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Welcome, you appear to have accidently clicked on a link to 'TSF Fantasy Isekai'
'TSF Fantasy Isekai' is a short and simple game. You, the player, must advance through the world, and reach the Daemon Lord.
Can you successfully escape this world? Will you leave as the same person who entered? Or will you fall so far you can never escape?
As a bonus, we'll let you choose your starting appearence. Some peoeple like to choose their ideal body, and then fight to keep it. Others like to enter as the person they currently are, and embrace the changes.
Your name?
<<textbox "$name" "Player One">>
Set Physical Gender?
<<display "gen">>
Your physical age?
<<textbox "$app.age" 30>> Years Old
Your height?
<<textbox "$app.height" 180>> CM
Hair Lenght?
<<textbox "$app.hairL" 3>> CM Long
Hair Colour?
<<textbox "$app.hairC" "dark">>
<<if $app.gender is "male">>Manhood Lenght?
<<textbox "$app.g" 1>> Inch(s)<<endif>><<if $app.gender is "female">>Chest Size?
<<display "chester">><<endif>>
<div id="date">[[Pick Your Stats!|easy]]</div>
Choose You Stats
<div id="box3"><<if $player.SP is 0>>[[Start|ChopperOne]]<<else>>Assign all stat points to begin. Points Left = $player.SP<<endif>></div><div id="box4"></div>
<div class="grid-containerS"><div class="item1">WIL = $player.WIL - - <<display "WIL">></div><div class="item2"><<if $player.SP gte 1 and $player.WIL lt 5>><<click "Increase WIL">><<set $player.WIL to $player.WIL+1>><<set $player.SP to $player.SP-1>><<goto "MC">><</click>><<else>>Increase WIL<<endif>></div><div class="item3"><<if $player.WIL gt 1>><<click "Decrease WIL">><<set $player.WIL to $player.WIL-1>><<set $player.SP to $player.SP+1>><<goto "MC">><</click>><<else>>Decrease WIL<<endif>></div></div>
<div class="grid-containerS"><div class="item1">CON = $player.CON - - <<display "CON">></div><div class="item2"><<if $player.SP gte 1 and $player.CON lt 5>><<click "Increase CON">><<set $player.CON to $player.CON+1>><<set $player.SP to $player.SP-1>><<goto "MC">><</click>><<else>>Increase CON<<endif>></div><div class="item3"><<if $player.CON gt 1>><<click "Decrease CON">><<set $player.CON to $player.CON-1>><<set $player.SP to $player.SP+1>><<goto "MC">><</click>><<else>>Decrease CON<<endif>></div></div>
<div class="grid-containerS"><div class="item1">INT = $player.INT - - <<display "INT">></div><div class="item2"><<if $player.SP gte 1 and $player.INT lt 5>><<click "Increase INT">><<set $player.INT to $player.INT+1>><<set $player.SP to $player.SP-1>><<goto "MC">><</click>><<else>>Increase INT<<endif>></div><div class="item3"><<if $player.INT gt 1>><<click "Decrease INT">><<set $player.INT to $player.INT-1>><<set $player.SP to $player.SP+1>><<goto "MC">><</click>><<else>>Decrease INT<<endif>></div></div>
<div class="grid-containerS"><div class="item1">STR = $player.ATH - - <<display "ATH">></div><div class="item2"><<if $player.SP gte 1 and $player.ATH lt 5>><<click "Increase ATH">><<set $player.ATH to $player.ATH+1>><<set $player.SP to $player.SP-1>><<goto "MC">><</click>><<else>>Increase ATH<<endif>></div><div class="item3"><<if $player.ATH gt 1>><<click "Decrease ATH">><<set $player.ATH to $player.ATH-1>><<set $player.SP to $player.SP+1>><<goto "MC">><</click>><<else>>Decrease ATH<<endif>></div></div>
<div class="grid-containerS"><div class="item1">CHR = $player.CHR - - <<display "CHR">></div><div class="item2"><<if $player.SP gte 1 and $player.CHR lt 5>><<click "Increase CHR">><<set $player.CHR to $player.CHR+1>><<set $player.SP to $player.SP-1>><<goto "MC">><</click>><<else>>Increase CHR<<endif>></div><div class="item3"><<if $player.CHR gt 1>><<click "Decrease CHR">><<set $player.CHR to $player.CHR-1>><<set $player.SP to $player.SP+1>><<goto "MC">><</click>><<else>>Decrease CHR<<endif>></div>
</div><<set $app = {
age: "30",
height: 180,
hairL: 5,
hairC: "dark",
eyes: "grey",
gender: "male",
ears: "0",
tail: "0",
chest: 0,
ass: "f",
g: 6,
race: "human",
}>>
<<set $coins to 0>><<set $wpmod to 0>>
<<set $ASel to "N">><<set $BSel to "no">><<set $CSel to "no">>
<<set $dicetotal to 0>>
<<set $location to 0>>
<<set $companion to "none">>
<<set $weapon to "fist">><<set $aff to "none">>
<<set $cheatdicecount to 1>><<set $ward1 to 1>>
<<set $cheatdice to "no">><<set $foresight to 0>><<set $ward to 0>>
<<set $buffcount to 0>><<set $cursecount to 0>>
<<set $buff1 to "You have no buffs or boons">><<set $buff2 to "">><<set $buff3 to "">><<set $buff4 to "">><<set $buff5 to "">><<set $buff6 to "">><<set $buff7 to "">><<set $buff8 to "">><<set $buff9 to "">><<set $buff10 to "">><<set $buff11 to "">><<set $buff12 to "">>
<<set $avian to 0>><<set $feline to 0>><<set $canine to 0>><<set $demon to 0>>
<<set $pot1 to 0>><<set $pot2 to 0>><<set $pot3 to 0>><<set $pot4 to 0>>
<<set $nightvision to "no">><div id = "green">Character points. Assign character points below. These will determine the outcome of certain actions.</div>
<<display "statpicker">><<if $player.ATH is 1>>You are physically very weak and easily overpowered. Physical challenges will always end in failure.<<endif>>\
<<if $player.ATH is 2>>Athletics isn't your strong suit. It's best you try to avoid fighting things close up.<<endif>>\
<<if $player.ATH is 3>>You are pretty average, able to overcome medicore challenges, and best smaller opponents.<<endif>>\
<<if $player.ATH is 4>>You're pretty fast and can throw a mean punch. You can overcome most physical challenges, and take down the average person.<<endif>>\
<<if $player.ATH is 5>>You have the body of Hereculus, and a fist of iron. You will never fail a physical challenge, and best almost anyone in firsty cuffs.<<endif>>\<<if $player.WIL is 1>>You have a very weak mind and are easily influenced. Expect many mental changes.<<endif>>\
<<if $player.WIL is 2>>You're will may be weak, but you can still resist to a limited degree.<<endif>>\
<<if $player.WIL is 3>>Your willpower is average. You can resist some changes.<<endif>>\
<<if $player.WIL is 4>>You are strong willed. Others find it hard to influence you. You suffer only the most powerful mental changes.<<endif>>\
<<if $player.WIL is 5>>You don't let anyone influence you ever. Your strong will can resist every and all mental changes.<<endif>>\<<if $player.INT is 1>>You're as dumb as a sack of bricks. You'll fail where even a chimp would have succeeded<<endif>>\
<<if $player.INT is 2>>You aren't the brightest, and will probably fail most inteligence challenges.<<endif>>\
<<if $player.INT is 3>>You have average brains. What an ordinary person can do, you can do too.<<endif>>\
<<if $player.INT is 4>>You are quite smart. Unless it's quantum theory, you should be able to figure it out.<<endif>>\
<<if $player.INT is 5>>You are smart. So smart you could pass any inteligence challenge in your sleep.<<endif>>\<<if $player.CHR is 1>>Everyone hates you and you don't know why. Was it something you said?<<endif>>\
<<if $player.CHR is 2>>Your words often fall on deaf ears. Rarely can you parsaude people to help.<<endif>>\
<<if $player.CHR is 3>>You're average. That guy who is kind of funny. People will listen to you if it suits them.<<endif>>\
<<if $player.CHR is 4>>You have plenty of friends, and people enjoy your company. You have a knack for persauding someone.<<endif>>\
<<if $player.CHR is 5>>You are a master of words, and always know the right thing to say to get on someone's good side.<<endif>>\Through mysterious means, you find yourself in reincarnated into a fantasy world very different from the world you came from.
Suddenly a divine woman appears before you, and introduces herself as the <div class="hover_img"><a href="#">'Angel Queen'<span><<display "goddess">></span></a></div>
'Brave Hero from another world. If you slay The Daemon King, and I shall grant you any one wish!'
And so your journey starts. You are in the <div class="hover_img"><a href="#">'Town Of Beginnings,'<span><<display "town1d">></span></a></div>, where you can prepare yourself before travelling through <div class="hover_img"><a href="#">'The Wilderness'<span><<display "wildy1d">></span></a></div> to reach The <div class="hover_img"><a href="#">'Daemon King's'<span><<display "dk">></span></a></div> Castle.
You've been given a Ward Token and Blessed Dice to start.
<center><div id="big">[[Begin!|mainmap]]</div></center>
<<set $maxhp to 50 + $player.CON*10>><<set $hp to $maxhp>>
<<set $maxmp to 25 + $player.WIL*10>><<set $mp to $maxmp>><<if $incombat is "yes">><<else>>
[[items]]
[[Examine Self]]
[[fortunes]]
[[weapons]]<<endif>>This game is a work of fiction set within another world with its rules. Characters, events and all that jazz aren't meant to reflect reality.
As such it may contain themes which some people, particularly those from Manchester, may find offensive.
<center><div id="money">
You have <<print $coins>> coins
</div></center>
<center><div id="weapon">
You are using <<display "weaponT">>
</div></center>
<<if $player.CON is 1>>Your body is basically wet clay, easy to mould and shape. Any and all physical transformations are game.<<endif>>\
<<if $player.CON is 2>>Your body weak, but it will be able to retain a humaniod form at the very least.<<endif>>\
<<if $player.CON is 3>>Your body is average. Your body may change, but only in ways that can exist naturally.<<endif>>\
<<if $player.CON is 4>>Your body is hardy. While it might suffer minor changes, you'll still be you.<<endif>>\
<<if $player.CON is 5>>Your body is indomitable. Your physical form cannot be changed. Period.<<endif>>\<<set $playermax = {
ATH: 5,
CON: 5,
WIL: 5,
INT: 5,
CHR: 5,
}>>
<<set $player = {
ATH: 1,
CON: 1,
WIL: 1,
INT: 1,
CHR: 1,
SP: 10,
}>>
<<goto "statpicker">><<set $playermax = {
ATH: 5,
CON: 5,
WIL: 5,
INT: 5,
CHR: 5,
}>>
<<set $player = {
ATH: 1,
CON: 1,
WIL: 1,
INT: 1,
CHR: 1,
SP: 7,
}>>
<<goto "statpicker">><center>--- Your Body! ---</center>
<<display "BODY">>
<center>--- Base Stats! ---</center>
<<display "ATH">>
<<display "CON">>
<<display "INT">>
<<display "WIL">>
<<display "CHR">>
<center>--- Boons & Curses! ---</center>
<<display "buffs">>
<<display "chestref">>You are currently a <<print $app.age>> years old <<print $app.gender>> <<print $app.race>> standing at a height of <<print $app.height>> CM. You have <<print $app.hairC>> hair, <<print $app.hairL>> CM in length, and <<print $app.eyes>> eyes.
You have a $chestC chest<<if $app.g gt 0>> and <<display "DICK">><<endif>>
Your have <<display "EARS">>$ears, <<display "TAIL">>$tail and <<display "WINGS">>. <<if $lycan is "yes">> These traits only appear during the night, but make you more feral when they do.<<endif>><<if $app.chest is 0>>flat<<if $app.ass is "f">><div class="hover_img"><a href="#">a flat ass<span><img src="img/assm.png" alt="image"/></span></a></div><<endif>><<if $app.ass is "s">><div class="hover_img"><a href="#">a saggy ass<span><img src="img/assm.png" alt="image"/></span></a></div><<endif>><<if $feline is 0>><<if $canine is 0>><<if $demon is 0>><<set $tail to "no tail">><<endif>><<endif>><<endif>><<if $feline gt 0>><<set $tail to "a furry feline tail">><<endif>><<if $canine gt 0>><<set $tail to "a fluffy canine tail">><<endif>><<if $demon gt 0>><<set $tail to "a sleek demonic tail">><<endif>><<if $sq is 1>><<set $tail to "a large cushy and soft round squirrel tail">><<endif>><<if $feline gt 0>><<set $ears to "pointed feline ears">><<endif>><<if $canine gt 0>><<set $ears to "sharp canine ears">><<endif>><<if $demon gt 0>><<set $ears to "with demonic horns">><<endif>><<if $feline lt 1>><<if $canine lt 1>><<set $ears to "regular human ears">><<endif>><<endif>><<if $sq is 1>><<set $ears to "round and soft rodent ears">><<endif>><<if $avian is 0>><<if $demon is 0>>a smooth back<<endif>><<endif>><<if $avian is 1>>a couple of feathers sprout from your back<<endif>><<if $avian is 2>>two small feathery wings jutt out from your back<<endif>><<if $avian is 3>>two large powerful wings capable of flight<<endif>><<set $player = {
ATH: 3,
CON: 3,
WIL: 3,
INT: 3,
CHR: 3,
}>>
<<goto "ChopperOne">><<set $roll to random(1,8)>><<if $roll is 1>><<set $app.age to $app.age - 3>><<set $text to "You feel your entire body changing, and you realise your physical age has recessed by three years.">><<endif>><<if $roll is 2>><<set $app.height to $app.height - 10>><<set $text to "You feel your body changing, as your eyes move slightly closer to the floor. Your height has shrunk by 10CM.">><<endif>><<if $roll is 3>><<set $app.height to $app.height + 10>><<set $text to "You feel your body changing, as the distance between your eyes and the floor inceases. You've grown 10CM in height.">><<endif>><<if $roll is 4>><<set $app.hairL to $app.hairL + 5>><<set $text to "You feel your scalp tingle, and realise you hair is growing longer. It stops after a few seconds, but your hair is now $app.hairL CM long.">><<endif>><<if $roll is 5>><<display "hairchanger">><<set $text to "You don't feel anything, but sense something is happening. You will soon discover that your hair colour has changed, and is now a $app.hairC colour!">><<endif>><<if $roll is 6>><<display "eyechanger">><<set $text to "You feel something happening to your eyes, and for a moment you lose vision. When your vision returns, the world has a slightly different hue to it. You'll soon discover your eye colour has changed, and is now a $app.eyes colour!">><<endif>><<if $roll is 7>><<display "endowplus">>>><<endif>><<if $roll is 8>><<display "endowminus">><<endif>><<set $roll2 to random(1,12)>><<if $roll2 is 1>><<set $app.hairC to "Leather Black">><<endif>><<if $roll2 is 2>><<set $app.hairC to "Platinum Blonde">><<endif>><<if $roll2 is 3>><<set $app.hairC to "Strawberry Blonde">><<endif>><<if $roll2 is 4>><<set $app.hairC to "Light Auburn">><<endif>><<if $roll2 is 5>><<set $app.hairC to "Chestnut Brown">><<endif>><<if $roll2 is 6>><<set $app.hairC to "Dark Navy">><<endif>><<if $roll2 is 7>><<set $app.hairC to "Pastel Pink">><<endif>><<if $roll2 is 8>><<set $app.hairC to "Swamp Green">><<endif>><<if $roll2 is 9>><<set $app.hairC to "Ash Grey">><<endif>><<if $roll2 is 10>><<set $app.hairC to "Swam White">><<endif>><<if $roll2 is 11>><<set $app.hairC to "Clown Red">><<endif>><<if $roll2 is 12>><<set $app.hairC to "Deep Purple">><<endif>><<set $roll2 to random(1,12)>><<if $roll2 is 1>><<set $app.eyes to "Dark Grey">><<endif>><<if $roll2 is 2>><<set $app.eyes to "Opal">><<endif>><<if $roll2 is 3>><<set $app.eyes to "Ruby Red">><<endif>><<if $roll2 is 4>><<set $app.eyes to "Sapphire Blue">><<endif>><<if $roll2 is 5>><<set $app.eyes to "Emerald Green">><<endif>><<if $roll2 is 6>><<set $app.eyes to "Deep Ocean Blue">><<endif>><<if $roll2 is 7>><<set $app.eyes to "Pastel Pink">><<endif>><<if $roll2 is 8>><<set $app.eyes to "Swamp Green">><<endif>><<if $roll2 is 9>><<set $app.eyes to "Hazelnut">><<endif>><<if $roll2 is 10>><<set $app.eyes to "Gold Yellow">><<endif>><<if $roll2 is 11>><<set $app.eyes to "Blood Orange">><<endif>><<if $roll2 is 12>><<set $app.eyes to "Amythyst Purple">><<endif>>You Suffer A Major Body Transformation.<<set $roll to random(1,8)>>
<<if $roll is 1>><<display "genderswap">><<endif>><<if $roll is 2>><<display "avian">><<display "booncontroller">><<set $text to "The potion tasted a little eggy, and you soon discover why. It has altered your body to become slightly more bird like!">><<endif>><<if $roll is 3>><<display "canine">><<display "booncontroller">><<set $text to $newboon>><<endif>><<if $roll is 4>><<display "feline">><<display "booncontroller">><<set $text to $newboon>><<endif>><<if $roll is 5>><<set $text to "You drink the potion, but you don't feel anything different at all. You will later discover the potion didn't change your body or mind, but somehow improved your luck. Life itself suddenly becomes slightly easier as things sometimes just go your way!">><<set $newboon to "Lucky. Life just sometimes just go your way!">><<display "booncontroller">><<endif>><<if $roll is 6>><<set $text to "You feel the potion enhance your body, improving your athletic ability! Your athletic score has increased!">><<set $player.ATH to $player.ATH+1>><<endif>><<if $roll is 7>><<set $text to "You feel the potion enhance your mind, improving your memory and smarts! Your inteligence score has increased!">><<set $player.INT to $player.INT+1>><<endif>><<if $roll is 8>><<set $text to "You feel the potion enhance your personality, making you more charming. Your charisma score has increased!">><<set $player.CHR to $player.CHR+1>><<endif>>
$buff1
$buff2
$buff3
$buff4
$buff5
$buff6
$buff7
$buff8
$buff9
$buff10
$buff11
$buff12<<set $roll1 to random(1,8)>><<if $roll1 is 1>><<set $text to "Potion Of Minor Change!">><<endif>><<if $roll1 is 2>><<set $text to "Potion Of Major Change!">><<endif>><<if $roll1 is 3>><<set $text to "Potion Of Endowment">><<endif>><<if $roll1 is 4>><<set $text to "Heart Crystal">><<endif>><<if $roll1 is 5>><<set $text to "Sword Of Might">><<endif>><<if $roll1 is 6>><<set $text to "Eyes Of Night">><<endif>><<if $roll1 is 7>><<set $text to "Ward Token">><<endif>><<if $roll1 is 8>><<set $text to "Mystery Box">><<endif>><div class="hover_img"><a href="#">$text<span><<display "item1info">></span></a>
<<click "Buy!">><<goto "buyscreen1">><</click>></div><<set $roll2 to random(1,8)>><<if $roll2 is 1>><<set $text to "Potion Of Minor Change!">><<endif>><<if $roll2 is 2>><<set $text to "Potion Of Major Change!">><<endif>><<if $roll2 is 3>><<set $text to "Potion Of Endowment">><<endif>><<if $roll2 is 4>><<set $text to "Heart Crystal">><<endif>><<if $roll2 is 5>><<set $text to "Sword Of Might">><<endif>><<if $roll2 is 6>><<set $text to "Eyes Of Night">><<endif>><<if $roll2 is 7>><<set $text to "Ward Token">><<endif>><<if $roll2 is 8>><<set $text to "Mystery Box">><<endif>><div class="hover_img"><a href="#">$text<span><<display "item2info">></span></a>
<<click "Buy!">><<goto "buyscreen2">><</click>></div><<set $roll3 to random(1,8)>><<if $roll3 is 1>><<set $text to "Potion Of Minor Change!">><<endif>><<if $roll3 is 2>><<set $text to "Potion Of Major Change!">><<endif>><<if $roll3 is 3>><<set $text to "Potion Of Endowment">><<endif>><<if $roll3 is 4>><<set $text to "Heart Crystal">><<endif>><<if $roll3 is 5>><<set $text to "Sword Of Might">><<endif>><<if $roll3 is 6>><<set $text to "Eyes Of Night">><<endif>><<if $roll3 is 7>><<set $text to "Ward Token">><<endif>><<if $roll3 is 8>><<set $text to "Mystery Box">><<endif>><div class="hover_img"><a href="#">$text<span><<display "item3info">></span></a>
<<click "Buy!">><<goto "buyscreen3">><</click>></div><div id="disc"><center><<if $roll1 is 1>>~ Potion Of Minor Change ~
Drinking this potion causes a random minor body change
[img[img/24.png]]
Value - 1 Coin<<endif>><<if $roll1 is 2>>~ Potion Of Major Change ~
Drinking this potion causes a random major body change
[img[img/23.png]]
Value - 3 Coins<<endif>><<if $roll1 is 3>><<if $app.gender is "male">>~ Potion Of Endowment (Dick) ~
An internet ad in a bottle. Drinking this will increase your dick size.
