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<<back>>
A7:
-Added seven new "to bed" scenes.
-Added eight new "wake up" scenes.
-Added new interactive scene for Eve in the kitchen during daytime hours.
-Added a new interactive bed time scene for Anna.
-Rebuilt part of the sleep mechanic.
-Added four placeholder pieces of art.
-Completely redid the name mechanic so the girls will hopefully call you what you ask to be called.
A6:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 1/18/18
-Added Eve's initial set of conversation content.
-Added Punishments for Eve.
-Added one new interactive scene for Eve during work hours, can play out in most rooms on the first two floors of the mansion.
-Added one new interactive scene for Eve in the library in the evenings.
A5:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 12/19/17
-Three new interactive scenes for Eve.
-One new "Unique" interactive scene (Currently repeatable repeatably, but will be made non-repeatable once followup content is completed.)
-Added the first of the great uncle's diaries to the game along with the first entry within.
A4:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 12/11/17
-Some minor rewrite to anna_2 scene so the "nice" branch comes off a little kinder.
-Added first round of Conversations for Anna. Most of them are fairly small, but there's a couple with some substance.
-Added one new interactive scene that includes Anna & Eve.
-Added one new interactive scene for Anna.
-Added Shower content.
-Added one new variant to oral sex.
-Added one new variant to doggystyle sex.
-Added one new variant to missionary sex.
-Added three pieces of placeholder art to the game.
A3:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 11/30/17.
-Added sex mechanic to the game. Currently includes Oral (Receive), Missionary, and Doggystyle content. Sex can be initiated either from the master bedroom, or from bed if you go to bed at the correct time. Additional content will be added in time.
-Added meal time mechanic to the game. Currently has 12 scenes, two with the girls and two without for each meal.
-Ability to assign an eating arrangement for the girls has been added.
-Started cleaning up the sidebar.
-Added one new interactive scene that takes place during the work day in many locations in the mansion.
-Put some art back into the game.
A2:
-Added Sleep Mechanic
-Added Punishments
-Added Eavesdropping
-Added new interactive scenes.
-Fixed bug that was preventing some scenes from playing.
-Fixed reported spelling/bugs.
-Put together a detailed Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 11/14/17.
A1:
-Added four interactive scenes to the game.
-Wait function has been added to the game.
-NPCs are coded into the game.
-As of this build, the game includes full navigation of the mansion as well as about 150 ambient events throughout the mansion.
Version Concept 2:
-Intro is complete, carrying through the first night.
-Open exploration starts on the second day. You can explore most of the house, but nothing happens anywhere yet.
Version Concept 1:
-Proof of Concept build.
-Start of game framework in place including naming of main character and core stats for both Anna and Eve.
-Game includes intro, up to first meeting with Anna.
<<back>><<set clothingValue[clothing.combatArmor1] = {
name: "Dark Green Combat Armor",
desc: "A suit of dark green combat armor.",
slot: ["armor"],
altWear: [],
unequip: clothing.combatArmor1,
armor: 0,
armorMod: 6,
energyMod: 4,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 20,
cost: 2000
}>><<set clothingValue[clothing.leatherArmor1] = {
name: "Black Leather Armor",
desc: "A suit of black leather armor.",
slot: ["armor"],
altWear: [],
unequip: clothing.leatherArmor1,
armor: 0,
armorMod: 1,
energyMod: 2,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 8,
cost: 225
}>><<set clothingValue[clothing.slaverLeathers1] = {
name: "Leather Slaver Armor",
desc: "A suit of black leather armor. Over the heart is a blood red patch with two hollow, overlapping black squares.",
slot: ["armor"],
altWear: [],
unequip: clothing.slaverLeathers1,
armor: 0,
armorMod: 1,
energyMod: 2,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 8,
cost: 50
}>>/*
Effects:
* Gives you Normal Eyesight if you have the "Poor Vision" flaw.
* Gives you the "Poor Vision" flaw if you have Normal Eyesight.
*/
<<set clothingValue[clothing.readingGlasses] = {
name: "Reading Glasses",
desc: "A simple pair of reading glasses.",
slot: ["face"],
altWear: [],
unequip: clothing.readingGlasses,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.1,
cost: 35
}>><<set clothingValue[clothing.hive16Armor] = {
name: "Hive 16 Security Armor",
desc: "A suit of Hive 16 security armor. Hive security armor is mostly red, with black trim. Somewhat bulky, it serves to protect its user from both Physical and Energy based attacks.",
slot: ["armor"],
altWear: [],
unequip: clothing.hive16Armor,
armor: 0,
armorMod: 3,
energyMod: 3,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 12,
cost: 200
}>><<set clothingValue[clothing.bra16Black] = {
name: "Black Hive 16 Bra",
desc: "A simple black bra with a small white 16 on the left breast.",
slot: ["underwear top"],
altWear: [],
unequip: clothing.bra16Black,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 20
}>><<set clothingValue[clothing.bra16White] = {
name: "White Hive 16 Bra",
desc: "A simple white bra with a small black 16 on the left breast.",
slot: ["underwear top"],
altWear: [],
unequip: clothing.bra16White,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 20
}>><<set clothingValue[clothing.briefs16Black] = {
name: "Black Hive 16 Briefs",
desc: "A simple pair of black briefs with a big white 16 on the bottom.",
slot: ["underwear bottom"],
altWear: [],
unequip: clothing.briefs16Black,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.briefs16White] = {
name: "White Hive 16 Briefs",
desc: "A simple pair of white briefs with a big black 16 on the bottom.",
slot: ["underwear bottom"],
altWear: [],
unequip: clothing.briefs16White,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.cap16B] = {
name: "Blue Hive 16 Baseball Cap",
desc: "A simple blue baseball cap with a big black 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.cap16B,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 15
}>><<set clothingValue[clothing.cap16G] = {
name: "Gray Hive 16 Baseball Cap",
desc: "A simple gray baseball cap with a big black 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.cap16G,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 15
}>><<set clothingValue[clothing.cap16R] = {
name: "Red Hive 16 Baseball Cap",
desc: "A simple red baseball cap with a big black 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.cap16R,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 15
