<?xml version="1.0" encoding="UTF-8"?>
<SliderSetInfo version="1">
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        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Wolf.nif</SourceFile>
        <OutputPath>meshes\armor\wolf</OutputPath>
        <OutputFile GenWeights="true">bootsm</OutputFile>
        <Shape target="WolfBoots-B">WolfBoots-B</Shape>
        <Shape target="WolfBoots-T">WolfBoots-T</Shape>
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        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
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            <Data name="WolfBoots-TChubby" target="WolfBoots-T" local="true">Wolf.osd\WolfBoots-TChubby</Data>
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        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="WolfBoots-BLean" target="WolfBoots-B" local="true">Wolf.osd\WolfBoots-BLean</Data>
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        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="WolfBoots-BMuscle" target="WolfBoots-B" local="true">Wolf.osd\WolfBoots-BMuscle</Data>
            <Data name="WolfBoots-TMuscle" target="WolfBoots-T" local="true">Wolf.osd\WolfBoots-TMuscle</Data>
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        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="WolfBoots-BLegsCalfSize" target="WolfBoots-B" local="true">Wolf.osd\WolfBoots-BLegsCalfSize</Data>
            <Data name="WolfBoots-TLegsCalfSize" target="WolfBoots-T" local="true">Wolf.osd\WolfBoots-TLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
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        <Slider name="LegsThinner" invert="false" small="0" big="0">
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        <Slider name="LegsChubby" invert="false" small="0" big="0">
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    <SliderSet name="HIMBO SSS - Feet - Ancient Nord">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Ancient Nord.nif</SourceFile>
        <OutputPath>meshes\armor\draugr</OutputPath>
        <OutputFile GenWeights="true">draugrbootsmale</OutputFile>
        <Shape target="Boots">Boots</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
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        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="BootsLean" target="Boots" local="true">Ancient Nord.osd\BootsLean</Data>
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        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="BootsMuscle" target="Boots" local="true">Ancient Nord.osd\BootsMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="BootsLegsCalfSize" target="Boots" local="true">Ancient Nord.osd\BootsLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="BootsLegsCalfWidth" target="Boots" local="true">Ancient Nord.osd\BootsLegsCalfWidth</Data>
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        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="BootsLegsThinner" target="Boots" local="true">Ancient Nord.osd\BootsLegsThinner</Data>
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        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="BootsLegsChubby" target="Boots" local="true">Ancient Nord.osd\BootsLegsChubby</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Dwarven">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Dwarven.nif</SourceFile>
        <OutputPath>meshes\armor\dwarven</OutputPath>
        <OutputFile GenWeights="true">dwarvenboots</OutputFile>
        <Shape target="DwarvenBoots">DwarvenBoots</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="DwarvenBootsWeight 0 to 1" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsWeight 0 to 1</Data>
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        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="DwarvenBootsChubby" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsChubby</Data>
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        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="DwarvenBootsLean" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="DwarvenBootsMuscle" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="DwarvenBootsLegsCalfSize" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsLegsCalfSize</Data>
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        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="DwarvenBootsLegsCalfWidth" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsLegsCalfWidth</Data>
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        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="DwarvenBootsLegsThinner" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsLegsThinner</Data>
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        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="DwarvenBootsLegsChubby" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsLegsChubby</Data>
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        <Slider name="LegsThigh" invert="false" small="0" big="0">
            <Data name="DwarvenBootsLegsThigh" target="DwarvenBoots" local="true">Dwarven.osd\DwarvenBootsLegsThigh</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Ebony">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Ebony.nif</SourceFile>
        <OutputPath>meshes\armor\ebony\m</OutputPath>
        <OutputFile GenWeights="true">boots</OutputFile>