[img[img/25.png]]
Value - 2 Coins<<endif>><<if $app.gender is "female">>~ Potion Of Endowment (Breast) ~
An all natural boob job. Drinking this potion will increase your chest size.
[img[img/25.png]]
Value - 2 Coins<<endif>><<endif>><<if $roll1 is 4>>~ Health Crystal ~
A magical heart crystal, that upon purchase will be consumed to boost your maximum HP.
[img[img/22.png]]
Value - 5 Coins<<endif>><<if $roll1 is 5>>~ Sword Of Might ~
A combat weapon, will make you more effective in combat challenges.
[img[img/swordm.png]]
Value - 5 Coins<<endif>><<if $roll1 is 6>>~ Eyes Of Night ~
Magical Eye Enhancement. Will grant an increase to your night vision ability.
[img[img/21.png]]
Value - 3 Coins<<endif>><<if $roll1 is 7>>~ Ward Token ~
Ward Tokens can be used to negate a physical or mental change. A token is lost on use.
[img[img/20.png]]
Value - 2 Coins<<endif>><<if $roll1 is 8>>~ Mystery Box ~
What is inside? Nobody knows.
[img[img/mbox.png]]
Value - 5 Coins<<endif>></center></div>
<div class="SPK">
<div class="item1a"><<if $weapon is "fist">>[img[img/fistb.png]]<<else>><<click "[img[img/fista.png]]">><<set $weapon to "fist">><<set $wpmod to 1>><<set $shank to "no">><<goto "mainmap">><</click>><<endif>></div><div class="item2a"><div id="OR">Fists</div></div><div class="item3a"><div id="M">Your gloved hands. Grants 'Punch' attack in combat. Provides no damage bonus.
</div></div></div>\
<<if $swordm is "yes">><div class="SPK">
<div class="item1a"><<if $weapon is "swordm">>[img[img/swordmb.png]]<<else>><<click "[img[img/swordm.png]]">><<set $weapon to "swordm">><<set $wpmod to 10>><<set $shank to "yes">><<goto "mainmap">><</click>><<endif>></div><div class="item2a"><div id="OR">Sword Of Might</div></div><div class="item3a"><div id="M">A mighty sword made from mighty steel. Grants 'Shank' attacks in combat. Provides medium damage bonus.
</div></div></div>\<<endif>>
<<if $sword1 is "yes">><div class="SPK">
<div class="item1a"><<if $weapon is "sworda">>[img[img/swordb.png]]<<else>><<click "[img[img/sworda.png]]">><<set $weapon to "sworda">><<set $wpmod to 5>><<set $shank to "yes">><<goto "mainmap">><</click>><<endif>></div><div class="item2a"><div id="OR">Pink Gem Sword</div></div><div class="item3a"><div id="M">A standard sword, but with a shining pink jewel. Grants 'Shank' attacks in combat. Provides minor damage bonus.
</div></div></div>\<<endif>>
<<if $possdagger is "yes">><div class="SPK">
<div class="item1a"><<if $weapon is "twistdagger">>[img[img/twistdaggerb.png]]<<else>><<click "[img[img/twistdagger.png]]">><<set $weapon to "twistdagger">><<set $wpmod to 3>><<set $shank to "yes">><<goto "mainmap">><</click>><<endif>></div><div class="item2a"><div id="OR">Twisted Dagger</div></div><div class="item3a"><div id="M">A cursed dagger, able to force the users soul into the body of another. Handle with exterme care. Grants 'Shank' attacks in combat. Provides no damage bonus.
</div></div></div>\<<endif>>
<center><<if $roll1 is 1>>You Bought Potion Of Minor Change!<<set $pot1 to $pot1 + 1>><<set $coins to $coins-1>><<endif>><<if $roll1 is 2>>You Bought Potion Of Major Change!<<set $pot2 to $pot2 + 1>><<set $coins to $coins-3>><<endif>><<if $roll1 is 3>>You Bought Potion Of Endowment<<set $pot3 to $pot3 + 1>><<set $coins to $coins-2>><<endif>><<if $roll1 is 4>>You Bought Heart Crystal<<set $coins to $coins-5>><<set $maxhp to $maxhp+25>><<endif>><<if $roll1 is 5>>You Bought Sword Of Might<<set $coins to $coins-5>><<set $swordm to "yes">><<endif>><<if $roll1 is 6>>You Bought Eyes Of Night<<display "eon">><<set $coins to $coins-3>><<endif>><<if $roll1 is 7>>You Bought Ward Token<<set $ward1 to $ward1+1>><<set $coins to $coins-2>><<endif>><<if $roll1 is 8>>You Bought Mystery Box<<set $coins to $coins-5>><<endif>>
<<display "item1info">>
<<display "adv">></center><<if $gender is "male">><<set $text to "You feel your body changing, your dick begins to melt away, as do your testicles. Something inside begins to hollow out as you biology shifts.
As the last of your dick melts away you discover a new functioning vagina left in it's place. Your chest also begins to itch, as your chest expands slightly.
Your gender is now female.">><<endif>><<set $gender to "female">><center>[img[img/banner1.png]]
You start the adventure in the Town Of Beginnings. Roll the dice to advance. </center>
<<set $main to "town1">>
<center><<if $cheatdice is "no">><div id ="div1"><<click "Roll Dice">><<set $dice1 to random (1,6)>><<set $dicetotal to $dice1>><<replace "#div1">><<set $location to $location + $dicetotal>><<replace "#div2">><<display "map1">><</replace>><<display "encounter">><</replace>><</click>>
<<click "[img[img/dice3.png]]">><<set $dice1 to random (1,6)>><<set $dicetotal to $dice1>><<replace "#div1">><<set $location to $location + $dicetotal>><<replace "#div2">><<display "map1">><</replace>><<display "encounter">><</replace>><</click>></div><<endif>></center>
<<if $cheatdice is "yes">><div id ="div1"><<display "cheatdice">>
<<click "Roll Cheat Dice">><<set $cheatdicecount to $cheatdicecount-1>><<set $dicetotal to $dice1>><<set $cheatdice to "no">><<replace "#div1">><<set $location to $location + $dicetotal>><<replace "#div2">><<display "map1">><</replace>><<display "encounter">><</replace>><</click>></div><<endif>>
<div id="div2"><<display "map1">></div>
You rolled a $dice1. You move $dice1 squares!!
<<display "squaretype">>
You have landed on a <b>$square</b> square.
<div id="big"><<if $square is "event">>[[Event!|eventmanager]]<<endif>><<if $square is "trial">>[[Trial!|trialmanager]]<<endif>><<if $square is "shop">>[[Shop!|shopmanager]]<<endif>><<if $square is "combat">>[[It's A Fight!|combatmanager]]<<endif>><<if $square is "fortune">>[[Fortune!|fortunemanager]]<<endif>><<if $square is "End Of Zone">>[[Next Zone!|zone1end]]<<endif>></div><<if $app.gender is "goblin">><<goto "gobb-end">><<endif>>
<center><<if $ward1 gt 0>><<click "Use Ward Token?">><<set $ward1 to $ward1-1>><<goto "ward">><</click>>[img[img/20s.png]]<<endif>></center><div class="map">
<div class="room1"><<if $location is 1>>[img[img/testtoken.png]]<<else>>1<<endif>></div>
<div class="room2"><<if $location is 2>>[img[img/testtoken.png]]<<else>>2<<endif>></div>
<div class="room3"><<if $location is 3>>[img[img/testtoken.png]]<<else>>3<<endif>></div>
<div class="room4"><<if $location is 4>>[img[img/testtoken.png]]<<else>>4<<endif>></div>
<div class="room5"><<if $location is 5>>[img[img/testtoken.png]]<<else>>5<<endif>></div>
<div class="room6"><<if $location is 6>>[img[img/testtoken.png]]<<else>>6<<endif>></div>
<div class="room7"><<if $location is 7>>[img[img/testtoken.png]]<<else>>7<<endif>></div>
<div class="room8"><<if $location is 8>>[img[img/testtoken.png]]<<else>>8<<endif>></div>
<div class="room9"><<if $location is 9>>[img[img/testtoken.png]]<<else>>9<<endif>></div>
<div class="room10"><<if $location is 10>>[img[img/testtoken.png]]<<else>>10<<endif>></div>
<div class="room11"><<if $location is 11>>[img[img/testtoken.png]]<<else>>11<<endif>></div>
<div class="room12"><<if $location is 12>>[img[img/testtoken.png]]<<else>>12<<endif>></div>
<div class="room13"><<if $location is 13>>[img[img/testtoken.png]]<<else>>13<<endif>></div>
<div class="room14"><<if $location is 14>>[img[img/testtoken.png]]<<else>>14<<endif>></div>
<div class="room15"><<if $location is 15>>[img[img/testtoken.png]]<<else>>15<<endif>></div>
<div class="room16"><<if $location is 16>>[img[img/testtoken.png]]<<else>>16<<endif>></div>
<div class="room17"><<if $location is 17>>[img[img/testtoken.png]]<<else>>17<<endif>></div>
<div class="room18"><<if $location is 18>>[img[img/testtoken.png]]<<else>>18<<endif>></div>
<div class="room19"><<if $location is 19>>[img[img/testtoken.png]]<<else>>19<<endif>></div>
<div class="room20"><<if $location is 20>>[img[img/testtoken.png]]<<else>>20<<endif>></div>
<div class="room21"><<if $location is 21>>[img[img/testtoken.png]]<<else>>21<<endif>></div>
<div class="room22"><<if $location is 22>>[img[img/testtoken.png]]<<else>>22<<endif>></div>
<div class="room23"><<if $location is 23>>[img[img/testtoken.png]]<<else>>23<<endif>></div>
<div class="room24"><<if $location is 24>>[img[img/testtoken.png]]<<else>>24<<endif>></div>
<div class="room25"><<if $location is 25>>[img[img/testtoken.png]]<<else>>25<<endif>></div>
<div class="room26"><<if $location is 26>>[img[img/testtoken.png]]<<else>>26<<endif>></div>
<div class="room27"><<if $location is 27>>[img[img/testtoken.png]]<<else>>27<<endif>></div>
<div class="room28"><<if $location is 28>>[img[img/testtoken.png]]<<else>>28<<endif>></div>
<div class="room29"><<if $location is 29>>[img[img/testtoken.png]]<<else>>29<<endif>></div>
<div class="room30"><<if $location is 30>>[img[img/testtoken.png]]<<else>>30<<endif>></div>
</div>
<<set $square to "event">><<if $location is 6>><<set $square to "trial">><<endif>><<if $location is 7>><<set $square to "fortune">><<endif>><<if $location is 8>><<set $square to "combat">><<endif>><<if $location is 11>><<set $square to "shop">><<endif>><<if $location is 14>><<set $square to "fortune">><<endif>><<if $location is 16>><<set $square to "trial">><<endif>><<if $location is 17>><<set $square to "combat">><<endif>><<if $location is 19>><<set $square to "shop">><<endif>><<if $location is 20>><<set $square to "fortune">><<endif>><<if $location is 28>><<set $square to "trial">><<endif>><<if $location is 24>><<set $square to "shop">><<endif>><<if $location is 26>><<set $square to "combat">><<endif>>
<<if $location gt 30>><<set $square to "End Of Zone">><<endif>><<set $event to random(1,10)>>
<<if $event is 1>><<goto "event1a">><<endif>>
<<if $event is 2>><<goto "event1b">><<endif>>
<<if $event is 3>><<goto "event1c">><<endif>>
<<if $event is 4>><<goto "event1d">><<endif>>
<<if $event is 5>><<goto "event1e">><<endif>>
<<if $event is 6>><<goto "event1f">><<endif>>
<<if $event is 7>><<goto "event1g">><<endif>>
<<if $event is 8>><<goto "event1h">><<endif>>
<<if $event is 9>><<goto "event1i">><<endif>>
<<if $event is 10>><<goto "event1j">><<endif>><div id ="div1">While searching for easy work, an advertisement catches your eye. A local beauty salon is looking for help testing new products. It’s practically zero effort, zero risk and a fair payday. Who wouldn’t say no?
You arrive at the location, and meet a fetching blonde dark elf who runs the place. The details are simple. You sit in a chair, and she’ll apply a few new treatments. Since you were the first one to sign up you also get to choose which treatment to get. Lucky day.
<<click "Face Treatment">><<replace "#div1">>You decide to take the face treatment. You lay back on a chair, and a cold green cream is rubbed across your face. Your face then begins to tingle as the cream works its magic. The cream leaves you face smooth, flawless and a little more feminine.
You earn 2 coins for your work.<<set $coins to $coins+2>>
But later you discover the face cream's effect weren't short term... in fact try as you might, you aren't able to undo what it has done!
Boon Acquired - Beautiful Face. Your face is now smooth and flawless, almost like wearing natural make-up that will never come off. You are also now unable to grow a beard.
<<set $newboon to "Beautiful Face. Your face is now smooth and flawless, almost like wearing natural make-up that will never come off, and you are unable to grow a beard.">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "Hair Treatment">><<replace "#div1">>You decide to take the hair treatment. You lay back on a chair, and your hair is thoroughly washed with a special shampoo made from... well they don't tell you what it is excatly.
The shampoo really works, removing all the grease and grime... but as a side effect you discover it has dyed your hair!
<<display "hairchanger">>
Your hair is now a $app.hairC colour!
You earn 2 coins for your work.<<set $coins to $coins+2>>
You later discover that the shampoo has had a permanent effect on your hair as well!
Boon Acquired - Silky Hair. Your hair is now permanently silky and smooth. You could go weeks without washing it, and it'll still be clean.<<set $newboon to " Silky Hair. Your hair is now permanently silky and smooth. You could go weeks without washing it, and it'll still be clean.">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "Body Treatment">><<replace "#div1">>You decide to take the body treatment. You undress, and allow them to rub 'something' oily across your body.
You become concerned when the oil makes your body feel really cold, then really hot, then back to cold again. Fortunately, it doesn't feel harm, in fact, it's vitalising. When the treatment is over you feel great! Like you're younger and smoother than before!
Actually, that might be the case... that oil has knocked a couple years off your body, and burnt away all your body hair!
<<set $app.age to $app.age - 3>>
Your physical age has recessed by three years. And you earn 2 coins for your work.<<set $coins to $coins+2>>
Later though, you'll come to realise that the body hair that was removed isn't growing back!
Boon Acquired - Hairless body. The treatment causes your body hair to disappear. You are now completely smooth and hairless from the neck down.<<set $newboon to " Hairless body. The treatment causes your body hair to disappear. You are now completely smooth and hairless from the neck down.">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>></div><div id ="div1">While exploring the Town Of Beginnings, you are offered a job cleaning an old store house. While cleaning you discover an unlabelled potion. Unsure of the contents, the owner asks you to despose of it.
You are paid 2 coins for your hard work.
<<set $coins to $coins+2>>
When your job is complete, you leave still carrying the potion on your person.
<<click "Dispose Of It!">><<replace "#div1">>You safely dispose of the unknown potion. Know whos what was inside it right?
<<display "adv">><</replace>><</click>>
<<click "Drink It!">><<replace "#div1">>Filled with hope that the potion might have some positive effect, you hastily drink it. It tastes bitter, but you swallow the whole thing.
Perhaps it wasn't a good idea, for you soon feel funny...
<<display "minor-tf-body">>
$text
<<display "adv">>
<</replace>><</click>>
<<click "Flog It!">><<replace "#div1">><<if $player.CHR gt 3>>You find someone gulible and spin them a tale about the wonders of this mysterious miracle drink. They fall for it, and purchase it for 3 gold pieces.<<endif>><<if $player.CHR lt 4>>Despite your best efforts, nobody shows any interest in your little con. In the end, a town guard gets wind of what you're up to and consficates the potion.
<<display "adv">><<endif>><</replace>><</click>></div>While exploring the streets, you suddenly hear someone call out to you.
You turn to find a scruffy man holding something wrapped in a thick brown cloth. He tells you watch over it, and before you get a chance to answer he thrusts the object onto you along with a light coin purse. He glances backwards, and then begins running, pushing you off the side as he makes a break for it.
A moment later a pair of knights on horseback gallop past, clearly searching for someone. You aren’t sure what you’ve just been dragged into, nor any idea what it is you hold. Well he didn’t forbid you from looking at it.
You peek inside, and see that it appears to be a sword bejewelled with pink gem stones. It's sharp, and slightly magical. Well a free sword is a free sword.
Pink Jewel Sword added to inventory. 3 coins added to inventory.
<<set $coins to $coins+3>><<set $sword1 to "yes">>
<<display "adv">>Through a chain of events you don’t quite get yourself, you find yourself working at a local temple doing basic cleaning work.
The work is simple, but instead of money you are simply given a ‘blessing’. How you use it is up to you.
Blessing Acquired - Blessed Dice. Usable once. This blessing allows you to choose the result of the next roll. Can be kept until you need it.
<<set $cheatdicecount to $cheatdicecount+1>>
<<display "adv">><div id ="div1">While searching for work, you find an interesting offer. A wizard needs someone to watch his house while he attends the National Wizard Convention. It’s a paid job, so you snatch it before someone else does.
The wizard quickly explains what he needs you to do. Keep your hands to yourself and shoo off anyone that comes to the door while he’s away.
However, is it boring doing absolutely nothing. You sit on the room, looking around. You spot a bookshelf, maybe some reading material would help pass the time…
<<click "Read A Book">><<replace "#div1">>
You look at the bookshelf. There's no way you can just sit here doing absolutely nothing for the next several hours. You head over to the bookshelf, and one book catches you eye.
It almost feels like it's calling out to you. You carefully pull it free and open it.
Suddenly the book comes alive. The papers turn into teeth, and it bites your hand, drawing blood as you try to force it off. It lets go, and floats in the air before you.
The book is sentient! And has formed a magical contract with you!
Boon Acquired - Book Smarts. Due to the contract with Lex Icrom, you have become a very fast reader, have extended vocabulary and an uncanny ability to enjoy paperwork.
Unfortunately, The talking book, Lex Icrom, has now become a rather annoying travel companion. When the wizard returns however, he is overjoyed to finally be rid of the darn book.
You earn 2 coins for your work.<<set $coins to $coins+2>>
<<set $newboon to "Book Smarts. Due to the contract with Lex Icrom, you have become a very fast reader, have extended vocabulary and an uncanny ability to enjoy paperwork.">>
<<display "booncontroller">>
<center><div id="big"><<click "Adventure Forth!!">></div></center><<goto "mainmap">><</click>><</replace>></div><</click>>
<<timed 10s>><<click "Do Nothing">><<replace "#div1">>
Despite the boredom, you keep your hands to yourself. And slowly but surely, time passes by until finally the wizard returns. He confirms everything is in order, then pays up.
You earn 2 coins for your work.<<set $coins to $coins+2>>
<center><div id="big"><<click "Adventure Forth!!">></div></center><<goto "mainmap">><</click>><</replace>></div><</click>><</timed>>
You land yourself a job the most basic of early game quests, an escort mission, and it pays well on top.
However, you discover upon arrival that you aren't escorting some poor merchant through monster infested lands, but 'escorting' a rather wealthy merchant on a night out in town.
