentRadius > maxRadius) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n fade = 1.0 - pow(currentRadius / maxRadius, 2.0);\n }\n\n vec2 dir = vec2(vTextureCoord - center / filterArea.xy);\n dir.y *= filterArea.y / filterArea.x;\n float dist = length(dir);\n\n if (dist <= 0.0 || dist < currentRadius - halfWavelength || dist > currentRadius + halfWavelength) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n\n vec2 diffUV = normalize(dir);\n\n float diff = (dist - currentRadius) / halfWavelength;\n\n float p = 1.0 - pow(abs(diff), 2.0);\n\n // float powDiff = diff * pow(p, 2.0) * ( amplitude * fade );\n float powDiff = 1.25 * sin(diff * PI) * p * ( amplitude * fade );\n\n vec2 offset = diffUV * powDiff / filterArea.xy;\n\n // Do clamp :\n vec2 coord = vTextureCoord + offset;\n vec2 clampedCoord = clamp(coord, filterClamp.xy, filterClamp.zw);\n vec4 color = texture2D(uSampler, clampedCoord);\n if (coord != clampedCoord) {\n color *= max(0.0, 1.0 - length(coord - clampedCoord));\n }\n\n // No clamp :\n // gl_FragColor = texture2D(uSampler, vTextureCoord + offset);\n\n color.rgb *= 1.0 + (brightness - 1.0) * p * fade;\n\n gl_FragColor = color;\n}\n",je=function(e){function t(t,n,r){void 0===t&&(t=[0,0]),void 0===n&&(n={}),void 0===r&&(r=0),e.call(this,Me,Re),this.center=t,Array.isArray(n)&&(console.warn("Deprecated Warning: ShockwaveFilter params Array has been changed to options Object."),n={}),n=Object.assign({amplitude:30,wavelength:160,brightness:1,speed:500,radius:-1},n),this.amplitude=n.amplitude,this.wavelength=n.wavelength,this.brightness=n.brightness,this.speed=n.speed,this.radius=n.radius,this.time=r}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={center:{configurable:!0},amplitude:{configurable:!0},wavelength:{configurable:!0},brightness:{configurable:!0},speed:{configurable:!0},radius:{configurable:!0}};return t.prototype.apply=function(e,t,n,r){this.uniforms.time=this.time,e.applyFilter(this,t,n,r)},n.center.get=function(){return this.uniforms.center},n.center.set=function(e){this.uniforms.center=e},n.amplitude.get=function(){return this.uniforms.amplitude},n.amplitude.set=function(e){this.uniforms.amplitude=e},n.wavelength.get=function(){return this.uniforms.wavelength},n.wavelength.set=function(e){this.uniforms.wavelength=e},n.brightness.get=function(){return this.uniforms.brightness},n.brightness.set=function(e){this.uniforms.brightness=e},n.speed.get=function(){return this.uniforms.speed},n.speed.set=function(e){this.uniforms.speed=e},n.radius.get=function(){return this.uniforms.radius},n.radius.set=function(e){this.uniforms.radius=e},Object.defineProperties(t.prototype,n),t}(t.Filter),Le=n,ke="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform sampler2D uLightmap;\nuniform vec4 filterArea;\nuniform vec2 dimensions;\nuniform vec4 ambientColor;\nvoid main() {\n vec4 diffuseColor = texture2D(uSampler, vTextureCoord);\n vec2 lightCoord = (vTextureCoord * filterArea.xy) / dimensions;\n vec4 light = texture2D(uLightmap, lightCoord);\n vec3 ambient = ambientColor.rgb * ambientColor.a;\n vec3 intensity = ambient + light.rgb;\n vec3 finalColor = diffuseColor.rgb * intensity;\n gl_FragColor = vec4(finalColor, diffuseColor.a);\n}\n",Ie=function(e){function n(t,n,r){void 0===n&&(n=0),void 0===r&&(r=1),e.call(this,Le,ke),this.uniforms.dimensions=new Float32Array(2),this.uniforms.ambientColor=new Float32Array([0,0,0,r]),this.texture=t,this.color=n}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={texture:{configurable:!0},color:{configurable:!0},alpha:{configurable:!0}};return n.prototype.apply=function(e,t,n,r){this.uniforms.dimensions[0]=t.sourceFrame.width,this.uniforms.dimensions[1]=t.sourceFrame.height,e.applyFilter(this,t,n,r)},r.texture.get=function(){return this.uniforms.uLightmap},r.texture.set=function(e){this.uniforms.uLightmap=e},r.color.set=function(e){var n=this.uniforms.ambientColor;"number"==typeof e?(t.utils.hex2rgb(e,n),this._color=e):(n[0]=e[0],n[1]=e[1],n[2]=e[2],n[3]=e[3],this._color=t.utils.rgb2hex(n))},r.color.get=function(){return this._color},r.alpha.get=function(){return this.uniforms.ambientColor[3]},r.alpha.set=function(e){this.uniforms.ambientColor[3]=e},Object.defineProperties(n.prototype,r),n}(t.Filter),Ee=n,Be="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n color /= total;\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n",Xe=function(e){function n(n,r,o,i){void 0===n&&(n=100),void 0===r&&(r=600),void 0===o&&(o=null),void 0===i&&(i=null),e.call(this,Ee,Be),this.uniforms.blur=n,this.uniforms.gradientBlur=r,this.uniforms.start=o||new t.Point(0,window.innerHeight/2),this.uniforms.end=i||new t.Point(600,window.innerHeight/2),this.uniforms.delta=new t.Point(30,30),this.uniforms.texSize=new t.Point(window.innerWidth,window.innerHeight),this.updateDelta()}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={blur:{configurable:!0},gradientBlur:{configurable:!0},start:{configurable:!0},end:{configurable:!0}};return n.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},r.blur.get=function(){return this.uniforms.blur},r.blur.set=function(e){this.uniforms.blur=e},r.gradientBlur.get=function(){return this.uniforms.gradientBlur},r.gradientBlur.set=function(e){this.uniforms.gradientBlur=e},r.start.get=function(){return this.uniforms.start},r.start.set=function(e){this.uniforms.start=e,this.updateDelta()},r.end.get=function(){return this.uniforms.end},r.end.set=function(e){this.uniforms.end=e,this.updateDelta()},Object.defineProperties(n.prototype,r),n}(t.Filter),qe=function(e){function t(){e.apply(this,arguments)}return e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t,t.prototype.updateDelta=function(){var e=this.uniforms.end.x-this.uniforms.start.x,t=this.uniforms.end.y-this.uniforms.start.y,n=Math.sqrt(e*e+t*t);this.uniforms.delta.x=e/n,this.uniforms.delta.y=t/n},t}(Xe),Ne=function(e){function t(){e.apply(this,arguments)}return e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t,t.prototype.updateDelta=function(){var e=this.uniforms.end.x-this.uniforms.start.x,t=this.uniforms.end.y-this.uniforms.start.y,n=Math.sqrt(e*e+t*t);this.uniforms.delta.x=-t/n,this.uniforms.delta.y=e/n},t}(Xe),Ge=function(e){function t(t,n,r,o){void 0===t&&(t=100),void 0===n&&(n=600),void 0===r&&(r=null),void 0===o&&(o=null),e.call(this),this.tiltShiftXFilter=new qe(t,n,r,o),this.tiltShiftYFilter=new Ne(t,n,r,o)}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={blur:{configurable:!0},gradientBlur:{configurable:!0},start:{configurable:!0},end:{configurable:!0}};return t.prototype.apply=function(e,t,n){var r=e.getRenderTarget(!0);this.tiltShiftXFilter.apply(e,t,r),this.tiltShiftYFilter.apply(e,r,n),e.returnRenderTarget(r)},n.blur.get=function(){return this.tiltShiftXFilter.blur},n.blur.set=function(e){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=e},n.gradientBlur.get=function(){return this.tiltShiftXFilter.gradientBlur},n.gradientBlur.set=function(e){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=e},n.start.get=function(){return this.tiltShiftXFilter.start},n.start.set=function(e){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=e},n.end.get=function(){return this.tiltShiftXFilter.end},n.end.set=function(e){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=e},Object.defineProperties(t.prototype,n),t}(t.Filter),Ke=n,Ye="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n",We=function(e){function t(t,n,r){void 0===t&&(t=200),void 0===n&&(n=4),void 0===r&&(r=20),e.call(this,Ke,Ye),this.radius=t,this.angle=n,this.padding=r}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={offset:{configurable:!0},radius:{configurable:!0},angle:{configurable:!0}};return n.offset.get=function(){return this.uniforms.offset},n.offset.set=function(e){this.uniforms.offset=e},n.radius.get=function(){return this.uniforms.radius},n.radius.set=function(e){this.uniforms.radius=e},n.angle.get=function(){return this.uniforms.angle},n.angle.set=function(e){this.uniforms.angle=e},Object.defineProperties(t.prototype,n),t}(t.Filter),Qe=n,Ue="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform vec2 uCenter;\nuniform float uStrength;\nuniform float uInnerRadius;\nuniform float uRadius;\n\nconst float MAX_KERNEL_SIZE = 32.0;\n\nfloat random(vec3 scale, float seed) {\n // use the fragment position for a different seed per-pixel\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main() {\n\n float minGradient = uInnerRadius * 0.3;\n float innerRadius = (uInnerRadius + minGradient * 0.5) / filterArea.x;\n\n float gradient = uRadius * 0.3;\n float radius = (uRadius - gradient * 0.5) / filterArea.x;\n\n float countLimit = MAX_KERNEL_SIZE;\n\n vec2 dir = vec2(uCenter.xy / filterArea.xy - vTextureCoord);\n float dist = length(vec2(dir.x, dir.y * filterArea.y / filterArea.x));\n\n float strength = uStrength;\n\n float delta = 0.0;\n float gap;\n if (dist < innerRadius) {\n delta = innerRadius - dist;\n gap = minGradient;\n } else if (radius >= 0.0 && dist > radius) { // radius < 0 means it's infinity\n delta = dist - radius;\n gap = gradient;\n }\n\n if (delta > 0.0) {\n float normalCount = gap / filterArea.x;\n delta = (normalCount - delta) / normalCount;\n countLimit *= delta;\n strength *= delta;\n if (countLimit < 1.0)\n {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n }\n\n // randomize the lookup values to hide the fixed number of samples\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n\n float total = 0.0;\n vec4 color = vec4(0.0);\n\n dir *= strength;\n\n for (float t = 0.0; t < MAX_KERNEL_SIZE; t++) {\n float percent = (t + offset) / MAX_KERNEL_SIZE;\n float weight = 4.0 * (percent - percent * percent);\n vec2 p = vTextureCoord + dir * percent;\n vec4 sample = texture2D(uSampler, p);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample * weight;\n total += weight;\n\n if (t > countLimit){\n break;\n }\n }\n\n color /= total;\n // switch back from pre-multiplied alpha\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n",Ze=function(e){function t(t,n,r,o){void 0===t&&(t=.1),void 0===n&&(n=[0,0]),void 0===r&&(r=0),void 0===o&&(o=-1),e.call(this,Qe,Ue),this.center=n,this.strength=t,this.innerRadius=r,this.radius=o}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var n={center:{configurable:!0},strength:{configurable:!0},innerRadius:{configurable:!0},radius:{configurable:!0}};return n.center.get=function(){return this.uniforms.uCenter},n.center.set=function(e){this.uniforms.uCenter=e},n.strength.get=function(){return this.uniforms.uStrength},n.strength.set=function(e){this.uniforms.uStrength=e},n.innerRadius.get=function(){return this.uniforms.uInnerRadius},n.innerRadius.set=function(e){this.uniforms.uInnerRadius=e},n.radius.get=function(){return this.uniforms.uRadius},n.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(t.prototype,n),t}(t.Filter);return e.AdjustmentFilter=o,e.AdvancedBloomFilter=p,e.AsciiFilter=g,e.BevelFilter=y,e.BloomFilter=F,e.BulgePinchFilter=w,e.ColorMapFilter=O,e.ColorReplaceFilter=R,e.ConvolutionFilter=k,e.CrossHatchFilter=B,e.CRTFilter=N,e.DotFilter=Y,e.DropShadowFilter=U,e.EmbossFilter=H,e.GlitchFilter=ee,e.GlowFilter=re,e.GodrayFilter=se,e.KawaseBlurFilter=a,e.MotionBlurFilter=ce,e.MultiColorReplaceFilter=pe,e.OldFilmFilter=ge,e.OutlineFilter=ye,e.PixelateFilter=Ce,e.RadialBlurFilter=ze,e.ReflectionFilter=Te,e.RGBSplitFilter=Pe,e.ShockwaveFilter=je,e.SimpleLightmapFilter=Ie,e.TiltShiftFilter=Ge,e.TiltShiftAxisFilter=Xe,e.TiltShiftXFilter=qe,e.TiltShiftYFilter=Ne,e.TwistFilter=We,e.ZoomBlurFilter=Ze,e}({},PIXI);Object.assign(PIXI.filters,this?this.__filters:__filters); //# sourceMappingURL=pixi-filters.js.map // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ ABS_Input.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var DefaultKeyConfig, IKey, KEYS_GAME, KEYS_RAW, UNSAFE, alias_atbs_input_onKeyDown, alias_atbs_input_onKeyUp, i, j, k, l; //?[FROM ATBS] DefaultKeyConfig = ['w', 'd', 's', 'a', 'e', 'q', 'w', 'd', 's', 'a', '1', '2', '3', '4', '5', '6', '7', '8']; UNSAFE = ['q', 'w', 'x', 'z', 'space']; KEYS_RAW = []; KEYS_GAME = []; Input.KeyMapperPKD = {}; //Numbers for (i = j = 48; j <= 57; i = ++j) { Input.KeyMapperPKD[i] = String.fromCharCode(i); } //Letters Upper for (i = k = 65; k <= 90; i = ++k) { Input.KeyMapperPKD[i] = String.fromCharCode(i).toLowerCase(); } //Letters Lower (for key code events) for (i = l = 97; l <= 122; i = ++l) { Input.KeyMapperPKD[i] = String.fromCharCode(i).toLowerCase(); } alias_atbs_input_onKeyDown = Input._onKeyDown; Input._onKeyDown = function(event) { alias_atbs_input_onKeyDown.call(this, event); if (Input.keyMapper[event.keyCode]) { return; } Input._setStateWithMapperPKD(event.keyCode); }; Input._setStateWithMapperPKD = function(keyCode, state) { var symbol; state = SDK.check(state, true); symbol = Input.KeyMapperPKD[keyCode]; if (symbol != null) { this._currentState[symbol] = state; } }; alias_atbs_input_onKeyUp = Input._onKeyUp; Input._onKeyUp = function(event) { alias_atbs_input_onKeyUp.call(this, event); if (Input.keyMapper[event.keyCode]) { return; } Input._setStateWithMapperPKD(event.keyCode, false); }; Input.isCancel = function() { if (Input.isGamepad()) { return Input.isTriggered('pageup'); //LB } else { return Input.isTriggered('cancel') || TouchInput.isCancelled(); } }; IKey = function() { throw new Error('This is a static class'); }; IKey.CP_W = function() { return KEYS_GAME[0]; }; IKey.CP_D = function() { return KEYS_GAME[1]; }; IKey.CP_S = function() { return KEYS_GAME[2]; }; IKey.CP_A = function() { return KEYS_GAME[3]; }; IKey.WC = function() { return KEYS_GAME[4]; }; IKey.TS = function() { return KEYS_GAME[5]; }; IKey.SC_W = function() { return KEYS_GAME[6]; }; IKey.SC_D = function() { return KEYS_GAME[7]; }; IKey.SC_S = function() { return KEYS_GAME[8]; }; IKey.SC_A = function() { return KEYS_GAME[9]; }; IKey.SP_1 = function() { return KEYS_GAME[10]; }; IKey.SP_2 = function() { return KEYS_GAME[11]; }; IKey.SP_3 = function() { return KEYS_GAME[12]; }; IKey.SP_4 = function() { return KEYS_GAME[13]; }; IKey.SP_5 = function() { return KEYS_GAME[14]; }; IKey.SP_6 = function() { return KEYS_GAME[15]; }; IKey.SP_7 = function() { return KEYS_GAME[16]; }; IKey.SP_8 = function() { return KEYS_GAME[17]; }; IKey.loadDefaultKeyConfig = function() { return this.loadKeyConfig(DefaultKeyConfig.slice(0)); //Clone }; IKey.loadKeyConfig = function(keyBindingsArray) { var m, ref; KEYS_RAW = keyBindingsArray; for (i = m = 0, ref = KEYS_RAW.length; (0 <= ref ? m < ref : m > ref); i = 0 <= ref ? ++m : --m) { KEYS_GAME[i] = IKey.convertUnsafeSymbols(KEYS_RAW[i]); } }; IKey.convertUnsafeSymbols = function(symbol) { symbol = symbol.toLowerCase(); if (!UNSAFE.include(symbol)) { return symbol; } if (symbol === 'q') { return 'pageup'; } if (symbol === 'w') { return 'pagedown'; } if (symbol === 'x') { return 'escape'; } if (symbol === 'z') { return 'ok'; } if (symbol === 'space') { return 'ok'; } }; IKey.convertIKeyToLetter = function(symbol) { if (symbol === IKey.CP_W()) { return KEYS_RAW[0]; } if (symbol === IKey.CP_D()) { return KEYS_RAW[1]; } if (symbol === IKey.CP_S()) { return KEYS_RAW[2]; } if (symbol === IKey.CP_A()) { return KEYS_RAW[3]; } if (symbol === IKey.WC()) { return KEYS_RAW[4]; } if (symbol === IKey.TS()) { return KEYS_RAW[5]; } if (symbol === IKey.SC_W()) { return KEYS_RAW[6]; } if (symbol === IKey.SC_D()) { return KEYS_RAW[7]; } if (symbol === IKey.SC_S()) { return KEYS_RAW[8]; } if (symbol === IKey.SC_A()) { return KEYS_RAW[9]; } if (symbol === IKey.SP_1()) { return KEYS_RAW[10]; } if (symbol === IKey.SP_2()) { return KEYS_RAW[11]; } if (symbol === IKey.SP_3()) { return KEYS_RAW[12]; } if (symbol === IKey.SP_4()) { return KEYS_RAW[13]; } if (symbol === IKey.SP_5()) { return KEYS_RAW[14]; } if (symbol === IKey.SP_6()) { return KEYS_RAW[15]; } if (symbol === IKey.SP_7()) { return KEYS_RAW[16]; } if (symbol === IKey.SP_8()) { return KEYS_RAW[17]; } return ""; }; IKey.isTriggeredWeapCircleIndex = function() { if (Input.isTriggered(IKey.SC_W())) { return 0; } if (Input.isTriggered(IKey.SC_D())) { return 1; } if (Input.isTriggered(IKey.SC_S())) { return 2; } if (Input.isTriggered(IKey.SC_A())) { return 3; } return null; }; IKey.isTriggeredSkillPanelIndex = function() { if (Input.isTriggered(IKey.SP_1())) { return 1; } if (Input.isTriggered(IKey.SP_2())) { return 2; } if (Input.isTriggered(IKey.SP_3())) { return 3; } if (Input.isTriggered(IKey.SP_4())) { return 4; } if (Input.isTriggered(IKey.SP_5())) { return 5; } if (Input.isTriggered(IKey.SP_6())) { return 6; } if (Input.isTriggered(IKey.SP_7())) { return 7; } if (Input.isTriggered(IKey.SP_8())) { return 8; } return null; }; IKey.getGameRawKeys = function() { return KEYS_RAW; }; IKey.getGameKeyByIndex = function(index) { return KEYS_GAME[index]; }; IKey.changeRawKey = function(index, key) { KEYS_RAW[index] = key; return KEYS_GAME[index] = this.convertUnsafeSymbols(key); }; AlphaABS.register(IKey); AlphaABS.LIBS.IKey = IKey; })(); // ■ END ABS_Input.coffee //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ System.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// AlphaABS.SYSTEM = {}; var LOGW = new PLATFORM.DevLog("Alpha ABS"); LOGW.on(); LOGW.setColors(Color.ORANGE, Color.BLACK.getLightestColor(100)); (function ($) { $.EXTENSIONS = {}; var SDK = PLATFORM.SDK; SDK.setConstant($, 'FRAMES_PER_SECOND', 60); SDK.setConstant($, 'FONT', 'VL-Gothic-Regular'); //TODO: ЭТО НАДО В ПАРАМЕТРЫ $.LOGW = LOGW; $.STRING_ALERT_NEEDTARGET = 'Need target'; $.STRING_ALERT_TOFAR = 'Target too far'; $.STRING_ALERT_INTERRUPT = 'Action interrupt'; $.STRING_ALERT_NOAUTOA = "Can't use attack now"; $.STRING_ALERT_NOUSE = "Can't use action now"; $.STRING_ALERT_NOCHARGES = "Can't use, no charges"; $.STRING_ALERT_RECHARGE = 'Action is not ready'; $.STRING_ALERT_CASTMOVE = "Can't use while moving"; $.STRING_ALERT_NOINBATTLE = "Need get out of the battle"; $.STRING_ALERT_NEWLEVEL = "Level up!"; $.STRING_POPUP_EVADE = 'Evade'; $.STRING_POPUP_MISS = 'Miss'; $.STRING_POPUP_FAIL = 'Fail'; $.STRING_POPUP_ABSORB = 'Absorb'; $.STRING_POPUP_IMMUNE = 'Immune'; $.STRING_POPUP_WEAK = 'Weak'; $.STRING_POPUP_SKILL = 'Ready!'; $.STRING_MENU_UIVIS = 'Show UI'; $.STRING_MENU_UIPOS = 'Edit UI'; $.STRING_MENU_KEYBIND = 'Controls'; $.STRING_MENU_KB_KEY = 'Press any key'; $.STRING_MENU_KB_TAB = 'Target select'; $.STRING_MENU_KB_SKILLS = 'Skills panel'; $.STRING_MENU_KB_CONTRL = 'Сontrol panel'; $.STRING_MENU_KB_WEAPON = 'Weapon circle'; $.STRING_MENU_KB_DEF = 'Reset to default'; $.STRING_MENU_KB_BACK = 'Back'; $.STRING_MENU_KB_SLOT = 'Item'; $.STRING_MENU_KB_ATTACK = 'Attack'; $.STRING_MENU_KB_FOLLOW = 'Follow'; $.STRING_MENU_KB_JUMP = 'Jump'; $.STRING_MENU_KB_ROTATE = 'Rotate'; $.STRING_MENU_KB_LEFT = 'Left'; $.STRING_MENU_KB_RIGHT = 'Right'; $.STRING_MENU_KB_BOTTOM = 'Bottom'; $.STRING_MENU_KB_TOP = 'Top'; $.STRING_MENU_KB_WEAP = 'Weapons'; $.STRING_SKILL_INFO_RADIUS = 'Radius: '; $.STRING_SKILL_INFO_RANGE = 'Range: '; $.STRING_SKILL_INFO_RANGE2 = 'Range: '; $.STRING_SKILL_INFO_CAST = 'Cast: '; $.STRING_SKILL_INFO_COOLDOWN = 'Cooldown: '; $.STRING_SKILL_INFO_DESCRIPTION = 'Description'; $.STRING_SKILL_INFO_HAS = 'Has: '; $.STRING_SKILL_INFO_USE = 'Use: '; $.STRING_SKILL_INFO_CHARGES = 'Charges: '; $.STRING_SKILL_INFO_RELOADCHR = 'Reload charges: '; $.STRING_SKILL_INFO_ONTARGET = 'Need target'; $.STRING_SKILL_INFO_ONUSER = 'On user'; $.STRING_SKILL_INFO_AREA = 'Area select'; $.STRING_SKILL_INFO_CIRCLE = 'Around user'; $.STRING_SKILL_INFO_ZONE = 'Zone'; $.STRING_SKILL_INFO_SEC = ' sec.'; $.STRING_SKILL_INFO_TARGET = ''; $.STRING_SKILL_INFO_DAMAGE = 'Damage '; $.STRING_SKILL_INFO_RECOVER = 'Recover '; $.STRING_SKILL_INFO_DRAIN = 'Drain '; $.STRING_SKILL_INFO_MELEE = 'Melee '; $.STRING_SKILL_INFO_REPEATS = 'Multi Hits: '; $.STRING_WARNING_COMMON = "This command can't be executed on ABS map"; $.STRING_WARNING_COMMON2 = "This command can't be executed while player in battle!"; $.STRING_WARNING_COMMON3 = "This command not suported with ABS!"; $.STRING_WARNING_COMMAND129 = "You can't remove party leader from party on ABS map!"; $.STRING_WARNING_COMMAND321 = "You can't change actor class on ABS map!"; $.STRING_WARNING_SKILLWC = "Weapon don't support casting"; $.STRING_WARNING_SKILLOC = "Support only 'Battle Screen' items!"; $.STRING_WARNING_SKILLWVR = "Weapon can't support Vector with radius"; $.STRING_ERROR_SKILLNAN = "You need setup you project for Alpha ABS!"; //TODO: Добавить ссылку на инструкцию как это делать $.STRING_ERROR_OLDDATA = "Your project use old RPG Maker MV core files (js/), update files to 1.6.0 or above"; })(AlphaABS.SYSTEM); // ■ END System.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AXUI_Main.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- var AXUI; AXUI = {}; AXUI.Version = '0.1'; AXUI.register = function(library) { return AXUI[library.name] = library; }; AlphaABS.AXUI = AXUI; (function() {})(); // ■ END AXUI_Main.coffee //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Utils.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// AlphaABS.UTILS = {}; (function ($) { "use strict"; var SDK = PLATFORM.SDK; $.printPoint = function (x, y) { return "[" + x + " ; " + y + "]"; }; $.distanceTo = function (a, b) { if (a === undefined || b === undefined) { return 0; //This is very very bad! } if (a === null || b === null) { return 0; } return $gameMap.distance(a.x, a.y, b.x, b.y); }; $.inFront = function (charA, charB) { try { var d = charA.direction(); var x2 = $gameMap.roundXWithDirection(charA.x, d); var y2 = $gameMap.roundYWithDirection(charA.y, d); return this.inPoint(charB, new PointX(x2, y2)); } catch (e) { console.error(e); return false; } }; $.createLineBetweenPoints = function(point1, point2) { var line = []; var tempPoint = point1; var endRect = new Rectangle(point2.x - 0.5, point2.y - 0.5, 1.5, 1.5); var safeCount = 500; while(true) { safeCount--; //"CHECK POINT".p(); tempPoint = AlphaABS.UTILS.SMath.moveTo(tempPoint, point2, 1); //"POINT".p(tempPoint); if (AlphaABS.UTILS.SMath.inRect(tempPoint, endRect)) { //"POINT END".p(); break; } line.push(tempPoint.applyRound()); if(safeCount <= 0) break; } //"LINE POINTS".p(line.length); return line; }; $.inDirection = function (charA, charB) { try { var d = charA.direction(); switch (d) { case 8: return (charB.y <= charA.y); case 4: return (charB.x <= charA.x); case 6: return (charB.x >= charA.x); case 2: return (charB.y >= charA.y); default: return false; } } catch (e) { console.error(e); return false; } }; $.inDirectionHard = function (charA, charB) { try { var inD = this.inDirection(charA, charB); if (!inD) { return false; } var d = charA.direction(); switch (d) { case 8: return (charB.x == charA.x); case 4: return (charB.y == charA.y); case 6: return (charB.y == charA.y); case 2: return (charB.x == charA.x); default: return false; } } catch (e) { console.error(e); return false; } }; $.inPoint = function (a, b) { try { if (!a) return false; if (!b) return false; return (a.x == b.x && a.y == b.y); } catch (e) { console.error(e); return false; } }; $.inRadius = function (charA, radius, members) { try { var t = []; members.forEach(function (item) { if (AlphaABS.UTILS.distanceTo(charA, item) < radius) { t.push(item); } }); return t; } catch (e) { //console.error(e); return false; } }; $.toGlobalCoord = function (layer, coordSymbol) { return SDK.toGlobalCoord(layer, coordSymbol); }; $.framesToTimeA = function (frames, oneSecond) { try { if (oneSecond === undefined) oneSecond = 60; var secs = Math.floor((frames + oneSecond) / oneSecond); var string = ''; if (secs > 59) { var min = Math.floor(secs / 60); string = min + "m"; } else { string = secs + "s"; } return string; } catch (e) { console.error(e); return "!s"; } }; $.framesToTimeB = function (frames, oneSecond) { try { if (oneSecond === undefined) oneSecond = 60; var secs = Math.floor((frames + oneSecond) / oneSecond); var string = ''; if (secs > 59) { var min = Math.floor(secs / 60); var minm = (min < 10) ? ('0' + min) : min; var secx = secs - (min * 60); secx = (secx < 10) ? ('0' + secx) : secx; string = min + ":" + secx; } else { string = '0:' + ((secs < 10) ? ('0' + secs) : secs); } return string; } catch (e) { console.error(e); return "!:!"; } }; $.getDirKey = function (char) { try { var t = char.direction(); switch (t) { case 8: return 'u'; case 4: return 'l'; case 6: return 'r'; case 2: return 'd'; default: return 'r'; } } catch (e) { console.error(e); return 'r'; } }; $.linkSprite = function (sprite1, sprite2) { try { var _r = 0; //right (from right) var _u = 0; //up if (SDK.toGlobalCoord(sprite1, 'x') < Graphics.width / 2) { _r = 1; //Left (From left) } if (SDK.toGlobalCoord(sprite1, 'y') < Graphics.height / 2) { _u = 1; //Down } if (_r == 1) { sprite2.x = sprite1.x + sprite1.width + 1; } else { sprite2.x = sprite1.x - sprite2.width - 1; } if (_u == 1) { sprite2.y = sprite1.y + sprite1.height + 1; } else { sprite2.y = sprite1.y - sprite2.height - 1; } } catch (e) { console.error(e); } }; $.increment = function (value) { if (value == 0) return value; if (value > 0) return value + 1; if (value < 0) return value - 1; }; $.decrement = function (value) { if (value == 0) return value; if (value > 0) return value - 1; if (value < 0) return value + 1; return value; }; //PointX //------------------------------------------------------------------------------ /* jshint -W104 */ class PointX { constructor(mapX, mapY) { mapX = SDK.check(mapX, 0); mapY = SDK.check(mapY, 0); this._x = mapX; this._y = mapY; } convertToScreen() { this._x = this.screenX(); this._y = this.screenY(); return this; } convertToScreen2() { this._x = this._x * $gameMap.tileWidth(); this._y = this._y * $gameMap.tileHeight(); } mapPointOnScreen() { var nx = (this._x * $gameMap.tileWidth()) - ($gameMap.displayX() * $gameMap.tileWidth()); var ny = (this._y * $gameMap.tileHeight()) - ($gameMap.displayY() * $gameMap.tileHeight()); return new PointX(nx, ny); } static ScreenXYOnScreen(x, y) { var p = new PointX(x, y); p.convertToMap(); return p.mapPointOnScreen(); } convertToMap() { this._x = this.mapX(); this._y = this.mapY(); return this; } applyFloor() { this._x = Math.floor(this._x); this._y = Math.floor(this._y); return this; } applyCeil() { this._x = Math.ceil(this._x); this._y = Math.ceil(this._y); return this; } applyRound() { this._x = Math.round(this._x); this._y = Math.round(this._y); return this; } screenX() { var t = $gameMap.adjustX(this._x); var tw = $gameMap.tileWidth(); return Math.round(t * tw + tw / 2); } screenY() { var t = $gameMap.adjustY(this._y); var th = $gameMap.tileHeight(); return Math.round(t * th + th); } convertToCanvas() { //if (Graphics._realScale != 1) { this._x = Graphics.pageToCanvasX(this._x); this._y = Graphics.pageToCanvasY(this._y); //} } mapX() { return $gameMap.canvasToMapX(this._x); } mapY() { return $gameMap.canvasToMapY(this._y); } clone() { return new PointX(this._x, this._y); } toString() { return AlphaABS.UTILS.printPoint(this._x, this._y); } toPoint() { return this; } static _getEmpty() { if (PointX._emptyPoint === undefined) { PointX._emptyPoint = new PointX(0, 0); } return PointX._emptyPoint; } } Object.defineProperties(PointX.prototype, { x: { get: function () { return this._x; }, configurable: true }, y: { get: function () { return this._y; }, configurable: true } }); Object.defineProperties(PointX, { Empty: { get: function () { return PointX._getEmpty(); }, configurable: false } }); Array.prototype.toPoint = function () { return new PointX(this[0], this[1]); }; Game_CharacterBase.prototype.toPoint = function () { return new PointX(this.x, this.y); }; //END PointX //------------------------------------------------------------------------------ //SMouse //------------------------------------------------------------------------------ var __SmouseNeedTrack = false; var __SmousePosition = null; function SMouse() { throw new Error('This is a static class'); } SMouse.initMouseTrack = function () { document.onmousemove = SMouse.handleMouseMove; __SmouseNeedTrack = false; __SmousePosition = PointX.Empty; }; SMouse.setTrack = function (isSet) { //console.log("Track is " + isSet); __SmouseNeedTrack = isSet; if (isSet) this.handleMouseMove(null); }; SMouse.isTracked = function () { return (__SmouseNeedTrack == true); }; SMouse.handleMouseMoveCanvas = function (canvas, evt) { var rect = canvas.getBoundingClientRect(); __SmousePosition = new PointX(evt.clientX - rect.left, evt.clientY - rect.top); console.log("Mouse " + __SmousePosition); }; SMouse.handleMouseMove = function (event) { if (!__SmouseNeedTrack) return; var dot, eventDoc, doc, body, pageX, pageY; event = event || window.event; // IE-ism if (!event) return; // If pageX/Y aren't available and clientX/Y are, // calculate pageX/Y - logic taken from jQuery. // (This is to support old IE) if (event.pageX == null && event.clientX != null) { eventDoc = (event.target && event.target.ownerDocument) || document; doc = eventDoc.documentElement; body = eventDoc.body; event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); } __SmousePosition = new PointX(event.pageX, event.pageY); __SmousePosition.convertToCanvas(); }; SMouse.getMousePosition = function () { if (!Utils.isMobileDevice()) return __SmousePosition; else return PointX.Empty; }; //END SMouse //------------------------------------------------------------------------------ //SMath //------------------------------------------------------------------------------ function SMath() { throw new Error('This is a static class'); } SMath.distance = function (point1, point2) { try { return Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2)); } catch (e) { console.error(e); return 0; } }; SMath.angle = function (point1, point2) { try { var cl = SMath.distance(point1, point2); var al = Math.abs(point2.x - point1.x); var bl = Math.abs(point2.y - point1.y); if (al == 0 || cl == 0 || bl == 0) return 0; else { var angle = Math.acos((bl * bl + cl * cl - al * al) / (2 * bl * cl)); return angle; } } catch (e) { console.error(e); return 0; } }; SMath.rotateTo = function (point1, angle) { try { var nx = point1.x * Math.cos(angle) - point1.y * Math.sin(angle); var ny = point1.y * Math.cos(angle) + point1.x * Math.sin(angle); return new PointX(nx, ny); } catch (e) { console.error(e); return PointX.Empty; } }; SMath.moveTo = function (point1, point2, step) { try { var rotated = SMath.rotateTo(new PointX(0, step), SMath.angle(point1, point2)); var fx = 0; var fy = 0; if (point2.y < point1.y) { fy = point1.y - rotated.y; } else { fy = point1.y + rotated.y; } if (point2.x < point1.x) { fx = point1.x + rotated.x; } else { fx = point1.x - rotated.x; } return new PointX(fx, fy); } catch (e) { console.error(e); return PointX.Empty; } }; SMath.inRect = function (point, rectangle) { try { var x2 = rectangle.x + rectangle.width; var y2 = rectangle.y + rectangle.height; if (point.x > rectangle.x && point.x < x2 && point.y < y2 && point.y > rectangle.y) { return true; } return false; } catch (e) { console.error(e); return false; } }; //END SMath //------------------------------------------------------------------------------ //Расширение $.extendMe = function (obj) { obj.SMath = SMath; obj.PointX = PointX; obj.SMouse = SMouse; }; $.extendMe($); })(AlphaABS.UTILS); Object.freeze(AlphaABS.UTILS); Object.defineProperty(AlphaABS, 'UTILS', { writable: false }); AlphaABS.register(AlphaABS.UTILS.PointX); // ■ END Utils.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ BattleMangerABS.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// (function () { var LOG = new PLATFORM.DevLog("BattleManagerABS"); LOG.applyLibraryColors(); window.__selected = null; function BattleManagerABS() { throw new Error('This is a static class'); } AlphaABS.register(BattleManagerABS); var SMouse = AlphaABS.UTILS.SMouse; var Consts = AlphaABS.SYSTEM; var ABSUtils = AlphaABS.UTILS; BattleManagerABS.init = function () { BattleManagerABS.timer = new Game_TimerABS(); BattleManagerABS._ready = false; BattleManagerABS._plTargets = []; BattleManagerABS.clearABS(); BattleManagerABS._prepareResources(); Input.loadSchemeABS(); AlphaABS.LIBS.ABSPathfinding.init(); }; BattleManagerABS.clearABS = function () { this._isABSMap = false; this._absMapId = -1; }; BattleManagerABS._prepareResources = function () {}; BattleManagerABS.connectProcess = function () { this._process = new AlphaABS.LIBS.Game_BattleProcessABS(); }; BattleManagerABS.battleProcess = function () { return this._process; }; BattleManagerABS.onMapLoaded = function () { if (this._isABSMap && $gameMap.isABS()) { //Если переход между АБС картами, то не делаем StopABS, а только prepare Заного if (this._absMapId != $gameMap.mapId()) { $gameTroop.initABS(); //Need restart this._absMapId = $gameMap.mapId(); } BattleManagerABS.updateABSSession(); LOG.p("Manager : Go to ABS map from ABS map, Prepare new ABS session"); return; } if (this._isABSMap && !$gameMap.isABS()) { //Если переход от AБС карты на обычную, то надо всё остановить BattleManagerABS.stopABS(); LOG.p("Manager : Go to map from ABS map, stop ABS session"); try { $gamePlayer.followers().initialize(); $gamePlayer.followers().refresh(); if(SceneManager._scene instanceof Scene_Map) SceneManager._scene._spriteset.refreshAfterABS(); $gamePlayer.followers().synchronize($gamePlayer.x, $gamePlayer.y, $gamePlayer.direction()); } catch (error) { console.error(error); } return; } if (!this._isABSMap && $gameMap.isABS()) { BattleManagerABS.initABS(); LOG.p("Manager : Go to ABS map from map, start new ABS session"); } }; BattleManagerABS.updateABSSession = function () { if (!AlphaABS.isABS()) return; if ($gamePlayer.battler() != $gameParty.leader()) $gamePlayer.initABS(); $gamePlayer.prepareABS(); AlphaABS.BattleUI.initNewSession(); }; BattleManagerABS.stopABS = function () { LOG.p("Manager : ABS Map destroy"); BattleManagerABS.clearABS(); SMouse.setTrack(false); $gamePlayer.stopABS(); }; BattleManagerABS.initABS = function () { $gamePlayer.initABS(); $gameTroop.initABS(); $gameParty.initABS(); this.timer.start(BattleManagerABS.TURN); this._ready = true; SMouse.setTrack(true); AlphaABS.BattleUI.initNewSession(); $gamePlayer.prepareABS(); LOG.p("Manager : ABS Map loaded"); this._isABSMap = true; this._absMapId = $gameMap.mapId(); }; BattleManagerABS.setPlayerTarget = function (target) { window.__selected = target; try { if (target && target.inActive()) { $gamePlayer.setTarget(target); $gameTroop.selectOnMap(target); $gameParty.selectOnMap(target); AlphaABS.BattleUI.showTarget(target); } else { $gamePlayer.setTarget(null); $gameTroop.selectOnMap(null); $gameParty.selectOnMap(null); AlphaABS.BattleUI.showTarget(null); } } catch (e) { console.error(e); AlphaABS.BattleUI.showTarget(null); } }; BattleManagerABS.getPlayerTarget = function () { return $gamePlayer.target(); }; BattleManagerABS.updateABS = function () { if (!this._ready) return; this.timer.update(); if (this.timer.isReady()) { this.timer.reset(); $gamePlayer.onTurnEnd(); $gameTroop.onTurnEnd(); } }; BattleManagerABS.alertNoInBattle = function () { BattleManagerABS.alertOnUI(AlphaABS.SYSTEM.STRING_ALERT_NOINBATTLE); }; BattleManagerABS.alertOnUI = function (string) { AlphaABS.BattleUI.alert(string); }; BattleManagerABS.playSe = function (se, point) { if (BattleManagerABS.isABSAudio()) { AudioManager.playSeAt(se, point); } else { AudioManager.playSe(se); } }; BattleManagerABS.isABSAudio = function () { return AlphaABS.SYSTEM.EXTENSIONS.AUDIO; }; BattleManagerABS.isABSParticleSystem = function () { return (AlphaABS.SYSTEM.EXTENSIONS.ABSPE !== undefined) && (AlphaABS.SYSTEM.EXTENSIONS.ABSPE != false); }; BattleManagerABS.isABSLightingExt = function () { return AlphaABS.SYSTEM.EXTENSIONS.LIGHT; }; BattleManagerABS.alertOnUIbySym = function (alertSymbol) { switch (alertSymbol) { case 'noUse': BattleManagerABS.alertOnUI(Consts.STRING_ALERT_NOUSE); break; case 'toFar': BattleManagerABS.alertOnUI(Consts.STRING_ALERT_TOFAR); break; case 'noTarget': BattleManagerABS.alertOnUI(Consts.STRING_ALERT_NEEDTARGET); break; case 'noAmmo': BattleManagerABS.alertOnUI(Consts.STRING_ALERT_NOCHARGES); break; case 'recharge': BattleManagerABS.alertOnUI(Consts.STRING_ALERT_RECHARGE); break; } }; BattleManagerABS.nextPlayerTarget = function () { try { var t = ABSUtils.inRadius($gamePlayer, 12, $gameTroop.membersABS()); if (t.count() == 0) { return null; } var tt = this._plTargets; var t2 = t.filter(function (i) { return tt.indexOf(i) < 0; }); if (t2.count() == 0) { this._plTargets = []; return this.nextPlayerTarget(); } else { this._plTargets.push(t2.first()); } return t2.first(); } catch (e) { console.error(e); return null; } }; //HELPERS BattleManagerABS.canUseSkillByTimer = function (skill) { return skill ? skill.isReady() : false; }; BattleManagerABS.playerABSSkillById = function (skillId) { return $gamePlayer.battler().skillABS_byId(skillId); }; BattleManagerABS.canUseSkillByTarget = function (who, target, skill) { try { if (!skill) return false; if (skill.isRadiusType()) return true; if (skill.isNeedTarget()) { if (target) return true; else return false; } else return true; } catch (e) { console.error(e); return false; } }; BattleManagerABS.checkLineOfSight = function (point1, point2) { try { var line = AlphaABS.UTILS.createLineBetweenPoints(point1, point2); for (var i = 0; i < line.length; i++) { if (BattleManagerABS.checkMapZone(line[i]) == false) return false; } return true; } catch (e) { console.error(e); return true; } }; BattleManagerABS.checkMapZone = function (point) { try { if (AlphaABS.Parameters.isLoaded()) { var regionId = $gameMap.regionId(point.x, point.y); var zones = AlphaABS.Parameters.get_MapSolidRegions(); if (zones.includes(regionId)) return false; } return true; } catch (e) { console.error(e); return true; } }; BattleManagerABS.canUseSkillByRange = function (who, target, skill) { try { var byRange = BattleManagerABS.checkSkillRange(who, target, skill); if (byRange == true) { if (skill.range == 0 || target == null || who == null || skill.isIgnoreObstacles()) return true; else { if (ABSUtils.inFront(who, target)) { return true; } var isLineOfSight = BattleManagerABS.checkLineOfSight(who.toPoint(), target.toPoint()); return isLineOfSight; } } else return false; } catch (e) { console.error(e); return false; } }; BattleManagerABS.checkSkillRange = function (who, target, skill) { try { if (!skill) return false; if (skill.isZoneType()) return true; if (skill.isRadiusType()) return true; if (skill.range == 0 && !skill.isNeedTarget()) return true; if (skill.range == 0) { return ABSUtils.inFront(who, target); } else { var t = ABSUtils.distanceTo(who, target); if (skill.range >= t) { if (skill.isDirectionFix()) { LOG.p("SPELL: Dirction FIXed"); return ABSUtils.inDirectionHard(who, target); } else return true; } else return false; } } catch (e) { console.error(e); return false; } }; BattleManagerABS.canUseSkillByAmmo = function (skill) { try { var result = true; //TODO: FIREARMS /*if (skill.isStackType() && !skill.isAutoReloadStack()) { result = !skill.isNeedReloadStack(); } if (!skill.isStackType() && skill.isNeedAmmo()) { result = $gameParty.numItems($dataItems[skill.ammo]) > 0; }*/ if(skill.isNeedAmmo()) { result = $gameParty.numItems($dataItems[skill.ammo]) > 0; } return result; } catch (e) { console.error(e); return false; } }; BattleManagerABS.canUseABSSkillNow = function (who, target, skill) { try { if (!skill) return false; return this.canUseSkillByTarget(who, target, skill) && this.canUseSkillByRange(who, target, skill) && this.canUseSkillByTimer(skill) && this.canUseSkillByAmmo(skill); } catch (e) { console.error(e); return false; } }; BattleManagerABS.canUseABSSkillUI = function (skill) { try { if (!$gamePlayer.inActive()) return false; var t = $gamePlayer.battler(); return t.canUse(skill.skill()) && this.canUseABSSkillNow($gamePlayer, $gamePlayer.target(), skill) && t.canMove(); } catch (e) { console.error(e); return false; } }; BattleManagerABS.whoTargetOnMe = function (me, members) { var x = members.filter(function (t) { return (t.target() == me); }); return x.first(); }; BattleManagerABS.isValidTarget = function (target) { try { return target && target.inActive() && (target.battler().tgr != 0); } catch (e) { console.error(e); return false; } }; BattleManagerABS.warning = function (index) { switch (index) { case 1: LOGW.p(Consts.STRING_WARNING_COMMON2); break; case 2: LOGW.p(Consts.STRING_WARNING_COMMON3); break; case 129: LOGW.p(Consts.STRING_WARNING_COMMAND129); break; case 321: LOGW.p(Consts.STRING_WARNING_COMMAND321); break; default: LOGW.p(Consts.STRING_WARNING_COMMON); break; } }; BattleManagerABS.getAllBotsOnMap = function () { if (AlphaABS.isABS()) { var all = $gameTroop.membersABS().concat($gameParty.membersABS()); return all; } else return []; }; SDK.setConstant(BattleManagerABS, 'TURN', AlphaABS.SYSTEM.FRAMES_PER_SECOND); AlphaABS.BattleManagerABS = BattleManagerABS; AlphaABS.register(BattleManagerABS); })(); // ■ END BattleMangerABS.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // Generated by CoffeeScript 2.3.1 /////////////////////////////////////////////////////////////////////////////// //╒═══════════════════════════════════════════════════════════════════════════╛ // ■ BattleUI.coffee //╒═══════════════════════════════════════════════════════════════════════════╛ /////////////////////////////////////////////////////////////////////////////// (function() { var BattleUI; BattleUI = function() { throw new Error("This is a static class"); }; AlphaABS.register(BattleUI); BattleUI.init = function() { this._ui = null; }; BattleUI.setUI = function(ui) { this._ui = ui; }; BattleUI.initNewSession = function() { var ref; return (ref = this._ui) != null ? ref.initABS() : void 0; }; BattleUI.isUI = function() { return this._ui != null; }; BattleUI.getUI = function() { return this._ui; }; BattleUI.showTarget = function(target) { var ref; return (ref = this._ui) != null ? ref.showTarget(target) : void 0; //Nullable }; BattleUI.alertNotInDuringBattle = function() { return this.alert(AlphaABS.SYSTEM.STRING_ALERT_NOINBATTLE); }; BattleUI.alert = function(message) { var ref; if (message) { return (ref = this._ui) != null ? ref.addPopUp(AlphaABS.PopInfoManagerABS.ALERT(message)) : void 0; } }; BattleUI.pushItemOnPanel = function(item) { if (item != null) { return this._pushOnPanel("item", item); } }; BattleUI._pushOnPanel = function(symbol, object) { var ref; if (object) { return (ref = this._ui) != null ? ref.pushOnItemPanel(symbol, object) : void 0; } }; BattleUI.refreshWeaponCircle = function() { var ref; return (ref = this._ui) != null ? ref.weapCircleRefresh() : void 0; }; BattleUI.refresh = function() { var ref; return (ref = this._ui) != null ? ref.refresh() : void 0; }; BattleUI.pushExpOnPanel = function(expCount) { return this._pushOnPanel("exp", expCount); }; BattleUI.refreshWeaponIconAt = function(index) { var ref; if (index != null) { return (ref = this._getControlPanel()) != null ? ref.refreshWeaponIconAt(index) : void 0; } }; BattleUI._getControlPanel = function() { var ref; return (ref = this._ui) != null ? ref.controlPanel() : void 0; }; BattleUI.showUI = function() { if (this._ui != null) { this._ui.setShowUI(true); this._ui.show(); } }; BattleUI.hideUI = function() { if (this._ui != null) { this._ui.setShowUI(false); this._ui.hide(); } }; BattleUI.refreshPlayerFace = function() { var ref; return (ref = this._ui) != null ? ref.refreshFace() : void 0; }; BattleUI.pushGoldOnPanel = function(goldCount) { return this._pushOnPanel("gold", goldCount); }; BattleUI.requestFreeMode = function() { var ref; return (ref = this._ui) != null ? ref.needFree() : void 0; }; BattleUI.moveWeaponCircle = function(x, y) { var ref; if ((x != null) && (y != null)) { return (ref = this._getWeaponCircle()) != null ? ref.move(x, y) : void 0; } }; BattleUI._getWeaponCircle = function() { var ref; return (ref = this._ui) != null ? ref.weapCircle() : void 0; }; BattleUI.terminate = function() { var ref; return (ref = this._ui) != null ? ref.terminate() : void 0; }; BattleUI.isWeaponCircleTouchedAny = function() { var cl; cl = this._getWeaponCircle(); if (cl == null) { return false; } return cl.isOpen() && cl.isTouchedAny(); }; BattleUI.isTouched = function() { var ref; return (ref = this._ui) != null ? ref.isTouched() : void 0; }; BattleUI.addPopUpForPlayer = function(item) { var ref; if (item) { return (ref = this._ui) != null ? ref.addPopUpUser(item) : void 0; } }; BattleUI.addPopUpForTarget = function(target, item) { var ref; if (target && item) { return (ref = this._ui) != null ? ref.addPopUpTarget(target, item) : void 0; } }; BattleUI.isVisible = function() { if (this._ui != null) { return this._ui.isVisible(); } return false; }; BattleUI.openWeaponCircle = function() { var circle; circle = this._getWeaponCircle(); if (circle != null) { if (!circle.isOpen()) { circle.open(); } } }; BattleUI.closeWeaponCircle = function() { var circle; circle = this._getWeaponCircle(); if (circle != null) { if (circle.isOpen()) { circle.close(); } } }; BattleUI.isWeaponCircleOpen = function() { var ref; return (ref = this._getWeaponCircle()) != null ? ref.isOpen() : void 0; }; BattleUI.selectOnControlPanel = function(index) { var ref; if (index != null) { return (ref = this._getControlPanel()) != null ? ref.selectItemAt(index, true) : void 0; } }; BattleUI.diselectOnControlPanel = function(index) { var ref; if (index != null) { return (ref = this._getControlPanel()) != null ? ref.selectItemAt(index, false) : void 0; } }; BattleUI.disableOnControlPanel = function(index) { var ref; if (index != null) { return (ref = this._getControlPanel()) != null ? ref.disableItemAt(index, true) : void 0; } }; BattleUI.enableOnControlPanel = function(index) { var ref; if (index != null) { return (ref = this._getControlPanel()) != null ? ref.disableItemAt(index, false) : void 0; } }; BattleUI.changeRotateIconToMouse = function() { var ref; return (ref = this._getControlPanel()) != null ? ref.setIconAt(3, AlphaABS.DATA.IMG.IconToMouse.bitmap) : void 0; }; BattleUI.changeRotateIconToTarget = function() { var ref; return (ref = this._getControlPanel()) != null ? ref.setIconAt(3, AlphaABS.DATA.IMG.IconToTarget.bitmap) : void 0; }; BattleUI.touchOnSkillPanel = function(index) { var ref; if (index != null) { return (ref = this._ui) != null ? ref.touchSkillAt(index) : void 0; } }; BattleUI.touchOnControlPanel = function(index) { var ref; if (index != null) { return (ref = this._getControlPanel()) != null ? ref.touchItemAt(index) : void 0; } }; BattleUI.touchOnWeaponCircle = function(index) { var ref; if (index != null) { return (ref = this._getWeaponCircle()) != null ? ref.click(index) : void 0; } }; BattleUI.isUIFree = function() { var ref; return (ref = this._ui) != null ? ref.isFree() : void 0; }; AlphaABS.BattleUI = BattleUI; })(); // ■ END BattleUI.coffee //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ ParametersManagerABS.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// (function () { class ParametersManagerABS extends KDCore.ParametersManager { constructor() { super('Alpha ABS'); } get_UIE_PlayerGauge(gaugeSymbol) { var object = this.getObject('UIE_Player_' + gaugeSymbol + '_Bar'); this._convertGaugeElements(object); return object; } _convertGaugeElements(object) { this.convertField(object, 'Color'); this.convertField(object, 'Visible'); this.convertField(object, 'Show value'); return object; } get_UIE_PlayerStatus() { var name = 'UIE_Player_Status_Settings'; return this.getFromCacheOrInit(name, function () { var object = this.getObject(name); this._convertBasicElements(object); this.convertField(object, 'Portrait'); this.convertField(object, 'Level'); this.convertImageWithDefault(object, 'In battle Icon', AlphaABS.DATA.IMG.IconInBattle.bitmap); this.convertImageWithDefault(object, 'Mask', AlphaABS.DATA.IMG.InBattleMask.bitmap); this.convertImageWithDefault(object, 'Background', AlphaABS.DATA.IMG.UserFaceBack.bitmap); return object; }); } convertImageWithDefault(object, paramName, defaultImgBitmap) { try { var img = object[paramName]; if (typeof (img) == "string") { if (img == "" && defaultImgBitmap) { object[paramName] = defaultImgBitmap; } else { this.convertImage(object, paramName); } } else { //Bitmap if (img._image == null && defaultImgBitmap) { object[paramName] = defaultImgBitmap; } else { object[paramName] = img; } } } catch (e) { console.error(e); this.convertImage(object, paramName); } } _convertBasicElements(object) { this.convertField(object, 'Position'); this.convertField(object.Position, 'X'); this.convertField(object.Position, 'Y'); this.convertField(object, 'Visible'); return object; } get_UIE_PlayerTarget() { var name = 'UIE_Player_Target'; return this.getFromCacheOrInit(name, function () { var object = this.getObject(name); this._convertBasicElements(object); this.convertField(object, 'Name'); this.convertField(object, 'HP Bar'); this._convertGaugeElements(object['HP Bar']); this.convertImageWithDefault(object, 'Mask', AlphaABS.DATA.IMG.TargetBattleMask.bitmap); this.convertImageWithDefault(object, 'Selected_Image', AlphaABS.DATA.IMG.TargetCircle.bitmap); return object; }); } get_UIE_SpellSelectZoneImage() { var name = 'UIE_SpellSelectZoneImage'; return this.getFromCacheOrInit(name, function () { var img = this.getString(name); var bitmap = this.loadImage(img); if (bitmap._image == null) { return AlphaABS.DATA.IMG.TargetCircle.bitmap; } else { return bitmap; } }); } get_UIE_PlayerSpellsPanel() { var name = 'UIE_Player_Skills'; return this.getFromCacheOrInit(name, function () { var object = this.getObject(name); this._convertBasicElements(object); this.convertImage(object, 'Image'); this.convertImageWithDefault(object, 'Image', AlphaABS.DATA.IMG.SkillPanel.bitmap); this.convertField(object, 'AutoHide'); return object; }); } get_UIE_PlayerHotBar() { var name = 'UIE_Player_HotBar'; return this.getFromCacheOrInit(name, function () { var object = this.getObject(name); this._convertBasicElements(object); for (var i = 1; i < 6; i++) this.convertField(object, 'Item' + i); return object; }); } get_UIE_PlayerMessageBar() { return this._get_UIE_BasicElement('UIE_Message_Bar'); } _get_UIE_BasicElement(name) { return this.getFromCacheOrInit(name, function () { var object = this.getObject(name); this._convertBasicElements(object); return object; }); } get_UIE_PlayerStates() { return this._get_UIE_BasicElement('UIE_Player_States'); } get_UIE_ItemList() { return this._get_UIE_BasicElement('UIE_ItemList'); } get_UIE_PlayerCastBar() { return this._get_UIE_BasicElement('UIE_Player_Cast'); } get_UI_PlayerDamageColor() { var name = "UI_PlayerDamageColor"; return this.getFromCacheOrInit(name, function () { var color = this.getString(name); if (color != null && color != "") { return KDCore.Color.FromHex(color).ARR; } else { return KDCore.Color.BLACK.ARR; } }); } loadAllStrings() { var loader = new KDCore.StringsLoader(this._parameters); loader.loadAllStringsToObject(AlphaABS.SYSTEM); } get_EnemyDeadSwitch() { var name = "Enemy Dead Switch"; return this.getFromCacheOrInit(name, function () { var deadSwitch = this.getString(name); if (SDK.checkSwitch(deadSwitch)) return deadSwitch; else return 'B'; }); } get_EnemyReviveAnimationId() { return this._get_NumberFromCache("Revive Animation") || 45; } _get_NumberFromCache(name) { return this.getFromCacheOrInit(name, function () { var value = this.getNumber(name); return value; }); } get_CastAnimation() { var animId = this._get_NumberFromCache("Cast Animation"); if (animId > 0) { return $dataAnimations[animId]; } else { return AlphaABS.DATA.DefaultCastAnimation; } } get_LevelUpAnimationId() { return this._get_NumberFromCache("Level Up Animation") || 49; } get_AutoLootEnemiesState() { return this._get_BooleanFromCache('Auto loot'); } _get_BooleanFromCache(name) { return this.getFromCacheOrInit(name, function () { var object = this.getBoolean(name); return object; }); } get_CastAnimationSE() { var name = 'Cast Animation SE'; return this.getFromCacheOrInit(name, function () { if (this.isHasParameter(name)) { var object = this.getBoolean(name); if (object == true) { object = AlphaABS.DATA.DefaltCastSE; } else { object = null; } return object; } else { return AlphaABS.DATA.DefaltCastSE; } }); } get_DeadMapId() { return this._get_NumberFromCache("Game Over Map ID"); } get_DeadMapCommonEventId() { return this._get_NumberFromCache("Game Over Common Event"); } get_DeadMapPosition() { var name = "Game Over Map Position"; return this.getFromCacheOrInit(name, function () { var object = this.getObject(name); this.convertField(object, "X"); this.convertField(object, "Y"); return object; }); } get_DeadMapDirection() { var name = "Game Over Map Direction"; return this.getFromCacheOrInit(name, function () { var resultDir = 2; var object = this.getString(name); switch (object) { case "top": resultDir = 8; break; case "right": resultDir = 6; break; case "left": resultDir = 4; break; default: resultDir = 2; break; } return resultDir; }); } get_PartyExpMode() { var name = "Party experience"; return this.getFromCacheOrInit(name, function () { var result = 0; var object = this.getString(name); switch (object) { case "For each member": result = 0; break; case "For party": result = 1; break; case "Share at all": result = 2; break; default: result = 0; break; } return result; }); } get_SpawnMapId() { var name = "Enemy Spawn Map Id"; return this.getFromCacheOrInit(name, function () { return this.getNumber(name); }); } get_MapSolidRegions() { var name = "Solid Regions"; return this.getFromCacheOrInit(name, function () { var regions = []; var object = this.getString(name); try { regions = object.split(',').map(Number); regions.delete(0); } catch (error) { console.error(error); regions = []; } return regions; }); } get_GoldIconIndex() { var name = "UIE_ItemListGoldIconIndex"; if (this.isHasParameter(name)) return this._get_NumberFromCache(name); else return 314; } get_AllowTransferState() { return this._get_BooleanFromCache("Allow Transfrer"); } isUIVisible() { return this._get_BooleanFromCacheWithDefault("UI_Visible", true); } _get_BooleanFromCacheWithDefault(name, defaultValue) { if (this.isHasParameter(name)) return this._get_BooleanFromCache(name); else return defaultValue; } isUIEditorAllowed() { return this._get_BooleanFromCacheWithDefault("UI_Editor", true); } isUIInOptionsAllowed() { return this._get_BooleanFromCacheWithDefault("UI_Options", true); } //?