<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Peace (All)</Title>
 <ModVersion>3.2</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="BLUE">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="B S">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BB O">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="3" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="GOLD">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="G S">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="GB O">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="4" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BLACK">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BK S">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BKB O">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="5" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="WHITE">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="W S">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="WB O">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="6" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red s">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red o">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="7" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green s">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="gren o">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="8" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="pink">
    <PresetOption Category="Chest" Option="19" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="pink o">
    <PresetOption Category="Chest" Option="21" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="9" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\Swimsuits.png</Preview>
   <Option>
    <Name>blue normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue  open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>gold normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>gold small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>gold open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Suit suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Suit suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink small</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitSmall suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitSmall suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitOpen suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitOpen suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SuitExtra suit.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SuitExtra suit.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview />
   <Option>
    <Name>Breastcover</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastCover.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCover.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview />
   <Option>
    <Name>GroinOri</Name>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <TanTexture>Textures\Tan.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <TanTexture>Textures\Tan.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>GroinOpen</Name>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <TanTexture>Textures\Tan.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Common_Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Common_Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <TanTexture>Textures\Tan.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview>Images\Nippleacc.png</Preview>
   <Option>
    <Name>HeartNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\HeartNipNormal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\HeartNipNormal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\HeartNip (1).dds</PST0Texture>
     <PST1Texture>Textures\HeartNip (2).dds</PST1Texture>
     <PST2Texture>Textures\HeartNip (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>StarsNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stars.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stars.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\star (1).dds</PST0Texture>
     <PST1Texture>Textures\star (2).dds</PST1Texture>
     <PST2Texture>Textures\star (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3dheartblue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d blue (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d blue (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3dheartgold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d gold (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3dheartblack</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d black (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3dheartwhite</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d white (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3dheartred</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) green.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) green.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) pink.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) pink.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
   <Preview>Images\Nippleacc.png</Preview>
   <Option>
    <Name>heart</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\HeartNipNormal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\HeartNipNormal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\HeartNip (1).dds</PST0Texture>
     <PST1Texture>Textures\HeartNip (2).dds</PST1Texture>
     <PST2Texture>Textures\HeartNip (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>star</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stars.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stars.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\star (1).dds</PST0Texture>
     <PST1Texture>Textures\star (2).dds</PST1Texture>
     <PST2Texture>Textures\star (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d blue (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d blue (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d gold (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d black (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d white (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) green.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) green.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) pink.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) pink.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.honoka.png</IconFile>
  <PreviewFile>Images\presetshonoka.png</PreviewFile>
  <Presets>
   <Preset Name="gold">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="black">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="pink">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="gold small">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="black small">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue small">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green small">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white small">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red small">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="gold open">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="3" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="black open">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="4" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue open">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="5" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green open">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="6" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white open">
    <PresetOption Category="Chest" Option="19" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\3dheart honoka.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\3dheart honoka.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\3dheart honoka.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\3dheart honoka.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) pink.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) pink.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.marie.png</IconFile>
  <PreviewFile>Images\presetsMarie.png</PreviewFile>
  <Presets>
   <Preset Name="Blue">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Gold">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Black">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="White">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Red">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Green">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Pink">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BuS">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="GoS">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BkS">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="WS">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="RS">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="GrS">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="PS">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blueO">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="5" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="GoO">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="9" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="BkO">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="4" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="WO">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="6" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="RO">
    <PresetOption Category="Chest" Option="19" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="3" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="PO">
    <PresetOption Category="Chest" Option="21" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="7" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.marie.png</Icon>
   <Preview>Images\swimsuitMarie.png</Preview>
   <Option>
    <Name>Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikini.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikini.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>BS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
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     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Suit (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>GoS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>BkS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>WS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\white (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>RS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\red (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\red (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>GrS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
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      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>PS</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BikiniSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BikiniSmall.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\pink (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
     <PST2Texture>Textures\pink (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>BO</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
     <PST1Texture>Textures\Suit (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Suit (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>GoO</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Gold (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Black (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Black (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>WO</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\white (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\white (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>RO</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\red (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\red (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Green (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Green (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>PO</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\bikiniOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\bikiniOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\pink (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\SuitExtra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\SuitExtra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\pink (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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  <Item ItemCategory="Bra">
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   <Preview>Images\breastMarie.png</Preview>
   <Option>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\BreastCover.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\BreastCover.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
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     <SkinTexture SkinSlot="Kanna" Filename="" />
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  <Item ItemCategory="Panty">
   <Icon>icon.marie.png</Icon>
   <Preview>Images\groinMarie.png</Preview>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
     <SkinTexture SkinSlot="Nagisa" Filename="" />
     <SkinTexture SkinSlot="Kanna" Filename="" />
     <TanTexture>Textures\Tan_Marie.dds</TanTexture>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
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     <SkinTexture SkinSlot="Kanna" Filename="" />
     <TanTexture>Textures\Tan_Marie.dds</TanTexture>
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  <Item ItemCategory="Skirt">
   <Icon>icon.marie.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.marie.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.marie.png</Icon>
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  <Item ItemCategory="Accessory1">
   <Icon>icon.marie.png</Icon>
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  <Item ItemCategory="Accessory2">
   <Icon>icon.marie.png</Icon>
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  <Item ItemCategory="Accessory3">
   <Icon>icon.marie.png</Icon>
   <Preview>Images\NippelaccMarie.png</Preview>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\HeartNipNormal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\HeartNipNormal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\HeartNip (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Stars.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Stars.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\star (1).dds</PST0Texture>
     <PST1Texture>Textures\star (2).dds</PST1Texture>
     <PST2Texture>Textures\star (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>hRED</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>HBLACK</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d black (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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   <Option>
    <Name>HBLUE</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d blue (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d blue (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>HWHITE</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d white (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>HPINK</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) pink.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) pink.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>HGREEN</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) green.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) green.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>HGOLD</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d gold (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.marie.png</Icon>
   <Preview>Images\NippelaccMarie.png</Preview>
   <Option>
    <Name>heart</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\HeartNipNormal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\HeartNipNormal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\HeartNip (1).dds</PST0Texture>
     <PST1Texture>Textures\HeartNip (2).dds</PST1Texture>
     <PST2Texture>Textures\HeartNip (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>star</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Stars.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Stars.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\star (1).dds</PST0Texture>
     <PST1Texture>Textures\star (2).dds</PST1Texture>
     <PST2Texture>Textures\star (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d black (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d black (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d blue (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d blue (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d white (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d white (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) pink.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) pink.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d (1) green.dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d (3) green.dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\3dheart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\3dheart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\heart3d gold (1).dds</PST0Texture>
     <PST1Texture />
     <PST2Texture>Textures\heart3d gold (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
</ModProjectConfig>