That's right, he was seeking 'that' kind of escort. Unfortunately, backing out would harm your reputation. You put on your best smile, and do you best to earn a big tip.
You earn $player.CHR coins for your work.<<set $coins to $coins+$player.CHR>>
<<display "adv">><<set $event to random(1,3)>>
<<if $event is 1>><<goto "trial1a">><<endif>>
<<if $event is 2>><<goto "trial1b">><<endif>>
<<if $event is 3>><<goto "trial1c">><<endif>><div id ="div1">Oh no. Some crazy woman lured you outside the city, and then jammed a cursed weapon into your side!
However, instead of pain, you feel an intruder in your head, an evil force tugging at your soul, as if trying to pull you from your body, and replace you with the holder of the cursed weapon!
You're dealing with a body swapper! And they want your body!
<<click "Resist It! (Willpower Trial)">><<replace "#div1">><<if $player.WIL gt 2>>As you resist them they become desprate, and a desprate mind is a weak one. You focus on retaining control, keeping her from taking over. Her mind keeps attacking, but against your iron will she quickly weakens, until weak enough for you to expel her completely.
As you force her out, you move your hands to your chest, and pull out the twisted dagger.
The connection is broken, and the invading soul is expelled from your body. The cursed dagger traps their soul within it, and you decide to ensure they don't get out.
You bury the cursed weapon, ending the saga of the body thief.
<<display "adv">><<endif>><<if $player.WIL lt 3>>You try to retain control, but your weak willpower fares poorly against their desperation. Despite your best efforts, your mind dragged from your body by the weapons magic.
For a moment everything goes black, and then you wake up. You are alone in the forest, and the one who tricked you is gone, and has taken your body with them!
Your body is now very different from how it was before...
<center><i>Your Body Information Has Changed!</i></center>
<<display "trial1abadstuff">>
But as you begin to despair, something catches your eye. In the grass you find the weapon they used upon you, still glowing with a dark curse.
<center>*Cursed Dagger Acquired*</center>
<<set $possdagger to "yes">>
<<display "adv">><<endif>>
<</replace>><</click>>
<<click "Don't Resist (Fail Trial)">><<replace "#div1">>
You for reasons that are you own, choose not to resist the take over. Without resistance, she very quickly takes over, driving out your soul, and giving it a new home within her old body.
For a moment everything goes black, and then you wake up. You are alone in the forest. The one who lured you out is gone, and has taken your body with them.
Your body is now very different from how it was before...
<center><i>Your Body Information Has Changed!</i></center>
<<display "trial1abadstuff">>
But something catches your eye. In the grass you find the weapon they used upon you, still glowing with a dark curse. Was this what you were after all along?
<center>*Cursed Dagger Acquired*</center>
<<set $possdagger to "yes">>
<<display "adv">><</replace>><</click>></div><div id ="div1">While doing some minor quest work, you accidently stumble upon, or rather stumble over, an ancient cat statue.
With a heavy crash the stone idol breaks, and not a moment later the ground begins to shake with a... purring sound?
From the dust rises a cat eared woman wearing a rather skimpy dress, with eight feline tails swaying behind her. She locks onto you with her cresent eyes.
She says she wishes to reward you for freeing her the statue, and before explaining what that reward is, she strikes, cutting your cheek with her claw, infusing your body with a small portion of her power!
Your body begins to heat up, you feel like you're being cooked from the inside. Something is changing...
<<click "Resist It! (Con Trial)">><<replace "#div1">><<if $player.CON gt 3>>Her divine power flows through your body, but you hold firm against it. You don't let the searing heat break you. You keep composed, and stand your ground against it.
Finally you feel your body begin to cool down again, and the magic flowing through you fades away.
You quickly check yourself, and discovering nothing about you has changed. That was a close one. Who knows what she was trying to do.
Speaking of her, she seems to have left while you were fighting against her magic. Well hopefully you'll not run into her again.
<<display "adv">><<endif>><<if $player.CON lt 4>>The pain is too much, you cry out, and fall to your knees, begging with the pain to just end. You stop fighting it, and the pain lessens.
You feel the magic begin to gather in certain places, and transform your body in those areas. Your grow a furry tail, and your ears change shape as well, also becoming furry and feline. The world becomes slightly brighter as you gain feline sight.
<center><i>Your Body Information Has Changed!</i></center>
<<display "feline">><<display "booncontroller">>
Your body cools down as the magic finishes it's work, leaving you looking different than before.
<<display "adv">><<endif>>
<</replace>><</click>>
<<click "Don't Resist (Fail Trial)">><<replace "#div1">>You embrace the gift she is giving you, allowing her magic to flow freely through your body.
You feel the magic begin to gather in certain places, and transform your body in those areas. Your grow a furry tail, and your ears change shape as well, also becoming furry and feline. The world becomes slightly brighter as you gain feline sight.
<center><i>Your Body Information Has Changed!</i></center>
<<display "feline">><<display "booncontroller">>
Your body cools down as the magic finishes it's work, leaving you looking different than before.
<<display "adv">><</replace>><</click>></div><div id ="div1">You were just minding your own business when a group of vampyric pigeons suddenly flock around you and attack!
There's too many to effective fight... so you're only option is to run away!
<<click "Run Away! (ATH Trial)">><<replace "#div1">><<if $player.ATH gt 2>>You just run. A flock of red-eyed beasts are dangerous regardless of what form they've taken.
They give chase, but fortunately you haven't been skipping on exercise, and are able to reach the safety of a small house where you slam the door shut and wait for them to give up and leave.
They known they can't reach you indoors so don't try, and instead fly off to find another victim. Phew
<<display "adv">><<endif>><<if $player.CON lt 3>>You just run. A flock of red-eyed beasts are dangerous regardless of what form they've taken.
But you soon run out of breath, and once that happens they swiftly catch up to you, and perform a non-lethal flyby, dropping their... droppings all over you!
Evil magic contained with their crap soon begins to effect you... transforming you body slightly.
<center><i>Your Body Information Has Changed!</i></center>
<<display "avian">><<display "booncontroller">>
Your body cools down as the magic finishes it's work, leaving you looking slightly different than before.
<<display "adv">><<endif>>
<</replace>><</click>>
<<click "Hah! Let them come! (Auto-Fail)">><<replace "#div1">>
You stand your ground against the pigeons, ready to smack the first one that comes at you. To your disappointment, they don't attack you but instead fly over you. The living B-52s swiftly begin a bombing run, absolutely covering you with magical bird crap.
Evil magic contained with their crap soon begins to effect you... transforming you body slightly.
<center><i>Your Body Information Has Changed!</i></center><<display "avian">><<display "booncontroller">>
$newboon
Your body cools down as the magic finishes it's work, leaving you looking slightly different than before.
<<display "adv">><</replace>><</click>></div><<set $app = {
age: "59",
height: 160,
hairL: 20,
hairC: "grey",
eyes: "green",
gender: "female",
ears: "0",
tail: "0",
chest: "s",
ass: "s",
}>>You find a merchant selling a mix of goods. If you have money, this is the place to spend it.
<div class="shop-container"><div class="shop-item"><<display "shopitem1">></div><div class="shop-item"><<display "shopitem2">></div><div class="shop-item"><<display "shopitem3">></div>
<<set $random to random (1,3)>><<if $random is 1>><<goto "gobbs">><<endif>><<if $random is 2>><<goto "googirl">><<endif>><<if $random is 3>><<goto "kobald">><<endif>><<set $turn to "you">><<set $en = {
name: "Gobbs",hp: 50,maxhp: 50,mana: 10,}>><<set $en.atk to random(10,20)>><<set $buff to 1>><<set $bufftime to 0>>You are out for a stroll when suddenly the one and only Gobbs The Goblin attacks!
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\<<display "Enemy">>
<<display "Log">>
<<display "You">>
<<if $hp lt 1>><<goto "Lose">><<endif>><<if $en.hp lt 1>><<goto "Win">><<endif>>
<<if $turn is "enemy">><<display "enatkcontroller">><<endif>>
<<if $mp gt $maxmp>><<set $mp to $maxmp>><<endif>><<set $incombat to "yes">><center><center></center><div id="enemy"><div class="grid-container_en"><div class="item1">You are fighting $en.name
<<set $en.maxmana to 100>>
<div id="health-bar"><<print $en.hp>>/<<print $en.maxhp>>HP
</div><div id="mana-bar"><<print $en.mana>>/<<print $en.maxmana>>MP
</div></div><div id = "log"><<if $log is "you">>It is your turn.<<endif>><<if $log is "atk">><<print $action>>
<<endif>><<if $log is "enemy">><<if $en.spk is "no">><<display "enatk">><<endif>><<if $en.spk is "yes">><<display "enspkatk">><<endif>>
<<print $action2>><<endif>></div><center><div id="you"><center>
<div id="health-bar"><<print $hp>>/<<print $maxhp>>HP</div><div id="mana-bar"><<print $mp>>/<<print $maxmp>>MP</div>
<<if $turn is "you">><<set $action2 to "">>
<div class="grid-container">
<div class="item1"><<display "punch">></div>
<div class="item2"><<if $shank is "yes">><<display "shank">><<else>>Bladed Weapon Needed<<endif>></div>
<div class="item3"><<display "block">></div>
<div class="item4"><<if $skill1 is "yes">><<display "heal">><<else>>Skill Not Learned<<endif>></div>
<div class="item5"><<if $aff is "none">>Elemental Affinity Required<<else>><<display "blast">><<endif>></div>
<div class="item6"><<if $skill3 is "yes">><<display "swords dance">><<else>>Skill Not Learned<<endif>></div></div><<endif>>
<<if $turn is "enemy">><<click "Continue...">>
<<set $bufftime to $bufftime-1>><<if $bufftime is 0>><<set $buff to 1>><<set $action2 to "Your attack boost has worn off">><<set $bufftime to "NA">><<endif>>
<<set $log to "enemy">><<set $turn to "you">><<goto "Combat">><</click>>
<<endif>></center></div></center>
<<set $en.spk to "no">><<if $en.mana gt random(30,100)>><<set $en.spk to "yes">><<set $en.mana to $en.mana - 30>><<else>><<set $en.mana to $en.mana + 30>><<endif>><<if $en.mana gt 100>><<set $en.mana to 100>><<endif>><<if $en.name is "Dragon!">><<set $en.atkname to "Burn Claw">><<set $en.atk to random(10,20)>><<endif>><<if $en.name is "Warlin The Mad">><<set $en.atkname to "Lich Slap">><<set $en.atk to random(10,20)>>
<<endif>><<if $en.name is "Gobbs">><<set $en.atkname to "A Good Shankin">><<set $en.atk to random(5,15)>><<endif>><<if $en.name is "Rolling Stone">><<set $en.atkname to "Rock N Roll">><<set $en.atk to random(20,30)>><<endif>><<if $en.name is "Goopy">><<set $en.atkname to "Slime Dash">><<set $en.atk to random(5,15)>><<endif>><<if $en.name is "Kobald">><<set $en.atkname to "Nash and Nip">><<set $en.atk to random(13,19)>><<endif>><<if $en.name is "Sir Guard">><<set $en.atkname to "Guard Strike">><<set $en.atk to random(15,22)>><<endif>><<if $en.name is "Number Two">><<set $en.atkname to "Descenting Darkness">><<set $en.atk to random(16,24)>><<endif>><<if $en.name is "Daemon King">><<set $en.atkname to "Doom Strike">><<set $en.atk to random(20,30)>><<endif>><<if $en.name is "Shark Girl">><<set $en.atkname to "Chomp">><<set $en.atk to random(14,24)>><<endif>><<if $en.name is "Player Killer">><<set $en.atkname to "Back Stabbery">><<set $en.atk to random(11,22)>><<endif>><<if $en.name is "Forest Police">><<set $en.atkname to "Green Justice">><<set $en.atk to random(10,35)>><<endif>><<if $en.name is "Lunar Fanatic">><<set $en.atkname to "Moon Beam">><<set $en.atk to random(19,21)>><<endif>><<if $evade is "yes">>$en.name uses '$en.atkname' on you, but misses.<<set $evade to "no">><<else>><<set $hp to $hp-$en.atk>>$en.name uses '$en.atkname' on you, dealing $en.atk damage.<<endif>><<if $en.name is "Dragon!">><<set $en.atkname to "Ultra Flame Breath!">><<set $en.atk to random(50,60)>>Oh shit son. He's usuing his special attack! The $en.name uses '$en.atkname' on you, dealing $en.atk damage.
<<set $hp to $hp-$en.atk>><<endif>><<if $en.name is "Warlin The Mad">><<set $en.atkname to "Necro Bomb!">><<set $en.atk to random(30,40)>>
Oh shit son. He's usuing his special attack! The $en.name uses '$en.atkname' on you, dealing $en.atk damage.
<<set $hp to $hp-$en.atk>><<endif>><<if $en.name is "Gobbs">><<set $en.atkname to "Gobbination">><<set $en.atk to random(20,30)>><<endif>><<if $en.name is "Gobbs">><<set $en.atkname to "Gobbination">><<set $en.atk to random(20,30)>><<endif>><<if $en.name is "Goopy">><<set $en.atkname to "Slime Torrent">><<set $en.atk to random(15,25)>><<endif>><<if $en.name is "Kobald">><<set $en.atkname to "Nasty Nip">><<set $en.atk to random(20,25)>><<endif>><<if $en.name is "Sir Guard">><<set $en.atkname to "Guard Bash">><<set $en.atk to random(24,33)>><<endif>><<if $en.name is "Daemon King">><<set $en.atkname to "King's Gambit">><<set $en.atk to random(30,35)>><<endif>><<if $en.name is "Number Two">><<set $en.atkname to "Dark Allure">><<set $en.atk to random(30,40)>><<endif>><<if $evade is "yes">>Oh shit son. $en.name is using their special attack! The $en.name uses '$en.atkname' on you, but misses.<<set $evade to "no">><<else>>Oh shit son. $en.name is using their special attack! $en.name uses '$en.atkname' on you, dealing $en.atk damage.<<set $hp to $hp-$en.atk>><<endif>>
<<click "Punch!">>
<<set $atk to "Punch">><<set $atkdmg to 3*$player.ATH>>
<<set $en.hp to $en.hp - $atkdmg>><<set $turn to "enemy">><<set $log to "atk">><<set $action to "You punch $en.name with all your might! You deal $atkdmg damage.">><<goto "Combat">><</click>>
<<click [img[img/yellow_10.png]]>>
<<set $atk to "Punch">><<set $atkdmg to 3*$player.ATH>>
<<set $en.hp to $en.hp - $atkdmg>><<set $turn to "enemy">><<set $log to "atk">><<set $action to "You punch $en.name with all your might! You deal $atkdmg damage.">><<goto "Combat">><</click>>
<<click "Shank!">><<set $atk to "Shank">><<set $atkdmg to (((random(5,15)+($player.ATH*2)+$wpmod)*$buff)>>
<<set $turn to "enemy">><<set $log to "atk">>
<<set $en.hp to $en.hp - $atkdmg>>
<<set $action to "You swing your weapon at $en.name with all your might! You deal $atkdmg damage.">><<goto "Combat">><</click>>
<<click [img[img/yellow_18.png]]>>
<<set $atk to "Shank">><<set $atkdmg to (((random(5,15)+$player.ATH*2)+$wpmod)*$buff)>>
<<set $turn to "enemy">><<set $log to "atk">>
<<set $en.hp to $en.hp - $atkdmg>>
<<set $action to "You swing your weapon at $en.name with all your might! You deal $atkdmg damage.">><<goto "Combat">><</click>><<click "Swords Dance!">><<set $mp to $mp-25>>
<<set $buff to 2>><<set $bufftime to 3>><<if $hp gt $maxhp>><<set $hp to $maxhp>><<endif>>
<<set $turn to "enemy">><<set $log to "atk">><<set $action to "You use Swords Dance, greatly boosting your physical attack!">>
<<goto "Combat">><</click>>
<<click [img[img/yellow_41.png]]>><<set $mp to $mp-25>>
<<set $buff to 2>><<set $bufftime to 3>><<if $hp gt $maxhp>><<set $hp to $maxhp>><<endif>>
<<set $turn to "enemy">><<set $log to "atk">><<set $action to "You use Swords Dance, greatly boosting your physical attack!">>
<<goto "Combat">><</click>><<click "Heal!">><<set $mp to $mp-25>><<set $hp to $hp+30>><<if $hp gt $maxhp>><<set $hp to $maxhp>><<endif>><<set $turn to "enemy">><<set $log to "atk">><<set $action to "You use heal, recovering 30 HP!">>
<<goto "Combat">><</click>>
<<click [img[img/green_20.png]]>><<set $mp to $mp-25>><<set $hp to $hp+35>><<if $hp gt $maxhp>><<set $hp to $maxhp>><<endif>><<set $turn to "enemy">><<set $log to "atk">><<set $action to "You use heal, recovering 35 HP!">>
<<goto "Combat">><</click>><<click "Blast!">><<set $mp to $mp-25>>
<<if $hp gt $maxhp>><<set $hp to $maxhp>><<endif>><<set $atkdmg to 6*$player.INT>><<set $en.hp to $en.hp - $atkdmg>>
<<set $turn to "enemy">><<set $log to "atk">><<set $action to "You smite your enemy with a powerful $aff elemental attack!">>
<<goto "Combat">><</click>>
<<click [img[img/blue_1.png]]>><<set $mp to $mp-25>>
<<if $hp gt $maxhp>><<set $hp to $maxhp>><<endif>>
<<set $turn to "enemy">><<set $log to "atk">><<set $action to "You smite your enemy with a powerful $aff elemental attack!">>
<<goto "Combat">><</click>><<click "Evade!">>
<<set $atk to "Block">><<set $en.atk to 0>>
<<set $turn to "enemy">><<set $evade to "yes">><<set $log to "atk">>
<<set $action to "You focus on evading the attack!">><<goto "Combat">><</click>>
<<click [img[img/addon_09.png]]>>
<<set $atk to "Block">><<set $en.atk to 0>>
<<set $turn to "enemy">><<set $evade to "yes">><<set $log to "atk">>
<<set $action to "You focus on evading the attack!">><<goto "Combat">><</click>><<set $incombat to "no">>
You have defeated $en.name, claiming a couple of coins from his body.
You take 3 coins from your enemy.<<set $coins to $coins+3>>
<<set $hp to $maxhp>>
<<display "adv">>
<<if $weapon is "twistdagger">><<goto "windagger">><<endif>>
<<if $weapon is "sworda">><<goto "winsword">><<endif>>
<<if $en.name is "Sir Guard">><<goto "castlefight2">><<endif>>
<<if $en.name is "Number Two">><<goto "castlefight3">><<endif>>
<<if $en.name is "Daemon King">><<goto "fightwin">><<endif>>
<<set $incombat to "no">>
You fought hard, but your enemy was just too tough for you.
And to the victor, go the spoils. However, $en.name isn't interested in your belongings, instead they use forbidden magic to claim their spoils!
<<set $hp to $maxhp>>
<<display "badstuff">>
<<display "adv">>
<<if $en.name is "Daemon King">><<goto "dkwin">><<endif>>
<<if $en.name is "Sir Guard">><<goto "dkwin">><<endif>>
<<if $en.name is "Number Two">><<goto "no2loss">><<endif>><<set $event to random(1,3)>>
<<if $event is 1>><<goto "fortune1a">><<endif>>
<<if $event is 2>><<goto "fortune1b">><<endif>>
<<if $event is 3>><<goto "fortune1c">><<endif>><<if $main is "town1">><<click "[img[img/dice1.png]]">><<set $dice1 to random (1,1)>><<goto "mainmap">><</click>><<click "[img[img/dice2.png]]">><<set $dice1 to random (2,2)>><<goto "mainmap">><</click>><<click "[img[img/dice3.png]]">><<set $dice1 to random (3,3)>><<goto "mainmap">><</click>><<click "[img[img/dice4.png]]">><<set $dice1 to random (4,4)>><<goto "mainmap">><</click>><<click "[img[img/dice5.png]]">><<set $dice1 to random (5,5)>><<goto "mainmap">><</click>><<click "[img[img/dice6.png]]">><<set $dice1 to random (6,6)>><<goto "mainmap">><</click>><<endif>><<if $main is "wildy1">><<click "[img[img/dice1.png]]">><<set $dice1 to random (1,1)>><<goto "mainmap2">><</click>><<click "[img[img/dice2.png]]">><<set $dice1 to random (2,2)>><<goto "mainmap2">><</click>><<click "[img[img/dice3.png]]">><<set $dice1 to random (3,3)>><<goto "mainmap2">><</click>><<click "[img[img/dice4.png]]">><<set $dice1 to random (4,4)>><<goto "mainmap2">><</click>><<click "[img[img/dice5.png]]">><<set $dice1 to random (5,5)>><<goto "mainmap2">><</click>><<click "[img[img/dice6.png]]">><<set $dice1 to random (6,6)>><<goto "mainmap2">><</click>><<endif>><<if $app.gender is "male">><<click "[img[img/male.png]]">><<set $app.gender to "female">><<set $app.chest to 0>><<goto "START">><</click>><<else>><<click "[img[img/male2.png]]">><<set $app.gender to "male">><<set $app.chest to 0>><<goto "START">><</click>><<endif>><<if $app.gender is "female">><<click "[img[img/female.png]]">><<set $app.gender to "male">><<set $app.chest to 0>><<goto "START">><</click>><<else>><<click "[img[img/female2.png]]">><<set $app.gender to "female">><<set $app.g to 0>><<goto "START">><</click>><<endif>>Fortunes!