}>><<set clothingValue[clothing.cap16W] = {
name: "White Hive 16 Baseball Cap",
desc: "A simple white baseball cap with a big black 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.cap16W,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 15
}>><<set clothingValue[clothing.cap16Y] = {
name: "Yellow Hive 16 Baseball Cap",
desc: "A simple yellow baseball cap with a big black 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.cap16Y,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 15
}>><<set clothingValue[clothing.hive16Helmet] = {
name: "Hive 16 Security Helmet",
desc: "A Hive 16 security helmet. A Hive security helmet is mostly red, with black trim. While it does hinder its user's ability to see, it serves to protect its user from both Physical and Energy based attacks.",
slot: ["head", "face"],
altWear: [],
unequip: clothing.hive16Helmet,
armor: 0,
armorMod: 1,
energyMod: 1,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 3,
cost: 75
}>><<set clothingValue[clothing.panties16Black] = {
name: "Black Hive 16 Panties",
desc: "A simple pair of black panties with a small white 16 on the front.",
slot: ["underwear bottom"],
altWear: [ clothing.panties16BlackH ],
unequip: clothing.panties16Black,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>>
<<set clothingValue[clothing.panties16BlackH] = {
name: "Black Hive 16 Panties",
desc: "A simple pair of black panties with a small white 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.panties16Black,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.panties16White] = {
name: "White Hive 16 Panties",
desc: "A simple pair of white panties with a small black 16 on the front.",
slot: ["underwear bottom"],
altWear: [ clothing.panties16WhiteH ],
unequip: clothing.panties16White,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>>
<<set clothingValue[clothing.panties16WhiteH] = {
name: "White Hive 16 Panties",
desc: "A simple pair of white panties with a small black 16 on the front.",
slot: ["head"],
altWear: [],
unequip: clothing.panties16White,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.socks16B] = {
name: "Black Hive 16 Socks",
desc: "A simple pair of black socks with a white 16 on the side.",
slot: ["feet"],
altWear: [],
unequip: clothing.socks16B,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 10
}>><<set clothingValue[clothing.socks16W] = {
name: "White Hive 16 Socks",
desc: "A simple pair of white socks with a black 16 on the side.",
slot: ["feet"],
altWear: [],
unequip: clothing.socks16W,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 10
}>>
<<set clothingValue[clothing.socks16W].skillMod = [
{ skill: skill.barter, value: 0 }
]>>
<<set clothingValue[clothing.socks16W].skillMul = [
{ skill: skill.barter, value: 0 }
]>><<set clothingValue[clothing.suit16Blue] = {
name: "Blue Hive 16 Jumpsuit",
desc: "A simple blue jumpsuit with a white 16 over the left breast, worn by the Scientist caste in Hive 16.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.suit16Blue,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>>
<<set clothingValue[clothing.suit16Blue].skillMod = [
{ skill: skill.barter, value: 0 }
]>>
<<set clothingValue[clothing.suit16Blue].skillMul = [
{ skill: skill.barter, value: 0 }
]>><<set clothingValue[clothing.suit16Gray] = {
name: "Gray Hive 16 Jumpsuit",
desc: "A simple gray jumpsuit with a black 16 over the left breast, worn by the Laborer caste in Hive 16.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.suit16Gray,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.suit16Red] = {
name: "Red Hive 16 Jumpsuit",
desc: "A simple red jumpsuit with a white 16 over the left breast, worn by the Securty caste in Hive 16.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.suit16Red,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.suit16White] = {
name: "White Hive 16 Jumpsuit",
desc: "A simple white jumpsuit with a black 16 over the left breast, worn by the Officials caste in Hive 16.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.suit16White,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.suit16Yellow] = {
name: "Yellow Hive 16 Jumpsuit",
desc: "A simple yellow jumpsuit with a white 16 over the left breast, worn by the Technician caste in Hive 16.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.suit16Yellow,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.sweatP16B] = {
name: "Blue Hive 16 Sweatpants",
desc: "A simple blue pair of sweatpants with a big white 16 on the bottom.",
slot: ["legs"],
altWear: [],
unequip: clothing.sweatP16B,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.sweatP16G] = {
name: "Gray Hive 16 Sweatpants",
desc: "A simple gray pair of sweatpants with a big black 16 on the bottom.",
slot: ["legs"],
altWear: [],
unequip: clothing.sweatP16G,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.sweatP16R] = {
name: "Black Hive 16 Sweatpants",
desc: "A simple red pair of sweatpants with a big black 16 on the bottom.",
slot: ["legs"],
altWear: [],
unequip: clothing.sweatP16R,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.sweatP16W] = {
name: "White Hive 16 Sweatpants",
desc: "A simple white pair of sweatpants with a big black 16 on the bottom.",
slot: ["legs"],
altWear: [],
unequip: clothing.sweatP16W,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.sweatP16Y] = {
name: "Yellow Hive 16 Sweatpants",
desc: "A simple yellow pair of sweatpants with a big black 16 on the bottom.",
slot: ["legs"],
altWear: [],
unequip: clothing.sweatP16Y,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.sweatS16B] = {
name: "Blue Hive 16 Sweatshirt",
desc: "A simple blue sweatshirt with a small white 16 over the left breast.",
slot: ["torso"],
altWear: [],
unequip: clothing.sweatS16B,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 2,
cost: 5
}>><<set clothingValue[clothing.sweatS16G] = {
name: "Gray Hive 16 Sweatshirt",
desc: "A simple gray sweatshirt with a small black 16 over the left breast.",
slot: ["torso"],
altWear: [],
unequip: clothing.sweatS16G,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 2,
cost: 5
}>><<set clothingValue[clothing.sweatS16R] = {
name: "Red Hive 16 Sweatshirt",
desc: "A simple red sweatshirt with a small black 16 over the left breast.",
slot: ["torso"],
altWear: [],
unequip: clothing.sweatS16R,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 2,
cost: 5
}>><<set clothingValue[clothing.sweatS16W] = {
name: "White Hive 16 Sweatshirt",
desc: "A simple white sweatshirt with a small black 16 over the left breast.",
slot: ["torso"],
altWear: [],
unequip: clothing.sweatS16W,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 2,
cost: 5
}>><<set clothingValue[clothing.sweatS16Y] = {
name: "Yellow Hive 16 Sweatshirt",
desc: "A simple yellow sweatshirt with a small black 16 over the left breast.",
slot: ["torso"],
altWear: [],