        <Shape target="Boots">Boots</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="BootsWeight 0 to 1" target="Boots" local="true">Ebony.osd\BootsWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="BootsChubby" target="Boots" local="true">Ebony.osd\BootsChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="BootsLean" target="Boots" local="true">Ebony.osd\BootsLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="BootsMuscle" target="Boots" local="true">Ebony.osd\BootsMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="BootsLegsCalfSize" target="Boots" local="true">Ebony.osd\BootsLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="BootsLegsCalfWidth" target="Boots" local="true">Ebony.osd\BootsLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="BootsLegsThinner" target="Boots" local="true">Ebony.osd\BootsLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="BootsLegsChubby" target="Boots" local="true">Ebony.osd\BootsLegsChubby</Data>
        </Slider>
        <Slider name="LegsThigh" invert="false" small="0" big="0">
            <Data name="BootsLegsThigh" target="Boots" local="true">Ebony.osd\BootsLegsThigh</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Hands - Ebony">
        <DataFolder>HIMBO SSS\Hands</DataFolder>
        <SourceFile>Ebony.nif</SourceFile>
        <OutputPath>meshes\armor\ebony\m</OutputPath>
        <OutputFile GenWeights="true">gauntlets</OutputFile>
        <Shape target="Gauntlets">Gauntlets</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="GauntletsWeight 0 to 1" target="Gauntlets" local="true">Ebony.osd\GauntletsWeight 0 to 1</Data>
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        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="GauntletsChubby" target="Gauntlets" local="true">Ebony.osd\GauntletsChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="GauntletsLean" target="Gauntlets" local="true">Ebony.osd\GauntletsLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="GauntletsMuscle" target="Gauntlets" local="true">Ebony.osd\GauntletsMuscle</Data>
        </Slider>
        <Slider name="TorsoBackShape" invert="false" small="0" big="0">
            <Data name="GauntletsTorsoBackShape" target="Gauntlets" local="true">Ebony.osd\GauntletsTorsoBackShape</Data>
        </Slider>
        <Slider name="TorsoMass" invert="false" small="0" big="0">
            <Data name="GauntletsTorsoMass" target="Gauntlets" local="true">Ebony.osd\GauntletsTorsoMass</Data>
        </Slider>
        <Slider name="ArmsBiceps" invert="false" small="0" big="0">
            <Data name="GauntletsArmsBiceps" target="Gauntlets" local="true">Ebony.osd\GauntletsArmsBiceps</Data>
        </Slider>
        <Slider name="ArmsFore" invert="false" small="0" big="0">
            <Data name="GauntletsArmsFore" target="Gauntlets" local="true">Ebony.osd\GauntletsArmsFore</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Daedric">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Daedric.nif</SourceFile>
        <OutputPath>Meshes\armor\daedric</OutputPath>
        <OutputFile GenWeights="true">daedricboots</OutputFile>
        <Shape target="BootsLow">BootsLow</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="BootsLowWeight 0 to 1" target="BootsLow" local="true">Daedric.osd\BootsLowWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="BootsLowChubby" target="BootsLow" local="true">Daedric.osd\BootsLowChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="BootsLowLean" target="BootsLow" local="true">Daedric.osd\BootsLowLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="BootsLowMuscle" target="BootsLow" local="true">Daedric.osd\BootsLowMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="BootsLowLegsCalfSize" target="BootsLow" local="true">Daedric.osd\BootsLowLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="BootsLowLegsCalfWidth" target="BootsLow" local="true">Daedric.osd\BootsLowLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="BootsLowLegsThinner" target="BootsLow" local="true">Daedric.osd\BootsLowLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="BootsLowLegsChubby" target="BootsLow" local="true">Daedric.osd\BootsLowLegsChubby</Data>
        </Slider>
        <Slider name="LegsThigh" invert="false" small="0" big="0">
            <Data name="BootsLowLegsThigh" target="BootsLow" local="true">Daedric.osd\BootsLowLegsThigh</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Hands - Daedric">
        <DataFolder>HIMBO SSS\Hands</DataFolder>
        <SourceFile>Daedric.nif</SourceFile>
        <OutputPath>Meshes\armor\daedric</OutputPath>
        <OutputFile GenWeights="true">daedricgauntlets</OutputFile>
        <Shape target="GlovesLow">GlovesLow</Shape>
        <Shape target="MaleGlovesGlow">MaleGlovesGlow</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="GlovesLowWeight 0 to 1" target="GlovesLow" local="true">Daedric.osd\GlovesLowWeight 0 to 1</Data>
            <Data name="MaleGlovesGlowWeight 0 to 1" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowWeight 0 to 1</Data>
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        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="GlovesLowChubby" target="GlovesLow" local="true">Daedric.osd\GlovesLowChubby</Data>
            <Data name="MaleGlovesGlowChubby" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="GlovesLowLean" target="GlovesLow" local="true">Daedric.osd\GlovesLowLean</Data>