<div id="disc"><center>~ Blessed Dice ~
Let's you choose the result on your next roll.
[img[img/dice6.png]]
Count = $cheatdicecount
<<if $cheatdice is "yes">><<click "Put Away">><<set $cheatdice to "no">><<if $main is "town1">><<goto "mainmap">><<endif>><<if $main is "wildy1">><<goto "mainmap2">><<endif>><</click>><<else>><<if $cheatdicecount gt 0>><<click "Use Blessed Dice">><<set $cheatdice to "yes">><<if $main is "town1">><<goto "mainmap">><<endif>><<if $main is "wildy1">><<goto "mainmap2">><<endif>><</click>><<endif>><<endif>></center></div><div id="disc"><center>~ Ward Token ~
Used to shield yourself from an unwanted tile!
[img[img/20.png]]
Count = $ward1</center></div>
<div id ="div1">While heading back to the inn after a hard day's something, you here someone call out to you.
A shady woman is standing in a dark alley beckoning you over. You approach, but stay in the street where others can see you.
After a bit of confusion, she fully explains herself. She is some kind of magic biologist, and is offering to pay you money if you let her make you smaller.
She promises it'll be painless and quick, and offers you 1 gold for every 5 CM you sell, up to a maximum of 30~ CM (1 foot).
<<click "No Thank-You!">><<replace "#div1">>You thank her for the offer, but decide against letting some back alley biologist do weird things to your body.
You leave no richer, but the same height you were before.
<<display "adv">><</replace>><</click>>
<<click "Just A Little (10CM)">><<replace "#div1">>What harm would being just a little shorter be? She takes you to a back alley operating table, and using some strange green hocus pocus, causes you to shrink slightly.
You become 10CM shorter, but are paid 2 gold in return.
<<set $coins to $coins+2>><<set $app.height to $app.height-10>>
<<display "adv">><</replace>><</click>>
<<click "Show Me The Money! (30CM)">><<replace "#div1">>What you're hearing is that it's a chance to make a quick six gold! Without thinking too hard about the implications of becoming a whole foot shorter, you follow her eagerly to the back alley operating table, and let her do whatever she wants to you.
When you next stand up, you'll find your vision is much closer to the ground, but your purse 6 coins heavier. Worth it.
You become 30CM shorter, but bank 6 coins! Cha-Ching!
<<set $coins to $coins+6>><<set $app.height to $app.height-30>>
<<display "adv">><</replace>><</click>></div><<if $main is "town1">><center><div id="big"><<click "Adventure Forth!!">><<goto "mainmap">><</click>></div></center><<endif>><<if $main is "wildy1">><center><div id="big"><<click "Adventure Forth!!">><<goto "mainmap2">><</click>></div></center><<endif>>
<<if $buffcount is 6>><<set $buff7 to $newboon>><<set $buffcount to 7>><<endif>><<if $buffcount is 5>><<set $buff6 to $newboon>><<set $buffcount to 6>><<endif>><<if $buffcount is 4>><<set $buff5 to $newboon>><<set $buffcount to 5>><<endif>><<if $buffcount is 3>><<set $buff4 to $newboon>><<set $buffcount to 4>><<endif>><<if $buffcount is 2>><<set $buff3 to $newboon>><<set $buffcount to 3>><<endif>><<if $buffcount is 1>><<set $buff2 to $newboon>><<set $buffcount to 2>><<endif>><<if $buffcount is 0>><<set $buff1 to $newboon>><<set $buffcount to 1>><<endif>>It's time. The Town Of Beginnings has treated you well, but it is now time to venture onwards. You have a map to the Daemon King's domain, but first must pass through an area known as The Wilderness.
The Wilderness is beyond the protection of the Holy Aura. Out here, there are no laws, guards or promises. However, the Wilderness holds riches ripe for the plundering. Many travel out here seeking wealth, and pockets of society exist to cater to the fortune seeking adventurer... at least, that's what they say.
<i>The Wilderness has greater risk, and greater rewards that the Town Of Beginnings. Look out for 'Curse' tiles, which will always have a nasty effect.</i>
[[Proceed!|mainmap2]]
<<set $dicetotal to 0>><<set $location to 0>>
<<if $coins lt 0>><<goto "poorED">><<endif>><center>[img[img/banner2.png]]
Welcome To The Wildy. Roll the dice to advance.</center>
<<set $main to "wildy1">>
<center><<if $cheatdice is "no">><div id ="div1"><<click "Roll Dice">><<set $dice1 to random (1,6)>><<set $dicetotal to $dice1>><<replace "#div1">><<set $location to $location + $dicetotal>><<replace "#div2">><<display "map2">><</replace>><<display "encounterw">><</replace>><</click>>
<<click "[img[img/dice3.png]]">><<set $dice1 to random (1,6)>><<set $dicetotal to $dice1>><<replace "#div1">><<set $location to $location + $dicetotal>><<replace "#div2">><<display "map2">><</replace>><<display "encounterw">><</replace>><</click>></div><<endif>></center>
<<if $cheatdice is "yes">><div id ="div1"><<display "cheatdice">>
<<click "Roll Cheat Dice">><<set $dicetotal to $dice1>><<replace "#div1">><<set $location to $location + $dicetotal>><<replace "#div2">><<display "map2">><</replace>><<display "encounterw">><</replace>><</click>></div><<endif>>
<div id="div2"><<display "map2">></div>
You encounter a mighty warriors from a past generation. When he hears that you are on a great quest, he offers to teach you a powerful techique that will aid you in battle.
The training is intense, but through his tutorage, you learn a powerful new combat techique.
Techique Acquired - Swords Dance. Usable in combat. This battle techique will give a temporary damage boost. <<set $skill3 to "yes">>
<<display "adv">>While exploring the lands, you decide to take a break beneath a large tree with strange leaves that match the colour of the sky. While resting you drift into a gentle sleep.
Suddenly a vision of misfortune flashes before you! You foresee your future, and witness a terrible fate!
You awake from the dream, but the memory doesn't fade. You know what you saw was a possible future, and armed with this new knowledge, you may be able to avoid it.
Blessing Acquired - Ward Token. Can be used to avoid bypass a tile you landed on.
<<set $ward1 to $ward1+1>>
<<display "adv">><div id ="div1">As you travel through The Wilderness you often have to sleep outdoors in your tent. You soon learn that it isn't just large beasts you have to be weary off, but small ones as well.
When you awake one morning you find rats have conducted a night time raid on your ration supply, leaving you with little more than a morsel to eat. With no nearby settlements to purchase food from, you search for something to eat in the wild.
On this particular morning, you find a cluster of berry bushes. It seems there are three different kinds. You consult your survival book, which tells you the name of the fruit, and that all of them are safe to eat, but mentions possible side-effects.
It doesn't say what those possible side-effects are. Well, they won't kill you, but starvation might.
<<click "Eat Pinkay Berries">><<replace "#div1">>
You decide to go with the Pinkay berries. They look the most appealing. You carefully harvest all the berries you can find.
You head off slowly tucking into them as you travel... because they are so bitter you'd face would implode if you scoffed them all at once.
Plus you didn't notice any side-effects... until you woke up the next morning and discovered you were shorter... younger looking... had longer, pastel pink hair... and more girly than before.
<<set $app.age to $app.age-5>><<set $app.height to $app.height-20>><<set $app.hairL to $app.hairL+10>><<set $app.hairC to "Pastel Pink">>
<<display "girlmod">>
Your hair is now a $app.hairC colour and $app.hairL CM long. You've shrunk to $app.height CM, and become more feminine!
<<display "adv">><</replace>><</click>>
<<click "Eat Jelly Berries">><<replace "#div1">>
You decide to tuck into the Jelly Berries, and it's like eating concentrated jelly cubes. They are incredibly sweet and sugary.
When the book mentioned side-effects, did it mean diabetes because that's what it feels like eating these.
You soon discover that no, it wasn't diabetes, it was something else. When you next rest you find that your rough campbed feels extra comfortable, and soon realise that it isn't the camp bed. It's you.
You body has become extra soft and squishy. You'll not only find it easier to get comfortable, but your thighs are now the world's best lap pillow. Anyone who's head rests upon them will feel their stress just wash away.
<<set $newboon to "Cushy Body. Your body is extra soft and cushy. You'll find it's easy to get comfortable, and other people run the risk of becoming addicted to hugging you.">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "Eat Owl Berries">><<replace "#div1">>
You begin eating the owl berries, and oh boy are they salty. Not so salty they're unedible, but still not the most pleasent thing in the world to eat. Actually, with each berry you eat, you get a taste for more.
Still, at least there doesn't seem to be any side-effects... oh wait never mind. Aside from a berry addiction, you feel a shift in your body, inside and out. A few feathers begin to sprout from your hair line, although they are neither large nor numerous.
It would be wise to avoiding anymore berries... after you finish these last few...
<<display "avian">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "Eat Them All">><<replace "#div1">>
Well, who knows when you'll next be able to eat. You mind end up regretting not stuffing your face now, so you harvest every single berry the bushes have to offer, and eat the entire lot.
To your surprise, that turned out to be the best idea. The Pinkay berries had a bitter taste, the Jelly berries an overly sweet one, and the Owl berriers a salty one. Together the three flavours blend together and cancel out each other.
You leave satisfied, and as the day progressing, don't notice any unusual side-effects. Must only happen to some people...
<<display "adv">><</replace>><</click>></div><div id ="div1">The weather in The Wilderness is infamous for being chaotic. Seasons are chaotic, and it is not unheard for for it to be snowing one day, and a heat wave the next.
And today, was a heat wave day. The sun feels like it was curious about your venture and moved closer to get a better look. The intense heat forces you to seek shelter in a cave, but as you go to take a sip from your water bottle, you find it empty.
The day continues to get hotter, and without water, going outside would be a death sentence. However, the sound of running water catches your ear as you rest.
You go deeper into the cave, and find walls that almost look like they're crying. Water steadily flows down the walls, easily enough to fill your water canteen.
If you refill here you could press onwards, but then again, is it really safe to be drinking water that comes from a crying cave?
<<click "Refill And Press On">><<replace "#div1">>
You refuse to waste time when you could be progressing. You drink all you can, and refill your water canteen. You don't feel anything immediately, but as you progress you begin to notice your memory has become sharper, able to remember things you'd normally forget the moment it had past.
That night when you reach the next town however you learn from the town guide the true nature of The Cave Of Wisdom. Those that drink from the cave gain enhanced memory, allowing them to learn new skills faster, but at a cost. The water grants wisdom, but like true wisdom, it comes with age.
You discover your body has been aged slightly by the water!
<<set $app.age to $app.age + 5>>
New Boon Acquired - Enhanced Learning. Your memory is unnautrally good, and you're able to learn new skills faster. <<set $newboon to "Enhanced Learning. Your memory is unnautrally good, and you're able to learn new skills faster.">>
<<display "adv">><</replace>><</click>>
<<click "Endure Your Thirst And Wait (Lose Progress)">><<replace "#div1">>
A crying cave? It's too suspicious. You are certain drinking that water will do something to you, and since you can't see any evidence that people regulary come here, it probably isn't good something people are queing up for.
You wait inside the cave until night, then head back to where you know you can get more water, costing you the day's progress.
<<set $location to $location - $dicetotal>>
<<display "adv">><</replace>><</click>></div><div id ="div1">It's been a few days since you last encountered civilisation, but you have now found yourself back on a manmade path leading... somewhere.
The somewhere turns out to be a small roadside inn and farm stead. Since it'll be night soon you decide to check in. A warm meal and comfy bed is nice after sleeping inside a tent and living on rations for several days.
You ring the bell at the desk, and are surprised when a squirrel scurries across and climbs the seat behind the desk.
"Welcome to Acorn Inn."
The squirrel speaks to you. Yup. It's a talking squirrel. It seemingly owns this place. Rooms are pretty cheap, as is the food, but... well ignoring the talking squirrel, there just seems to be something a little off about this place.
<<click "Leave">><<replace "#div1">>
Nope.
You turn around and walk out the door. Squirrels can never be trusted. You'd rather sleep outdoors in The Wilderness than take a chance with any hospitality they have to offer.
You're fairly certain you dodged a bullet by avoiding that place, even if it meant a cold sleep outdoors.
<<display "adv">><</replace>><</click>>
<<click "Stay At The Inn">><<replace "#div1">>
An inn is an inn, a warm bed is a warm bed. The squirrel wouldn't be in business if it was murdering all it's customers in their sleep. You rent the room using some spare change, and go to bed since it's getting late.
During the night you are awoken by some rather questionable noises coming from beneath the inn, but investigating would require getting out of bed. Plus it would be rude to barge in on whatever's going on down there. Go fall back to sleep.
The next morning you awake felling refreshed and ready for another day's travelling. The inn keeper doesn't seem to be around, oh well, not going to waste time looking for him.
<<display "adv">><</replace>><</click>>
<<click "Investigate The Inn">><<replace "#div1">>
A squirrel? Running an inn? That's suspicous. Plus it's only a squirrel, it can't really stop you snooping around. That night you sneak out of your room and search the place.
And you are right to do so, as you soon hear strange noises coming from the cellar beneath the front desk. You snoop down, and carefully open the door to take a peek at what is going on.
You spy not one, but several squirrels worshipping a demonic squirrel statue, chanting strange lyrics, as the statue slowly spins around, and sprays one of the squirrels with pink mist.
The statue suddenly comes to halt, then rapidly spins around to face you. The squirrels follow it's gaze, and you realise you've been spotted.
"They have seen too much! Get them!"
Uh oh. You try to get away, but the stairs were trapped, and you fall backwards into their clutches. They team up to drag you back to the statue, and are sprayed from head to toe by it's pink mist.
Immediately you fell your body begin to change...
<<set $sq to 1>><<set $app.hairC to "chestnut brown">>
<<display "adv">><</replace>><</click>></div><div id ="div1">There's a storm brewing, big one as well. You seen rolling thunder clouds in the distance, and the flash of lightning as well.
The wind is carrying the storm in your direction. It's going to get very loud, very bright, very soon. Taking cover would be smart, but you where?
<<click "Beneath A Tree">><<replace "#div1">>
Obviously beneath a tree is the best place to hide! You quickly take cover under the biggest tree you can find... and within 30 seconds the tree takes a direct hit from the heavens.
However, the tree stands firm! You don't know what kind of magic is at work, but this tree seems to be lightning proof. Thanks to it's protection, you are able to wait out the storm without any harm coming to you.
<<display "adv">><</replace>><</click>>
<<click "Behind A Rock">><<replace "#div1">>You duck behind the nearest rock, hoping the storm doesn't see you. Shockingly, it does, and shockingly, you are swiftly electrocuted as lightning strikes you body... but despite the horrific pain, you aren't dead. Yet.
You are hit again, and a third time, but somehow instead of dying, you become charged with eletrical power!
Boon Acquired - Electric Affinity. You now have electric affinity. Your body is very resistant to electricity, and you even radiate it slightly.<<set $newboon to "Electric Affinity - You now have electric affinity. Your body is very resistant to electricity, and you even radiate it slightly.">>
<<display "booncontroller">><<set $aff to "electric">>
<<display "adv">><</replace>><</click>></div><div id ="div1">The path you are following leads you through a dense mushroom forest. Where instead of trees there are giant mushrooms clustered around the landscape.
Your Wilderness Survival guide details the various species, telling you which can be eaten raw, which need cooked, which will certainly kill you, and which will give you a 'good time'.
Since it's free food, you follow the book to cook up a lovely mushroom stew. However, as you prepare the ingredients, you discover you accidently picked a few from the 'good time' catergory.
<<click "Add Them To The Pot">><<replace "#div1">>
Well, you've already picked them right? Waste not, want not. You toss them into the pot, and give it a good stir. Soon the stew is ready, and you tuck in...
And the next thing you remember you are naked in a field. However, you have clearly done more than just go for a naked walk then fall asleep, for your body has been altered by whatever antics you undertook while in happy land.
<<display "minor-tf-body">>$text
<<display "major-body-tf">>$text
<<display "adv">><</replace>><</click>>
<<click "Toss Them Away">><<replace "#div1">>
It decide against taking a trip to happy land, and cook the stew as the survival guide says. What you produce is a meal that is rather bland, but filling and safe to eat.
It seems your survival guide was right on the money, and when you wake up the next morning you are neither dead nor naked in a field.
<<display "adv">><</replace>><</click>></div><div id ="div1">The Wilderness is a place of danger, and nothing makes this more clear than discovering the remains of someone less fortunate than you.
You come across a small campsite with ravaged tents, and scattered belongings. You find the bones of the ones who perished here, and noticed that whatever got them wasn't interested in their money.
You spot some coins scattered around. Do you steal from the dead?
<<click "Take The Coins">><<replace "#div1">>
Well, they won't be using that money anymore. They might even be happy that someone will find a use for what they have left behind.
Or perhaps not, as no sooner had you pocketted their money, did an unnatural wind sweep through the dead camp, and from the soil rose the ghastly soul of the coins former owner.
The ghost steals your vital energy, reducing your maximum health! Well, at least you got to keep the coins you nicked.
You gained 6 coins!
<<set $coins to $coins+6>><<set $maxhp to $maxhp-10>>
<<display "adv">><</replace>><</click>>
<<click "Leave The Campsite">><<replace "#div1">>
Whatever killed this poor soul might come back. Or perhaps it never left. This place had cost this poor chap his life, and you'd rather it didn't add another notch to it's killboard.
You leave the campsite alone, and find somewhere safer to pitch a tent.
<<display "adv">><</replace>><</click>>
<<click "Bury The Remains">><<replace "#div1">>
You feel sorry for the poor soul for never having a proper burial. You start digging, opening a hole in the ground large enough for the remains to fit, then bury them beneath the earth.
You whisper a short prayer, not expecting anything off it.
You are surprised when light shines down upon the grave, and from the earth raises a golden spirit, being welcomed at last to the afterlife.
As it ascends, it whispers a blessing to you.
Blessing Acquired - Blessed Dice. Usable once. This blessing allows you to choose the result of the next roll. Can be kept until you need it.
<<set $cheatdicecount to $cheatdicecount+1>>
<<display "adv">><</replace>><</click>></div>
<div id ="div1">One thing all travellers to The Wilderness quickly learn is that you should never be outside during a full moon. Unfortunately nobody told you that, and a full moon has just risen in the sky.
It isn't long before the creatures of the night have your scent... and it isn't just one group, but two!
You soon see their glowing eyes through the darkness as they stalk you. Edging closer, waiting to see what their prey will do. The first group stalks you from behind, while the other watches where you go and moves to block your path.
You need to attempt to get away, but how?
<<click "Run For It! (ATH Trial)">><<replace "#div1">><<if $player.ATH lt 5>>
You decide to make a break for it and hope whatever is stalking you can't keep up. You run, but it unfortunately that sends those to your rear the signal to begin the chase.
You don't get far before the howls of your hunters reach you ears, and then they're upon you.
Canine teeth catch your heel, and you fall to the ground as the wolves quickly surround you... but they don't go in for the kill, instead they continue to howl, and soon you understand why.