[DEPRECATED] isKeyBindingAllowed() { return this._get_BooleanFromCacheWithDefault("Key_binding", true); } loadBindingScheme() { if (this.isLoaded()) this._loadStandartBindingKeys(); } _loadStandartBindingKeys() { var keys = []; keys[0] = this.getString('Controls_Key_cpW'); keys[1] = this.getString('Controls_Key_cpD'); keys[2] = this.getString('Controls_Key_cpS'); keys[3] = this.getString('Controls_Key_cpA'); keys[4] = this.getString('Controls_Key_cpE'); keys[5] = this.getString('Controls_Key_tS'); keys[6] = this.getString('Controls_Key_scW'); keys[7] = this.getString('Controls_Key_scD'); keys[8] = this.getString('Controls_Key_scS'); keys[9] = this.getString('Controls_Key_scA'); for (var i = 0; i < 8; i++) { keys[i + 10] = this.getString('Controls_Key_sp' + (i + 1)); } AlphaABS.LIBS.IKey.loadKeyConfig(keys); } isFollowAllowed() { return this._get_BooleanFromCacheWithDefault("Controls_KeyAllowed_Follow", true); } isJumpAllowed() { return this._get_BooleanFromCacheWithDefault("Controls_KeyAllowed_Jump", true); } isRotateAllowed() { return this._get_BooleanFromCacheWithDefault("Controls_KeyAllowed_Rotate", true); } isWeaponsAllowed() { return this._get_BooleanFromCacheWithDefault("Controls_KeyAllowed_Weapons", true); } } AlphaABS.Parameters = new ParametersManagerABS(); AlphaABS.register(ParametersManagerABS); })(); // ■ END ParametersManagerABS.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function () { //@[INTERFACE] var Interface_AIBot = { initializeABS: function () { this.LOG = new PLATFORM.DevLog(this.constructor.name); this.LOG.applyLibraryColors(); this.aiName = "Unknown"; this._stateMachine = null; this._absParams.battler = null; this._absParams.target = null; this._absParams.inBattle = false; this._absParams.active = true; //Со мной можно взаимодействовать this._absParams.selected = false; //Я выбран на карте игроком? this._absParams.myHomePosition = null; this._absParams.behavior = new AlphaABS.LIBS.Game_AIBehavior(); this._absParams.allyToSearch = null; this._absParams.rageContainer = null; //Цель - урон, для ярости //escapeOnBattle; //Убегает во время битвы //canSearch; //Могу ля я искать противника, если мой сосед атакован //noFight; //Не будет сражаться //reviveTime; //Время возрождения (минуты) //slow; //Медленный враг //agressive; //Агрессивный враг (будет догонять) //returnType; //Тип возвращения 0 - быстрое, 1 - обычное, 2 - остановка //teamId; //rage; //Если 1, то агрится, если 0 , то нет }, ABSParams: function () { return this._absParams; }, isAlly: function (who) { if (who) return (this.teamId() == who.teamId()); return false; }, teamId: function () { return this.behaviorModel().teamId; }, canFight: function () { return !this.behaviorModel().noFight; }, behaviorModel: function () { return this._absParams.behavior; }, isFastReturn: function () { return this.behaviorModel().returnType == 0; }, isSlowReturn: function () { return this.behaviorModel().returnType == 1; }, isNotReturn: function () { return this.behaviorModel().returnType == 2; }, isCasting: function () { var action = this.currentAction(); return (action && action.isCasting()); }, currentAction: function () { return this._absParams.currentAction; }, target: function () { return this._absParams.target; }, isAlive: function () { if (this.battler() != null) return this.battler().isAlive(); else return true; }, battler: function () { return this._absParams.battler; }, getHomePosition: function () { return this._absParams.myHomePosition; }, inBattle: function () { return this._absParams.inBattle; }, inActive: function () { return this._absParams.active; }, selectOnMap: function (isSelect) { this._absParams.selected = isSelect; }, changeStateToBattle: function (target) { this.setTarget(target); this._stateMachine.switchStateToBattle(this); }, changeStateToFree: function () { this._stateMachine.switchStateToFree(this); }, changeStateToReturn: function () { this._stateMachine.switchStateToReturn(this); }, changeStateToSearch: function (targetToSearch) { this.setAllyTarget(targetToSearch); this._stateMachine.switchStateToSearch(this); }, setAllyTarget: function (ally) { this._absParams.allyToSearch = ally; }, changeTeamTo: function(id) { this.behaviorModel().teamId = id; }, isSelected: function() { return this._absParams.selected; }, allyToSearch: function() { return this._absParams.allyToSearch; }, canRage: function () { return this.behaviorModel().rage == 1; }, rageContainer: function () { return this._absParams.rageContainer; }, name: function() { return this.aiName; } }; AlphaABS.LIBS.Interface_AIBot = Interface_AIBot; })(); // Generated by CoffeeScript 2.3.1 (function() { var Interface_AIBotABS; //@[INTERFACE] Interface_AIBotABS = { initABS: function() {}, _deactivate: function() { if (AlphaABS.BattleManagerABS.getPlayerTarget() === this) { AlphaABS.BattleManagerABS.setPlayerTarget(null); } this._absParams.active = false; this._resetTarget(); if (this._stateMachine != null) { this._stateMachine.deactivate(); } }, _resetTarget: function() { this._absParams.target = null; this._absParams.inBattle = false; this.interruptCast(); }, _updateABS: function() {}, _checkFloorEffect: function() { if ($gameMap.isDamageFloor(this.x, this.y)) { this.battler().executeFloorDamage(); } }, startCommonEvent: function(commonEventId) {}, clearTarget: function() { return this.setTarget(null); }, setTarget: function(target) { if (AlphaABS.BattleManagerABS.isValidTarget(target)) { this._absParams.target = target; if (target === $gamePlayer) { $gamePlayer.refreshBattleState(); } } else { this._resetTarget(); } }, createNewHomePoint: function() { return this._absParams.myHomePosition = new AlphaABS.UTILS.PointX(this.x, this.y); }, refreshBehavior: function() { this.clearTarget(); return this.changeStateToFree(); } }; AlphaABS.LIBS.Interface_AIBotABS = Interface_AIBotABS; })(); // Generated by CoffeeScript 2.3.1 (function() { var Interface_AIBotABSEvents; //@[INTERFACE] Interface_AIBotABSEvents = { onTurnEnd: function() { if (this.inBattle()) { return this.battler().onTurnEnd(); } }, onActionOnMe: function(who) { if (!this.canFight()) { return; } if (!!this.inBattle()) { this.LOG.p('I\'am attacked!!!'); return this.changeStateToBattle(who); } else { if (this.canRage()) { return this._performRageCalculation(who); } } }, _performRageCalculation: function(who) { var result; result = this.battler().result(); if (result.hpAffected && result.hpDamage > 0 && !result.drain) { if (who != null) { this.rageContainer().makeDamageBy(result.hpDamage, who); } } this._selectNewTargetByRage(); }, _selectNewTargetByRage: function() { var candidate; candidate = this.rageContainer().getHigherDealer(); if ((candidate != null) && candidate !== this.target()) { this.LOG.p('New target ' + candidate.aiName); return this.setTarget(candidate); //if in view range? } }, //@requestBalloon 1 unless @behaviorModel().noEmote onGameSave: function() { if (this._stateMachine != null) { return this._stateMachine.onGameSave(); } }, onGameLoad: function() { this.LOG.p('On Game Load'); if (this._stateMachine != null) { this._stateMachine.onGameLoad(); } this.battler().onGameLoad(); }, onSwitchToBattleState: function() { return this._onBattleStart(); }, _onBattleStart: function() { if (!this.behaviorModel().noEmote) { this.requestBalloon(1); } this.battler().onBattleStart(); this._absParams.inBattle = true; this.createNewHomePoint(); if (this.getHomePosition() != null) { this.LOG.p('Store home position: ' + this.getHomePosition().toString()); } this.startCommonEvent(this.behaviorModel().cEonStart); if (this.canRage()) { this.rageContainer().addDealer(this.target()); } }, onReturnEnd: function() {}, _onBattleEnd: function() { this._absParams.inBattle = false; this._absParams.allyToSearch = null; this.battler().onBattleEnd(); this.startCommonEvent(this.behaviorModel().cEonEnd); if (this.canRage()) { this.rageContainer().clear(); } this.changeStateToFree(); }, onSwitchToFreeState: function() { this.LOG.p('In free state'); this.clearTarget(); }, onSwitchToReturnState: function() {}, onSwitchToSearchState: function() {}, onSwitchToDeadState: function() {}, onSwitchToStunState: function() { this.clearTarget(); this.stay(); this.LOG.p('AI : I\'am stunned!'); } }; AlphaABS.LIBS.Interface_AIBotABSEvents = Interface_AIBotABSEvents; })(); // Generated by CoffeeScript 2.3.1 (function() { var Interface_AIBotABSMoving; //@[INTERFACE] Interface_AIBotABSMoving = { stay: function() {}, moveTypeTowardPlayer: function() { if (!this.isNearThePlayerX()) { return this.moveToPoint($gamePlayer); } }, isNearThePlayerX: function() { return this.isNearThePointX($gamePlayer); }, isNearThePointX: function(point) { var sx, sy; try { sx = Math.abs(this.deltaXFrom(point.x)); sy = Math.abs(this.deltaYFrom(point.y)); return (sx + sy) < 1; } catch (error) { return false; } }, returnSlow: function() {}, returnFast: function() {}, _escapeFromTarget: function(target) { if (target == null) { return; } if (!this.isMoving()) { this._performEscapeFromTarget(target); } }, _performEscapeFromTarget: function(target) { var distance, escapeRange; escapeRange = 2; distance = AlphaABS.UTILS.distanceTo(this, target); if (distance < escapeRange) { this.moveFromPoint(target); return this.turnTowardTarget(); } else if (distance > (escapeRange + 1)) { return this.moveTowardCharacter(target); } else { return this.turnTowardTarget(); } }, turnTowardTarget: function() { var target; target = this.target(); if (target != null) { return this.turnTowardCharacter(target); } }, runAwayFromTarget: function(target) { if (target == null) { return; } if (!this.isMoving()) { return this._performRunAwayFromTarget(target); } }, _performRunAwayFromTarget: function(target) { var distance, escapeRange, realRange; realRange = this._absParams.viewRadius / 2; escapeRange = realRange >= 2 ? realRange : 2; distance = AlphaABS.UTILS.distanceTo(this, target); if (distance < escapeRange) { this._applyAproachSpeed(); return this.moveFromPoint(target); } else { return this.changeStateToFree(); } }, _applyAproachSpeed: function() {}, startPursuitTarget: function() {}, moveTypeTowardTarget: function() { var target; target = this.target(); if (target != null) { if (!this.isNearThePointX(target)) { return this.moveToPoint(target); } } }, moveToAlly: function() { if (!this.isMoving() && !this._absParams.behavior.noMove) { if (this._absParams.allyToSearch != null) { return this.moveToPoint(this._absParams.allyToSearch); } else { return this.changeStateToFree(); } } } }; AlphaABS.LIBS.Interface_AIBotABSMoving = Interface_AIBotABSMoving; })(); // Generated by CoffeeScript 2.3.1 (function() { var Interface_AIBotActions; //@[INTERFACE] Interface_AIBotActions = { interruptCast: function() { var action; action = this.currentAction(); if (this.isCasting()) { this.LOG.p('Cast intterupt'); action.resetCast(); } }, _makeActions: function() { var actions; if (this.isCasting()) { return; } this.battler().makeActions(); actions = this.battler()._actions.filter((function(action) { var skill, target; skill = this.battler().skillABS_byAction(action); target = this.target(); if (skill) { target = skill.isNeedTarget() ? this.target() : self; } return AlphaABS.BattleManagerABS.canUseABSSkillNow(this, target, skill) && AlphaABS.LIBS.AILogicManager.isUsableABSSkill(skill); }).bind(this)); if (actions.length > 0) { this._setForceAction(actions.first()); } else { this._setCurrentAction(this.battler().action(0)); } }, _setForceAction: function(action) { this._absParams.currentAction = this.battler().skillABS_byAction(action); this._stateMachine.switchActionStateToAction(); }, _setCurrentAction: function(action) { var skill; skill = this.battler().skillABS_byAction(action); if (this._absParams.currentAction !== skill) { this._absParams.currentAction = skill; if (this._absParams.currentAction) { this._stateMachine.switchActionStateToPrepare(); } else { } if (this.behaviorModel().escapeOnBattle) { this._stateMachine.switchActionStateToEscape(); } else { this._stateMachine.switchActionStateToWait(); } } }, _performAction: function() { var action, currentAction, process; currentAction = this.currentAction(); this.LOG.p('Perform! ' + currentAction.skill().name); process = AlphaABS.BattleManagerABS.battleProcess(); if (currentAction.isVectorType()) { action = this.battler().action(0); process.startPostBattleAction(this, this.target(), action, currentAction); } else { if (currentAction.isNeedTarget()) { process.performBattleAction(this, this.target()); } else { process.performBattleAction(this, this); } } this.battler().performCurrentAction(); this._absParams.currentAction.playStartSound(this.toPoint()); this._stateMachine.switchActionStateToPrepare(); }, checkActionCommonEvent: function() { this.startCommonEvent(this.currentAction().cEonStart); } }; AlphaABS.LIBS.Interface_AIBotActions = Interface_AIBotActions; })(); //Compressed by MV Plugin Builder 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";AlphaABS.DATA.IMG.SkillPanel=KDCore.BitmapSrc.LoadFromBase64(AlphaABS.DATA.IMG.SkillPanelSrc,"SkillPanel");AlphaABS.DATA.IMG.UserFaceBackSrc="data:image/png;base64,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";AlphaABS.DATA.IMG.UserFaceBack=KDCore.BitmapSrc.LoadFromBase64(AlphaABS.DATA.IMG.UserFaceBackSrc,"UserFaceBack");AlphaABS.DATA.IMG.InBattleMaskSrc="data:image/png;base64,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";AlphaABS.DATA.IMG.InBattleMask=KDCore.BitmapSrc.LoadFromBase64(AlphaABS.DATA.IMG.InBattleMaskSrc,"InBattleMask");AlphaABS.DATA.IMG.TargetBattleMaskSrc="data:image/png;base64,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";AlphaABS.DATA.IMG.TargetBattleMask=KDCore.BitmapSrc.LoadFromBase64(AlphaABS.DATA.IMG.TargetBattleMaskSrc,"TargetBattleMask");AlphaABS.DATA.IMG.circleSegmentSrc="data:image/png;base64,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";AlphaABS.DATA.IMG.circleSegment=KDCore.BitmapSrc.LoadFromBase64(AlphaABS.DATA.IMG.circleSegmentSrc,"circle_segment")})(); (function () { ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ ABSKey.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// function ABSKey() { throw new Error('This is a static class'); } ABSKey.setKeyToChange = function (symbol, windw) { this._changeSymbol = symbol; this._changeWindow = windw; }; ABSKey.onKeyPress = function (event) { if (!ABSKey._changeSymbol) return; try { var x = AlphaABS.LIBS.IKey; var index = parseInt(ABSKey._changeSymbol); if (Input.KeyMapperPKD[event.charCode] !== undefined) { x.changeRawKey(index, Input.KeyMapperPKD[event.charCode]); ABSKey._changeSymbol = null; if (ABSKey._changeWindow) { ABSKey._changeWindow.onKeyOk(true); ABSKey._changeWindow = null; } } else { if (ABSKey._changeWindow) ABSKey._changeWindow.onKeyOk(false); } } catch (e) { console.error(e); if (ABSKey._changeWindow) ABSKey._changeWindow.onKeyOk(false); } }; AlphaABS.Key = ABSKey; // ■ END ABSKey.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// })(); (function () { "use strict"; //ABSObject_PopUp //------------------------------------------------------------------------------ /* jshint -W104 */ class ABSObject_PopUp { constructor(text, color, iconIndex, fontSettings) { this._text = text || null; this._color = color; this._iconIndex = iconIndex || null; this._fontSettings = fontSettings || ABSObject_PopUp.FONT_DEFAULT(); this._effectType = ABSObject_PopUp.EFFECT_DEFAULT; this._sprite = null; } clone() { var tempObj = new ABSObject_PopUp(this._text, this._color, this._iconIndex, this._fontSettings.clone()); tempObj.setEffectSettings(this._effectType); return tempObj; } getText() { return this._text; } getFontSettings() { return this._fontSettings; } setX(x) { this.x = x; this._sprite.x = x; } setY(y) { this.y = y; this._sprite.y = y; } setNumered() //This is number value in this PopUp { this._numered = true; } isNumered() { return (this._numered === true); } hasIcon() { return (this._iconIndex != null); } setExtraText(text) { this._text = (text + " " + this._text); } setEffectSettings(settings) { this._effectType = settings; } setup(x, y, width, layer) { this._layer = layer; this._width = width; this.x = x; this.y = y; this._refresh(); } dispose() { if (!this._sprite) return; this._sprite.bitmap.clear(); this._layer.removeChild(this._sprite); this._sprite = null; } update() { if (this._sprite != null) { this._update_zoom(); this._sprite.update(); } } static FONT_DEFAULT() { return ['Skratch Punk', 30, false, 3, Color.BLACK]; //FontFace, size, outline widht, outline color } //PRIVATE _refresh() { var h = 72; var bitmap = new Bitmap(this._width, h); bitmap.addLoadListener(function () { if (this._fontSettings[0] != null) bitmap.fontFace = this._fontSettings[0]; bitmap.fontSize = this._fontSettings[1]; bitmap.fontItalic = this._fontSettings[2]; if (this._color) { bitmap.textColor = this._color.CSS; } else bitmap.textColor = Color.WHITE.CSS; var dx = 0; var dw = 0; var tw = (this._text != null) ? bitmap.measureTextWidth(this._text) : 0; while (tw > this._width) { bitmap.fontSize = bitmap.fontSize - 4; tw = bitmap.measureTextWidth(this._text); } if (this._iconIndex) { dx += 24; dw += 24; bitmap.drawIcon((dx + ((this._width - tw) / 2) - 36), (h - 24) / 2, this._iconIndex, 24); } if (this._text) { bitmap.outlineWidth = this._fontSettings[3] || 0; if (this._fontSettings[4]) bitmap.outlineColor = this._fontSettings[4].CSS; bitmap.outlineColor = Color.BLACK.CSS; bitmap.drawText(this._text, dx + 2, 0, this._width - dw, h, 'center'); } }.bind(this)); this._sprite = new Sprite(bitmap); this._sprite.x = this.x; this._sprite.y = this.y; this._sprite.scale.x = this._effectType[0]; this._sprite.scale.y = this._effectType[0]; this._layer.addChild(this._sprite); } _update_zoom() { if (this._effectType[1]) { this._sprite.scale.x = Math.max(this._sprite.scale.x - 0.075, 1.0); this._sprite.scale.y = this._sprite.scale.x; } this._sprite.opacity = Math.max(this._sprite.opacity - 2, 0); if (this._sprite.opacity == 0) { this._layer.removeChild(this._sprite); this._sprite = null; } } } SDK.setConstant(ABSObject_PopUp, 'EFFECT_DEFAULT', [1.5, true, 0]); //zoom, isUpdateZoom, +toTextSize //END ABSObject_PopUp //------------------------------------------------------------------------------ AlphaABS.ABSObject_PopUp = ABSObject_PopUp; AlphaABS.register(ABSObject_PopUp); })(); (function () { "use strict"; //ABSObject_PopUpMachine //------------------------------------------------------------------------------ /* jshint -W104 */ class ABSObject_PopUpMachine { constructor(x, y, width, stack_size, parent) { this._x = x; this._y = y; this._width = width; this._stack_size = stack_size; this._parent = parent; this._effectType = null; this._upMode = false; this._items = []; this._timers = []; this._init_items(); } setUpMode() { this._upMode = true; } setEffectSettings(effect) { this._effectType = effect; } setSingleMode() { //this._singleMode = true; } move(x, y) { this._x = x; this._y = y; this._step(); } push(popUpItem) { if (this._effectType != null) popUpItem.setEffectSettings(this._effectType); popUpItem.setup(this._x, this._y, this._width, this._parent); var item = this._items.shift(); if (item != null) item.dispose(); this._items.push(popUpItem); this._step(); this._timers.shift(); this._timers.push(0); } clear() { this._items.forEach(function (item) { if (item != null) item.dispose(); }); this._items = []; this._timers = []; this._init_items(); } update() { this._update_timers(); this._items.forEach(function (item) { if (item != null) item.update(); }); } //PRIVATE _init_items() { SDK.times(this._stack_size, function () { this._items.push(null); this._timers.push(null); }.bind(this)); } _update_timers() { SDK.times(this._stack_size, function (i) { var index = (this._timers.length - 1) - i; //Reverse var timer = this._timers[index]; if (timer == null) return; else { if (timer < ABSObject_PopUpMachine.MAX_TIME) this._timers[index] = this._timers[index] + 1; if (timer == ABSObject_PopUpMachine.MAX_TIME) { if (this._items[index] != null) { this._items[index].dispose(); } this._items[index] = null; this._timers[index] = null; } } }.bind(this)); } _step() { SDK.times(this._items.length, function (i) { var index = (this._items.length - 1) - i; //Reverse var item = this._items[index]; if (item == null) return; var y = 0; if (this._upMode) y = this._y - (ABSObject_PopUpMachine.Y_STEP * i); else y = this._y + (ABSObject_PopUpMachine.Y_STEP * i); this._items[index].setX(this._x); this._items[index].setY(y); }.bind(this)); } } SDK.setConstant(ABSObject_PopUpMachine, 'Y_STEP', 24); SDK.setConstant(ABSObject_PopUpMachine, 'MAX_TIME', 60); SDK.setConstant(ABSObject_PopUpMachine, 'SETTINGS', [1, false, 12]); //zoom, isUpdateZoom, +toTextSize //END ABSObject_PopUpMachine //------------------------------------------------------------------------------ AlphaABS.ABSObject_PopUpMachine = ABSObject_PopUpMachine; AlphaABS.register(ABSObject_PopUpMachine); })(); (function () { //ABSPathfinding //------------------------------------------------------------------------------ function ABSPathfinding() { throw new Error('This is a static class'); } ABSPathfinding.init = function () { this.worldWidth = 0; this.worldHeight = 0; this.worldSize = 0; this.char = null; this.goalX = 0; this.goalY = 0; }; ABSPathfinding.setup = function () { this.worldWidth = $gameMap.width(); this.worldHeight = $gameMap.height(); this.worldSize = this.worldWidth * this.worldHeight; }; ABSPathfinding.findPath = function (char, goalX, goalY) { this.char = char; this.goalX = goalX; this.goalY = goalY; var path = ABSPathfinding.calculatePath(); if (path.length > 0) { if (path.length > 1) { var stepX = path[1][0]; var stepY = path[1][1]; var deltaX1 = $gameMap.deltaX(stepX, char.x); var deltaY1 = $gameMap.deltaY(stepY, char.y); if (deltaY1 > 0) { return 2; } else if (deltaX1 < 0) { return 4; } else if (deltaX1 > 0) { return 6; } else if (deltaY1 < 0) { return 8; } } } return 0; }; //PRIVATE ABSPathfinding.canWalkHere = function (x, y) { if (x == this.char.x && y == this.char.y) { return true; } if (!$gameMap.isValid(x, y)) { return false; } if (this.char.isThrough() || this.char.isDebugThrough()) { return true; } if (x == this.goalX && y == this.goalY) { return true; } if (this.char.isCollidedWithCharacters(x, y)) { return false; } if (!this.char.isMapPassable(x, y, 1)) { return false; } return true; }; ABSPathfinding.Node = function (Parent, Point) { var newNode = { // pointer to another Node object Parent: Parent, // array index of this Node in the world linear array value: Point.x + (Point.y * this.worldWidth), // the location coordinates of this Node x: Point.x, y: Point.y, // the distanceFunction cost to get // TO this Node from the START f: 0, // the distanceFunction cost to get // from this Node to the GOAL g: 0 }; return newNode; }; ABSPathfinding.Neighbours = function (x, y) { var N = y - 1, S = y + 1, E = x + 1, W = x - 1, myN = N > -1 && this.canWalkHere(x, N), myS = S < this.worldHeight && this.canWalkHere(x, S), myE = E < this.worldWidth && this.canWalkHere(E, y), myW = W > -1 && this.canWalkHere(W, y), result = []; if (myN) result.push({ x: x, y: N }); if (myE) result.push({ x: E, y: y }); if (myS) result.push({ x: x, y: S }); if (myW) result.push({ x: W, y: y }); this.findNeighbours(myN, myS, myE, myW, N, S, E, W, result); return result; }; ABSPathfinding.findNeighbours = function () {}; ABSPathfinding.DiagonalNeighbours = function (myN, myS, myE, myW, N, S, E, W, result) { if (myN) { if (myE && this.canWalkHere(E, N)) result.push({ x: E, y: N }); if (myW && this.canWalkHere(W, N)) result.push({ x: W, y: N }); } if (myS) { if (myE && this.canWalkHere(E, S)) result.push({ x: E, y: S }); if (myW && this.canWalkHere(W, S)) result.push({ x: W, y: S }); } }; ABSPathfinding.DiagonalNeighboursFree = function (myN, myS, myE, myW, N, S, E, W, result) { myN = N > -1; myS = S < worldHeight; myE = E < worldWidth; myW = W > -1; if (myE) { if (myN && this.canWalkHere(E, N)) result.push({ x: E, y: N }); if (myS && this.canWalkHere(E, S)) result.push({ x: E, y: S }); } if (myW) { if (myN && this.canWalkHere(W, N)) result.push({ x: W, y: N }); if (myS && this.canWalkHere(W, S)) result.push({ x: W, y: S }); } }; ABSPathfinding.ManhattanDistance = function (Point, Goal) { // linear movement - no diagonals - just cardinal directions (NSEW) return Math.abs(Point.x - Goal.x) + Math.abs(Point.y - Goal.y); }; ABSPathfinding.calculatePath = function () { var distanceFunction = ABSPathfinding.ManhattanDistance; // create Nodes from the Start and End x,y coordinates var mypathStart = this.Node(null, { x: this.char.x, y: this.char.y }); var mypathEnd = this.Node(null, { x: this.goalX, y: this.goalY }); // create an array that will contain all world cells var AStar = new Array(this.worldSize); // list of currently open Nodes var Open = [mypathStart]; // list of closed Nodes var Closed = []; // list of the final output array var result = []; // reference to a Node (that is nearby) var myNeighbours; // reference to a Node (that we are considering now) var myNode; // reference to a Node (that starts a path in question) var myPath; // temp integer variables used in the calculations var length, max, min, i, j; // iterate through the open list until none are left while (length = Open.length) { max = this.worldSize; min = -1; for (i = 0; i < length; i++) { if (Open[i].f < max) { max = Open[i].f; min = i; } } // grab the next node and remove it from Open array myNode = Open.splice(min, 1)[0]; // is it the destination node? if (myNode.value === mypathEnd.value) { myPath = Closed[Closed.push(myNode) - 1]; do { result.push([myPath.x, myPath.y]); } while (myPath = myPath.Parent); // clear the working arrays AStar = Closed = Open = []; // we want to return start to finish result.reverse(); } else // not the destination { // find which nearby nodes are walkable myNeighbours = this.Neighbours(myNode.x, myNode.y); // test each one that hasn't been tried already for (i = 0, j = myNeighbours.length; i < j; i++) { myPath = this.Node(myNode, myNeighbours[i]); if (!AStar[myPath.value]) { // estimated cost of this particular route so far myPath.g = myNode.g + distanceFunction(myNeighbours[i], myNode); // estimated cost of entire guessed route to the destination myPath.f = myPath.g + distanceFunction(myNeighbours[i], mypathEnd); // remember this new path for testing above Open.push(myPath); // mark this node in the world graph as visited AStar[myPath.value] = true; } } // remember this route as having no more untested options Closed.push(myNode); } } // keep iterating until the Open list is empty return result; }; AlphaABS.ABSPathfinding = ABSPathfinding; AlphaABS.register(ABSPathfinding); //END ABSPathfinding //------------------------------------------------------------------------------ })(); (function () { "use strict"; var ABSObject_PopUp = AlphaABS.ABSObject_PopUp; var ABSObject_PopUpMachine = AlphaABS.ABSObject_PopUpMachine; //PopInfoManagerABS //------------------------------------------------------------------------------ function PopInfoManagerABS() { throw new Error('This is a static class'); } PopInfoManagerABS.makeDamagePopUp = function (user) { var result = user.result(); var value; if (result.hpDamage != 0) { if(result.hpDamage < 0 && user.hp == user.mhp) return; value = PopInfoManagerABS.HP(result.hpDamage, result.critical); this._apply_pop_up(user, value); } if (result.mpDamage != 0) { if (result.mpDamage < 0 && user.mp == user.mmp) return; value = PopInfoManagerABS.MP(result.mpDamage, result.critical); this._apply_pop_up(user, value); } if (result.tpDamage != 0) { value = PopInfoManagerABS.TP(result.tpDamage, result.critical); this._apply_pop_up(user, value); } }; PopInfoManagerABS.makeZeroDamagePopUp = function (user) { var result = user.result(); var value = PopInfoManagerABS.HP(0, result.critical); this._apply_pop_up(user, value); }; PopInfoManagerABS.makeDrainPopUp = function (user) { //user - who get drained HP var result = user.result(); var value; if (result.hpDamage != 0) { value = PopInfoManagerABS.HP(result.hpDamage, result.critical); value.getFontSettings()[2] = true; this._apply_pop_up(user, value); } if (result.mpDamage != 0) { value = PopInfoManagerABS.MP(result.mpDamage, result.critical); value.getFontSettings()[2] = true; this._apply_pop_up(user, value); } }; PopInfoManagerABS.makeStatePopUp = function (user, stateId, isErase) { var state = $dataStates[stateId]; if (state.iconIndex == 0) return; if (state.id == user.deathStateId()) return; var value = PopInfoManagerABS.STATE((user.isEnemy() ? "" : state.name), state.iconIndex, isErase); this._apply_pop_up(user, value); }; PopInfoManagerABS.makeItemPopUp = function (user) { var result = user.result(); if (!user.isAlive()) return; if (result.missed) { this._apply_pop_up(user, PopInfoManagerABS.TEXT(AlphaABS.SYSTEM.STRING_POPUP_MISS)); return; } if (result.evaded) { this._apply_pop_up(user, PopInfoManagerABS.TEXT(AlphaABS.SYSTEM.STRING_POPUP_EVADE)); return; } if (result.isHit() && !result.success) { this._apply_pop_up(user, PopInfoManagerABS.TEXT(AlphaABS.SYSTEM.STRING_POPUP_FAIL)); return; } }; PopInfoManagerABS.makeBuffPopUp = function (user, paramId, isPositive) { if (!user.isAlive()) return; var paramName = user.isEnemy() ? "" : TextManager.param(paramId); var temp = isPositive ? 1 : -1; var iconIndex = user.buffIconIndex(temp, paramId); var value = PopInfoManagerABS.BUFF(paramName, iconIndex, isPositive); if (!user.getInfoPops().include(value)) { this._apply_pop_up(user, value); } }; PopInfoManagerABS.makeSkillRechargePopUp = function (user, skillId) { if (!user.isAlive()) return; if (user.isEnemy()) return; //This is for ActorEnemy, in version 1 not develop yet var skill = $dataSkills[skillId]; var value = PopInfoManagerABS.SKILL(skill.name, skill.iconIndex); if (!user.getInfoPops().include(value)) { this._apply_pop_up(user, value); } }; PopInfoManagerABS.calcRate = function (rate) { this.text = ""; }; //STATIC PopInfoManagerABS.HP = function (value, critical) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); var color = Color.YELLOW; if (value < 0) { color = Color.GREEN; value = Math.abs(value); } else if (critical) { color = Color.RED; fontSettings[1] = 34; } var x = new ABSObject_PopUp(value, color, null, fontSettings); x.setNumered(); return x; }; PopInfoManagerABS.TP = function (value, critical) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); var color = Color.ORANGE; if (value < 0) { color = Color.GREEN; value = Math.abs(value); } else if (critical) { color = Color.RED; fontSettings[1] = 34; } value = value + " " + TextManager.tpA; var x = new ABSObject_PopUp(value, color, null, fontSettings); x.setNumered(); return x; }; PopInfoManagerABS.MP = function (value, critical) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); var color = Color.MAGENTA; if (value < 0) { color = Color.BLUE; value = Math.abs(value); } else if (critical) { color = Color.MAGENTA; fontSettings[1] = 34; } var x = new ABSObject_PopUp(value, color, null, fontSettings); x.setNumered(); return x; }; PopInfoManagerABS.STATE = function (name, iconIndex, isErase) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); fontSettings[2] = true; var temp = isErase ? "- " : "+ "; fontSettings[0] = AlphaABS.SYSTEM.FONT; return new ABSObject_PopUp(temp + name, null, iconIndex, fontSettings); }; PopInfoManagerABS.BUFF = function (name, iconIndex, isPositive) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); fontSettings[2] = true; var color = isPositive ? Color.GREEN : Color.RED; fontSettings[0] = AlphaABS.SYSTEM.FONT; return new ABSObject_PopUp(name, color, iconIndex, fontSettings); }; PopInfoManagerABS.TEXT = function (text) { return new ABSObject_PopUp(text); }; PopInfoManagerABS.TEXT_WITH_COLOR = function (text, color) { return new ABSObject_PopUp(text, color); }; PopInfoManagerABS.ALERT = function (text) { if (AlphaABS.Parameters.isLoaded()) { if (!this._alertPopUpConfigurated) { this._alertPopUpConfigurated = true; var parameters = AlphaABS.Parameters.get_UIE_PlayerMessageBar(); this._alertPopUp_color = (parameters['Text Color']) ? Color.FromHex(parameters['Text Color']) : Color.RED; this._alertPopUp_fontName = (parameters['Font Name']) ? parameters['Font Name'] : null; } return new ABSObject_PopUp(text, this._alertPopUp_color, null, [this._alertPopUp_fontName, 22, false, 2, Color.BLACK]); } else return new ABSObject_PopUp(text, Color.RED, null, [null, 22, false, 2, Color.BLACK]); }; PopInfoManagerABS.EXP = function (value) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); fontSettings[1] = 32; var x = new ABSObject_PopUp(value, Color.MAGENTA, null, fontSettings); x.setNumered(); return x; }; PopInfoManagerABS.SKILL = function (name, iconIndex) { var fontSettings = ABSObject_PopUp.FONT_DEFAULT(); fontSettings[2] = true; return new ABSObject_PopUp(AlphaABS.SYSTEM.STRING_POPUP_SKILL, Color.GREEN, iconIndex, fontSettings); }; //PRIVATE PopInfoManagerABS._apply_pop_up = function (user, value) { /*if(this.text === undefined) this.text = ""; if(this.text != "") { if(value.isNumered()) value.setExtraText(this.text); this.text = ""; }*/ user.addInfoPop(value); }; //END PopInfoManagerABS //------------------------------------------------------------------------------ AlphaABS.PopInfoManagerABS = PopInfoManagerABS; AlphaABS.register(PopInfoManagerABS); })(); // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ ABSSkillLoader.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- //@[GLOBAL DEFINITION] var ABSSkillLoader; ABSSkillLoader = function() { return new Error('Static class'); }; (function() { //@[CLASS HEADER PART] // * Определяет стандартные значения из шаблонов ABSSkillLoader.loadBaseParams = function(_) { var template; template = ABSSkillLoader.TEMPLATES[_.type]; ABSSkillLoader.PARAMS.forEach(function(p) { if (template[p] != null) { return _[p] = template[p]; } else { return _[p] = 0; } }); _.reloadParam = null; _.castTimeFormula = null; }; // * Параметры из редактора MV ABSSkillLoader.loadUserParams = function(_) { var e, item; try { item = _.skill(); _.castTime = item.speed; if (_.range === 1) { _.range = 0; } _.needTarget = false; if ([1, 3, 4, 5, 6].contains(item.scope)) { _.needTarget = true; } } catch (error) { e = error; AlphaABS.error(e, 'load user parameters for ABS skill'); } }; // * Параметры из Note ABSSkillLoader.loadSelfMetaParams = function(_) { return ABSSkillLoader.loadMetaParams(_, _.skill().meta); }; ABSSkillLoader.loadMetaParams = function(_, metaData) { var e, i, p, strings; i = 0; strings = ABSSkillLoader._strParamsCount(); while (i < ABSSkillLoader.PARAMS.length) { try { p = ABSSkillLoader.PARAMS[i]; if (metaData[p] == null) { continue; } if (i < strings) { _[p] = metaData[p]; } else { _[p] = parseInt(metaData[p]); } } catch (error) { e = error; AlphaABS.error(e, 'loading ABS parameter from Note'); } finally { i++; } } if (_.isVectorType()) { ABSSkillLoader.loadParticleParams(_, metaData); } }; // * Параметры из Note системы частиц ABSSkillLoader.loadParticleParams = function(_, metaData) { var count, particleParamsUser; particleParamsUser = {}; count = 0; ABSSkillLoader.PARTICLES.forEach(function(p) { var e; if (metaData[p] == null) { return; } count++; try { if (p === ABSSkillLoader.PARTICLES[0]) { return particleParamsUser[p] = metaData[p]; } else { return particleParamsUser[p] = parseInt(metaData[p]); } } catch (error) { e = error; return AlphaABS.error(e, 'while loading particle data from skill Note'); } }); if (count !== 0) { _._particleParamsUser = particleParamsUser; } }; // * Проверяет и преобразует параметры ABSSkillLoader.checkParams = function(_) { ABSSkillLoader._checkByType(_); ABSSkillLoader._checkFirearm(_); ABSSkillLoader._checkStack(_); ABSSkillLoader._convertParams(_); ABSSkillLoader._checkFormulas(_); }; AlphaABS.register(ABSSkillLoader); })(); // ■ END ABSSkillLoader.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ ABSSkillLoader2.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { //@[CLASS PART] //@[CLASS IMPL ONLY] ABSSkillLoader.PARAMS = [ 'reloadParam', 'pType', 'img', 'light', 'castTimeFormula', 'startSound', 'reloadSound', // * LAST STRING PARAMETER, add above it new string parameters 'vSpeed', 'range', 'reloadTime', 'castTime', 'needTarget', 'radius', 'castAnim', 'lightSize', 'stack', 'stackTime', 'directionFix', 'ammo', 'cEonUse', 'cEonStart', 'noDescription', 'impulse', 'ignoreObstacles', 'impulseRandom', 'repeatDelay', 'firearm' ]; ABSSkillLoader.PARTICLES = ['pData', 'pMinSize', 'pMaxSize', 'pPower', 'pLife', 'pAlpha', 'pCount']; ABSSkillLoader.TEMPLATES = [ // * 0 - INSTANCE { range: 0, needTarget: true, castTime: 0, reloadTime: 0, reloadParam: null, directionFix: 0 // * 1 - VECTOR }, { range: 6, needTarget: true, castTime: 120, reloadTime: 0, reloadParam: null, pType: null, img: 'null', light: null, lightSize: 100, directionFix: 0 // * 2 - RADIUS }, { range: 6, needTarget: true, radius: 3, castTime: 0, reloadTime: 120, reloadParam: null, directionFix: 0 // * 3 - ZONE }, { castTime: 0, needTarget: false, reloadTime: 120, reloadParam: null, directionFix: 0 } ]; })(); // ■ END ABSSkillLoader2.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ ABSSkillLoader3.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { //@[CLASS PART] //@[CLASS IMPL ONLY] ABSSkillLoader._strParamsCount = function() { return ABSSkillLoader.PARAMS.indexOf('reloadSound') + 1; }; ABSSkillLoader._checkByType = function(_) { if (_.type === 1) { ABSSkillLoader._checkVector(_); } if (_.type === 2) { return ABSSkillLoader._checkRadius(_); } }; ABSSkillLoader._checkVector = function(_) { if ((_.img == null) || _.img === "") { _.img = 'null'; } if ((_.pType == null) || _.pType === '0' || _.pType === 'null' || _.pType === "") { _.pType = null; } if ((_.light == null) || _.light === '0' || _.light === 'null' || _.light === "") { _.light = null; } if (_.range === 0) { _.range = ABSSkillLoader.TEMPLATES[1].range; } if (_.radius > 0) { _.needTarget = false; if (_.radius > 5) { _.radius = 5; LOGW.p(_.skill().name + " spell Radius must be <= 5. Changed to 5!"); } } else { _.needTarget = ABSSkillLoader.TEMPLATES[1].needTarget; } }; ABSSkillLoader._checkRadius = function(_) { if (_.radius === 0) { _.radius = ABSSkillLoader.TEMPLATES[2].radius; } if (_.radius > 5) { _.radius = 5; LOGW.p(_.skill().name + " spell Radius must be <= 5. Changed to 5!"); } if (_.needTarget) { if (_.range === 0) { _.range = ABSSkillLoader.TEMPLATES[2].range; } } }; ABSSkillLoader._checkFirearm = function(_) { if (!_.isFirearm()) { } }; ABSSkillLoader._checkStack = function(_) { if (_.stack === 1) { _.stack = 2; LOGW.p("Skill " + _.name() + " stack minimum 2!"); } if (_.stackTime <= 0 && _.stack > 1) { ABSSkillLoader._autoCalculateStackTime(_); } if (_.stackTime > 0 && _.stack === 0) { LOGW.p("Skill " + _.name() + " if you use stackTime param, you need stack param too, param not active!"); _.stackTime = 0; } if (_.stackTime > 0) { ABSSkillLoader._checkAmmoForStack(_); } }; ABSSkillLoader._autoCalculateStackTime = function(_) { var text; _.stackTime = _.reloadTime * _.stack * 2; text = " You use stack withou stackTime param, stackTime set automaticaly = " + _.stackTime; LOGW.p("Skill" + _.name() + text); }; ABSSkillLoader._checkAmmoForStack = function(_) { var text; if (_.ammo > 0) { text = " You use stack with ammo, is forbidden"; LOGW.p("Skill" + _.name() + text); _.ammo = 0; } _._currentStack = _.stack; _._stackNeedReload = false; }; ABSSkillLoader._convertParams = function(_) { if (_.directionFix > 0) { _.directionFix = true; } if (_.noDescription > 0) { _.noDescription = true; } if (_.startSound) { _.startSound = ABSSkillLoader._convertSound(_.startSound); } if (_.reloadSound) { _.reloadSound = ABSSkillLoader._convertSound(_.reloadSound); } }; ABSSkillLoader._convertSound = function(sound) { return { name: sound, pan: 0, pitch: 100, valume: 100 }; }; ABSSkillLoader._checkFormulas = function(_) {}; ABSSkillLoader._convertFormula = function(_f) { var formula; formula = _f.replace(/attackSpeed/i, 'this.attackSpeed()'); formula = formula.replace(/hp/i, 'this.hp'); formula = formula.replace(/mp/i, 'this.mp'); formula = formula.replace(/tp/i, 'this.tp'); formula = formula.replace(/mhp/i, 'this.mhp'); formula = formula.replace(/mmp/i, 'this.mmp'); formula = formula.replace(/atk/i, 'this.atk'); formula = formula.replace(/def/i, 'this.def'); formula = formula.replace(/mat/i, 'this.mat'); formula = formula.replace(/mdf/i, 'this.mdf'); formula = formula.replace(/agi/i, 'this.agi'); formula = formula.replace(/luk/i, 'this.luk'); return formula; }; })(); // ■ END ABSSkillLoader3.coffee //--------------------------------------------------------------------------- (function () { var LOG = new PLATFORM.DevLog("Game_AIBehavior"); //Game_AIBehavior //------------------------------------------------------------------------------ /* jshint -W104 */ class Game_AIBehavior { constructor() {} loadEnemy(ai) { var templateIndex = 0; var enemyObject = $dataEnemies[ai._absParams.enemyId]; if (enemyObject.meta.ABS) { var newTemplateIndex = parseInt(t.meta.ABS); if (newTemplateIndex > 0) templateIndex = newTemplateIndex; } this._loadParamsBase(templateIndex); this._readEnemyData(ai._absParams.enemyId); this._readEventData(ai); this._checkParams(); } _loadParamsBase(templateIndex) { if (templateIndex >= Game_AIBehavior.TEMPLATES.length) { templateIndex = 0; } var template = Game_AIBehavior.TEMPLATES[templateIndex]; Game_AIBehavior.PARAMS.forEach(function (p) { if (template[p]) this[p] = template[p]; else this[p] = 0; }.bind(this)); } _readEnemyData(enemyId) { var t = $dataEnemies[enemyId]; Game_AIBehavior.PARAMS.forEach(function (p) { if (t.meta[p]) { this[p] = parseInt(t.meta[p]); LOG.p("AI override Enemy param : " + p + " new value " + this[p]); } }.bind(this)); } _readEventData(gameEvent) { var t = gameEvent.page().list; for (var i = 0; i < t.length; i++) { var item = t[i]; if (item.code == 108) { var comment = item.parameters[0]; Game_AIBehavior.PARAMS.forEach(function (p) { if (comment.indexOf("<" + p) >= 0) { var t2 = new RegExp("<" + p + "\\s?:\\s?(.+?)>", "i"); var match = t2.exec(comment); if (match) { this[p] = parseInt(match[1]); LOG.p("AI override Event param : " + p + " new value " + this[p]); } } }.bind(this)); } } } _checkParams() { if (this.slow == 1) this.slow = true; } loadAlly() { this._loadParamsBase(1); this._checkParams(); } } AlphaABS.register(Game_AIBehavior); SDK.setConstant(Game_AIBehavior, 'TEMPLATES', //YOU CAN ADD YOU OWN TEMPLATE, but DON'T MODIFY EXIST ZERO TEMPLATE!!! [{ //Zero template viewRadius: 5, //Насколько клеток игровой карты видит АИ returnRadius: 12, //На сколько клеток может макисимум убежать от последней позиции, где сражался escapeOnBattle: false, //Будет ли убегать во время битвы когда нет доступных действий canSearch: true, //Слышит ли что происходит вокруг (реакция на битву рядом (в зоне viewRadius)) noFight: false, //Не будет сражаться вообще reviveTime: 0, //Через сколько возродится (секунды) regen: true, //Регенерация slow: false, //Медленный в бою agressive: true, //Агрессивный (всегда догоняет) noMove: false, //Не может двигаться в бою noEmote: false, //Не показывает эмоции cEonStart: 0, //Common Event ID when start battle (see player) cEonEnd: 0, //Common Event ID when stop battle (after start) cEonDeath: 0, //Common Event ID when Death returnType: 0, //Тип возвращения (0 - быстрый, 1 - обычный, 2 - стоит на месте) teamId: 1, //Команда rage: 1, //Может агрится ignoreObstacles: 0, //Игнорирует регионы препядствий (видит сквозь стены) heavy: 0 //Нельзя сдвинуь импульсом (1 - нельзя, 0 - можно) }, //END Zero template { //Template for Ally viewRadius: 5, returnRadius: 12, escapeOnBattle: false, canSearch: true, noFight: false, agressive: true, noMove: false, noEmote: true, cEonStart: 0, cEonEnd: 0, cEonDeath: 0, returnType: 1, teamId: 0, rage: 0, ignoreObstacles : 0, heavy: 0 } ] ); SDK.setConstant(Game_AIBehavior, 'PARAMS', ['viewRadius', 'returnRadius', 'escapeOnBattle', 'canSearch', 'noFight', 'reviveTime', 'regen', 'slow', 'agressive', 'noMove', 'noEmote', 'cEonStart', 'cEonDeath', 'cEonEnd', 'returnType', 'teamId', 'rage', 'ignoreObstacles', 'heavy' ]); //END Game_AIBehavior //------------------------------------------------------------------------------ })(); //Class extension (for savefile compability) function Game_AIBot() { this.initialize.apply(this, arguments); } (function () { "use strict"; //Game_AIBot //------------------------------------------------------------------------------ Game_AIBot.prototype = Object.create(Game_Event.prototype); Game_AIBot.prototype.constructor = Game_AIBot; PLATFORM.SDK.applyInterface(Game_AIBot, AlphaABS.LIBS.Interface_AIBot); PLATFORM.SDK.applyInterface(Game_AIBot, AlphaABS.LIBS.Interface_AIBotABS); PLATFORM.SDK.applyInterface(Game_AIBot, AlphaABS.LIBS.Interface_AIBotABSEvents); PLATFORM.SDK.applyInterface(Game_AIBot, AlphaABS.LIBS.Interface_AIBotActions); PLATFORM.SDK.applyInterface(Game_AIBot, AlphaABS.LIBS.Interface_AIBotABSMoving); AlphaABS.register(Game_AIBot); Game_AIBot.prototype.initialize = function (mapId, eventId, enemyId) { Game_Event.prototype.initialize.call(this, mapId, eventId); this.initializeABS(); this._stateMachine = new AlphaABS.LIBS.AIStateMachine(); this.LOG.p("AI inited " + $dataEnemies[enemyId].name + " at " + this.toPoint().toString()); this.aiName = $dataEnemies[enemyId].name; this._absParams.enemyId = enemyId; //Variables this._absParams.allyToSearch = null; //Кого мне искать this._absParams.reviveTimer = null; //Таймер для возраждения this._absParams.regenTimer = null; //Таймер для восстановления параметров this._absParams.myStartPosition = this.toPoint(); this._absParams.looted = false; this._absParams.activateSwitch = null; //Used if enemy not been active at start this._absParams.reservedCommonEvent = null; this._absParams.behavior.loadEnemy(this); //For compability with Sprite_CharacterABS this._absParams.viewRadius = this._absParams.behavior.viewRadius; this._absParams.returnRadius = this._absParams.behavior.returnRadius; this.setRevive(this._absParams.behavior.reviveTime); if (Imported.Quasi_Movement) this._absParams.useAStar = true; else this._absParams.useAStar = false; if(this.canRage()) this._absParams.rageContainer = new AlphaABS.LIBS.RageContainer(); this._storeMoveData(); }; Game_AIBot.prototype.changeReturnType = function (newReturnType) { this.behaviorModel().returnType = newReturnType; this.LOG.p("ReturnType: " + this.behaviorModel().returnType); }; Game_AIBot.prototype.hasLoot = function () { return !this._absParams.looted; }; })(); // Generated by CoffeeScript 2.3.1 (function() { Game_AIBot.prototype.activate = function() { var key; if (!this._absParams.activateSwitch) { return; } if (this._absParams.active === true) { return; } this.LOG.p('Activate'); key = [$gameMap.mapId(), this.eventId(), this._absParams.activateSwitch]; $gameSelfSwitches.setValue(key, true); this.refresh(); this.initABS(); }; Game_AIBot.prototype.initABS = function() { if (!this.battler()) { this._absParams.battler = new Game_EnemyABS(this._absParams.enemyId); this._absParams.battler.initABS(); this._stateMachine.refreshThread(); this.changeStateToFree(); } if (this._checkActiveState()) { this._absParams.active = true; this._checkDieSwitch(); if (this.battler().enemy().actions.length === 0) { this.LOG.p('Not actions'); this.behaviorModel().noFight = true; } } else { this.LOG.p('Deactivated from start'); this._deactivate(); } }; Game_AIBot.prototype.deactivate = function() { var key; if (!this._absParams.activateSwitch) { return; } if (this._absParams.active === false) { return; } this.LOG.p('Deactivate'); key = [$gameMap.mapId(), this.eventId(), this._absParams.activateSwitch]; $gameSelfSwitches.setValue(key, false); this.refresh(); this._onBattleEnd(); this.battler().stopABS(); this._deactivate(); }; Game_AIBot.prototype.loot = function() { var gold, items; if (!this._absParams.looted) { this._absParams.looted = true; gold = this.battler().gold(); if (gold > 0) { $gameParty.gainGold(gold); } items = this.battler().makeDropItems(); if (items.length > 0) { items.forEach(function(item) { $gameParty.gainItem(item, 1); }); } this.LOG.p('Looted!'); if (!this.inActive()) { this._storeDeadData(); } } else { this.LOG.p('Already looted!'); } }; Game_AIBot.prototype._updateABS = function() { if (this.inActive() && !this.isErased()) { this.battler().updateABS(); this._stateMachine.update(this); } else { if (this._stateMachine.inReturnState()) { this._stateMachine.update(this); } } if (this.inActive() && this.isErased()) { this._deactivate(); } }; Game_AIBot.prototype._updateRevive = function() { if (this._absParams.reviveTimer === null || this.battler().isAlive()) { return; } this._absParams.reviveTimer.update(); if (this._absParams.reviveTimer.isReady()) { this._revive(); } }; Game_AIBot.prototype._revive = function() { var key, reviveAnimationId; if (this.isErased()) { this._absParams.reviveTimer = null; return; } this.locate(this._absParams.myStartPosition.x, this._absParams.myStartPosition.y); key = [$gameMap.mapId(), this.eventId(), AlphaABS.Parameters.get_EnemyDeadSwitch()]; $gameSelfSwitches.setValue(key, false); this._absParams.battler = null; this._absParams.reviveTimer = null; this.refresh(); this.initABS(); this.setRevive(this.behaviorModel().reviveTime); this._absParams.active = true; this._absParams.looted = false; reviveAnimationId = AlphaABS.Parameters.get_EnemyReviveAnimationId(); if (reviveAnimationId > 0) { this.requestAnimationABS(reviveAnimationId); } this._absParams.myHomePosition = null; this.changeStateToFree(); }; Game_AIBot.prototype.setRevive = function(time) { var t; if (time === 0) { this._absParams.reviveTimer = null; return; } t = time * AlphaABS.SYSTEM.FRAMES_PER_SECOND; this.LOG.p('Set revive ' + time + ' secs.'); if (time) { this._absParams.reviveTimer = new Game_TimerABS(); this._absParams.reviveTimer.start(t); } }; Game_AIBot.prototype.startCommonEvent = function(commonEventId) { var commonEvent, list; if (commonEventId <= 0) { return; } this.LOG.p('Try call outer Common Event ' + commonEventId); commonEvent = $dataCommonEvents[commonEventId]; if (commonEvent) { list = commonEvent.list; if (list && list.length > 1) { this.LOG.p('Start outer Common Event '); this._absParams.reservedCommonEvent = [ { code: 117, indent: 0, parameters: [commonEventId] } ]; this._starting = true; } } }; })(); // Generated by CoffeeScript 2.3.1 (function() { Game_AIBot.prototype.onActionOnMe = function(who) { var e; if (!this.inBattle() && this.canFight()) { this.LOG.p('I\'am attacked!!!'); this.changeStateToBattle(who); } if (!this.isAlive() && this.inActive()) { try { this.gainExpProcess(who); } catch (error) { e = error; console.error(e); } if (AlphaABS.Parameters.get_AutoLootEnemiesState() === true) { this.loot(); } this.startCommonEvent(this.behaviorModel().cEonDeath); } if (this.inBattle() && this.canFight()) { if (this.canRage()) { this._performRageCalculation(who); } } }; Game_AIBot.prototype.gainExpProcess = function(whoKill) { var exp, expMode; if (whoKill.battler().isEnemy()) { return; } exp = this.battler().exp(); if (AlphaABS.Parameters.isLoaded()) { expMode = AlphaABS.Parameters.get_PartyExpMode(); if (expMode !== 0) { $gameParty.gainExpForAllABS(exp, expMode === 2); return; } } return whoKill.battler().gainExp(exp); }; Game_AIBot.prototype.onReturnEnd = function() { this._absParams.active = true; this._onBattleEnd(); }; Game_AIBot.prototype.onSwitchToFreeState = function() { this.LOG.p('In free state'); this.clearTarget(); this._restoreMoveData(); this._moveSpeed += this.battler().ABSParams().moveSpeedUpKoef; }; Game_AIBot.prototype.onSwitchToReturnState = function() { this._deactivate(); this.LOG.p('Return to ' + this.getHomePosition().toString()); }; Game_AIBot.prototype.onSwitchToSearchState = function() { this._restoreMoveData(); this.LOG.p('Curious! I\'am searching...'); if (!this.behaviorModel().noEmote) { this.requestBalloon(2); } }; Game_AIBot.prototype.onSwitchToDeadState = function() { this._absParams.allyToSearch = null; this._moveType = 0; this._changeEventToDeadState(); this.refresh(); this._deactivate(); }; })(); // Generated by CoffeeScript 2.3.1 (function() { var _alias_Game_Event_updateSelfMovement; Game_AIBot.prototype.start = function() { if (this.inActive() && this !