<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Pistachio (All)</Title>
 <ModVersion>3.1.5</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="Pink">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Purple">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="LightBlue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Blue">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Red">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="5" />
   </Preset>
   <Preset Name="Orange">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="6" />
   </Preset>
   <Preset Name="White">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="7" />
   </Preset>
   <Preset Name="Black">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="8" />
   </Preset>
   <Preset Name="Gold">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="9" />
   </Preset>
   <Preset Name="10-Pink open">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 11">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Preset 12">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Preset 13">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Preset 14">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="5" />
   </Preset>
   <Preset Name="Preset 15">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="6" />
   </Preset>
   <Preset Name="Preset 16">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="7" />
   </Preset>
   <Preset Name="Preset 17">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="8" />
   </Preset>
   <Preset Name="Preset 18">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="9" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\Top.png</Preview>
   <Option>
    <Name>Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Purple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Lightblue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
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    <SolidMesh>
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      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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    <SolidMesh>
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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    <SolidMesh>
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastNude.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <TanTexture>Textures\Tan\Tan.dds</TanTexture>
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
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     <MeshType>Groin</MeshType>
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   <Option>
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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    <SolidMesh>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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    <SolidMesh>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
    <Name>White</Name>
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
    <Name>Option_13</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_d\BLUE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <TanTexture>Textures\Tan\Tan.dds</TanTexture>
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   <Option>
    <Name>Option_14</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
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     <PST0Texture>Textures\OWN_vs_10_e\RED alt(1).dds</PST0Texture>
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     <PST2Texture>Textures\OWN_vs_10_e\RED (1).dds</PST2Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
    <Name>Option_15</Name>
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
    <Name>Option_16</Name>
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    <Name>Option_17</Name>
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   <Option>
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  </Item>
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  </Item>
  <Item ItemCategory="Gloves">
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  </Item>
  <Item ItemCategory="Shoes">
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  </Item>
  <Item ItemCategory="Accessory1">
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  </Item>
  <Item ItemCategory="Accessory2">
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  </Item>
  <Item ItemCategory="Accessory3">
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  <Item ItemCategory="Accessory4">
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    <Name>2-Purple</Name>
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   <Option>
    <Name>3-LightBlue</Name>
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   <Option>
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   <Option>
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   <Option>
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      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>8-Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>9-Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.Honoka.png</IconFile>
  <PreviewFile>Images\presets.honoka.png</PreviewFile>
  <Presets>
   <Preset Name="Pink">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Purple">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="LightBlue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Blue">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Red">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="5" />
   </Preset>
   <Preset Name="Orange">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="6" />
   </Preset>
   <Preset Name="White">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="7" />
   </Preset>
   <Preset Name="Black">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="8" />
   </Preset>
   <Preset Name="Gold">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="9" />
   </Preset>
   <Preset Name="10-Pink Open">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 11">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Preset 12">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Preset 13">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Preset 14">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="5" />
   </Preset>
   <Preset Name="Preset 15">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="6" />
   </Preset>
   <Preset Name="Preset 16">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="7" />
   </Preset>
   <Preset Name="Preset 17">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="8" />
   </Preset>
   <Preset Name="Preset 18">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="9" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.Honoka.png</Icon>
   <Preview>Images\top.honoka.png</Preview>
   <Option>
    <Name>Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Purple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>LightBlue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
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      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
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    <SolidMesh>
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      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
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      <IndexBuffer>Meshes Honoka\TopStrings.ib</IndexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStrings.vb</VertexBuffer>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
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      <IndexBuffer>Meshes Honoka\TopStringsOpen.ib</IndexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <VertexBuffer>Meshes Honoka\TopOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes Honoka\TopOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