From the bite something seeps into your blood, and feral madness begins to drain your sanity. You're becoming one of them...
<<display "canine">>
$newboon
Fortunately, the first beams of sunlight sweep over the horizon. The wolves quickly scatter in retreat, and the curse taking hold runs out of steam.
You've survived this encounter, but it had been one terrible night.
<<display "adv">><<endif>><<if $player.ATH is 5>>You beginning running, and instantly the group stalking you from behind gives chase. They are fast. Very fast.
But you are in peak physical condition. You have speed, endurance and agility. Where some less fit would have been caught, you keep going, keeping just out of their reach until finally the first rays of sunlight grace the horizon.
The beasts retreat as the sun's light advances towards you, signalling another day.
<<display "adv">><<endif>><</replace>><</click>>
<<click "Climb Up High (ATH Trial)">><<replace "#div1">><<if $player.ATH lt 5>>You suspect those pursuing you are some kind of beast which might not have the best climbing ability. You carefully make you way to a tall tree. When behind you realise what you're up to, but it's too late. You fling a rope over the nearest branch, and pull yourself up just as the first wolf snaps vainly at your boot.
You get higher, beyond their reach, and they soon slip away in retreat... but with the wolves gone the lone beast that had stalked you from in front moves in.
A black sleek panther looks up. You watch in terror as it leaps upwards, digging it's claws into the bark, and ascends the tree. You climb to get further away, but soon run out of places you can go.
Cornered, you try to kick it away, but it fights back, and it's deadly claw cuts a shallow wound in your leg... and that is enough for the curse it bares to spread through your body.
<<display "feline">>
$newboon
You're saved by the light of day break, that stuns your attacker's eyes long enough for you to escape. You are able to finally get away, and get some rest as a terrible night.
<<display "adv">><<endif>><<if $player.ATH is 5>>You suspect those pursuing you are some kind of beast which might not have the best climbing ability. You carefully make you way to a tall tree. When behind you realise what you're up to, but it's too late. You fling a rope over the nearest branch, and pull yourself up just as the first wolf snaps vainly at your boot.
You get higher, beyond their reach, and they soon slip away in retreat... but with the wolves gone the lone beast that had stalked you from in front moves in.
A black sleek panther looks up. You watch in terror as it leaps upwards, digging it's claws into the bark, and ascends the tree. You climb to get further away, but soon run out of places you can go.
Cornered, you give it a powerful kick with your boot, hitting it such force it is knocked from the tree. It lands safely on the ground, watching your carefully before deciding you're too much effort.
It slips away into the night, and soon the sun rises, repelling the night and giving you time to rest as the next day dawns.
<<display "adv">><<endif>><</replace>><</click>></div><div id ="div1">A crazed Ring-Master has captured you, and is forced you into performing for his travelling circus.
You are told you will be part of tonights act, and are given the choice of which act you wish to be a part off. He promises if you perform well, he'll let you go.
<<click "Magic Show (CHR Trial)">><<replace "#div1">>
<<if $player.CHR gt 3>>Magic tricks are all about deception, and deception through words, and through actions, aren't all that different.
You got out and put on a good show, getting enough for a cheer to satisfy the Ring Master. He adheres to his promise and let's you go.
<<display "adv">><<endif>><<if $player.CHR lt 4>>How hard can a few magic tricks be? It's all in the fake equipment anyway. You go out, and put on a show, but the audience is cold towards you performance.
The Ring Master isn't impressed, so he decides to find another use for you, and casts a foul curse upon you, then presents you to the audience as part of a fire spitting show!
Fire Affinity. Your body now has affinity to fire. You can create small flames at will, and resist heat.
<<set $newcurse to "Fire Affinity. Your body now has affinity to fire. You can create small flames at will, and resist heat.">><<set $aff to "fire">>
<<display "booncontroller">>
<<display "adv">><<endif>><</replace>><</click>>
<<click "Strongman (ATH Trial)">><<replace "#div1">><<if $player.ATH gt 4>>You show the audience your raw physical power, and they are mighty impressed by it.
The Ring Master keeps his promise, and let's you go.<<endif>><<if $player.ATH lt 5>>You show the audience your raw physical power, and fail to impress anyone.
The Ring Master isn't happy. He decides to find another use for you, and casts a foul curse upon you, then presents you to the audience as part of a fire spitting show!
Fire Affinity. Your body now has affinity to fire. You can create small flames at will, and resist heat.
<<set $newcurse to "Fire Affinity. Your body now has affinity to fire. You can create small flames at will, and resist heat.">><<set $aff to "fire">>
<<display "booncontroller">>
<<endif>>
<<display "adv">><</replace>><</click>>
<<if $aff is "none">><<else>><<click "Elementatechnics (Affinity)">><<replace "#div1">>You use your elemental affinity to put on a showy performance.
The audience is pleased, and the Ring Master keeps his promise and let's you go.
<<display "adv">><</replace>><</click>><<endif>></div>
<div id ="div1">What's this? A random chest just sitting in the middle of the road? Did it fall from the carriage of a travelling merchant perhaps?
Who knows what might be inside.
<<click "Open It">><<replace "#div1">>
Oh boy, a chest!
You quickly run over and open it, hoping to find a great many treasures hidden inside... but it's a trap trap!
You are sprayed with a mysterious mist, that changes your body to make it more feminine, yet also increases the length of you package.
<<display "girlmod2">>
Boon Acquired -$newboon
Well, could have been worse, plus you find a few coins hidden inside!
<<set $coins to $coins+3>>
<<display "adv">><</replace>><</click>>
<<click "Yeah Right. It's Clearly A Trap">><<replace "#div1">>
It's a trap. It has to be. You quickly walk around the chest, keeping a safe distance, making sure it doesn't start following you.
Safe. Now it's somebody else's problem.
<<display "adv">><</replace>><</click>>
<<click "Open It Anyway">><<replace "#div1">>
It's a trap. It's clearly a trap... but what kind of trap? You're too curious, and carefully open up the chest, only to be sprayed in the face by a mysterious mist.
The mist changes your body to make it more feminine, yet also increases the length of you package. It must have been a trap trap!
<<display "girlmod2">>
Boon Acquired -$newboon
Well, could have been worse, plus you find a few coins hidden inside!
<<set $coins to $coins+3>>
<<display "adv">><</replace>><</click>></div><div id ="div1">A rather eccentric witch suddenlys appears before you, and her hair is an absolute mess. You'd almost think a dog recently tried burying something in it.
"You there, one of my experiments broke out, and ruined my hair-do! I need yours!"
She wants your hair? Better make sure you're hearing this right.
"Just a little bit, you'll hardly notice the difference."
You notice she didn't bring scissors, meaning she plans to use magic. Do you really trust her with this idea?
<<click "Yes">><<replace "#div1">>You're always up to helping someone, plus what's a little hair anyway?
You gladly accept the offer... and they use their magic to transfer some of your hair to them.
"Thank you very much, as thanks I'll enchant your hair to become any colour you wish!"
Well, might as well accept her offer. What colour hair would you like?
<<textbox "$app.hairC" $app.hairC>>
<<display "adv">><</replace>><</click>>
<<click "Hell No!">><<replace "#div1">>
You refuse to let her cast her crazy witch magic on you.
<<display "adv">><</replace>><</click>></div><div id ="div1">While travelling you encounter a strange sight. A circle of mushrooms that glow with sparkling light. Curious, you get close, only to suddenly feel weak.
Fae Magic has been cast upon you, and it drains you strength almost instantly.
Once you're left unable to stand, the fairies who cast the spell appear. They circle around you, chanting some weird ritual.
The ritual soon begins to alter your body and mind...
<<if $player.CON lt 3>>The powerful fae magic easily sweeps through your body. You begin to shrink, your hairy grows longer, and shining butterfly wings sprout from your back.
When the magic stops, you find your body very different to how it was become. The magic has transformed you into a fairy!
<<if $player.WIS lt 3>>And just when you thought it couldn't get any worse, other fairies appear, and begin to dance around you, chanting strange songs that pierce your thoughts, and cloud your mind.
You are unable to resist their song. It plays over and over inside your head, smoothing your thoughts, replacing your memories, altering your mind to the core. You forget who you once were, and become one of them.
And so your journey comes to end, your weak body and mind falling victim to one of the many perils of this land.<<endif>><<if $player.WIS gt 2>>And just when you thought it couldn't get any worse, other fairies appear, and begin to dance around you, chanting strange songs that pierce your thoughts, and cloud your mind.
But you resist! Your strong willpower fights back, and breaks the charm of their songs! They are shocked when you resist. You demand they turn you back to normal!
<<if $player.CHR lt 4>>But they laugh at your request. And flee into the forest, leaving you as you are. Determine, you don't let this stop you. And you resume your journey much smaller, but just as mighty as you were before!
<<display "adv">><<endif>><<if $player.CHR gt 3>>Being a master of words, you are able to explain your mission, and make them feel sorry for you. They agree to undo the magic, and you are soon restored to normal.
<<display "ADV">><<endif>><<endif>><<endif>><<if $player.CON gt 2>>The powerful fae magic struggles to sweep through your body. Your strong constitution resists it, and ultimately repels it. You escape the mushroom trap with only minor changes to your height and hair length.
<<set $app.height to $app.height-10>><<set $app.hairL to $app.hairL+3>>
<<display "adv">><<endif>></div><div id ="div1">You encounter the most feared, dreaded and hatred creature known in fantasy, The Riddle Sphinx.
"To pass through my domian, you first answer three riddles."
You sigh loudly. Right, let's get this dime and dozen event over with. The Sphinx starts with their first riddle... and let's real, you don't care so we'll let you character handle it.
<<click "You Answer The Riddle (INT Trial)">><<replace "#div1">><<if $player.INT is 5>>The sphinx throws three riddles at you, and you answer them all within seconds.
You call these riddles? You've heard them all before. You breeze past the trail, and take home a hefty prize.
The sphinx is left dumbfolded. Nobody has ever whooped it's ass so cleanly before.
You earn 10 coins for beating the riddle sphinx
<<set $coins to $coins+10>>
<<display "adv">><<endif>><<if $player.INT gt 2>><<if $player.INT lt 5>>You aren't a stranger to riddles work, but even so, these are tough ones. You pass the first two, but for the third the difficulty spikes, and you fail to answer in the alloted time.
"For each incorrect answer, you will recieve a curse!"
Oh now it tells you. It's eyes glow, and it unleashes it's magic upon you.
<<display "cursecurse">>
<<display "adv">><<endif>><<endif>><<if $player.INT lt 3>>You hate riddles, and do everything in your power to avoid answering them. The Spinx isn't having it however.
"You have not only failed to answer, but angered me! Feel my full wrath!"
It unleashed upon you it's most powerful curse, attempting to transform not just your body but also your mind!
<<if $player.CON lt 4>>The magic transforms your body, making you more feline!<<endif>>
<<display "cursecurse">>
<<display "adv">><<endif>><</replace>><</click>></div>You encounter a valley filled with massive hotsprings, but a warning forbids you from even thinking about relaxing in one. The high temperature, combined with the isolated location, means that people and animals that go for a dip often pass out and drown. And the spirits of those that perished here curse the hot springs.
There are stepping stones for safely traversing across without touching the water... and unfortunately, that's the only way across. The valley walls are steep, and avoiding the valley altogether would be some serious backtracking.
You begin to jump from stone to stone...
<<if $player.ATH is 1>>Due to your abysmal fitness, you go straight into the first hot spring you attempt to jump over. Immediately the curse grips your body... and it's only the first hot spring. Your athletics is so terrible, you fall into the water constantly, racking up more curses than anyone thought possible. It's impressive your still alive.
<<display "minor-tf-body">><<display "minor-tf-body">><<display "major-body-tf">><<display "major-body-tf">><<display "cursecurse">>
<<display "adv">><<endif>><<if $player.ATH is 2>>Due to your poor fitness, it isn't long before you've fallen into the drink. Immediately the curse grips your body... and it isn't just a single curse you fall victim to. Your poor fitness causes you to fall into the water several times.
The curses leave your body looking very different than before...
<<display "minor-tf-body">><<display "minor-tf-body">><<display "cursecurse">>
<<display "adv">><<endif>><<if $player.ATH is 3>>The stepping stones present a challenge, but one you can just about handle. Unfortunately, the final hot spring proves too difficult, and you fall into the waters, becoming cursed by the waters.
<<display "cursecurse">>
<<display "adv">><<endif>><<if $player.ATH is 4>>The stepping stones present a challenge, but one you can just about handle. Unfortunately, the final hot spring proves too difficult, and you fall into the waters, becoming cursed by the waters.
<<display "cursecurse">>
<<display "adv">><<endif>><<if $player.ATH is 5>>You laugh as you hop from stone to stone, without losing your balance once. For someone as fit as you, getting across is easy.
Even the final hotspring, with it's stepping stones widely spaced out, isn't able to best you.
You cross the cursed springs without a drop of water touching you.
<<display "adv">><<endif>>
your manhood is $app.g inches in length. <<if $en.name is "Gobbs">>The victorious goblin casts a forbidden spell on you into order to grow larger by shrinking your body. You are now 15 CM shorter.<<set $app.height to $app.height-15>><<endif>><<if $en.name is "Kobald">>You are bitten by the vicious Kobald, and he must have been carrying some kind of disease as you soon begin to feel weird.
<center><i>Your Body Information Has Changed!</i></center>
<<display "canine">><<display "booncontroller">>
The Kobald leaves you alone once the curse takes effect, fortunately it soon stops progressing. <<endif>><<if $en.name is "Goopy">>The victorious slime girl uses this chance to jump on you, feasting on your fluids and spreading the curse afflicting her to you in the process. You body becomes extra soft as a result.
Boon Acquired - Cushy Body. Your body is extra soft and cushy. You'll find it's easy to get comfortable, and other people run the risk of becoming addicted to hugging you.
<<set $newboon to "Cushy Body. Your body is extra soft and cushy. You'll find it's easy to get comfortable, and other people run the risk of becoming addicted to hugging you.">>
<<display "booncontroller">><<endif>>You drive the cursed dagger deep into the chest of $en.name, and the magic takes hold. Already beaten, they are unable to resist the dagger's power.
The cursed weapon forces your soul from your body and into theirs, driving out theirs in the process.
You take over the body of $en.name, effectively becoming them!
<<display "adv">>
<<if $en.name is "Gobbs">><<goto "gobbsposs">><<endif>>
<<if $en.name is "Kobald">><<goto "kobaldposs">><<endif>>
<<if $en.name is "Goopy">><<goto "gooposs">><<endif>>
<<if $en.name is "Sir Guard">><<goto "guardposs">><<endif>>
<<if $en.name is "Number Two">><<goto "no2poss">><<endif>>
<<if $en.name is "Daemon King">><<goto "bossposs">><<endif>>
<<if $en.name is "Shark Girl">><<goto "wildp1">><<endif>>
<<if $en.name is "Player Killer">><<goto "wildp2">><<endif>>
<<if $en.name is "Forest Police">><<goto "wildp3">><<endif>>
<<if $en.name is "Lunar Fanatic">><<goto "wildp4">><<endif>><<set $app = {
age: "2",
height: 80,
hairL: 0,
hairC: "bald",
eyes: "black",
gender: "goblin",
ears: "p",
tail: "0",
chest: "flat",
g: 2,
}>><<set $buff1 to "Goblin. You are a goblin, your skin is a muddy green colour, your teeth sharp and imperfect, your stature always hunched. Humans will react poorly to you.">><<set $buff2 to "Short Life. You age quickly, reaching maturity in just a year, you'd be lucky to make it to your 10th birthday.">><<set $buff3 to "Weak. You are physically very weak and frail. If you do get into a fight, bring lots of friends, if you have any.">><<if $weapon is "sworda">>Pink Jewel Sword<<endif>><<if $weapon is "fist">>Your Fists<<endif>><<if $weapon is "twistdagger">>Twisted Dagger<<endif>><div class="map">
<div class="room1w"><<if $location is 1>>[img[img/testtoken.png]]<<else>>1<<endif>></div>
<div class="room2w"><<if $location is 2>>[img[img/testtoken.png]]<<else>>2<<endif>></div>
<div class="room3w"><<if $location is 3>>[img[img/testtoken.png]]<<else>>3<<endif>></div>
<div class="room4w"><<if $location is 4>>[img[img/testtoken.png]]<<else>>4<<endif>></div>
<div class="room5w"><<if $location is 5>>[img[img/testtoken.png]]<<else>>5<<endif>></div>
<div class="room6w"><<if $location is 6>>[img[img/testtoken.png]]<<else>>6<<endif>></div>
<div class="room7w"><<if $location is 7>>[img[img/testtoken.png]]<<else>>7<<endif>></div>
<div class="room8w"><<if $location is 8>>[img[img/testtoken.png]]<<else>>8<<endif>></div>
<div class="room9w"><<if $location is 9>>[img[img/testtoken.png]]<<else>>9<<endif>></div>
<div class="room10w"><<if $location is 10>>[img[img/testtoken.png]]<<else>>10<<endif>></div>
<div class="room11w"><<if $location is 11>>[img[img/testtoken.png]]<<else>>11<<endif>></div>
<div class="room12w"><<if $location is 12>>[img[img/testtoken.png]]<<else>>12<<endif>></div>
<div class="room13w"><<if $location is 13>>[img[img/testtoken.png]]<<else>>13<<endif>></div>
<div class="room14w"><<if $location is 14>>[img[img/testtoken.png]]<<else>>14<<endif>></div>
<div class="room15w"><<if $location is 15>>[img[img/testtoken.png]]<<else>>15<<endif>></div>
<div class="room16w"><<if $location is 16>>[img[img/testtoken.png]]<<else>>16<<endif>></div>
<div class="room17w"><<if $location is 17>>[img[img/testtoken.png]]<<else>>17<<endif>></div>
<div class="room18w"><<if $location is 18>>[img[img/testtoken.png]]<<else>>18<<endif>></div>
<div class="room19w"><<if $location is 19>>[img[img/testtoken.png]]<<else>>19<<endif>></div>
<div class="room20w"><<if $location is 20>>[img[img/testtoken.png]]<<else>>20<<endif>></div>
<div class="room21w"><<if $location is 21>>[img[img/testtoken.png]]<<else>>21<<endif>></div>
<div class="room22w"><<if $location is 22>>[img[img/testtoken.png]]<<else>>22<<endif>></div>
<div class="room23w"><<if $location is 23>>[img[img/testtoken.png]]<<else>>23<<endif>></div>
<div class="room24w"><<if $location is 24>>[img[img/testtoken.png]]<<else>>24<<endif>></div>
<div class="room25w"><<if $location is 25>>[img[img/testtoken.png]]<<else>>25<<endif>></div>
<div class="room26w"><<if $location is 26>>[img[img/testtoken.png]]<<else>>26<<endif>></div>
<div class="room27w"><<if $location is 27>>[img[img/testtoken.png]]<<else>>27<<endif>></div>
<div class="room28w"><<if $location is 28>>[img[img/testtoken.png]]<<else>>28<<endif>></div>
<div class="room29w"><<if $location is 29>>[img[img/testtoken.png]]<<else>>29<<endif>></div>
<div class="room30w"><<if $location is 30>>[img[img/testtoken.png]]<<else>>30<<endif>></div>
</div>You rolled a $dice1. You move $dice1 squares!!
<<display "squaretypew">>
You have landed on a <b>$square</b> square.