unequip: clothing.sweatS16Y,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 2,
cost: 5
}>><<set clothingValue[clothing.tank16B] = {
name: "Black Hive 16 Tank Top",
desc: "A simple black tank top with a small white 16 on the left breast.",
slot: ["underwear top"],
altWear: [],
unequip: clothing.tank16B,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 8
}>><<set clothingValue[clothing.tank16W] = {
name: "White Hive 16 Tank Top",
desc: "A simple white tank top with a small black 16 on the left breast.",
slot: ["underwear top"],
altWear: [],
unequip: clothing.tank16W,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 8
}>><<set clothingValue[clothing.hiveBoots] = {
name: "Hive Boots",
desc: "A pair of black leather boots commonly worn by the people living in the Hives.",
slot: ["feet"],
altWear: [],
unequip: clothing.hiveBoots,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.3,
cost: 50
}>><<set clothingValue[clothing.hiveGlovesB] = {
name: "Blue Hive Gloves",
desc: "A pair of blue gloves commonly worn by people living in the Hives.",
slot: ["hands"],
altWear: [],
unequip: clothing.hiveGlovesB,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.5,
cost: 40
}>><<set clothingValue[clothing.hiveGlovesG] = {
name: "Gray Hive Gloves",
desc: "A pair of gray gloves commonly worn by people living in the Hives.",
slot: ["hands"],
altWear: [],
unequip: clothing.hiveGlovesG,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.5,
cost: 40
}>><<set clothingValue[clothing.hiveGlovesY] = {
name: "Yellow Hive Gloves",
desc: "A pair of yellow gloves commonly worn by people living in the Hives.",
slot: ["hands"],
altWear: [],
unequip: clothing.hiveGlovesY,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.5,
cost: 40
}>><<set clothingValue[clothing.hiveShoesB] = {
name: "Blue Hive Shoes",
desc: "A pair of blue shoes commonly worn by people living in the Hives.",
slot: ["feet"],
altWear: [],
unequip: clothing.hiveShoesB,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 35
}>><<set clothingValue[clothing.hiveShoesG] = {
name: "Gray Hive Shoes",
desc: "A pair of gray shoes commonly worn by people living in the Hives.",
slot: ["feet"],
altWear: [],
unequip: clothing.hiveShoesG,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 35
}>><<set clothingValue[clothing.hiveShoesR] = {
name: "Red Hive Shoes",
desc: "A pair of red shoes commonly worn by people living in the Hives.",
slot: ["feet"],
altWear: [],
unequip: clothing.hiveShoesR,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 35
}>><<set clothingValue[clothing.hiveShoesW] = {
name: "White Hive Shoes",
desc: "A pair of white shoes commonly worn by people living in the Hives.",
slot: ["feet"],
altWear: [],
unequip: clothing.hiveShoesW,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 35
}>><<set clothingValue[clothing.hiveShoesY] = {
name: "Yellow Hive Shoes",
desc: "A pair of yellow shoes commonly worn by people living in the Hives.",
slot: ["feet"],
altWear: [],
unequip: clothing.hiveShoesY,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 35
}>><<setupClothing>><<set window.clothing = {
/* Aftermath clothing. */
suit16Blue : 0,
suit16Red : 1,
suit16Gray : 2,
suit16Yellow : 3,
suit16White : 4,
panties16BlackH : 5,
panties16WhiteH : 6,
panties16Black : 7,
panties16White : 8,
briefs16White : 9,
briefs16Black : 10,
bra16White : 11,
bra16Black : 12,
tank16W : 13,
tank16B : 14,
sweatP16R : 15,
sweatP16B : 16,
sweatP16G : 17,
sweatP16Y : 18,
sweatP16W : 19,
sweatS16R : 20,
sweatS16B : 21,
sweatS16G : 22,
sweatS16Y : 23,
sweatS16W : 24,
cap16R : 25,
cap16B : 26,
cap16G : 27,
cap16Y : 28,
cap16W : 29,
readingGlasses : 30,
hiveBoots : 31,
hiveShoesW : 32,
hiveShoesR : 33,
hiveShoesY : 34,
hiveShoesG : 35,
hiveShoesB : 36,
hiveGlovesG : 37,
hiveGlovesY : 38,
hiveGlovesB : 39,
hive16Armor : 40,
hive16Helmet : 41,
socks16B : 42,
socks16W : 43,
leatherArmor1 : 44,
slaverLeathers1 : 45,
combatArmor1 : 46,
combatHelmet : 47,
/* Inheritance clothing. */
maidUniform : 48,
frenchMaidUniform : 49,
naughtyMaidUniform : 50,
annaOldDress : 51,
eveOldDress : 52,
simpleWBra : 53,
lacyWBra : 54,
simpleWPanties : 55,
lacyWPanties : 56,
maidBonnet : 57,
maidHeadpiece : 58,
simpleWSundress : 59,
simplePSundress : 60,
blackChoker : 61,
redChoker : 62,
blackBlooddropChoker : 63,
simpleBrownSandals : 64,
simpleBlackSandals : 65,
simpleBlueSandals : 66,
whiteAnkleSocks : 67,
whiteCrewSocks : 68,
whiteKneeSocks : 69
}>><<set clothingValue[clothing.lacyWBra] = {
name: "Lacy White Bra",
desc: "A lacy white bra.",
slot: ["underwear top"],
altWear: [],
unequip: clothing.lacyWBra,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 20
}>><<set clothingValue[clothing.simpleWBra] = {
name: "Simple white bra",
desc: "A simple white bra.",
slot: ["underwear top"],
altWear: [],
unequip: clothing.simpleWBra,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 10
}>><<set clothingValue[clothing.blackChoker] = {
name: "Black Choker",
desc: "A wide black choker to be worn around the neck.",
slot: ["neck"],
altWear: [],
unequip: clothing.blackChoker,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 75
}>><<set clothingValue[clothing.blackBlooddropChoker] = {
name: "Black Blooddrop Choker",
desc: "A wide black choker to be worn around the neck. A large red teardrop shaped ruby hangs from it to rest at the nape of the wearer's neck",
slot: ["neck"],
altWear: [],
unequip: clothing.blackBlooddropChoker,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 2500
}>><<set clothingValue[clothing.redChoker] = {
name: "Red Choker",
desc: "A wide red choker to be worn around the neck.",
slot: ["neck"],
altWear: [],
unequip: clothing.redChoker,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 50
}>><<set clothingValue[clothing.annaOldDress] = {
name: "Anna's Dress",
desc: "An old white dress, yellowed with age and showing clear signs of long use.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.annaOldDress,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 0
}>><<set clothingValue[clothing.eveOldDress] = {
name: "Eve's Dress",
desc: "A short maroon dress with white lace along the hemline and bust.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.eveOldDress,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 0
}>><<set clothingValue[clothing.maidBonnet] = {
name: "Maid Bonnet",
desc: "A white bonnet intended to be worn with a maid's uniform.",
slot: ["head"],
altWear: [],
unequip: clothing.maidBonnet,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 15
}>><<set clothingValue[clothing.maidheadpiece] = {
name: "Maid Headpiece",
desc: "A lacy white tiara intended to be work with a maid's uniform.",
slot: ["head"],
altWear: [],
unequip: clothing.maidheadpiece,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0.2,
cost: 25
}>><<set clothingValue[clothing.maidUniform] = {
name: "Maid Uniform",
