


[TextureOverridebod00swimsuit]
hash = f4d7ae83
match_first_index = 0
handling = skip
[TextureOverridebod00swimsuit1]
hash = 4c9410d6
handling = skip
[TextureOverridebod00swimsui1t1]
hash = 92e234e1
handling = skip

[TextureOverridebod0head]
hash = c5265cc1
ps-t0 = Resource4





[TextureOverridebod1]
hash = f4d7ae83
handling = skip
match_first_index = 47085
vb0 = ResourceFundoshiFlap_F_vb
ib = ResourceFundoshiFlap_F_ib
ps-t0 = Resource0
ps-t1 = Resource1
drawindexed = auto

[TextureOverridebhands0]
hash = f4d7ae83
handling = skip
match_first_index = 54447
vb0 = ResourceFundoshiFlap_F1_vb
ib = ResourceFundoshiFlap_F1_ib
ps-t0 = Resource0
ps-t1 = Resource1
drawindexed = auto

[TextureOverridebhands1]
hash = f4d7ae83
handling = skip
match_first_index = 35952
vb0 = ResourceFundoshiFlap_F2_vb
ib = ResourceFundoshiFlap_F2_ib
ps-t0 = Resource0
ps-t1 = Resource1
drawindexed = auto

[TextureOverridelegs]
hash = f4d7ae83
handling = skip
match_first_index = 39999
vb0 = ResourceFundoshiFlap_F3_vb
ib = ResourceFundoshiFlap_F3_ib
ps-t0 = Resource0
ps-t1 = Resource1
drawindexed = auto






[ResourceFundoshiFlap_F_vb]
type = Buffer
stride = 68
filename = torso.vb
[ResourceFundoshiFlap_F_ib]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = torso.ib

[ResourceFundoshiFlap_F1_vb]
type = Buffer
stride = 68
filename = hands0.vb
[ResourceFundoshiFlap_F1_ib]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = hands0.ib

[ResourceFundoshiFlap_F2_vb]
type = Buffer
stride = 68
filename = hands1.vb
[ResourceFundoshiFlap_F2_ib]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = hands1.ib

[ResourceFundoshiFlap_F3_vb]
type = Buffer
stride = 68
filename = legs.vb
[ResourceFundoshiFlap_F3_ib]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = legs.ib


[Resource0]
filename = 0.png
[Resource1]
filename = 1.png
[Resource2]
filename = 2.png
[Resource3]
filename = 3.png
[Resource4]
filename = 111.png