<div id="big"><<if $square is "event">>[[Event!|eventmanagerw]]<<endif>><<if $square is "trial">>[[Trial!|trialmanagerw]]<<endif>><<if $square is "shop">>[[Shop!|shopmanagerw]]<<endif>><<if $square is "combat">>[[It's A Fight!|combatmanagerw]]<<endif>><<if $square is "fortune">>[[Fortune!|fortunemanagerw]]<<endif>><<if $square is "curse">>[[Curse!|cursemanagerw]]<<endif>></div><<if $app.gender is "goblin">><<goto "gobb-end">><<endif>><<if $square is "Daemon Lord Castle">>[[Next Zone!|zone2end]]<<endif>>
<center><<if $ward1 gt 0>><<click "Use Ward Token?">><<set $ward1 to $ward1-1>><<goto "ward">><</click>>[img[img/20s.png]]<<endif>></center><<set $event to random(1,8)>>
<<if $event is 1>><<goto "event2a">><<endif>>
<<if $event is 2>><<goto "event2b">><<endif>>
<<if $event is 3>><<goto "event2c">><<endif>>
<<if $event is 4>><<goto "event2d">><<endif>>
<<if $event is 5>><<goto "event2e">><<endif>>
<<if $event is 6>><<goto "event2f">><<endif>>
<<if $event is 7>><<goto "event2g">><<endif>>
<<if $event is 8>><<goto "event2h">><<endif>><<set $event to random(1,4)>>
<<if $event is 1>><<goto "trial2a">><<endif>>
<<if $event is 2>><<goto "trial2b">><<endif>>
<<if $event is 3>><<goto "trial2c">><<endif>>
<<if $event is 4>><<goto "trial2d">><<endif>>
<<if $event is 5>><<goto "trial2e">><<endif>>
<<if $event is 6>><<goto "trial2f">><<endif>><<goto "shopmanager">><<set $random to random (1,5)>><<if $random is 1>><<goto "forestpolice">><<endif>><<if $random is 2>><<goto "lunar">><<endif>><<if $random is 3>><<goto "pker">><<endif>><<if $random is 4>><<goto "shark">><<endif>><<set $event to random(1,3)>>
<<if $event is 1>><<goto "fortune2a">><<endif>>
<<if $event is 2>><<goto "fortune2b">><<endif>>
<<if $event is 3>><<goto "fortune2c">><<endif>><<set $event to random(1,5)>>
<<if $event is 1>><<goto "curse1a">><<endif>>
<<if $event is 2>><<goto "curse1b">><<endif>>
<<if $event is 3>><<goto "curse1c">><<endif>>
<<if $event is 4>><<goto "curse1d">><<endif>>
<<if $event is 5>><<goto "curse1e">><<endif>><<set $turn to "you">><<set $en = {
name: "Goopy",hp: 60,maxhp: 60,mana: 10,}>><<set $en.atk to random(5,15)>><<set $buff to 1>><<set $bufftime to 0>>Look out, slimes! They had surrounded you and their leader, Goopy The Goo Girl is attacking!
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\<<set $square to "event">><<if $location is 2>><<set $square to "fortune">><<endif>><<if $location is 24>><<set $square to "fortune">><<endif>><<if $location is 4>><<set $square to "trial">><<endif>><<if $location is 6>><<set $square to "trial">><<endif>><<if $location is 13>><<set $square to "trial">><<endif>><<if $location is 16>><<set $square to "trial">><<endif>><<if $location is 22>><<set $square to "trial">><<endif>><<if $location is 23>><<set $square to "trial">><<endif>><<if $location is 5>><<set $square to "curse">><<endif>><<if $location is 11>><<set $square to "curse">><<endif>><<if $location is 18>><<set $square to "curse">><<endif>><<if $location is 8>><<set $square to "combat">><<endif>><<if $location is 25>><<set $square to "combat">><<endif>><<if $location is 12>><<set $square to "combat">><<endif>><<if $location is 21>><<set $square to "combat">><<endif>><<if $location is 15>><<set $square to "shop">><<endif>><<if $location is 20>><<set $square to "shop">><<endif>><<if $location is 28>><<set $square to "shop">><<endif>>
<<if $location is 26>><<set $square to "curse">><<endif>><<if $location is 30>><<set $square to "curse">><<endif>><<if $location gt 30>><<set $square to "Daemon Lord Castle">><<endif>><<set $app.g to $app.g-1>><<set $app.height to $app.height-5>><<set $app.hairL to $app.hairL+5>>
<<if $app.gender is "male">><<if $app.g lt 1>><<set $app.gender to "female">>You feel your body changing, your dick begins to melt away, as do your testicles. Something inside begins to hollow out as you biology shifts.
As the last of your dick melts away you discover a new functioning vagina left in it's place. Your chest also begins to itch, as your chest expands slightly.
Your gender is now female.<<endif>><<endif>><<if $app.gender is "female">><<set $app.chest to $app.chest+1>><<endif>><<if $avian is 3>><<goto "avianED">><<endif>><<if $avian is 2>><<set $newboon to "Avian Stage 3. You are now very much part bird. Some might refer to you as a harpy. Your wings are strong enough to grant flight, and your feet have become similiar to talons. You are also now able to lay eggs.">><<set $avian to 3>><<endif>><<if $avian is 1>><<set $newboon to "Avian Stage 2. You have begun to look quite bird like. You have plenty of feathers that have begun to form wings. Your bones are now more fragile than before.">><<set $avian to 2>><<endif>><<if $avian is 0>><<set $newboon to "Avian Stage 1. Your body has begun to become more bird like. Your bones are lighter, and feathers have begun sprouting in a few places.">><<set $avian to 1>><<endif>><<if $feline is 3>><<goto "felineED">><<endif>><<if $feline is 2>><<set $newboon to "Feline Stage 3. There's no other way to put it, you've become a furry. Fur covers your entire body, and your face is distinctly cat like. Human society may shun you as a result.">><<set $feline to 3>><<endif>><<if $feline is 1>><<set $newboon to "Feline Stage 2. You have begun to look quite cat like. You have whiskers now, and your hands have also become covered in fur, almost resembling paws complete with sharp claws hidden beneath.">><<set $feline to 2>><<endif>><<if $feline is 0>><<set $newboon to "Feline Stage 1. Your body has begun to become more cat like. Your joints are more dextorous, and you ears become pointed and covered in fur. You also grow a feline tail. You can also see better in the dark.">><<set $nightvision to "yes">><<set $feline to 1>><<endif>><<if $canine is 3>><<goto "canineED">><<endif>><<if $canine is 2>><<set $newboon to "canine Stage 3. There's no other way to put it, you've become a furry. Fur covers your entire body, and your face is distinctly dog like. Human society may shun you as a result.">><<set $canine to 3>><<endif>><<if $canine is 1>><<set $newboon to "Canine Stage 2. You have begun to look quite dog like. You have sharper teeth, and a lot of facial hair. Your back is now naturally hunched, and you legs have begun to turn as well.">><<set $canine to 2>><<endif>><<if $canine is 0>><<set $newboon to "Canine Stage 1. Your body has begun to become more dog like. Your stamine increased, and you feel your sense of smell is stronger. You ears become pointed and covered in fur, and you also grow a fluffy tail.">><<set $canine to 1>><<endif>><<if $app.gender is "male">><<set $app.g to $app.g + 2>><<set $text to "You feel you crotch tingle, followed by pressure as your manhood grows in length. You discover you slong is now $app.g inches in length!">><<endif>><<if $app.gender is "female">><<set $app.chest to $app.chest+1>><<display "chestref">><<set $text to "You feel your chest tingle as your body begins to change. You chest starts to swell, growing larger! When the change stops, you discover you are now a $chestC cup size.">><<endif>><<if $app.gender is "male">><<set $app.g to $app.g - 2>><<set $text to "You feel you crotch tingle, followed by shrinking as your manhood shortens in length. You discover you slong is now $app.g inches in length!">><<endif>><<if $app.gender is "female">><<set $app.chest to $app.chest-1>><<display "chestref">><<set $text to "You feel your chest tingle as your body begins to change. You chest starts to shrink, growing smaller! When the change stops, you discover you are now a $chestC cup size.">><<endif>><<if $app.chest lt 1>><<set $chestC to "flat">><<endif>><<if $app.chest is 1>><<set $chestC to "A cup">><<endif>><<if $app.chest is 2>><<set $chestC to "B cup">><<endif>><<if $app.chest is 3>><<set $chestC to "C cup">><<endif>><<if $app.chest is 4>><<set $chestC to "D cup">><<endif>><<if $app.chest is 5>><<set $chestC to "E cup">><<endif>><<if $app.chest is 6>><<set $chestC to "F cup">><<endif>><<if $app.chest is 7>><<set $chestC to "G cup">><<endif>><<if $app.chest is 8>><<set $chestC to "I cup">><<endif>><<if $app.chest is 9>><<set $chestC to "K cup">><<endif>>
<<if $app.chest gt 9>><<set $chestC to "Omega cup">><<endif>><div id="boxx"><<click "Flat">><<set $app.chest to 0>><<goto "START">><</click>></div>|<div id="boxx"><<click "A cup">><<set $app.chest to 1>><<goto "START">><</click>></div>|<div id="boxx"><<click "B cup">><<set $app.chest to 2>><<goto "START">><</click>></div>|<div id="boxx"><<click "C cup">><<set $app.chest to 4>><<goto "START">><</click>></div>|<div id="boxx"><<click "D cup">><<set $app.chest to 5>><<goto "START">><</click>></div>|<div id="boxx"><<click "E cup">><<set $app.chest to 6>><<goto "START">><</click>></div>|<div id="boxx"><<click "F cup">><<set $app.chest to 7>><<goto "START">><</click>></div>
You have defeated $en.name, claiming a couple of coins from their body.
You take 3 coins from your enemy.<<set $coins to $coins+3>>
However, your weapon glows warm in your hand, and before you realise what's happening, it's curse has already changed your body!
The sword's curse has made your body more feminine!
<<display "girlmod">>
<<display "adv">><div id ="div1">While doing odd jobs around the town you here of a pub quiz. With nothing better to do after work you decide to check it out.
However, you discover that there is a 1 gold entry fee.
Do you attempt it?
<<click "Enter The Quiz (INT Test)">><<replace "#div1">><<if $player.INT lt 5>>You enter the quiz, but it's quickly apprent that being an outsider is lending you no favors here. You're able what questions you can, and make some educated guesses, but it just isn't enough to come out on top against the tough competition.
In the end, you leave one coin shorter than when you came in.
<<set $coins to $coins-1>><<endif>><<if $player.INT gt 4>>You confidently enter the quiz. You've never been beaten in a quiz before, and you don't plan to start now.
Despite being an outsider to this world, your powerhouse of a brain is able to handle most of what gets thrown at you.
When the results are counted, you are called to the stage to lift the trophy as the overall winner, and take home a nice cash prize as well.
After deducting the entry fee, you walk away with 5 coins.
<<set $coins to $coins+5>><<endif>>
<<display "adv">><</replace>><</click>>
<<click "Go Somewhere Else">><<replace "#div1">>
Let's be real, you're an outsider. There is going to be a lot on the quiz you don't know.
Who was the previous king? What country lies to the west? The biggest land animal? You might have been able to answer such questions in your world, but that won't do any good here.
You keep your coin and go elsewhere.
<<display "adv">><</replace>><</click>></div>You enter a room, and discover it half-build. The walls have just been painted black, the floor is partially covered by red tiles, and exquisite stone furniture has been stacked up against one wall.
"Hey hey hey what are you doing here?"
Someone rushes up behind you and pulls you back, then closes the door to prevent you seeing anymore of the room.
"Listen you weren't meant to see that yet okay? Tell you what, pretend you didn't see anything and I'll give you a random boon okay? Great. Deal. Here you go."
Boon Acquired - Ecchi Savant. Whether intentionally or accidentally, you somehow always walk in on people while they are getting changed.
<<set $newboon to "Ecchi Savant. Whether intentionally or accidentally, you somehow always walk in on people while they are getting changed.">>
<<display "booncontroller">>
<<display "adv">><<set $turn to "you">><<set $en = {
name: "Kobald",hp: 30,maxhp: 30,mana: 10,}>><<set $en.atk to random(13,21)>><<set $buff to 1>><<set $bufftime to 0>>Suddenly you are attacked! And it's none other than the bald kobold, Kobald!
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\You've made it, the <div class="hover_img"><a href="#">Daemon King's Castle<span><<display "dk">></span></a></div>. The structure dominates the landscape, and can be seen from miles around. It's presence turns the clouds, the sky and sun all a crimson colour.
There's no mistaking it. This is the place. The main access point is across a guarded stone bridge. There's zero chance of getting in that way unseen, however, rumour has it there is a maze like cave system beneath the castle that may allow for a stealthier approach.
Of course, the caves have them own set of dangers and risks.
<center>1. [[Sneak In Through Caves|castlesneak]]
2. [[Demand An Audience|castlespeech]]</center>
WHile travelling the hostile wilderness, you discover an old temple surrounded by lush green foilage. The temple emits an aura of protection, making you feel safe.
Under the temples protection you get the best rest you've had since entering The Wilderness.
Before leaving you pay your respects, and are awarded with a blessing.
Blessing Acquired - Blessed Dice. Usable once. This blessing allows you to choose the result of the next roll. Can be kept until you need it.
<<set $cheatdicecount to $cheatdicecount+1>>
<<display "adv">><<set $maxhp to $maxhp + 30>>
In The Wilderness death can lurk around any corner, and it can come suddenly, and depart just as quickly leaving no trace of what form it took.
You come across a fallen soldier, dead, but with no clear cause of what caused his demise. Our of respect, you decide to at least give him a burial.
When the deed is done, you whisper a short prayer. That is when the soldier's ghost raises from the grave, and ascended towards the heavens.
First though, he whispers his thanks, and bestow upon you a blessing so you not face the same fate as him.
Blessing Acquired - Maximum Combat HP increased!
<<display "adv">><<set $skill1 to "yes">>
You enter a town hoping to resupply, but instead you discover the town in the midst of an emergency. You forget your own needs, and help those around you as best you can.
As thanks, a helping cleric teaches you how to cast the 'Heal' spell, so you may help others like she has done.
Blessing Acquired - You can now use 'Heal' in battle to recover HP.
<<display "adv">><div id="disc"><center><<if $roll2 is 1>>~ Potion Of Minor Change ~
Drinking this potion causes a random minor body change
[img[img/24.png]]
Value - 1 Coin<<endif>><<if $roll2 is 2>>~ Potion Of Major Change ~
Drinking this potion causes a random major body change
[img[img/23.png]]
Value - 3 Coins<<endif>><<if $roll2 is 3>><<if $app.gender is "male">>~ Potion Of Endowment (Dick) ~
An internet ad in a bottle. Drinking this will increase your dick size.
[img[img/25.png]]
Value - 2 Coins<<endif>><<if $app.gender is "female">>~ Potion Of Endowment (Breast) ~
An all natural boob job. Drinking this potion will increase your chest size.
[img[img/25.png]]
Value - 2 Coins<<endif>><<endif>><<if $roll2 is 4>>~ Health Crystal ~
A magical heart crystal, that upon purchase will be consumed to boost your maximum HP.
[img[img/22.png]]
Value - 5 Coins<<endif>><<if $roll2 is 5>>~ Sword Of Might ~
A combat weapon, will make you more effective in combat challenges.
[img[img/swordm.png]]
Value - 5 Coins<<endif>><<if $roll2 is 6>>~ Eyes Of Night ~
Magical Eye Enhancement. Will grant an increase to your night vision ability.
[img[img/21.png]]
Value - 3 Coins<<endif>><<if $roll2 is 7>>~ Ward Token ~
Ward Tokens can be used to negate a physical or mental change. A token is lost on use.
[img[img/20.png]]
Value - 2 Coins<<endif>><<if $roll2 is 8>>~ Mystery Box ~
What is inside? Nobody knows.
[img[img/mbox.png]]
Value - 5 Coins<<endif>></center></div>
<div id="disc"><center><<if $roll3 is 1>>~ Potion Of Minor Change ~
Drinking this potion causes a random minor body change
[img[img/24.png]]
Value - 1 Coin<<endif>><<if $roll3 is 2>>~ Potion Of Major Change ~
Drinking this potion causes a random major body change
[img[img/23.png]]
Value - 3 Coins<<endif>><<if $roll3 is 3>><<if $app.gender is "male">>~ Potion Of Endowment (Dick) ~
An internet ad in a bottle. Drinking this will increase your dick size.
[img[img/25.png]]
Value - 2 Coins<<endif>><<if $app.gender is "female">>~ Potion Of Endowment (Breast) ~
An all natural boob job. Drinking this potion will increase your chest size.
[img[img/25.png]]
Value - 2 Coins<<endif>><<endif>><<if $roll3 is 4>>~ Health Crystal ~
A magical heart crystal, that upon purchase will be consumed to boost your maximum HP.
[img[img/22.png]]
Value - 5 Coins<<endif>><<if $roll3 is 5>>~ Sword Of Might ~
A combat weapon, will make you more effective in combat challenges.
[img[img/swordm.png]]
Value - 5 Coins<<endif>><<if $roll3 is 6>>~ Eyes Of Night ~
Magical Eye Enhancement. Will grant an increase to your night vision ability.
[img[img/21.png]]
Value - 3 Coins<<endif>><<if $roll3 is 7>>~ Ward Token ~
Ward Tokens can be used to negate a physical or mental change. A token is lost on use.
[img[img/20.png]]
Value - 2 Coins<<endif>><<if $roll3 is 8>>~ Mystery Box ~
What is inside? Nobody knows.
[img[img/mbox.png]]
Value - 5 Coins<<endif>></center></div>
<center><<if $roll2 is 1>>You Bought Potion Of Minor Change!<<set $pot1 to $pot1 + 1>><<set $coins to $coins-1>><<endif>><<if $roll2 is 2>>You Bought Potion Of Major<<set $pot2 to $pot2 + 1>><<set $coins to $coins-3>><<endif>><<if $roll2 is 3>><<set $coins to $coins-2>>You Bought Potion Of Endowment (Chest)<<set $pot3 to $pot3 + 1>><<endif>><<if $roll2 is 4>>You Bought Heart Crystal<<set $coins to $coins-5>><<set $maxhp to $maxhp+25>><<endif>><<if $roll2 is 5>><<set $coins to $coins-5>>You Bought Sword Of Might<<set $swordm to "yes">><<endif>><<if $roll2 is 6>>You Bought Eyes Of Night<<set $coins to $coins-3>><<display "eon">><<endif>><<if $roll2 is 7>>You Bought Ward Token<<set $ward1 to $ward1+1>><<set $coins to $coins-2>><<endif>><<if $roll2 is 8>>You Bought Mystery Box<<set $coins to $coins-5>><<endif>>
<<display "item2info">>
<<display "adv">></center><center><<if $roll3 is 1>>You Bought Potion Of Minor Change!<<set $pot1 to $pot1 + 1>><<set $coins to $coins-1>><<endif>><<if $roll3 is 2>>You Bought Potion Of Major<<set $pot2 to $pot2 + 1>><<set $coins to $coins-3>><<endif>><<if $roll3 is 3>><<set $coins to $coins-2>>You Bought Potion Of Endowment (Chest)<<set $pot3 to $pot3 + 1>><<endif>><<if $roll3 is 4>>You Bought Heart Crystal<<set $coins to $coins-5>><<set $maxhp to $maxhp+25>><<endif>><<if $roll3 is 5>><<set $coins to $coins-5>>You Bought Sword Of Might<<set $swordm to "yes">><<endif>><<if $roll3 is 6>>You Bought Eyes Of Night<<set $coins to $coins-3>><<display "eon">><<endif>><<if $roll3 is 7>>You Bought Ward Token<<set $ward1 to $ward1+1>><<set $coins to $coins-2>><<endif>><<if $roll3 is 8>>You Bought Mystery Box<<set $coins to $coins-5>><<endif>>
<<display "item3info">>
<<display "adv">></center><div id="disc"><center>~ Potion Of Minor Change ~
Drinking this potion causes a random minor body change
[img[img/24.png]]
Count = $pot1
<<if $pot1 gt 0>>[[DRINK!|mtf-pot]]>><<endif>></center></div><div id="disc"><center>~ Potion Of Major Change ~
Drinking this potion causes a random major body change
[img[img/23.png]]
Count = $pot2
<<if $pot2 gt 0>>[[DRINK!|mtf2-pot]]<<endif>></center></div><div id="disc"><center>~ Potion Of Endowment (Dick) ~
An internet ad in a bottle. Drinking this will increase your dick size.
[img[img/25.png]]
Count = $pot3
<<if $pot3 gt 0>>[[DRINK!|edd-pot]]<<endif>></center></div><div id="disc"><center>~ Potion Of Endowment (Breast) ~
An all natural boob job. Drinking this potion will increase your chest size.
[img[img/25.png]]
Count = $pot4
<<if $pot4 gt 0>>[[DRINK!|edb-pot]]<<endif>></center></div>
You look at the bridge again, and really don't like the look of those guards. You question if they'd even give you a chance to speak before skewering you through the chest.
Nope. Best avoid them altogether if possible. You carefully head down to the cave system, and discover it to be cramped, very wet and partially submerged.
