<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Bouquet Camellia (Common)</Title>
 <ModVersion>1.0</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="FullNormal">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="FullNormal Wet">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="MiniSkirt">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="5" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="MiniSkirWet">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="6" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="CC Mod">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="7" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="14" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="CC Mod Wet">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="8" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="15" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="BreakNormal">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Break Wet">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Break Nude">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="10" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="BreakNude Wet">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="10" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="CC Break Normal">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="11" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="14" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="CC Break Wet">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="11" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="15" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="CC Break Nude">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="12" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="14" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="CC BreakNude Wet">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="12" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="15" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="2" />
   </Preset>
   <Preset Name="Gold">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="7" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Gold Wet">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="8" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="3" />
   </Preset>
   <Preset Name="Break Gold">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Break Gold Wet">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="9" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Break Gold Nude">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="10" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="Break Gold Nude Wet">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="10" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\top.png</Preview>
   <Option>
    <Name>Top Normal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraBackPearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraBackPearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopAlphaInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopAlphaInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>TopNormal Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraBackPearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraBackPearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopAlphaInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopAlphaInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>TopInsideNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraBackPearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraBackPearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopAlphaInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopAlphaInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>TopInside Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraBackPearls.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraBackPearls.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopAlphaInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopAlphaInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>TopBreak</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGoldBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGoldBreak.vb</VertexBuffer>
      <Stride>72</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaBreak.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>TopBreak Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGoldBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGoldBreak.vb</VertexBuffer>
      <Stride>72</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaBreak.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>TopBreak Nude</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGoldBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGoldBreak.vb</VertexBuffer>
      <Stride>72</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaBreakNude.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaBreakNude.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top More Transp 2 (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>TopBreak Nude Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraGoldBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraGoldBreak.vb</VertexBuffer>
      <Stride>72</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaBreakNude.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaBreakNude.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top More Transp 2 (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\breast.png</Preview>
   <Option>
    <Name>BraNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>BraWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>BraCut</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>BraCut Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC BraNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastOnly.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastOnly.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC BraWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastOnly.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastOnly.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC BraCut</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
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   </Option>
   <Option>
    <Name>CC BraCut Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms.ib</IndexBuffer>
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     <VertexBuffer>Meshes\Breast+Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
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     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>BraBreak</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms Break.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms Break.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>BraBreak Nude</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCross.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast+Arms Break Nude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast+Arms Break Nude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Hitomi" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>CC BraBreak</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastBreak Only.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
    <Name>CC BraBreak Nude</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCross.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastBreak Nude Only.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
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  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\panties.png</Preview>
   <Option>
    <Name>PantiesNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMain.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Top (1).dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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   </Option>
   <Option>
    <Name>PantiesWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMain.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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   <Option>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMain.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <MeshType>Groin</MeshType>
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   </Option>
   <Option>
    <Name>NoRibbon Wet</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMain.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
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     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>PantiesTransp</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesMainNude.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMainNude.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Transp 2 (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>PantiesTransp Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Top (1).dds</PST0Texture>
     <PST1Texture>Textures\Top (2).dds</PST1Texture>
     <PST2Texture>Textures\Top (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesMainNude.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMainNude.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Transp 2 (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>PantiesTransNoRibbon</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesMainNude.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMainNude.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Transp 2 (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>PantiesTranspNoRibbonWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesMainNude.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMainNude.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Transp 2 (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
   <Preview>Images\skirt.png</Preview>
   <Option>
    <Name>Skirt Full</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLongAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Skirt Full Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLongAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>MiniSkirt</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>MiniSkirtWet</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>MiniSkirtCut</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>MiniSkirtCut Wet</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlphaCut.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
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   <Option>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLongAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>SkirtFullGold Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLongAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
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   <Option>
    <Name>CC Skirt Full</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLongAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>CC Skirt Full Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtLongAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>CC MiniSkirt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>CC MiniSkirtCut</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
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     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>CC MiniSkirtCut Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtAlphaCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtAlphaCut.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
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     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>CC SkirtFull Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtFlowers.ib</IndexBuffer>
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      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesGold.ib</IndexBuffer>
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      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\SkirtLongAlpha.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Gold\SkirtAlpha (1).dds</PST0Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtSideAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtSideAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
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   </Option>
   <Option>
    <Name>CC SkirtFull Gold</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\SkirtFlowers.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtRibbon.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\PantiesGold.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <AlphaMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Gold\SkirtAlpha (1).dds</PST0Texture>
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    <AlphaMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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   </Option>
  </Item>
  <Item ItemCategory="Gloves">
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   <Preview>Images\arm accessories.png</Preview>
   <Option>
    <Name>Arms Full</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Bracelet (1).dds</PST0Texture>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\Armlet.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>Arm</MeshType>
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    <BodyMesh IsNull="false" IsDefault="true">
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   <Option>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <ShadowMesh IsNull="false" IsDefault="true">
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   <Option>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\ArmletAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <MeshType>Arm</MeshType>
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      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
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      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
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      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Bracelet (1).dds</PST0Texture>
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      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Kokoro" Filename="" />
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     <SkinTexture SkinSlot="Fiona" Filename="" />
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   <Option>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
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      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
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     <PST0Texture>Textures\Bracelet (1).dds</PST0Texture>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>Arm</MeshType>
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   <Option>
    <Name>CC ArmsFull</Name>
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      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
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      <VertexBuffer>Meshes\ArmletAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Bra ArmletGems (1).dds</PST0Texture>
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      <IndexBuffer>Meshes\ArmletAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC OnlyArmletWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Armlet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Armlet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletGems.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletGems.vb</VertexBuffer>
      <Stride>72</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra ArmletGems (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra ArmletGems (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC ArmNoCloth</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bracelet (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelet (2).dds</PST1Texture>
     <PST2Texture>Textures\Bracelet (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC ArmNoCloth Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bracelet (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelet (2).dds</PST1Texture>
     <PST2Texture>Textures\Bracelet (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC ArmletCut</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC ArmletCut Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ArmletCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ArmletCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>CC OnlyBracelet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bracelet (1).dds</PST0Texture>
     <PST1Texture>Textures\Bracelet (2).dds</PST1Texture>
     <PST2Texture>Textures\Bracelet (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
   <Preview>Images\shoes.png</Preview>
   <Option>
    <Name>LegsNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsNoCloth</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsNocloth Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsGold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWingsGlow (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsGold Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsGold No Cloth</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>LegsGold No Cloth Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Socks.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Socks.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
   <Preview>Images\garter.png</Preview>
   <Option>
    <Name>Stockings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Stockings Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Stockings Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
   <Preview>Images\collar and earrings.png</Preview>
   <Option>
    <Name>Collar and earrings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Earrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Earrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Only Collar</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Gold Collar and Earrings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Earrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Earrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Gold Only Collar</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview>Images\earrings.png</Preview>
   <Option>
    <Name>Earrings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Earrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Earrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Gold Earrings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Earrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Earrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
   <Preview>Images\back chain.png</Preview>
   <Option>
    <Name>ChainBackNormal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChainBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChainBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>ChainBackBreak</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChainBackBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChainBackBreak.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>ChainBack Normal Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChainBack.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChainBack.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>ChainBackBreak Gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChainBackBreak.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChainBackBreak.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gold\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Gold\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>