desc: "A simple maid's uniform. Off white in color and trimmed with black. The skirt reaches down past the knees and the top buttons up the front with a series of large black buttons.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.maidUniform,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 100
}>><<set clothingValue[clothing.frenchMaidUniform] = {
name: "French Maid's Uniform",
desc: "A black french maid's uniform tha treaches down to the knees, with a white apron and white lace at the cuffs and neckline.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.frenchMaidUniform,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 250
}>><<set clothingValue[clothing.naughtyMaidUniform] = {
name: "Naughty Maid's Uniform",
desc: "A scandelously short french maid's uniform with a neckline designed to conform to the wearer's breasts.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.naughtyMaidUniform,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 500
}>><<set clothingValue[clothing.lacyWPanties] = {
name: "Lacy White Panties",
desc: "A pair of lacy white panties.",
slot: ["underwear bottom"],
unequip: clothing.lacyWPanties,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 15
}>><<set clothingValue[clothing.simpleWPanties] = {
name: "White Panties",
desc: "A simple pair of white panties.",
slot: ["underwear bottom"],
unequip: clothing.simpleWPanties,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.simpleBlackSandals] = {
name: "Black Sandals",
desc: "A pair of black dress sandals.",
slot: ["feet"],
altWear: [],
unequip: clothing.simpleBlackSandals,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 50
}>><<set clothingValue[clothing.simpleBrownSandals] = {
name: "Brown Sandals",
desc: "A pair of brown strap sandals.",
slot: ["feet"],
altWear: [],
unequip: clothing.simpleBrownSandals,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 20
}>><<set clothingValue[clothing.simpleBlueSandals] = {
name: "Blue Sandals",
desc: "A pair of blue sandals.",
slot: ["feet"],
altWear: [],
unequip: clothing.simpleBlueSandals,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 1,
cost: 20
}>><<set clothingValue[clothing.whiteAnkleSocks] = {
name: "White Ankle Socks",
desc: "A simple pair of white ankle socks.",
slot: ["under feet"],
altWear: [],
unequip: clothing.whiteAnkleSocks,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 5
}>><<set clothingValue[clothing.whiteKneeSocks] = {
name: "White Knee Socks",
desc: "A simple pair of white socks that reaches the wearer's knee.",
slot: ["under feet"],
altWear: [],
unequip: clothing.whiteKneeSocks,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 12
}>><<set clothingValue[clothing.simplePSundress] = {
name: "Pink Sundress",
desc: "A simple pink sundress.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.simplePSundress,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>><<set clothingValue[clothing.simpleWSundress] = {
name: "White Sundress",
desc: "A simple white sundress.",
slot: ["torso", "legs"],
altWear: [],
unequip: clothing.simpleWSundress,
armor: 0,
armorMod: 0,
energyMod: 0,
energyMul: 0,
physActMod: 0,
physEffMod: 0,
physResMod: 0,
mentActMod: 0,
mentEffMod: 0,
mentResMod: 0,
sociActMod: 0,
sociEffMod: 0,
sociResMod: 0,
luckGoodMod: 0,
luckBadMod: 0,
fatigueMod: 0,
focusMod: 0,
stressMod: 0,
healthMod: 0,
skillMod: [],
physActMul: 0,
physEffMul: 0,
physResMul: 0,
mentActMul: 0,
mentEffMul: 0,
mentResMul: 0,
sociActMul: 0,
sociEffMul: 0,
sociResMul: 0,
luckGoodMul: 0,
luckBadMul: 0,
fatigueMul: 0,
focusMul: 0,
stressMul: 0,
healthMul: 0,
skillMul: [],
weight: 0,
cost: 25
}>>Using the notes in the lab as a guide, you set to work creating your desired item. An hour later, you sit back, exhausted by your efforts.
You gain one:With your Great Uncle's notes, you start working in the lab. About an hour later, you have completed your work.
You gain one:You have a little trouble with the formula as you try to create the item you want. You finally complete your work, but it takes you nearly two hours to do so.
You gain one:For once, you manage to work in the lab quickly and efficiently, managing to create the item you want in significantly less time than you would normally expect.
You gain one:<<setupEvents>>/*
[thomasmedwards]
Commenting this out since it's unused.
<<set window.event = {
sleep : 0,
wait : 1,
shower : 2
}>>
*/**No Event Was Available**
You should not be seeing this, so please inform the developers. Include as much information as you can about what you were doing when you received this message.<<set setup.events.eavesdrop to [
{
requires: 'true',
chance: 100,
link: "Eavesdrop 1"
},
{
requires: 'true',
chance: 100,
link: "Eavesdrop 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and ($hour gte 20 and $hour lt 22) or $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 20 and $hour lt 22)',
chance: 100,
link: "Eavesdrop 3"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and ($hour gte 20 and $hour lt 22) or $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 20 and $hour lt 22)',
chance: 100,
link: "Eavesdrop 4"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5) or $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Eavesdrop 5"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5) or $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Eavesdrop 6"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Eavesdrop 7"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 20 and $hour lt 22) and $npcs["anna"]["affection"] gte 700',
chance: 100,
link: "Eavesdrop 8"
}
]>>Listening at the door, you can hear nothing from the other side.For several seconds, you listen at the door, but you can't hear anything from inside of the room.You can hear movement inside the room, but no voices. Its hard to say if one, or both of the girls are within.Two voices can be heard within, but the girls are talking softly enough that you can't hear what they are saying.In the near silence of the night, you lean close to the door to listen. You can hear a soft sound from within but its hard to tell if its just one of the girls moving in her sleep or something more.Listening through the door, you can hear a soft sound from within. Its more of a whimper than anything else you can describe. Seems that Eve is having fitful sleep.Through the door you can hear the sound of Anna crying in her sleep. The sounds seem to intensify before culminating in a startled cry.
For the next few seconds, you can hear her breathing loudly before settling into a more steady rhythm of sleep once more.Scene 8: Night/Both Present. Good relationship with Anna
Stepping close to the door, you put your ear against it. For a long time, you hear nothing but the soft sounds of the girls sleeping. However that ends suddenly when there's a loud whimper, followed by a startled cry.