== AlphaABS.BattleManagerABS.getPlayerTarget()) { AlphaABS.BattleManagerABS.setPlayerTarget(this); this.LOG.p('Selected ' + this.event().name); } Game_Event.prototype.start.call(this); }; Game_AIBot.prototype.update = function() { var isMoving; isMoving = this.isMoving(); Game_Event.prototype.update.call(this); if (!this.isMoving()) { this._updateNonmoving(isMoving); } this._updateABS(); this._updateRevive(); }; Game_AIBot.prototype._checkActiveState = function() { var comment, i, item, list, match, regex; list = this.list(); i = 0; while (i < list.length) { item = list[i]; comment = ""; if (item.code === 108) { comment = item.parameters[0]; } if (comment.indexOf('= 0) { regex = //; match = regex.exec(comment); if (match && SDK.checkSwitch(match[1])) { this._absParams.activateSwitch = match[1]; return false; } } i++; } return true; }; Game_AIBot.prototype._checkDieSwitch = function() { var key; key = [$gameMap.mapId(), this.eventId(), AlphaABS.Parameters.get_EnemyDeadSwitch()]; if ($gameSelfSwitches.value(key) === true) { if (this.behaviorModel().reviveTime === 0) { this._deactivate(); this._restoreDeadData(); } else { $gameSelfSwitches.setValue(key, false); } } }; Game_AIBot.prototype._restoreDeadData = function() { var data, e; try { data = $gamePlayer.getABSMapData($gameMap.mapId(), this.eventId()); if (data == null) { return; } "RESTORE DATA FOR".p(this.eventId()); this.locate(data.x, data.y); return this._absParams.looted = data.isLooted; } catch (error) { e = error; return console.error(e); } }; Game_AIBot.prototype.list = function() { var temp; if (this._absParams.reservedCommonEvent != null) { temp = this._absParams.reservedCommonEvent; this._absParams.reservedCommonEvent = null; return temp; } else { return Game_Event.prototype.list.call(this); } }; _alias_Game_Event_updateSelfMovement = Game_Event.prototype.updateSelfMovement; Game_AIBot.prototype.updateSelfMovement = function() { if (this.inBattle()) { if (!this._locked && this.isNearTheScreen() && this.checkStop(this.stopCountThreshold())) { if (this._moveType === 7) { this.moveTypeTowardTarget(); return; } } } _alias_Game_Event_updateSelfMovement.call(this, arguments); }; Game_AIBot.prototype.isErased = function() { return this._erased === true; }; Game_AIBot.prototype._changeEventToDeadState = function() { var key; key = [$gameMap.mapId(), this.eventId(), AlphaABS.Parameters.get_EnemyDeadSwitch()]; $gameSelfSwitches.setValue(key, true); this._originalDirection = -1; this._originalPattern = -1; return this._storeDeadData(); }; Game_AIBot.prototype._storeDeadData = function() { if (this.behaviorModel().reviveTime === 0) { "STORE ENEMY DATA".p(this.eventId()); return $gamePlayer.setNewABSMapData({ mapId: $gameMap.mapId(), enemyId: this.eventId(), x: this.x, y: this.y, isLooted: this._absParams.looted }); } }; })(); // Generated by CoffeeScript 2.3.1 (function() { Game_AIBot.prototype._storeMoveData = function() { this._absParams.moveData = {}; this._absParams.moveData.moveSpeed = this._moveSpeed; this._absParams.moveData.moveType = this._moveType; this._absParams.moveData.moveFrequency = this._moveFrequency; }; Game_AIBot.prototype._resetMoveData = function() { this._moveSpeed = this._absParams.moveData.moveSpeed; this.stay(); }; Game_AIBot.prototype.stay = function() { this._moveType = 0; try { return this._moveFrequency = this._absParams.moveData.moveFrequency; } catch (error) { } }; Game_AIBot.prototype.returnSlow = function() { if (!this.isMoving()) { return this._performReturnToHome(); } }; Game_AIBot.prototype._performReturnToHome = function() { var direction, home; home = this.getHomePosition(); direction = this.findDirectionTo(home.x, home.y); if (direction > 0) { this.moveStraight(direction); } else { this.LOG.p('AI : I\'am return to Home!'); this._absParams.myHomePosition = null; this.onReturnEnd(); this._restoreMoveData(); } }; Game_AIBot.prototype._restoreMoveData = function() { this._moveSpeed = this._absParams.moveData.moveSpeed; this._moveType = this._absParams.moveData.moveType; this._moveFrequency = this._absParams.moveData.moveFrequency; }; Game_AIBot.prototype.returnFast = function() { return this._performReturnToHome(); }; Game_AIBot.prototype._applyAproachSpeed = function() { if (this.behaviorModel().slow !== true) { this._moveFrequency = this._absParams.moveData.moveFrequency + 2; } }; Game_AIBot.prototype._updateNonmoving = function(wasMoving) { if (!$gameMap.isEventRunning()) { if (wasMoving && !this.isMoveRouteForcing()) { this.battler().onWalk(); } } }; Game_AIBot.prototype.startPursuitTarget = function() { //"START PURSUIT".LOG() this._applyAproachSpeed(); return this._moveType = 7; }; Game_AIBot.prototype.moveTypeTowardTarget = function() { var target; target = this.target(); //"MOVE TO TARGET".LOG() if (target != null) { if (!this.isNearThePointX(target)) { return this.moveToPoint(target); } } }; Game_AIBot.prototype.moveToAlly = function() { if (!this.isMoving() && !this._absParams.behavior.noMove) { if (this._absParams.allyToSearch != null) { return this.moveToPoint(this._absParams.allyToSearch); } else { return this.changeStateToFree(); } } }; Game_AIBot.prototype.turnTowardCharacter = function(character) { try { return Game_Character.prototype.turnTowardCharacter.call(this, character); } catch (error) { } }; })(); // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AILogicManager.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AILogicManager; AILogicManager = function() { throw new Error("This is a static class"); }; AILogicManager.getTargetsInRange = function(bot) { var all, enemy; try { if (!AlphaABS.isABS()) { return null; } all = AILogicManager.getAllInRange(bot); if (all.length > 0) { return ((function() { var i, len, results; results = []; for (i = 0, len = all.length; i < len; i++) { enemy = all[i]; if (!enemy.isAlly(bot)) { results.push(enemy); } } return results; })()).first(); } else { return null; } } catch (error) { return null; } }; AILogicManager.getAllInRange = function(bot) { var all, inRange; try { if (!AlphaABS.isABS()) { return []; } all = $gameTroop.membersABS().concat([$gamePlayer]); all = all.concat($gameParty.membersABS()); inRange = AlphaABS.UTILS.inRadius(bot, bot.behaviorModel().viewRadius, all); inRange = inRange.filter(function(item) { return AlphaABS.BattleManagerABS.isValidTarget(item); }); if (!bot.behaviorModel().ignoreObstacles) { return inRange.filter(function(item) { return AlphaABS.BattleManagerABS.checkLineOfSight(bot.toPoint(), item.toPoint()); }); } else { return inRange; } } catch (error) { return []; } }; AILogicManager.getAlliesInRange = function(bot) { var all, ally; try { if (!AlphaABS.isABS()) { return null; } all = AILogicManager.getAllInRange(bot); if (all.length > 0) { return ((function() { var i, len, results; results = []; for (i = 0, len = all.length; i < len; i++) { ally = all[i]; if (ally.isAlly(bot) && ally.inBattle()) { results.push(ally); } } return results; })()).first(); } else { return null; } } catch (error) { return null; } }; AILogicManager.targetInVisibleRange = function(bot) { var distance, target, view; target = bot != null ? bot.target() : void 0; if (!(target != null ? target.inActive() : void 0)) { return false; } view = bot.behaviorModel().viewRadius; distance = AlphaABS.UTILS.distanceTo(bot, target); return distance < view; }; AILogicManager.inOutReturnRange = function(bot) { var distance, home, returnDistance; home = bot != null ? bot.getHomePosition() : void 0; if (home == null) { return false; } returnDistance = bot.behaviorModel().returnRadius; distance = AlphaABS.UTILS.distanceTo(bot, home); return distance > returnDistance; }; AILogicManager.canUseActionNow = function(bot) { var action; action = bot != null ? bot.currentAction() : void 0; if (action != null) { return AlphaABS.BattleManagerABS.canUseSkillByTimer(action); } else { return false; } }; AILogicManager.inActionRange = function(bot) { var action, target; action = bot != null ? bot.currentAction() : void 0; if (action != null) { target = bot.target(); if (target) { return AlphaABS.BattleManagerABS.canUseSkillByRange(bot, target, action); } } return false; }; AILogicManager.isUsableABSSkill = function(absSkill) { if (absSkill.isZoneType()) { return false; } if (absSkill.isRadiusType()) { return false; } if (absSkill.isNeedAmmo()) { return false; } if (absSkill.isVectorTypeR()) { return false; } if (absSkill.isStackType() && !absSkill.isAutoReloadStack()) { return false; } return true; }; AlphaABS.register(AILogicManager); AlphaABS.LIBS.AILogicManager = AILogicManager; AlphaABS.AILogicManager = AILogicManager; })(); // ■ END AILogicManager.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateBase.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateBase; AIStateBase = class AIStateBase { constructor() { this._bot = null; this._log = null; this._init(); } _init() {} //EMPTY update(bot) { if (!this._setup(bot)) { return; } this._updateMainLogic(); return this._bot = null; } _setup(bot) { if (bot == null) { return false; } this._bot = bot; return this._setupMain(); } _updateMainLogic() {} //EMPTY _setupMain() { return true; } onStateStarted() {} //EMPTY log(text) { try { if (typeof DEV === "undefined" || DEV === null) { return; } if (this._log === null) { this._createLog(); } if (this._bot != null) { return this._log.p(`${this._bot.aiName} : ${text}`); } } catch (error) { } } _createLog() { try { this._log = new KDCore.DevLog(this.constructor.name); return this._log.setColor(KDCore.Color.FromHex('#00BD43')); } catch (error) { } } }; AlphaABS.register(AIStateBase); })(); // ■ END AIStateBase.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateBattle.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateBattle; AIStateBattle = class AIStateBattle extends AlphaABS.LIBS.AIStateBase { _init() { this._newActionState = null; return this._actionState = null; } _setupMain() { this.isStayStill = this._bot.behaviorModel().noMove; return true; } _updateMainLogic() { if (!this._checkTarget() || this._checkNoMoveMode()) { this._bot.changeStateToFree(); } else { this._bot._makeActions(); this._updateBattleStates(); } } _checkTarget() { return AlphaABS.BattleManagerABS.isValidTarget(this._bot.target()); } _checkNoMoveMode() { if (!AlphaABS.LIBS.AILogicManager.targetInVisibleRange(this._bot)) { if (this.isStayStill) { true; } } return false; } _updateBattleStates() { if (this._newActionState != null) { this._applyActionState(); } switch (this._actionState) { case "approach": this._updateApproachState(); break; case "prepareAction": this._updatePrepareActionState(); break; case "action": this._updateBattleActionState(); break; case "cast": this._updateCastState(); break; case "escape": this._updateEscapeState(); break; case "wait": this._updateWaitState(); } } _applyActionState() { this._actionState = this._newActionState; switch (this._actionState) { case "approach": this._applyApproachState(); break; case "cast": this._applyCastState(); break; case "action": this._applyBattleActionState(); break; case "escape": this._applyEscapeState(); break; case "wait": this._applyWaitState(); } //when "prepareAction" then #EMPTY return this._newActionState = null; } _applyApproachState() { this.log("Apply Approach State"); if (this.isStayStill) { return this._stayAndTurn(); } else { return this._bot.startPursuitTarget(); } } _stayAndTurn() { this._bot.stay(); return this._bot.turnTowardTarget(); } _applyCastState() { return this._stayAndTurn(); } _applyBattleActionState() { this._stayAndTurn(); return this._bot.createNewHomePoint(); } _applyEscapeState() { this._bot.stay(); return this._bot._applyAproachSpeed(); } _applyWaitState() { return this._bot.stay(); } _updateApproachState() { if (this.isStayStill) { this._stayAndTurn(); if (!AlphaABS.LIBS.AILogicManager.targetInVisibleRange(this._bot)) { return this._bot.changeStateToReturn(); } } else { if (AlphaABS.LIBS.AILogicManager.inOutReturnRange(this._bot)) { return this._bot.changeStateToReturn(); } } } _updatePrepareActionState() { this._bot.checkActionCommonEvent(); if (AlphaABS.LIBS.AILogicManager.canUseActionNow(this._bot)) { return this._prepareActionForNow(); } } _prepareActionForNow() { if (AlphaABS.LIBS.AILogicManager.inActionRange(this._bot)) { return this.changeActionStateTo("action"); } else { this.log("Target away to action, try approach"); if (this.isStayStill) { this.log("Can't approach, (noMove == true)"); return this._bot.turnTowardTarget(); } else { return this.changeActionStateTo("approach"); } } } changeActionStateTo(newActionState) { return this._newActionState = newActionState; } _updateBattleActionState() { var action; this.log("Try Perform Action"); action = this._bot.currentAction(); if (action != null ? action.isNeedCast() : void 0) { return this._updateOnCastingAction(action); } else { return this._bot._performAction(); } } _updateOnCastingAction(action) { if (action.isCasting() && action.isReady()) { return this._bot._performAction(); } else { this.log("Start casting"); action.startCast(this._bot.battler()); return this.changeActionStateTo("cast"); } } _updateCastState() { var action; this._bot.turnTowardTarget(); action = this._bot.currentAction(); if ((action != null) && action.isCasting()) { if (AlphaABS.LIBS.AILogicManager.inActionRange(this._bot)) { if (action.isReady()) { return this.changeActionStateTo("action"); } } else { this.log("Casting intterupt, target too far"); action.resetCast(); return this._onCastingComplete(); } } else { return this._onCastingComplete(); } } _onCastingComplete() { return this.changeActionStateTo("prepareAction"); } _updateEscapeState() { this._bot._escapeFromTarget(this._bot.target()); if (this._bot.currentAction() != null) { this.changeActionStateTo("prepareAction"); } if (AlphaABS.LIBS.AILogicManager.inOutReturnRange(this._bot)) { return this._bot.changeStateToReturn(); } } _updateWaitState() { var isAgressive; isAgressive = this._bot.behaviorModel().agressive; if (isAgressive) { return this.changeActionStateTo("approach"); } else { if (!AlphaABS.LIBS.AILogicManager.targetInVisibleRange(this._bot)) { return this._bot.changeStateToFree(); } } } onStateStarted() { return this.changeActionStateTo("approach"); } }; AlphaABS.register(AIStateBattle); })(); // ■ END AIStateBattle.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateBattleParty.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateBattleParty; AIStateBattleParty = class AIStateBattleParty extends AlphaABS.LIBS.AIStateBattle { _setupMain() { return true; } _updateMainLogic() { this.log(this._actionState); if (!this._checkTarget()) { this._bot.changeStateToFree(); } else { this._bot._makeActions(); this._updateBattleStates(); } } _applyBattleActionState() {} _updateApproachState() { if (!this._bot) { "BOT MISSING".p(); } if (AlphaABS.LIBS.AILogicManager.inOutReturnRange(this._bot)) { return this._bot.changeStateToReturn(); } } _updatePrepareActionState() { this._bot.checkActionCommonEvent(); if (AlphaABS.LIBS.AILogicManager.canUseActionNow(this._bot)) { return this._prepareActionForNow(); } else { if (!AlphaABS.LIBS.AILogicManager.inOutReturnRange(this._bot)) { return this.changeActionStateTo("approach"); } } } _prepareActionForNow() { if (AlphaABS.LIBS.AILogicManager.inActionRange(this._bot)) { return this.changeActionStateTo("action"); } else { this.log("Target away to action, try approach"); return this.changeActionStateTo("approach"); } } _updateWaitState() { var isAgressive; this.changeActionStateTo("approach"); isAgressive = this._bot.behaviorModel().agressive; if (isAgressive) { return this.changeActionStateTo("approach"); } else { if (AlphaABS.LIBS.AILogicManager.targetInVisibleRange(this._bot)) { return this._checkPartyLeaderState(); } else { return this._bot.changeStateToFree(); } } } //NEW _checkPartyLeaderState() { if (!$gamePlayer.inActive()) { return; } if ($gamePlayer.inBattle()) { if (this._bot.target() === $gamePlayer.target()) { this.changeActionStateTo("approach"); return; } } return this._bot.changeStateToReturn(); } }; AlphaABS.register(AIStateBattleParty); })(); // ■ END AIStateBattleParty.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateFree.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateFree; AIStateFree = class AIStateFree extends AlphaABS.LIBS.AIStateBase { _init() { return this._regenTimer = null; } _setupMain() { var error, model; try { model = this._bot.behaviorModel(); this.canSearchAlly = model.canSearch; this.canRegenerateInFreeMode = model.regen; this.canEscapeInBattle = model.escapeOnBattle; this.active = this._bot.inActive(); this.battler = this._bot.battler(); return true; } catch (error1) { error = error1; console.error(error); return false; } } _updateMainLogic() { if (this._bot.canFight()) { return this._updateWithFightLogic(); } else { return this._updateNoFightLogic(); } } _updateWithFightLogic() { this._updateReturnToHome(); this._regenerate(); this._updateVision(); } _updateReturnToHome() { if ((this._bot.getHomePosition() != null) && this.active) { return this._returnToHome(); } } _returnToHome() { return this._bot.returnSlow(); } _regenerate() { if (this.canRegenerateInFreeMode) { if (this._regenTimer == null) { this._createRegenTimer(); } if (this._updateAndCheckRegenTimer()) { return this.battler.regenerateAllonFree(); } } } _createRegenTimer() { this._regenTimer = new Game_TimerABS(); return this._regenTimer.start(180); } _updateAndCheckRegenTimer() { this._regenTimer.update(); if (this._regenTimer.isReady()) { this._regenTimer.reset(); return true; } else { return false; } } _updateVision() { var target; target = AlphaABS.AILogicManager.getTargetsInRange(this._bot); if (target != null) { return this._onSeeTarget(target); } else { return this._updateVisionForAlly(); } } _onSeeTarget(target) { return this._bot.changeStateToBattle(target); } _updateVisionForAlly() { var ally; if (this.canSearchAlly) { ally = AlphaABS.AILogicManager.getAlliesInRange(this._bot); if (ally != null) { return this._onSeeAlly(ally); } } } _onSeeAlly(ally) { return this._bot.changeStateToSearch(ally); } _updateNoFightLogic() { var target; target = AlphaABS.AILogicManager.getTargetsInRange(this._bot); if (target != null) { return this._onSeeTargetInNoFightMode(target); } else { return this._regenerate(); } } _onSeeTargetInNoFightMode(target) { if (this.canEscapeInBattle) { return this._bot.runAwayFromTarget(target); } } onStateStarted() { var ref; return (ref = this._regenTimer) != null ? ref.reset() : void 0; } }; AlphaABS.register(AIStateFree); })(); // ■ END AIStateFree.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateFreeParty.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateFreeParty; AIStateFreeParty = class AIStateFreeParty extends AlphaABS.LIBS.AIStateFree { _init() {} //EMPTY _setupMain() { var error, model; try { model = this._bot.behaviorModel(); this.canSearchAlly = model.canSearch; this.canEscapeInBattle = model.escapeOnBattle; this.active = this._bot.inActive(); this.battler = this._bot.battler(); return true; } catch (error1) { error = error1; console.error(error); return false; } } _updateMainLogic() { return this._updateWithFightLogic(); } _updateWithFightLogic() { this._updateReturnToHome(); this._updateVision(); } _returnToHome() { return this._bot.returnSlow(); } _updateVision() { var target; target = AlphaABS.LIBS.AILogicManager.getTargetsInRange(this._bot); if (target != null) { return this._onSeeTarget(target); } else { return this._updateVisionForAlly(); } } _onSeeTarget(target) { var playerState; if (this._bot.behaviorModel().agressive) { return this._bot.changeStateToBattle(target); } else { playerState = $gamePlayer.inBattle() && $gamePlayer.target() === target; if (playerState) { return this._bot.changeStateToBattle(target); } } } _updateVisionForAlly() { var ally; if (this.canSearchAlly) { ally = AlphaABS.LIBS.AILogicManager.getAlliesInRange(this._bot); if (ally != null) { return this._onSeeAlly(ally); } } } _onSeeAlly(ally) { if (ally.inBattle()) { return this._bot.changeStateToSearch(ally); } } }; AlphaABS.register(AIStateFreeParty); })(); // ■ END AIStateFreeParty.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateMachine.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateMachine; AIStateMachine = class AIStateMachine { constructor() { this._bot = null; this._state = ""; this._freeStateLogic = new AlphaABS.LIBS.AIStateFree(); this._searchStateLogic = new AlphaABS.LIBS.AIStateSearch(); this._returnStateLogic = new AlphaABS.LIBS.AIStateReturn(); this._battleStateLogic = new AlphaABS.LIBS.AIStateBattle(); this._slowUpdateThreads = []; this.refreshThread(); } _createSlowUpdateThread() { var _slowUpdateThread; this.clearAllThreads(); // if @_slowUpdateThread? if (this._slowUpdateThreads != null) { _slowUpdateThread = setInterval(this.slowUpdate.bind(this), 300); this._slowUpdateThreads.push(_slowUpdateThread); } } slowUpdate() { var e; try { if (!this._bot) { return; } if (!AlphaABS.isABS()) { return; } if (!this._bot.inActive()) { return; } switch (this._state) { case "free": return this._updateOnFree(); case "search": return this._updateOnSearch(); case "return": return this._updateOnReturn(); case "battle": return this._updateOnBattle(); } } catch (error) { e = error; return console.error(e); } } refreshThread() { return this._createSlowUpdateThread(); } deactivate() { return this.clearAllThreads(); } clearAllThreads() { if (this._slowUpdateThreads == null) { this._slowUpdateThreads = []; } this._slowUpdateThreads.forEach(function(item) { return clearInterval(item); }); return this._slowUpdateThreads = []; } onGameSave() { this.clearAllThreads(); return this._bot = null; } onGameLoad() { return this.refreshThread(); } update(bot) { if (!this._setup(bot)) { return; } if (this._bot.inActive()) { if (!this._checkDeadState()) { this._updateInActiveMode(); } } else { this._updateInNoActiveMode(); } } //@_bot = null _setup(bot) { this._bot = bot; if (bot == null) { return false; } this.battler = this._bot.battler(); return true; } _checkDeadState() { if (!this.battler.isAlive()) { this._changeStateTo("dead"); return true; } return false; } _changeStateTo(stateSymbol) { this._state = stateSymbol; switch (this._state) { case "free": return this._onStateFree(); case "battle": return this._onStateBattle(); case "search": return this._onStateSearch(); case "return": return this._onStateReturn(); case "stun": return this._onStateStun(); case "dead": return this._onStateDead(); } } _onStateFree() { this._bot.onSwitchToFreeState(); return this._freeStateLogic.onStateStarted(); } _onStateBattle() { this._bot.onSwitchToBattleState(); return this._battleStateLogic.onStateStarted(); } _onStateSearch() { return this._bot.onSwitchToSearchState(); } _onStateReturn() { return this._bot.onSwitchToReturnState(); } _onStateStun() { return this._bot.onSwitchToStunState(); } _onStateDead() { return this._bot.onSwitchToDeadState(); } _updateInActiveMode() { this._checkStunState(); return this._updateStates(); } _checkStunState() { if (!this.battler.canMove() && !this.inStunState()) { return this._changeStateTo("stun"); } } inStunState() { return this._state === "stun"; } _updateStates() { switch (this._state) { case "stun": return this._updateOnStun(); } } _updateOnFree() { return this._freeStateLogic.update(this._bot); } _updateOnBattle() { return this._battleStateLogic.update(this._bot); } _updateOnSearch() { return this._searchStateLogic.update(this._bot); } _updateOnReturn() { return this._returnStateLogic.update(this._bot); } _updateOnStun() { if (this.battler.canMove()) { return this._changeStateTo("free"); } } _updateInNoActiveMode() { if (this.inReturnState()) { return this._updateOnReturn(); } } inReturnState() { return this._state === "return"; } switchStateToFree(bot) { if (this._setup(bot)) { return this._changeStateTo("free"); } } switchStateToBattle(bot) { if (this._setup(bot)) { return this._changeStateTo("battle"); } } switchStateToSearch(bot) { if (this._setup(bot)) { return this._changeStateTo("search"); } } switchStateToReturn(bot) { if (this._setup(bot)) { return this._changeStateTo("return"); } } switchActionStateToAction() { return this._battleStateLogic.changeActionStateTo("action"); } switchActionStateToPrepare() { return this._battleStateLogic.changeActionStateTo("prepareAction"); } switchActionStateToEscape() { return this._battleStateLogic.changeActionStateTo("escape"); } switchActionStateToWait() { return this._battleStateLogic.changeActionStateTo("wait"); } }; AlphaABS.register(AIStateMachine); })(); // ■ END AIStateMachine.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateMachineParty.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateMachineParty; AIStateMachineParty = class AIStateMachineParty extends AlphaABS.LIBS.AIStateMachine { constructor() { super(); this._freeStateLogic = new AlphaABS.LIBS.AIStateFreeParty(); this._returnStateLogic = new AlphaABS.LIBS.AIStateReturnParty(); this._battleStateLogic = new AlphaABS.LIBS.AIStateBattleParty(); } }; AlphaABS.register(AIStateMachineParty); })(); // ■ END AIStateMachineParty.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateReturn.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateReturn; AIStateReturn = class AIStateReturn extends AlphaABS.LIBS.AIStateBase { _updateMainLogic() { if (this._bot.getHomePosition() == null) { return this._bot.onReturnEnd(); } if (this._bot.isNotReturn()) { return this._bot.onReturnEnd(); } return this._updateReturnMode(); } _updateReturnMode() { if (this._bot.isSlowReturn()) { this._bot.onReturnEnd(); return this._bot.returnSlow(); } else { return this._bot.returnFast(); } } }; AlphaABS.register(AIStateReturn); })(); // ■ END AIStateReturn.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateReturnParty.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateReturnParty; AIStateReturnParty = class AIStateReturnParty extends AlphaABS.LIBS.AIStateReturn { _updateReturnMode() { if (this._bot.isSlowReturn()) { return this._bot.returnSlow(); } else { return this._bot.returnFast(); } } }; AlphaABS.register(AIStateReturnParty); })(); // ■ END AIStateReturnParty.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateSearch.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var AIStateSearch; AIStateSearch = class AIStateSearch extends AlphaABS.LIBS.AIStateBase { _updateMainLogic() { if (this._haveOneToSearch()) { this._updateOnSearch(); } else { this._bot.changeStateToFree(); } } _haveOneToSearch() { var ref; return (ref = this._bot.allyToSearch()) != null ? ref.inActive() : void 0; } _updateOnSearch() { var target; target = AlphaABS.LIBS.AILogicManager.getTargetsInRange(this._bot); if (target != null) { return this._onSeeTarget(target); } else { return this._updateAllySearch(); } } _onSeeTarget(target) { this._bot.setAllyTarget(null); return this._bot.changeStateToBattle(target); } _updateAllySearch() { this._bot.moveToAlly(); if (this._bot.isNearThePointX(this._bot.allyToSearch())) { return this._bot.changeStateToFree(); } } }; AlphaABS.register(AIStateSearch); })(); // ■ END AIStateSearch.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AIStateSearchParty.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- //! No used! (function() { var AIStateSearchParty; AIStateSearchParty = class AIStateSearchParty extends AlphaABS.LIBS.AIStateSearch { _updateMainLogic() { if (this._haveOneToSearch()) { this._updateOnSearch(); } else { this._bot.changeStateToFree(); } } _haveOneToSearch() { var ref; return (ref = this._bot.allyToSearch()) != null ? ref.inActive() : void 0; } _updateOnSearch() { var target; target = AlphaABS.LIBS.AILogicManager.getTargetsInRange(this._bot); if (target != null) { return this._onSeeTarget(target); } else { return this._updateAllySearch(); } } _onSeeTarget(target) { this._bot.setAllyTarget(null); return this._bot.changeStateToBattle(target); } _updateAllySearch() { this._bot.moveToAlly(); if (this._bot.isNearThePointX(this._bot.allyToSearch())) { return this._bot.changeStateToFree(); } } }; AlphaABS.register(AIStateSearchParty); })(); // ■ END AIStateSearchParty.coffee //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AudioManager.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// //?[NEW] AudioManager.playSeLoop = function (se) { try { if (se.name) { this._seBuffers = this._seBuffers.filter(function (audio) { return audio.isPlaying(); }); var buffer = this.createBuffer('se', se.name); this.updateSeParameters(buffer, se); buffer.play(true); this._seBuffers.push(buffer); return buffer; } } catch (e) { console.error(e); return null; } }; // ■ END AudioManager.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ AXUI_Container.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var Container; Container = class Container extends Sprite { constructor(size) { super(new Bitmap(size, size)); this.size = size; this.items = []; this.orientation = "horizontal"; this.placePoint = "rigth"; this.itemsCount = 1; this.spacing = 0; this.move(100, 100); } //?{PUBLIC} setItemsCount(itemsCount) { this.itemsCount = itemsCount; return this._refreshMain(); } _refreshMain() { var s; s = this._getSize() * this.itemsCount; this.bitmap = new Bitmap(s, s); this._rearrange(); return this._refreshPlace(); } _getSize() { return this.size + this.spacing; } //?{PUBLIC} setSpacing(spacing) { this.spacing = spacing; return this._refreshMain(); } //?{PUBLIC} addChild(sprite) { this._createItem(sprite); this._rearrange(); return this._refreshPlace(); } _createItem(sprite) { this._reCreatePlacer(sprite.visible); this.items.push(sprite); return this._placer.addChild(sprite); } _reCreatePlacer(isNew) { var pl, s, visLen; if (this._placer != null) { super.removeChild(this._placer); } visLen = this._visItemsLength(); if (isNew === true) { visLen += 1; } s = this._getSize() * visLen; s -= this.spacing; this._placer = new Sprite(new Bitmap(s, s)); super.addChild(this._placer); pl = this._placer; this.items.forEach(function(item) { if (item.visible === true) { return pl.addChild(item); } }); } _visItemsLength() { var count, i, j, ref; count = 0; for (i = j = 0, ref = this.items.length; (0 <= ref ? j < ref : j > ref); i = 0 <= ref ? ++j : --j) { if (this.items[i].visible === true) { count++; } } return count; } _rearrange() { var ref, ref1; if (this._placer == null) { return; } if ((ref = this._placer.children[0]) != null) { ref.x = 0; } if ((ref1 = this._placer.children[0]) != null) { ref1.y = 0; } if (this.isVertical()) { return this._rearrangeVertical(); } else { return this._rearrangeHorizontal(); } } _rearrangeVertical() { var i, items, j, ref, results, s; items = this._placer.children; s = this._getSize(); results = []; for (i = j = 1, ref = items.length; (1 <= ref ? j < ref : j > ref); i = 1 <= ref ? ++j : --j) { results.push(items[i].y = items[0].y + (s * i)); } return results; } _rearrangeHorizontal() { var i, items, j, ref, results, s; items = this._placer.children; s = this._getSize(); results = []; for (i = j = 1, ref = items.length; (1 <= ref ? j < ref : j > ref); i = 1 <= ref ? ++j : --j) { results.push(items[i].x = items[0].x + (s * i)); } return results; } _refreshPlace() { if (this._placer == null) { return; } "PLACING".p(); if (this.isVertical()) { return this._refreshPlaceVertical(); } else { return this._refreshPlaceHorizontal(); } } _refreshPlaceVertical() { if (this.placePoint === "center") { this._placer.y = this.height / 2; this._placer.y = this._placer.y - (this._placer.height / 2); } if (this.placePoint === "left") { this._placer.y = this.height; return this._placer.y = this._placer.y - this._placer.height; } } _refreshPlaceHorizontal() { if (this.placePoint === "center") { this._placer.x = this.width / 2; this._placer.x = this._placer.x - (this._placer.width / 2); } if (this.placePoint === "left") { this._placer.x = this.width; return this._placer.x = this._placer.x - this._placer.width; } } //?{PUBLIC} refresh() { this._reCreatePlacer(false); this._rearrange(); return this._refreshPlace(); } //?{PUBLIC} setHorizontal() { this.orientation = "horizontal"; this._rearrange(); return this._refreshPlace(); } //?{PUBLIC} isHorizontal() { return this.orientation === "horizontal"; } //?{PUBLIC} setVertical() { this.orientation = "vertical"; this._rearrange(); return this._refreshPlace(); } //?{PUBLIC} isVertical() { return this.isHorizontal() === false; } //?{PUBLIC} setPivotToCenter() { this.placePoint = "center"; return this._refreshPlace(); } //?{PUBLIC} setPivotToLeft() { this.placePoint = "left"; return this._refreshPlace(); } //?{PUBLIC} setPivotToRight() { this.placePoint = "right"; return this._refreshPlace(); } }; AXUI.register(Container); })(); // ■ END AXUI_Container.coffee //--------------------------------------------------------------------------- //Compressed by MV Plugin Builder var _alias_Scene_Map_start=Scene_Map.prototype.start;Scene_Map.prototype.start=function(){_alias_Scene_Map_start.call(this)}; (function () { //DataManager //------------------------------------------------------------------------------ var _alias_DataManager_makeSaveContents = DataManager.makeSaveContents; DataManager.makeSaveContents = function () { if ($gameMap.isABS()) { var allABSAI = $gameTroop.membersABS().concat($gameParty.membersABS()); allABSAI.forEach(function (item) { item.onGameSave(); }); } return _alias_DataManager_makeSaveContents.call(this); }; var _DataManager_extractSaveContents = DataManager.extractSaveContents; DataManager.extractSaveContents = function (contents) { _DataManager_extractSaveContents.call(this, contents); if ($gameMap.isABS()) { var t = $gameMap.events(); t.forEach(function (ev) { if (ev instanceof Game_AIBot) { ev.onGameLoad(); } }); $gameParty.membersABS().forEach(function (item) { item.onGameLoad(); }); $gamePlayer.onGameLoad(); if ($gameVariables._absUserKeys) AlphaABS.LIBS.IKey.loadKeyConfig($gameVariables._absUserKeys); } }; var _DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded; DataManager.isDatabaseLoaded = function () { if (_DataManager_isDatabaseLoaded.call(this) == true) { if (!$dataSkills[1].meta.ABS) { throw new Error(AlphaABS.SYSTEM.STRING_ERROR_SKILLNAN); } if (DataManager._isOldRPGVersion()) { LOGW.p(AlphaABS.SYSTEM.STRING_ERROR_OLDDATA); } return true; } else return false; }; DataManager._isOldRPGVersion = function () { if (Utils.RPGMAKER_VERSION) { var numbers = Utils.RPGMAKER_VERSION.split('.'); return (numbers[1] < 6); } else { return true; } }; //?[NEW] DataManager.loadAISpawnMap = function() { var mapId = AlphaABS.Parameters.get_SpawnMapId(); if (mapId > 0) { var filename = 'Map%1.json'.format(mapId.padZero(3)); this.loadDataFile('$dataSpawnMapAI', filename); } }; DataManager.loadAISpawnMap(); //END DataManager //------------------------------------------------------------------------------ })(); (function(){ var PopInfoManagerABS = AlphaABS.LIBS.PopInfoManagerABS; //Game_Action //------------------------------------------------------------------------------ //OVER Game_Action.prototype.setSubject = function(subject) { this._subject = subject; }; //OVER Game_Action.prototype.subject = function() { return this._subject; }; //OVER Game_Action.prototype.testApply = function(target) { return (this.isForDeadFriend() === target.isDead() && (this.isForOpponent() || (this.isHpRecover() && target.hp < target.mhp) || (this.isMpRecover() && target.mp < target.mmp) || (this.hasItemAnyValidEffects(target)))); }; var pkd_GameAction_executeDamage = Game_Action.prototype.executeDamage; Game_Action.prototype.executeDamage = function(target, value) { pkd_GameAction_executeDamage.call(this, target, value); PopInfoManagerABS.makeDamagePopUp(target); if (this.isDrain()) { PopInfoManagerABS.makeDrainPopUp(this.subject()); } }; var pkd_GameAction_itemEffectRecoverHp = Game_Action.prototype.itemEffectRecoverHp; Game_Action.prototype.itemEffectRecoverHp = function(target, effect) { pkd_GameAction_itemEffectRecoverHp.call(this, target, effect); PopInfoManagerABS.makeDamagePopUp(target); }; var pkd_GameAction_itemEffectRecoverMp = Game_Action.prototype.itemEffectRecoverMp; Game_Action.prototype.itemEffectRecoverMp = function(target, effect) { pkd_GameAction_itemEffectRecoverMp.call(this, target, effect); PopInfoManagerABS.makeDamagePopUp(target); }; var pkd_GameAction_itemEffectGainTp = Game_Action.prototype.itemEffectGainTp; Game_Action.prototype.itemEffectGainTp = function(target, effect) { pkd_GameAction_itemEffectGainTp.call(this, target, effect); PopInfoManagerABS.makeDamagePopUp(target); }; var pkd_GameAction_executeHpDamage = Game_Action.prototype.executeHpDamage; Game_Action.prototype.executeHpDamage = function(target, value) { pkd_GameAction_executeHpDamage.call(this, target, value); if(value == 0) { PopInfoManagerABS.makeZeroDamagePopUp(target); } }; //END Game_Action //------------------------------------------------------------------------------ })(); (function () { var LOG = new PLATFORM.DevLog("Game_Actor"); var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; var Consts = AlphaABS.SYSTEM; //Game_Actor //------------------------------------------------------------------------------ var _Game_Actor_initMembers = Game_Actor.prototype.initMembers; Game_Actor.prototype.initMembers = function () { _Game_Actor_initMembers.call(this); this._absParams.panelSkills = [null, null, null, null, null, null, null, null]; //[id,type] this._absParams.favoriteWeapons = [null, null, null, null]; }; //NEW Game_Actor.prototype.getFavWeapIcons = function () { return this._absParams.favoriteWeapons.map(function (argument) { if (argument) { return $dataWeapons[argument].iconIndex; } return null; }); }; Game_Actor.prototype.changeFormationABS = function () {}; //NEW Game_Actor.prototype.setFavWeap = function (item, index) { if (index > 3) return; if (item == null) { this.removeFavWeap(index); return; } if (this._absParams.favoriteWeapons[index] && item.id == this._absParams.favoriteWeapons[index]) { this.removeFavWeap(index); } else { this._absParams.favoriteWeapons[index] = item.id; } }; //NEW Game_Actor.prototype.isFavWeapExists = function () { return this._absParams.favoriteWeapons.some(function (elem) { return (elem !== null); }); }; //NEW Game_Actor.prototype.getFavWeapIndex = function (item) { var index = 0; if (item == null) return null; var finded = null; //This is not good at all this._absParams.favoriteWeapons.forEach(function (i) { if (i && i == item.id) { finded = index; } index++; }.bind(this)); return finded; }; //NEW Game_Actor.prototype.getFavWeapSymbol = function (item) { if (!DataManager.isWeapon(item)) return null; var index = this.getFavWeapIndex(item); if (index !== null) { var symbol = null; switch (index) { case 0: symbol = AlphaABS.LIBS.IKey.SC_W(); break; case 1: symbol = AlphaABS.LIBS.IKey.SC_D(); break; case 2: symbol = AlphaABS.LIBS.IKey.SC_S(); break; case 3: symbol = AlphaABS.LIBS.IKey.SC_A(); break; default: break; } if (symbol != null) { return AlphaABS.LIBS.IKey.convertIKeyToLetter(symbol); } } return null; }; //NEW Game_Actor.prototype.removeFavWeap = function (index) { this._absParams.favoriteWeapons[index] = null; }; //NEW Game_Actor.prototype.changeFavWeap = function (index) { var fvItem = this._absParams.favoriteWeapons[index]; if (fvItem != null) { var fvItemX = $dataWeapons[fvItem]; if (fvItemX != null) { if (this.hasWeapon(fvItemX)) { return false; } if ($gameParty.hasItem(fvItemX, false)) { if (Imported.YEP_ItemCore == true) { var slotId = fvItemX.etypeId - 1; this.changeEquip(slotId, fvItemX); return true; } else { this.changeEquipById(fvItemX.etypeId, fvItemX.id); return true; } } } } return false; }; //OVER Game_Actor.prototype.performAttack = function () { var weapons = this.weapons(); var wtypeId = weapons[0] ? weapons[0].wtypeId : 0; var attackMotion = $dataSystem.attackMotions[wtypeId]; if (attackMotion) { this.startWeaponAnimation(attackMotion.weaponImageId); } }; var pkd_GameActor_learnSkill = Game_Actor.prototype.learnSkill; Game_Actor.prototype.learnSkill = function (skillId) { var skill = $dataSkills[skillId]; if (!skill.meta.ABS) { LOGW.p("Skill " + skill.name + " not learned, not ABS type"); return; //Not allow learn not ABS skills } if (Utils.isMobileDevice()) { if (skill.meta.ABS) { var skillType = JSON.parse(skill.meta.ABS); if (skillType == 2 && skill.scope != 11) { LOGW.p("Skill " + skill.name + " not learned, not support on mobile platform"); return; } } } var isLearning = this.isLearnedSkill(skillId); pkd_GameActor_learnSkill.call(this, skillId); if (skill.occasion == 1 && !isLearning) { this._absParams.battleSkillsABS.push(skillId, false); this.setSkillOnPanel(skillId, undefined); AlphaABS.BattleUI.refresh(); } }; //NEW Game_Actor.prototype.uiPanelReset = function () { for (var i = 0; i < 8; i++) { this.setSkillOnPanel(null, i); } }; Game_Actor.prototype.uiPanelSkills = function () { return this._absParams.panelSkills; }; Game_Actor.prototype.skillByKeyIndex = function (index) { index = index - 1; //Keyboard from 1, but array from 0 if (index < 0 || index > 7) { return null; } var skillABS = this._absParams.panelSkills[index]; return skillABS; }; Game_Actor.prototype.uiPanelObjectsCount = function () { var count = 0; this._absParams.panelSkills.forEach(function (i) { if (i !== null) count++; }); return count; }; Game_Actor.prototype.setItemOnPanel = function (itemId, position) { if (this._absParams.battleSkillsABS.itemById(itemId) === null) this._absParams.battleSkillsABS.push(itemId, true); this._setObjectOnPanel(itemId, 1, position); }; Game_Actor.prototype.setSkillOnPanel = function (skillId, position) { this._setObjectOnPanel(skillId, 0, position); }; Game_Actor.prototype._uiPanelFreeSlot = function () { for (var i = 0; i < 8; i++) { if (this._absParams.panelSkills[i] === null) { return i; } } return null; //Not empty slots }; Game_Actor.prototype._setOnPosition = function (id, type, position) { if (id == null) { this._absParams.panelSkills[position] = null; return; } if (type == 1) { this._absParams.panelSkills[position] = this._absParams.battleSkillsABS.itemById(id); } else { this._absParams.panelSkills[position] = this._absParams.battleSkillsABS.skillById(id); } }; Game_Actor.prototype._setObjectOnPanel = function (skillId, type, position) { if (position === undefined) { var slot = this._uiPanelFreeSlot(); if (slot >= 0) { this._setObjectOnPanel(skillId, type, slot); } else { return; } } else { if (skillId == null) { this._setOnPosition(null, type, position); } else { if (this._compareObjectOnPosition(skillId, type, position)) { //Remove if on self position this._setObjectOnPanel(null, type, position); } else { var index = this.skillIndexOnUI(skillId, type); if (index >= 0) { //Remove from other position if exists this._setOnPosition(null, type, index); } this._setOnPosition(skillId, type, position); } } } AlphaABS.BattleUI.refresh(); }; Game_Actor.prototype._compareObjectOnPosition = function (id, type, position) { if (this._absParams.panelSkills[position]) { var item = this._absParams.panelSkills[position]; if (item.skillId == id) { if (type == 1) { if (item.isItem()) return true; } else { if (!item.isItem()) return true; } } } return false; }; //Возвращяет номер этого навыка на панели или -1, если навыка нет на панели Game_Actor.prototype.skillIndexOnUI = function (skillId, isItem) { for (var i = 0; i < this._absParams.panelSkills.length; i++) { var item = this._absParams.panelSkills[i]; if (item === null) continue; if (item.skillId == skillId) { if (isItem) { if (item.isItem()) return i; } else if (!item.isItem()) return i; } } return -1; }; //OVER Game_Actor.prototype.performMapDamage = function () { $gameScreen.startFlashForDamage(); }; //OVER Game_Actor.prototype.turnEndOnMap = function () { //EMPTY }; Game_Actor.prototype.stopABS = function () { Game_Battler.prototype.stopABS.call(this); if (this._absParams.stackSkillExists) { this._absParams.stackSkillExists = false; //TODO: FIREARMS /*this._absParams.battleSkillsABS.all().forEach(function (skill) { if (skill.isStackType() && !skill.isAutoReloadStack()) { if (!skill.isNeedReloadStack()) { var item = $dataItems[skill.ammo]; $gameParty.gainItem(item, skill._currentStack); skill.chargeStack(-skill.stack); } } }.bind(this));*/ } }; Game_Actor.prototype._prepareABSSkill = function (absSkill) { Game_Battler.prototype._prepareABSSkill.call(this, absSkill); //TODO: FIREARMS /*if (absSkill.isNeedAmmo()) { this._absParams.stackSkillExists = true; LOG.p("Skill " + absSkill.name() + " need Ammo " + $dataItems[absSkill.ammo].name); this._reloadABSSkill(absSkill); }*/ }; //NEW Game_Actor.prototype.refreshABSSkills = function () { //TODO: FIREARMS /*if (this._absParams.stackSkillExists) { this._absParams.battleSkillsABS.all().forEach(function (skill) { if (skill.isStackType() && !skill.isAutoReloadStack()) { if (skill.isNeedReloadStack()) { this._reloadABSSkill(skill); } } }.bind(this)); }*/ var skillsAll = this._absParams.battleSkillsABS.all(); for (var i = skillsAll.length - 1; i > 0; i--) { var item = skillsAll[i]; if (item.isItem()) { if (item.isReady()) { if ($gameParty.numItems(item.skill()) == 0) { if (!this._absParams.panelSkills.include(item)) { LOG.p("Remove ITEM ABS from memory " + item.name()); skillsAll.splice(i, 0); } } } } } }; // * DEPRECATED //TODO:Тогда надо и возвращять снаряды, когда ABS закончился Game_Actor.prototype._reloadABSSkill = function (absSkill) { LOG.p("Start reload " + absSkill.name()); var item = $dataItems[absSkill.ammo]; if ($gameParty.hasItem(item)) { var count = $gameParty.numItems(item); LOG.p("Party has item " + count + ", need to reload " + absSkill.stack); var d = absSkill.chargeStack(count); LOG.p("Stack charged, item used " + (d > 0) ? (count - d) : count); if (d > 0) count = count - d; $gameParty.loseItem(item, count); absSkill.reloadStack(); } else { LOG.p("Party has not items"); } }; Game_Actor.prototype.performCurrentAction = function () { Game_Battler.prototype.performCurrentAction.call(this); var skill = this.skillABS_byAction(this.action(0)); //TODO: FIREARMS /*if (skill.isStackType() && !skill.isAutoReloadStack()) { if (skill.isNeedReloadStack()) { LOG.p("Stack reload manual start"); this._reloadABSSkill(skill); } }*/ }; var _Game_Actor_displayLevelUp = Game_Actor.prototype.displayLevelUp; Game_Actor.prototype.displayLevelUp = function (newSkills) { if ($gameMap.isABS()) { this._showLevelupAnimation(); } else _Game_Actor_displayLevelUp.call(this, newSkills); }; Game_Actor.prototype._showLevelupAnimation = function () { var levelUpAnimationId = AlphaABS.Parameters.get_LevelUpAnimationId(); if (levelUpAnimationId > 0) { var myChar = $gameParty.getAIBotByBattler(this); if (myChar != null) myChar.requestAnimationABS(levelUpAnimationId); } }; var _Game_Actor_tradeItemWithParty = Game_Actor.prototype.tradeItemWithParty; Game_Actor.prototype.tradeItemWithParty = function (newItem, oldItem) { $gameParty._noNotifyABS = true; var r = _Game_Actor_tradeItemWithParty.call(this, newItem, oldItem); $gameParty._noNotifyABS = false; return r; }; var _Game_Actor_gainExp = Game_Actor.prototype.gainExp; Game_Actor.prototype.gainExp = function (exp) { if ($gameMap.isABS() && exp > 0) { var nExp = Math.round(exp * this.finalExpRate()); if (this.isPlayer()) AlphaABS.BattleUI.pushExpOnPanel(nExp); } _Game_Actor_gainExp.call(this, exp); }; var pkd_GameActor_forgetSkill = Game_Actor.prototype.forgetSkill; Game_Actor.prototype.forgetSkill = function (skillId) { pkd_GameActor_forgetSkill.call(this, skillId); var index = this.skillIndexOnUI(skillId, false); if (index >= 0) this.setSkillOnPanel(null, index); //Delete from UI this._absParams.battleSkillsABS.remove(skillId, false); }; var _Game_Actor_changeEquip = Game_Actor.prototype.changeEquip; Game_Actor.prototype.changeEquip = function (slotId, item) { this._absParams.needWeaponCheck = true; _Game_Actor_changeEquip.call(this, slotId, item); }; var _Game_Actor_discardEquip = Game_Actor.prototype.discardEquip; Game_Actor.prototype.discardEquip = function (item) { this._absParams.needWeaponCheck = true; _Game_Actor_discardEquip.call(this, item); }; var _Game_Actor_refresh = Game_Actor.prototype.refresh; Game_Actor.prototype.refresh = function () { _Game_Actor_refresh.call(this); if (this._absParams.needWeaponCheck) { this._checkAdditionSkills(); if ($gameMap.isABS()) { this._absParams.battleSkillsABS.all()[0] = new Game_SkillABS(this.attackSkillId()); LOG.p("PL : Check weapon skill"); if (this.weapons().length > 0) { var w = this.weapons()[0]; if (w.meta.ABS) { if (w.meta.ABS == 0) { this._absParams.battleSkillsABS.all()[0].loadExternal(w.meta); } if (w.meta.ABS == 1) { this._absParams.battleSkillsABS.all()[0].loadExternal(w.meta, 1); } } else { this._absParams.battleSkillsABS.all()[0] = new Game_SkillABS(this.attackSkillId()); } } else { this._absParams.battleSkillsABS.all()[0] = new Game_SkillABS(this.attackSkillId()); } this._absParams.needWeaponCheck = false; AlphaABS.BattleUI.refreshWeaponIconAt(0); } } }; //NEW Game_Actor.prototype._checkAdditionSkills = function () { LOG.p("Check addition skills"); this.addedSkills().forEach(function (i) { if (this._absParams.battleSkillsABS.skillById(i) == null) { this._absParams.battleSkillsABS.push(i, false); this.setSkillOnPanel(i, undefined); } }.bind(this)); //CHECK ALL var d = this._skills.concat(this.addedSkills()); this._absParams.battleSkillsABS.all().forEach(function (i) { if (!d.include(i.skillId)) { if (i.skillId != this.attackSkillId()) { this._absParams.battleSkillsABS.remove(i.skillId, false); var index = this.skillIndexOnUI(i.skillId, false); if (index != -1) { this.setSkillOnPanel(null, index); } } } }.bind(this)); }; //1 var _Game_Actor_isEquipTypeLocked = Game_Actor.prototype.isEquipTypeLocked; Game_Actor.prototype.isEquipTypeLocked = function (etypeId) { if (etypeId == 1) { if ($gameMap.isABS()) { var timer = this._absParams.battleSkillsABS.all()[0].isReady(); if (timer) { return _Game_Actor_isEquipTypeLocked.call(this, etypeId); } else { return true; } } else { return _Game_Actor_isEquipTypeLocked.call(this, etypeId); } } else { return _Game_Actor_isEquipTypeLocked.call(this, etypeId); } }; Game_Actor.prototype._initBattleSkills = function () { Game_Battler.prototype._initBattleSkills.call(this); this._absParams.battleSkillsABS.push(this.attackSkillId(), false); this._absParams.needWeaponCheck = true; }; Game_Actor.prototype.isPlayer = function () { return (this == $gamePlayer.battler()); }; //OVER Game_Actor.prototype.makeActions = function () { Game_Battler.prototype.makeActions.call(this); if (this.isConfused()) this.makeConfusionActions(); else this.makeAutoBattleActions(); }; //END Game_Actor //------------------------------------------------------------------------------ })(); (function () { "use strict"; var LOG = new PLATFORM.DevLog("BattleProcessABS"); LOG.applyLibraryColors(); var PointX = AlphaABS.UTILS.PointX; var ABSUtils = AlphaABS.UTILS; //BattleProcessABS //------------------------------------------------------------------------------ class Game_BattleProcessABS { constructor() { this._postProcesses = []; this._skill = null; this._centerPoint = null; } performBattleAction(subject, target) { this._processAction(subject, target, subject.battler().currentAction()); } performBattleActionZone(subject, action) { LOG.p("Battle : Start Zone Action"); this._processAction(subject, null, action); } performBattleActionRadius(subject, point, action, skill) { LOG.p("Battle : Start Radius Action"); this._centerPoint = point; this._processAction(subject, null, action); } startPostBattleAction(subject, target, action, skill) { LOG.p("Battle : Start post Action"); action._forcing = true; //Because subject use MP and other on action start var postProcess = {}; postProcess.subject = subject; postProcess.target = target; postProcess.action = action; postProcess.skill = skill; var t = new AlphaABS.LIBS.Game_SVector(postProcess); this._postProcesses.push(t); $gameMap.addSVector(t); if (subject == $gamePlayer) { if (!