            <Data name="MaleGlovesGlowLean" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="GlovesLowMuscle" target="GlovesLow" local="true">Daedric.osd\GlovesLowMuscle</Data>
            <Data name="MaleGlovesGlowMuscle" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowMuscle</Data>
        </Slider>
        <Slider name="TorsoBackShape" invert="false" small="0" big="0">
            <Data name="GlovesLowTorsoBackShape" target="GlovesLow" local="true">Daedric.osd\GlovesLowTorsoBackShape</Data>
            <Data name="MaleGlovesGlowTorsoBackShape" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowTorsoBackShape</Data>
        </Slider>
        <Slider name="TorsoMass" invert="false" small="0" big="0">
            <Data name="GlovesLowTorsoMass" target="GlovesLow" local="true">Daedric.osd\GlovesLowTorsoMass</Data>
            <Data name="MaleGlovesGlowTorsoMass" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowTorsoMass</Data>
        </Slider>
        <Slider name="ArmsBiceps" invert="false" small="0" big="0">
            <Data name="GlovesLowArmsBiceps" target="GlovesLow" local="true">Daedric.osd\GlovesLowArmsBiceps</Data>
            <Data name="MaleGlovesGlowArmsBiceps" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowArmsBiceps</Data>
        </Slider>
        <Slider name="ArmsFore" invert="false" small="0" big="0">
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            <Data name="MaleGlovesGlowArmsFore" target="MaleGlovesGlow" local="true">Daedric.osd\MaleGlovesGlowArmsFore</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Blades">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Blades.nif</SourceFile>
        <OutputPath>meshes\armor\blades</OutputPath>
        <OutputFile GenWeights="true">bladesboots</OutputFile>
        <Shape target="BladesBootsLow">BladesBootsLow</Shape>
        <Shape target="BladesBootsPlate">BladesBootsPlate</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="BladesBootsLowWeight 0 to 1" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowWeight 0 to 1</Data>
            <Data name="BladesBootsPlateWeight 0 to 1" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="BladesBootsLowChubby" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowChubby</Data>
            <Data name="BladesBootsPlateChubby" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="BladesBootsLowLean" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowLean</Data>
            <Data name="BladesBootsPlateLean" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="BladesBootsLowMuscle" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowMuscle</Data>
            <Data name="BladesBootsPlateMuscle" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="BladesBootsLowLegsCalfSize" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowLegsCalfSize</Data>
            <Data name="BladesBootsPlateLegsCalfSize" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="BladesBootsLowLegsCalfWidth" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowLegsCalfWidth</Data>
            <Data name="BladesBootsPlateLegsCalfWidth" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="BladesBootsLowLegsThinner" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowLegsThinner</Data>
            <Data name="BladesBootsPlateLegsThinner" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="BladesBootsLowLegsChubby" target="BladesBootsLow" local="true">Blades.osd\BladesBootsLowLegsChubby</Data>
            <Data name="BladesBootsPlateLegsChubby" target="BladesBootsPlate" local="true">Blades.osd\BladesBootsPlateLegsChubby</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Nord Plate">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Nord Plate.nif</SourceFile>
        <OutputPath>meshes\armor\nordplate</OutputPath>
        <OutputFile GenWeights="true">nordboots</OutputFile>
        <Shape target="Boots">Boots</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="BootsWeight 0 to 1" target="Boots" local="true">Nord Plate.osd\BootsWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="BootsChubby" target="Boots" local="true">Nord Plate.osd\BootsChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="BootsLean" target="Boots" local="true">Nord Plate.osd\BootsLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="BootsMuscle" target="Boots" local="true">Nord Plate.osd\BootsMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="BootsLegsCalfSize" target="Boots" local="true">Nord Plate.osd\BootsLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="BootsLegsCalfWidth" target="Boots" local="true">Nord Plate.osd\BootsLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="BootsLegsThinner" target="Boots" local="true">Nord Plate.osd\BootsLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="BootsLegsChubby" target="Boots" local="true">Nord Plate.osd\BootsLegsChubby</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Hands - Nord Plate">
        <DataFolder>HIMBO SSS\Hands</DataFolder>
        <SourceFile>Nord Plate.nif</SourceFile>
        <OutputPath>meshes\armor\nordplate</OutputPath>
        <OutputFile GenWeights="true">nordgauntletsm</OutputFile>