A split second later, Eve's voice can be heard through the door, "Anna," Eve's voice is full of concern for her sister, "Its ok Anna. He's dead, he's gone now, our new master is kind to you."
Part of you wants to open the door, to step inside to comfort the girls, but you refrain.
For a couple of minutes, you can hear Anna crying while Eve speaks softly to her.
After a while, the room's interior grows quiet again as the two drift back to sleep.NOTE: This scene is intended to be a one time scene that can play out many different ways. For the moment, it is a repeatable scene so that people may enjoy the content (Try playing it at different relationship levels for very different evolution of the scene) however once follow up scenes are written, it will be recoded as a one time scene.
<<if $npcs["anna"]["affection"] gte 800 && $npcs["anna"]["fear"] lte 250>>You are a little surprised to see Anna approaching you, a somewhat hopeful expression on her face as she does so.
"What's up?" You ask, curious.
A small smile finds its way onto her lips, then she fidgets slightly before leaning close to you. //Must be something important, she hasn't been this uncertain around me in a while.//
"May I ask you a favor? It's a little thing, but it would mean the world to me." Her voice is small, like she is scared that if she speaks it out loud it will somehow bring forth my wrath.
"Sure, what do you need?"
"It's not for me," She says, clutching her hands between her breasts as she meets your gaze, "It's for Eve."
//It almost looks like she's begging,// "Ok then, what is it that you need for Eve?" You ask, feeling more amused than anything else at the awkwardness she is showing.
"It's her birthday," Anna's voice is barely a whisper, "Or rather it will be tomorrow. Our former master would have struck me for even saying something, but I thought maybe you would allow me to make a cake for her?" After a brief pause, she hastily adds, "It's ok if you say 'no.'"
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Deny her request.|Eve 1st Birthday 1c]]<<elseif $npcs["anna"]["affection"] gte 500 && $npcs["anna"]["fear"] lte 300>>When you see Anna approaching you, its clear that she has something on her mind, but she's still trying to work up the nerve to broach the subject with you.
"You seem a bit distracted," You mention when she stops in front of you.
Anna bites her lip, her eyes raising slowly to meet your own, "I, um," She fidgets, "May I ask a favor of you?" She finally blurts.
"You can ask, what do you need?" You reply, curious as to what may have her acting like this. //I've tried to be kind to her, I wonder why she's acting so uneasy all of a sudden.//
"It's a small thing, really. And I don't mind if you say 'no.' Maybe I,-"
You cut her off before she starts talking herself in circles, "Out with it," There is no heat in your voice, though your tone is firm, "Only way I can answer yes, or no, is if you ask the question first. Ask."
Anna shuffles slightly in place, indecisive for a second before she clutches her hands between her breasts. She holds your gaze as she begins to speak. //It almost looks like she's begging,// You muse.
"T-tomorrow is Eve's birthday and I was wondering if you would allow me to make her a cake." Her words come out in a rush, worry in her eyes.
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Deny her request.|Eve 1st Birthday 1c]]<<elseif $npcs["anna"]["affection"] lte 500>>You see Anna moving in a rush, something clutched in her arms. She takes several steps before she sees you, freezing in place suddenly. A slightly sheepish, slightly nervous expression crosses her face.
Taking a few steps toward her to close the distance, you look at her expectantly.
"I c-can explain," She says, clearly scared of how you are going to react.
"Ok?" You prompt, waiting for her to continue.
Taking a deep breath, she seems to wilt slightly, "I wanted to do something," Her voice is almost too soft to hear and when she meets your eyes she gives a weak smile, "Tomorrow is my sister's birthday. I wanted to do something for her."
"Show me what you've got there," You gesture at the items clutched against her chest.
Reluctantly, she takes a couple of steps toward you, revealing several pens, a stack of blank paper, and a few books, "I want to make my sister a doll."
Seeing your confusion, she starts to explain, her fondness for you temporarily winning out over her fear of you. "I want to make my sister a paper doll. I saw one in a book once. Theres a girl cut from the paper, then pieces of paper clothing that you could put on the doll to dress her up however you want." She trails off, starting to look uncomfortable again, "She wanted a cake, but I was scared to ask."
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Offer to help her with the paper doll.|Eve 1st Birthday 1d]]
[[Deny her request.|Eve 1st Birthday 1c]]
[[Punish Anna for her behavior.|Anna's Punishments]]<<elseif $npcs["anna"]["fear"] gte 300>>You see Anna moving in a rush, something clutched in her arms. She takes several steps before she sees you, freezing in place like a deer caught in the headlights, nearly dropping what she is carrying in the process.
Taking a few steps toward her to close the distance, you give her a stern look.
"I c-can explain," She says, a slight tremor in her voice as she speaks.
"Alright?" You prompt.
She closes her eyes, taking a deep breath before letting it out slowly. Her eyes open again, her expression suggesting that she's prepared to accept whatever punishment you may choose to visit upon her. She straightens, forcing herself to speak, "It's Eve's birthday tomorrow, she wanted a cake," She looks like she's wilting in your presence, but she pushes forward as her voice softens a bit with every word, "But I was scared to ask, so I was going to make her something instead." The tremor in her voice makes it hard to understand her by the time she finishes.
"Show me what you've got," You say firmly, gesturing at the items clutched against her chest.
Her whole body shudders as she takes a couple more steps toward you. Reluctantly, she reveals the items she is carrying, several pens, a stack of blank paper, and a few books, "I want to m-make my sister a doll."
Seeing your confusion, she starts to explain through her fear of you, "I want to make my sister a paper doll. I saw one in a book once. T-theres a girl cut from the paper, then pieces of paper clothing that you c-could put on the doll to dress her up however you want." She trails off, her eyes cast downward as she forces the last few trembling words out.
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Offer to help her with the paper doll.|Eve 1st Birthday 1d]]
[[Deny her request.|Eve 1st Birthday 1c]]
[[Punish Anna for her behavior.|Anna's Punishments]]
<<else>>Eve's First Birthday 1. If you are seeing this message, please check your current relationship scores and report it along with the scene name at the start of this message so we can fix it.<</if>><<addMinutes 4>><<if $npcs["anna"]["fear"] gte 600>>"A cake huh?" You act like you're trying to make up your mind, but you already know in your heart that a cake isn't going to be enough. //I wonder if Eve has even got to try cake before, or if she's only heard about it? I doubt that my Great Uncle would have just thrown it out where she could try it.// "I tell you what, you make her a cake and we'll have it together tomorrow morning."