You quickly discover you have no choice but to go underwater to progress, meaning you won't be able to bring a light with you.
<<if $nightvision is "yes">>Fortunately, a lack of light source isn't too much of a problem for you due to your ability to see in the dark. The cave system is an absolute maze, but as luck would have it, the last person to try their luck down here had been kind enough to leave markings on the wall telling you which ways not to go.
You soon reach the underside of a trap door, and climb up into the castle. You shudder to imagine how long you'd have been down there had you not been able to see the markings.
[[Advance|castleinside]]<<endif>><<if $nightvision is "no">>You are soon surrounded by absolute darkness. You are forced to feel the walls, and listen carefully for possible hints. You soon run into a dead end, then another, and another.
You soon realise that you are absolutely lost, unable to find the way back to where you came in.
You keep going, searching, and searching, and searching... but the maze never ends...
Your sense of time becomes just as lost as you are. You grow hungry, and the hunger turns to madness. You are forced to drink water from the cursed walls, preserving your life, at a cost.
As your mind is driven mad by hunger, your body is kept strong by the cursed water. In the endless maze, you become not a wanderer, but a monster, roaming the endless labyrith as it's new guardian.
And so journey comes to an end, lost in darkness and cursed to protect the one you once sought to destroy.
<center>~ Minotaur Ending ~</center><<endif>>Time to make a good first impression. You tidy yourself up, and walk right up to the guard post like you are meant to be there.
<div class="hover_img"><a href="#">The guard <span><<display "sirguard">></span></a></div> appears to be someone who has been partially transformed into a gargoyle. They have greyish skin, impish ears and a round flat nose.
You demand they let you through, claiming you have been summoned to an audience with the Daemon Lord.
<<if $player.CHR gt 3>>And you aren't kind about it either. You yell, curse and shout, demanding they stop wasting your time, and sugges they think about what'll happen to them if the Daemon King thinks they're bad at their job. There's plenty more gargoyles where they came from, they are easily repalced.
Fearing for their safety, they stand back and allow you through.
<center>[[Advance|castleinside]]</center>
<<endif>><<if $player.CHR lt 4>>...and they don't believe you. Try as you might, your speech doesn't confience them you are on invitation. They draw their weapons, and seeing where this is going, you draw yours as well.
[[It's a Fight!|guard]]<<endif>>You defeat the guards, but of course this has put the entire castle on alert. You quickly hurry inside, hoping to get as far as possible before the rest of the castle's population has time to get armed.
The way to the Daemon King's throne room is clearly marked, but it's a double-edged sword for anyone wishing to stop you knows excatly where you are going and which route you're taking.
You slip past a few scattered guards before being caught in the headlights of the Deamon King's deputy. A horned devil girl, with a very long black leathery tail.
"Hello. Welcome to somewhere you aren't meant to be... but I'm sure you knw that."
You point your weapon are her, but she laughs.
"That little toy isn't much of a threat to me, much less the boss. I'd have loved to chat before killing you, but you've kicked up too much noise for that now."
She springs forward, her nails growing in length, turning into a lethal weapons.
[[It's a Fight!|number2]]You burst into the Daemon King's chamber, weapon drawn, ready to either end this or die trying. There is no longer any retreat or time to talk.
You know you need to finish this now before reinforcements get here.
From her throne the Daemon King stands up, and applauds your arrival with her pale hands.
"FInally, one of my sister's foolish heroes finally made it. Oh don't act surprised, of course the Angel Queen would be related to the Daemon King. Well you've clearly come here for a fight..."
She tears off her skirt, revealling that her lower half is that of serpent. Two snakes slide down her arms, transforming into swords in her hands. More snakes spill out from behind her throne, wrapping around her body and turning into armour.
Despite being half snake and wearing heavy armour, her movement isn't hindered at all.
This will be a tough fight.
[[It's a Fight!|FinalBoss]]<<endif>><div id ="div1">Despite all the odds, you slay the Daemon King with a final strike from your <<display "wpcheck">>, driving it deep into his armour.
His armour begins to crack, then shatter with a deafening crunch.
A bright golden light suddenly appears in the centre of the room as the Angel Queen materializes before you.
She praises your success, and as promised offers you a single wish as your reward... but you learn this wish is your only reward. She won't send you back to the world you came from unless you wish for it!
A tough decision is trust upon you.
1. <<click "Wish To Return Home ">><<replace "#div1">>You state your wish, and the world around you shifts. You find yourself back home, at the precise time and place you left.
All changes to your appearence, as well as curse and boons acquired remain. Looks like you're living like this from now on.
<center> ~ End - A normal world, an unusual body ~</center>
<</replace>><</click>>
2. <<click "Wish To Return To Normal">><<replace "#div1">>You state your wish, and the Angel Queen restores you to how you were when you entered this world.
However, following this she vanishes. Leaving you stuck in this dangerous world. I hope you'll be able to find your place here.
<center> ~ End - A normal body in a strange world ~</center>
<</replace>><</click>>
3. <<click "Wish For Something Else">><<replace "#div1">>Return home? Return to normal? No. You've got much grander ambitions than that! The Angel Queen asks again what you will wish for, and knowing she is oblidge to grant it, you begin to smirk.
Even before you tell her your wish she begins to tremble, fearing what it is you desire.
<center> ~ End - Your Wish Granted! ~</center>
<</replace>><</click>></div>Your avian transformation continues to progress. Your body shape drastically changes as feathers sprout from all over. You hands shrink completely into your full wings, and a hard beak replaces what used to be your mouth.
There is little 'human' left in you now, and completing you adventure is no longer possible. The skies and tree tops are your home now.
<center>And so, your quest comes to an end...</center>Your feline transformation advances to the final stage. Your body shape changes, and you can no longer stand on your hind legs. In short, you are no longer human. You have fully become a cat.
There is nothing 'human' left in you now, and completing you adventure is no longer possible. Will you find a kind owner to take care of you, or roam the wilds preying on smaller creatures?
<center>And so, your quest comes to an end...</center>Your canine transformation advances to the final stage. Your body shape changes, and you can no longer stand on your hind legs alone. In short, you are no longer human. You have fully become a dog.
There is nothing 'human' left in you now, and completing you adventure is no longer possible. Will you roam the wilds as a predator? Or find an owner and live amongst humans as a pet?
<center>And so, your quest comes to an end...</center><<display "minor-tf-body">>
$text
<<display "adv">><<display "major-body-tf">>
<<set $pot2 to $pot2-1>>
$text
<<display "adv">><<set $app.g to $app.g+3>>
You drink the potion of endowment, and are amazed by the instant effects!
Your slong is now longer!
<<display "adv">><<set $app.g to $app.g+3>>
You drink the potion of endowment, and are amazed by the instant effects!
Your bust is now bigger! Wow!
<<set $chestC to "G cup">>
<<display "adv">><<if $gender is "female">><<set $text to "You feel a change inside you. Your ovaries shrink into nothing, and your womb vanishes. Your vagina ceases to be, and a new fleshy manhood begins to push up, and manifest at your crotch. A moment later you feel two testicles form beneath your new penis.
Your chest also begins to rapidly shrink, becoming flat, leaving no trace of your former breasts.
You gender is now male.">><<endif>><<set $gender to "male">><<if $gender is "female">><<set $goto to 1>><<endif>><<if $gender is "male">><<set $goto to 2>><<endif>>
<<if $goto is 1>><<set $gender to "male">><<set $text to "You feel a change inside you. Your ovaries shrink into nothing, and your womb vanishes. Your vagina ceases to be, and a new fleshy manhood begins to push up, and manifest at your crotch. A moment later you feel two testicles form beneath your new penis. Your chest also begins to rapidly shrink, becoming flat, leaving no trace of your former breasts.
Your gender is now male.">><<endif>><<if $goto is 2>><<set $gender to "female">><<set $text to "You feel your body changing, your dick begins to melt away, as do your testicles. Something inside begins to hollow out as you biology shifts. As the last of your dick melts away you discover a new functioning vagina left in it's place. Your chest also begins to itch, as your chest expands slightly.
Your gender is now female.">><<endif>><<set $newboon to "Eyes Of Night. No matter how dark it is, you'll be able to see almost perfectly.">><<display "booncontroller">>It's time. The Town Of Beginnings has treated you well, but it is now time to venture onwards. You have a map to the Daemon King's domain, but first must pass through an area known as The Wilderness.
Or rather you would have... but as you are about to leave the 'Town Of Beginnings' a heavy hand lands on your shoulder. A group of bailiffs suddenly surround you.
They saw you attempting to flee town without paying your debts, and stepped in to drag you back. You are thoroughly beaten up, and then dragged back into town.
You'll need to have a postive gold count before you can leave town!
<center> ~ You've been returned to the Town Of Beginnings ~ </center>
<<set $main to "town1">><<set $location to 0>>
<<display "adv">><<set $app.g to $app.g+2>><<set $app.height to $app.height-8>><<set $app.hairL to $app.hairL+10>><<set $newboon to "Girly Body. Your body is now permentally feminine. You are unable to grow a beard, or other masculine features.">>
<<display "booncontroller">><div id ="div1">You are now inside the Daemon King’s Castle. The alarm hasn’t been sounded yet, which gives you time to prepare for the coming confrontation. You carefully search the area incase there is something you can use to your advantage.
And though and behold, you find the Daemon King’s bed chamber. What secrets might there be hidden in here?
You spot on their desk a glowing black orb, just brimming with power.
What mysteries may be hidden inside?
Or perhaps this would be a great place to stage an ambush? They wouldn’t be expecting you right?
<<click "Touch The Orb">><<replace "#div1">>
You are drawn to the mysterious black orb, and firmly place both your hands upon it. Immediately dark power begins to coarse through your body, and your mind.
<<if $player.WIL lt 4>><<if $player.WIL gt 1>>The dark seeps into your mind, and begins to twist at your thoughts… and you begin to question why you are on this pointless quest? Helping others? Slaying the Daemon King? Why should you have to be the one who burdens all that? These people are just using the Daemon King as a scapegoat. They don’t deserve saving, in fact, what they need is leadership.
Yes, your leadership. You could rule them more effectively than they could ever rule themselves!
But first, you’ll need to get rid of the current ruler. The dark energy begins to influence your body, twisted horns began to grow from your scalp, close to your now pointed ears. A thorny demonic tail slithers out behind you, protruding from your rear, and black leathery wings sprout from your back. Beneath your skin your body also becomes stronger, tougher, and mightier.
It’s time to fight for the throne! You march through the Daemon King’s Throne Room, and nobody tries to stop you because they understand how powerful the orb has made you. It’ll be a one on one fight, winner takes all. The Daemon King needs only one look at you to understand why you’ve come.
He stands up, with a menancing mace in each hand. Time to end this!
[[It's a Fight!|FinalBoss2]]<<endif>><<endif>>
<<if $player.WIL lt 3>>The energy is too much for your weak mind to handle. It ravages your thoughts, tears into your memories, devours your personality. Everything that makes you you is lost. You become a blank slate, filled only with dark desires implanted by the orb.
With no memory of who you once were, your quest is well and truly over, but that doesn’t mind you can’t find new purpose.
The Daemon King soon discovers you within her bedchamber, and realising what has happened decides to find you a new purpose.
<<if $player.INT gt $player.ATH>>Impressed by your intellect, she places you in charge of her book keeping, officially appointing you as official secretary for her business dealings.<<endif>><<if $player.ATH gt $player.INT>>Impressed by your athletic prowess, she appoints you as her personal bodyguard. Instead of slaying the Daemon King, you now protect her from others that endeavour to take on the mission you once had. <<endif>><<if $player.INT is $player.ATH>>Seeing your potential, she takes you are a new minion, eager to see how you grow.<<endif>>
<center>~ Bad End - Mind Destroyed By Orb Of Evil ~</center><<endif>>
<</replace>><</click>>
<<click "Prepare An Ambush">><<replace "#div1">>They wouldn’t expect you to attack them here. You quickly find a comfortable hiding place, and then wait for them. You're surprised when the door opens not long after. You expected to be waiting for hours.
Unfortunately, you quickly notice this isn't the Daemon King. And worse, they know you're here.
"Greetings would be hero, and welcome. Time is short so let's get straight to business. I want to make you an offer..."
This woman is the Daemon King's <div class="hover_img"><a href="#">Number Two<span><<display "no2">></span></a></div>. What is she after?
"I know that you've been promised a wish by that Goddess is you slay the Daemon King, but what they didn't tell you is that you'll have to use that wish to get them to return you home. That is why I have better offer, use your wish to make me immortal, and I'll use my power to send you home, and along with enough gold and jewels to ensure you never worry about money again!"
An interesting offer, but also one that assumes that was what you were planning to do with your wish. If you reject her offer she might become an enemy however... what to do...
<center>1.[[Accept|acc]]
2.[[Reject|rej]]</center><</replace>><</click>></div>
<<set $turn to "you">><<set $en = {
name: "Sir Guard",hp: 100,maxhp: 100,mana: 10,}>><<set $en.atk to random(10,20)>><<set $buff to 1>><<set $bufftime to 0>>Sir Guard draws his weapon, and the alarm is sounded. Looks like you're fighting your way in!
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\You accept the offer, choosing to trust her.
"Excellent, togther we'll establish a new order!"
Just as she promised, she makes arrangements for you to confront the Daemon King at the most opportune time. The Daemon King eventually returns to his bed chamber to rest, and that is when you strike, landing a surprise attack against a surprised Daemon King.
<i>The Daemon Is Without His Weapons In This Fight</i>
[[It's a Fight!|FinalBoss3]]You refuse the offer. You can't even be sure you can trust her to be telling the truth.
"Then you are useless to me."
She backs away, then makes a quick escape, sounding the alarm and drawing the Daemon King into the room. Look's like he's armed and ready for a fight!
[[It's a Fight!|FinalBoss]]<<set $turn to "you">><<set $maxhp to $maxhp + 100>><<set $hp to $maxhp>><<set $en = {
name: "Daemon King",hp: 200,maxhp: 200,mana: 10,}>><<set $en.atk to random(15,25)>><<set $buff to 1>><<set $bufftime to 0>>With Demonic Energy flowing through you, you challenge the Daemon King for the right to rule!
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\<div id ="div1">Roaming The Wilderness are those who were shunned from society. Exciled for a crime, or for being a bit mad in head.
Today, you unfortunately encounter someone exciled for both those reasons.
A ragged man staggers over to you with the sway of a 3am drunk, only able to stand because of a large staff he carries. Normally you'd just run away, but you are indeed a little hungry, and your rations are currently running low...
"I'm the Great Lex Treasv, watch as I, The Mighty Dir Jynxt conjurs up a great feast of green, that only I, The Famed Kril Gothacus could conjur!"
Hearing him refer to himself using three different names doesn't instil you with confidence. Regardless, he raises up his staff, and immediately loses his balance firing his spell directly upwards... only for it to come straight down striking both of you!
<<click "The Magic Strikes you! (CON Trial)">><<replace "#div1">><<if $player.CON gt 2>>The magic was infused with the power of nature! The ground beneath transforms from dry earth to abundent green! Flowers instantly sprout and bloom, and grass covers your boots.
The magic had also turned your clothing green, and causes moss to become entangled in your hair. You are left looking like you just crawled out of a bin of garden clippings, but thanks to your strong constitution, your body has resisted most of the magic.
The same can't be said for the mad wizard! His skin had turned to bark, and his feet transformed into tree roots. Flowers bloom from his finger tips that now resemble tree branches, and every hair on his body is now a thin green leaf. You can't tell if he is still alive or not.
Well, better him than you.
<<display "adv">><<endif>><<if $player.CON lt 3>>The magic was infused with the power of nature! And unfortunately, that power has struck you directly, causing your body to change. Your skin begins to turn to lush green, and what was once your hair becomes a weave of leaves. Small flowers bloom across your body, and you look down to find your feet have become root like, able to even root themselves into the earth.
You've become closer to nature than what you'd have liked, but it does have one benefit, instead of eating you can now soak in the sunlight to regain your strength. This change will take some getting used to, but atleast you can still move, unlike the mad wizard.
His skin has turned to bark, and his feet deeply rooted into the soul. Flowers bloom from his finger tips that now resemble tree branches, and every hair on his body is now a thin green leaf. Unlike you, it doesn't seem he'll be able to move or speak.
Curse Acquired - Plant Skin. Your skin is now more plant than meat. You are now a healthy green colour, but can no longer eat and must take in sunlight instead.
<<set $newboon to "Plant Skin. Your skin is now more plant than meat. You are now a healthy green colour, but can no longer eat and must take in sunlight instead.">>
<<display "booncontroller">>
<<display "adv">><<endif>><</replace>><</click>></div><<set $turn to "you">><<set $en = {
name: "Number Two",hp: 150,maxhp: 150,mana: 10,}>><<set $en.atk to random(10,20)>><<set $buff to 1>><<set $bufftime to 0>>The Daemon King's Number Two has come to stop you. It'll be a tough fight!
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\Y<<set $turn to "you">><<set $en = {
name: "Daemon King",hp: 200,maxhp: 200,mana: 10,}>><<set $en.atk to random(15,25)>><<set $buff to 1>><<set $bufftime to 0>>It's time to settle this once and for all. Your journey will end here, either alive at the victor, or dead as the defeated.
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\<div id ="div1">Out of nowhere, highway wizards pounce, surrounding you in a circle of flames. They demand 5 gold, or they'll bestow a terrible curse.
Looks like they plan to follow up on that threat. You're too badly out numbered to even consider fighting them.
<<click "Pay 5 Gold">><<replace "#div1">><<if $coins lt 5>>
You explain that you don't have the money, but they don't buy it.
They swiftly curse your body, then vanish as suddenly as they had appeared.<<endif>><<if $coins gt 4>><<set $coins to $coins-5>>
You quickly hand over the money they want. And they disapepar as quickly as they had appeared. Leaving you slightly poorer than before.<<endif>>
<<display "adv">><</replace>><</click>>
<<click "Refuse!">><<replace "#div1">>
You refuse to pay, and they laugh briefly, then draw their wands and staves.
They swiftly curse your body, then vanish as suddenly as they had appeared.
<<display "cursecurse">>
<<display "adv">><</replace>><</click>></div>You've Been Cursed!<<set $roll to random(1,6)>>
<<if $roll is 1>><<set $text to "You receive the curse of Nudds. You find wearing clothes makes you tired. While wearing clothes you run out of energy fast, but while unclothed you feel more energetic than ever!">><<set $newboon to "Curse Of Nudds. Wearing clothes makes you tired, while being nude grants you vigour.">><<display "booncontroller">><<endif>>
<<if $roll is 2>><<set $text to "You receive the curse of Shakke. This curse twists your words, forcing you to always speak in the third person!">><<set $newboon to "Curse Of Shakke. You must always speak in third person.">><<display "booncontroller">><<endif>>
<<if $roll is 3>><<set $text to "You receive the curse of Eroo. You become more honry over time, and can’t reduce this through anything other than getting off.">><<set $newboon to "Curse Of Eroo. You will always be gradually becoming more turned on..">><<display "booncontroller">><<endif>>
<<if $roll is 4>><<set $text to "You receive the curse of Ezzs. You require strong glasses to see, but can see better than most.">><<set $newboon to "Curse Of Ezzs. You can see better than most, but only when wearing glasses.">><<display "booncontroller">><<endif>>
<<if $roll is 5>><<set $text to "You receive the curse of Tom Peeps. You are far more likely to walk in on someone while they are changing, almost always resulting in them accusing you of peeping on them!">><<set $newboon to "Curse Of Tom Peeps. You will often walk in on people while they are changing.">><<display "booncontroller">><<endif>>
<<if $roll is 6>><<set $text to "You receive the curse of Hurtz. Your pain threshold is much lower than before.">><<set $newboon to "Curse Of Hurtz. Your pain threshold is much lower than before..">><<display "booncontroller">><<endif>>
<<set $turn to "you">><<set $en = {
name: "Lunar Fanatic",hp: 75,maxhp: 75,mana: 10,}>><<set $en.atk to random(12,19)>><<set $buff to 1>><<set $bufftime to 0>>That night the moon shines brightly down on you. You feel like you're caught it's gaze. Turns out you're right. A mad moon worshipper suddenly appears and attacks!