$gamePlayer.inBattle()) $gamePlayer.onBattleStart(); } } performPostBattleAction(sVector) { try { var t = sVector.data(); if (t.skill.isVectorTypeR()) { LOG.p("Battle : Start Radius Action by Vector"); this._centerPoint = t.target; this._processAction(t.subject, null, t.action); } else this._processAction(t.subject, t.target, t.action); } catch (e) { console.error(e); } finally { this._postProcesses.delete(sVector); } } isPostProcessExists() { return (this._postProcesses.length != 0); } //PRIVATE _processAction(subject, target, action) { if (subject == null) { return; } if (!subject.battler()) { return; } if (action) { action.prepare(); //??? if (action.isValid()) { this._start_action(subject, target, action); this._end_action(subject); } } } _start_action(subject, target, action) { //subject.requestEffect('whiten'); TODO try { this._skill = subject.battler().skillABS_byAction(action); action.applyGlobal(); var targets = this._makeTargets(subject, target); targets.delete(null); this._showAnimation(subject, targets, action); targets.forEach(function (item) { if (item && item.inActive()) { this._invokeAction(subject, item, action); } }.bind(this)); } catch (e) { console.error(e); } } _end_action(subject) { if (subject && subject.battler()) { subject.battler().performActionEnd(); //??? subject.battler().onAllActionsEnd(); } this._skill = null; this._centerPoint = null; } _invokeAction(subject, target, action) { if (action.numRepeats() > 1) { var time = 120; if (this._skill && this._skill.repeatDelay > 0) { time = this._skill.repeatDelay; } for (var i = 0; i < action.numRepeats(); i++) { setTimeout(function () { this._invokeNormalAction(subject, target, action); }.bind(this), time * i); } } else this._invokeNormalAction(subject, target, action); } _invokeNormalAction(subject, target, action) { //var realTarget = this.applySubstitute(target); try { action.apply(target.battler()); var _skill = subject.battler().skillABS_byAction(action); if (_skill && _skill.cEonUse > 0) { if (target instanceof Game_AIBot) { target.startCommonEvent(_skill.cEonUse); } } if (_skill && _skill.isHasImpulse()) { if (target.battler().result().used) this._processImpulseAction(subject, target, _skill); } this._onActionResult(subject, target); } catch (e) { console.error(e); } } _processImpulseAction(subject, target, absSkill) { if (target != $gamePlayer) { if (target.behaviorModel().heavy) return; } var d = subject.direction(); var dx = 0; var dy = 0; var dd = d; if (absSkill.isRandomImpulseDirecton()) { dx = KDCore.SDK.rand(0, 1); dy = KDCore.SDK.rand(0, 1); } else { if (target.x == subject.x && target.y == subject.y) { //ON SELF if (d == 4 || d == 6) { //X if (d == 4) { dx = -1; } else dx = 1; } else if (d == 2 || d == 8) { //Y if (d == 2) { dy = 1; } else { dy = -1; } } } else { if (target.x < subject.x) { dx = -1; dd = 4; } if (target.y < subject.y) { dy = -1; dd = 8; } if (target.x > subject.x) { dx = 1; dd = 6; } if (target.y > subject.y) { dy = 1; dd = 2; } } } target.onApplyImpulseForce(dx * absSkill.impulse, dy * absSkill.impulse, dd); } _makeTargets(subject, target) { try { var targets = []; if (this._skill.isZoneType()) { var zone = this._generateZone(subject, !this._skill.isIgnoreObstacles()); var points = zone.points; this._centerPoint = zone.center; var candidates = []; if (subject == $gamePlayer) { candidates = $gameTroop.membersABS(); } else { candidates = [$gamePlayer]; } for (var i = 0; i < points.length; i++) { candidates.forEach(function (item) { if (ABSUtils.inPoint(item, points[i])) { targets.push(item); } }); } return targets; } else if (this._skill.isRadiusType() || this._skill.isVectorTypeR()) { if (subject == $gamePlayer) { targets = ABSUtils.inRadius(this._centerPoint, this._skill.radius, $gameTroop.membersABS()); } else { targets = ABSUtils.inRadius(this._centerPoint, this._skill.radius, [$gamePlayer]); } } else { targets.push(target); } return targets; } catch (e) { console.error(e); return []; } } _showAnimation(subject, targets, action) { try { if (action.isSkill() && action.item().id == subject.battler().attackSkillId()) { this._requestAnimation(targets, subject.battler().attackAnimationId1()); } else { var animId = action.item().animationId; if (this._skill.isZoneType() || this._skill.isRadiusType() || this._skill.isVectorTypeR()) { this._requestMapAnimation(animId); } else { this._requestAnimation(targets, animId); } } } catch (e) { console.error(e); } } _requestAnimation(objects, animationId) { objects.forEach(function (item) { if (item) item.requestAnimationABS(animationId); }); } _requestMapAnimation(animationId) { try { var sprite = new Sprite_Base(); sprite.anchor.x = -0.5; sprite.anchor.y = -0.5; var point = this._centerPoint.mapPointOnScreen(); sprite.x = point.x; sprite.y = point.y; LOG.p("Request Map animation on " + point); $gameMap.requestAnimationABS({ sprite: sprite, id: animationId }); } catch (e) { console.error(e); } } _onActionResult(subject, target) { try { if (target.battler().result().used) { this._resultOnDamage(target.battler()); target.battler().startDamagePopup(); subject.battler().startDamagePopup(); target.onActionOnMe(subject); } } catch (e) { console.error(e); } } _resultOnDamage(target) { try { if (target.result().missed) { if (target.result().physical) { target.performMiss(); } else { this._resultOnFailure(target); } } else if (target.result().evaded) { if (target.result().physical) { target.performEvasion(); } else { target.performMagicEvasion(); } } else { //HP if (target.result().hpAffected) { if (target.result().hpDamage > 0 && !target.result().drain) { target.performDamage(); } if (target.result().hpDamage < 0) { target.performRecovery(); } } //MP if (target.isAlive() && target.result().mpDamage !== 0) { if (target.result().mpDamage < 0) { target.performRecovery(); } } //TP if (target.isAlive() && target.result().tpDamage !== 0) { if (target.result().tpDamage < 0) { target.performRecovery(); } } } target.performActionUsed(); } catch (e) { console.error(e); } } _resultOnFailure(target) { //Empty } _resultOnAffectedStatus(target) { try { var states = target.result().addedStateObjects(); states.forEach(function (state) { var state_msg = target.isActor() ? state.message1 : state.message2; }.bind(this)); } catch (e) { console.error(e); } } _generateZone(subject, withZoneCheck) { try { var d = ABSUtils.getDirKey(subject); var points = []; var point = subject.toPoint(); /* ** SUBJECT *** ** */ var centerPoint = null; switch (d) { case 'r': centerPoint = new PointX(point.x + 2, point.y); points.push(new PointX(point.x + 1, point.y + 1)); points.push(new PointX(point.x + 1, point.y - 1)); break; case 'l': centerPoint = new PointX(point.x - 2, point.y); points.push(new PointX(point.x - 1, point.y + 1)); points.push(new PointX(point.x - 1, point.y - 1)); break; case 'u': centerPoint = new PointX(point.x, point.y - 2); points.push(new PointX(point.x + 1, point.y - 1)); points.push(new PointX(point.x - 1, point.y - 1)); break; default: //d centerPoint = new PointX(point.x, point.y + 2); points.push(new PointX(point.x + 1, point.y + 1)); points.push(new PointX(point.x - 1, point.y + 1)); break; } points.push(centerPoint); points.push(new PointX(centerPoint.x - 1, centerPoint.y)); points.push(new PointX(centerPoint.x + 1, centerPoint.y)); points.push(new PointX(centerPoint.x, centerPoint.y - 1)); points.push(new PointX(centerPoint.x, centerPoint.y + 1)); if (withZoneCheck == true) { for (var i = 0; i < points.length; i++) { if (!AlphaABS.BattleManagerABS.checkLineOfSight(point, points[i])) { points.delete(points[i]); } } } /* * * CenterPoint * * */ return { center: centerPoint, points: points }; } catch (e) { console.error(e); return { center: AlphaABS.UTILS.PointX.Empty, points: [] }; } } } AlphaABS.register(Game_BattleProcessABS); AlphaABS.BattleManagerABS.connectProcess(); //END BattleProcessABS //------------------------------------------------------------------------------ })(); (function () { var PopInfoManagerABS; var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; var _Game_Battler_initMembers = Game_Battler.prototype.initMembers; Game_Battler.prototype.initMembers = function () { _Game_Battler_initMembers.call(this); PopInfoManagerABS = AlphaABS.LIBS.PopInfoManagerABS; this._initBattleSkills(); }; var _GameBattler_attackSpeed = Game_Battler.prototype.attackSpeed; Game_Battler.prototype.attackSpeed = function () { var attackSpeed = _GameBattler_attackSpeed.call(this); if (attackSpeed == 0) { return 120; } else return attackSpeed; }; //NEW Game_Battler.prototype.initABS = function () { this.appear(); if (!this.isPreserveTp()) { this.initTp(); } this._absParams.battleSkillsABS.all().forEach(function (item) { this._prepareABSSkill(item); }.bind(this)); }; //NEW Game_Battler.prototype.onGameLoad = function () { //EMPTY }; //NEW Game_Battler.prototype.updateABS = function () { this._absParams.battleSkillsABS.update(); this.updateStateTurns(); this.updateBuffTurns(); this.removeStatesAuto(2); this.removeBuffsAuto(); }; //OVER Game_Battler.prototype.onTurnEnd = function () { this.regenerateAll(); }; var pkd_GameBattler_regenerateAll = Game_Battler.prototype.regenerateAll; Game_Battler.prototype.regenerateAll = function () { this.clearResult(); pkd_GameBattler_regenerateAll.call(this); if (this.isAlive()) { if (this.hp < this.mhp || this.mp < this.mmp) PopInfoManagerABS.makeDamagePopUp(this); } }; //OVER Game_Battler.prototype.onAllActionsEnd = function () { this.clearResult(); this.removeStatesAuto(1); }; //OVER Game_Battler.prototype.onBattleEnd = function () { this.onAllActionsEnd(); this.clearActions(); if (!this.isPreserveTp()) { this.clearTp(); } }; //OVER Game_Battler.prototype.resetStateCounts = function (stateId) { var state = $dataStates[stateId]; var variance = 0; if (state.autoRemovalTiming != 1) { //For now, turns calcs in a seconds variance += Math.max(state.maxTurns - state.minTurns, 0); this._stateTurns[stateId] = (state.minTurns + Math.randomInt(1 + variance)) * BattleManagerABS.TURN; } else { this._stateTurns[stateId] = 1; //TODO: After Action } }; //OVER Game_Battler.prototype.overwriteBuffTurns = function (paramId, turns) { var t = turns * BattleManagerABS.TURN; if (this._buffTurns[paramId] < t) { this._buffTurns[paramId] = t; } }; //NEW Game_Battler.prototype.stopABS = function () { this.onBattleEnd(); this.removeBattleStates(); this.removeAllBuffs(); }; //NEW Game_Battler.prototype.skillABS_byId = function (skillId, isItem) { isItem = SDK.check(isItem, false); if (isItem) { return this._absParams.battleSkillsABS.itemById(skillId); } else { return this._absParams.battleSkillsABS.skillById(skillId); } }; //NEW Game_Battler.prototype.skillABS_byAction = function (action) { if (action.item()) return this.skillABS_byId(action.item().id, action.isItem()); else return null; }; //NEW Game_Battler.prototype.skillABS_attack = function () { return this.skillABS_byId(this.attackSkillId(), false); }; Game_Battler.prototype.performCurrentAction = function () { var action = this.action(0); var skill = this.skillABS_byAction(action); if (skill.isNeedReloadParam()) { skill.preUse(this._calculateABSSkillReloadParam(skill.reloadParam)); } this.useItem(action.item()); skill.onUse(); if (skill.skillId != this.attackSkillId() && !skill.isNeedCast()) { //Атака не вызывает postUse //Навык, который необходимо кастовать, тоже не вызывает postUse this._absParams.battleSkillsABS.all().forEach(function (skill) { skill.postUse(); }); } this.removeStatesAuto(1); this.removeBuffsAuto(); }; Game_Battler.prototype._calculateABSSkillReloadParam = function (reloadParam) { var reloadVar = 10; try { /* jshint -W061 */ reloadVar = Math.round(parseInt(eval(reloadParam))); } catch (err) { AlphaABS.error(err, "Can't calculate "); reloadVar = 10; } return reloadVar; }; var _Game_Battler_onDamage = Game_Battler.prototype.onDamage; Game_Battler.prototype.onDamage = function (value) { _Game_Battler_onDamage.call(this, value); this._absParams.battleSkillsABS.all().forEach(function (s) { if (s.isCasting()) { s.onCastDelay(30); //TODO:: Подучать как лучше (в %), сколько урон от макс.HP в процентах, столько и в процентах от castMaxTime (начиная с порога) } }); }; //NEW Game_Battler.prototype._prepareABSSkill = function (absSkill) { //EMPTY }; //OVER Game_Battler.prototype.onBattleStart = function () { //EMPTY }; //OVER Game_Battler.prototype.addNewState = function (stateId) { Game_BattlerBase.prototype.addNewState.call(this, stateId); if (this._states.include(stateId)) { PopInfoManagerABS.makeStatePopUp(this, stateId, false); if (AlphaABS.isABS()) this._checkStateCommonEvent(stateId); } }; //?[NEW] Game_Battler.prototype._checkStateCommonEvent = function (stateId) { try { var state = $dataStates[stateId]; if (state) { if (state.meta.cEonStart > 0) { this._startCommonEventFromState(state.meta.cEonStart); } if (state.meta.cEonEnd > 0) { this._registerCommonEventOnStateEnd(stateId, state.meta.cEonEnd); } } } catch (e) { console.error(e); } }; //?[NEW] Game_Battler.prototype._startCommonEventFromState = function (evId) { if (this.isPlayer()) { $gamePlayer.startCommonEventABS(evId); } else { this._startCommonEventOnAI(evId); } }; //?[NEW] Game_Battler.prototype._registerCommonEventOnStateEnd = function (stateId, evId) { if (!this._onEndStateEvents) this._onEndStateEvents = {}; this._onEndStateEvents[stateId] = evId; }; //@[ALIAS] var _alias_Game_Battler_removeState = Game_Battler.prototype.removeState; Game_Battler.prototype.removeState = function (stateId) { _alias_Game_Battler_removeState.call(this, stateId); try { if (this._onEndStateEvents) { if (this._onEndStateEvents[stateId]) { this._startCommonEventFromState(this._onEndStateEvents[stateId]); this._onEndStateEvents[stateId] = null; } } } catch(error) { AlphaABS.error(error,' while start commonEvent on state end'); } }; //?[NEW] Game_Battler.prototype._startCommonEventOnAI = function (commonEventId) { var all = BattleManagerABS.getAllBotsOnMap(); for (var i = 0; i < all.length; i++) { var bot = all[i]; if (bot.battler() == this) { bot.startCommonEvent(commonEventId); break; } } }; var pkd_GameBattler_addBuff = Game_Battler.prototype.addBuff; Game_Battler.prototype.addBuff = function (paramId, turns) { PopInfoManagerABS.makeBuffPopUp(this, paramId, true); pkd_GameBattler_addBuff.call(this, paramId, turns); }; var pkd_GameBattler_addDebuff = Game_Battler.prototype.addDebuff; Game_Battler.prototype.addDebuff = function (paramId, turns) { PopInfoManagerABS.makeBuffPopUp(this, paramId, false); pkd_GameBattler_addDebuff.call(this, paramId, turns); }; Game_Battler.prototype._initBattleSkills = function () { this._absParams.battleSkillsABS = new Game_SkillManagerABS(); }; })(); (function(){ var PopInfoManagerABS = AlphaABS.LIBS.PopInfoManagerABS; var LOG = new PLATFORM.DevLog("Game_BattlerBase"); //Game_BattlerBase //------------------------------------------------------------------------------ var pkd_GameBattlerBase_initMembers = Game_BattlerBase.prototype.initMembers; Game_BattlerBase.prototype.initMembers = function() { pkd_GameBattlerBase_initMembers.call(this); this._absParams = {}; this._absParams.popups = []; this._absParams.moveSpeedUpKoef = 0; }; var pkd_GameBattlerBase_eraseState = Game_BattlerBase.prototype.eraseState; Game_BattlerBase.prototype.eraseState = function(stateId) { if(this._states.include(stateId)) { PopInfoManagerABS.makeStatePopUp(this, stateId, true); this.onSpeedUpState(stateId, false); this.onMotionState(stateId, false); } pkd_GameBattlerBase_eraseState.call(this, stateId); }; var pkd_GameBattlerBase_addNewState = Game_BattlerBase.prototype.addNewState; Game_BattlerBase.prototype.addNewState = function(stateId) { var state = $dataStates[stateId]; if(state.restriction == 0 || state.restriction == 4) { pkd_GameBattlerBase_addNewState.call(this, stateId); this.onSpeedUpState(stateId, true); this.onMotionState(stateId, true); } else { LOGW.p("State " + state.name + " not supported in Alpha ABS"); } }; //NEW Game_BattlerBase.prototype.onSpeedUpState = function(stateId, up) { var state = $dataStates[stateId]; if(state.meta.speed) { if(up) { LOG.p("Speed UP State been added"); this._absParams.moveSpeedUpKoef += parseInt(state.meta.speed); } else { LOG.p("Speed UP State been removed"); this._absParams.moveSpeedUpKoef -= parseInt(state.meta.speed); } } }; //NEW Game_BattlerBase.prototype.onMotionState = function(stateId, up) { var state = $dataStates[stateId]; if(state.restriction == 4 && this.isPlayer()) { if(state.motion >= 2) { if(up) { //LOG.p("Sleep motion requested"); $gamePlayer.requestMotion('sleep'); } else { //LOG.p("Sleep motion removed"); $gamePlayer.requestMotion('none'); } } } }; //OVER Game_BattlerBase.prototype.isOccasionOk = function(item) { if($gameParty.inBattle()) { return item.occasion === 0 || item.occasion === 1; } else { return item.occasion === 0 || item.occasion === 1 || item.occasion === 2; } }; //NEW Game_BattlerBase.prototype.ABSParams = function() { return this._absParams; }; //NEW Game_BattlerBase.prototype.allIconsWithPriority = function(value) { var stateIcons = this.states().map(function(state) { if(state.priority >= value) return state.iconIndex; else return 0; }).filter(function(iconIndex) { return iconIndex > 0; }); return stateIcons; }; //NEW Game_BattlerBase.prototype.getInfoPops = function() { return this._absParams.popups; }; //NEW Game_BattlerBase.prototype.performActionUsed = function() { PopInfoManagerABS.makeItemPopUp(this); }; Game_BattlerBase.prototype.addInfoPop = function(info) { this._absParams.popups.push(info); }; Game_BattlerBase.prototype.clearInfoPops = function() { this._absParams.popups = []; }; Game_BattlerBase.prototype.isPlayer = function() { return (this == $gamePlayer.battler()); }; //END Game_BattlerBase //------------------------------------------------------------------------------ })(); (function () { var _Game_Character_initMembers = Game_Character.prototype.initMembers; Game_Character.prototype.initMembers = function () { _Game_Character_initMembers.call(this); this._absParams = {}; this._absParams.animationABS = 0; this._absParams.useAStar = false; }; //NEW Game_Character.prototype.ABSParams = function () { return this._absParams; }; //NEW Game_Character.prototype.requestAnimationABS = function (animationId) { this._absParams.animationABS = animationId; }; //NEW Game_Character.prototype.moveToPoint = function (point) { var dir = this.findDirectionTo(point.x, point.y); if (dir > 0) { this.moveStraight(dir); } }; //NEW Game_Character.prototype.moveFromPoint = function (point) { var points = []; for (var j = 0; j < 4; j++) { var direction = 2 + j * 2; if (this.canPass(this.x, this.y, direction)) { var x2 = $gameMap.roundXWithDirection(this.x, direction); var y2 = $gameMap.roundYWithDirection(this.y, direction); //if(x2 != point.x && y2 != point.y) points.push([x2, y2]); } } if (points.length > 0) { //LOG.p("POINTS " + points.length); var p; if (points.length > 1) p = points.sample(); else p = points[0]; var newPoint = { x: p[0], y: p[1] }; this.moveToPoint(newPoint); } }; var _Game_Character_findDirectionTo = Game_Character.prototype.findDirectionTo; Game_Character.prototype.findDirectionTo = function (goalX, goalY) { if (this._absParams.useAStar == false) { return _Game_Character_findDirectionTo.call(this, goalX, goalY); } else { var t = AlphaABS.LIBS.ABSPathfinding.findPath(this, goalX, goalY); if (t == 0) t = _Game_Character_findDirectionTo.call(this, goalX, goalY); return t; } }; //?NEW Game_Character.prototype.onApplyImpulseForce = function (x, y, d) { if ((x === 1 || x === -1 || x === 0) && (y === 1 || y === -1 || y === 0)) { if (this.canPass(this.x, this.y, d)) { var ld = this.direction(); this.jump(x, y); this.setDirection(ld); } } else { this._onComplexImpulse(x, y, d); } }; //?NEW Game_Character.prototype._onComplexImpulse = function (x, y, d) { var ld, safe; ld = this.direction(); safe = 20; while (!this.canPass(this.x - 1 + x, this.y - 1 + y, d)) { x = AlphaABS.UTILS.decrement(x); y = AlphaABS.UTILS.decrement(y); if (x === 0 && y === 0) { break; } safe--; if (safe === 0) { return; } } this.jump(x, y); this.setDirection(ld); }; })(); function Game_EnemyABS() { this.initialize.apply(this, arguments); } (function () { //Game_EnemyABS //------------------------------------------------------------------------------ Game_EnemyABS.prototype = Object.create(Game_Enemy.prototype); Game_EnemyABS.prototype.constructor = Game_EnemyABS; //OVER Game_EnemyABS.prototype.initialize = function (enemyId) { Game_Enemy.prototype.initialize.call(this, enemyId, 0, 0); }; //OVER Game_EnemyABS.prototype.initMembers = function () { Game_Enemy.prototype.initMembers.call(this); this._absParams.myTurnCount = 0; //Количество секунд, проведённых в сессии боя this._absParams.rageContainer = null; }; //NEW Game_EnemyABS.prototype.regenerateAllonFree = function () { if (this.isAlive()) { if (this._hp != this.mhp) { var value = Math.floor(this.mhp * 0.05); value = Math.max(value, -this.maxSlipDamage()); if (value !== 0) { this.gainHp(value); } } if (this._mp != this.mmp) { var value = Math.floor(this.mmp * 0.05); if (value !== 0) { this.gainMp(value); } } } }; //OVER Game_EnemyABS.prototype.isActionValid = function (action) { var t = this.skillABS_byId(action.skillId); return Game_Enemy.prototype.isActionValid.call(this, action) && t.isReady(); }; //OVER Game_EnemyABS.prototype.meetsTurnCondition = function (param1, param2) { var n = this._absParams.myTurnCount; if (param2 === 0) { return n === param1; } else { return n > 0 && n >= param1 && n % param2 === param1 % param2; } }; Game_EnemyABS.prototype.clearStates = function () { Game_Enemy.prototype.clearStates.call(this); this._stateSteps = {}; }; Game_EnemyABS.prototype.eraseState = function (stateId) { Game_Enemy.prototype.eraseState.call(this, stateId); delete this._stateSteps[stateId]; }; Game_EnemyABS.prototype.resetStateCounts = function (stateId) { Game_Enemy.prototype.resetStateCounts.call(this, stateId); this._stateSteps[stateId] = $dataStates[stateId].stepsToRemove; }; Game_EnemyABS.prototype.initABS = function () { Game_Enemy.prototype.initABS.call(this); if (this._absParams.battleSkillsABS.all().length == 0) this._createBattleSkills(); }; //NEW (вынести на бота) Game_EnemyABS.prototype.onWalk = function () { this.clearResult(); this.states().forEach(function (state) { this.updateStateSteps(state); }, this); }; //NEW Game_EnemyABS.prototype.executeFloorDamage = function () { var damage = Math.floor(this.basicFloorDamage() * this.fdr); damage = Math.min(damage, this.maxFloorDamage()); this.gainHp(-damage); if (damage > 0) { this.startDamagePopup(); } }; //NEW Game_EnemyABS.prototype.updateStateSteps = function (state) { if (state.removeByWalking) { if (this._stateSteps[state.id] > 0) { if (--this._stateSteps[state.id] === 0) { this.removeState(state.id); } } } }; //NEW Game_EnemyABS.prototype.onTurnEnd = function () { Game_Enemy.prototype.onTurnEnd.call(this); this._absParams.myTurnCount += 1; }; //NEW Game_EnemyABS.prototype.attackAnimationId1 = function () { return 6; }; Game_EnemyABS.prototype.onBattleEnd = function () { Game_Enemy.prototype.onBattleEnd.call(this); this._absParams.myTurnCount = 0; this.removeBattleStates(); this.removeAllBuffs(); }; Game_EnemyABS.prototype.onDamage = function (value) { Game_Enemy.prototype.onDamage.call(this, value); if (this._absParams.rageContainer) { } }; //PRIVATE Game_EnemyABS.prototype._initBattleSkills = function () { Game_Enemy.prototype._initBattleSkills.call(this); }; Game_EnemyABS.prototype._createBattleSkills = function () { $dataEnemies[this._enemyId].actions.forEach(function (t) { var skill = $dataSkills[t.skillId]; if (skill.meta.ABS && skill.meta.ABS <= 2) //Can't use radius and zones skills this._absParams.battleSkillsABS.push(t.skillId, false); }.bind(this)); }; //END Game_EnemyABS //------------------------------------------------------------------------------ })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_Event.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// (function () { //?[NEW] Game_Event.prototype.isABSEvent = function () { try { var ev = this.event(); if (ev.meta && ev.meta.ABS) { return true; } } catch (error) { console.error(error); return false; } return false; }; })(); // ■ END Game_Event.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_Followers.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { //?[NEW] Game_Followers.prototype.initializeABS = function() { var i, results; this._data = []; i = 1; results = []; while (i < $gameParty.maxBattleMembers()) { this._data.push(new Game_AI2Bot(i)); results.push(i++); } return results; }; })(); // ■ END Game_Followers.coffee //--------------------------------------------------------------------------- (function () { //Game_Interpreter //------------------------------------------------------------------------------ //OVER Game_Interpreter.prototype.character = function (param) { if (param < 0) { return $gamePlayer; } else if (this.isOnCurrentMap()) { return $gameMap.event(param > 0 ? param : this._eventId); } else { return null; } }; var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand; Game_Interpreter.prototype.pluginCommand = function (command, args) { _Game_Interpreter_pluginCommand.call(this, command, args); if (command === 'ABS') { switch (args[0]) { case 'revive': var revive = 5; if (args[1]) revive = parseInt(args[1]); if (args[2]) { var x = $gameMap.events().filter(function (ev) { return (ev.event().name == args[2]); }); if (x.length > 0) { x.first().setRevive(revive); } } else this.character(this._eventId).setRevive(revive); break; case 'loot': this.character(this._eventId).loot(); break; case 'showUI': AlphaABS.BattleUI.showUI(); break; case 'hideUI': AlphaABS.BattleUI.hideUI(); break; case 'activate': this._activateABSEnemy(args[1] || null); break; case 'deactivate': this._deactivateABSEnemy(args[1] || null); break; case 'param': this._onABSEnemyParam(args[1] || null, args[2] || null, args[3] || null); break; case 'spawn': //spawn EventId (x y | regionId) if (AlphaABS.Parameters.get_SpawnMapId() > 0) this._onABSSpawn(args[1], args[2], args[3] || null); break; } } }; //NEW Game_Interpreter.prototype._activateABSEnemy = function (name) { var enemy = this._getAbsAI(name); if (enemy) enemy.activate(); }; //NEW Game_Interpreter.prototype._getAbsAI = function (name) { if (name == null) { try { name = $dataMap.events[this.eventId()].name; } catch (e) { console.error(e); return null; } } if (name) { var x = $gameMap.events().filter(function (ev) { return (ev.event().name == name); }); if (x.length > 0) { return x.first(); } } return null; }; //NEW Game_Interpreter.prototype._deactivateABSEnemy = function (name) { var enemy = this._getAbsAI(name); if (enemy) enemy.deactivate(); }; //NEW Game_Interpreter.prototype._onABSEnemyParam = function (paramName, paramValue, aiEventName) { if (!paramName) return; if (!paramValue) { paramValue = 0; } var event = this._getAbsAI(aiEventName); if (event == null) { event = $dataMap.events[this.eventId()]; } if(event instanceof Game_AIBot) { var index = AlphaABS.LIBS.Game_AIBehavior.PARAMS.indexOf(paramName); if(index >= 0) { event.behaviorModel()[paramName] = paramValue; event.LOG.p("New value " + paramValue + " of " + paramName); if(event.inBattle()) event.refreshBehavior(); } } }; //?[NEW] Game_Interpreter.prototype._onABSSpawn = function (eventId, xOrRegion, y) { if(!AlphaABS.isABS()) return; try { if (y == null) { var point = $gameMap.getRandomSpawnPointOnRegionABS(xOrRegion); if(point) { $gameMap.spawnABSBot(eventId, point.x, point.y); } } else { var x = Number(xOrRegion); var y2 = Number(y); if ($gameMap.canSpawnABSOn(x, y2)) { $gameMap.spawnABSBot(eventId, x, y2); } } } catch (e) { console.error(e); } }; // Change Party Member var _Game_Interpreter_command129 = Game_Interpreter.prototype.command129; Game_Interpreter.prototype.command129 = function () { if ($gameMap.isABS()) { if (_Game_Interpreter_command129.call(this)) { AlphaABS.BattleManagerABS.updateABSSession(); return true; } } return _Game_Interpreter_command129.call(this); }; // Transfer Player var _Game_Interpreter_command201 = Game_Interpreter.prototype.command201; Game_Interpreter.prototype.command201 = function () { if (AlphaABS.Parameters.get_AllowTransferState() == true) { if(AlphaABS.isABS()) $gamePlayer.stopABS(); return _Game_Interpreter_command201.call(this); } else { if ($gameParty.inBattle()) { AlphaABS.BattleManagerABS.alertNoInBattle(); AlphaABS.BattleManagerABS.warning(1); return true; } else { return _Game_Interpreter_command201.call(this); } } }; // Scroll Map var _Game_Interpreter_command204 = Game_Interpreter.prototype.command204; Game_Interpreter.prototype.command204 = function () { if ($gameParty.inBattle()) { AlphaABS.BattleManagerABS.alertNoInBattle(); AlphaABS.BattleManagerABS.warning(1); return true; } return _Game_Interpreter_command204.call(this); }; // Getting On and Off Vehicles var _Game_Interpreter_command206 = Game_Interpreter.prototype.command206; Game_Interpreter.prototype.command206 = function () { if ($gameMap.isABS()) { AlphaABS.BattleManagerABS.warning(0); return true; } else return _Game_Interpreter_command206.call(this); }; // Change Player Followers var _Game_Interpreter_command216 = Game_Interpreter.prototype.command216; Game_Interpreter.prototype.command216 = function () { if ($gameMap.isABS()) { AlphaABS.BattleManagerABS.warning(0); return true; } return _Game_Interpreter_command216.call(this); }; // Gather Followers var _Game_Interpreter_command217 = Game_Interpreter.prototype.command217; Game_Interpreter.prototype.command217 = function () { if ($gameMap.isABS()) { AlphaABS.BattleManagerABS.warning(0); return true; } return _Game_Interpreter_command217.call(this); }; // Set Weather Effect //OVER Game_Interpreter.prototype.command236 = function () { //if (!$gameParty.inBattle()) { $gameScreen.changeWeather(this._params[0], this._params[1], this._params[2]); if (this._params[3] && !$gameParty.inBattle()) { this.wait(this._params[2]); } //} return true; }; // Battle Processing //OVER Game_Interpreter.prototype.command301 = function () { //EMPTY AlphaABS.BattleManagerABS.warning(2); return true; }; // Shop Processing var _Game_Interpreter_command302 = Game_Interpreter.prototype.command302; Game_Interpreter.prototype.command302 = function () { if ($gameParty.inBattle()) { AlphaABS.BattleManagerABS.alertNoInBattle(); AlphaABS.BattleManagerABS.warning(1); return true; } else return _Game_Interpreter_command302.call(this); }; // Name Input Processing var _Game_Interpreter_command303 = Game_Interpreter.prototype.command303; Game_Interpreter.prototype.command303 = function () { if ($gameParty.inBattle()) { AlphaABS.BattleManagerABS.alertNoInBattle(); AlphaABS.BattleManagerABS.warning(1); return true; } else return _Game_Interpreter_command303.call(this); }; // Change Class var _Game_Interpreter_command321 = Game_Interpreter.prototype.command321; Game_Interpreter.prototype.command321 = function () { if ($gameMap.isABS()) { AlphaABS.BattleManagerABS.warning(321); return true; } else return _Game_Interpreter_command321.call(this); }; // Change Actor Images var _Game_Interpreter_command322 = Game_Interpreter.prototype.command322; Game_Interpreter.prototype.command322 = function () { if ($gameMap.isABS()) { _Game_Interpreter_command322.call(this); AlphaABS.BattleUI.refreshPlayerFace(); return true; } else return _Game_Interpreter_command322.call(this); }; Game_Interpreter.prototype.command331 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command332 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command333 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command334 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command335 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command336 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command337 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command338 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command339 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; Game_Interpreter.prototype.command340 = function () { AlphaABS.BattleManagerABS.warning(2); return true; }; // Open Menu Screen var _Game_Interpreter_command351 = Game_Interpreter.prototype.command351; Game_Interpreter.prototype.command351 = function () { if ($gameParty.inBattle()) { AlphaABS.BattleManagerABS.alertNoInBattle(); AlphaABS.BattleManagerABS.warning(1); return true; } else return _Game_Interpreter_command351.call(this); }; // Open Save Screen var _Game_Interpreter_command352 = Game_Interpreter.prototype.command352; Game_Interpreter.prototype.command352 = function () { if ($gameParty.inBattle()) { AlphaABS.BattleManagerABS.alertNoInBattle(); AlphaABS.BattleManagerABS.warning(1); return true; } else return _Game_Interpreter_command352.call(this); }; //END Game_Interpreter //------------------------------------------------------------------------------ })(); (function () { var LOG = new PLATFORM.DevLog("Game_Map"); //Game_Map //------------------------------------------------------------------------------ var _Game_Map_setupEvents = Game_Map.prototype.setupEvents; Game_Map.prototype.setupEvents = function () { _Game_Map_setupEvents.call(this); AlphaABS.ABSPathfinding.init(); AlphaABS.ABSPathfinding.setup(); this._isABSMap = false; if (!$dataMap.meta) return; if ($dataMap.meta.ABS) { this._isABSMap = true; this._absParams = {}; this._absParams.sVectors = []; this._absParams.animationABS = null; this._absParams.targetCircle = null; this._absParams.targetCircleNeedLock = false; this._absParams.needCast = null; this._absParams.menuClickCount = 1; this.setupEventsABS(); } }; //NEW Game_Map.prototype.ABSParams = function () { return this._absParams; }; //NEW Game_Map.prototype.isABS = function () { return this._isABSMap; }; //NEW Game_Map.prototype.stopABS = function () { this._isABSMap = false; }; //NEW Game_Map.prototype.characterABS = function (battler) { //TODO:Возвращает Game_AIBot по battler }; //NEW Game_Map.prototype.addSVector = function (item) { this._absParams.sVectors.push(item); }; //NEW Game_Map.prototype.requestCast = function (who) { LOG.p("Map : Cast requested"); this._absParams.needCast = who; }; //NEW Game_Map.prototype.requestAnimationABS = function (animationData) { //{sprite, id} LOG.p("Map : Animation requested"); this._absParams.animationABS = animationData; }; //NEW Game_Map.prototype.requestPlayerTargetCircle = function (skill) { LOG.p("Map : Target Circle requested"); this._absParams.menuClickCount = 0; this._absParams.targetCircle = skill; }; //NEW Game_Map.prototype.lockPlayerTargetCircle = function () { LOG.p("Map : Target Circle locked"); this._absParams.targetCircleNeedLock = true; }; //NEW Game_Map.prototype.stopPlayerTargetCircle = function () { LOG.p("Map : Target Circle stop!"); this._absParams.targetCircle = null; this._absParams.targetCircleNeedLock = false; }; //NEW Game_Map.prototype.setupEventsABS = function () { LOG.p("setupEventsABS"); for (var i = 0; i < this._events.length; i++) { if (!this._events[i]) continue; this.addABSEvent(i); } $gamePlayer.followers().initializeABS(); }; //?[NEW] Game_Map.prototype.addABSEvent = function (id) { var ev = this._events[id].event(); var enemyId = this._getABSEnemyId(ev); if (enemyId > 0) { this._events[id] = new Game_AIBot(this._mapId, id, enemyId); } }; Game_Map.prototype._getABSEnemyId = function (event) { try { if (event.meta.ABS) { var enemyId = parseInt(event.meta.ABS); if (enemyId > 0) { return enemyId; } } } catch (e) { console.error(e); } return 0; }; //?[NEW] Game_Map.prototype.spawnABSBot = function (id, x, y) { try { var event = $dataSpawnMapAI.events[id]; if (event) { DataManager.extractMetadata(event); var enemyId = this._getABSEnemyId(event); if (enemyId > 0) { var eId = this._events.length; var newAi = new Game_SpawnedAiBot(this._mapId, eId, enemyId, x, y, id); this._events.push(newAi); newAi.initABS(); $gameTroop.setup(); SceneManager._scene._spriteset.createSpawnEventABS(eId); } } } catch (e) { console.error(e); } }; //?[NEW] Game_Map.prototype.getRandomSpawnPointOnRegionABS = function (regionId) { var possiblePoints = []; for (var x = 0; x < this.width(); x++) { for (var y = 0; y < this.height(); y++) { if (this.regionId(x, y) == regionId) { if (this.canSpawnABSOn(x, y)) possiblePoints.push(new AlphaABS.UTILS.PointX(x, y)); } } } if (possiblePoints.length > 0) return possiblePoints.sample(); return null; }; Game_Map.prototype.canSpawnABSOn = function (x, y) { if (this.eventsXy(x, y).length > 0) return false; if ($gamePlayer.x == x && $gamePlayer.y == y) return false; if (Game_CharacterBase.prototype.isCollidedWithVehicles(x, y)) return false; return this.isPassable(x, y); }; //END Game_Map //------------------------------------------------------------------------------ })(); (function () { var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; //Game_Party //------------------------------------------------------------------------------ //NEW Game_Party.prototype.initABS = function () { this._membersABS = null; this.members().forEach(function (member) { member.initABS(); }); this._inBattle = false; this._noNotifyABS = false; }; Game_Party.prototype.membersABS = function () { if (!this._membersABS) { this._membersABS = []; var bots = $gamePlayer.followers(); bots.forEach(function (item) { if (item instanceof Game_AI2Bot) { if (item.battler() != null) this._membersABS.push(item); } }, this); } return this._membersABS; }; //?[NEW] Game_Party.prototype.getAIBotByBattler = function (battler) { try { if (battler == $gamePlayer.battler()) return $gamePlayer; var members = this.membersABS(); for (var i = 0; i < members.length; i++) { if (members[i].battler() == battler) return members[i]; } } catch (error) { console.error(error); return null; } return null; }; //?[NEW] Game_Party.prototype.terminateABSSession = function () { this.membersABS().forEach(function (e) { e.onGameSave(); }); }; //?[NEW] Game_Party.prototype.stopABS = function () { this.selectOnMap(null); this.membersABS().forEach(function (e) { e.stopABS(); }); this._membersABS = null; }; //?[NEW] Game_Party.prototype.refreshABS = function () { this._membersABS = null; this.membersABS().forEach(function (e) { e.refreshABS(); }); }; Game_Party.prototype.selectOnMap = function (who) { this.membersABS().forEach(function (e) { e.selectOnMap(false); }); if (who) who.selectOnMap(true); }; Game_Party.prototype.gainExpForAllABS = function (exp, shared) { if(shared == true) { exp = Math.round(exp / (this.membersABS().length + 1)); } $gamePlayer.battler().gainExp(exp); this.membersABS().forEach(function (member) { member.battler().gainExp(exp); }); }; var _Game_Party_gainGold = Game_Party.prototype.gainGold; Game_Party.prototype.gainGold = function (amount) { _Game_Party_gainGold.call(this, amount); if ($gameMap.isABS()) { if (amount > 0) { AudioManager.playSe({ name: 'Coin', pan: 0, pitch: 100, volume: 90 }); AlphaABS.BattleUI.pushGoldOnPanel(amount); } } }; var _Game_Party_gainItem = Game_Party.prototype.gainItem; Game_Party.prototype.gainItem = function (item, amount, includeEquip) { _Game_Party_gainItem.call(this, item, amount, includeEquip); if ($gameMap.isABS()) { if (amount > 0 && !this._noNotifyABS) { AudioManager.playSe({ name: 'Equip2', pan: 0, pitch: 140, volume: 90 }); AlphaABS.BattleUI.pushItemOnPanel(item); } if (DataManager.isWeapon(item)) { AlphaABS.BattleUI.refreshWeaponCircle(); } } }; Game_Party.prototype.inBattle = function () { return $gamePlayer.inBattle(); }; //? А нужна ли возможность добавлять в группу на ABS карте? var _alias_Game_Party_addActor = Game_Party.prototype.addActor; Game_Party.prototype.addActor = function (actorId) { _alias_Game_Party_addActor.call(this, actorId); if (!AlphaABS.isABS()) return; try { var bots = $gamePlayer.followers(); var ls = $gameParty.members().length - 1; bots._data[ls - 1].reInitABS(ls); bots._data[ls - 1].initABS(); this._membersABS = undefined; this.membersABS(); $gamePlayer.refresh(); $gameMap.requestRefresh(); AlphaABS.BattleManagerABS.updateABSSession(); } catch (e) { console.error(e); } }; //TODO: Это работает с косяком var _alias_Game_Party_removeActor = Game_Party.prototype.removeActor; Game_Party.prototype.removeActor = function (actorId) { var index = this._actors.indexOf(actorId); _alias_Game_Party_removeActor.call(this, actorId); if (!AlphaABS.isABS()) return; $gamePlayer.followers().initializeABS(); this._membersABS = undefined; this.membersABS(); $gamePlayer.followers().forEach(function (f) { f.initABS(); }, this); $gamePlayer.refresh(); $gameMap.requestRefresh(); AlphaABS.BattleManagerABS.updateABSSession(); }; //END Game_Party //------------------------------------------------------------------------------ })(); (function () { var LOG = new PLATFORM.DevLog("Game_Player"); var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; var ABSUtils = AlphaABS.UTILS; var SMouse = AlphaABS.UTILS.SMouse; var Consts = AlphaABS.SYSTEM; var PointX = AlphaABS.UTILS.PointX; var BattleProcessABS = BattleManagerABS.battleProcess(); var BattleUI = AlphaABS.BattleUI; //Game_Player //------------------------------------------------------------------------------ var _Game_Player_initMembers = Game_Player.prototype.initMembers; Game_Player.prototype.initMembers = function () { _Game_Player_initMembers.call(this); this._absParams.battler = null; this._absParams.active = true; //Со мной можно взаимодействовать (я под управлением) this._absParams.inBattle = false; this._absParams.control = true; //Отвечат на управление this._absParams.dead = false; this._teamId = 0; this._absParams.inputMode = 0; //0 - ControllPanel, 1 - Weapons this._absParams.state = 'free'; //Состояние this._absParams.target = null; //Моя цель this._absParams.autoAttackMode = false; //Режим автоматической атаки this._absParams.targetFollowMode = false; //Следовать к цели this._absParams.currentAction = null; this._absParams.expPopup = null; this._absParams.motion = null; this._absParams.isWeapRecharge = false; this._absParams.casting = false; this._absParams.castingSkill = null; this._absParams.inBattleTimer = null; this._absParams.absMapData = []; //TODO: Создать что-то отдельное }; Game_Player.prototype.teamId = function () { return this._teamId; }; Game_Player.prototype.isCasting = function () { return this._absParams.casting == true; //TODO: Ugly! У нас есть текущее действие и его свойство isCasting, см. AI_Bot }; Game_Player.prototype.isAlly = function (who) { if (who) return (this.teamId() == who.teamId()); return false; }; //OVER Game_Player.prototype.executeMove = function (direction) { if (!this.inActive()) return; this.stopFollowMode(); this.interruptCast(); if (this._absParams.state != 'targetCircle') { this.moveStraight(direction); } }; //NEW Game_Player.prototype.changeInputMode = function (mode) { if (mode == 0) { if (BattleUI.isWeaponCircleOpen()) { BattleUI.closeWeaponCircle(); this._absParams.inputMode = mode; BattleUI.selectOnControlPanel(4); } } else { if (!BattleUI.isWeaponCircleOpen()) { BattleUI.openWeaponCircle(); this._absParams.inputMode = mode; BattleUI.diselectOnControlPanel(4); } } }; //NEW Game_Player.prototype.onGameLoad = function () { LOG.p("PL : On Game Load"); this.battler().onGameLoad(); }; //NEW Game_Player.prototype._resetTarget = function () { this.stopFollowMode(); this.interruptCast(); this._absParams.autoAttackMode = false; BattleUI.disableOnControlPanel(0); BattleUI.disableOnControlPanel(1); BattleUI.changeRotateIconToMouse(); this._changeState('free'); }; //NEW Game_Player.prototype.target = function () { return this._absParams.target; }; //NEW Game_Player.prototype.stopFollowMode = function () { if (this._absParams.targetFollowMode) BattleUI.diselectOnControlPanel(1); this._absParams.targetFollowMode = false; }; //NEW Game_Player.prototype.battler = function () { return this._absParams.battler; }; //NEW Game_Player.prototype.initABS = function () { LOG.p("Player inited"); this._absParams.battler = $gameParty.leader(); if (!Imported.Quasi_Movement) this._absParams.useAStar = true; this.followers().forEach(function (f) { f.initABS(); }, this); }; //NEW Game_Player.prototype.stopABS = function () { this._resetTarget(); this.controlOn(); this._absParams.inBattle = false; this._absParams.battler.stopABS(); this._absParams.active = true; this._absParams.dead = false; this._absParams.useAStar = false; $gameParty.stopABS(); }; //NEW Game_Player.prototype.prepareABS = function () { this.battler().clearInfoPops(); this.battler().clearActions(); this.clearExpPopup(); this._resetTarget(); this.battler().refreshABSSkills(); this.changeInputMode(0); }; //NEW Game_Player.prototype.clearExpPopup = function () { this._absParams.expPopup = null; }; //NEW Game_Player.prototype.isExpPopupRequested = function () { return (this._absParams.expPopup != null); }; //NEW Game_Player.prototype.isMotionRequested = function () { return (this._absParams.motion != null); }; //NEW Game_Player.prototype.requestMotion = function (motion) { this._absParams.motion = motion; }; //NEW Game_Player.prototype.motionType = function () { return this._absParams.motion; }; //NEW Game_Player.prototype.clearMotion = function () { this._absParams.motion = null; }; //NEW Game_Player.prototype.requestExpPopup = function (value) { this._absParams.expPopup = value; }; //NEW Game_Player.prototype.getExpPopup = function () { return this._absParams.expPopup; }; //NEW Game_Player.prototype.inBattle = function () { return this._absParams.inBattle; }; //NEW Game_Player.prototype.canControl = function () { return this.inActive() && this.battler().canMove() && this._absParams.control; }; //NEW Game_Player.prototype.refreshBattleState = function () { if (!this.inBattle()) { this.onBattleStart(); $gameParty.membersABS().forEach(function (member) { if (!member.inBattle()) { member.changeStateToSearch($gamePlayer); } }); } }; //NEW Game_Player.prototype.onBattleStart = function () { LOG.p("PL : Battle start"); //BattleManagerABS.alertOnUI(Consts.STRING_ALERT_INBATTLE); this._absParams.inBattle = true; this._absParams.inBattleTimer = new Game_TimerABS(); this._absParams.inBattleTimer.start(120); }; //NEW Game_Player.prototype.onBattleEnd = function () { LOG.p("PL : Battle end"); //BattleManagerABS.alertOnUI(Consts.STRING_ALERT_OUTBATTLE); this._absParams.inBattle = false; this._absParams.inBattleTimer = null; }; //NEW Game_Player.prototype.inActive = function () { return this._absParams.active; }; //NEW Game_Player.prototype.controlOff = function () { $gameTemp.clearDestination(); this._absParams.control = false; LOG.p("Control OFF"); }; //NEW Game_Player.prototype.controlOn = function () { this._absParams.control = true; LOG.p("Control ON"); }; //NEW Game_Player.prototype.onTurnEnd = function () { this.battler().onTurnEnd(); }; //NEW Game_Player.prototype.touchSkillAt = function (index) { if (!this.canControl()) return; var skillABS = this.battler().skillByKeyIndex(index); if (skillABS) { if (this._absParams.currentAction != skillABS) { BattleUI.touchOnSkillPanel(index); this._onNewSkillActivate(); this._absParams.currentAction = skillABS; this._changeState('prepare'); } } }; //NEW Game_Player.prototype.touchControlAt = function (index) { if (!this.canControl()) return; if (index > 4) { return; } switch (index) { case 0: if (this._absParams.autoAttackMode) { this.turnTowardCharacter(this.target()); } else { if (this._turnAutoAttack()) { BattleUI.touchOnControlPanel(index); BattleUI.selectOnControlPanel(index); } else { BattleUI.diselectOnControlPanel(index); if (this.target() == null) BattleUI.disableOnControlPanel(index); } } break; case 1: //Follow Mode var followAllowed = AlphaABS.Parameters.isFollowAllowed(); if (this.target() && followAllowed == true) { if (!this._absParams.autoAttackMode) this._onNewSkillActivate(); this._absParams.targetFollowMode = !this._absParams.targetFollowMode; if (this._absParams.targetFollowMode) { BattleUI.selectOnControlPanel(index); } else { BattleUI.diselectOnControlPanel(index); } BattleUI.touchOnControlPanel(index); } break; case 2: var jumpAllowed = AlphaABS.Parameters.isJumpAllowed(); if (jumpAllowed == true) { if (this.canMove()) { if (Imported.YEP_SmartJump == true) { if (this._absParams.state == 'free' && !this.isJumping()) $gamePlayer.smartJump(1); } else { if (this._absParams.state == 'free' && !this.isJumping() && this.canPass(this.x, this.y, this.direction())) { switch (ABSUtils.getDirKey(this)) { case 'u': this.jump(0, -1); break; case 'd': this.jump(0, 1); break; case 'l': this.jump(-1, 0); break; case 'r': this.jump(1, 0); break; } } } BattleUI.touchOnControlPanel(index); } } break; case 3: var rotateAllowed = AlphaABS.Parameters.isRotateAllowed(); if (rotateAllowed == true) { if (this.canMove()) { if (this._absParams.state == 'free' && !this._absParams.targetFollowMode) { if (this.target()) { this.turnTowardCharacter(this.target()); } else { if (!Utils.isMobileDevice()) this.turnTowardCharacter(SMouse.getMousePosition().convertToMap()); } } BattleUI.touchOnControlPanel(index); } } break; case 4: var weapAllowed = AlphaABS.Parameters.isWeaponsAllowed(); if (weapAllowed == true) { if (this.canMove()) { if (!this.battler().isFavWeapExists()) return; BattleUI.touchOnControlPanel(index); if (this._absParams.inputMode == 0) { this.changeInputMode(1); } else { this.changeInputMode(0); } } } break; } }; //NEW Game_Player.prototype.touchWeaponAt = function (index) { if (this._absParams.inputMode == 0) return; BattleUI.touchOnWeaponCircle(index); if (this.battler().changeFavWeap(index)) { SoundManager.playEquip(); this.changeInputMode(0); } else SoundManager.playBuzzer(); BattleUI.refreshWeaponCircle(); }; //NEW Game_Player.prototype.onActionOnMe = function (who) { if (who && who.target() == this) { this.refreshBattleState(); if (!this.target()) { BattleManagerABS.setPlayerTarget(who); } } }; var _Game_Player_update = Game_Player.prototype.update; Game_Player.prototype.update = function (sceneActive) { _Game_Player_update.call(this, sceneActive); this._updateABS(sceneActive); }; //NEW Game_Player.prototype.interruptCast = function () { var t = this._absParams.currentAction; if (t && t.isCasting()) { LOG.p("PL : Cast intterupt"); BattleManagerABS.alertOnUI(Consts.STRING_ALERT_INTERRUPT); t.resetCast(); this._absParams.casting = false; this._absParams.castingError = true; this._changeState('free'); } }; Game_Player.prototype.setFavWeapForce = function (itemId, segmentSymbol) { var index = 0; segmentSymbol = SDK.check(segmentSymbol, 'top'); switch (segmentSymbol) { case 'left': index = 3; break; case 'top': index = 0; break; case 'bottom': index = 2; break; case 'right': index = 1; break; } var item = $dataWeapons[itemId]; var owner = this.battler(); if (owner == null) { owner = $gameParty.leader(); } owner.setFavWeap(item, index); BattleUI.refreshWeaponCircle(); }; //RPIVATE Game_Player.prototype._deactivate = function () { BattleManagerABS.setPlayerTarget(null); $gameMap.stopPlayerTargetCircle(); this._stopTargetSelect(); this._absParams.active = false; if (!this.battler().isAlive()) { this._dead(); } }; Game_Player.prototype._dead = function () { AudioManager.playMe($gameSystem.defeatMe()); this._absParams.dead = true; this._absParams.deadTimer = new Game_TimerABS(); this._absParams.deadTimer.start(90); //$gameScreen.startFadeOut(60); this.requestMotion('sleep'); }; //NEW Game_Player.prototype.setTarget = function (target) { this._absParams.target = target; if (!target || target.isAlly(this)) { this._resetTarget(); } else { BattleUI.changeRotateIconToTarget(); BattleUI.enableOnControlPanel(0); BattleUI.enableOnControlPanel(1); } }; Game_Player.prototype._resetTarget = function () { this.stopFollowMode(); this.interruptCast(); this._absParams.target = null; this._absParams.autoAttackMode = false; BattleUI.disableOnControlPanel(0); BattleUI.disableOnControlPanel(1); BattleUI.changeRotateIconToMouse(); this._changeState('free'); }; Game_Player.prototype._changeState = function (newState) { this._absParams.state = newState; switch (newState) { case 'free': this._stopTargetSelect(); this._absParams.currentAction = null; break; case 'cast': if ((this._absParams.currentAction.isRadiusType() && this._absParams.currentAction.isNeedTarget()) || this._absParams.currentAction.isVectorTypeR()) $gameMap.lockPlayerTargetCircle(); $gameTemp.clearDestination(); this.stopFollowMode(); break; case 'targetCircle': $gameTemp.clearDestination(); $gameMap.requestPlayerTargetCircle(this._absParams.currentAction); this.stopFollowMode(); break; } }; Game_Player.prototype._performAction = function () { this.battler().makeActions(); if (this._absParams.currentAction.isItem()) { this.battler().action(0).setItem(this._absParams.currentAction.skillId); } else this.battler().action(0).setSkill(this._absParams.currentAction.skillId); LOG.p("PL : Perform! " + this._absParams.currentAction.name()); var selfAction = false; if (this._absParams.currentAction.isVectorType()) { if (this._absParams.currentAction.isVectorTypeR()) BattleProcessABS.startPostBattleAction(this, new PointX(TouchInput.x, TouchInput.y).convertToMap(), this.battler().action(0), this._absParams.currentAction); else BattleProcessABS.startPostBattleAction(this, this.target(), this.battler().action(0), this._absParams.currentAction); } else { if (this._absParams.currentAction.isRadiusType()) { if (this._absParams.currentAction.isNeedTarget()) { BattleProcessABS.performBattleActionRadius(this, new PointX(TouchInput.x, TouchInput.y).convertToMap(), this.battler().action(0), this._absParams.currentAction); } else BattleProcessABS.performBattleActionRadius(this, this.toPoint(), this.battler().action(0), this._absParams.currentAction); } else { if (this._absParams.currentAction.isZoneType()) { BattleProcessABS.performBattleActionZone(this, this.battler().action(0)); } else { if (this._absParams.currentAction.isNeedTarget()) BattleProcessABS.performBattleAction(this, this.target()); else { this.battler().performCurrentAction(); this.battler().action(0)._forcing = true; BattleProcessABS.performBattleAction(this, this); //On self selfAction = true; } } } } if (!selfAction) { this.battler().performCurrentAction(); } this._absParams.currentAction.playStartSound(null); if (this._absParams.currentAction == this.battler().skillABS_attack()) { this.battler().performAttack(); } if (!this.inBattle() && this.target() != this && selfAction == false) { this.onBattleStart(); } if (this._absParams.autoAttackModeLast) { if (this._turnAutoAttack()) { this._absParams.autoAttackModeLast = false; } } this.refreshBattleState(); this._changeState('free'); }; Game_Player.prototype._onNewSkillActivate = function () { if (this._absParams.autoAttackMode == true) { this._absParams.autoAttackModeLast = true; this._absParams.autoAttackMode = false; } this._stopTargetSelect(); this.interruptCast(); }; Game_Player.prototype._updateABS = function (sceneActive) { if (!sceneActive) return; if (!this.battler()) return; if (this._absParams.dead === true && this._absParams.deadTimer != null) { this._absParams.deadTimer.update(); if (this._absParams.deadTimer.isReady()) { this._processOnPlayerDead(); } } if (!this.inActive()) return; if (!this.battler().isAlive() && this.inActive()) { this._deactivate(); } if (!this.battler().canMove() && this._absParams.control) { this.controlOff(); this._resetTarget(); LOG.p("PL: Battle cannot move"); } if (this.battler().canMove() && !this._absParams.control && !BattleUI.isUIFree()) { this.controlOn(); LOG.p("PL: Battle can move alredy"); } if (this._absParams.inBattleTimer) { this._absParams.inBattleTimer.update(); if (this._absParams.inBattleTimer.isReady()) { if (this._checkInBattleStatus()) { this._absParams.inBattleTimer.reset(); } else { this.onBattleEnd(); } } } this.battler().updateABS(); this._update_attackReload(); if (!this.inActive()) return; if (!this.canControl()) return; this._update_input(); if (this._absParams.autoAttackMode) { this._update_on_autoAttackMode(); } else { switch (this._absParams.state) { case 'free': //this._checkInBattleStatus(); //@opt Можно выделить в процесс break; case 'prepare': this._update_on_prepare(); break; case 'action': this._update_on_action(); break; case 'cast': this._update_on_cast(); break; case 'targetCircle': this._update_on_targetCircle(); break; } } if (this._absParams.targetFollowMode == true) { if (!this.isMoving()) { this.moveToPoint(this.target()); } } this._moveSpeed = 4 + this.battler().ABSParams().moveSpeedUpKoef; }; Game_Player.prototype._processOnPlayerDead = function () { try { var deadEventId = AlphaABS.Parameters.get_DeadMapCommonEventId(); if(deadEventId > 0) { if($dataCommonEvents[deadEventId]) { this.startCommonEventABS(deadEventId); } } var deadMapId = AlphaABS.Parameters.get_DeadMapId(); if (deadMapId > 0) { this._processOnPlayerDeadMap(deadMapId); } else { SceneManager.goto(Scene_Gameover); } } catch (e) { console.error(e); SceneManager.goto(Scene_Gameover); } }; Game_Player.prototype._processOnPlayerDeadMap = function (deadMapId) { var position = AlphaABS.Parameters.get_DeadMapPosition(); var direction = AlphaABS.Parameters.get_DeadMapDirection(); $gameTemp.transferedByDeathABS = true; this.reserveTransfer(AlphaABS.Parameters.get_DeadMapId(), position.X, position.Y, direction, 0); this.battler().gainHp(1); this._absParams.deadTimer = null; setTimeout(function() { try { $gamePlayer.requestMotion('none'); } catch (error) { } }, 1000); }; Game_Player.prototype._update_on_autoAttackMode = function () { var t = this.battler(); var skill = t.skillABS_attack(); this._absParams.currentAction = skill; if (ABSUtils.distanceTo(this, this.target()) <= 1) { this.turnTowardCharacter(this.target()); } if (this.battler().canUse(skill.skill())) { if (BattleManagerABS.canUseSkillByTimer(skill)) { if (BattleManagerABS.canUseSkillByRange(this, this.target(), skill)) { this.turnTowardCharacter(this.target()); if (BattleManagerABS.canUseSkillByAmmo(skill)) { if (skill.isVectorType()) { if (!this.isMoving()) { this.turnTowardCharacter(this.target()); BattleProcessABS.startPostBattleAction(this, this.target(), this.battler().action(0), skill); } else { return; } } else BattleProcessABS.performBattleAction(this, this.target()); t.performCurrentAction(); skill.playStartSound(null); t.performAttack(); this.refreshBattleState(); } else { LOG.p("PL : Skill need ammo!"); BattleManagerABS.alertOnUI(Consts.STRING_ALERT_NOCHARGES); } } } } else { LOG.p("PL : Can't use auto attack"); BattleManagerABS.alertOnUI(Consts.STRING_ALERT_NOAUTOA); this._absParams.autoAttackMode = false; } }; Game_Player.prototype._update_input = function () { if (Input.isTriggered(AlphaABS.LIBS.IKey.WC())) { if ($gameMap.isABS()) { this.touchControlAt(4); } return; } if (this._absParams.inputMode == 0) { if (Input.isTriggered(AlphaABS.LIBS.IKey.CP_W())) { this.touchControlAt(1); return; } var isSp = AlphaABS.LIBS.IKey.isTriggeredSkillPanelIndex(); if (isSp != null) { this.touchSkillAt(isSp); } if (Input.isTriggered(AlphaABS.LIBS.IKey.CP_A())) { this.touchControlAt(0); return; } if (Input.isTriggered(AlphaABS.LIBS.IKey.CP_D())) { this.touchControlAt(3); return; } if (Input.isTriggered(AlphaABS.LIBS.IKey.CP_S())) { this.touchControlAt(2); return; } if (Input.isTriggered(AlphaABS.LIBS.IKey.TS())) { var t = BattleManagerABS.nextPlayerTarget(); if (t) BattleManagerABS.setPlayerTarget(t); } } else { var index = AlphaABS.LIBS.IKey.isTriggeredWeapCircleIndex(); if (index != null) { this.touchWeaponAt(index); return; } } }; Game_Player.prototype._update_on_targetCircle = function () { var t = this._absParams.currentAction; if (t) { if (this.battler().canUse(t.skill())) { if (TouchInput.isTriggered()) { var p = SMouse.getMousePosition().convertToMap(); var d = ABSUtils.distanceTo(this, p); var lineOfSight = true; if (!t.isIgnoreObstacles()) lineOfSight = BattleManagerABS.checkLineOfSight(this.toPoint(), p); if (d <= t.range && lineOfSight) { if (BattleManagerABS.canUseSkillByAmmo(t)) { this._changeState('action'); return; } else { BattleManagerABS.alertOnUIbySym('noAmmo'); } } else { LOG.p("PL : Can't use, too far!"); BattleManagerABS.alertOnUIbySym('toFar'); return; } } return; } else { LOG.p("PL : Can't use, not resources or restricted!"); BattleManagerABS.alertOnUIbySym('noUse'); } } else { LOG.p("PL : Can't use, NULL"); } this._changeState('free'); }; Game_Player.prototype._update_on_prepare = function () { var t = this._absParams.currentAction; if (t) { LOG.p("PL : Prepare action " + t.skill().name); if (t.cEonStart != 0) { LOG.p("PL : Common Event " + t.cEonStart); this.startCommonEventABS(t.cEonStart); } if (this.battler().canUse(t.skill())) { if (BattleManagerABS.canUseSkillByAmmo(t)) { if (t.isRadiusType()) { LOG.p("PL : Radius type "); if (BattleManagerABS.canUseSkillByTimer(t)) { if (t.isNeedTarget()) { this._changeState('targetCircle'); return; } else this._changeState('action'); return; } else { LOG.p("PL : Can't use, recharge now"); BattleManagerABS.alertOnUIbySym('recharge'); } } else { if (t.isVectorTypeR()) { if (BattleManagerABS.canUseSkillByTimer(t)) { this._changeState('targetCircle'); return; } else { LOG.p("PL : Can't use, recharge now"); BattleManagerABS.alertOnUIbySym('recharge'); } } else { this._prepareNormal(); return; } } } else { BattleManagerABS.alertOnUIbySym('noAmmo'); } } else { LOG.p("PL : Can't use, not resources or restricted!"); BattleManagerABS.alertOnUIbySym('noUse'); } } else { LOG.p("PL : Can't use, NULL"); } this._changeState('free'); }; Game_Player.prototype._prepareNormal = function () { var t = this._absParams.currentAction; if (BattleManagerABS.canUseSkillByTimer(t)) { if (t.isNeedTarget()) { if (this.target()) { if (BattleManagerABS.canUseSkillByRange(this, this.target(), t)) { this._changeState('action'); return; } else { LOG.p("PL : Can't use, target too far"); BattleManagerABS.alertOnUIbySym('toFar'); } } else { LOG.p("PL : Can't use, need target"); BattleManagerABS.alertOnUIbySym('noTarget'); } } else { this._changeState('action'); return; } } else { LOG.p("PL : Can't use, recharge now"); BattleManagerABS.alertOnUIbySym('recharge'); } this._changeState('free'); }; Game_Player.prototype._update_on_action = function () { var t = this._absParams.currentAction; if (t) { if (t.isNeedCast()) { if (t.isCasting()) { if (t.isReady()) { this._performAction(); this._absParams.casting = false; } } else { if (!this.isMoving()) { LOG.p("PL : Start cast!"); this._absParams.casting = true; this._absParams.castingError = false; this.executeMove(0); t.startCast(this.battler()); this._absParams.castingSkill = t; this._changeState('cast'); } else { LOG.p("PL : Can't start cast, i'am moving!"); BattleManagerABS.alertOnUI(Consts.STRING_ALERT_CASTMOVE); this._changeState('free'); } } } else { this._performAction(); } } else { this._changeState('free'); } }; Game_Player.prototype._update_on_cast = function () { var t = this._absParams.currentAction; if (this.target()) this.turnTowardCharacter(this.target()); else { if (t) { if (!t.isZoneType()) { this.turnTowardCharacter(new PointX(TouchInput.x, TouchInput.y).convertToMap()); } } } if (t && t.isCasting()) { if (t.isRadiusType()) { if (this.battler().canUse(t.skill())) { if (t.isReady()) { LOG.p("PL : Cast END"); this._changeState('action'); } } else { this.interruptCast(); LOG.p("PL : Can't cast, not resources or restricted!"); BattleManagerABS.alertOnUIbySym('noUse'); } } else { if (t.isNeedTarget() && !BattleManagerABS.canUseSkillByRange(this, this.target(), t)) { this.interruptCast(); LOG.p("PL : Target too far"); BattleManagerABS.alertOnUIbySym('toFar'); } else { if (this.battler().canUse(t.skill())) { if (t.isReady()) { LOG.p("PL : Cast END"); this._changeState('action'); } } else { this.interruptCast(); LOG.p("PL : Can't cast, not resources or restricted!"); BattleManagerABS.alertOnUIbySym('noUse'); } } } } else { this._absParams.casting = false; this._changeState('free'); } }; Game_Player.prototype._checkInBattleStatus = function () { var t = BattleManagerABS.whoTargetOnMe(this, $gameTroop.membersABS()); if (t) { //Если игрок чья-то цель (врага) return true; } if (BattleProcessABS.isPostProcessExists()) { return true; //Если есть действия PostProcess } return false; }; Game_Player.prototype._turnAutoAttack = function () { if (this.target()) { this._onNewSkillActivate(); this.turnTowardCharacter(this.target()); this._absParams.currentAction = this.battler().skillABS_attack(); this._absParams.autoAttackMode = true; var t = this.battler(); t.makeActions(); t.action(0).setAttack(); return true; } return false; }; Game_Player.prototype._update_attackReload = function () { var t = this.battler().skillABS_attack(); this._absParams.isWeapRecharge = !t.isReady(); }; Game_Player.prototype._stopTargetSelect = function () { $gameMap.stopPlayerTargetCircle(); }; //OVER Game_Player.prototype.jump = function (xPlus, yPlus) { Game_Character.prototype.jump.call(this, xPlus, yPlus); }; //?[NEW] Game_Player.prototype.startCommonEventABS = function (commonEventId) { if ((typeof commonEventId !== "undefined" && commonEventId !== null) > 0) { if ($dataCommonEvents[commonEventId] != null) { $gameTemp.reserveCommonEvent(commonEventId); } } }; //END Game_Player //------------------------------------------------------------------------------ })(); // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_PlayerABSInput.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() {})(); // ■ END Game_PlayerABSInput.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_PlayerABSLogic.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() {})(); // ■ END Game_PlayerABSLogic.coffee //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_Player2.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// (function () { //?{params : mapId, enemyId, x, y, isLooted} Game_Player.prototype.setNewABSMapData = function (params) { try { var candidate = this.getABSMapData(params.mapId, params.enemyId); if (candidate != null) { this._absParams.absMapData.delete(candidate); } this._absParams.absMapData.push(params); } catch (error) { console.error(error); } }; Game_Player.prototype.getABSMapData = function (mapId, enemyId) { var candidates = this._absParams.absMapData.filter(function(item) { return (item.mapId == mapId && item.enemyId == enemyId); }); if (candidates.length > 0) { return candidates[0]; } return null; }; //! Experemental Game_Player.prototype.setNoTargetMode = function () { this._absParams._noTargetMode = true; }; var _Game_Player_update = Game_Player.prototype.update; Game_Player.prototype.update = function (sceneActive) { _Game_Player_update.call(this, sceneActive); if (this._absParams._noTargetMode == true) this._updateNEWFUNCS(sceneActive); }; Game_Player.prototype._updateNEWFUNCS = function (sceneActive) { if (!sceneActive) return; if (!this.battler()) return; var SMouse = AlphaABS.UTILS.SMouse; //this.turnTowardCharacter(SMouse.getMousePosition()); //console.log(SMouse.getMousePosition()); if (TouchInput.isTriggered()) { console.log('attack no target'); var t = this.battler(); t.makeActions(); t.action(0).setAttack(); //THIS IS PROTOTYPE FOR ABS:0 with range 1 (melee weapon) var target = null; //THIS IS NOT USED SELECTED TARGET //TRY FIND TARGET var inRadius = AlphaABS.UTILS.inRadius(this, 2, $gameTroop.membersABS()); /*if (inRadius.length > 0) { inRadius.forEach(element => { //$[WARNING: 1.5.1 not support] if (AlphaABS.UTILS.inFront($gamePlayer, element)) { target = element; console.log('target in front!'); } }); }*/ var BattleProcessABS = AlphaABS.LIBS.BattleManagerABS.battleProcess(); BattleProcessABS.performBattleAction(this, target); t.performCurrentAction(); t.performAttack(); } }; })(); // ■ END Game_Player.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_RageContainer.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var RageContainer; RageContainer = class RageContainer { constructor() { this.clear(); } clear() { this.rageDict = {}; return this.targets = []; } addDealer(who) { if (who != null) { return this.makeDamageBy(0, who); } } makeDamageBy(damage, byWho) { var index; index = this.targets.indexOf(byWho); if (index > 0) { return this.rageDict[index] += damage; } else { this.targets.push(byWho); return this.rageDict[this.targets.length - 1] = damage; } } getHigherDealer() { var arr, error, max1, max2; try { arr = this._getArrayOfDmg(); if (arr.length > 1) { max1 = arr.max(); max2 = arr.delete(max1).max(); if (max1 > (max2 * 3)) { return this._getDealerByDmg(max1); } } } catch (error1) { error = error1; console.error(error); } return null; } _getArrayOfDmg() { return Object.keys(this.rageDict).map((function(v) { return this.rageDict[v]; }).bind(this)); } _getDealerByDmg(dmg) { var key, ref, value; ref = this.rageDict; for (key in ref) { value = ref[key]; if (value === dmg) { return this.targets[key]; } } } }; AlphaABS.register(RageContainer); })(); // ■ END Game_RageContainer.coffee //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_SkillABS_@.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// //@[GLOBAL DEFINITION] function Game_SkillABS() { this.initialize.apply(this, arguments); } (function () { var Consts = AlphaABS.SYSTEM; var LOG = new PLATFORM.DevLog("Game_SkillABS"); //@[CLASS HEADER PART] Game_SkillABS.prototype.initialize = function (skillId, isItem) { this.skillId = skillId; this._isItem = SDK.check(isItem, false); this.timer = new Game_TimerABS(); this.timer.start(0); var metaCode = this.skill().meta.ABS; if (metaCode) { this.type = parseInt(metaCode); } else { this.type = 0; this._hasError = true; LOGW.p("Warning! ABS Skill has no type! " + this.skill().name); } ABSSkillLoader.loadBaseParams(this); ABSSkillLoader.loadUserParams(this); ABSSkillLoader.loadSelfMetaParams(this); this._checkParams(); }; // * Расчитать формулу можно только на Battler Game_SkillABS.prototype.getCastTime = function (caster) { if (this.castTimeFormula == null) return this.castTime; else { try { /* jshint -W061 */ if (caster && caster instanceof Game_Battler) { var time = caster._calculateABSSkillReloadParam(this.castTimeFormula); return time; } } catch(error) { AlphaABS.error(error,' info'); } return 120; } }; Game_SkillABS.prototype.update = function () { this.timer.update(); }; Game_SkillABS.prototype.preUse = function (param) { this.reloadTimeA = param + this.reloadTime; }; Game_SkillABS.prototype.playStartSound = function (point) { this._playSoundAt(this.startSound, point); }; Game_SkillABS.prototype.playReloadSound = function(point) { this._playSoundAt(this.reloadSound, point); }; Game_SkillABS.prototype.startCast = function (caster) { this._castDelay = 0; this._startCast = true; this.timer.start(this.getCastTime(caster)); }; Game_SkillABS.prototype.onCastDelay = function (delay) { this._castDelay += delay; this.timer.setMaxTime(this.getCastTime() + this._castDelay); }; Game_SkillABS.prototype.resetCast = function () { this._startCast = false; this.timer.start(0); }; Game_SkillABS.prototype.loadExternal = function (params, type) { if (type !== undefined) { this.type = type; var t = this.reloadParam; ABSSkillLoader.loadBaseParams(this); this.reloadParam = t; } this.castTime = 0; ABSSkillLoader.loadMetaParams(this, params); this._checkParams(); if (this.castTime > 0 || this.castTimeFormula != null) { this.castTime = 0; this.castTimeFormula = null; LOGW.p(Consts.STRING_WARNING_SKILLWC); } if (this.isVectorTypeR()) { LOGW.p(Consts.STRING_WARNING_SKILLWVR); this.radius = 0; this.needTarget = true; } LOG.p("Skill " + this.name() + " loaded external params"); }; Game_SkillABS.prototype.chargeStack = function (size) { if (size === undefined) { this._currentStack = this.stack; return 0; } else { if (this._currentStack === undefined) { this._currentStack = 0; } var d = 0; if (size > 0) { var n = Math.abs(this._currentStack - this.stack); d = size - n; if (d < 0) { this._currentStack = this.stack - Math.abs(d); } else { this._currentStack = this.stack; return d; } } else { this._currentStack -= Math.abs(size); } LOG.p("Skill: Current stack " + this._currentStack); if (this._currentStack <= 0) { this._stackNeedReload = true; this._currentStack = 0; LOG.p("Skill: Stack need reload all"); } if (d >= 0) return d; //Остаток else return 0; } }; Game_SkillABS.prototype.reloadStack = function () { /*if (!this.isStackType()) return; this.resetCast(); LOG.p("Stack reload manual " + this.skill().name + " reload time " + this.stackTime); this.timer.start(this.stackTime); this._stackNeedReload = false;*/ // * DEPRECATED //Don't need post use because stackTime > 0 }; Game_SkillABS.prototype.onUse = function () { if (this.isFirearm()) { this._onUseFirearm(); } else if (this.isStackType()) { this._onUseStackType(); } else this._onUseNormal(); }; Game_SkillABS.prototype._onUseStackType = function () { this.chargeStack(-1); if (this.isAutoReloadStack() && this.isNeedReloadStack()) { LOG.p("Skill: Reload stack auto"); this.preUse(this.stackTime); this._stackNeedReload = false; this._currentStack = this.stack; } this._onUseNormal(); if (this.isAutoReloadStack() && !this.isNeedReloadStack()) { this.preUse(0); } }; Game_SkillABS.prototype._onUseNormal = function () { this.resetCast(); LOG.p("On use " + this.skill().name + " reload time " + this.reloadTimeA); this.timer.start(this.reloadTimeA); if (this.isNeedAmmo()) { $gameParty.loseItem($dataItems[this.ammo], 1, true); } if (this.getCastTime() == 0 && this.reloadTimeA == 0) { LOG.p("Skill " + this.skill().name + " use PostUse"); this.timer.start(60); //Post Use } }; Game_SkillABS.prototype.postUse = function () { //Delay between skill activation (called when another skill is start) if (this.isReady() && this.skillId != 1) { //Attack not need postUse this.timer.start(60); LOG.p("Skill " + this.skill().name + " use PostUse"); } }; //PRIVATE Game_SkillABS.prototype._checkParams = function () { ABSSkillLoader.checkParams(this); if (this.reloadParam != null) { //If i can use 'with' keyword in strict mode, this is not happened :( if (!this.reloadParam.contains('this')) { if (this.reloadParam.trim() == 'attackSpeed') { //for performance this.reloadParam = this.reloadParam.replace(/attackSpeed/i, 'this.attackSpeed()'); } else { this.reloadParam = ABSSkillLoader._convertFormula(this.reloadParam); } } } if (this.castTimeFormula != null) { if (!this.castTimeFormula.contains('this')) { this.castTimeFormula = ABSSkillLoader._convertFormula(this.castTimeFormula); } } this.reloadTimeA = this.reloadTime; }; })(); // ■ END Game_SkillABS_@.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_SkillABS_private.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var _S; //@[CLASS IMPL ONLY] //@[CLASS PART] //@[DEFINES] _S = Game_SkillABS; _S.prototype._playSoundAt = function(sound, point) { var _; if (sound == null) { return; } _ = AlphaABS.LIBS.BattleManagerABS; if ((point != null) && _ && _.isABSAudio()) { return AudioManager.playSeAt(sound, point); } else { return AudioManager.playSe(sound); } }; _S.prototype._onUseFirearm = function() {}; })(); // ■ END Game_SkillABS_private.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Game_SkillABS_public.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var _S; //@[CLASS PART] //@[DEFINES] _S = Game_SkillABS; _S.prototype.hasError = function() { return this._hasError === true; }; _S.prototype.hasParticle = function() { return this.isVectorType() && this.pType !== null; }; _S.prototype.hasLight = function() { return this.isVectorType() && this.light !== null; }; _S.prototype.isItem = function() { return this._isItem === true; }; _S.prototype.isReady = function() { return this.timer.isReady(); }; _S.prototype.isNeedReloadParam = function() { return this.reloadParam !== null; }; _S.prototype.isDirectionFix = function() { return this.directionFix === true; }; _S.prototype.isNeedTarget = function() { return this.needTarget === true; }; _S.prototype.isNeedCast = function() { return this.castTime !== 0 || this.castTimeFormula !== null; }; _S.prototype.isVectorType = function() { return this.type === 1; }; _S.prototype.isVectorTypeR = function() { return this.isVectorType() && this.radius > 0 && !this.isNeedTarget(); }; _S.prototype.isZoneType = function() { return this.type === 3; }; _S.prototype.isRadiusType = function() { return this.type === 2; }; _S.prototype.isCasting = function() { return this._startCast === true; }; _S.prototype.isNeedAmmo = function() { return this.ammo > 0; }; _S.prototype.isHasImpulse = function() { return this.impulse !== 0; }; _S.prototype.isRandomImpulseDirecton = function() { return this.impulseRandom !== 0; }; _S.prototype.isIgnoreObstacles = function() { return this.ignoreObstacles !== 0; }; _S.prototype.isFirearm = function() { return this.firearm === 1; }; _S.prototype.isStackType = function() { return this.stackTime > 0; }; // * Always TRUE if Stack, Stack with Ammo FORBIDDEN since build 950 _S.prototype.isAutoReloadStack = function() { return this.isStackType(); }; _S.prototype.isNeedReloadStack = function() { return this.isStackType() && this._stackNeedReload === true; }; _S.prototype.getReloadTime = function() { return this.reloadTimeA; }; _S.prototype.skill = function() { if (this.isItem()) { return $dataItems[this.skillId]; } else { return $dataSkills[this.skillId]; } }; _S.prototype.name = function() { return this.skill().name; }; })(); // ■ END Game_SkillABS_public.coffee //--------------------------------------------------------------------------- function Game_SkillManagerABS() { this.initialize.apply(this, arguments); } (function () { //Game_SkillManagerABS //------------------------------------------------------------------------------ Game_SkillManagerABS.prototype.initialize = function () { this._skillsABS = []; this._requestRefresh(); }; Game_SkillManagerABS.prototype.all = function () { return this._skillsABS; }; Game_SkillManagerABS.prototype.remove = function (objId, isItem) { for (var i = 0; i < this._skillsABS.length; i++) { var item = this._skillsABS[i]; if (isItem) { if (item.skillId == objId && item.isItem()) { this._skillsABS.splice(i, 1); this._requestRefresh(); break; } } else { if (item.skillId == objId && !item.isItem()) { this._skillsABS.splice(i, 1); this._requestRefresh(); break; } } } }; Game_SkillManagerABS.prototype.push = function (objId, isItem) { var item = new Game_SkillABS(objId, isItem); if (!item.hasError()) { this._skillsABS.push(item); this._requestRefresh(); } }; Game_SkillManagerABS.prototype.update = function () { this._skillsABS.forEach(function (item) { item.update(); }); }; Game_SkillManagerABS.prototype.skills = function () { if (this._needRefreshSkills) { this._skills = []; for (var i = 0; i < this._skillsABS.length; i++) { var item = this._skillsABS[i]; if (!item.isItem()) { this._skills.push(item); } } this._needRefreshSkills = false; } return this._skills; }; Game_SkillManagerABS.prototype.items = function () { if (this._needRefreshItems) { this._items = []; for (var i = 0; i < this._skillsABS.length; i++) { var item = this._skillsABS[i]; if (item.isItem()) { this._items.push(item); } } this._needRefreshItems = false; } return this._items; }; Game_SkillManagerABS.prototype.skillById = function (id) { for (var i = 0; i < this._skillsABS.length; i++) { var item = this._skillsABS[i]; if (item.skillId == id && !item.isItem()) { return item; } } return null; }; Game_SkillManagerABS.prototype.itemById = function (id) { for (var i = 0; i < this._skillsABS.length; i++) { var item = this._skillsABS[i]; if (item.skillId == id && item.isItem()) { return item; } } return null; }; //PRIVATE Game_SkillManagerABS.prototype._requestRefresh = function () { this._needRefreshSkills = true; this._needRefreshItems = true; }; //END Game_SkillManagerABS //------------------------------------------------------------------------------ })(); (function () { var ABSUtils = AlphaABS.UTILS; var LOG = new PLATFORM.DevLog("Game_SVector"); var BattleManagerABS = AlphaABS.BattleManagerABS; //Game_SVector //------------------------------------------------------------------------------ class Game_SVector { constructor(data) { this._data = data; this._disposed = false; this._started = false; this._setImage(data.skill.img); this._emit = null; if (data.skill.vSpeed > 0) { this._speed = data.skill.vSpeed / 32; } else this._speed = Game_SVector.SPEED; } update() { try { if (!this.sprite) return; if (!this._started) return; var ep = this._endPoint(); if (!this._myPoint) { LOG.p("SVector : Point MISS : Target Reached!"); this.dispose(); return; } if (BattleManagerABS.isABSLightingExt()) { $gameMap.deleteLight(this._myPoint.x, this._myPoint.y); } this._myPoint = ABSUtils.SMath.moveTo(this._myPoint, ep, this._speed); if (BattleManagerABS.isABSLightingExt()) { $gameMap.setLight(this._myPoint.x, this._myPoint.y, this._data.skill.lightSize, this._data.skill.light, 0, true); } this.sprite.x = this._myPoint.screenX(); this.sprite.y = this._myPoint.screenY(); //Emitter move if (this._emit) { this._emit.move(this.sprite.x, this.sprite.y); } //Rotation var angle = Math.atan2(ep.screenY() - this.sprite.y, ep.screenX() - this.sprite.x); this.sprite.rotation = angle; var t = new Rectangle(ep.x - 0.5, ep.y - 0.5, 1.5, 1.5); if (ABSUtils.SMath.inRect(this._myPoint, t)) { LOG.p("SVector : Target Reached!"); this.dispose(); } } catch (e) { console.error(e); this.dispose(); } } start() { if (ABSUtils.inFront(this._data.subject, this._data.target)) { this._started = true; this._disposed = true; LOG.p("SVector : Target in Front!"); return; } this._myPoint = this._startPoint(); this._started = true; LOG.p("SVector : Start at " + this._myPoint.toString()); LOG.p("SVector : To " + this._endPoint().toString()); try { if (BattleManagerABS.isABSParticleSystem() && this.data().skill.hasParticle()) { var generator = this.data().skill.initGenerator(); if (generator != null) { this._emit = AlphaABS.SYSTEM.EXTENSIONS.ABSPE.initEmitter(this.sprite.x, this.sprite.y, this.data().skill.pCount, generator); this._emit.setOuterData(this.data().skill.particleData); } else { LOGW.p(this._data.skill.name() + " particle data is missing, check ABSDataUser.json"); } } } catch (e) { console.error(e); } } hasEmitter() { return (this._emit != null); } emitter() { return this._emit; } data() { return this._data; } isStarted() { return (this._started == true); } isAlive() { return (this._disposed == false); } dispose() { try { LOG.p("SVector : Disposed "); var t = this.sprite.parent; if (t) { t.removeChild(this.sprite); } if (this._emit) { this._emit.stop(); this._emit.clear(); } if (BattleManagerABS.isABSLightingExt() && this._myPoint) { $gameMap.deleteLight(this._myPoint.x, this._myPoint.y); } } catch (e) { console.error(e); } finally { this.sprite = null; this._disposed = true; } } //PRIVATE _startPoint() { return this._data.subject.toPoint(); } _endPoint() { return this._data.target.toPoint(); } _setImage(name) { if (name) { if (name == 'null') this.sprite = new Sprite(AlphaABS.DATA.IMG.Vector.bitmap); else this.sprite = new Sprite(ImageManager.loadPicture(name)); } else { this.sprite = new Sprite(new Bitmap(76, 38)); } this.sprite.anchor.x = 0.5; this.sprite.anchor.y = 0.5; } } SDK.setConstant(Game_SVector, 'SPEED', 0.15); //END Game_SVector //------------------------------------------------------------------------------ AlphaABS.register(Game_SVector); })(); function Game_TimerABS() { this.initialize.apply(this, arguments); } (function () { //Game_TimerABS //------------------------------------------------------------------------------ Game_TimerABS.prototype.initialize = function () { this._paused = false; this._mValue = 0; this._value = 0; }; Game_TimerABS.prototype.getMaxValue = function () { return this._mValue; }; Game_TimerABS.prototype.getValue = function () { return this._value; }; Game_TimerABS.prototype.setMaxTime = function (frameCount) { frameCount = Math.abs(Math.round(frameCount)); this._mValue = frameCount; if (this._value > this._mValue) this._value = this._mValue; }; Game_TimerABS.prototype.reset = function () { this._value = 0; }; Game_TimerABS.prototype.update = function () { if (!this.isReady()) { if (!this._paused) { if (this._value < this._mValue) this._value += 1; } } }; Game_TimerABS.prototype.isReady = function () { return (this._value >= this._mValue); }; Game_TimerABS.prototype.stop = function () { this.start(0); }; Game_TimerABS.prototype.start = function (frameCount) { this._value = 0; this._mValue = Math.abs(Math.round(frameCount)); this._paused = false; }; Game_TimerABS.prototype.pause = function () { if (this._paused) return; if (this._mValue == 0) return; this._paused = true; }; Game_TimerABS.prototype.resume = function () { this._paused = false; }; //END Game_TimerABS //------------------------------------------------------------------------------ })(); (function () { //Game_Troop //------------------------------------------------------------------------------ //OVER Game_Troop.prototype.setup = function (troopId) { this.clear(); this._enemies = []; this._enemiesABS = []; $gameMap.events().forEach(function (e) { if (e instanceof Game_AIBot) { this._enemiesABS.push(e); } }.bind(this)); }; Game_Troop.prototype.membersABS = function () { return this._enemiesABS; }; //OVER Game_Troop.prototype.initABS = function () { this.setup(); this.membersABS().forEach(function (member) { member.initABS(); this._enemies.push(member.battler()); }.bind(this)); this._inBattle = true; }; //NEW Game_Troop.prototype.onTurnEnd = function () { this._enemiesABS.forEach(function (e) { e.onTurnEnd(); }); }; Game_Troop.prototype.aliveMembersABS = function () { return this.membersABS().filter(function (member) { return member.battler().isAlive(); }); }; Game_Troop.prototype.deadMembersABS = function () { return this.membersABS().filter(function (member) { return member.battler().isDead(); }); }; //NEW Game_Troop.prototype.selectOnMap = function (who) { this.membersABS().forEach(function (e) { e.selectOnMap(false); }); if (who) who.selectOnMap(true); }; //END Game_Troop //------------------------------------------------------------------------------ })(); (function () { //------------------------------------------------------------------------------ //NotifyMachine class NotifyMachine extends Sprite { constructor(x, y, w, h, lines) { super(); this.x = x; this.y = y; this._maxItems = lines; this._items = []; this._timers = []; this._lineH = h + 4; this._newItem = null; //this.setFrame(w,this._lineH * lines); this._setupMode(); this._initItems(); this._newItemTimer = new Game_TimerABS(); this.bitmap = new Bitmap(w, this._lineH * lines); //this.bitmap.fillRect(0,0,w,this._lineH*lines,Color.RED.CSS); } maxHeight() { return this._lineH * this._maxItems; } update() { this._update_new_item(); this._update_items_fade(); this._update_timers(); } refresh() { this._setupMode(); } push(item) { var lastItem = this._items.shift(); if (lastItem != null) this.removeChild(lastItem); this._items.push(item); if (this._newItem) { this._newItem.opacity = 255; this._newItem.x = 0; } this._newItem = item; this._newItemTimer.start(NotifyMachine.TIME + 60); this._configNewItem(); this._timers.shift(); this._timers.push(new Game_TimerABS()); this.addChild(this._newItem); this._step(); } clear() { this._items.forEach(function (item) { if (item) this.removeChild(item); }); this._timers = []; this._items = []; this._newItem = null; this._initItems(); } //PRIVATE _setupMode() { this._mode = 'right'; //Apper from right of Screen if (SDK.toGlobalCoord(this, 'x') < Graphics.width / 2) { this._mode = 'left'; //Apper from left of Screen } } _update_new_item() { if (this._newItem == null) return; this._fadeOut(this._newItem); if (this._mode == 'right') { if (this._newItem.x > 2) this._newItem.x -= 4; } else { if (this._newItem.x < 0) this._newItem.x += 4; } } _update_items_fade() { for (var i = 0; i < this._items.length; i++) { if (!this._timers[i]) continue; if (this._timers[i].isReady()) { if (this._items[i] != this._newItem) this._fadeIn(this._items[i]); } } } _update_timers() { this._timers.forEach(function (timer) { if (timer) { timer.update(); } }); this._newItemTimer.update(); if (this._newItemTimer.isReady() && this._newItem) { this._timers[this._maxItems - 1].start(1); this._newItem = null; } } _step() { SDK.times(this._items.length, function (i) { var index = (this._items.length - 1) - i; //Reverse var item = this._items[index]; if (item == null) return; var newY = this.height - (this._lineH * (i + 1)); if (index != (this._items.length - 1)) { //New Item item.x = 0; if (this._timers[index].isReady()) this._timers[index].start(NotifyMachine.TIME); } item.y = newY; }.bind(this)); } _initItems() { SDK.times(this._maxItems, function () { this._items.push(null); this._timers.push(null); }.bind(this)); } _configNewItem() { this._newItem.opacity = 0; if (this._mode == 'right') { this._newItem.x += (this.width + 2); } else this._newItem.x -= (this.width + 2); } _fadeIn(item) { if (item.opacity > 2) { item.opacity -= 2; } } _fadeOut(item) { if (item.opacity < (251)) { item.opacity += 4; } } } SDK.setConstant(NotifyMachine, 'TIME', 240); //END NotifyMachine //------------------------------------------------------------------------------ AlphaABS.register(NotifyMachine); })(); (function () { //PKD_Object_Bar //------------------------------------------------------------------------------ class PKD_Object_Bar { constructor(bitmap) { this._bitmap = bitmap; this._rect = undefined; this._bColor = Color.BLACK; this._color = Color.WHITE; this._isGradient = true; this._mValue = 0; this._text_l = null; this._text_r = null; this._text_c = null; this._lValue = -1; //Last value this._value = 0; this._calculate_gradient(); } setPosition(x, y, w, h) { this._rect = new Rectangle(x, y, w, h); } setValue(value) { if (value <= 0) value = 0; if (value > this._mValue) value = this._mValue; this._value = value; } getValue() { return this._value; } refresh() // 1.1 { if (this._rect === undefined) return; this._draw_back_bar(); if (this._mValue != 0) this._draw_main_bar(); } //PARAMS //color , bColor, maxValue, value config(params) { this._color = params.color || Color.WHITE; this._bColor = params.bColor || Color.BLACK; this._mValue = params.maxValue || 0; this.setValue(params.value || 0); } setText(text, position) { switch (position) { case 'center': this._text_c = text; break; case 'left': this._text_l = text; break; case 'right': this._text_r = text; break; } } allowGradient(isAllowed) { isAllowed = SDK.check(isAllowed, true); this._isGradient = isAllowed; if (this._isGradient) this._calculate_gradient(); } update() { if (this._lValue == this._value) return; //No drawing if not changes this.refresh(); this._lValue = this._value; } //PRIVATE _draw_back_bar() { this._bitmap.fillRect(this._rect.x, this._rect.y, this._rect.width, this._rect.height, this._bColor.CSS); } _draw_main_bar() { var width = Math.floor((100 * this._value / this._mValue) * (this._rect.width - 2) / 100); if (this._isGradient) { this._bitmap.gradientFillRect(this._rect.x + 1, this._rect.y + 1, width, this._rect.height - 2, this._color.CSS, this._gColor.CSS, false); } else { this._bitmap.fillRect(this._rect.x + 1, this._rect.y + 1, width, this._rect.height - 2, this._color.CSS); } var size = this._bitmap.fontSize; this._bitmap.fontFace = AlphaABS.SYSTEM.FONT; this._bitmap.fontSize = this._rect.height - 4; if (this._text_c != null) this._bitmap.drawText(this._text_c, this._rect.x + 2, this._rect.y, this._rect.width - 4, this._rect.height, 'center'); if (this._text_l != null) this._bitmap.drawText(this._text_l, this._rect.x + 4, this._rect.y, this._rect.width - 8, this._rect.height, 'left'); if (this._text_r != null) this._bitmap.drawText(this._text_r, this._rect.x + 2, this._rect.y, this._rect.width - 6, this._rect.height, 'right'); this._bitmap.fontSize = size; } _calculate_gradient() { this._gColor = this._color.getLightestColor(230); } } //END PKD_Object_Bar //------------------------------------------------------------------------------ AlphaABS.register(PKD_Object_Bar); })(); // Generated by CoffeeScript 2.3.1 var Game_AI2Bot; Game_AI2Bot = function() { this.initialize.apply(this, arguments); }; (function() { var __interface_method_onSwitchToFreeState, __interface_method_performAction, __interface_method_setTarget; Game_AI2Bot.prototype = Object.create(Game_Follower.prototype); Game_AI2Bot.prototype.constructor = Game_AI2Bot; PLATFORM.SDK.applyInterface(Game_AI2Bot, AlphaABS.LIBS.Interface_AIBot); PLATFORM.SDK.applyInterface(Game_AI2Bot, AlphaABS.LIBS.Interface_AIBotABS); PLATFORM.SDK.applyInterface(Game_AI2Bot, AlphaABS.LIBS.Interface_AIBotABSEvents); PLATFORM.SDK.applyInterface(Game_AI2Bot, AlphaABS.LIBS.Interface_AIBotActions); PLATFORM.SDK.applyInterface(Game_AI2Bot, AlphaABS.LIBS.Interface_AIBotABSMoving); Game_AI2Bot.prototype.initialize = function(index) { Game_Follower.prototype.initialize.call(this, index); this.initializeABS(); return this.reInitABS(index); }; Game_AI2Bot.prototype.reInitABS = function(index) { this._absParams.battler = $gameParty.members()[index]; if (this._absParams.battler != null) { this._stateMachine = new AlphaABS.LIBS.AIStateMachineParty(); this._absParams.partyIndex = index; //@_absParams.partyActorId = @_absParams.battler.actorId() this.aiName = this._absParams.battler.name(); this.LOG.setColors(Color.BLUE, Color.BLACK.getLightestColor(225)); this.LOG.p("AI inited " + this.aiName); this._absParams.motion = null; this._absParams.deactivatedByDead = false; this._absParams.behavior.loadAlly(); this.pursuitTarget = false; this.setThrough(false); return this._createSlowUpdateThread(); } else { return this._deactivate(); } }; Game_AI2Bot.prototype._createSlowUpdateThread = function() { return this._slowUpdateThread = setInterval(this.slowUpdate.bind(this), 500); }; //?NEW Game_AI2Bot.prototype.slowUpdate = function() { var e; try { if (!AlphaABS.isABS()) { return; } if (!this.inActive()) { return; } this.checkCollisionWithPlayer(); return this.checkCollisionWithParty(); } catch (error) { e = error; return console.error(e); } }; //?NEW Game_AI2Bot.prototype.refreshABS = function() { clearInterval(this._slowUpdateThread); this._createSlowUpdateThread(); this._stateMachine.refreshThread(); return this.changeStateToFree(); }; //?OVER Super Game_AI2Bot.prototype.onGameSave = function() { Game_AIBot.prototype.onGameSave.call(this); return clearInterval(this._slowUpdateThread); }; //?OVER Super Game_AI2Bot.prototype.onGameLoad = function() { Game_AIBot.prototype.onGameLoad.call(this); clearInterval(this._slowUpdateThread); return this._createSlowUpdateThread(); }; Game_AI2Bot.prototype.stopABS = function() { this._deactivate(); if (this._absParams.battler != null) { this._absParams.battler.stopABS(); return this._absParams.battler = null; } }; //OVER Super Game_AI2Bot.prototype.chaseCharacter = function(character) {}; //*EMPTY Game_AI2Bot.prototype.partyActorIndexId = function() { if (this.battler() != null) { return this.battler().actorId(); } }; //OVER Super Game_AI2Bot.prototype.update = function() { Game_Character.prototype.update.call(this); //TODO: MoveSpeed и directionFix не должно быть как у Game_Player если в бою this._updateABS(); return this._updateDeadState(); }; Game_AI2Bot.prototype.getHomePosition = function() { if (!this.isNearThePlayerX()) { return $gamePlayer.toPoint(); } else { return null; } }; //OVER I Game_AI2Bot.prototype._updateABS = function() { if (this.inActive()) { this.battler().updateABS(); this._stateMachine.update(this); if (this.pursuitTarget) { return this._performPursuitTarget(); } } else { return this._deactivate(); } }; Game_AI2Bot.prototype._performPursuitTarget = function() { this._absParams.useAStar = true; if (!this.isMoving()) { return this.moveTypeTowardTarget(); } }; //@turnTowardCharacter @target() //NEW Game_AI2Bot.prototype.checkCollisionWithPlayer = function() { if (!this.inBattle()) { return this.checkCollisionWith($gamePlayer); } }; //NEW Game_AI2Bot.prototype.checkCollisionWith = function(other) { var me, pl; me = this.toPoint(); pl = other.toPoint(); if (me.x === pl.x && me.y === pl.y) { if (!this.isMoving()) { return this.moveFromPoint(other); } } }; //NEW Game_AI2Bot.prototype.checkCollisionWithParty = function() { var i, len, other, ref; if (this.inBattle()) { ref = $gameParty.membersABS(); for (i = 0, len = ref.length; i < len; i++) { other = ref[i]; this.checkCollisionWithPartyMember(other); } } }; //NEW Game_AI2Bot.prototype.checkCollisionWithPartyMember = function(member) { if (member.inBattle() && member !== this) { return this.checkCollisionWith(member); } }; //NEW Game_AI2Bot.prototype._updateDeadState = function() { if (this._absParams.deactivatedByDead && this.isAlive()) { this._absParams.deactivatedByDead = false; this.requestMotion('none'); return this.initABS(); } }; //OVER I Game_AI2Bot.prototype.initABS = function() { if (this._absParams.battler != null) { this.battler().initABS(); this._absParams.active = true; return this.changeStateToFree(); } }; //OVER I Game_AI2Bot.prototype.startCommonEvent = function(commonEventId) { if ((commonEventId != null) > 0) { if ($dataCommonEvents[commonEventId] != null) { return $gameTemp.reserveCommonEvent(commonEventId); } } }; //OVER I Game_AI2Bot.prototype.createNewHomePoint = function() {}; //*EMPTY //OVER I Game_AI2Bot.prototype.onReturnEnd = function() { this.LOG.p('return END'); this._absParams.active = true; if (this.inBattle()) { return this._onBattleEnd(); } }; Game_AI2Bot.prototype.onSwitchToReturnState = function() { return this.LOG.p('Return'); }; Game_AI2Bot.prototype.onSwitchToSearchState = function() { this.LOG.p('Curious! I\'am searching...'); if (!this.behaviorModel().noEmote) { return this.requestBalloon(2); } }; __interface_method_onSwitchToFreeState = Game_AI2Bot.prototype.onSwitchToFreeState; Game_AI2Bot.prototype.onSwitchToFreeState = function() { __interface_method_onSwitchToFreeState.call(this); this.pursuitTarget = false; return this._absParams.useAStar = false; }; //OVER I Game_AI2Bot.prototype.startPursuitTarget = function() { this.LOG.p('Start pursuit'); return this.pursuitTarget = true; }; //OVER I Game_AI2Bot.prototype.returnSlow = function() { this._performReturnToPartyLeader(); if (this.getHomePosition() == null) { return this.onReturnEnd(); } }; //NEW Game_AI2Bot.prototype._performReturnToPartyLeader = function() { if (!this.isMoving()) { return this.moveTypeTowardPlayer(); } }; //OVER I Game_AI2Bot.prototype.isNearThePointX = function(point) { var sx, sy; try { sx = Math.abs(this.deltaXFrom(point.x)); sy = Math.abs(this.deltaYFrom(point.y)); if (this.inBattle()) { return (sx + sy) < 1; } else { return (sx + sy) < (1 + this._absParams.partyIndex); } } catch (error) { return false; } }; //OVER I Game_AI2Bot.prototype.stay = function() { return this.pursuitTarget = false; }; //OVER I Game_AI2Bot.prototype.changeStateToFree = function() { if ($gamePlayer.inBattle() && ($gamePlayer.target() != null)) { return this.changeStateToBattle($gamePlayer.target()); } else { return this._stateMachine.switchStateToFree(this); } }; __interface_method_setTarget = Game_AI2Bot.prototype.setTarget; Game_AI2Bot.prototype.setTarget = function(target) { if (target instanceof Game_AI2Bot) { return this._resetTarget(); } else { return __interface_method_setTarget.call(this, target); } }; //OVER I Game_AI2Bot.prototype.onSwitchToDeadState = function() { this._absParams.allyToSearch = null; this.stay(); this._deactivate(); this.requestMotion('sleep'); this._absParams.deactivatedByDead = true; }; //NEW Game_AI2Bot.prototype.requestMotion = function(motion) { return this._absParams.motion = motion; }; //NEW Game_AI2Bot.prototype.isMotionRequested = function() { return this._absParams.motion != null; }; //NEW Game_AI2Bot.prototype.motionType = function() { return this._absParams.motion; }; //NEW Game_AI2Bot.prototype.clearMotion = function() { return this._absParams.motion = null; }; __interface_method_performAction = Game_AI2Bot.prototype._performAction; Game_AI2Bot.prototype._performAction = function() { __interface_method_performAction.call(this); if (this.battler().action(0).isAttack()) { this.battler().performAttack(); } }; })(); (function () { //Scene_InterfaceEdit //------------------------------------------------------------------------------ function Scene_InterfaceEdit() { this.initialize.apply(this, arguments); } Scene_InterfaceEdit.prototype = Object.create(Scene_Base.prototype); Scene_InterfaceEdit.prototype.constructor = Scene_InterfaceEdit; Scene_InterfaceEdit.prototype.create = function () { Scene_Base.prototype.create.call(this); this._draw_background(); this.createWindowLayer(); AlphaABS.BattleUI.requestFreeMode(); this._spritesetUI = new AlphaABS.LIBS.Spriteset_InterfaceABS(); this.addChild(this._spritesetUI); this._spritesetUI.initABS(); this._spritesetUI.setEditMode(); }; Scene_InterfaceEdit.prototype.update = function () { Scene_Base.prototype.update.call(this); //EXIT if (this.isExit()) { this._spritesetUI.terminate(); this.popScene(); } }; Scene_InterfaceEdit.prototype.isExit = function () { return (Input.isTriggered('cancel') || TouchInput.isCancelled()); }; //RPIVATE Scene_InterfaceEdit.prototype._draw_background = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); this._backgroundSprite.setBlendColor([16, 16, 16, 128]); this.addChild(this._backgroundSprite); }; //END Scene_InterfaceEdit //------------------------------------------------------------------------------ AlphaABS.register(Scene_InterfaceEdit); })(); (function () { var LOG = new PLATFORM.DevLog("Scene_Map"); var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; var _Scene_Map_onMapLoaded = Scene_Map.prototype.onMapLoaded; Scene_Map.prototype.onMapLoaded = function () { _Scene_Map_onMapLoaded.call(this); BattleManagerABS.onMapLoaded(); if ($gameMap.isABS()) { this._sVectors = []; //Vectors to delete from $gameMap this._spriteset.initABS(); if ($gameTemp.transferedByDeathABS == true) { SceneManager.goto(Scene_Gameover); return; } $gameParty.refreshABS(); } $gameTemp.transferedByDeathABS = false; }; var _Scene_Map_update = Scene_Map.prototype.update; Scene_Map.prototype.update = function () { _Scene_Map_update.call(this); if ($gameMap.isABS()) { BattleManagerABS.updateABS(); this._updateABS(); if (AlphaABS.BattleUI.isUI()) { if (this._spriteset && this._spriteset._spritePlayerABS) { var p = this._spriteset._spritePlayerABS; AlphaABS.BattleUI.moveWeaponCircle(p.x, p.y - 24); } } } }; var _Scene_Map_checkGameover = Scene_Map.prototype.checkGameover; Scene_Map.prototype.checkGameover = function () { if ($gameMap.isABS()) { //NOTHING! see Game_Player } else _Scene_Map_checkGameover.call(this); }; var _Scene_Map_terminate = Scene_Map.prototype.terminate; Scene_Map.prototype.terminate = function () { if ($gameMap.isABS()) { AlphaABS.BattleUI.terminate(); if (this._pEngine) this._pEngine.terminate(); } _Scene_Map_terminate.call(this); }; var _Scene_Map_stop = Scene_Map.prototype.stop; Scene_Map.prototype.stop = function () { if ($gameMap.isABS()) { BattleManagerABS.setPlayerTarget(null); $gamePlayer.prepareABS(); if (AlphaABS.BattleUI.isUI()) AlphaABS.BattleUI.getUI().hide(); $gameParty.terminateABSSession(); } _Scene_Map_stop.call(this); }; //NEW Scene_Map.prototype._updateABS = function () { $gameMap.ABSParams().sVectors.forEach(function (item) { if (item) { if (item.isStarted()) { if (!item.isAlive()) { AlphaABS.BattleManagerABS.battleProcess().performPostBattleAction(item); LOG.p("Delete SVector from Map"); this._sVectors.push(item); } } else { this._spriteset.addChild(item.sprite); item.start(); try { if (item.hasEmitter() && this._pEngine) this._pEngine.addEmitter(item.emitter(), true); } catch (e) { console.error(e); } } item.update(); } }.bind(this)); if (this._sVectors.length > 0) { this._sVectors.forEach(function (item) { $gameMap.ABSParams().sVectors.delete(item); }); this._sVectors = []; } }; //OVER var _Scene_Map_processMapTouch = Scene_Map.prototype.processMapTouch; Scene_Map.prototype.processMapTouch = function () { if (!$gameMap.isABS()) { _Scene_Map_processMapTouch.call(this); return; } if (!$gamePlayer.inActive()) { return; } if (!$gamePlayer.canControl()) { return; } if (TouchInput.isCancelled()) { BattleManagerABS.setPlayerTarget(null); $gameMap.ABSParams().menuClickCount++; } if (TouchInput.isTriggered() || this._touchCount > 0) { if (TouchInput.isPressed()) { if (this._touchCount === 0 || this._touchCount >= 15) { if (AlphaABS.BattleUI.isWeaponCircleTouchedAny()) { return; } var indexT = AlphaABS.BattleUI.isTouched(); if (indexT != null && indexT[1] != null) { if (indexT[0] == 'skill') $gamePlayer.touchSkillAt(indexT[1]); if (indexT[0] == 'panel') $gamePlayer.touchControlAt(indexT[1]); } else { var selected = null; var t = this._spriteset.spritesABS(); for (var i = 0; i < t.length; i++) { if (t[i].isTouched()) { selected = t[i]; break; } } var x = $gameMap.canvasToMapX(TouchInput.x); var y = $gameMap.canvasToMapY(TouchInput.y); if (selected && selected.character().inActive()) { if (selected.character() != BattleManagerABS.getPlayerTarget()) { BattleManagerABS.setPlayerTarget(selected.character()); if (!selected.character().isAlly($gamePlayer)) LOG.p("Selected " + selected.character().event().name); else LOG.p("Selected ally " + selected.character().battler().name()); $gameMap.ABSParams().menuClickCount = 0; } else { $gamePlayer.stopFollowMode(); $gameTemp.setDestination(x, y); } } else { $gamePlayer.stopFollowMode(); $gameTemp.setDestination(x, y); } } } this._touchCount++; } else { this._touchCount = 0; } } }; var _Scene_Map_isMenuCalled = Scene_Map.prototype.isMenuCalled; Scene_Map.prototype.isMenuCalled = function () { if ($gameMap.isABS()) if (BattleManagerABS.getPlayerTarget() == null && $gameMap.ABSParams().menuClickCount > 1) { return TouchInput.isCancelled() || Input.isTriggered('menu'); } else return Input.isTriggered('menu'); else return _Scene_Map_isMenuCalled.call(this); }; //OVER Scene_Map.prototype.updateCallMenu = function () { if (this.isMenuEnabled()) { if (this.isMenuCalled()) { this.menuCalling = true; } if (this.menuCalling && !$gamePlayer.isMoving()) { if ($gamePlayer.inBattle()) { BattleManagerABS.alertNoInBattle(); this.menuCalling = false; } else this.callMenu(); } } else { this.menuCalling = false; } }; var _Scene_Map_createSpriteset = Scene_Map.prototype.createSpriteset; Scene_Map.prototype.createSpriteset = function () { _Scene_Map_createSpriteset.call(this); if ($gameMap.isABS()) { this._spritesetUI = new AlphaABS.LIBS.Spriteset_InterfaceABS(); this.addChild(this._spritesetUI); AlphaABS.BattleUI.setUI(this._spritesetUI); } }; })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ SpawnedAiBot.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// function Game_SpawnedAiBot() { this.initialize.apply(this, arguments); } (function(){ Game_SpawnedAiBot.prototype = Object.create(Game_AIBot.prototype); Game_SpawnedAiBot.prototype.constructor = Game_SpawnedAiBot; Game_SpawnedAiBot.prototype.initialize = function (mapId, eventId, enemyId, x, y, spawnEventId) { this._spawnX = x; this._spawnY = y; this._spawnEventId = spawnEventId; Game_AIBot.prototype.initialize.call(this, mapId, eventId, enemyId); DataManager.extractMetadata(this.event()); }; Game_SpawnedAiBot.prototype.event = function () { return $dataSpawnMapAI.events[this._spawnEventId]; }; Game_SpawnedAiBot.prototype.locate = function () { var x = this._spawnX; var y = this._spawnY; Game_AIBot.prototype.locate.call(this, x, y); }; })(); // ■ END SpawnedAiBot.