Anna's face lights up at your words, clearly grateful. She manages to drop about half of what she is carrying as she tries to throw her arms around you in a hug, "Thank you, thank you, thank you," She says into your shoulder, "This is going to be the best birthday ever."
As soon as she breaks the hug, you can see her grin for only a second before she turns to start gathering up the items she dropped and runs off to wherever she was headed before.<<set $npcs["anna"]["affection"] += 2>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>>
<<elseif $npcs["anna"]["fear"] gte 200>>"I think that a cake should be acceptable," You say, "Go ahead and make her a cake and we'll have it together tomorrow morning."
Anna's face lights up at your words, then she throws her arms around you in a clumsy hug as she tries to maintain her grip on the items in her arms, "Thank you, thank you," She says into your shoulder before breaking the hug, "This is going to make Eve //so// happy." The last few words seem to trail off however.
Taking a half step back, you see her happy expression start to crumble, becoming cautious like she is worried that I may have something nefarious planned.
"Thank you," She offers a little smile, though you can tell that she's still concerned beneath it.
With the items still clutched to her chest, she hastily makes her exit as she runs off to wherever she was headed before.<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>>
<<elseif $npcs["anna"]["fear"] lte 200>>//It's only one day a year,// You tell yourself, //I can indulge her this little thing, maybe even make a small party of it// "Make your cake," You reply, "We can have it together in the morning. Just remember that the cleanup is your responsibility."
Anna's expression lightens, almost to the point of smiling, "Thank you. Thank you //so// much, this will mean the world to Eve."<<set $npcs["anna"]["fear"] -= 1>>
<<else>>Eve 1st Birthday 1a. If you are seeing this message, please report it! You are getting this message because there is something broken in this scene. Please report the scene name at the start of this message as well as Anna's current relationship stats.
<</if>>Once Anna is gone, you make your way to the study where you find a phone book and phone. You spend the next hour making phone calls, ordering a few balloons to be delivered to the house, ordering pizza for lunch tomorrow, and after a lot of thought, ordering a gift to be delivered to the house in the morning.
With all of that done, you finally get up from the comfortable chair behind the large desk and consider what you want to do next.<<addMinutes 68>><<if $npcs["anna"]["fear"] gte 600>>"A cake huh?" You act like you're trying to make up your mind, //I wonder if Eve has even got to try cake before, or if she's only heard about it? I doubt that my Great Uncle would have just thrown it out where she could try it.// "I tell you what, you make her a cake and we'll have it together tomorrow morning."
Anna's face lights up at your words, clearly grateful. She manages to drop about half of what she is carrying as she tries to throw her arms around you in a hug, "Thank you, thank you, thank you," She says into your shoulder, "This is going to be the best birthday ever."
As soon as she breaks the hug, you can see her grin for only a second before she turns to start gathering up the items she dropped and runs off to wherever she was headed before.<<set $npcs["anna"]["affection"] += 2>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>>
<<elseif $npcs["anna"]["fear"] gte 200>>"I think that a cake should be acceptable," You say, "Go ahead and make her a cake and we'll have it together tomorrow morning."
Anna's face lights up at your words, then she throws her arms around you in a clumsy hug as she tries to maintain her grip on the items in her arms, "Thank you, thank you," She says into your shoulder before breaking the hug, "This is going to make Eve //so// happy." The last few words seem to trail off however.
Taking a half step back, you see her happy expression start to crumble, becoming cautious like she is worried that I may have something nefarious planned.
"Thank you," She offers a little smile, though you can tell that she's still concerned beneath it.
With the items still clutched to her chest, she hastily makes her exit as she runs off to wherever she was headed before.<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>>
<<elseif $npcs["anna"]["fear"] lte 200>>//It's only one day a year,// You tell yourself, //I can indulge her this little thing,// "Make your cake," You reply, "We can have it together in the morning. Just remember that the cleanup is your responsibility."
Anna's expression lightens, almost to the point of smiling, "Thank you. Thank you //so// much, this will mean the world to Eve."<<set $npcs["anna"]["fear"] -= 1>>
<<else>>Eve 1st Birthday 1b. If you are seeing this message, please report it! You are getting this message because there is something broken in this scene. Please report the scene name at the start of this message as well as Anna's current relationship stats.
<</if>>You watch her go, then return to what you were going before you saw Anna making her way through the house.<<addMinutes 2>>"I don't think that cake is a good idea," You say dismissively.
You can see the hint of hope in Anna's eyes crumble to disappointment. Her eyes glisten like she might cry, "Understood. I'm sorry to have brought it up," She says.
She fidgets for a second, then continues, "I'll put these things back as well."
The tremor in her voice is a clear indication of just how close to tears she is as she turns and heads back the way she came.<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] += 1>><<addMinutes 1>>"Would you like some help making the paper doll?" You ask.
<<if $npcs["anna"]["affection"] gte 800 && $npcs["anna"]["fear"] lte 250>>Anna looks surprised, then a smile spreads across her face, "It can be from both of us!"
"Sounds good," You smile, offering to take some of what she is carrying, "How about we work in the library, the table in there should give us plenty of room to work."
Her smile turns a little embarrassed, but she says nothing as the two of you start toward the library.
"To be honest, I was going to use the servant's area because I was worried about how you would react to this," She says, casting a sheepish smile your way.
You return the smile, opening the door to the library for her.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in a comfortable silence, only talking occasionally as the two of you work efficiently.
Often during the time you are working, you see Anna cast a look your direction, always looking happy. The few times you look up, she blushes and quickly looks away, unable to hide the smile that blossoms on her face.
"I think that is enough," Anna finally says, her voice sounding a little sad. You look at the two 'dolls' and the dozen or so outfits for each.
"Thank you for all the help," She says, getting up and starting to walk around the table. When she reaches your side, you reach out one arm and pull her into a partial hug. You can feel her lean into you as you do so.
When you let go several seconds later, Anna is looking at the table, "I can clean up here," You feel her hand come to rest on your shoulder and when you look up at her, there's a look on her face that you can't quite read.
"What are you thinking?" You ask, curious.
Her cheeks redden and she turns her head to look at the table again, "I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves."
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]<<set $npcs["anna"]["affection"] += 2>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>>
<<elseif $npcs["anna"]["affection"] gte 500 && $npcs["anna"]["fear"] lte 300>>Anna looks surprised, then a cautious smile spreads across her face, "Then it can be from both of us."
"Sounds good," You smile, offering to take some of what she is carrying, "How about we work in the library, the table in there should give us plenty of room to work."