        <Shape target="gloves">gloves</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="glovesWeight 0 to 1" target="gloves" local="true">Nord Plate.osd\glovesWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="glovesChubby" target="gloves" local="true">Nord Plate.osd\glovesChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="glovesLean" target="gloves" local="true">Nord Plate.osd\glovesLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="glovesMuscle" target="gloves" local="true">Nord Plate.osd\glovesMuscle</Data>
        </Slider>
        <Slider name="TorsoBackShape" invert="false" small="0" big="0">
            <Data name="glovesTorsoBackShape" target="gloves" local="true">Nord Plate.osd\glovesTorsoBackShape</Data>
        </Slider>
        <Slider name="TorsoMass" invert="false" small="0" big="0">
            <Data name="glovesTorsoMass" target="gloves" local="true">Nord Plate.osd\glovesTorsoMass</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="glovesLegsCalfWidth" target="gloves" local="true">Nord Plate.osd\glovesLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="glovesLegsThinner" target="gloves" local="true">Nord Plate.osd\glovesLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="glovesLegsChubby" target="gloves" local="true">Nord Plate.osd\glovesLegsChubby</Data>
        </Slider>
        <Slider name="ArmsBiceps" invert="false" small="0" big="0">
            <Data name="glovesArmsBiceps" target="gloves" local="true">Nord Plate.osd\glovesArmsBiceps</Data>
        </Slider>
        <Slider name="TorsoHip" invert="false" small="0" big="0">
            <Data name="glovesTorsoHip" target="gloves" local="true">Nord Plate.osd\glovesTorsoHip</Data>
        </Slider>
        <Slider name="LegsThigh" invert="false" small="0" big="0">
            <Data name="glovesLegsThigh" target="gloves" local="true">Nord Plate.osd\glovesLegsThigh</Data>
        </Slider>
        <Slider name="ArmsFore" invert="false" small="0" big="0">
            <Data name="glovesArmsFore" target="gloves" local="true">Nord Plate.osd\glovesArmsFore</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Hands - Elven">
        <DataFolder>HIMBO SSS\Hands</DataFolder>
        <SourceFile>Elven.nif</SourceFile>
        <OutputPath>meshes\armor\elven\m</OutputPath>
        <OutputFile GenWeights="true">gauntlets</OutputFile>
        <Shape target="ElvenGauntlets3rdPeron">ElvenGauntlets3rdPeron</Shape>
        <Shape target="ElvenGauntlets3rdPeron.Torso">ElvenGauntlets3rdPeron.Torso</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="ElvenGauntlets3rdPeronWeight 0 to 1" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronWeight 0 to 1</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoWeight 0 to 1" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronChubby" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronChubby</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoChubby" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronLean" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronLean</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoLean" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronMuscle" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronMuscle</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoMuscle" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoMuscle</Data>
        </Slider>
        <Slider name="TorsoBackShape" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronTorsoBackShape" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronTorsoBackShape</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoTorsoBackShape" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoTorsoBackShape</Data>
        </Slider>
        <Slider name="TorsoMass" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronTorsoMass" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronTorsoMass</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoTorsoMass" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoTorsoMass</Data>
        </Slider>
        <Slider name="ArmsBiceps" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronArmsBiceps" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronArmsBiceps</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoArmsBiceps" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoArmsBiceps</Data>
        </Slider>
        <Slider name="ArmsFore" invert="false" small="0" big="0">
            <Data name="ElvenGauntlets3rdPeronArmsFore" target="ElvenGauntlets3rdPeron" local="true">Elven.osd\ElvenGauntlets3rdPeronArmsFore</Data>
            <Data name="ElvenGauntlets3rdPeron.TorsoArmsFore" target="ElvenGauntlets3rdPeron.Torso" local="true">Elven.osd\ElvenGauntlets3rdPeron.TorsoArmsFore</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Elven">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Elven.nif</SourceFile>
        <OutputPath>meshes\armor\elven\m</OutputPath>
        <OutputFile GenWeights="true">boots</OutputFile>
        <Shape target="ElvenBoots">ElvenBoots</Shape>
        <Shape target="ElvenBoots.Torso">ElvenBoots.Torso</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="ElvenBootsWeight 0 to 1" target="ElvenBoots" local="true">Elven.osd\ElvenBootsWeight 0 to 1</Data>
            <Data name="ElvenBoots.TorsoWeight 0 to 1" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="ElvenBootsChubby" target="ElvenBoots" local="true">Elven.osd\ElvenBootsChubby</Data>
            <Data name="ElvenBoots.TorsoChubby" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="ElvenBootsLean" target="ElvenBoots" local="true">Elven.osd\ElvenBootsLean</Data>