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function () { var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; //Sprite_Animation //------------------------------------------------------------------------------ //NEW Sprite_Animation.prototype.setABSMode = function () { this._absMode = true; }; Sprite_Animation.prototype.setABSModeMap = function () { this._absMode = true; this._absModeMap = true; this._mapPoint = null; }; var pkd_SpriteAnimation_updatePosition = Sprite_Animation.prototype.updatePosition; Sprite_Animation.prototype.updatePosition = function () { try { if (this._absMode && !this._absModeMap) { if (this._animation.position === 3) { this.x = this.parent.width / 2; this.y = this.parent.height / 2; } else { var parent = this._target.parent; var grandparent = parent ? parent.parent : null; this.x = this._target.x; this.y = this._target.y; if (this.parent === grandparent) { this.x += parent.x; this.y += parent.y; } if (this._animation.position === 0) { this.y -= this._target.height; //this.y -= this._target.height / 2; } } if (this._animation.position === 2) { //FEET this.y -= 32; } } else if (this._absMode && this._absModeMap) { if (this._animation.position == 3) { this.x = this.parent.width / 2; this.y = this.parent.height / 2; } else { if (!this._mapPoint) { this._mapPoint = new AlphaABS.UTILS.PointX(this._target.x, this._target.y); this._mapPoint.convertToMap(); } var mapPoint = this._mapPoint.mapPointOnScreen(); this.x = mapPoint.x + 24; this.y = mapPoint.y + 24; } } else { pkd_SpriteAnimation_updatePosition.call(this); } } catch (e) { console.error(e); } }; var pkd_SpriteAnimation_updateCellSprite = Sprite_Animation.prototype.updateCellSprite; Sprite_Animation.prototype.updateCellSprite = function (sprite, cell) { pkd_SpriteAnimation_updateCellSprite.call(this, sprite, cell); if (this._absMode) { var pattern = cell[0]; if (pattern >= 0) { sprite.x = 0; sprite.y = 0; var t = 4; if (this._absModeMap) { t = 2; } if (this._animation.position != 3) { sprite.scale.x = (sprite.scale.x / t); sprite.scale.y = (sprite.scale.y / t); } } } }; var _Sprite_Animation_initMembers = Sprite_Animation.prototype.initMembers; Sprite_Animation.prototype.initMembers = function () { _Sprite_Animation_initMembers.call(this); this._lightDuration = null; this._lightPoint = null; }; var _Sprite_Animation_startFlash = Sprite_Animation.prototype.startFlash; Sprite_Animation.prototype.startFlash = function (color, duration) { _Sprite_Animation_startFlash.call(this, color, duration); try { if (!BattleManagerABS.isABSLightingExt() || !this._absMode) return; if (this._lightPoint != null) { this._deleteLight(); } this._lightDuration = duration; if (this._absModeMap) this._lightPoint = new AlphaABS.UTILS.PointX(this.x - 48, this.y - 48); else this._lightPoint = new AlphaABS.UTILS.PointX(this.x, this.y); this._lightPoint.convertToMap(); var lightColor = new PLATFORM.Color(color[0], color[1], color[2]); $gameMap.setLight(this._lightPoint.x, this._lightPoint.y, 150, lightColor.toHex(), 0, true); } catch (e) { console.error(e); } }; var _Sprite_Animation_updateFlash = Sprite_Animation.prototype.updateFlash; Sprite_Animation.prototype.updateFlash = function () { _Sprite_Animation_updateFlash.call(this); if (this._lightDuration == null) return; this._lightDuration--; if (this._lightDuration <= 1) { this._deleteLight(); } }; var _Sprite_Animation_remove = Sprite_Animation.prototype.remove; Sprite_Animation.prototype.remove = function () { _Sprite_Animation_remove.call(this); if (this._lightDuration || this._lightPoint) { this._deleteLight(); } }; //NEW Sprite_Animation.prototype._deleteLight = function () { if (this._lightPoint) { $gameMap.deleteLight(this._lightPoint.x, this._lightPoint.y); this._lightPoint = null; } this._lightDuration = null; }; //END Sprite_Animation //------------------------------------------------------------------------------ })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Sprite_Button.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// Sprite_Button.prototype.isHoverByMouse = function () { var x = this.canvasToLocalX(TouchInput.mX); var y = this.canvasToLocalY(TouchInput.mY); return x >= 0 && y >= 0 && x < this.width && y < this.height; }; // ■ END Sprite_Button.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function () { class Sprite_CastProgress extends Sprite { constructor(width, height) { super(new Bitmap(width, height)); this._timer = null; this._bar = new AlphaABS.LIBS.PKD_Object_Bar(this.bitmap); this._bar.setPosition(0, 0, width, height); this._needText = false; //this._thread = setInterval(function() { this._update_bar(); }.bind(this), 10); } setText() { this._needText = true; } setColor(color) { this._bar._color = color; } start(timer) { //this.visible = true; this._timer = timer; } cancel() { //this.visible = false; this._timer = null; } bar() { return this._bar; } update() { //super(); this._update_bar(); } terminate() { clearInterval(this._thread); } //PRIVATE _update_bar() { if (!this.bitmap) return; if (!this._timer) return; var t = this._timer.getMaxValue(); var t2 = this._timer.getValue(); this._bar._mValue = t; this._bar.setValue(t2); if (this._needText) this._bar.setText(AlphaABS.UTILS.framesToTimeA(t - t2), 'center'); this._bar.update(); if (this._timer.isReady()) { this.cancel(); } } } AlphaABS.register(Sprite_CastProgress); })(); (function () { var Consts = AlphaABS.SYSTEM; var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; var PointX = AlphaABS.UTILS.PointX; //Sprite_CharacterABS //------------------------------------------------------------------------------ function Sprite_CharacterABS() { this.initialize.apply(this, arguments); } Sprite_CharacterABS.prototype = Object.create(Sprite_Character.prototype); Sprite_CharacterABS.prototype.constructor = Sprite_CharacterABS; Sprite_CharacterABS.MOTIONS = { none: { index: 0, loop: true }, sleep: { index: 17, loop: true } }; Sprite_CharacterABS.prototype.initialize = function (character, type) { Sprite_Character.prototype.initialize.call(this, character); this._absParams = {}; this._absParams.type = type; this._absParams.damages = []; }; Sprite_CharacterABS.prototype.isAlly = function () { return this._absParams.type == 2; }; Sprite_CharacterABS.prototype.isEnemy = function () { return this._absParams.type == 0; }; Sprite_CharacterABS.prototype.isPlayer = function () { return this._absParams.type == 1; }; Sprite_CharacterABS.prototype.ABSParams = function () { return this._absParams; }; Sprite_CharacterABS.prototype.update = function () { Sprite_Character.prototype.update.call(this); this._updateABS(); if(this.isAlly()) { } }; Sprite_CharacterABS.prototype.toPoint = function () { return new PointX(this.x, this.y); }; Sprite_CharacterABS.prototype.isTouched = function () { return AlphaABS.UTILS.SMath.inRect(new PointX(TouchInput.x, TouchInput.y), this._getRectangle()); }; Sprite_CharacterABS.prototype.character = function () { return this._character; }; Sprite_CharacterABS.prototype.initABS = function () { this._isABS = true; this._stateIconSprite = new Sprite_StateIcon(); this.addChild(this._stateIconSprite); this._stateIconSprite.setup(this._character.battler()); this._stateIconSprite.scale.x = 0.7; this._stateIconSprite.scale.y = 0.7; this._animationCast = null; this._animationCastAudio = null; this._stateSpriteOverlay = new Sprite_StateOverlay(); this._stateSpriteOverlay.setup(this._character.battler()); this.addChild(this._stateSpriteOverlay); this._stateSpriteOverlay.scale.x = 0.7; this._stateSpriteOverlay.scale.y = 0.7; if (!this.isPlayer()) { this._effectType = null; this._effectDuration = 0; this._shake = 0; } else { this._stateIconSprite.setPriority(90); } }; //PRIVATE Sprite_CharacterABS.prototype._updateABS = function () { if (!this._isABS) return; if (this._character.battler() == null) return; if (this.isEnemy()) { this._setupSelection(); } else { this._setupWeaponAnimation(); this._setupMotion(); this._updateMotion(); } this._updateStateSprite(); this._setupAnimationABS(); this._updateDamagePopup(); this._setupAnimationCastABS(); this._setupPopUp(); }; Sprite_CharacterABS.prototype._updateEffect = function () { var t = this._character.battler(); if (t.isEffectRequested()) { //setupEffect this._startEffect(t.effectType()); t.clearEffect(); } if (this._effectDuration > 0) { this._effectDuration--; switch (this._effectType) { case 'whiten': var alpha = 128 - (16 - this._effectDuration) * 10; this.setBlendColor([255, 255, 255, alpha]); break; case 'blink': this.opacity = (this._effectDuration % 10 < 5) ? 255 : 0; break; case 'collapse': this.blendMode = Graphics.BLEND_ADD; this.setBlendColor([255, 128, 128, 128]); this.opacity *= this._effectDuration / (this._effectDuration + 1); break; } if (this._effectDuration === 0) { this._effectType = null; } } }; Sprite_CharacterABS.prototype._startEffect = function (effectType) { this._effectType = effectType; switch (this._effectType) { case 'whiten': this._effectDuration = 16; break; case 'blink': this._effectDuration = 20; break; case 'collapse': this._effectDuration = 32; break; } this._shake = 0; this.blendMode = 0; this.opacity = 255; this.setBlendColor([0, 0, 0, 0]); }; Sprite_CharacterABS.prototype._updateStateSprite = function () { this._stateIconSprite.y = -Math.round((this.patternHeight() + 40) * 0.9); if (this._stateIconSprite.y < 20 - this.y) { this._stateIconSprite.y = 20 - this.y; } this._stateIconSprite.visible = this._character.inActive(); }; Sprite_CharacterABS.prototype._updateDamagePopup = function () { this._setupDamagePopup(); var t = this._absParams.damages; if (t.length > 0) { for (var i = 0; i < t.length; i++) { t[i].update(); } if (!t[0].isPlaying()) { this.parent.removeChild(t[0]); t.shift(); } } }; Sprite_CharacterABS.prototype._setupSelection = function () { if (!this._absParams.spriteSelect) { var selectedBitmap = null; var blendColor = Color.RED.ARR; if (this.isAlly()) blendColor = Color.BLUE.ARR; if (AlphaABS.Parameters.isLoaded()) { var parameters = AlphaABS.Parameters.get_UIE_PlayerTarget(); selectedBitmap = parameters.Selected_Image; if (parameters.Selected_Color) { var color = parameters.Selected_Color; color = PLATFORM.Color.FromHex(color); blendColor = color.ARR; } } else { selectedBitmap = AlphaABS.DATA.IMG.TargetCircle.bitmap; } this._absParams.spriteSelect = new Sprite(selectedBitmap); var t = this._absParams.spriteSelect; t.visible = false; t.anchor.x = 0.5; t.anchor.y = 0.5; t.setBlendColor(blendColor); t.opacity = 200; t.z = 0; this.parent.addChild(t); } this._absParams.spriteSelect.visible = this._character.ABSParams().selected; this._absParams.spriteSelect.x = this.x; this._absParams.spriteSelect.y = this.y; if (this.isAlly()) { this._absParams.spriteSelect.visible = this._character.isSelected(); } }; Sprite_CharacterABS.prototype._setupDebugInfo = function () { var t; if (!this._absParams.spriteDebug1) { t = this._character.ABSParams(); var bitmap = new Bitmap(t.viewRadius * 64, t.viewRadius * 64); bitmap.drawCircle(bitmap.width / 2, bitmap.height / 2, bitmap.width / 2, Color.BLUE.CSS); this._absParams.spriteDebug1 = new Sprite(bitmap); this._absParams.spriteDebug1.z = 0; this._absParams.spriteDebug1.opacity = 64; this._absParams.spriteDebug1.anchor.x = 0.5; this._absParams.spriteDebug1.anchor.y = 0.5; this.parent.addChild(this._absParams.spriteDebug1); bitmap = new Bitmap(t.returnRadius * 64, t.returnRadius * 64); bitmap.drawCircle(bitmap.width / 2, bitmap.height / 2, bitmap.width / 2, Color.RED.CSS); this._absParams.spriteDebug2 = new Sprite(bitmap); this._absParams.spriteDebug2.z = 0; this._absParams.spriteDebug2.opacity = 120; this._absParams.spriteDebug2.anchor.x = 0.5; this._absParams.spriteDebug2.anchor.y = 0.5; this.parent.addChild(this._absParams.spriteDebug2); } this._absParams.spriteDebug1.visible = this._character.ABSParams().selected; this._absParams.spriteDebug2.visible = this._absParams.spriteDebug1.visible; this._absParams.spriteDebug1.x = this.x; this._absParams.spriteDebug1.y = this.y; t = this._character.ABSParams(); if (t.myHomePosition) { this._absParams.spriteDebug2.x = t.myHomePosition.screenX(); this._absParams.spriteDebug2.y = t.myHomePosition.screenY(); } else { this._absParams.spriteDebug2.x = this.x; this._absParams.spriteDebug2.y = this.y; } }; Sprite_CharacterABS.prototype._setupMotion = function () { if (this._character.isMotionRequested()) { if (!this._motionSprite) { this._motionSprite = new Sprite(); this._motionSprite.anchor.x = 0.5; this._motionSprite.anchor.y = 1; this._motionSprite.bitmap = ImageManager.loadSvActor(this._character.battler().battlerName()); this._motionSprite.visible = false; this._motionSprite.scale.x = 0.8; this._motionSprite.scale.y = 0.8; this.parent.addChild(this._motionSprite); } this.startMotion(this._character.motionType()); this._character.clearMotion(); } }; Sprite_CharacterABS.prototype.startMotion = function (motionType) { var newMotion = Sprite_CharacterABS.MOTIONS[motionType]; if (newMotion.index == 0) { this._motion = null; this._motionSprite.visible = false; this._character.setTransparent(false); return; } if (this._motion !== newMotion) { this._motion = newMotion; this._motionCount = 0; this._pattern = 0; this._motionSprite.x = this.x; this._motionSprite.y = this.y; this._character.setTransparent(true); this._motionSprite.visible = true; } }; Sprite_CharacterABS.prototype._updateMotion = function () { if (this._motion) { var bitmap = this._motionSprite.bitmap; var motionIndex = this._motion ? this._motion.index : 0; var pattern = this._pattern < 3 ? this._pattern : 1; var cw = bitmap.width / 9; var ch = bitmap.height / 6; var cx = Math.floor(motionIndex / 6) * 3 + pattern; var cy = motionIndex % 6; this._motionSprite.setFrame(cx * cw, cy * ch, cw, ch); this._motionSprite.x = this._character.screenX(); this._motionSprite.y = this._character.screenY(); } }; //TODO:Объекты POPUP и машины устарели!!! Sprite_CharacterABS.prototype._setupPopUpExp = function () { if (!this._absParams.popUpMachineExp) { this._absParams.popUpMachineExp = new ABS.ABSObject_PopUpMachine(0, 0, this.patternWidth(), 4, this.parent); this._absParams.popUpMachineExp.setUpMode(); } this._absParams.popUpMachineExp.update(); if (this._character.isExpPopupRequested()) { var t = this._character.getExpPopup(); this._absParams.popUpMachineExp.push(ABS.PopInfoManagerABS.EXP(t)); var point = this._getCornerPoint(); this._absParams.popUpMachineExp.move(point.x, point.y - 32); this._character.clearExpPopup(); } }; Sprite_CharacterABS.prototype._setupPopUp = function () { var items = this._character.battler().getInfoPops(); if (items.length != 0) { for (var j = 0; j < items.length; j++) { var item = items[j]; this._pushPopOnUI(item); } } this._character.battler().clearInfoPops(); }; Sprite_CharacterABS.prototype._pushPopOnUI = function (item) { if (this.isPlayer()) { AlphaABS.BattleUI.addPopUpForPlayer(item); } else { AlphaABS.BattleUI.addPopUpForTarget(this.character(), item); } }; Sprite_CharacterABS.prototype._setupAnimationABS = function () { if (this._character.ABSParams().animationABS > 0) { var anim = $dataAnimations[this._character.ABSParams().animationABS]; this._character.ABSParams().animationABS = 0; this._startAnimationABS(anim, false, 0); } }; Sprite_CharacterABS.prototype._setupAnimationCastABS = function () { if (this._character.isCasting()) { if (!this._animationCast) { this._createAnimataionCast(); } else { if (!this._animationCast.isPlaying()) { this._animationCast.remove(); this._createAnimataionCast(); } } } else { if (this._animationCast) { this._animationCast.remove(); this._animationCast = null; if (this._animationCastAudio) { this._animationCastAudio.stop(); this._animationCastAudio = null; } } } }; Sprite_CharacterABS.prototype._createAnimataionCast = function () { this._animationCast = new Sprite_Animation(); var anim = null; var own = false; if (this._character.ABSParams().currentAction.castAnim > 0) { anim = $dataAnimations[this._character.ABSParams().currentAction.castAnim]; own = true; } else { anim = AlphaABS.Parameters.get_CastAnimation(); } this._animationCast.setup(this._effectTarget, anim, false, 0); this._animationCast.setABSMode(); this.parent.addChild(this._animationCast); if (!this._animationCastAudio) { var se = AlphaABS.Parameters.get_CastAnimationSE(); if (se != null && own == false) { var point = this._character.toPoint(); if (BattleManagerABS.isABSAudio()) this._animationCastAudio = AudioManager.playSeLoopAt(se, point.mapPointOnScreen()); else this._animationCastAudio = AudioManager.playSeLoop(se); } } }; Sprite_CharacterABS.prototype._setupDamagePopup = function () { var t = this._character.battler(); if (t && t.isDamagePopupRequested()) { var sprite = new Sprite_Damage(); sprite.x = this.x; sprite.y = this.y - this.patternHeight() - 10; sprite.setup(t); sprite.scale.x = 0.6; sprite.scale.y = 0.6; this._absParams.damages.push(sprite); this.parent.addChild(sprite); t.clearDamagePopup(); t.clearResult(); } }; Sprite_CharacterABS.prototype._setupWeaponAnimation = function () { if (!this._absParams.spriteWeapon) { this._absParams.spriteWeapon = new Sprite_Weapon(); this.addChild(this._absParams.spriteWeapon); } var t = this.character().battler(); if (t && t.isWeaponAnimationRequested()) { this._absParams.spriteWeapon.setup(t.weaponImageId()); this._absParams.spriteWeapon.setDirectionABS(AlphaABS.UTILS.getDirKey(this.character())); t.clearWeaponAnimation(); } }; Sprite_CharacterABS.prototype._startAnimationABS = function (animation, mirror, delay) { var sprite = new Sprite_Animation(); sprite.setup(this._effectTarget, animation, mirror, delay); sprite.setABSMode(); this.parent.addChild(sprite); this._animationSprites.push(sprite); }; Sprite_CharacterABS.prototype._getCornerPoint = function () { //Левый верхний угол спрайта var p1 = this.x - (this.patternWidth() / 2); var p2 = this.y - this.patternHeight(); return new PointX(p1, p2); }; Sprite_CharacterABS.prototype._getRectangle = function () { //Прямоугольник, содержащий спрайт var p = this._getCornerPoint(); return new Rectangle(p.x, p.y, this.patternWidth(), this.patternHeight()); }; Sprite_CharacterABS.prototype._getCenterPoint = function () { //Центральная точка return new PointX(this.x, this.y - this.patternHeight() / 2); }; //END Sprite_CharacterABS //------------------------------------------------------------------------------ AlphaABS.register(Sprite_CharacterABS); })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Sprite_Damage.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// //@[ALIAS] var _alias_Sprite_Damage_setup = Sprite_Damage.prototype.setup; Sprite_Damage.prototype.setup = function (target) { this._absDigitsSprites = []; _alias_Sprite_Damage_setup.call(this, target); if (target && target.isPlayer()) { var result = target.result(); if (result.hpAffected) { if (this._absDigitsSprites) { this._applyABSColor(); } } } }; //?[NEW] Sprite_Damage.prototype._applyABSColor = function () { var color = KDCore.Color.BLACK.ARR; if (AlphaABS.Parameters.isLoaded()) { color = AlphaABS.Parameters.get_UI_PlayerDamageColor(); } this._absDigitsSprites.forEach(function (sprite) { sprite.setColorTone(color); }); }; //@[ALIAS] var _alias_Sprite_Damage_createChildSprite = Sprite_Damage.prototype.createChildSprite; Sprite_Damage.prototype.createChildSprite = function () { var sprite = _alias_Sprite_Damage_createChildSprite.call(this); this._absDigitsSprites.push(sprite); return sprite; }; // ■ END Sprite_Damage.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function () { class Sprite_EnemyStatusBar extends Sprite { constructor(width, height) { super(new Bitmap(width, height)); this._createSprites(); this.setTarget(null); this._limit = 0; this._iconSize = 20; this._thread = setInterval(function () { this._updateABS(); }.bind(this), 200); } refresh() { this.bitmap.clear(); this._drawItems(); } terminate() { clearInterval(this._thread); } setLimit(limit) { this._limit = limit; } setTarget(target) { this.target = target; if (target) { this.refresh(); } else { this.visible = false; } } //PRIVATE _createSprites() {} _drawItems() { try { var icons = this.target.battler().allIcons(); if (icons.length == 0) { this.visible = false; return; } else { this.visible = true; } var size = (this._limit == 0) ? icons.length : this._limit; size = this._limit > icons.length ? icons.length : this._limit; for (var i = 0; i < size; i++) { this.bitmap.drawIcon(this._xVal(i), 0, icons[i], this._iconSize); } } catch (e) { console.error(e); } } _xVal(index) { return index * (this._iconSize + 2); } _updateABS() { if (this.target) { this.refresh(); } } } AlphaABS.register(Sprite_EnemyStatusBar); })(); (function () { class Sprite_EnemyUI extends Sprite { constructor() { super(new Bitmap(180, 70)); this._loadParameters(); this._createSprites(); this.setTarget(null); this._thread = setInterval(function () { this._updateABS(); }.bind(this), 20); } _loadParameters() { this.pluginParameters = null; if (AlphaABS.Parameters.isLoaded()) { this.pluginParameters = AlphaABS.Parameters.get_UIE_PlayerTarget(); } } infoWidth() { return 120; } refresh() { if (this.target) { this.hpGauge.setBattler(this.target.battler()); } this.spriteInfo.bitmap.clear(); this.spriteInfo.bitmap.fontSize = 18; this.spriteInfo.bitmap.drawText(this.target.battler().name(), 0, 0, this.spriteInfo.bitmap.width, 20, 'left'); } terminate() { this.castBar.terminate(); clearInterval(this._thread); } setTarget(target) { this.target = target; if (target) { this.spriteMask.stopMask(); this.refresh(); if (this.pluginParameters) this.visible = this.pluginParameters.Visible; else this.visible = true; } else { this.spriteMask.stopMask(); this.castBar.cancel(); this.castBar.visible = false; this.visible = false; } } //PRIVATE _createSprites() { this.spriteBackground = new Sprite(new Bitmap(this.bitmap.width, this.bitmap.height)); var backgroundColor = Color.BLACK.CSS; if (this.pluginParameters) { backgroundColor = this.pluginParameters.Back_color || backgroundColor; } this.spriteBackground.bitmap.fillRect(0, 0, this.infoWidth(), this.bitmap.height, backgroundColor); this.spriteBackground.opacity = 120; this.spriteInfo = new Sprite(new Bitmap(this.infoWidth() - 40, 22)); this.spriteInfo.x = 10; this.spriteInfo.y = 5; if (this.pluginParameters) { if (this.pluginParameters['Font Name']) this.spriteInfo.bitmap.fontFace = this.pluginParameters['Font Name']; this.spriteInfo.visible = this.pluginParameters.Name; } this.spriteBarHp = new Sprite(new Bitmap(this.infoWidth() - 20, 18)); this.spriteBarHp.x = 10; this.spriteBarHp.y = 28; this.hpGauge = this._createHpGauge(); this.spriteBarHp.addChild(this.hpGauge); this.spriteInfo_Battle = new Sprite(AlphaABS.DATA.IMG.IconInBattle.bitmap); this.spriteInfo_Battle.anchor.y = 0.5; this.spriteInfo_Battle.x = this.infoWidth() - 24; this.spriteInfo_Battle.y = 12; this.spriteInfo_Battle.visible = false; this.castBar = new AlphaABS.LIBS.Sprite_CastProgress(this.infoWidth() - 20, 14); this.castBar.x = 10; this.castBar.y = 48; var maskBitmap = null; if (this.pluginParameters) { maskBitmap = this.pluginParameters.Mask; } else { maskBitmap = AlphaABS.DATA.IMG.TargetBattleMask.bitmap; } this.spriteMask = new AlphaABS.LIBS.Sprite_Mask(maskBitmap); this.spriteMask.x = -3; this.spriteMask.y = -3; this.spriteMask.setParams(220); this.addChild(this.spriteMask); this.addChild(this.spriteBackground); this.addChild(this.spriteInfo); this.addChild(this.spriteBarHp); this.addChild(this.spriteInfo_Battle); this.addChild(this.castBar); } _createHpGauge() { var hpGauge = new AlphaABS.LIBS.UI_GaugeABS_HPE(this.spriteBarHp.width, this.spriteBarHp.height); if (this.target) hpGauge.setBattler(this.target.battler()); if (this.pluginParameters) { hpGauge.applyPluginParameters(this.pluginParameters['HP Bar']); hpGauge.setShowInPercent(this.pluginParameters.HP_text == '%'); } return hpGauge; } _updateABS() { if (this.target) { this.spriteBarHp.update(); this.castBar.update(); this.spriteMask.update(); if (this.target.inBattle()) { this.spriteMask.showMaskOne(20); this.spriteInfo_Battle.visible = true; } else { this.spriteInfo_Battle.visible = false; } if (this.target.ABSParams().casting) { if (!this.castBar._timer) this.castBar.visible = true; this.castBar.start(this.target.ABSParams().currentAction.timer); } else { this.castBar.cancel(); this.castBar.visible = false; } } } } AlphaABS.register(Sprite_EnemyUI); })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Sprite_Ext.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// (function () { var LOG = new PLATFORM.DevLog("Sprite_Ext"); var ABSUtils = AlphaABS.UTILS; function Sprite_Ext() { this.initialize.apply(this, arguments); } Sprite_Ext.prototype = Object.create(Sprite_Base.prototype); Sprite_Ext.prototype.constructor = Sprite_Ext; Sprite_Ext.prototype.initialize = function () { Sprite_Base.prototype.initialize.call(this); this._free = false; //Can be moved this._lastMousePoint = null; //Prev Mouse x,y (PointX) this._newMousePoint = null; //New Mouse x,y (PointX) this._touched = false; //Mouse pressed on this Sprite }; Sprite_Ext.prototype.update = function () { Sprite_Base.prototype.update.call(this); this._updateMove(); }; //NEW Sprite_Ext.prototype.free = function () { this._free = true; this.onFree(); }; Sprite_Ext.prototype.onFree = function () { }; Sprite_Ext.prototype.onFreeze = function () { }; Sprite_Ext.prototype.onStartMove = function () { }; Sprite_Ext.prototype.onEndMove = function () { }; Sprite_Ext.prototype.canMove = function () { return (this._free == true); }; Sprite_Ext.prototype.freeze = function () { this._free = false; if (this._touched) { this._endMove(); } this.onFreeze(); }; //PRIVATE Sprite_Ext.prototype._updateMove = function () { if (this.canMove()) { this._updateTouch(); if (this._touched) { this._updateMovePlace(); } else this._newMousePoint = null; } }; Sprite_Ext.prototype._updateTouch = function () { if (TouchInput.isTriggered()) { if (this._touched) { this._endMove(); } else { LOG.p("Mouse at " + new ABSUtils.PointX(TouchInput.x, TouchInput.y)); if (ABSUtils.SMath.inRect(new ABSUtils.PointX(TouchInput.x, TouchInput.y), this._myRectangle())) { this._startMove(); } } } }; Sprite_Ext.prototype._updateMovePlace = function () { this._lastMousePoint = this._newMousePoint; LOG.p("Update placement"); var mp = ABSUtils.SMouse.getMousePosition(); var mx = mp.x; var my = mp.y; if (mx == 0 && my == 0) { mx = TouchInput.x; my = TouchInput.y; } this._newMousePoint = new ABSUtils.PointX(mx, my); if (this._lastMousePoint != null) { var dx = mx - this._lastMousePoint.x; var dy = my - this._lastMousePoint.y; this.move(this.x + dx, this.y + dy); } }; Sprite_Ext.prototype._myRectangle = function () { var x = ABSUtils.toGlobalCoord(this, 'x'); var y = ABSUtils.toGlobalCoord(this, 'y'); return new Rectangle(x, y, this.width, this.height); }; Sprite_Ext.prototype._startMove = function () { LOG.p("Start moving"); this._touched = true; this.onStartMove(); if (!ABSUtils.SMouse.isTracked()) ABSUtils.SMouse.setTrack(true); }; Sprite_Ext.prototype._endMove = function () { LOG.p("End moving"); this._touched = false; this.onEndMove(); }; AlphaABS.register(Sprite_Ext); })(); // ■ END Sprite_Ext.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function () { var ABSUtils = AlphaABS.UTILS; //Sprite_Ext2 //------------------------------------------------------------------------------ function Sprite_Ext2() { this.initialize.apply(this, arguments); } Sprite_Ext2.prototype = Object.create(AlphaABS.LIBS.Sprite_Ext.prototype); Sprite_Ext2.prototype.constructor = Sprite_Ext2; Sprite_Ext2.prototype.initialize = function (frames) { AlphaABS.LIBS.Sprite_Ext.prototype.initialize.call(this); this._mouseIn = false; this._ready = false; this._readyHandler = null; this._outHandler = null; this._readyCalled = false; this._frames = frames; this.timerA = new Game_TimerABS(); this.thread = setInterval(function () { this._checkMouseIn(); }.bind(this), (16.666)); }; Sprite_Ext2.prototype.setReadyHandler = function (func) { this._readyHandler = func; }; Sprite_Ext2.prototype.setOutHandler = function (func) { this._outHandler = func; }; Sprite_Ext2.prototype.update = function () { AlphaABS.LIBS.Sprite_Ext.prototype.update.call(this); if (this._mouseIn) { this.timerA.update(); if (this.timerA.isReady()) { this._ready = true; this._onReady(); } } }; Sprite_Ext2.prototype.isReady = function () { return (this._ready == true); }; Sprite_Ext2.prototype.terminate = function () { clearInterval(this.thread); }; //PRIVATE Sprite_Ext2.prototype._checkMouseIn = function () { var mp = ABSUtils.SMouse.getMousePosition(); if (ABSUtils.SMath.inRect(mp, this._myRectangle())) { this._mouseInF(); } else { this._mouseOutF(); } }; Sprite_Ext2.prototype._mouseOutF = function () { if (this._mouseIn == true) { //LOG.p("Mouse OUT"); this._mouseIn = false; this.timerA.reset(); if (this.isReady()) { this._onOut(); } } }; Sprite_Ext2.prototype._mouseInF = function () { if (this._mouseIn == false) { //LOG.p("Mouse IN"); this._mouseIn = true; this.timerA.start(this._frames); } }; Sprite_Ext2.prototype._onOut = function () { //LOG.p("on OUT"); this.ready = false; if (this._outHandler) { this._outHandler.call(); } this._readyCalled = false; }; Sprite_Ext2.prototype._onReady = function () { if (this._readyCalled == true) return; if (this._readyHandler) { this._readyHandler.call(); } this._readyCalled = true; }; AlphaABS.register(Sprite_Ext2); //END Sprite_Ext2 //------------------------------------------------------------------------------ })(); (function () { //Sprite_Hover //------------------------------------------------------------------------------ function Sprite_Hover() { this.initialize.apply(this, arguments); } Sprite_Hover.prototype = Object.create(Sprite_Button.prototype); Sprite_Hover.prototype.constructor = Sprite_Hover; Sprite_Hover.CWHITE = Color.WHITE.reAlpha(220); Sprite_Hover.CWHITE2 = Color.WHITE.reAlpha(60); Sprite_Hover.prototype.initialize = function (w, h) { Sprite_Button.prototype.initialize.call(this); this._step = 0; this._free = true; this._createHover(w, h); }; Sprite_Hover.prototype.isFree = function () { return (this._free == true); }; Sprite_Hover.prototype.update = function () { Sprite_Button.prototype.update.call(this); if (this._free) { if (this.isHoverByMouse()) { this._step++; this._onHover(); } else { this._reset(); } } }; Sprite_Hover.prototype.freeze = function () { this._free = false; this.alpha = 1; }; Sprite_Hover.prototype.free = function () { this._free = true; this._reset(); }; Sprite_Hover.prototype.standardFrameWidth = function () { return 2; }; Sprite_Hover.prototype._createHover = function (w, h) { this.bitmap = new Bitmap(w, h); var color1 = Sprite_Hover.CWHITE.CSS; var color2 = Sprite_Hover.CWHITE2.CSS; this._drawFrame(color1, color2, this.standardFrameWidth()); this.alpha = 0; }; Sprite_Hover.prototype._reset = function () { this._step = 0; this.alpha = 0; }; Sprite_Hover.prototype._drawFrame = function (color1, color2, w) { this.bitmap.clear(); this.bitmap.gradientFillRect(0, 0, w, this.height, color1, color2); this.bitmap.gradientFillRect(this.width - w, 0, w, this.height, color2, color1); this.bitmap.gradientFillRect(0, 0, this.width, w, color1, color2, true); this.bitmap.gradientFillRect(0, this.height - w, this.width, w, color2, color1, true); }; Sprite_Hover.prototype._onHover = function () { this.alpha = 0.6 - Math.abs((this._step * 0.01) % 0.5); }; AlphaABS.register(Sprite_Hover); //END Sprite_Hover //------------------------------------------------------------------------------ })(); (function(){ //Sprite_HoverIcon //------------------------------------------------------------------------------ function Sprite_HoverIcon() { this.initialize.apply(this, arguments); } Sprite_HoverIcon.prototype = Object.create(AlphaABS.LIBS.Sprite_Hover.prototype); Sprite_HoverIcon.prototype.constructor = Sprite_HoverIcon; Sprite_HoverIcon.prototype.initialize = function(w,h,fw) { this._fwidth = fw || 2; AlphaABS.LIBS.Sprite_Hover.prototype.initialize.call(this, w, h); }; Sprite_HoverIcon.prototype.standardFrameWidth = function() { return this._fwidth; }; //END Sprite_HoverIcon //------------------------------------------------------------------------------ AlphaABS.register(Sprite_HoverIcon); })(); (function () { //------------------------------------------------------------------------------ //ItemLineSprite class ItemLineSprite extends Sprite { constructor(text, iconSymbol, textColor) { super(); this._text = text || ''; this._textColor = textColor || Color.WHITE; this._iconSymbol = iconSymbol || null; this._create(); this._draw(); } width() { return 120; } height() { return 24; } static Item(name, iconIndex) { return new ItemLineSprite(name, iconIndex); } static Gold(count) { return new ItemLineSprite(count, AlphaABS.Parameters.get_GoldIconIndex(), ItemLineSprite.COLOR_GOLD); } static Exp(count) { return new ItemLineSprite(TextManager.exp + ' ' + count, null, ItemLineSprite.COLOR_EXP); } //PRIVATE _create() { var w = this.width(); var h = this.height(); this._backSurface = new Sprite(); this._backSurface.bitmap = new Bitmap(w, h); var color1 = Color.BLACK.CSS; var color2 = Color.BLACK.getLightestColor(128).CSS; this._backSurface.bitmap.gradientFillRect(0, 0, w, h, color1, color2, false); this._backSurface.opacity = 180; this.addChild(this._backSurface); } _draw() { this._drawSurface = new Sprite(); this._drawSurface.bitmap = new Bitmap(this.width(), this.height()); this.addChild(this._drawSurface); if (this._iconSymbol != null) this._drawIcon(); if (this._text != '') this._drawText(); } _drawText() { var startX = this._iconSymbol != null ? 26 : 0; this._drawSurface.bitmap.textColor = this._textColor.CSS; this._drawSurface.bitmap.fontSize = 18; this._drawSurface.bitmap.outlineWidth = 2; this._drawSurface.bitmap.drawText(this._text, startX + 2, this.height() / 2, this.width() - startX, 1, 'left'); } _drawIcon() { this._drawSurface.bitmap.drawIcon(0, 0, this._iconSymbol, 24); } } ItemLineSprite.COLOR_GOLD = Color.YELLOW; ItemLineSprite.COLOR_EXP = Color.MAGENTA.getLightestColor(128); AlphaABS.register(ItemLineSprite); //END ItemLineSprite //------------------------------------------------------------------------------ })(); (function(){ class Sprite_Mask extends Sprite { constructor(args) { super(args); this._maxOpacity = 255; this._reset(); } setParams(opacity, color) { if(color) this.setBlendColor(color.ARR); this._maxOpacity = opacity; this.opacity = opacity; } showMask(time) { this.visible = true; this._show = true; this._time = 60 / time; } isReady() { return (this._show == false); } showMaskOne(time) { if(!this._show) { this.showMask(time); this._oneTime = true; } } stopMask() { this._reset(); } update() { //super(); if(this._show) { if(!this._toD) { this.opacity += this._time; if(this.opacity >= (this._maxOpacity - this._time)) { this.opacity = this._maxOpacity; this._toD = true; } } else { this.opacity -= this._time; if(this.opacity <= this._time) { this.opacity = 0; this._toD = false; if(this._oneTime) { this._reset(); } } } } } //PRIVATE _reset() { this._show = false; this.visible = false; this.opacity = 0; this._time = 0; this._toD = false; this._oneTime = false; } } AlphaABS.register(Sprite_Mask); })(); (function(){ class Sprite_ObjectWithMask extends Sprite { constructor(image, maskImage) { super(image); this._spriteMask = new AlphaABS.LIBS.Sprite_Mask(maskImage); this.addChild(this._spriteMask); } setParams(opacity, color) { this._spriteMask.setParams(opacity, color); } isReady() { return this._spriteMask.isReady(); } pulse(time) { this._spriteMask.showMaskOne(time); } update() { //super(); this._spriteMask.update(); } } AlphaABS.register(Sprite_ObjectWithMask); })(); (function(){ class Sprite_SkillPanelABS extends Sprite { constructor() { super(); this._isVisible = true; if(AlphaABS.Parameters.isLoaded()) { var parameters = AlphaABS.Parameters.get_UIE_PlayerSpellsPanel(); this.bitmap = parameters.Image; this._isVisible = parameters.Visible; } else { this.bitmap = AlphaABS.DATA.IMG.SkillPanel.bitmap; } this._initSkills(); } showPanel() { this.visible = this._isVisible; } hidePanel() { this.visible = false; } refresh() { this.items.forEach(function(item){ if(item) item._createHelp(); }); } checkTouch() { for(var i = 0; i 0) { this._animationIndex++; if (this._animationIndex >= icons.length) { this._animationIndex = 0; } this._iconIndex = icons[this._animationIndex]; } else { this._animationIndex = 0; this._iconIndex = 0; } }; //END Sprite_Sprite_StateIcon //------------------------------------------------------------------------------ })(); (function(){ class Sprite_UserStatusIcon extends Sprite { constructor() { super(new Bitmap(32, 54)); this._spriteTime = new Sprite(new Bitmap(32, 20)); this._spriteTime.y = 36; this._spriteTime.bitmap.textColor = Sprite_UserStatusIcon.TIMECOLOR.CSS; this._spriteTime.bitmap.fontSize = 18; this._index = null; this.addChild(this._spriteTime); this._thread = setInterval(function() { this._updateABS(); }.bind(this), 100); } setIndex(index) { this._index = index; this._drawItem(); this.refresh(); } refresh() { this._spriteTime.bitmap.clear(); if(this._index != null) { var items = $gamePlayer.battler().states(); if(this._index >= items.length) { var index2 = this._index - items.length; items = $gamePlayer.battler()._buffTurns; if(items[index2] == 0) { this._index = null; this.bitmap.clear(); return; } else this._drawBuffTime(index2, items); } else { this._drawStateTime(this._index, items); } } } terminate() { clearInterval(this._thread); this.visible = false; this.bitmap.clear(); this._spriteTime.bitmap.clear(); if(this.parent) this.parent.removeChild(this); } //PRIVATE _drawItem() { this.bitmap.clear(); if(this._index != null) { var icon = $gamePlayer.battler().allIcons()[this._index]; this.bitmap.drawIcon(0, 0, icon, 32); } } _updateABS() { if(this._index != null) this.refresh(); } _drawStateTime(index, items) { var stateTimes = $gamePlayer.battler()._stateTurns; var state = items[index]; var time = stateTimes[state.id]; var stringToDraw = ''; if(state.autoRemovalTiming == 1) { stringToDraw = 'A'; } else { if(state.autoRemovalTiming == 0) { stringToDraw = ''; } else stringToDraw = AlphaABS.UTILS.framesToTimeA(time); } //this._spriteTime.textColor = Sprite_UserStatusIcon.TIMECOLOR.CSS; this._spriteTime.bitmap.drawText(stringToDraw, 0, 0, this._spriteTime.bitmap.width, this._spriteTime.bitmap.height, 'center'); } _drawBuffTime(index, items) { var time = items[index]; if(time) { var stringToDraw = AlphaABS.UTILS.framesToTimeA(time); this._spriteTime.bitmap.drawText(stringToDraw, 0, 0, this._spriteTime.bitmap.width, this._spriteTime.bitmap.height, 'center'); } } } Sprite_UserStatusIcon.TIMECOLOR = Color.FromHex('#CECE00'); AlphaABS.register(Sprite_UserStatusIcon); })(); (function () { class Sprite_UserUI extends Sprite { constructor(backgroundImage) { super(backgroundImage || AlphaABS.DATA.IMG.UserFaceBack.bitmap); this.faceSize = 86; this.faceX = 2; this.faceY = 2; this._oldLevel = 1; this._loadParameters(); this._init(); this._updateABS(); this._thread = setInterval(function () { this._updateABS(); }.bind(this), 10); } _loadParameters() { if (AlphaABS.Parameters.isLoaded()) { var parameters = AlphaABS.Parameters.get_UIE_PlayerStatus(); this.visible = parameters.Visible; this._isShowLevel = parameters.Level; //this._isShowFace = parameters.Portrait; //TODO: Игра зависает! Если false this._isShowFace = true; this._inBattleBitmap = parameters['In battle Icon']; this._maskBitmap = parameters.Mask; } else { this._isShowLevel = true; this._isShowFace = true; this._inBattleBitmap = AlphaABS.DATA.IMG.IconInBattle.bitmap; this._maskBitmap = AlphaABS.DATA.IMG.InBattleMask.bitmap; } this.faceSize = this._isShowFace ? 86 : 4; } refresh() { //Этот метод вызывается вручную this._drawPlayerFace(); } terminate() { clearInterval(this._thread); } //PRIVATE _init() { this._createPlayerFace(); this._createInBattleInfo(); this._createPlayerInfo(); this._createPlayerGauges(); } _createPlayerGauges() { var gaugesSprite = new Sprite(); gaugesSprite.setFrame(0, 0, 160, 90); gaugesSprite.x = this.x + this.faceSize; gaugesSprite.y = this.y; gaugesSprite.opacity = 200; try { var hpGauge = this._createGaugeHP(4, 8, 120, 24); gaugesSprite.addChild(hpGauge); var mpGauge = this._createGaugeMP(4, 34, 120, 22); gaugesSprite.addChild(mpGauge); if ($dataSystem.optDisplayTp) { var tpGauge = this._createGaugeTP(4, 58, 120, 22); gaugesSprite.addChild(tpGauge); } } catch (e) { console.error(e); } this.gaugesSprite = gaugesSprite; this.addChild(this.gaugesSprite); } _createGaugeHP(x, y, w, h) { var gauge = new AlphaABS.LIBS.UI_GaugeABS_HP(w, h); gauge.setBattler($gamePlayer.battler()); gauge.move(x, y); gauge = this._applyParametersToGauge(gauge, 'HP'); return gauge; } _applyParametersToGauge(gauge, symbol) { if (AlphaABS.Parameters.isLoaded()) { var params = AlphaABS.Parameters.get_UIE_PlayerGauge(symbol); gauge.applyPluginParameters(params); } return gauge; } _createGaugeMP(x, y, w, h) { var gauge = new AlphaABS.LIBS.UI_GaugeABS_MP(w, h); gauge.setBattler($gamePlayer.battler()); gauge.move(x, y); gauge = this._applyParametersToGauge(gauge, 'MP'); return gauge; } _createGaugeTP(x, y, w, h) { var gauge = new AlphaABS.LIBS.UI_GaugeABS_TP(w, h); gauge.setBattler($gamePlayer.battler()); gauge.move(x, y); gauge = this._applyParametersToGauge(gauge, 'TP'); return gauge; } _updateABS() { try { if (this.visible == false) return; if ($gamePlayer.inBattle()) { if (this.spriteBattleMask) this.spriteBattleMask.showMaskOne(30); if (this.spriteInfo_Battle) this.spriteInfo_Battle.visible = true; if (this.spriteInfo_LevelText) this.spriteInfo_LevelText.visible = false; } else { if (this.spriteInfo_Battle) this.spriteInfo_Battle.visible = false; if (this.spriteInfo_LevelText) this.spriteInfo_LevelText.visible = true; if (this._oldLevel != $gamePlayer.battler().level) { this._drawPlayerLevel(); } } if (this.spriteBattleMask) this.spriteBattleMask.update(); this.gaugesSprite.update(); } catch (e) { console.error(e); } } _createPlayerFace() { this.spriteFace = new Sprite(new Bitmap(this.faceSize, this.faceSize)); this._drawPlayerFace(); this.spriteFace.x = this.faceX + this.faceSize; this.spriteFace.scale.x *= -1; this.addChild(this.spriteFace); } _drawPlayerFace() { this.spriteFace.bitmap.clear(); if (!this._isShowFace) return; var faceName = $gamePlayer.battler().faceName(); var faceIndex = $gamePlayer.battler().faceIndex(); var bitmap = ImageManager.loadFace(faceName); bitmap.addLoadListener(function () { var pw = Window_Base._faceWidth; var ph = Window_Base._faceHeight; var sx = faceIndex % 4 * pw; var sy = Math.floor(faceIndex / 4) * ph; this.spriteFace.bitmap.blt(bitmap, sx, sy, pw, ph, this.faceX, this.faceY, this.faceSize, this.faceSize); }.bind(this)); } _drawPlayerLevel() { if (this._isShowLevel == false) return; this._oldLevel = $gamePlayer.battler().level; this.spriteInfo_LevelText.bitmap.clear(); this.spriteInfo_LevelText.bitmap.drawText(this._oldLevel, 0, 0, 24, 24, 'center'); } _createPlayerInfo() { this.spriteInfo = new Sprite(new Bitmap(45, 48)); this.spriteInfo.anchor.y = 0.5; this.spriteInfo.x = 0; this.spriteInfo.y = this.faceSize; if (this._isShowLevel == true) { try { this.spriteInfo_LevelText = new Sprite(new Bitmap(24, 24)); this.spriteInfo_LevelText.bitmap.fontSize = 18; this.spriteInfo_LevelText.anchor.y = 0.5; this._drawPlayerLevel(); this.spriteInfo_Level = new Sprite(AlphaABS.DATA.IMG.LevelBar.bitmap); this.spriteInfo_Level.opacity = 200; this.spriteInfo_Level.anchor.y = 0.5; this.spriteInfo_Level.x = 1; this.spriteInfo_Level.y = -10; this.spriteInfo.addChild(this.spriteInfo_Level); this.spriteInfo_Level.addChild(this.spriteInfo_LevelText); } catch (e) { console.error(e); } } if (this._inBattleBitmap.url) { try { this.spriteInfo_Battle = new Sprite(this._inBattleBitmap); this.spriteInfo_Battle.anchor.y = 0.5; this.spriteInfo_Battle.x = 1; this.spriteInfo_Battle.y = -10; this.spriteInfo_Battle.visible = false; this.spriteInfo.addChild(this.spriteInfo_Battle); } catch (e) { console.error(e); } } this.addChild(this.spriteInfo); } _createInBattleInfo() { try { if (!this._maskBitmap.url) return; this.spriteBattleMask = new AlphaABS.LIBS.Sprite_Mask(this._maskBitmap); this.spriteBattleMask.x = -6; this.spriteBattleMask.y = -6; this.spriteBattleMask.setParams(255); this.addChild(this.spriteBattleMask); } catch (e) { console.error(e); } } } AlphaABS.register(Sprite_UserUI); })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Sprite_Weapon.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// (function () { //OVER Sprite_Weapon.prototype.animationWait = function () { return 6; }; //NEW Sprite_Weapon.prototype.setDirectionABS = function (directionKey) { if (this._weaponImageId <= 0) return; this.scale.x = 0.7; this.scale.y = 0.7; this.y = 0; this.x = 0; this.opacity = 255; switch (directionKey) { case 'r': this.x = 8; this.scale.x *= -1; break; case 'l': this.x = -8; break; case 'u': this.opacity = 0; break; case 'd': this.y = 5; break; } }; })(); // ■ END Sprite_Weapon.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function(){ var LOG = new PLATFORM.DevLog("Spriteset_InterfaceABS"); var ABSObject_PopUpMachine = AlphaABS.LIBS.ABSObject_PopUpMachine; var UIObject_Container; var ItemLineSprite = AlphaABS.LIBS.ItemLineSprite; var PointX = AlphaABS.UTILS.PointX; //Spriteset_InterfaceABS //------------------------------------------------------------------------------ class Spriteset_InterfaceABS extends Sprite { constructor() { super(); UIObject_Container = AlphaABS.LIBS.UIObject_Container; this.setFrame(0, 0, Graphics.width, Graphics.height); this._moveElements = []; this._free = false; //Can be edited this._isABS = false; this._needFree = $gameVariables.getUIParam('free') || false; this._showUI = $gameVariables.getUIParam('show'); if(this._showUI == null) this._showUI = true; this._showUI = AlphaABS.Parameters.isUIVisible(); this.z = 10; this._autoHideSkillPanel = true; this.update(); } initABS() { LOG.p("Init ABS!"); this._isABS = true; this._createElements(); this._createUIContainers(); this._refreshPlacement(); if(!this._showUI) { this.hide(); } else { if(this._needFree) { this.freeElements(); this._needFree = false; } else this.show(); } } setEditMode() { //Чтобы заблокировать некоторые способновсти элементов, например Hover когда мышь наведина if(!this._isABS) return; this.spriteSkillPanel.setEditMode(); this.spriteControlPanel.setEditMode(); } hide() { this.freezeElements(); this._isABS = false; this.visible = false; this.hideControl(); } show() { this._isABS = true; this.visible = true; this.showControl(); } isVisible() { return (this._showUI == true); } isFree() { return (this._free == true); } needFree() { $gameVariables.setUIParam('free', true); this._needFree = true; } setShowUI(value) { $gameVariables.setUIParam('show', value); this._showUI = value; } freeElements() { if(this._free) return; if(this.visible == false) this.show(); $gamePlayer.controlOff(); this._moveElements.forEach(function(item) { item[1].free(); }); this._free = true; } freezeElements() { if(!this._free) return; $gameVariables.setUIParam('free', false); this._moveElements.forEach(function(item) { item[1].freeze(); $gameVariables.setUIPosition(item[0], item[1].x, item[1].y, item[1].visibleMode(), item[1].specialMode()); }); this._free = false; $gamePlayer.controlOn(); } hideControl() { this.hideSkillPanel(); this.hideControlPanel(); } showControl() { if($gamePlayer.battler().uiPanelObjectsCount() > 0) this.showSkillPanel(); this.showControlPanel(); } showTarget(target) { this.popUpMachineTarget.clear(); this.spriteTarget.setTarget(target); this.spriteTargetStatuses.setTarget(target); } controlPanel() { return this.spriteControlPanel; } pushOnItemPanel(type, value) { switch(type) { case 'item': this.itemsBar.push(ItemLineSprite.Item(value.name, value.iconIndex)); break; case 'exp': this.itemsBar.push(ItemLineSprite.Exp(value)); break; case 'gold': this.itemsBar.push(ItemLineSprite.Gold(value)); break; default: this.itemsBar.push(new ItemLineSprite(value)); break; } } isTouched() { var y = TouchInput.y; if(this._checkLayerTouch(this._layerSkillPanel)) { //LOG.p("Mouse in interface"); return ['skill', this.spriteSkillPanel.checkTouch()]; } if(this._checkLayerTouch(this._layerControlPanel)) { return ['panel', this.spriteControlPanel.checkTouch()]; } return null; } addPopUp(popObject) { this.popUpMachine.push(popObject); } addPopUpUser(popObject) { if(popObject.hasIcon()) this.popUpMachineUser2.push(popObject); else this.popUpMachineUser.push(popObject); } addPopUpTarget(target, popObject) { if(target == this.spriteTarget.target) { if(popObject.hasIcon()) this.popUpMachineTarget2.push(popObject); else this.popUpMachineTarget.push(popObject); } } touchSkillAt(index) { this.spriteSkillPanel.touchSkillAt(index); } refreshSkillPanel() { this.spriteSkillPanel.refresh(); } terminate() { this.freezeElements(); this.spriteUserUI.terminate(); this.spriteSkillPanel.terminate(); this.spriteControlPanel.terminate(); this.spriteTarget.terminate(); this.spriteTargetStatuses.terminate(); this.userStatusPanel.terminate(); this.spriteCastBar.terminate(); this.spriteAttackBar.terminate(); this._moveElements = []; this._isABS = false; LOG.p("Terminate!"); } update() { this._updatePosition(); if(this._isABS) { this.popUpMachine.update(); this.popUpMachineUser.update(); this.popUpMachineUser2.update(); this.popUpMachineTarget.update(); this.popUpMachineTarget2.update(); this.userStatusPanel.update(); if(this._free) { this._moveElements.forEach(function(item) { item[1].update(); }); } else { this.itemsBar.update(); } if(this._sCircle) this._sCircle.update(); } } refresh() { if($gamePlayer.battler() == null) return; this._refreshSkillPanelVisibility(); this.refreshSkillPanel(); } _refreshSkillPanelVisibility() { if ($gamePlayer.battler().uiPanelObjectsCount() > 0) this.showSkillPanel(); else { if (this._autoHideSkillPanel == true) this.hideSkillPanel(); else this.showSkillPanel(); } } refreshFace() { this.spriteUserUI.refresh(); } showSkillPanel() { if(this.spriteSkillPanel) this.spriteSkillPanel.showPanel(); } hideSkillPanel() { if(this.spriteSkillPanel) this.spriteSkillPanel.hidePanel(); } showControlPanel() { this.spriteControlPanel.showPanel(); } hideControlPanel() { this.spriteControlPanel.hidePanel(); } saveUIPattern() { var _items = {}; this._moveElements.forEach(function(item) { _items[item[0]] = [item[1].x, item[1].y, item[1].visibleMode(), item[1].specialMode()]; }); } weapCircle() { return this._sCircle; } weapCircleRefresh() { if(this.weapCircle()) this.weapCircle().refresh(); if(this.controlPanel()) { if($gamePlayer.battler().isFavWeapExists()) { this.controlPanel().disableItemAt(4, false); } else { this.controlPanel().disableItemAt(4, true); } } } //PRIVATE _refreshPlacement() { this._moveElements.forEach(function(item) { var p = $gameVariables.getUIPosition(item[0]); if(p) { item[1].move(p.x,p.y); if(p.vis !== null) { item[1].setElementVisibility(p.vis); } if(p.extra!= null) { item[1].setSpecialMode(p.extra); } } }); this.itemsBar.refresh(); } _createElements() { this._createSkillPanel(); this._createUserUI(); this._createTargetUI(); this._createControlPanel(); this._createUserStatusBar(); this._createAlertBar(); this._createItemsBar(); this._createFavWeapCircle(); } _createUIContainers() { var parameters; var skillCtn = new UIObject_Container(0,0,342,48); skillCtn.addUI(this.spriteSkillPanel); skillCtn.setText("Skill panel", true); skillCtn.x = SDK.toCX(skillCtn.width); skillCtn.y = Graphics.height - skillCtn.height - 10; if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerSpellsPanel(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) skillCtn.x = posX; if(posY) skillCtn.y = posY; } } skillCtn.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerSpellsPanel(); this._autoHideSkillPanel = parameters.AutoHide; this._refreshSkillPanelVisibility(); if(parameters.Visible) this.addChild(skillCtn); } else this.addChild(skillCtn); this._moveElements.push(['skillPanel',skillCtn]); this._layerSkillPanel = skillCtn; //For touch var userCtn = new UIObject_Container(0,0,242,98); userCtn.addUI(this.spriteUserUI); userCtn.setText("Player", true); userCtn.x = 6; userCtn.y = 4; if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerStatus(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) userCtn.x = posX; if(posY) userCtn.y = posY; } } userCtn.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerStatus(); if(parameters.Visible) this.addChild(userCtn); } else this.addChild(userCtn); this._moveElements.push(['userPanel',userCtn]); var userCastBars = new UIObject_Container(0,0,150,80); userCastBars.addChild(this.spriteCastBar); userCastBars.addUI(this.spriteAttackBar); userCastBars.setText('Cast bar', false); userCastBars.x = userCtn.x + 10; userCastBars.y = userCtn.height + 24; if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerCastBar(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) userCastBars.x = posX; if(posY) userCastBars.y = posY; } } userCastBars.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerCastBar(); if(parameters.Visible) this.addChild(userCastBars); } else this.addChild(userCastBars); this._moveElements.push(['userCastBars',userCastBars]); var targetUI = new UIObject_Container(0,0,180,100); targetUI.addChild(this.spriteTarget ); targetUI.addUI(this.spriteTargetStatuses); targetUI.setText('Target', false); targetUI.x = 250; targetUI.y = 50; if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerTarget(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) targetUI.x = posX; if(posY) targetUI.y = posY; } } targetUI.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerTarget(); if(parameters.Visible) this.addChild(targetUI); } else this.addChild(targetUI); this._moveElements.push(['targetUI',targetUI]); var controlPanel = new UIObject_Container(0,0,this.spriteControlPanel.width,this.spriteControlPanel.height); controlPanel.addUI(this.spriteControlPanel); controlPanel.setText('CP', false); controlPanel.x = 4; controlPanel.y = SDK.toCX(controlPanel.height, Graphics.height); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerHotBar(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) controlPanel.x = posX; if(posY) controlPanel.y = posY; } } controlPanel.addVisButtton(); controlPanel.addSpecialButton({ image: AlphaABS.DATA.IMG.IconTransfer.bitmap, func: (function () { this._uiElement.transfer(); this.width = this._uiElement.width; this.height = this._uiElement.height; if(this.backSprite) { this.removeChild(this.backSprite); this.removeChild(this._hover); this.backSprite = null; this.onFree(); this.update(); } this._specMode = !this._specMode; this._updateButtonsPlacement(); }.bind(controlPanel))}); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerHotBar(); if(parameters.Visible) this.addChild(controlPanel); } else this.addChild(controlPanel); this._moveElements.push(['controlPanel',controlPanel]); this._layerControlPanel = controlPanel; //For touch var alertBar = new UIObject_Container(0,0,this.spriteAlertLayer.width,this.spriteAlertLayer.height); alertBar.addUI(this.spriteAlertLayer); alertBar.setText("System messages", true); alertBar.x = SDK.toCX(alertBar.width); alertBar.y = Graphics.height - alertBar.height - this._layerSkillPanel.height - 4; if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerMessageBar(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) alertBar.x = posX; if(posY) alertBar.y = posY; } this.spriteAlertLayer.visible = parameters.Visible; } alertBar.