Her smile lingers as she looks at you,curiosity in her eyes as the two of you start toward the library.
"To be honest, I was going to use the servant's area because I was worried about how you would react to this," She says softly, casting a sheepish smile your way.
You return the smile, opening the door to the library for her.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in a comfortable silence, only talking occasionally as the two of you work efficiently.
Often during the time you are working, you see Anna cast a look your direction, there's a curious look in her eyes and a faint smile on her lips. The few times you look up, she blushes and quickly looks away, unable to hide the smile that blossoms on her face.
"I think that is enough," Anna finally says, her voice sounding a little sad. You look at the two 'dolls' and the dozen or so outfits for each.
"Thank you for all the help," She says, getting up and starting to walk around the table. When she reaches your side, you reach out one arm and pull her into a partial hug. After a couple of seconds, she lets herself lean into you.
When you let go several seconds later, Anna is looking at the table, "I can clean up here," You feel her hand come to rest on your shoulder and when you look up at her, there's a look on her face that you can't quite read.
"What are you thinking?" You ask, curious.
Her cheeks redden and she turns her head to look at the table again, "I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves."
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>>
<<elseif $npcs["anna"]["affection"] lte 500>>Anna looks surprised, but isn't quite able to hide her displeasure at your offer. Her expression becomes wary before she replies, "If you want to help, you may, but you don't have to."
Taking about half of the items Anna is trying to carry, the two of you walk to the library. The whole time, she casts uncertain glances toward you. When you open the door for her, she pauses almost imperceptibly before entering.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in a somewhat uneasy silence, only talking occasionally as the two of you work efficiently.
Often during the time you are working, you see Anna cast a nervous look your direction, there's an odd look in her eyes and a faint smile on her lips that doesn't touch her eyes.
"I think that is enough," Anna finally says, her voice sounding a little relieved. You look at the two 'dolls' and the dozen or so outfits for each.
"Thank you for all the help," She says, getting up and starting to walk around the table. When she reaches your side she hesitates. Closing the gap, you reach out one arm and pull her into a partial hug. She feels a little stiff against you but she doesn't protest.
When you let go several seconds later, Anna is looking at the table, "I can clean up here," She remains close to you and when you look up at her, there's a look on her face that you can't quite read.
"What are you thinking?" You ask, curious.
Her cheeks redden and she turns her head to look at the table again, "I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves."
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>><<elseif $npcs["anna"]["fear"] gte 300>>Anna looks displeased, but seems unable to decline your offer. Worry etches her face as she replies, "If you want to help, you may, but you don't have to."
"I can help," You reaffirm. Taking about half of the items Anna is trying to carry, the two of you walk to the library. The whole time, she casts uncertain glances toward you and maintains a little distance between you. When you open the door for her, she pauses to glance at you before entering.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in an uneasy silence, only speaking a few words as needed while you work.
Often during the time you are working, you see Anna cast carefully unreadable glances towards you. She's clearly unhappy that you are here, but she works well with you anyway.
"I t-think that is enough," Anna finally says, her voice holding a slight tremor. You look at the two 'dolls' and the dozen or so outfits for each.
"T-thank you for all the help," She says, getting up and starting to walk around the table. When she reaches your side she hesitates. Closing the gap, you reach out one arm and pull her into a partial hug. She stiffens against you but she doesn't protest.
When you let go several seconds later, Anna is looking at the table, "I can clean up here," She remains close to you and when you look up at her, there's a look on her face that you can't quite read.
"What are you thinking?" You ask, curious.
Her cheeks redden and she turns her head to look at the table again, "I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves." She offers a weak smile, like she's trying to be happy but is not sure if she should be.
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>>
<<else>>Eve 1st Birthday 1d. If you are seeing this message, please report it! You are getting this message because there is something broken in this scene. Please report the scene name at the start of this message as well as Anna's current relationship stats.
<</if>><<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>><<addMinutes 117>>Standing, you slip your arms around her, pulling her to you. There's isn't a big height difference between the two of you, but so close to you she still has to crane her neck to look you in the eye.
She looks <<if $npcs["anna"]["affection"] gte 700>>happy<<elseif $npcs["anna"]["affection"] gte 400>>accepting<<else>>uncertain<</if>> as your lips touch hers. Her arms wrapping around you as she presses her body against you<<if $npcs["anna"]["affection"] lte 500>>, though you have to wonder if her behavior has more to do with her sense of duty than any real desire for you<</if>>. Your kiss becomes more passionate, your hands going to her ass. Turning slightly, you take a quick step to sit her on the edge of the table, your hands roam her body, trying to free her from her clothes.
<<if $npcs["anna"]["affection"] gte 500>>There's a sparkle in her eyes when you feel her hands on your chest,<<else>>She bites her lip to hide a smile that does not quite touch her eyes, her hands on your chest<</if>> drifting slowly downward. <<if $npcs["anna"]["fear"] gte 700>>//She's only doing this because she thinks this is the price of my help.//<</if>>
A sound from somewhere outside the room causes both of you to freeze. "Anna?" You can hear Eve call from the hallway outside.
"We can't let her see what we've been working on!" Anna says suddenly, hopping down from the table. "I'll come back for this in a little bit," She says, gesturing at the table.
She only makes it a step away from you before turning and stepping back to you. <<if $npcs["anna"]["affection"] gte 500>>Her lips touch yours in a quick kiss,<<else>>Her arms encircle you in a quick hug,<</if>> then she's gone as she rushes for the library door. As the door opens, she calls out to her sister, "Eve! I was just preparing to,-" The door closing behind her combined with Anna moving rapidly away from it causes her voice to quickly fade until you can no longer make out the words.
You take a moment to clean up the worst of the mess on the table before returning to your day.<<set $npcs["anna"]["affection"] += 1>><<addMinutes 8>>"I enjoyed helping," You say affectionately, "And the company was nice."
There's a little bit of surprise on her face as she bites her lip to hide a smile.
Without another word, the two of you start to clean up the mess. You're mostly done when you hear a sound from somewhere outside the room, causing both of you to freeze.
"Anna?" You can hear Eve call from the hallway outside.
"We can't let her see what we've been working on!" Anna says suddenly, hopping down from the table. "I'll come back for this in a little bit," She says, gesturing at the table. Then she's gone as she rushes for the library door. As the door opens, she calls out to her sister, "Eve! I was just preparing to,-" The door closing behind her combined with Anna moving rapidly away from it causes her voice to quickly fade until you can no longer make out the words.