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      <IndexBuffer>Meshes Honoka\TopOpen.ib</IndexBuffer>
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      <VertexBuffer>Meshes Honoka\TopOpen.vb</VertexBuffer>
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      <IndexBuffer>Meshes Honoka\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <VertexBuffer>Meshes Honoka\TopOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <VertexBuffer>Meshes Honoka\TopOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <VertexBuffer>Meshes Honoka\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\BreastOpen.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\BreastOpen.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <MeshType>Torso</MeshType>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
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      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
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      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_b\PURPLE alt(1).dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE alt(1).dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_13</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_14</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_15</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_16</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_17</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_18</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Honoka\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Honoka\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="" />
     <SkinTexture SkinSlot="Luna" Filename="" />
     <SkinTexture SkinSlot="Sayuri" Filename="" />
     <SkinTexture SkinSlot="Tsukushi" Filename="" />
     <TanTexture>Textures\Tan\Tan_Honoka.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.Honoka.png</Icon>
   <Preview>Images\ribbon.honoka.png</Preview>
   <Option>
    <Name>1-Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-Purple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-Light Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-Orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>8-Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>9-Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Ribbom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Ribbom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.Marie.png</IconFile>
  <PreviewFile>Images\presets.marie.png</PreviewFile>
  <Presets>
   <Preset Name="1-Pink">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="2-Purple">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="3-Light Blue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="4-Blue">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="5-Red">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="5" />
   </Preset>
   <Preset Name="6-Orange">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="6" />
   </Preset>
   <Preset Name="7-White">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="7" />
   </Preset>
   <Preset Name="8-Black">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="8" />
   </Preset>
   <Preset Name="9-Gold">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="9" />
   </Preset>
   <Preset Name="10-Pink Open">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="11-Purple Open">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="12-Light Blue Open">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="13-Blue Open">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="14-Red Open">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="5" />
   </Preset>
   <Preset Name="15-Orange Open">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="6" />
   </Preset>
   <Preset Name="16-White Open">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="7" />
   </Preset>
   <Preset Name="17-Black Open">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="8" />
   </Preset>
   <Preset Name="18-Gold Open">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="9" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.Marie.png</Icon>
   <Preview>Images\top.marie.png</Preview>
   <Option>
    <Name>1-Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-Purple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-Light Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-Orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>8-Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>9-Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>10-Pink Open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
     <SkinTexture SkinSlot="Nagisa" Filename="" />
     <SkinTexture SkinSlot="Kanna" Filename="" />
     <SkinTexture SkinSlot="Lobelia" Filename="" />
     <TanTexture>Textures\Tan\Tan_Marie.dds</TanTexture>
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   <Option>
    <Name>15-Orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
     <SkinTexture SkinSlot="Nagisa" Filename="" />
     <SkinTexture SkinSlot="Kanna" Filename="" />
     <SkinTexture SkinSlot="Lobelia" Filename="" />
     <TanTexture>Textures\Tan\Tan_Marie.dds</TanTexture>
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   <Option>
    <Name>16-White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
     <SkinTexture SkinSlot="Nagisa" Filename="" />
     <SkinTexture SkinSlot="Kanna" Filename="" />
     <SkinTexture SkinSlot="Lobelia" Filename="" />
     <TanTexture>Textures\Tan\Tan_Marie.dds</TanTexture>
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   <Option>
    <Name>17-Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
     <SkinTexture SkinSlot="Nagisa" Filename="" />
     <SkinTexture SkinSlot="Kanna" Filename="" />
     <SkinTexture SkinSlot="Lobelia" Filename="" />
     <TanTexture>Textures\Tan\Tan_Marie.dds</TanTexture>
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   <Option>
    <Name>18-Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes Marie\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes Marie\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="MarieRose" Filename="" />
     <SkinTexture SkinSlot="Nagisa" Filename="" />
     <SkinTexture SkinSlot="Kanna" Filename="" />
     <SkinTexture SkinSlot="Lobelia" Filename="" />
     <TanTexture>Textures\Tan\Tan_Marie.dds</TanTexture>
    </BodyMesh>
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  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.Marie.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.Marie.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.Marie.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.Marie.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.Marie.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.Marie.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.Marie.png</Icon>
   <Preview>Images\ribbon.marie.png</Preview>
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    <Name>1-Pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>2-Purple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>3-Light Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>4-Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>5-Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>6-Orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>7-White</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>8-Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>9-Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Marie\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Marie\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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</ModProjectConfig>