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerMessageBar(); if(parameters.Visible) this.addChild(alertBar); } else this.addChild(alertBar); this._moveElements.push(['alertBar',alertBar]); var statusBar = new UIObject_Container(0,0,180,100); statusBar.addUI(this.userStatusPanel); statusBar.setText("Player Statuses", true); statusBar.x = Graphics.width - statusBar.width - 4; statusBar.y = 4; if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerStates(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) statusBar.x = posX; if(posY) statusBar.y = posY; } } statusBar.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_PlayerStates(); if(parameters.Visible) this.addChild(statusBar); } else this.addChild(statusBar); this._moveElements.push(['statusBar',statusBar]); var h = this.itemsBar.maxHeight(); var itemsBarC = new UIObject_Container(Graphics.width - this.itemsBar.width, (Graphics.height / 2) - h / 2, this.itemsBar.width, h); itemsBarC.addUI(this.itemsBar); itemsBarC.setText('Items', true); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_ItemList(); if(parameters.Position) { var posX = parameters.Position.X; var posY = parameters.Position.Y; if(posX) itemsBarC.x = posX; if(posY) itemsBarC.y = posY; } } itemsBarC.addVisButtton(); if(AlphaABS.Parameters.isLoaded()) { parameters = AlphaABS.Parameters.get_UIE_ItemList(); if(parameters.Visible) this.addChild(itemsBarC); } else this.addChild(itemsBarC); this.itemsBar.refresh(); this._moveElements.push(['itemsBar', itemsBarC]); } _createItemsBar() { this.itemsBar = new AlphaABS.LIBS.NotifyMachine(0,0,120,24,5); } _createSkillPanel() { this.spriteSkillPanel = new AlphaABS.LIBS.Sprite_SkillPanelABS(); this._refreshSkillPanelVisibility(); } _createControlPanel() { this.spriteControlPanel = new AlphaABS.LIBS.UIObject_ControlPanel(); this.spriteControlPanel.createBaseItems(); if(AlphaABS.Parameters.isLoaded()) { var parameters = AlphaABS.Parameters.get_UIE_PlayerHotBar(); if(parameters.Orientation && parameters.Orientation == 'Horizontal') { this.spriteControlPanel.transfer(); } } } _checkLayerTouch(layer) { var rect = new Rectangle(layer.x, layer.y, layer.width, layer.height); return AlphaABS.UTILS.SMath.inRect(new PointX(TouchInput.x, TouchInput.y), rect); } _createTargetUI() { this.spriteTarget = new AlphaABS.LIBS.Sprite_EnemyUI(); this.spriteTargetStatuses = new AlphaABS.LIBS.Sprite_EnemyStatusBar(this.spriteTarget.width, 24); this.spriteTargetStatuses.y = this.spriteTarget.height + 2; this.spriteTargetStatuses.setLimit(6); this.popUpMachineTarget = new ABSObject_PopUpMachine(0, 0, this.spriteTarget.width - 60, 1, this.spriteTarget); this.popUpMachineTarget2 = new ABSObject_PopUpMachine(0, -20, this.spriteTarget.width - 60, 1, this.spriteTarget); this.popUpMachineTarget.setEffectSettings(ABSObject_PopUpMachine.SETTINGS); } _createUserUI() { var userUiBackground = null; if(AlphaABS.Parameters.isLoaded()) { var parameters = AlphaABS.Parameters.get_UIE_PlayerStatus(); userUiBackground = parameters.Background; } this.spriteUserUI = new AlphaABS.LIBS.Sprite_UserUI(userUiBackground); this.popUpMachineUser = new ABSObject_PopUpMachine(6, 12, this.spriteUserUI.faceSize, 1, this.spriteUserUI); this.popUpMachineUser2 = new ABSObject_PopUpMachine(6, 12, 200, 1, this.spriteUserUI); this.popUpMachineUser.setEffectSettings(ABSObject_PopUpMachine.SETTINGS); this.spriteAttackBar = new AlphaABS.LIBS.UIObject_BarAttackReload(140,40); this.spriteCastBar = new AlphaABS.LIBS.UIObject_BarUserCast(150,36); } _createUserStatusBar() { this.userStatusPanel = new AlphaABS.LIBS.UIObject_UserStatusBar(4); } _createAlertBar() { this.spriteAlertLayer = new Sprite(); this.spriteAlertLayer.setFrame(0,0,Graphics.width/2,60); this.popUpMachine = new ABSObject_PopUpMachine(0, 0, this.spriteAlertLayer.width, 3, this.spriteAlertLayer); this.popUpMachine.setEffectSettings([1.0, false, 0]); this.popUpMachine.setUpMode(); } _createFavWeapCircle() { this._sCircle = new AlphaABS.LIBS.UI_SelectCircleFW($gamePlayer.battler(), function (index) { if(this.isOpen()) $gamePlayer.touchWeaponAt(index); }); this.addChild(this._sCircle); this.weapCircleRefresh(); } _updatePosition() { var screen = $gameScreen; var scale = screen.zoomScale(); this.scale.x = scale; this.scale.y = scale; this.x = Math.round(-screen.zoomX() * (scale - 1)); this.y = Math.round(-screen.zoomY() * (scale - 1)); this.x += Math.round(screen.shake()); if(this._isABS) { if(this.spriteAttackBar.visible) { this.spriteCastBar.y = this.spriteAttackBar.y + this.spriteAttackBar.height; } else { this.spriteCastBar.y = this.spriteAttackBar.y - 2; } } } } //END Spriteset_InterfaceABS //------------------------------------------------------------------------------ AlphaABS.register(Spriteset_InterfaceABS); })(); (function () { var LOG = new PLATFORM.DevLog("Spriteset_Map"); //Spriteset_Map //------------------------------------------------------------------------------ var Sprite_CharacterABS; var SMouse = AlphaABS.UTILS.SMouse; //OVER Spriteset_Map.prototype.createCharacters = function () { LOG.p("createCharacters"); Sprite_CharacterABS = AlphaABS.LIBS.Sprite_CharacterABS; this._characterSprites = []; this._characterSpritesABS = []; this._spritePlayerABS = null; $gameMap.events().forEach(function (event) { if (event instanceof Game_AIBot) { var t = new Sprite_CharacterABS(event, 0); this._characterSprites.push(t); this._characterSpritesABS.push(t); } else this._characterSprites.push(new Sprite_Character(event)); }, this); $gameMap.vehicles().forEach(function (vehicle) { this._characterSprites.push(new Sprite_Character(vehicle)); }, this); if ($gameMap.isABS()) { $gamePlayer.followers().forEach(function (f) { var t = new Sprite_CharacterABS(f, 2); this._characterSprites.push(t); this._characterSpritesABS.push(t); }, this); } else { $gamePlayer.followers().reverseEach(function (follower) { this._characterSprites.push(new Sprite_Character(follower)); }, this); } var t = new Sprite_CharacterABS($gamePlayer, 1); this._characterSprites.push(t); this._spritePlayerABS = t; for (var i = 0; i < this._characterSprites.length; i++) { this._tilemap.addChild(this._characterSprites[i]); } }; var _Spriteset_Map_initialize = Spriteset_Map.prototype.initialize; Spriteset_Map.prototype.initialize = function () { _Spriteset_Map_initialize.call(this); this._absParams = {}; this._absParams.animationSprites = []; this._absParams.targetConfig = false; }; //NEW Spriteset_Map.prototype.spritesABS = function () { return this._characterSpritesABS; }; //NEW Spriteset_Map.prototype.initABS = function () { this.spritesABS().forEach(function (item) { item.initABS(); }); this._spritePlayerABS.initABS(); }; //NEW Spriteset_Map.prototype.spritePlayerABS = function () { return this._spritePlayerABS; }; var _Spriteset_Map_update = Spriteset_Map.prototype.update; Spriteset_Map.prototype.update = function () { _Spriteset_Map_update.call(this); if ($gameMap.isABS()) { this._setupAnimationABS(); this._updateAnimationABS(); this._setupPlayerTargetCircle(); } }; //?NEW Spriteset_Map.prototype.refreshAfterABS = function () { this._characterSprites.forEach(function(char){ this._tilemap.removeChild(char); }.bind(this)); this.createCharacters(); }; //PRIVATE Spriteset_Map.prototype._setupAnimationABS = function () { if ($gameMap.ABSParams().animationABS != null) { var anim = $dataAnimations[$gameMap.ABSParams().animationABS.id]; this._startAnimationABS($gameMap.ABSParams().animationABS.sprite, anim, false, 0); $gameMap.ABSParams().animationABS = null; } }; Spriteset_Map.prototype._setupPlayerTargetCircle = function () { if (!$gameMap.isABS()) return; if (!this._absParams) return; if (!this._absParams.spriteTargetCircle) { //LOG.p("MAP : Target sprite created!"); var targetCircleSprite; if (AlphaABS.Parameters.isLoaded()) { targetCircleSprite = AlphaABS.Parameters.get_UIE_SpellSelectZoneImage(); } else { targetCircleSprite = AlphaABS.DATA.IMG.TargetCircle.bitmap; } this._absParams.spriteTargetCircle = new Sprite(targetCircleSprite); this.addChildAtLayer(this._absParams.spriteTargetCircle, -1); this._absParams.spriteTargetCircle.anchor.x = 0.5; this._absParams.spriteTargetCircle.anchor.y = 0.5; this._absParams.spriteTargetCircle.visible = false; } if ($gameMap.ABSParams().targetCircle != null) { if (!this._absParams.targetConfig) { var r = $gameMap.ABSParams().targetCircle.radius; this._absParams.spriteTargetCircle.scale.x = 0.5 * r; if (r > 3) this._absParams.spriteTargetCircle.scale.x += (r - 3) * 0.2; this._absParams.spriteTargetCircle.scale.y = this._absParams.spriteTargetCircle.scale.x; var t3 = SMouse.getMousePosition(); this._absParams.spriteTargetCircle.x = t3.x; this._absParams.spriteTargetCircle.y = t3.y; this._absParams.targetConfig = true; } var t = this._absParams.spriteTargetCircle; var t2 = SMouse.getMousePosition(); if ($gameMap.ABSParams().targetCircleNeedLock) { t2 = new AlphaABS.UTILS.PointX(TouchInput.x, TouchInput.y); } var color = Color.GREEN; var point2 = t2.clone().convertToMap(); var dist = AlphaABS.UTILS.distanceTo($gamePlayer, point2); if (dist > $gameMap.ABSParams().targetCircle.range) { color = Color.RED; } if (!$gamePlayer._absParams.currentAction.isIgnoreObstacles()) if (!AlphaABS.BattleManagerABS.checkLineOfSight($gamePlayer.toPoint(), point2)) { color = Color.RED; } t.x = t2.x; t.y = t2.y; t.setBlendColor(color.ARR); t.visible = true; } else { this._absParams.spriteTargetCircle.visible = false; this._absParams.targetConfig = false; } }; Spriteset_Map.prototype.addChildAtLayer = function (sprite, layerIndex) { switch (layerIndex) { case 0: //HEAD this._tilemap.addChild(sprite); break; case 1: //CENTER if (this._tilemap._upperLayer) this._tilemap._upperLayer.addChild(sprite); else this._tilemap.addChild(sprite); //else // this._tilemap.upperLayer.children[0].addChild(sprite); break; case 2: //FEET sprite.z = 1; if (this._tilemap._lowerLayer) this._tilemap._lowerLayer.addChild(sprite); else this._tilemap.addChild(sprite); break; default: //SCREEN this.addChild(sprite); break; } }; Spriteset_Map.prototype._startAnimationABS = function (target, animation, mirror, delay) { var sprite = new Sprite_Animation(); sprite.setup(target, animation, mirror, delay); sprite.setABSModeMap(); if (animation) this.addChildAtLayer(sprite, animation.position); this._absParams.animationSprites.push(sprite); }; Spriteset_Map.prototype._updateAnimationABS = function () { if (!this._absParams) return; if (this._absParams.animationSprites.length > 0) { var sprites = this._absParams.animationSprites.clone(); this._absParams.animationSprites = []; for (var i = 0; i < sprites.length; i++) { var sprite = sprites[i]; if (sprite.isPlaying()) { this._absParams.animationSprites.push(sprite); } else { sprite.remove(); } } } }; //?[NEW] Spriteset_Map.prototype.createSpawnEventABS = function (id) { var event = $gameMap.event(id); var newChar = new AlphaABS.LIBS.Sprite_CharacterABS(event, 0); this._characterSprites.push(newChar); this._characterSpritesABS.push(newChar); this._tilemap.addChild(newChar); newChar.initABS(); newChar.update(); }; })(); // Generated by CoffeeScript 2.3.1 (function() { var StringsLoader; StringsLoader = class StringsLoader { constructor(_parameters) { this._parameters = _parameters; } loadAllStrings(object) { var strings; strings = this._collect(object); this._writeNewString(object, strings); } _collect(object) { var properties, strings; properties = Object.getOwnPropertyNames(object); strings = properties.filter(function(item) { return item.includes("STRING_"); }); return strings; } _writeNewString(object, strings) { var i, len, string; for (i = 0, len = strings.length; i < len; i++) { string = strings[i]; this._setStringFromPluginParametersToObject(object, string); } } _setStringFromPluginParametersToObject(object, stringName) { var newValue; newValue = this._parameters[stringName]; if (newValue) { object[stringName] = newValue; } } }; AlphaABS.register(StringsLoader); })(); // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ UI_Circle.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var UI_Circle; UI_Circle = class UI_Circle extends Sprite { constructor(segmentBitmap, iconSize) { super(new Bitmap(200, 200)); this.segmentBitmap = segmentBitmap; this.iconSize = iconSize; this.iconSize = SDK.check(this.iconSize, 36); this._initParameters(); this._createSegments(); this._moveSegments(this._maxRadius()); this._postConfigurate(); } _initParameters() { this.anchor.x = 0.5; return this.anchor.y = 0.5; } _createSegments() { this._segments = []; this._icons = []; this._helpers = []; this._inputs = []; this._createSegment(0, 0); this._createSegment(1, Math.PI / 2); this._createSegment(2, Math.PI); this._createSegment(3, -Math.PI / 2); this._segments.forEach((function(segment) { return this.addChild(segment); }).bind(this)); this._configurateSegmentsElements(); return this._createInputZones(); } _createSegment(index, rotation) { var helper, icon, segment; rotation = SDK.check(rotation, 0); segment = this._createSegmentElement(rotation); icon = this._createIconForSegment(rotation); helper = this._createHelperForSegment(); if (index === 2) { //down text upwards helper.rotation = -rotation; } segment.addChild(icon); segment.addChild(helper); this._segments[index] = segment; this._icons[index] = icon; this._helpers[index] = helper; } _createSegmentElement(rotation) { var segment; rotation = SDK.check(rotation, 0); segment = new Sprite(); segment.bitmap = this.segmentBitmap; segment.anchor.x = 0.5; segment.anchor.y = 0.5; segment.rotation = rotation; return segment; } _createIconForSegment(rotation) { var icon; rotation = SDK.check(rotation, 0); icon = new Sprite(new Bitmap(this.iconSize, this.iconSize)); icon.anchor.x = 0.5; icon.anchor.y = 0.5; icon.rotation = -rotation; return icon; } _createHelperForSegment() { var help; help = new Sprite(new Bitmap(this.segmentBitmap.width, this.segmentBitmap.height)); help.anchor.x = 0.5; help.anchor.y = 0.5; return help; } _configurateSegmentsElements() { var dy; dy = -this.segmentBitmap.height; this._helpers.forEach(function(item) { return item.move(0, dy); }); return this._icons.forEach(function(item) { return item.move(0, -5); }); } _createInputZones() { var down, left, raduis, right, top; raduis = this._maxRadius(); top = new Sprite_Button(); top.bitmap = new Bitmap(this.segmentBitmap.width, this.segmentBitmap.height); top.moveToCenter(0, -raduis); this._inputs.push(top); right = new Sprite_Button(); right.bitmap = new Bitmap(this.segmentBitmap.height, this.segmentBitmap.width); right.moveToCenter(raduis, 0); this._inputs.push(right); down = new Sprite_Button(); down.bitmap = top.bitmap; down.moveToCenter(0, raduis); this._inputs.push(down); left = new Sprite_Button(); left.bitmap = right.bitmap; left.moveToCenter(-raduis, 0); this._inputs.push(left); return this._inputs.forEach((function(item) { return this.addChild(item); }).bind(this)); } _moveSegments(radius) { if (radius == null) { radius = this._maxRadius(); } this._segments[0].move(0, -radius); //TOP this._segments[2].move(0, radius); //DOWN this._segments[3].move(-radius, 0); //LEFT return this._segments[1].move(radius, 0); //RIGHT } _maxRadius() { return Math.floor(this.segmentBitmap.height / 4 + this.segmentBitmap.width / 2); } _minRadius() { return Math.floor(this.segmentBitmap.width / 2); } _postConfigurate() {} //EMPTY }; if (window.KDCore !== void 0) { KDCore.register(UI_Circle); } })(); // ■ END UI_Circle.coffee //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ UI_Gauge.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------- (function () { function UI_Gauge() { this.initialize.apply(this, arguments); } AlphaABS.register(UI_Gauge); UI_Gauge.prototype = Object.create(Sprite.prototype); UI_Gauge.prototype.constructor = UI_Gauge; UI_Gauge.prototype.initialize = function (width, height) { Sprite.prototype.initialize.call(this, new Bitmap(width || 1, height || 1)); this.reset(); }; UI_Gauge.prototype.reset = function () { this._backgroundColor = '#000000'; this._startColor = '#FFFFFF'; this._endColor = '#FFFFFF'; this._currentValue = 0; this._maxValue = 0; this._centerText = null; this._leftText = null; this._rightText = null; this._gaugeWidth = 0; this._lastValue = -1; }; UI_Gauge.prototype.applyGeneratedGradient = function () { if (window.PLATFORM === undefined) return; var color = PLATFORM.Color.FromHex(this._startColor); this._endColor = color.getLightestColor(230).CSS; }; UI_Gauge.prototype.setFont = function (fontName) { this.bitmap.fontFace = fontName; }; UI_Gauge.prototype.setMaxValue = function (value) { this._maxValue = value; this._updateGaugeWidth(); }; UI_Gauge.prototype._updateGaugeWidth = function () { if (this._maxValue > 0 && this._currentValue < this._maxValue) this._gaugeWidth = Math.floor( (100 * this._currentValue / this._maxValue) * ((this.bitmap.width - 2) / 100)); else this._gaugeWidth = this.bitmap.width; }; UI_Gauge.prototype.setValue = function (value) { this._currentValue = value; this._updateGaugeWidth(); }; UI_Gauge.prototype.setGaugeColors = function (startHexColor, endHexColor) { this._startColor = startHexColor; this._endColor = endHexColor || this._startColor; }; UI_Gauge.prototype.setBackgroundColor = function (hexColor) { this._backgroundColor = hexColor; }; UI_Gauge.prototype.setCenterText = function (text, color) { this._centerText = this._makeTextData(text, color); }; UI_Gauge.prototype._makeTextData = function (textValue, colorValue) { return { text: textValue || '', color: colorValue || '#FFFFFF' }; }; UI_Gauge.prototype.setRightText = function (text, color) { this._rightText = this._makeTextData(text, color); }; UI_Gauge.prototype.setLeftText = function (text, color) { this._leftText = this._makeTextData(text, color); }; UI_Gauge.prototype.update = function () { Sprite.prototype.update.call(this); this._updateValues(); if (this._isValueChanged()) { this.refresh(); } }; UI_Gauge.prototype._updateValues = function () { //EMPTY }; UI_Gauge.prototype._isValueChanged = function () { return (this._currentValue != this._lastValue); }; UI_Gauge.prototype.refresh = function () { this._lastValue = this._currentValue; this._drawAll(); }; UI_Gauge.prototype._drawAll = function () { this._drawBackground(); this._drawGaugeLine(); this._drawTexts(); }; UI_Gauge.prototype._drawBackground = function () { this.bitmap.fillRect(0, 0, this.bitmap.width, this.bitmap.height, this._backgroundColor); }; UI_Gauge.prototype._drawGaugeLine = function () { this.bitmap.gradientFillRect(1, 1, this._gaugeWidth, this.bitmap.height - 2, this._startColor, this._endColor, false); }; UI_Gauge.prototype._drawTexts = function () { this._setTextFontSize(); this._drawText(this._leftText, 'left'); this._drawText(this._centerText, 'center'); this._drawText(this._rightText, 'right'); }; UI_Gauge.prototype._setTextFontSize = function () { this.bitmap.fontSize = this.bitmap.height - 4; }; UI_Gauge.prototype._drawText = function (textData, position) { if (textData && textData.text != '') { var prevtextColor = this.bitmap.textColor; this.bitmap.textColor = textData.color; this.bitmap.drawText(textData.text, 4, 0, this.bitmap.width - 8, this.bitmap.height, position); this.bitmap.textColor = prevtextColor; } }; })(); //■ END UI_Gauge //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ UI_GaugeABS.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------- (function () { function UI_GaugeABS() { this.initialize.apply(this, arguments); } AlphaABS.register(UI_GaugeABS); var UI_Gauge = AlphaABS.LIBS.UI_Gauge; UI_GaugeABS.prototype = Object.create(UI_Gauge.prototype); UI_GaugeABS.prototype.constructor = UI_GaugeABS; UI_GaugeABS.prototype.initialize = function (width, height) { UI_Gauge.prototype.initialize.call(this, width, height); this._battler = null; this._isShowValue = true; }; UI_GaugeABS.prototype.setBattler = function (battler) { this._battler = battler; if (this._battler) { this._configGaugeForBattler(); } else { this.reset(); } this.refresh(); }; UI_GaugeABS.prototype._configGaugeForBattler = function () { //EMPTY }; //{Font Name, Color, Background Color, Visible, Show value} UI_GaugeABS.prototype.applyPluginParameters = function (pluginParams) { try { this._applyFont(pluginParams['Font Name']); this._applyColors(pluginParams); this._isShowValue = pluginParams['Show value']; this.visible = pluginParams.Visible; } catch (e) { //LOGW(AlphaABS.SYSTEM.) //TODO:: Лог что ошибка при применении console.log('ERROR while apply Plugin Parameters on UI_Gauge ' + e.name); this.reset(); } finally { this.refresh(); } }; UI_GaugeABS.prototype._applyFont = function (fontName) { if (fontName) this.setFont(fontName); }; UI_GaugeABS.prototype._applyColors = function (pluginParams) { this.setBackgroundColor(pluginParams['Background Color']); this._applyGaugeColors(pluginParams.Color); }; UI_GaugeABS.prototype._applyGaugeColors = function (colors) { if (colors) { var color1 = colors['Color 1']; var color2 = colors['Color 2']; this.setGaugeColors(color1, color2); if (color2 == '') this.applyGeneratedGradient(); } }; })(); //■ END UI_GaugeABS //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// (function(){ function UI_GaugeABS_HP() { this.initialize.apply(this, arguments); } AlphaABS.register(UI_GaugeABS_HP); var UI_GaugeABS = AlphaABS.LIBS.UI_GaugeABS; var Color = PLATFORM.Color; UI_GaugeABS_HP.prototype = Object.create(UI_GaugeABS.prototype); UI_GaugeABS_HP.prototype.constructor = UI_GaugeABS_HP; UI_GaugeABS_HP.prototype.initialize = function(width, height) { UI_GaugeABS.prototype.initialize.call(this, width, height); this.setGaugeColors(this._mainGaugeHexColor()); this.applyGeneratedGradient(); }; UI_GaugeABS_HP.prototype._mainGaugeHexColor = function() { return Color.RED.toHex(); }; //OVER UI_GaugeABS_HP.prototype._configGaugeForBattler = function() { UI_GaugeABS.prototype._configGaugeForBattler.call(this); this.setLeftText(this._leftGaugeText()); }; UI_GaugeABS_HP.prototype._leftGaugeText = function() { return TextManager.hpA; }; //OVER UI_GaugeABS_HP.prototype._updateValues = function() { UI_GaugeABS.prototype._updateValues.call(this); if(this._battler) { this._updateMaxValue(); this.setValue(this._currentGaugeValue()); } }; UI_GaugeABS_HP.prototype._updateMaxValue = function() { if(this._maxGaugeValue() != this._maxValue) { this.setMaxValue(this._maxGaugeValue()); this.refresh(); } }; UI_GaugeABS_HP.prototype._maxGaugeValue = function() { return this._battler.mhp; }; UI_GaugeABS_HP.prototype._currentGaugeValue = function() { return this._battler.hp; }; //OVER UI_GaugeABS_HP.prototype.refresh = function() { if(this._isShowValue == true) this.setRightText(this._currentValue); UI_GaugeABS.prototype.refresh.call(this); }; function UI_GaugeABS_MP() { this.initialize.apply(this, arguments); } AlphaABS.register(UI_GaugeABS_MP); var UI_GaugeABS_HP = AlphaABS.LIBS.UI_GaugeABS_HP; UI_GaugeABS_MP.prototype = Object.create(UI_GaugeABS_HP.prototype); UI_GaugeABS_MP.prototype.constructor = UI_GaugeABS_MP; UI_GaugeABS_MP.prototype.initialize = function(width, height) { UI_GaugeABS_HP.prototype.initialize.call(this, width, height); }; UI_GaugeABS_MP.prototype._mainGaugeHexColor = function() { return Color.BLUE.toHex(); }; UI_GaugeABS_MP.prototype._leftGaugeText = function() { return TextManager.mpA; }; UI_GaugeABS_MP.prototype._maxGaugeValue = function() { return this._battler.mmp; }; UI_GaugeABS_MP.prototype._currentGaugeValue = function() { return this._battler.mp; }; function UI_GaugeABS_TP() { this.initialize.apply(this, arguments); } AlphaABS.register(UI_GaugeABS_TP); var UI_GaugeABS_HP = AlphaABS.LIBS.UI_GaugeABS_HP; UI_GaugeABS_TP.prototype = Object.create(UI_GaugeABS_HP.prototype); UI_GaugeABS_TP.prototype.constructor = UI_GaugeABS_TP; UI_GaugeABS_TP.prototype.initialize = function(width, height) { UI_GaugeABS_HP.prototype.initialize.call(this, width, height); }; UI_GaugeABS_TP.prototype._mainGaugeHexColor = function() { return Color.GREEN.toHex(); }; UI_GaugeABS_TP.prototype._leftGaugeText = function() { return TextManager.tpA; }; UI_GaugeABS_TP.prototype._maxGaugeValue = function() { return this._battler.maxTp(); }; UI_GaugeABS_TP.prototype._currentGaugeValue = function() { return this._battler.tp; }; function UI_GaugeABS_HPE() { this.initialize.apply(this, arguments); } AlphaABS.register(UI_GaugeABS_HPE); var UI_GaugeABS_HP = AlphaABS.LIBS.UI_GaugeABS_HP; UI_GaugeABS_HPE.prototype = Object.create(UI_GaugeABS_HP.prototype); UI_GaugeABS_HPE.prototype.constructor = UI_GaugeABS_HPE; UI_GaugeABS_HPE.prototype.initialize = function(width, height) { UI_GaugeABS_HP.prototype.initialize.call(this, width, height); this._isShowInPercent = true; }; UI_GaugeABS_HPE.prototype.setShowInPercent = function(bool) { this._isShowInPercent = bool; }; UI_GaugeABS_HPE.prototype._leftGaugeText = function() { return ''; }; //OVER UI_GaugeABS_HPE.prototype.refresh = function() { if(this._isShowValue == true && this._battler) this.setCenterText(this._textForValue()); UI_GaugeABS.prototype.refresh.call(this); }; UI_GaugeABS_HPE.prototype._textForValue = function() { if(this._isShowInPercent) { return this._getValueInPercent(); } else { return this._currentValue; } }; UI_GaugeABS_HPE.prototype._getValueInPercent = function() { var percent = Math.floor((this._currentValue * 100) / this._maxGaugeValue()); if(percent <= 0) percent = 1; return (percent + '%'); }; })(); // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ UI_SelectCircle.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var Color, SDK, UI_Circle, UI_SelectCircle; UI_Circle = KDCore.LIBS.UI_Circle; Color = KDCore.Color; SDK = KDCore.SDK; UI_SelectCircle = (function() { class UI_SelectCircle extends UI_Circle { constructor(segmentBitmap, isOpen, iconSize) { super(segmentBitmap, SDK.check(iconSize, 36)); this._isOpen = SDK.check(isOpen, true); if (!this._isOpen) { this.opacity = 0; } } _initParameters() { UI_Circle.prototype._initParameters.call(this); this._clickedSegmentIndex = null; this._selectedSegmentIndex = null; this._isHelperVisible = false; this._isAnimated = false; this._clickTimer = new Game_TimerABS(); this._newRadius = this._maxRadius(); return this._disabledIndexes = []; } isOpen() { return this._isOpen === true; } isClicked() { return this._clickedSegmentIndex !== null; } isSelected() { return this._selectedSegmentIndex !== null; } isAnimated() { return this._isAnimated === true; } isHelpersVisible() { return this._isHelperVisible === true; } showHelpers() { return this._isHelperVisible = true; } hideHelpers() { return this._isHelperVisible = false; } select(index) { this.deselectAll(); this._segments[index].setBlendColor(UI_SelectCircle.COLOR_SELECT.ARR); return this._selectedSegmentIndex = index; } deselectAll() { this._selectedSegmentIndex = null; return this._resetSegmentsColors(); } _resetSegmentsColors() { var index, j, len, ref, results, segment; ref = this._segments; results = []; for (index = j = 0, len = ref.length; j < len; index = ++j) { segment = ref[index]; if (!this._disabledIndexes.includes(index)) { results.push(this._resetSegmentColor(segment)); } } return results; } _resetSegmentColor(segment) { return segment.setBlendColor(Color.NONE.ARR); } click(index) { this.deselectAll(); this._clickTimer.start(UI_SelectCircle.CLICK_TIME); this._clickedSegmentIndex = index; return this._segments[index].setBlendColor(UI_SelectCircle.COLOR_CLICK.ARR); } update() { UI_Circle.prototype.update.call(this); if (this.isClicked()) { this._updateClick(); } this._updateHelpers(); return this._updateAnimation(); } _updateClick() { this._clickTimer.update(); if (this._clickTimer.isReady()) { this._resetSegmentsColors(); return this._clickedSegmentIndex = null; } } _updateHelpers() { if (!this.isAnimated() && this.isOpen() && this.isHelpersVisible()) { return this._showHelpers(); } else { return this._hideHelpers(); } } _hideHelpers() { return this._helpers.forEach(function(item) { return item.visible = false; }); } _showHelpers() { return this._helpers.forEach(function(item) { return item.visible = true; }); } _updateAnimation() { if (!this.isAnimated()) { return; } this._moveSegments(this._newRadius); if (this.isOpen()) { return this._closeCircle(); } else { return this._openCircle(); } } _closeCircle() { var minRadius; minRadius = this._minRadius(); if (this.opacity > 30) { this.opacity -= 30; } if (this._newRadius > minRadius) { this._newRadius -= 2; } if (this._newRadius <= minRadius) { this._isOpen = false; this._isAnimated = false; return this.opacity = 0; } } _openCircle() { var maxRadius; maxRadius = this._maxRadius(); if (this.opacity <= 225) { this.opacity += 30; } if (this._newRadius < maxRadius) { this._newRadius += 2; } if (this._newRadius >= maxRadius) { this._isOpen = true; this._isAnimated = false; return this.opacity = 255; } } hideAllSegments() { return SDK.times(4, (function(i) { this.hideSegment(i); }).bind(this)); } hideSegment(index) { return this._segments[index].visible = false; } showAllSegments() { return SDK.times(4, (function(i) { this.showSegment(i); }).bind(this)); } showSegment(index) { return this._segments[index].visible = true; } disableAllSegments() { return SDK.times(4, (function(i) { this.disableSegment(i); }).bind(this)); } disableSegment(index) { this._segments[index].setBlendColor(UI_SelectCircle.COLOR_DISABLED.ARR); this._icons[index].setBlendColor(UI_SelectCircle.COLOR_DISABLED.ARR); return this._disabledIndexes.push(index); } enableAllSegments() { return SDK.times(4, (function(i) { this.enableSegment(i); }).bind(this)); } enableSegment(index) { this._disabledIndexes.delete(index); this._resetSegmentColor(this._segments[index]); return this._resetIconColor(this._icons[index]); } _resetIconColor(icon) { return icon.setBlendColor(Color.NONE.ARR); } resetAllSegments() { this.showAllSegments(); this.deselectAll(); return this.enableAllSegments(); } addClickListener(index, method) { return this._inputs[index].setClickHandler(method); } setIcons(iconsArray) { return iconsArray.forEach(this.setIcon.bind(this)); } setIcon(icon, index) { return this._drawIcon(icon, index); } _drawIcon(icon, index) { if (icon === null) { this._icons[index].bitmap.clear(); } if (icon instanceof Bitmap) { return this._icons[index].bitmap.drawOnMe(icon, 0, 0, this.iconSize, this.iconSize); } else { return this._icons[index].bitmap.drawIcon(0, 0, icon, this.iconSize); } } setHelpers(textArray) { return textArray.forEach(this.setHelper.bind(this)); } setHelper(text, index) { return this._drawHelperText(text, index); } _drawHelperText(text, index) { var helper; helper = this._helpers[index].bitmap; helper.clear(); return helper.drawText(text, 0, 0, helper.width, helper.height, 'center'); } open() { if (this.isOpen()) { return; } return this._changeOpenClose(0, this._minRadius()); } _changeOpenClose(beginOpacity, newRadius) { if (this.isAnimated()) { return; } this._newRadius = newRadius; return this._isAnimated = true; } close() { if (!this.isOpen()) { return; } return this._changeOpenClose(255, this._maxRadius()); } _setOpacity(opacity) { var icon, j, len, ref, results; this.opacity = opacity; ref = this._icons; results = []; for (j = 0, len = ref.length; j < len; j++) { icon = ref[j]; results.push(icon.opacity = opacity); } return results; } }; UI_SelectCircle.COLOR_CLICK = new Color(98, 225, 236, 220); UI_SelectCircle.COLOR_SELECT = new Color(164, 255, 164, 220); UI_SelectCircle.COLOR_DISABLED = new Color(89, 89, 89, 120); UI_SelectCircle.CLICK_TIME = 5; return UI_SelectCircle; }).call(this); AlphaABS.register(UI_SelectCircle); })(); // ■ END UI_SelectCircle.coffee //--------------------------------------------------------------------------- // Generated by CoffeeScript 2.3.1 //╒═════════════════════════════════════════════════════════════════════════╛ // ■ UI_SelectCircleFW.coffee //╒═════════════════════════════════════════════════════════════════════════╛ //--------------------------------------------------------------------------- (function() { var UI_SelectCircleFW; UI_SelectCircleFW = class UI_SelectCircleFW extends AlphaABS.LIBS.UI_SelectCircle { constructor(battler, callHandler) { super(AlphaABS.DATA.IMG.circleSegment.bitmap, false, 24); this.battler = battler; this.callHandler = callHandler; this.refresh(); this._setHelpers(); this.addClickListener(0, (function() { return this.callHandler(0); }).bind(this)); this.addClickListener(1, (function() { return this.callHandler(1); }).bind(this)); this.addClickListener(2, (function() { return this.callHandler(2); }).bind(this)); this.addClickListener(3, (function() { return this.callHandler(3); }).bind(this)); } refresh() { var index; this.setIcons(this.battler.getFavWeapIcons()); index = 0; this.enableAllSegments(); this.battler.ABSParams().favoriteWeapons.forEach((function(i) { var weap; if (i != null) { weap = $dataWeapons[i]; if (!$gameParty.hasItem(weap, true)) { this.disableSegment(index); } if (this.battler.hasWeapon(weap)) { this.disableSegment(index); } } return index++; }).bind(this)); } _setHelpers() { var x; x = AlphaABS.LIBS.IKey; this.setHelper(x.convertIKeyToLetter(x.SC_W()).toUpperCase(), 0); this.setHelper(x.convertIKeyToLetter(x.SC_D()).toUpperCase(), 1); this.setHelper(x.convertIKeyToLetter(x.SC_S()).toUpperCase(), 2); return this.setHelper(x.convertIKeyToLetter(x.SC_A()).toUpperCase(), 3); } isTouchedAny() { if (this.visible === true) { return this._inputs.some(function(i) { return i.isButtonTouched(); }); } else { return false; } } }; AlphaABS.register(UI_SelectCircleFW); })(); // ■ END UI_SelectCircleFW.coffee //--------------------------------------------------------------------------- (function () { //UIObject_ABSSkillInfo //------------------------------------------------------------------------------ function UIObject_ABSSkillInfo() { this.initialize.apply(this, arguments); } UIObject_ABSSkillInfo.prototype = Object.create(Sprite.prototype); UIObject_ABSSkillInfo.prototype.constructor = UIObject_ABSSkillInfo; UIObject_ABSSkillInfo.prototype.initialize = function (absSkill, isWeaponMode) { Sprite.prototype.initialize.call(this); this.width = 200; this.height = 600; this._skill = absSkill; this.bitmap = new Bitmap(this.width, this.height); this._descriptionText = null; isWeaponMode = SDK.check(isWeaponMode, false); this._weaponMode = isWeaponMode; this.refresh(); }; UIObject_ABSSkillInfo.prototype.refresh = function () { this.bitmap.clear(); if (this._descriptionText) { this.removeChild(this._descriptionText); this._descriptionText.destroy(); this._descriptionText = null; } if (this._weaponMode) this._skill = $gamePlayer.battler().skillABS_attack(); this._deltaY = 0; this._deltaX = 0; this._textPosition = 'center'; if (this._skill == null) return; this._createBackground(); this._drawInfo(); this.height = this._deltaY + 8; }; UIObject_ABSSkillInfo.prototype._createBackground = function () { this.bitmap.fillAll(UIObject_ABSSkillInfo.COLOR_BACKGROUND.CSS); }; UIObject_ABSSkillInfo.prototype._drawInfo = function () { this._nextLine(4); this._drawName(); this._drawLine(4, 4); this._setFontSize(16); this._deltaX = 8; this._drawCost(); this._nextLine(4); this._drawTargetType(); this._nextLine(10); this._drawABSInfo(); this._drawDescription(); this._drawRecharge(); this._drawDamageFormula(); }; UIObject_ABSSkillInfo.prototype._drawName = function () { try { this._setFontSize(24); this._setColor(Color.WHITE); this.bitmap.outlineWidth = 2; this.bitmap.outlineColor = Color.BLACK.CSS; var name = this._skill.name(); if (this._weaponMode) { if ($gamePlayer.battler().weapons().length > 0) { name = $gamePlayer.battler().weapons()[0].name; } } this._drawText(name, this.width, 32); this._nextLine(28); this.bitmap.outlineWidth = 1; } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._drawCost = function () { try { if (this._skill.isItem()) return; var mvSkill = this._skill.skill(); if (mvSkill.mpCost > 0) { this._drawPair(UIObject_ABSSkillInfo.COLOR_TEXT, TextManager.mpA + " ", UIObject_ABSSkillInfo.COLOR_VALUE, mvSkill.mpCost, 'left'); this._nextLine(); } if (mvSkill.tpCost > 0) { this._drawPair(UIObject_ABSSkillInfo.COLOR_TEXT, TextManager.tpA + " ", UIObject_ABSSkillInfo.COLOR_VALUE, mvSkill.tpCost, 'left'); this._nextLine(); } } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._drawTargetType = function () { try { var targetText = this._extractTargetMode(); if (targetText != "") { var offset = 10; this._deltaX += offset; this._drawRectInner(this.width - (offset * 2), 30); this._textPosition = 'center'; this._setColor(UIObject_ABSSkillInfo.COLOR_TEXT); this._drawText(targetText, this.width - (offset * 2) - this._deltaX, 24); this._nextLine(); } } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._drawABSInfo = function () { try { var text_color = new Color(128, 128, 255); var value_color = UIObject_ABSSkillInfo.COLOR_VALUE.reAlpha(220); if (this._skill.isRadiusType() && !this._skill.isNeedTarget()) { this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_RADIUS, value_color, this._skill.radius, 'left'); this._nextLine(); } else { if (this._skill.range > 0) { if (this._skill.radius > 0) { this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_RANGE2, value_color, this._skill.range, 'left'); this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_RADIUS, value_color, this._skill.radius, 'right'); } else { this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_RANGE, value_color, this._skill.range, 'left'); } this._nextLine(); } else { if (this._skill.range == 0 && this._skill.isNeedTarget()) { this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_RANGE2, value_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_MELEE, 'left'); this._nextLine(); } } } var repeats = this._skill.skill().repeats; if (repeats > 1) { this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_REPEATS, value_color, repeats, 'left'); this._nextLine(); } if (this._skill.isNeedCast()) { this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_CAST, value_color, SDK.decimalAdjust('round', this._skill.getCastTime($gamePlayer.battler()) / AlphaABS.BattleManagerABS.TURN, -1) + AlphaABS.SYSTEM.STRING_SKILL_INFO_SEC, 'left'); this._nextLine(); } if (this._skill.getReloadTime() > 0 || this._skill.isNeedReloadParam()) { var reloadTime = this._skill.getReloadTime(); if (this._skill.isNeedReloadParam()) { reloadTime += $gamePlayer.battler()._calculateABSSkillReloadParam(this._skill.reloadParam); } reloadTime = SDK.decimalAdjust('round', reloadTime / AlphaABS.BattleManagerABS.TURN, -1); this._drawPair(text_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_COOLDOWN, value_color, reloadTime + AlphaABS.SYSTEM.STRING_SKILL_INFO_SEC, 'left'); this._nextLine(); } } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._drawDescription = function () { try { var descriptionText = this._skill.skill().description; if (this._skill.skillId == $gamePlayer.battler().attackSkillId() && descriptionText == "") { if ($gamePlayer.battler().weapons().length > 0) { var playerWeapon = $gamePlayer.battler().weapons()[0]; descriptionText = playerWeapon.description; if (playerWeapon.meta.noDescription && playerWeapon.meta.noDescription == "1") { descriptionText = ""; //used weapon instead } } } if (descriptionText == "") return; if (this._skill.noDescription == true) return; this._deltaX = 0; this._drawLine(4, 2); this._deltaX = 4; this._setColor(UIObject_ABSSkillInfo.COLOR_TEXT); this._textPosition = 'center'; this._drawText(AlphaABS.SYSTEM.STRING_SKILL_INFO_DESCRIPTION, this.width - this._deltaX, 24); this._nextLine(26); this._descriptionTextWidth = this.width - (this._deltaX * 4); var style = this._getDescriptionStyle(this._descriptionTextWidth); this._descriptionText = new PIXI.Text(descriptionText, style); this._descriptionText.x = this._deltaX + 2; this._descriptionText.y = this._deltaY + 2; this.addChild(this._descriptionText); this._drawRectInner(this.width - this._deltaX, this._descriptionText.height + 8); this._nextLine(this._descriptionText.height + 12); } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._drawDamageFormula = function () { try { var mvSkill = this._skill.skill(); var damage = mvSkill.damage; if (damage.type == 0) return; this._deltaX = 0; this._drawLine(4, 2); this._deltaX = 12; var damageTypeText = AlphaABS.SYSTEM.STRING_SKILL_INFO_DAMAGE; switch (damage.type) { case 1: damageTypeText += TextManager.hpA; break; case 2: damageTypeText += TextManager.mpA; break; case 3: damageTypeText = AlphaABS.SYSTEM.STRING_SKILL_INFO_RECOVER + TextManager.hpA; break; case 4: damageTypeText = AlphaABS.SYSTEM.STRING_SKILL_INFO_RECOVER + TextManager.mpA; break; case 5: damageTypeText = AlphaABS.SYSTEM.STRING_SKILL_INFO_DRAIN + TextManager.hpA; break; case 6: damageTypeText = AlphaABS.SYSTEM.STRING_SKILL_INFO_DRAIN + TextManager.mpA; break; } var damageValueText = ''; var isForUser = (this._skill.type == 0 && !this._skill.isNeedTarget()); var isNeedTarget = damage.formula.contains('b'); var tempTarget = null; if (isNeedTarget) { if (isForUser) tempTarget = $gamePlayer.battler(); else tempTarget = AlphaABS.BattleManagerABS.getPlayerTarget(); if (tempTarget == null) { damageValueText = AlphaABS.SYSTEM.STRING_SKILL_INFO_TARGET; } else damageValueText = this._getPotentialDamage(tempTarget.battler()); } else { damageValueText = this._getPotentialDamage($gamePlayer.battler()); } this._drawPair(UIObject_ABSSkillInfo.COLOR_TEXT, damageTypeText + " ", UIObject_ABSSkillInfo.COLOR_VALUE, damageValueText, 'center'); this._nextLine(); } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._drawRecharge = function () { try { if (this._skill.isNeedAmmo() || this._skill.isStackType()) { this._deltaX = 0; this._drawLine(4, 2); this._deltaX = 12; } this._setFontSize(14); var value_color = new Color(252, 157, 101); if (this._skill.isNeedAmmo()) { var ammoName = $dataItems[this._skill.ammo].name; this._drawPair(value_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_USE, UIObject_ABSSkillInfo.COLOR_VALUE, ammoName, 'left'); this._drawPair(value_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_HAS, UIObject_ABSSkillInfo.COLOR_VALUE, $gameParty.numItems($dataItems[this._skill.ammo]), 'right'); this._nextLine(); } if (this._skill.isStackType()) { var stackText = this._skill._currentStack + '/' + this._skill.stack; this._drawPair(value_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_CHARGES, UIObject_ABSSkillInfo.COLOR_VALUE, stackText, 'left'); this._nextLine(); var reloadStack = SDK.decimalAdjust('round', this._skill.stackTime / AlphaABS.BattleManagerABS.TURN, -1) + AlphaABS.SYSTEM.STRING_SKILL_INFO_SEC; this._drawPair(value_color, AlphaABS.SYSTEM.STRING_SKILL_INFO_RELOADCHR, UIObject_ABSSkillInfo.COLOR_VALUE, reloadStack, 'left'); this._nextLine(); } this._setFontSize(18); } catch (e) { console.error(e); } }; UIObject_ABSSkillInfo.prototype._setFontSize = function (size) { this.bitmap.fontSize = size; }; UIObject_ABSSkillInfo.prototype._setColor = function (color) { this.bitmap.textColor = color.CSS; }; UIObject_ABSSkillInfo.prototype._drawLine = function (offsetTop, offsetBottom) { offsetTop = SDK.check(offsetTop, 0); offsetBottom = SDK.check(offsetBottom, 0); this._deltaY += offsetTop; this._deltaX += this._lineOffsetX(); this._drawRect(this.width - (this._deltaX + this._lineOffsetX()), 1, Color.WHITE.reAlpha(50)); this._deltaX -= this._lineOffsetX(); this._deltaY += offsetBottom; }; UIObject_ABSSkillInfo.prototype._drawPair = function (color1, text1, color2, text2, position) { var textOffset = 12; var offset = 0; var dx = this._deltaX; var width = this.width - (this._deltaX * 2); if (position != 'center') { width = this.bitmap.measureTextWidth(text1) + this.bitmap.measureTextWidth(text2) + textOffset; } if (position == 'right') { this._deltaX = this.width - width - this._deltaX; } else { offset = this._deltaX - textOffset; } var oldColor = this.bitmap.textColor; this._textPosition = 'left'; this._setColor(color1); this._drawText(text1, width - offset); this._textPosition = 'right'; this._setColor(color2); this._drawText(text2, width - offset); this.bitmap.textColor = oldColor; this._textPosition = 'center'; if (position == 'right') this._deltaX = dx; }; UIObject_ABSSkillInfo.prototype._drawRect = function (width, height, color) { this.bitmap.fillRect(this._deltaX, this._deltaY, width, height, color.CSS); }; UIObject_ABSSkillInfo.prototype._drawRectInner = function (width, height) { this._deltaX -= 1; this._deltaY -= 1; this._drawRect(width - this._deltaX, 1, UIObject_ABSSkillInfo.COLOR_BACKGROUND); this._drawRect(1, height + 1, UIObject_ABSSkillInfo.COLOR_BACKGROUND); this._deltaX += 1; this._deltaY += 1; this._drawRect(width - this._deltaX, height, UIObject_ABSSkillInfo.COLOR_BACKGROUND.getLightestColor(30)); }; UIObject_ABSSkillInfo.prototype._drawText = function (text, width, height) { height = SDK.check(height, 24); width = SDK.check(width, this.width); this.bitmap.drawText(text, this._deltaX, this._deltaY, width, height, this._textPosition); }; UIObject_ABSSkillInfo.prototype._nextLine = function (offset) { offset = SDK.check(offset, 24); this._deltaY += offset; }; UIObject_ABSSkillInfo.prototype._lineOffsetX = function () { return 18; }; UIObject_ABSSkillInfo.prototype._getDescriptionStyle = function (width) { var style = { fontStyle: 'italic', fontFamily: 'Arial', fontSize: '12px', fill: '#FFFFFF', stroke: '#000000', strokeThickness: 1, dropShadow: true, dropShadowColor: '#000000', dropShadowAngle: Math.PI / 6, dropShadowDistance: 2, wordWrap: true, wordWrapWidth: width }; return style; }; UIObject_ABSSkillInfo.prototype._extractTargetMode = function () { var targetText = ""; if (!this._skill) return ""; switch (this._skill.type) { case 0: if (this._skill.isNeedTarget()) { targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_ONTARGET; } else { targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_ONUSER; } break; case 1: if (this._skill.isVectorTypeR()) { targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_AREA; } else { targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_ONTARGET; } break; case 2: if (this._skill.isNeedTarget()) { targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_AREA; } else { targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_CIRCLE; } break; case 3: targetText = AlphaABS.SYSTEM.STRING_SKILL_INFO_ZONE; break; default: } return targetText; }; UIObject_ABSSkillInfo.prototype._getPotentialDamage = function (target) { try { var damageValueText = ''; var action = new Game_Action($gamePlayer.battler()); if (this._skill.isItem()) { action.setItem(this._skill.skill().id); } else { action.setSkill(this._skill.skill().id); } var damageValue = Math.abs(action.evalDamageFormula(target)); if (damageValue > 0 && this._skill.skill().damage.variance > 0) { var dm = this._skill.skill().damage.variance; var percent = Math.round((damageValue / 100) * dm); var min = damageValue - percent; var max = damageValue + percent; damageValueText = min + '-' + max; } else { damageValueText = damageValue; } return damageValueText; } catch (e) { console.error(e); return "?"; } }; UIObject_ABSSkillInfo.COLOR_TEXT = Color.AQUA.reAlpha(200); UIObject_ABSSkillInfo.COLOR_VALUE = Color.ORANGE.reAlpha(200); UIObject_ABSSkillInfo.COLOR_BACKGROUND = Color.BLACK.reAlpha(200); AlphaABS.register(UIObject_ABSSkillInfo); //END UIObject_ABSSkillInfo //------------------------------------------------------------------------------ })(); (function () { class UIObject_BarAttackReload extends Sprite { constructor(width, height) { super(new Bitmap(width, height)); this._drawItem = new AlphaABS.LIBS.Sprite_ObjectWithMask(AlphaABS.DATA.IMG.BarSmall.bitmap, AlphaABS.DATA.IMG.BarSmallMask.bitmap); this._drawItem.setParams(150, Color.AQUA); this._progressBar = new AlphaABS.LIBS.Sprite_CastProgress(110, 10); this._progressBar.setColor(Color.AQUA); this._drawItem.z = 10; this._drawItem.x = 28; this._progressBar.x = this._drawItem.x + 4; this._progressBar.y = 4; this.addChild(this._progressBar); this.addChild(this._drawItem); this.visible = false; this._timer = null; this._thread = setInterval(function () { this._update(); }.bind(this), 10); } start() { if ($gamePlayer.ABSParams().isWeapRecharge) { var skill = $gamePlayer.battler().skillABS_attack(); if (skill && !skill.isReady() && skill.getReloadTime() > 30) { this.visible = true; var t = $gamePlayer.battler().weapons().first(); if (t && t.iconIndex > 0) { this.bitmap.drawIcon(0, 0, t.iconIndex, 24); } else { this.bitmap.drawIcon(0, 0, AlphaABS.DATA.IMG.IconNoWeapon.bitmap, 24); } this._timer = skill.timer; this._progressBar.start(skill.timer); } } else { if (!this._waitPulse) { this.visible = false; } } } finish() { this._timer = null; } pulse() { this._waitPulse = true; this._drawItem.pulse(10); } terminate() { this._progressBar.terminate(); clearInterval(this._thread); } //PRIVATE _update() { this.start(); //Auto this._drawItem.update(); this._progressBar.update(); if (this._timer) { if (this._isChottoReady()) { this.pulse(); } if (this._timer.isReady()) { this.finish(); } } if (this._waitPulse) { if (this._drawItem.isReady()) { //LOG.p("Pulse ready"); this._waitPulse = false; if (this._timer == null) this.visible = false; } } } _isChottoReady() { var t = this._timer.getValue(); var t2 = this._timer.getMaxValue(); t = Math.abs(t2 - t); return (t == 1); } } AlphaABS.register(UIObject_BarAttackReload); })(); (function(){ class UIObject_BarUserCast extends Sprite { constructor(width, height) { super(new Bitmap(width, height)); this._drawItem = new AlphaABS.LIBS.Sprite_ObjectWithMask(AlphaABS.DATA.IMG.Bar.bitmap, AlphaABS.DATA.IMG.BarMask.bitmap); this._progressBar = new AlphaABS.LIBS.Sprite_CastProgress(125, 18); this._progressBar.setText(); this._progressBar.setColor(Color.MAGENTA); this._drawItem.z = 10; this._drawItem.x = 28; this._progressBar.x = this._drawItem.x + 9; this._progressBar.y = 6; this.addChild(this._progressBar); this.addChild(this._drawItem); this.visible = false; this._timer = null; this._thread = setInterval(function() { this._update(); }.bind(this), 10); } start(skill) { if(skill && !skill.isReady() && skill.isCasting()) { this.visible = true; var iconIndex = skill.skill().iconIndex; if(iconIndex > 0) this.bitmap.drawIcon(0, 2, iconIndex, 26); else this.bitmap.clear(); this._timer = skill.timer; this._progressBar.start(skill.timer); } } stop() { this._drawItem.setParams(150, Color.RED); this._waitPulse = true; this._drawItem.pulse(10); this.finish(); } finish() { this._timer = null; } pulse() { this._drawItem.setParams(150, Color.MAGENTA); this._waitPulse = true; this._drawItem.pulse(10); } terminate() { this._progressBar.terminate(); clearInterval(this._thread); } //PRIVATE _update() { this._start(); //Auto this._drawItem.update(); this._progressBar.update(); if(this._timer){ if(this._isChottoReady()) { this.pulse(); } if(this._timer.isReady()) { this.finish(); } } if(this._waitPulse) { if(this._drawItem.isReady()) { //LOG.p("Pulse ready"); this._waitPulse = false; if(this._timer == null || this._timer.isReady()) this.visible = false; } } } _start() { if($gamePlayer.ABSParams().casting) { var skill = $gamePlayer.ABSParams().castingSkill; if(skill && !skill.isReady() && skill.isCasting()) { this.visible = true; var iconIndex = skill.skill().iconIndex; if(iconIndex > 0) this.bitmap.drawIcon(0, 2, iconIndex, 26); else this.bitmap.clear(); this._timer = skill.timer; this._progressBar.start(skill.timer); } } else { if($gamePlayer.ABSParams().castingError) { $gamePlayer.ABSParams().castingError = false; this.stop(); } if(!this._waitPulse) this.visible = false; } } _isChottoReady() { var t = this._timer.getValue(); var t2 = this._timer.getMaxValue(); t = Math.abs(t2 - t); return (t == 1); } } AlphaABS.register(UIObject_BarUserCast); })(); (function () { //UIObject_ClickIcon //------------------------------------------------------------------------------ function UIObject_ClickIcon() { this.initialize.apply(this, arguments); } UIObject_ClickIcon.prototype = Object.create(Sprite_Button.prototype); UIObject_ClickIcon.prototype.constructor = UIObject_ClickIcon; UIObject_ClickIcon.prototype.initialize = function (iconSymbol) { Sprite_Button.prototype.initialize.call(this); this.bitmap = new Bitmap(30, 30); this._hover = null; this.bitmap.addLoadListener(function () { this.bitmap.drawIcon(0, 0, iconSymbol); this._hover = new AlphaABS.LIBS.Sprite_HoverIcon(this.width, this.height, 18); this.addChild(this._hover); }.bind(this)); this._clicked = false; this._keySymbol = null; }; UIObject_ClickIcon.prototype.setClickHandler = function (handler) { this._handlerX = handler; Sprite_Button.prototype.setClickHandler.call(this, function () { //LOG.p("Clicked"); if (this.isClicked()) { this._clicked = false; this._hover.free(); this._handlerX(); } else { this._clicked = true; this._hover.freeze(); this._handlerX(); } }); }; UIObject_ClickIcon.prototype.update = function () { Sprite_Button.prototype.update.call(this); if (this._keySymbol != null) { if (this.visible && Input.isTriggered(this._keySymbol)) { this.callClickHandler(); } } }; UIObject_ClickIcon.prototype.drawIconText = function (text) { var spr = new Sprite(); spr.bitmap = new Bitmap(this.width, this.height); spr.bitmap.fontSize = 22; spr.bitmap.drawText(text, 0, 0, this.width - 2, this.height, 'right'); this.addChild(spr); }; UIObject_ClickIcon.prototype.setKeyHandler = function (symbol) { this._keySymbol = symbol; if (!Utils.isMobileDevice()) this.drawIconText(AlphaABS.LIBS.IKey.convertIKeyToLetter(this._keySymbol).toUpperCase()); }; UIObject_ClickIcon.prototype.isClicked = function () { return (this._clicked == true); }; //END UIObject_ClickIcon //------------------------------------------------------------------------------ AlphaABS.register(UIObject_ClickIcon); })(); (function () { var UIObject_ContainerButton; //UIObject_Container //------------------------------------------------------------------------------ function UIObject_Container() { this.initialize.apply(this, arguments); } UIObject_Container.prototype = Object.create(AlphaABS.LIBS.Sprite_Ext.prototype); UIObject_Container.prototype.constructor = UIObject_Container; UIObject_Container.prototype.initialize = function (x, y, w, h) { AlphaABS.LIBS.Sprite_Ext.prototype.initialize.call(this); UIObject_ContainerButton = AlphaABS.LIBS.UIObject_ContainerButton; this.setFrame(0, 0, w, h); this.x = x; this.y = y; this.backSprite = null; this.text = null; this.text_vis_always = false; this._uiElement = null; this._uiElementVisMode = true; this._specButton = null; this._specMode = false; }; UIObject_Container.prototype.update = function () { AlphaABS.LIBS.Sprite_Ext.prototype.update.call(this); if(this._hover && !this._hover.isFree()) { if (this.backSprite) this._checkIsNeedDrawText(); } }; UIObject_Container.prototype.setText = function (text, always) { this.text = text; this.text_vis_always = always || false; }; UIObject_Container.prototype.addUI = function (element) { this._uiElement = element; this.addChild(element); }; UIObject_Container.prototype.onStartMove = function () { if (this._hover) this._hover.freeze(); }; UIObject_Container.prototype.onEndMove = function () { if (this._hover) this._hover.free(); this._updateButtonsPlacement(); }; UIObject_Container.prototype.onFree = function () { if (this.backSprite) { this.backSprite.visible = true; } else { this.backSprite = new Sprite(); this.backSprite.bitmap = new Bitmap(this.width, this.height); this.backSprite.bitmap.fillRect(0, 0, this.width, this.height, Color.BLACK.CSS); this.backSprite.opacity = 100; this.addChild(this.backSprite); this._checkIsNeedDrawText(); } this.visible = true; this.refreshVisButtons(); this._hover = new AlphaABS.LIBS.Sprite_Hover(this.width, this.height); this.addChild(this._hover); }; UIObject_Container.prototype._checkIsNeedDrawText = function() { if (this.text) { if (this.text_vis_always) this._drawText(); else { if (this._uiElement && this._uiElement.visible == false) { this._drawText(); } } } }; UIObject_Container.prototype._drawText = function () { this.backSprite.bitmap.fillRect(0, 0, this.width, this.height, Color.BLACK.CSS); this.backSprite.opacity = 100; var text = this.text + ' (' + this.x + ',' + this.y + ')'; this.backSprite.bitmap.drawText(text, 4, this.height / 2, this.width-8, 0, 'center'); }; UIObject_Container.prototype.onFreeze = function () { if (this.backSprite) { this.backSprite.visible = false; } if (this._uiElementVisMode == false) this.visible = false; if (this._visibleButton) { this._visibleButton.visible = false; this._visibleButton2.visible = false; } }; UIObject_Container.prototype.setElementVisibility = function (isVis) { this._uiElementVisMode = isVis; if (this._uiElementVisMode == false && this._free == false) { this.visible = false; } this.refreshVisButtons(); }; UIObject_Container.prototype.setSpecialMode = function (value) { if (value == true) { this._specButton.callClickHandler(); } this._specMode = value; }; UIObject_Container.prototype.visibleMode = function () { return this._uiElementVisMode; }; UIObject_Container.prototype.specialMode = function () { return this._specMode; }; UIObject_Container.prototype.addSpecialButton = function (button_config) { this._specButton = new UIObject_ContainerButton(button_config.image); this._specButton.setClickHandler(function () { button_config.func(); this.removeChild(this._hover); this._hover = new AlphaABS.LIBS.Sprite_Hover(this.width, this.height); this.addChild(this._hover); }.bind(this)); this._updateButtonsPlacement(); this.addChild(this._specButton); this._specButton.visible = false; }; //TODO: Надо создать отдельную кнопку (класс) от Sprite_Button UIObject_Container.prototype.addVisButtton = function () { //LOG.p("Visible buttons created"); this._visibleButton = new UIObject_ContainerButton(AlphaABS.DATA.IMG.IconEyeOn.bitmap); this._visibleButton2 = new UIObject_ContainerButton(AlphaABS.DATA.IMG.IconEyeOff.bitmap); this.refreshVisButtons(); this._visibleButton.setClickHandler(function () { this._visClickHandler(); }.bind(this)); this._visibleButton2.setClickHandler(function () { this._visClickHandler(); }.bind(this)); this._updateButtonsPlacement(); this.addChild(this._visibleButton); this.addChild(this._visibleButton2); }; UIObject_Container.prototype._updateButtonsPlacement = function () { if (!this._visibleButton) return; var _r = 0; var _u = 0; if (SDK.toGlobalCoord(this, 'x') < Graphics.width / 2) { _r = 1; } if (SDK.toGlobalCoord(this, 'y') < Graphics.height / 2) { _u = 1; } if (_r == 1) { this._visibleButton.x = this.width; if (this._specButton) this._specButton.x = this._visibleButton.x + 24; } else { this._visibleButton.x = -24; if (this._specButton) this._specButton.x = this._visibleButton.x - 24; } if (_u == 1) { this._visibleButton.y = this.height; if (this._specButton) this._specButton.y = this._visibleButton.y; } else { this._visibleButton.y = -24; if (this._specButton) this._specButton.y = this._visibleButton.y; } this._visibleButton2.x = this._visibleButton.x; this._visibleButton2.y = this._visibleButton.y; if (this.backSprite) { this.backSprite.bitmap.clear(); this.backSprite.bitmap.fillRect(0, 0, this.width, this.height, Color.BLACK.CSS); this.backSprite.opacity = 100; this._checkIsNeedDrawText(); } }; UIObject_Container.prototype.refreshVisButtons = function () { //LOG.p("Refresh visible buttons"); if (!this._visibleButton) return; if (this._uiElementVisMode == false) { this._visibleButton.visible = false; this._visibleButton2.visible = true; } else { this._visibleButton.visible = true; this._visibleButton2.visible = false; } if (this._specButton) this._specButton.visible = true; if (!this._free) { if (this._visibleButton) { this._visibleButton.visible = false; this._visibleButton2.visible = false; } if (this._specButton) this._specButton.visible = false; } }; UIObject_Container.prototype._visClickHandler = function () { //LOG.p("Visible button clicked"); this.setElementVisibility(!this._uiElementVisMode); $gameVariables.setUIParam('visX', this._uiElementVisMode); this.refreshVisButtons(); }; //END UIObject_Container //------------------------------------------------------------------------------ AlphaABS.register(UIObject_Container); })(); (function(){ //UIObject_ContainerButton //------------------------------------------------------------------------------ class UIObject_ContainerButton extends Sprite_Button { constructor(iconBitmap) { super(); this.image = iconBitmap; this.refresh(); } refresh() { this.bitmap = new Bitmap(this.image.width, this.image.height); //this.bitmap.fillRect(0,0,this.image.width, this.image.height, Color.BLACK.CSS); //getLightestColor(250) this.bitmap.blt(this.image, 0, 0, this.image.width, this.image.height, 0, 0); } } //END UIObject_ContainerButton //------------------------------------------------------------------------------ AlphaABS.register(UIObject_ContainerButton); })(); (function(){ //UIObject_ControlPanel //------------------------------------------------------------------------------ function UIObject_ControlPanel() { this.initialize.apply(this, arguments); } UIObject_ControlPanel.prototype = Object.create(Sprite.prototype); UIObject_ControlPanel.prototype.constructor = UIObject_ControlPanel; UIObject_ControlPanel.prototype.initialize = function() { Sprite.prototype.initialize.call(this); this.items = []; this._transfered = false; this._isVisible = true; this.setFrame(0,0,this._getY(1),this._getY(4)); this._iconParameters = []; if(AlphaABS.Parameters.isLoaded()) { var parameters = AlphaABS.Parameters.get_UIE_PlayerHotBar(); this._isVisible = parameters.Visible; for(var i = 1; i<6; i++) this._iconParameters[i-1] = parameters['Item'+i]; } else { this._iconParameters = [true,true,true,true,true]; } this.visible = this._isVisible; }; UIObject_ControlPanel.prototype.showPanel = function() { this.visible = this._isVisible; }; UIObject_ControlPanel.prototype.hidePanel = function() { this.visible = false; }; UIObject_ControlPanel.prototype.terminate = function() { this.items.forEach(function(item) { item.terminate(); }); }; UIObject_ControlPanel.prototype.checkTouch = function() { if(!this.visible) return null; if(this.parent) { if(this.parent.visible == false) return null; } for(var i = 0; i 1) { var prevItem = this.getPrevItem(); item.y = this.getPrevItem().y; } this._emptyItems += 1; this.addChild(item); return item; }; UIObject_ControlPanel.prototype.refreshWeaponIconAt = function(index) { if(!$gamePlayer.battler()) { this.setIconAt(index, AlphaABS.DATA.IMG.IconNoWeapon.bitmap); return; } var t = $gamePlayer.battler().weapons().first(); if(t && (t.iconIndex > 0)) { this.setIconAt(index, t.iconIndex); } else { this.setIconAt(index, AlphaABS.DATA.IMG.IconNoWeapon.bitmap); } this.items[index].setSkill($gamePlayer.battler().skillABS_attack()); }; UIObject_ControlPanel.prototype.getLastItemIndex = function() { return this.items.count() - 1; }; UIObject_ControlPanel.prototype.createBaseItems = function() { this._emptyItems = 0; //Attack var item = (this._iconParameters[0]) ? this.addItem() : this.addEmptyItem(); var index = this.getLastItemIndex(); this.refreshWeaponIconAt(index); item.setKey(AlphaABS.LIBS.IKey.CP_A()); //Follow item = (this._iconParameters[1]) ? this.addItem() : this.addEmptyItem(); item.setIcon(AlphaABS.DATA.IMG.IconFollow.bitmap); item.setKey(AlphaABS.LIBS.IKey.CP_W()); //Jump item = (this._iconParameters[2]) ? this.addItem() : this.addEmptyItem(); item.setIcon(AlphaABS.DATA.IMG.IconJump.bitmap); item.setKey(AlphaABS.LIBS.IKey.CP_S()); //Rotate item = (this._iconParameters[3]) ? this.addItem() : this.addEmptyItem(); item.setIcon(AlphaABS.DATA.IMG.IconToMouse.bitmap); item.setKey(AlphaABS.LIBS.IKey.CP_D()); //SwitchWeapon item = (this._iconParameters[4]) ? this.addItem() : this.addEmptyItem(); item.setIcon(AlphaABS.DATA.IMG.IconSwitchWeapon.bitmap); item.setKey(AlphaABS.LIBS.IKey.WC()); this._setFrame(); this._rearangeInVertical(); }; UIObject_ControlPanel.prototype.refresh = function() { for(var i = 0; i 0) { if(item.isEmpty()) { item.x = this.items[i-1].x; } else item.x = this.items[i-1].x + this._getY(1); } else { item.x = 0; } } }; UIObject_ControlPanel.prototype._rearangeInVertical = function() { for(var i = 0; i 0) { if(item.isEmpty()) { item.y = this.items[i-1].y; } else item.y = this.items[i-1].y + this._getY(1); } else { item.y = 0; } } }; AlphaABS.register(UIObject_ControlPanel); //END UIObject_ControlPanel //------------------------------------------------------------------------------ })(); (function () { var ABSUtils = AlphaABS.UTILS; class UIObject_ControlPanelItem extends Sprite { constructor() { super(new Bitmap(40, 40)); this._iconIndex = null; //No icon this._createBorder(); this._createMask(); this._createOverlay(); this._createHover(); this._help = null; this._symbol = null; this._absSkill = null; this._thread = setInterval(function () { this._updateABS(); }.bind(this), 10); } setEditMode() { this._hover.visible = false; if (this._help) { this._help.visible = false; } } setIcon(index) { this._iconIndex = index; this._drawIcon(); } setKey(symbol) { this._symbol = symbol; this._drawSymbol(); } setSkill(absSkill) { this._absSkill = absSkill; if (!this.spriteAmmoCount) { this.spriteAmmoCount = new Sprite(new Bitmap(this.bitmap.width, this.bitmap.height)); this.addChild(this.spriteAmmoCount); } else { if (this._absSkill == null) this.spriteAmmoCount.bitmap.clear(); } if (absSkill != null && this._help == null) { this._createHelp(); } } refresh() { this._drawSymbol(); } pulse() { this._spriteMask.setParams(140, Color.BLUE); this._spriteMask.showMaskOne(15); } isEmpty() { return (this._iconIndex == null); } setSelected(isSelect) { if (isSelect) { this.spriteOverlay.bitmap.fillRect(0, 0, this.spriteOverlay.bitmap.width, this.spriteOverlay.bitmap.height, Color.RED.CSS); } else { this.spriteOverlay.bitmap.clear(); } } setDisabled(isDisabled) { if (isDisabled) { this.spriteOverlay.bitmap.fillRect(0, 0, this.spriteOverlay.bitmap.width, this.spriteOverlay.bitmap.height, Color.BLACK.CSS); } else { this.spriteOverlay.bitmap.clear(); } } isTouched() { return ABSUtils.SMath.inRect(new ABSUtils.PointX(TouchInput.x, TouchInput.y), this._getRectangle()); } terminate() { clearInterval(this._thread); } //PRIVATE _getRectangle() { return new Rectangle(ABSUtils.toGlobalCoord(this, 'x'), ABSUtils.toGlobalCoord(this, 'y'), this.width, this.height); } _updateABS() { this._spriteMask.update(); this._drawAmmoCount(); this._hover.update(); if (this._help) this._help.update(); } _drawSymbol() { if (!this.spriteText) { this.spriteText = new Sprite(new Bitmap(this.bitmap.width, this.bitmap.height)); this.spriteText.bitmap.fontSize = 16; this.addChild(this.spriteText); } this.spriteText.bitmap.clear(); if (this._symbol != null && !Utils.isMobileDevice()) { var x = AlphaABS.LIBS.IKey; var symb = x.convertIKeyToLetter(this._symbol); this.spriteText.bitmap.drawText(symb.toUpperCase(), 0, 0, this.spriteText.bitmap.width - 6, 24, 'right'); } } _drawAmmoCount() { if (this._absSkill == null) return; this.spriteAmmoCount.bitmap.clear(); if (this._absSkill.isNeedAmmo()) { var b = this.spriteAmmoCount.bitmap; var count = $gameParty.numItems($dataItems[this._absSkill.ammo]); var c = b.textColor; if (count > 0) { b.textColor = Color.WHITE.CSS; } else b.textColor = Color.RED.CSS; var c2 = b.fontSize; b.fontSize = 14; b.drawText(count, 8, 2, 32, 24, 'left'); b.textColor = c; b.fontSize = c2; } } _drawIcon() { this.bitmap.clear(); if (this._iconIndex != null) { this.bitmap.drawIcon(4, 5, this._iconIndex, 30); } } _createBorder() { this.spriteBorder = new Sprite(AlphaABS.DATA.IMG.ControlPanelItem.bitmap); this.spriteBorder.x = 2; this.spriteBorder.y = 3; //this.spriteBorder.opacity = 150; this.addChild(this.spriteBorder); } _createOverlay() { this.spriteOverlay = new Sprite(new Bitmap(30, 30)); this.spriteOverlay.x = 4; this.spriteOverlay.y = 5; this.spriteOverlay.opacity = 100; this.addChild(this.spriteOverlay); } _createMask() { this._spriteMask = new AlphaABS.LIBS.Sprite_Mask(AlphaABS.DATA.IMG.ItemMask.bitmap); this._spriteMask.x = 1; this._spriteMask.y = 2; this._spriteMask.scale.x = 0.85; this._spriteMask.scale.y = this._spriteMask.scale.x; this.addChild(this._spriteMask); } _createHover() { this._hover = new AlphaABS.LIBS.Sprite_Hover(30, 30); this._hover.x = 4; this._hover.y = 5; this.addChild(this._hover); } _createHelp() { this._help = new AlphaABS.LIBS.UIObject_HelpHover(30, 30); this._help.move(4, 5); this._help.setHover(this._hover); this._help.setSkillABS(this._absSkill); this._help.setWeaponMode(); this.addChild(this._help); } } AlphaABS.register(UIObject_ControlPanelItem); })(); (function(){ //UIObject_ControlPanelItemDummy //------------------------------------------------------------------------------ function UIObject_ControlPanelItemDummy() { this.initialize.apply(this, arguments); } UIObject_ControlPanelItemDummy.prototype = Object.create(AlphaABS.LIBS.UIObject_ControlPanelItem.prototype); UIObject_ControlPanelItemDummy.prototype.constructor = UIObject_ControlPanelItemDummy; UIObject_ControlPanelItemDummy.prototype.initialize = function() { Sprite.prototype.initialize.call(this); }; UIObject_ControlPanelItemDummy.prototype.setEditMode = function() { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.setIcon = function(index) { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.setKey = function(symbol) { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.setSkill = function(absSkill) { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.refresh = function() { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.pulse = function() { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.isEmpty = function() { return true; }; UIObject_ControlPanelItemDummy.prototype.setSelected = function(isSelect) { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.setDisabled = function(isDisabled) { //EMPTY }; UIObject_ControlPanelItemDummy.prototype.isTouched = function() { return false; }; UIObject_ControlPanelItemDummy.prototype.terminate = function() { //EMPTY }; //END UIObject_ControlPanelItemDummy //------------------------------------------------------------------------------ AlphaABS.register(UIObject_ControlPanelItemDummy); })(); (function(){ //UIObject_HelpHover //------------------------------------------------------------------------------ function UIObject_HelpHover() { this.initialize.apply(this, arguments); } UIObject_HelpHover.prototype = Object.create(Sprite.prototype); UIObject_HelpHover.prototype.constructor = UIObject_HelpHover; UIObject_HelpHover.prototype.initialize = function(width, height) { Sprite.prototype.initialize.call(this); this.setFrame(0,0,width, height); this._hoverHelp = new AlphaABS.LIBS.Sprite_Ext2(120); this._hoverHelp.bitmap = new Bitmap(width, height); this._skillInfo = null; this._swing = null; this._skillABS = null; this._infoVisible = false; this._updateTimer = new Game_TimerABS(); this._updateTimer.start(60); this._weaponMode = false; this.addChild(this._hoverHelp); this._setup(); }; UIObject_HelpHover.prototype.terminate = function() { this._hoverHelp.terminate(); }; UIObject_HelpHover.prototype.update = function() { Sprite.prototype.update.call(this); this._hoverHelp.update(); if(this._swing) this._swing.update(); if(this._infoVisible === true) { this._updateTimer.update(); if(this._updateTimer.isReady()) { this._skillInfo.refresh(); this._updateTimer.reset(); } } }; UIObject_HelpHover.prototype.setHover = function(hover) { this._hover = hover; }; UIObject_HelpHover.prototype.setSkillIndex = function(index) { this._skillABS = $gamePlayer.battler().uiPanelSkills()[index]; }; UIObject_HelpHover.prototype.setSkillABS = function(skillABS) { this._skillABS = skillABS; }; UIObject_HelpHover.prototype.setWeaponMode = function() { this._weaponMode = true; }; //PRIVATE UIObject_HelpHover.prototype._setup = function() { this._hoverHelp.setReadyHandler(function(){ if(!this._isSkillExist()) return; this._createSkillInfo(); this._createSwing(); this._swing.start(); if(this._hover) this._hover.freeze(); this._infoVisible = true; }.bind(this)); this._hoverHelp.setOutHandler(function(){ if(!this._isSkillExist()) return; if(this._skillInfo) { this._skillInfo.visible = false; this.removeChild(this._skillInfo); this._skillInfo = null; } this._swing.stop(); if(this._hover) this._hover.free(); this._infoVisible = false; }.bind(this)); }; UIObject_HelpHover.prototype._createSkillInfo = function() { if(this._weaponMode) { this._skillABS = $gamePlayer.battler().skillABS_attack(); } this._skillInfo = new AlphaABS.LIBS.UIObject_ABSSkillInfo(this._skillABS, this._weaponMode); AlphaABS.UTILS.linkSprite(this._hoverHelp, this._skillInfo); this.addChild(this._skillInfo); }; UIObject_HelpHover.prototype._createSwing = function() { this._swing = new AlphaABS.LIBS.UIObject_OpacitySwing(this._skillInfo, 30); this._swing.setToUp(); }; UIObject_HelpHover.prototype._isSkillExist = function() { return (this._skillABS != null); }; //END UIObject_HelpHover //------------------------------------------------------------------------------ AlphaABS.register(UIObject_HelpHover); })(); (function () { //UIObject_OpacitySwing //------------------------------------------------------------------------------ class UIObject_OpacitySwing { constructor(object, time) { //object with opacity, timer = Game_TimerABS this._main = object; this.mode = 1; this.repeat = false; this.ready = false; this._start = false; this.config = {}; this.config.start = object.opacity; this.config.step = Math.round(object.opacity / time); //timer.getMaxValue() this._refreshConfig(); } start() { this.ready = false; this._start = true; } reset() { this.ready = true; this._main.opacity = this.config.start; } stop() { this._start = false; } isStarted() { return (this._start == true); } isReady() { return (this.ready == true); } setToUp() { //LOG.p("toUP"); this.mode = 0; this._start = false; this._refreshConfig(); } setToDown() { //LOG.p("toDWN"); this.mode = 1; this._start = false; this._refreshConfig(); } setRepeat() { this.repeat = true; } isUp() { return (this.mode == 0); } update() { if (this._start == false) return; if (this.isUp()) this._updateUp(); else this._updateDown(); if (this.isReady() && this.repeat == true) { if (this.isUp()) { this.setToDown(); this.start(); } else { this.setToUp(); this.start(); } } } //PRIVATE _refreshConfig() { if (this.isUp()) { this.config.toV = this.config.start; this.config.from = 0; } else { this.config.toV = 0; this.config.from = this.config.start; } this._main.opacity = this.config.from; } _updateUp() { if (this.ready) return; if (this._main.opacity < (this.config.toV - this.config.step)) { this._main.opacity += this.config.step; } else { this._main.opacity = this.config.toV; this.ready = true; } } _updateDown() { if (this.ready) return; if (this._main.opacity > (this.config.toV + this.config.step)) { this._main.opacity -= this.config.step; } else { this._main.opacity = this.config.toV; this.ready = true; } } } AlphaABS.register(UIObject_OpacitySwing); //END UIObject_OpacitySwing //------------------------------------------------------------------------------ })(); (function () { var PointX = AlphaABS.UTILS.PointX; class UIObject_SkillPanelItem extends Sprite { constructor(index) { super(new Bitmap(40, 40)); this.index = index; this.item = null; this._thread = setInterval(function () { this._updateABS(); }.bind(this), 10); this.bitmap.fontSize = 18; this.bitmap.outlineWidth = 3; this.bitmap.outlineColor = Color.BLACK.CSS; this._pulsed = true; this._createOverlay(); this._createHover(); this._createHelp(); this._createRecharge(); this._createMask(); this._updateABS(); } setEditMode() { this.removeChild(this._hover); this.removeChild(this._help); this._help.visible = false; } pulse() { this._spriteMask.setParams(120, Color.BLUE); this._spriteMask.showMaskOne(15); } pulseReady() { if (!this._pulsed) { this._spriteMask.setParams(120, Color.GREEN); this._spriteMask.showMaskOne(15); this._pulsed = true; } } isTouched() { return AlphaABS.UTILS.SMath.inRect(new PointX(TouchInput.x, TouchInput.y), this._getRectangle()); } terminate() { if (this.parent) this.parent.removeChild(this); clearInterval(this._thread); this._help.terminate(); } //PRIVATE _getRectangle() { return new Rectangle(AlphaABS.UTILS.toGlobalCoord(this, 'x'), AlphaABS.UTILS.toGlobalCoord(this, 'y'), this.width, this.height); } _updateABS() { if (!this.bitmap) return; this.bitmap.clear(); if (this.spriteRecharge) this.spriteRecharge.bitmap.clear(); this.item = $gamePlayer.battler().uiPanelSkills()[this.index]; if (this.item !== null) { this._hover.update(); this._help.update(); this._hover.visible = true; var object = this.item.skill(); this.bitmap.drawIcon(6, 7, object.iconIndex, 32); if (AlphaABS.BattleManagerABS.canUseABSSkillUI(this.item)) { this.bitmap.textColor = Color.WHITE.CSS; //this.spriteOverlay.visible = false; this.pulseReady(); } else { this.bitmap.textColor = Color.RED.CSS; if (AlphaABS.BattleManagerABS.canUseSkillByTimer(this.item)) { //this.spriteOverlay.visible = true; if (!Utils.isMobileDevice()) this._drawKeySymbol(); } else { //this.bitmap.drawText(this._framesToTime(t.timer.getMaxValue() - t.timer.getValue()), 6,6, 32, 24, 'right'); this._pulsed = false; this._drawRecharge(this.item); } } if (!Utils.isMobileDevice()) this._drawKeySymbol(); if (this.item.isItem()) { var count = $gameParty.numItems(object); var c = this.bitmap.textColor; if (count > 0) { this.bitmap.textColor = Color.WHITE.CSS; } else this.bitmap.textColor = Color.RED.CSS; var c2 = this.bitmap.fontSize; this.bitmap.fontSize = 14; this.bitmap.drawText(count, 8, 22, 32, 24, 'left'); this.bitmap.textColor = c; this.bitmap.fontSize = c2; } if (this.item.isNeedAmmo()) { var count = $gameParty.numItems($dataItems[this.item.ammo]); var c = this.bitmap.textColor; if (count > 0) { this.bitmap.textColor = Color.WHITE.CSS; } else this.bitmap.textColor = Color.RED.CSS; var c2 = this.bitmap.fontSize; this.bitmap.fontSize = 14; this.bitmap.drawText(count, 8, 2, 32, 24, 'left'); this.bitmap.textColor = c; this.bitmap.fontSize = c2; } } else { this._hover.visible = false; } if (this._spriteMask) this._spriteMask.update(); } _drawKeySymbol() { var x = AlphaABS.LIBS.IKey; var symb = x['SP_' + (this.index + 1)](); symb = x.convertIKeyToLetter(symb); this.bitmap.drawText(symb.toUpperCase(), 6, 6, 32, 24, 'right'); } _calc_px_percent(current, max) { var c_inp = (100 * current) / max; return Math.floor((32 * c_inp) / 100); } _createMask() { this._spriteMask = new AlphaABS.LIBS.Sprite_Mask(AlphaABS.DATA.IMG.ItemMask.bitmap); this._spriteMask.x = -1; this._spriteMask.y = 1; this.addChild(this._spriteMask); } _drawRecharge(skill) { var height = this._calc_px_percent(skill.timer.getValue(), skill.timer.getMaxValue()); var color = (height < 32) ? ((height < 16) ? Color.RED : Color.YELLOW) : Color.GREEN; this.spriteRecharge.bitmap.fillRect(0, 32 - height, 32, height, color.CSS); } _createRecharge() { this.spriteRecharge = new Sprite(new Bitmap(32, 32)); this.spriteRecharge.x = 6; this.spriteRecharge.y = 7; this.spriteRecharge.opacity = 100; this.addChild(this.spriteRecharge); } _createHover() { this._hover = new AlphaABS.LIBS.Sprite_Hover(32, 32); this._hover.x = 6; this._hover.y = 7; this.addChild(this._hover); } _createHelp() { if(this._help) this.removeChild(this._help); this._help = new AlphaABS.LIBS.UIObject_HelpHover(32, 32); this._help.move(6, 7); this._help.setHover(this._hover); this._help.setSkillIndex(this.index); this.addChild(this._help); } _createOverlay() { //EMPTY } } AlphaABS.register(UIObject_SkillPanelItem); })(); (function () { class UIObject_SkillPanelItem_L extends Sprite { constructor(index, actor) { super(new Bitmap(40, 40)); this.actor = actor; this.index = index; this.item = null; this.bitmap.fontSize = 18; this.bitmap.outlineWidth = 3; this.bitmap.outlineColor = Color.BLACK.CSS; this._pulsed = true; this._createMask(); this._update(); } pulse() { this._spriteMask.setParams(120, Color.BLUE); this._spriteMask.showMaskOne(15); } pulseReady() { if (!this._pulsed) { this._spriteMask.setParams(120, Color.GREEN); this._spriteMask.showMaskOne(15); this._pulsed = true; } } isTouched() { return AlphaABS.UTILS.SMath.inRect(new AlphaABS.UTILS.PointX(TouchInput.x, TouchInput.y), this._getRectangle()); } update() { //super(); this._update(); } terminate() { if (this.parent) this.parent.removeChild(this); } //PRIVATE _getRectangle() { return new Rectangle(AlphaABS.UTILS.toGlobalCoord(this, 'x'), AlphaABS.UTILS.toGlobalCoord(this, 'y'), this.width, this.height); } _update() { if (!this.bitmap) return; this.bitmap.clear(); if (this.actor && this.actor.uiPanelSkills()) { this.item = this.actor.uiPanelSkills()[this.index]; if (this.item !== null) { var object = this.item.skill(); this.bitmap.drawIcon(6, 7, object.iconIndex, 32); if (this.item.isItem()) { var count = $gameParty.numItems(object); var c = this.bitmap.textColor; if (count > 0) { this.bitmap.textColor = Color.WHITE.CSS; } else this.bitmap.textColor = Color.RED.CSS; var c2 = this.bitmap.fontSize; this.bitmap.fontSize = 14; this.bitmap.drawText(count, 8, 22, 32, 24, 'left'); this.bitmap.textColor = c; this.bitmap.fontSize = c2; } } this.bitmap.textColor = Color.WHITE.CSS; if (!Utils.isMobileDevice()) this._drawKeySymbol(); this._spriteMask.update(); } else { this.bitmap.textColor = Color.WHITE.CSS; if (!Utils.isMobileDevice()) this._drawKeySymbol(); } } _drawKeySymbol() { var x = AlphaABS.LIBS.IKey; var symb = x['SP_' + (this.index + 1)](); symb = x.convertIKeyToLetter(symb); this.bitmap.drawText(symb.toUpperCase(), 6, 6, 32, 24, 'right'); } _createMask() { this._spriteMask = new AlphaABS.LIBS.Sprite_Mask(AlphaABS.DATA.IMG.ItemMask.bitmap); this._spriteMask.x = -1; this._spriteMask.y = 1; this.addChild(this._spriteMask); } } AlphaABS.register(UIObject_SkillPanelItem_L); })(); (function () { class UIObject_UserStatusBar extends Sprite { constructor(rowCount) { super(); this._rowCount = rowCount; this._lastXPos = 0; this._lastYPos = 0; this._items = []; this._lastCount = 0; this._firstItemX = 34 * rowCount; } update() { //super(); this._updateABS(); } terminate() { this._items.forEach(function (item) { item.forEach(function (i) { if (i) i.terminate(); }); }); } //PRIVATE _updateABS() { var items; try { items = $gamePlayer.battler().allIcons(); } catch (e) { console.error(e); items = []; } if (this._lastCount == items.length) return; this._lastCount = items.length; for (var i = 0; i < items.length; i++) { var index = this._getIJForItem(i); var item = null; if (this._items[index.x]) { if (this._items[index.y]) { item = this._items[index.x][index.y]; } } if (item) { item.setIndex(i); } else { if (!this._items[index.x]) { this._items[index.x] = []; } this._items[index.x][index.y] = new AlphaABS.LIBS.Sprite_UserStatusIcon(); item = this._items[index.x][index.y]; item.setIndex(i); var position = this._getXYForIJ(index.x, index.y); item.x = position.x; item.y = position.y; this.addChild(item); } } } _getIJForItem(index) { var i = 0; var j = 0; i = this._rowCount - (this._rowCount - index); while (i >= this._rowCount) { j++; i = i - this._rowCount; } return new AlphaABS.UTILS.PointX(i, j); } _getXYForIJ(i, j) { return new AlphaABS.UTILS.PointX(this._firstItemX - (i * 34), j * 64); } } AlphaABS.register(UIObject_UserStatusBar); })(); (function () { //Window_EquipItem //------------------------------------------------------------------------------ Window_EquipItem.prototype.onTouch = function (triggered) { if (this._sCircle) { if (this._sCircle.isOpen() && this._sCircle.isTouchedAny()) { return; } } Window_ItemList.prototype.onTouch.call(this, triggered); }; var _Window_EquipItem_setActor = Window_EquipItem.prototype.setActor; Window_EquipItem.prototype.setActor = function (actor) { _Window_EquipItem_setActor.call(this, actor); if (this._actor != null && AlphaABS.Parameters.isWeaponsAllowed() == true) { this._createFavWeapCircle(); this._createFavWeapButton(); } }; Window_EquipItem.prototype.update = function () { Window_ItemList.prototype.update.call(this); if (this._sCircle && this._sCircle.isOpen()) { var index = AlphaABS.LIBS.IKey.isTriggeredWeapCircleIndex(); if (index != null) { this.touchWeaponAt(index); this.refresh(); return; } } }; Window_EquipItem.prototype.drawItemNumber = function (item, x, y, width) { Window_ItemList.prototype.drawItemNumber.call(this, item, x, y, width); try { if (!this._actor) { return; } if (!DataManager.isWeapon(item)) return; var symbol = this._actor.getFavWeapSymbol(item); if (symbol != null) { this.changeTextColor(Color.ORANGE.CSS); var spacer = '0000'; if (Imported.YEP_ItemCore == true) { spacer += '00'; } if (!Utils.isMobileDevice()) this.drawText('[' + symbol.toUpperCase() + ']', x, y, width - this.textWidth(spacer), 'right'); else this.drawText('■', x, y, width - this.textWidth(spacer), 'right'); } } catch (e) { console.error(e); } }; //NEW Window_EquipItem.prototype.touchWeaponAt = function (index) { try { if (this._sCircle) { if (DataManager.isWeapon(this.item())) { this._sCircle.click(index); this._actor.setFavWeap(this.item(), index); SoundManager.playEquip(); this._sCircle.refresh(); this.refresh(); } else SoundManager.playBuzzer(); } } catch (e) { console.error(e); } }; Window_EquipItem.prototype.refresh = function () { Window_ItemList.prototype.refresh.call(this); }; Window_EquipItem.prototype.activate = function () { Window_ItemList.prototype.activate.call(this); if (this._sCircleButton) { this._sCircleButton.visible = true; } }; Window_EquipItem.prototype.deactivate = function () { Window_ItemList.prototype.deactivate.call(this); try { if (this._sCircleButton) { this._sCircleButton.visible = false; if (this._sCircle && this._sCircle.isOpen()) this._sCircleButton.callClickHandler(); } } catch (e) { console.error(e); } }; Window_EquipItem.prototype._createFavWeapCircle = function () { try { this._sCircleBackSprite = new Sprite(new Bitmap((this.width / 2) - 4, this.height - 8)); this._sCircleBackSprite.bitmap.addLoadListener(function () { this._sCircleBackSprite.bitmap.fillAll(Color.BLACK.reAlpha(200).CSS); }.bind(this)); this._sCircleBackSprite.visible = false; this.addChild(this._sCircleBackSprite); this._sCircle = new AlphaABS.LIBS.UI_SelectCircleFW(this._actor, function (index) { this.touchWeaponAt(index); }.bind(this)); this._sCircle.move(this._sCircleBackSprite.width / 2, this._sCircleBackSprite.height / 2); if (!Utils.isMobileDevice()) this._sCircle.showHelpers(); this._sCircleBackSprite.addChild(this._sCircle); } catch (e) { console.error(e); this._sCircle = null; } }; Window_EquipItem.prototype._createFavWeapButton = function () { this._sCircleButton = new AlphaABS.LIBS.UIObject_ClickIcon(AlphaABS.DATA.IMG.IconSwitchWeapon.bitmap); this._sCircleButton.move(this.width - 36, this.height - 36); this._sCircleButton.visible = false; this._sCircleButton.setClickHandler(function () { if (this._sCircleButton.isClicked()) { this._onEquipMode(); } else { this._offEquipMode(); } }.bind(this)); this._sCircleButton.setKeyHandler(AlphaABS.LIBS.IKey.WC()); this.addChild(this._sCircleButton); }; Window_EquipItem.prototype.select = function (index) { Window_ItemList.prototype.select.call(this, index); try { if (!this._sCircle) return; if (this.maxCols() > 1) { this._placeFavWeapCircle(index % this.maxCols()); } else { this._placeFavWeapCircle(0); } if (this._sCircleButton) { this._sCircleButton.visible = DataManager.isWeapon(this.item()); } } catch (e) { console.error(e); } }; Window_EquipItem.prototype._onEquipMode = function () { if (!this._sCircle) return; this._sCircle.open(); this._sCircleBackSprite.visible = true; }; Window_EquipItem.prototype._offEquipMode = function () { if (!this._sCircle) return; this._sCircle.close(); this._sCircleBackSprite.visible = false; }; Window_EquipItem.prototype._placeFavWeapCircle = function (place) { try { if (place <= 0) { //RIGHT this._sCircleBackSprite.move(this.width - 6, this.height - 4); this._sCircleBackSprite.setStaticAnchor(1, 1); } else { //LEFT this._sCircleBackSprite.move(6, this.height - 4); this._sCircleBackSprite.setStaticAnchor(0, 1); } } catch (e) { console.error(e); } }; //END Window_EquipItem //------------------------------------------------------------------------------ })(); (function () { var _Window_EquipSlot_drawItem = Window_EquipSlot.prototype.drawItem; Window_EquipSlot.prototype.drawItem = function (index) { _Window_EquipSlot_drawItem.call(this, index); try { if (index !== null || index !== undefined) this._drawFavWeapSymbol(index); } catch (e) { console.error(e); } }; //NEW Window_EquipSlot.prototype._drawFavWeapSymbol = function (index) { if (this._actor) { var item = this._actor.equips()[index]; if (item) { var symbol = this._actor.getFavWeapSymbol(item); if (symbol != null) { this.changeTextColor(Color.ORANGE.CSS); var rect = this.itemRectForText(index); var drawSymbol = '[' + symbol.toUpperCase() + ']'; if (Utils.isMobileDevice()) { drawSymbol = '■'; } if (Imported.YEP_EquipCore == true) { this.contents.drawText(drawSymbol, rect.x + this._nameWidth, rect.y, rect.width - this._nameWidth, this.lineHeight(), 'right'); } else { var iconBowWidth = Window_Base._iconWidth + 8; this.contents.drawText(drawSymbol, rect.x + 138 + iconBowWidth, rect.y, 312 - iconBowWidth, this.lineHeight(), 'right'); } } } } }; })(); (function () { var Consts = AlphaABS.SYSTEM; //Window_ItemList //------------------------------------------------------------------------------ var _Window_ItemList_isEnabled = Window_ItemList.prototype.isEnabled; Window_ItemList.prototype.isEnabled = function (item) { try { if (item && item.occasion == 1 && item.meta.ABS) { return false; } else return _Window_ItemList_isEnabled.call(this, item); } catch (e) { console.error(e); return false; } }; var _Window_ItemList_update = Window_ItemList.prototype.update; Window_ItemList.prototype.update = function () { _Window_ItemList_update.call(this); if (this.active) { this._absItemToPanel(); } }; Window_ItemList.prototype._absItemToPanel = function () { try { for (var i = 1; i < 9; i++) { if (Input.isTriggered("" + i)) { if (this.item() && this.item().occasion == 1 && this.item().meta.ABS) { //LOG.p("Item " + this.item().name + " set to slot " + i); $gameParty.leader().setItemOnPanel(this.item().id, i - 1); SoundManager.playEquip(); this.refresh(); } else { LOGW.p(Consts.STRING_WARNING_SKILLOC); SoundManager.playBuzzer(); } } } } catch (e) { console.error(e); } }; var _Window_ItemList_drawItemNumber = Window_ItemList.prototype.drawItemNumber; Window_ItemList.prototype.drawItemNumber = function (item, x, y, width) { _Window_ItemList_drawItemNumber.call(this, item, x, y, width); try { if (this._category != 'item') return; var index = $gameParty.leader().skillIndexOnUI(item.id, true); if (index >= 0) { this.changeTextColor(Color.ORANGE.CSS); this.drawText("[" + (index + 1) + "]", x + width - 60 - this.numberWidth(), y, 40, 'left'); } } catch (e) { console.error(e); } }; var _Window_ItemList_initialize = Window_ItemList.prototype.initialize; Window_ItemList.prototype.initialize = function (x, y, width, height) { _Window_ItemList_initialize.call(this, x, y, width, height); this._absPanel = new AlphaABS.LIBS.Sprite_SkillPanelABS_L(); this._absPanel.x = (this.width / 2) - this._absPanel.width / 2; this._absPanel.y = this.height - this._absPanel.height - 10; if ($gameParty.leader()) { this._absPanel.refresh($gameParty.leader()); } this._absPanel.visible = false; this.addChild(this._absPanel); }; var _Window_ItemList_setCategory = Window_ItemList.prototype.setCategory; Window_ItemList.prototype.setCategory = function (category) { _Window_ItemList_setCategory.call(this, category); if (this._category == 'item') { this._absPanel.visible = true; } else this._absPanel.visible = false; }; var _Window_ItemList_update_9090 = Window_ItemList.prototype.update; Window_ItemList.prototype.update = function () { _Window_ItemList_update_9090.call(this); try { if (this.active && this._absPanel.visible) { if (TouchInput.isTriggered()) { var tI = this._absPanel.checkTouch(); if (tI != null) { if (this.item() && this.item().occasion == 1 && this.item().meta.ABS) { this._absPanel.touchSkillAt(tI); //LOG.p("Item " + this.item().name + " set to slot " + tI); $gameParty.leader().setItemOnPanel(this.item().id, tI - 1); SoundManager.playEquip(); this.refresh(); } else { LOGW.p(Consts.STRING_WARNING_SKILLOC); SoundManager.playBuzzer(); } } } } } catch (e) { console.error(e); } }; //END Window_ItemList //------------------------------------------------------------------------------ })(); (function () { //Window_Options //------------------------------------------------------------------------------ var _Window_Options_makeCommandList = Window_Options.prototype.makeCommandList; Window_Options.prototype.makeCommandList = function () { _Window_Options_makeCommandList.call(this); this._addUIOptions(); if (AlphaABS.SYSTEM.EXTENSIONS.KEY_BINDING && !Utils.isMobileDevice()) this._addBindingOptions(); }; Window_Options.prototype._addUIOptions = function () { if ($gameMap.isABS()) { var optionUIEditAllow = AlphaABS.Parameters.isUIEditorAllowed(); if (optionUIEditAllow == true && !Utils.isMobileDevice()) this.addCommand(AlphaABS.SYSTEM.STRING_MENU_UIPOS, 'absEditUI'); } }; Window_Options.prototype._addBindingOptions = function () { this.addCommand(AlphaABS.SYSTEM.STRING_MENU_KEYBIND, 'absEditKeys'); }; Window_Options.prototype._isABSSymbol = function (symbol) { return symbol.contains('abs'); }; Window_Options.prototype._isABSSymbol2 = function (symbol) { return symbol.contains('absEdit'); }; var _Window_Options_statusText = Window_Options.prototype.statusText; Window_Options.prototype.statusText = function (index) { var symbol = this.commandSymbol(index); if (this._isABSSymbol2(symbol)) { return ''; } else { return _Window_Options_statusText.call(this, index); } }; var _Window_Options_changeValue = Window_Options.prototype.changeValue; Window_Options.prototype.changeValue = function (symbol, value) { if (this._isABSSymbol(symbol)) { if (this._isABSSymbol2(symbol)) { SoundManager.playCursor(); if (symbol.contains('UI')) { if (!AlphaABS.BattleUI.isVisible()) { SoundManager.playBuzzer(); } else SceneManager.push(AlphaABS.LIBS.Scene_InterfaceEdit); return; } if (symbol.contains('Keys')) { SceneManager.push(AlphaABS.LIBS.Scene_KeyBinder); return; } } else { var lastValue = this.getConfigValue(symbol); if (lastValue !== value) { if(AlphaABS.BattleUI.isUI()) AlphaABS.BattleUI.getUI().setShowUI(value); this.redrawItem(this.findSymbol(symbol)); SoundManager.playCursor(); } } } else { _Window_Options_changeValue.call(this, symbol, value); } }; var _Window_Options_getConfigValue = Window_Options.prototype.getConfigValue; Window_Options.prototype.getConfigValue = function (symbol) { if (this._isABSSymbol(symbol)) { if (this._isABSSymbol2(symbol)) { return true; } else { return AlphaABS.BattleUI.isVisible(); } } else { return _Window_Options_getConfigValue.call(this, symbol); } }; //END Window_Options //------------------------------------------------------------------------------ })(); (function () { var Consts = AlphaABS.SYSTEM; var LOG = new PLATFORM.DevLog("Window_SkillList"); var _Window_SkillList_update = Window_SkillList.prototype.update; Window_SkillList.prototype.update = function () { _Window_SkillList_update.call(this); if (this.active) { this._absSkillToPanel(); } }; Window_SkillList.prototype._absSkillToPanel = function () { try { for (var i = 1; i < 9; i++) { if (Input.isTriggered("" + i)) { if (this.checkABSItem(this.item())) { LOG.p("Skill " + this.item().name + " set to slot " + i); this._actor.setSkillOnPanel(this.item().id, i - 1); SoundManager.playEquip(); this.refresh(); } else { LOGW.p(Consts.STRING_WARNING_SKILLOC); SoundManager.playBuzzer(); } } } } catch (e) { console.error(e); } }; var _Window_SkillList_isEnabled = Window_SkillList.prototype.isEnabled; Window_SkillList.prototype.isEnabled = function (item) { if (this.checkABSItem(item)) { return false; } else return _Window_SkillList_isEnabled.call(this, item); }; //NEW Window_SkillList.prototype.checkABSItem = function (item) { try { return (item && item.occasion == 1 && item.meta.ABS); } catch (e) { console.error(e); return false; } }; var _Window_SkillList_drawSkillCost = Window_SkillList.prototype.drawSkillCost; Window_SkillList.prototype.drawSkillCost = function (skill, x, y, width) { _Window_SkillList_drawSkillCost.call(this, skill, x, y, width); //Draw panel number of skill try { var index = this._actor.skillIndexOnUI(skill.id); if (index >= 0) { this.changeTextColor(Color.ORANGE.CSS); this.drawText("[" + (index + 1) + "]", x + width - 60 - this.costWidth(), y, 40, 'left'); } } catch (e) { console.error(e); } }; var _Window_SkillList_initialize = Window_SkillList.prototype.initialize; Window_SkillList.prototype.initialize = function (x, y, width, height) { _Window_SkillList_initialize.call(this, x, y, width, height); this._absPanel = new AlphaABS.LIBS.Sprite_SkillPanelABS_L(); this._absPanel.x = (this.width / 2) - this._absPanel.width / 2; this._absPanel.y = this.height - this._absPanel.height - 10; this.addChild(this._absPanel); }; var _Window_SkillList_setActor = Window_SkillList.prototype.setActor; Window_SkillList.prototype.setActor = function (actor) { try { if (this._actor !== actor) { this._absPanel.refresh(actor); } } catch (e) { console.error(e); } _Window_SkillList_setActor.call(this, actor); }; var _Window_SkillList_update_432 = Window_SkillList.prototype.update; Window_SkillList.prototype.update = function () { _Window_SkillList_update_432.call(this); if (this.active) { if (TouchInput.isTriggered()) { try { var tI = this._absPanel.checkTouch(); if (tI != null) { if (this.checkABSItem(this.item())) { this._absPanel.touchSkillAt(tI); LOG.p("Skill " + this.item().name + " set to slot " + tI); this._actor.setSkillOnPanel(this.item().id, tI - 1); SoundManager.playEquip(); this.refresh(); } else { SoundManager.playBuzzer(); LOGW.p(Consts.STRING_WARNING_SKILLOC); } } } catch (e) { console.error(e); } } } }; })(); ///////////////////////////////////////////////////////////////////////////// //╒═════════════════════════════════════════════════════════════════════════╛ // ■ Extra.js //╒═════════════════════════════════════════════════════════════════════════╛ ///////////////////////////////////////////////////////////////////////////// AlphaABS.ApplyExtraPluginsSupport = (function () { var ELOG = new KDCore.DevLog("Alpha ABS"); ELOG.on(); ELOG.setColors(KDCore.Color.GREEN, KDCore.Color.FromHex('#848400')); var printSupport = function (plName) { ELOG.p(plName + ' finded - supported'); }; //HIME_PartyManager support if (Imported.TH_PartyManager == 1) { printSupport('HIME_PartyManager'); try { var _alias_Party_switch_ABS = Party.switch; Party.switch = function (id) { var r = _alias_Party_switch_ABS.call(this, id); if (AlphaABS.isABS()) { AlphaABS.BattleManagerABS.updateABSSession(); } return r; }; } catch (error) { console.error(error); } } if (Imported.YEP_SmartJump == true) { printSupport('YEP_SmartJump'); //?{EMBEDDED SUPPORT} } if (Imported.TerraxLighting == true) { printSupport('TerraxLighting'); var _alias_Game_CharacterBase_TerraxL324 = Game_CharacterBase.prototype.setDirection; Game_CharacterBase.prototype.setDirection = function (d) { if (this._spawnEventId) { if (!this.isDirectionFixed() && d) { this._direction = d; } this.resetStopCount(); } else _alias_Game_CharacterBase_TerraxL324.call(this, d); }; var _alias_Game_CharacterBase_updateMoveTerrax4325 = Game_CharacterBase.prototype.updateMove; Game_CharacterBase.prototype.updateMove = function () { if (this._spawnEventId) { try { if (this._x < this._realX) { this._realX = Math.max(this._realX - this.distancePerFrame(), this._x); } if (this._x > this._realX) { this._realX = Math.min(this._realX + this.distancePerFrame(), this._x); } if (this._y < this._realY) { this._realY = Math.max(this._realY - this.distancePerFrame(), this._y); } if (this._y > this._realY) { this._realY = Math.min(this._realY + this.distancePerFrame(), this._y); } if (!this.isMoving()) { this.refreshBushDepth(); } } catch (e) { } } else _alias_Game_CharacterBase_updateMoveTerrax4325.call(this); }; } if (Imported.YEP_ItemCore == true) { printSupport('YEP_ItemCore'); try { var _Game_Party_gainIndependentItem_YEP = Game_Party.prototype.gainIndependentItem; Game_Party.prototype.gainIndependentItem = function (item, amount, includeEquip) { _Game_Party_gainIndependentItem_YEP.call(this, item, amount, includeEquip); if ($gameMap.isABS()) { if (amount > 0 && !this._noNotifyABS) { AudioManager.playSe({ name: 'Equip2', pan: 0, pitch: 140, volume: 90 }); AlphaABS.BattleUI.pushItemOnPanel(item); } if (DataManager.isWeapon(item)) { AlphaABS.BattleUI.refreshWeaponCircle(); } } }; } catch (error) { console.error(error); } } if (Imported.YEP_EquipCore == true) { printSupport('YEP_EquipCore'); try { var _Window_EquipSlot_drawItem_YEP = Window_EquipSlot.prototype.drawItem; Window_EquipSlot.prototype.drawItem = function (index) { _Window_EquipSlot_drawItem_YEP.call(this, index); this._drawFavWeapSymbol(index); }; } catch (error) { console.error(error); } } if (Imported.YEP_SaveCore == true) { printSupport('YEP_SaveCore'); try { var _Scene_File_performActionLoad_YEP = Scene_File.prototype.performActionLoad; Scene_File.prototype.performActionLoad = function () { if (AlphaABS.LIBS.BattleManagerABS._isABSMap == true) { AlphaABS.LIBS.BattleManagerABS.stopABS(); } _Scene_File_performActionLoad_YEP.call(this); }; } catch (error) { console.error(error); } } }); // ■ END Extra.js //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// //========================================================================================================================================================== // Alpha ABS MAIN //========================================================================================================================================================== (function () { //PLATFORM var SDK = PLATFORM.SDK; var SMouse = AlphaABS.UTILS.SMouse; var LOGW = AlphaABS.SYSTEM.LOGW; var BattleManagerABS = AlphaABS.LIBS.BattleManagerABS; if (!Utils.isMobileDevice()) SMouse.initMouseTrack(); //Input //------------------------------------------------------------------------------ Input.loadSchemeABS = function () { AlphaABS.LIBS.IKey.loadDefaultKeyConfig(); AlphaABS.Parameters.loadBindingScheme(); }; //END Input //------------------------------------------------------------------------------ //========================================================================================================================================================== //MV GAME OBJECTS //========================================================================================================================================================== //Game_Screen //------------------------------------------------------------------------------ //OVER Game_Screen.prototype.realPictureId = function (pictureId) { return pictureId; }; //END Game_Screen //------------------------------------------------------------------------------ //Game_Variables //------------------------------------------------------------------------------ Game_Variables.prototype.setUIParam = function (param, value) { if (!this._uiParams) { this._uiParams = {}; } this._uiParams[param] = value; }; Game_Variables.prototype.getUIParam = function (param) { if (this._uiParams) { return this._uiParams[param]; } return null; }; Game_Variables.prototype.setUIPosition = function (id, x, y, vis, extra) { if (!this._uiPositions) this._uiPositions = {}; vis = SDK.check(vis, null); extra = SDK.check(extra, null); this._uiPositions[id] = [x, y, vis, extra]; }; Game_Variables.prototype.getUIPosition = function (id) { try { if (this._uiPositions) { var p = this._uiPositions[id]; if (p) { return { x: p[0], y: p[1], vis: SDK.check(p[2], null), extra: SDK.check(p[3], null) }; } } } catch (e) { console.error(e); return null; } return null; }; //END Game_Variables //------------------------------------------------------------------------------ //========================================================================================================================================================== //MV SCENES //========================================================================================================================================================== //Scene_Title //------------------------------------------------------------------------------ var _Scene_Title_start = Scene_Title.prototype.start; Scene_Title.prototype.start = function () { BattleManagerABS.clearABS(); _Scene_Title_start.call(this); }; //END Scene_Title //------------------------------------------------------------------------------ //Scene_Gameover //------------------------------------------------------------------------------ var _Scene_Gameover_create = Scene_Gameover.prototype.create; Scene_Gameover.prototype.create = function () { $gameMap.stopABS(); _Scene_Gameover_create.call(this); }; //END Scene_Gameover //------------------------------------------------------------------------------ //Scene_Title //------------------------------------------------------------------------------ var _Scene_Title_create = Scene_Title.prototype.create; Scene_Title.prototype.create = function () { $gameMap.stopABS(); _Scene_Title_create.call(this); }; //END Scene_Title //------------------------------------------------------------------------------ //Scene_Boot //------------------------------------------------------------------------------ var pkd_SceneBoot_start = Scene_Boot.prototype.start; Scene_Boot.prototype.start = function () { pkd_SceneBoot_start.call(this); LOGW.p("Inited v " + AlphaABS.Version + " build " + AlphaABS.Build + " on MV " + Utils.RPGMAKER_VERSION); if (!AlphaABS.Parameters.isLoaded()) { LOGW.p("Warning! Plugin parameters not finded, used default settings"); } else { AlphaABS.Parameters.loadAllStrings(); } AlphaABS.ApplyExtraPluginsSupport(); BattleManagerABS.init(); }; //END Scene_Boot //------------------------------------------------------------------------------ AlphaABS.isABS = function() { var i1 = SceneManager._scene; if(i1) i1 = i1 instanceof Scene_Map; var i2 = $gameMap.isABS(); return i1 && i2; }; AlphaABS.error = function (error, message) { if(AlphaABS._errorLog == undefined) { AlphaABS._errorLog = new KDCore.DevLog('Alpha ABS Error'); AlphaABS._errorLog.setColors(KDCore.Color.RED, KDCore.Color.BLACK.getLightestColor(225)); AlphaABS._errorLog.on(); } if (message) AlphaABS._errorLog.p(message); console.error(error); }; })(); //Plugin Alpha_ABS automatic build by MVPluginBuilder 1.4 17.09.2018