<center><div id = "big"><<click "Fight!">><<goto "Combat">><</click>></div></center><<set $turn to "you">><<set $en = {
name: "Player Killer",hp: 100,maxhp: 100,mana: 10,}>><<set $en.atk to random(13,21)>><<set $buff to 1>><<set $bufftime to 0>>Out of nowhere a player killer appears. He doesn't care who you are, or what you were doing, he's addicted to murder, and needs his fix.
<center><div id = "big"><<click "Fight!">><<goto "Combat">><</click>></div></center><<set $turn to "you">><<set $en = {
name: "Forest Police",hp: 50,maxhp: 50,mana: 10,}>><<set $en.atk to random(20,30)>><<set $buff to 1>><<set $bufftime to 0>>While travelling through a dense forest, you are caught by the Evil Forest Police. These guys hit hard, better deal with them fast.
<center><div id = "big"><<click "Fight!">><<goto "Combat">><</click>></div></center><<set $turn to "you">><<set $en = {
name: "Skark Girl",hp: 120,maxhp: 120,mana: 10,}>><<set $en.atk to random(8,17)>><<set $buff to 1>><<set $bufftime to 0>>You cut your hand on a sharp rock, and the smell attracts a shark girl. You can't outrun her, so you better fight!
<center><div id = "big"><<click "Fight!">><<goto "Combat">><</click>></div></center><<goto "Daemonking">>Despite your best efforts, you weren't able to overcome the Daemon King. They ruthlessly cut your down, and so your journey comes to a bloody end.
<center>Bad End - Slain By Daemon King</center>
You drive the cursed dagger into the side of your enemy! And the curse takes hold instantly!
"What's happening?!?"
They cry out as their soul is pulled from their body, and stuffed into your now vacant one.
<i> ~ Your Body Informatio Has Changed! ~ </i>
You quickly hide the dagger as more guards arrive. You claim you defeated the intruder, and order them be gagged and locked up in the dungeon. Nobody has any idea of who you really are. Perfect.
You use your new disguise to enter the castle unopposed. However, blocking the way to the Daemon King's throne room is their number two.
"If you have something to report to the Daemon King then tell me and I'll pass the message along."
<<if $player.CHR gt 3>>Fortunately, you have a way with words, and convince them to let you through.
You enter the throne room, and the Daemon King's gaze instantly falls upon you. You feel them gaze into your soul.
The jig is up, they know who you are, and reach for their weapon.
[[Time To End This|FinalBoss]]<<endif>><<if $player.CHR lt 4>>Doesn't look like anything you can say will persaude them otherwise. You'll have to get rid of them fight.
[[It's a Fight!|number2]]<<endif>>You drive the cursed dagger into the side of your enemy!
"That weapon... Noooo!"
They seem aware what's about to happen, but are too late to stop it. The cursed weapon tear out their soul, and exchanges it with yours.
<i> ~ Your Body Informatio Has Changed! ~ </i>
You look down at your new body, with perfect curves, flawless skin, sleek hair and a voluptuous ass. This if your body now, the body of a succubus.
But don't get comfortable, for the Daemon King has just arrived. He knows instantly it's you inside that body. Yet he laughs. And he explains that your aren't the first person to have stolen that body.
He offers you the chance to become his new second in command... a tempting offer, but if you kill him, you'd get to keep this body, and make a wish for anything you want...
Is it worth the risk...?
1. [[Become The New Number Two|no2ed]]
2. [[Fight!|FinalBoss]]The Daemon King's victory seems all but decided... or rather that's what you want him to think. He prepares to deliver the final strike, raising both maces with the intent of breaking you in three...
But you're faster, and suddenly drive the dagger through a kink in his armour.
Suddenly the two maces slam down onto your body, breaking every bone in your body, and instantly killing you... but although your body is dead, the cursed magic has already grabbed your soul.
The cursed weapon tears the Daemon King's soul for his body, and inserts yours into the now open position. When you open your eyes again you see your former body bloodied and crushed at your feet.
You pull out the cursed dagger that now houses the Daemon King's soul, and toss it aside. All the power of the mighty Daemon King is now yours, and best of all, nobody knows the truth.
Unfortunately, that includes the Goddess who sent you here. She never appears to grant your wish, which in turn leaves you with no way home... or rather it would, but you're the dam Daemon King. Tearing open a portal between worlds? Easy.
But that's your decision to make. With the Daemon Lord defeated, and his throne now yours, you are now the most powerful being in this world.
<center>Possession End - Became The Daemon King</center>
Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<div id="disc">The Daemon King is large man, covered in ebony armour who stands at just over two meters in height.
Little is known about their true appearence due to the heavy armour covering their body.
[img[img/27.png]]</div>
<div id="disc">The Daemon King's Number 2, a powerful succubus with reddish skin who stands at roughly 170 CM tall. Her eyes are a crimson red, and her long hair jet black. She has a F cup bust size, and a flawless round ass. She had a long leathery tail that ends in a spade tip, and can fly using black leathery wings on her back.
[img[img/npc_3.png]]</div><div id="disc">The Daemon King's guards are typically enslaved humans.
A typical guard stands at around 180CM tall, has their hair cut short, and have been partially transformed into a hideous gargoyle.
[img[img/m_26.png]]</div><div id="disc">The Angel Queen appears is an angel, with curly golden blonde hair, crystal clear opal eyes, and is dressed in a white gown crafted from threads of heaven. She has a DD bust size.
She floats using two large white feathery wings on her back, and an aura of light surrounds her entire body.</div>Double-click this passage to edit it.<<set $turn to "you">><<set $en = {
name: "Daemon King",hp: 150,maxhp: 200,mana: 10,}>><<set $en.atk to random(8,18)>><<set $buff to 1>><<set $bufftime to 0>>You may have gotten a free attack in, but your enemy will still be tough.
<div id = "fight"><<click "Fight!">><<goto "Combat">><</click>></div>\Empowered by Daemonic Energy, you break through the Daemon King's defence, and tear open his armour with your raw power.
You drive you fight into him, and feast on his Daemonic Energy, stealing every last drop of power for yourself. When you are done only a shrivelled old man remains of the former Daemon King. You toss him aside, and then sit down upon his throne.
You proclaim yourself to be the new Daemon King, and having witnessed the extent of your power, nobody argues. Despite having slew the previous Daemon King, the Angel Queen doesn't appear before you. Seems her offer was just a farce, well she'll regret that, as well those foolish enough to worship her.
<center>Corrupted End - There's A New Daemon King</center><div id="disc">The Town Of Beginnings. Protected by The Angel Queen. Earn money and prepare yourself for the adventure.
Difficulty - Peaceful.
Game Over Chance - Very Low.
</div>
<div id="disc">The Wilderness. Lawless wasteland, where anything can happen.
Difficulty - Medium.
Game Over Chance - Low.
</div>
<div id ="div1">Look out, it's a hair gremlin, and he's spotted you! These chaotic beings will cause your hair to grow!
<<click "Run Away! (ATH Test)">><<replace "#div1">>He chases you, but his little gremlin legs never stood a chance at catching you. You easily escape.
<<display "adv">><</replace>><</click>>
<<click "Let Him Come">><<replace "#div1">>Choosing to not run away, the hair gremlin quickly runs up and bites you in the arm. Suddenly your hair begins to grow, and keeps growing!
He eventually lets go, and runs away, but your hair is now 30cm longer!
<<set $app.hairL to $app.hairL+30>>
<<display "adv">><</replace>><</click>></div><div id ="div1">Lucky you, you've stumbled upon Dill Ciel, the discount random super power salesman. He offers to sell you a random super power at a discounted price.
<<click "Buy! Buy! Buy! (5 coins)">><<replace "#div1">>You quickly pay him, and he blasts you with a safe dose of mutating radiation.
<<set $coins to $coins-5>>
<<display "event1jbuff">>$text
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "No Thank-You">><<replace "#div1">>While tempting, you don't require his services. You wish him well, and are soon on your way.
<<display "adv">><</replace>><</click>></div><<set $roll to random(1,6)>><<if $roll is 1>><<set $text to "You receive the Power of Heightening. You have the unique power of being able to make yourself a foot taller, or shorter, than what you normally are.">><<set $newboon to "Power of Heightening. You have the unique power of being able to make yourself a foot taller, or shorter, than what you normally are.">><<display "booncontroller">><<endif>><<if $roll is 2>><<set $text to "You receive the power of Deafness. You have gained the power to make yourself deaf at will. Perfect for when you share a room with a snorer.">><<set $newboon to "Power of Deafness. You have gained the power to make yourself deaf at will. Perfect for when you share a room with a snorer.">><<display "booncontroller">><<endif>><<if $roll is 3>><<set $text to "You receive the Power of Libido Spread. Your Libido now spreads to those around you.">><<set $newboon to "Power of Libido Spread. Your Libido now spreads to those around you.">><<display "booncontroller">><<endif>><<if $roll is 4>><<set $text to "You receive the Power of Ninja Speed. You are able to run at twice your normal speed, but only when no-one can see you.">><<set $newboon to "Power of Ninja Speed. You are able to run at twice your normal speed, but only when no-one can see you.">><<display "booncontroller">><<endif>><<if $roll is 5>><<set $text to "You receive the Power of Excel Profiency. You are natural born master of Excel. Great for your Resume.">><<set $newboon to "The Power of Excel Profiency. You are natural born master of spreadsheets. Great for your Resume.">><<display "booncontroller">><<endif>><<if $roll is 6>><<set $text to "You receive the Power of 1%. You are now 1% better at everything you!">><<set $newboon to "The Power of 1%. You are 1% better at everything.">><<display "booncontroller">><<endif>><div id ="div1">A mysterious stranger blocks your passage, and no matter which way you go he is always there waiting for you.
In order to get rid of him you must select a card from his hand. He has three, which do you take?
<<click "A Joker!">><<replace "#div1">>You draw the joker card, triggering the unique curse it holds!
Joker's Curse. You find great joy in pleasing others through your own misfortune. You'll often embarrass yourself for the sake of making other's laugh!
<<set $newboon to "Joker's Curse. You find great joy in pleasing others through your own misfortune. You'll often embarrass yourself for the sake of making other's laugh!">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "The Fool!">><<replace "#div1">>You draw the fool card, triggering the curse it holds!
The Fool represents new beginnings, and so too will you have a new beginning!
<center> ~ You've been returned to the Town Of Beginnings ~ </center>
<<set $main to "town1">><<set $location to 0>>
<<display "adv">><</replace>><</click>>
<<click "Wild Draw 4!">><<replace "#div1">>The Strange laughs at your rather poor choice. The card triggers the moment you touch it, blasting you with 4 random curses!
<center>~ You've been quite badly cursed! ~</center>
<<display "adv">><</replace>><</click>></div>You are stopped by a complete stranger claiming to be your old friend. You're certain you have no idea who this person is.
When you explain this to them, they get annoyed, then transform into a Daemon and curse you!
The Stranger's Curse. People will often forget who you are, even close friends and family will forget your face over time if you don't speak with them.
<<set $newboon to "The Stranger's Curse. People will often forget who you are, even close friends and family will forget your face over time if you don't speak with them.">>
<<display "booncontroller">>
<<display "adv">><div id ="div1">You come across a lone mirror standing in the middle of a forest. Curious, you gaze into the reflection. Suddenly your reflection blinks, and you realise the mirror is cursed!
<<click "Touch It">><<replace "#div1">>
You touch the mirror, and your entire world flashes. Oh no, you’ve been pulled into a mirror world! A world exactly like the one you came from, but everything is now mirrored. Good luck reading anything ever again!
<<set $newboon to "Mirror World. Your world was mirrored. What was your left is now your right.">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>>
<<click "Break It">><<replace "#div1">>-
You sense the danger, and strike the mirror. Unfortunately, doing so frees the curse, causing your reflection to be born into this world! You now have an evil twin who is the mirror image of you! Be prepared to get blame for a lot of stuff you didn’t do!
<<set $newboon to "Evil Twin. A mirror copy of you roams the world, causing mischief that you’ll likely be blamed for!">>
<<display "booncontroller">>
<<display "adv">><</replace>><</click>></div>Oh no, you’ve been cursed by the Queen Of Night! Any animalistic traits now only appear after the sun has set!
Lycan. Your beast-like traits now only appear at night, and you are prone to act in accordance with those traits.
<<set $newboon to "Lycan. The beast-like traits you've inherited only appear at night, but also affect you mentally!">><<set $lycan to "yes">>
<<display "booncontroller">>
<<display "adv">><center>You use a ward token to dodge the encounter!
<<display "adv">></center>You drive the cursed dagger into the side of the shark girl, and it's magic quickly activates. Your soul is pulled from your body, and inserted into hers, causing you to briefly black out.
<center><i> ~ Your Body Informatio Has Changed! ~ </i></center>
You have become a shark girl! All curses and perks have been left behind in your old body.
You gain the following boons. Blood Sense, Swift Swim & Meat Eater.
You continue on your adventure, leaving your old body behind.
<<display "adv">><<display "buffreset">>
<<set $newboon to "Blood Sense. You can smell blood from miles around. You can easily track down injured creatures.">><<display "booncontroller">>
<<set $newboon to "Swift Swim. Your body is naturally built for swimming. You can swim incredible fast, and breath underwater.">><<display "booncontroller">>
<<set $newboon to "Meat Eater. Your body needs a meat based diet. Fruit & Veg is off the menu.">><<display "booncontroller">>
<<set $app = {
age: 23,
height: 170,
hairL: 10,
hairC: "white",
eyes: "blood red",
gender: "female",
tail: "sg",
chest: 1,
g: 0,
race: "shark girl",
}>>You drive the cursed dagger into the side of the Player Killer, and it's magic quickly activates. Your soul is pulled from your body, and inserted into hers, causing you to briefly black out.
<center><i> ~ Your Body Informatio Has Changed! ~ </i></center>
Overall though, not much changes. The Player Killer's appearence was not that different from your own.
You continue on your adventure, leaving your old body behind.
<<display "adv">><<display "buffreset">>
<<set $newboon to "Vilified. You have a bad reputation. People can sense you're trouble the moment you enter the room.">>
<<set $newboon to "Impotence. Your current body has problems in the bedroom department, courtesy of the previous owner.">><<display "booncontroller">>
<<set $app = {
age: 33,
height: 179,
hairL: 2,
hairC: "black",
eyes: "grey",
gender: "male",
chest: 0,
g: 3,
}>>You drive the cursed dagger into the side of the Forest Police, and it's magic quickly activates. Your soul is pulled from your body, and inserted into hers, causing you to briefly black out.
<center><i> ~ Your Body Informatio Has Changed! ~ </i></center>
Overall though, not much changes. The Forest Police's appearence was not that different from your own.
You continue on your adventure, leaving your old body behind.
<<display "adv">><<display "buffreset">>
<<set $newboon to "Tree Whisperer. You can communicate with plants, and are able to learn information about the surrounding area from them.">>
<<set $newboon to "Survivalist. Your body is adapted to handle exterme survival conditions. You can go without food, water and rest for longer than most.">><<display "booncontroller">>
<<set $app = {
age: 41,
height: 190,
hairL: 1,
hairC: "brown",
eyes: "green",
gender: "male",
chest: 0,
g: 8,
}>>You drive the cursed dagger into the side of the Mad Moon Fanatic, and it's magic quickly activates. Your soul is pulled from your body, and inserted into hers, causing you to briefly black out.
<center><i> ~ Your Body Informatio Has Changed! ~ </i></center>
Physically, you change significantly, and also inherit all his curses as well!
You continue on your adventure, leaving your old body behind. Hope you don't have to stay this way for long.
<<display "adv">><<display "buffreset">>
<<set $newboon to "Moon Bound. You don't eat or sleep. You replenish your strength by worshipping the moon.">><<display "booncontroller">>
<<set $newboon to "Moon Sense. You can sense if the moon is out, and know what day of the lunar cycle it is without needing to see the moon.">><<display "booncontroller">>
<<set $newboon to "Moon Maddness. Sunlight drains you sanity, and moonlight merely pauses your descent into madness.">><<display "booncontroller">>
<<set $app = {
age: 75,
height: 164,
hairL: 1,
hairC: "grey",
eyes: "white",
gender: "male",
chest: 0,
g: 2,
}>><<set $buff1 to "">><<set $buff2 to "">><<set $buff3 to "">><<set $buff4 to "">><<set $buff5 to "">><<set $buff6 to "">><<set $buff7 to "">><<set $buff8 to "">><<set $buff9 to "">><<set $buff10 to "">><<set $buff11 to "">><<set $buff12 to "">><<set $buffcount to 0>><<if $weapon is "swordm">>Sword Of Might<<endif>><<if $weapon is "sworda">>Pink Gem Sword<<endif>><<if $weapon is "twistdagger">>Twisted Dagger<<endif>>Sir Guard swiftly deals the final blowing, ending the fight, and your adventure. You are tossed into the castle's dungeon, where you will be forgotten.
<center>~ Bad End - Tossed Into The Dungeon ~</center>
The Succubus strikes you soul, disabling your body but keeping your alive. You still have some life left in you, and it would be a shame to waste it.
She takes you back to her bed chamber, where she cuffs you to her bed, then feeds off your remaining life force. All things considered, it was probably most the pleasurable way to die.
<center>~ Bad End - A Succubus Dinner ~</center>
Weighing your odds, you'd much rather be alive than dead. You accept the Daemon King's offer, and you are swiftly appointed as his new second in command.
You soon discover that your body requires the life-force of others to function. Food is merely a treat for your tastebuds, to survive to need the essence of others.
To survive your embrace the life of a succubus, choosing your preference of food from among those living beneath the Daemon King's rule, and consuming their life to extend your own.
<center>~ Possession End - A Succubus Life ~</center>
You drive the cursed dagger deep into the chest of $en.name, and the magic takes hold. Already beaten, they are unable to resist the dagger's power.
The cursed weapon forces your soul from your body and into theirs, driving out theirs in the process.
You take over the body of $en.name, effectively becoming them!
Upon waking up, Gobbs quickly realises that he is now human, and is overjoyed. He takes off, and with your stubby legs you have zero chance of catching him.
You travel back to town in your new goblin body, but those who see you scream out in panic. Children flee, women scream, and guards draw their weapons.
The guards force you away. Your long tongue, crooked teeth and pitched voice box turn your words into a garbled mess that barely resemble words.
You find yourself unable to re-enter the town, nor reclaim your original body. You soon become desprate, and seek out a new body to use the cursed dagger upon.
You soon spot a travelling merchant, but you are a goblin with short arms, and short legs. When you attack, he fights back. You are knocked out, and when you awake you find the merchant has stolen your only ticket back to being human.
And so, your adventure comes to a sudden end. The cursed dagger is a powerful tool, but you used it poorly, and now must live out the rest of your days as the lowest of creatures.
<center> ~Possession End - Accidently Became A Goblin ~</center>
<<display "tfgobbs">>
You drive the cursed dagger deep into the chest of $en.name, and the magic takes hold. Already beaten, they are unable to resist the dagger's power.
The cursed weapon forces your soul from your body and into theirs, driving out theirs in the process.
You take over the body of $en.name, effectively becoming them!
You've become a kobald! And you discover immediately that everything about this body feels wrong. You reach for the cursed dagger to undo this, but discover once you leave a body, you can't return to it!
You seek help, but guards chase you away, and you can't speak in human tongue anymore!
And so, your adventure comes to a sudden end. The cursed dagger is a powerful tool, but you used it poorly, and now must live out the rest of your days as the lowest of creatures.
<center> ~Possession End - Accidently Became A Kobald ~</center>You drive the cursed dagger deep into the core of $en.name, and the magic takes hold. Already beaten, they are unable to resist the dagger's power.
The cursed weapon forces your soul from your body and into theirs, driving out theirs in the process.
You take over the body of $en.name, effectively becoming them!
You've become a slime girl! You no longer have bones, and you mind is now housed within your slime core. Unfortunately, you don't know how to properly control your new body. You collaspe in a puddle, and by the time your figure out how to move, the new resident of your old body has run off, taking the cursed dagger with her!
You have become a monster, and the residents of the town treat you as such!
And so, your adventure comes to a sudden end. The cursed dagger is a powerful tool, but you used it poorly, and now must live out the rest of your days as the lowest of creatures... a slime. Maybe if you become powerful you'll get your own anime?
<center> ~Possession End - Accidently Became A Slime ~</center>