            <Data name="ElvenBoots.TorsoLean" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="ElvenBootsMuscle" target="ElvenBoots" local="true">Elven.osd\ElvenBootsMuscle</Data>
            <Data name="ElvenBoots.TorsoMuscle" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="ElvenBootsLegsCalfSize" target="ElvenBoots" local="true">Elven.osd\ElvenBootsLegsCalfSize</Data>
            <Data name="ElvenBoots.TorsoLegsCalfSize" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="ElvenBootsLegsCalfWidth" target="ElvenBoots" local="true">Elven.osd\ElvenBootsLegsCalfWidth</Data>
            <Data name="ElvenBoots.TorsoLegsCalfWidth" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="ElvenBootsLegsThinner" target="ElvenBoots" local="true">Elven.osd\ElvenBootsLegsThinner</Data>
            <Data name="ElvenBoots.TorsoLegsThinner" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="ElvenBootsLegsChubby" target="ElvenBoots" local="true">Elven.osd\ElvenBootsLegsChubby</Data>
            <Data name="ElvenBoots.TorsoLegsChubby" target="ElvenBoots.Torso" local="true">Elven.osd\ElvenBoots.TorsoLegsChubby</Data>
        </Slider>
        <Slider name="LegsThigh" invert="false" small="0" big="0">
            <Data name="ElvenBootsLegsThigh" target="ElvenBoots" local="true">Elven.osd\ElvenBootsLegsThigh</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Dragonbone">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Dragonbone.nif</SourceFile>
        <OutputPath>meshes\armor\dragonbone</OutputPath>
        <OutputFile GenWeights="true">dragonboneboots</OutputFile>
        <Shape target="DragonboneBoots.B">DragonboneBoots.B</Shape>
        <Shape target="DragonboneBoots.T">DragonboneBoots.T</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="DragonboneBoots.BWeight 0 to 1" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BWeight 0 to 1</Data>
            <Data name="DragonboneBoots.TWeight 0 to 1" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BChubby" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BChubby</Data>
            <Data name="DragonboneBoots.TChubby" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BLean" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BLean</Data>
            <Data name="DragonboneBoots.TLean" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BMuscle" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BMuscle</Data>
            <Data name="DragonboneBoots.TMuscle" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BLegsCalfSize" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BLegsCalfSize</Data>
            <Data name="DragonboneBoots.TLegsCalfSize" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BLegsCalfWidth" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BLegsCalfWidth</Data>
            <Data name="DragonboneBoots.TLegsCalfWidth" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BLegsThinner" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BLegsThinner</Data>
            <Data name="DragonboneBoots.TLegsThinner" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BLegsChubby" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BLegsChubby</Data>
            <Data name="DragonboneBoots.TLegsChubby" target="DragonboneBoots.T" local="true">Dragonbone.osd\DragonboneBoots.TLegsChubby</Data>
        </Slider>
        <Slider name="LegsThigh" invert="false" small="0" big="0">
            <Data name="DragonboneBoots.BLegsThigh" target="DragonboneBoots.B" local="true">Dragonbone.osd\DragonboneBoots.BLegsThigh</Data>
        </Slider>
    </SliderSet>
    <SliderSet name="HIMBO SSS - Feet - Orcish">
        <DataFolder>HIMBO SSS\Feet</DataFolder>
        <SourceFile>Orcish.nif</SourceFile>
        <OutputPath>meshes\armor\orcish</OutputPath>
        <OutputFile GenWeights="true">bootsm</OutputFile>
        <Shape target="boots">boots</Shape>
        <Slider name="Weight 0 to 1" invert="false" small="0" big="100" hidden="true">
            <Data name="bootsWeight 0 to 1" target="boots" local="true">Orcish.osd\bootsWeight 0 to 1</Data>
        </Slider>
        <Slider name="Chubby" invert="false" small="0" big="0">
            <Data name="bootsChubby" target="boots" local="true">Orcish.osd\bootsChubby</Data>
        </Slider>
        <Slider name="Lean" invert="false" small="0" big="0">
            <Data name="bootsLean" target="boots" local="true">Orcish.osd\bootsLean</Data>
        </Slider>
        <Slider name="Muscle" invert="false" small="0" big="0">
            <Data name="bootsMuscle" target="boots" local="true">Orcish.osd\bootsMuscle</Data>
        </Slider>
        <Slider name="LegsCalfSize" invert="false" small="0" big="0">
            <Data name="bootsLegsCalfSize" target="boots" local="true">Orcish.osd\bootsLegsCalfSize</Data>
        </Slider>
        <Slider name="LegsCalfWidth" invert="false" small="0" big="0">
            <Data name="bootsLegsCalfWidth" target="boots" local="true">Orcish.osd\bootsLegsCalfWidth</Data>
        </Slider>
        <Slider name="LegsThinner" invert="false" small="0" big="0">
            <Data name="bootsLegsThinner" target="boots" local="true">Orcish.osd\bootsLegsThinner</Data>
        </Slider>
        <Slider name="LegsChubby" invert="false" small="0" big="0">
            <Data name="bootsLegsChubby" target="boots" local="true">Orcish.osd\bootsLegsChubby</Data>
        </Slider>
    </SliderSet>
</SliderSetInfo>