You take a moment to clean up the worst of the remaining mess on the table before returning to your day.<<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>><<addMinutes 5>>You can see Anna working, stretching as far as she can as she attempts to dust a hard to reach piece of trim while standing on a short ladder. As you watch, she begins to wobble just a little.
[[Try to help by steady her.|Anna Steady Scene 1]]
[[Warn her to be careful.|Anna Steady Scene 2]]<<addMinutes 1>><<if $npcs["anna"]["trust"] gte 700>>Stepping close to her, you reach out, placing your hands on her hips to steady her.
<<if $npcs["anna"]["affection"] gte 700>>Anna glances back at me, "Thank you," She says softly, a little color creeping into her cheeks before she can turn her face away.
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
As she works, you start to think that perhaps she is taking her time, but then she looks back at you suddenly, just a hint of a smile on her lips, "Thank you, I am done now."
Holding onto her just long enough for her to take a step down, you finally let go of her.
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<elseif $npcs["anna"]["affection"] gte 400>>Anna tenses at the unexpected touch, but when she realizes it's you, she seems to accept your presence.
"Thank you," She says, her eyes meeting yours for a second before turning her attention back to her job.
As she cleans, you hold her hips lightly, feeling the soft warmth of her body through my hands.
It's not long before she finishes cleaning and turns toward you again, "Thank you, I'm done now."
Holding onto her just long enough for her to take a step down, you finally let go of her.
<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<else>>When you touch her, Anna lets out a startled little cry. Her eyes just a little wide, she looks at you, "You startled me," She blurts, then quickly recovers, "Forgive me, I spoke out of turn."
"I should have said something," You admit, "I just wanted to steady you so you wouldn't fall."
You see her chest rise and fall as she takes a deep breath, "Thank you for your generosity in helping me, <<print $AnnaCallsPlayer>>."
Anna turns back toward the area she was cleaning, your hands coming to rest on her hips. You can feel that she's a little tense, but she does not hesitate to put weight on you, trusting that you wont let her fall.
It takes her a few seconds to finish cleaning. She takes a step down the ladder, then glances over her shoulder at you, "Thank you, I am done now."
Letting go of her, you step back so she has room to ascend the ladder.
<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] += 1>><</if>><<elseif $npcs["anna"]["trust"] gte 400>>Stepping close to her, you reach out, placing your hands on her hips to steady her.
<<if $npcs["anna"]["affection"] gte 700>>Anna glances back at you, suddenly tense. "Thank you," She says softly, a little color creeping into her cheeks before she can turn her face away.
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
As she works, you start to think that perhaps she is taking her time, but then she looks back at you, her expression serious, "Thank you, I am done now."
Holding onto her just long enough for her to take a step down, you finally let go of her.
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<elseif $npcs["anna"]["affection"] gte 400>>Anna tenses at the unexpected touch. Looking over her shoulder at you, she seems a little uncertain.
"Just steadying you, it looked like you might fall," You say.
"Thank you," She says hesitantly, her eyes meeting yours for a second before turning her attention back to her job.
As she cleans, you hold her hips lightly, feeling the soft warmth of her body through your hands.
It's not long before she finishes cleaning and turns toward you again, "Thank you, I'm done now."
Holding onto her just long enough for her to take a step down, you finally let go of her.
<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<else>>When you touch her, Anna lets out a startled little cry as she nearly falls from the top of the ladder. Her eyes just a little wide, she looks at you, "You startled me," She blurts, then quickly recovers, "Forgive me, I spoke out of turn."
"I should have said something," You admit, "I just wanted to steady you so you wouldn't fall."
You see her chest rise and fall as she takes a deep breath to calm herself, "Thank you for your generosity in helping me, <<print $AnnaCallsPlayer>>."
Anna turns back toward the area she was cleaning, your hands coming to rest on her hips. You can feel that she's still a little tense, and she seems hesitant to lean in any way that you may have to support her, not entirely trusting that you wont let her fall.
It takes her a few seconds to finish cleaning. She takes a careful step down the ladder, then glances over her shoulder at you, "Thank you, I am done now."
Letting go of her, you step back so she has room to ascend the ladder.
<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><</if>><<else>>Stepping close to her, you reach out, placing your hands on her hips to steady her.
<<if $npcs["anna"]["affection"] gte 700>>Anna glances back at you, suddenly tense. "Thank you," She says softly, a little color creeping into her cheeks before she can turn her face away.
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
As she works, it takes her longer than it probably should have because she was very slow to stretch to the furthest points of the trim. When she finally finishes, she says "Thank you, I am done now."
Holding onto her just long enough for her to take a step down, you finally let go of her.
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<elseif $npcs["anna"]["affection"] gte 400>>Anna glances back at you, suddenly tense. "Just steadying you to make sure you don't fall," You say.
"Thank you," She says, her expression serious as she turns back to her work.
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
As she works, it takes her longer than it probably should have because she was very slow to stretch to the furthest points of the trim and seems very conscious of my touch. When she finally finishes, she says "Thank you, I am done now."
Holding onto her just long enough for her to take a step down, you finally let go of her.
<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<else>>The second you touch Anna, she lets out a startled sound, pitching sideways on the ladder. <</if>>
[[Try to catch her.|Anna1A1]]
[[Let her fall.|Anna1A2]]<<addMinutes 4>>
<</if>>Moving quickly, you manage to catch her as the ladder crashes to the ground, "You ok?" I ask.
<<if $npcs["anna"]["fear"] gte 800>>Trembling in your arms, Anna looks at you with wide fearful eyes.
You carefully sit her on her feet and let go, "I am sorry," She says, her voice shaky, "You surprised me," Anna can't quite meet your gaze.
"I was just trying to help," Your tone is even as you speak, "It does neither of us any good for you to fall off the ladder when you are cleaning."
"May I return to my duties <<print $AnnaCallsPlayer>>?" Her voice is meek, holding the faintest hint of a tremor.
You let out a little sigh, then gesture for her to get back to work.
<<set $npcs["anna"]["fear"] -= 1>><<elseif $npcs["anna"]["fear"] gte 500>>Trembling in your arms, Anna looks at you with wide fearful eyes. After a couple of second, the fear seems to fade slightly as she gets her breathing back under control.
You carefully sit her on her feet and let go, "I am sorry," She says, her voice uneven, "You surprised me," Anna's gaze flickers to yours but can't quite hold it.
"I was just trying to help, it does neither of us any good for you to fall off the ladder when you are cleaning." You say.
"Sorry," Anna says softly again, "May I return to my duties <<print $AnnaCallsPlayer>>?" Her voice meek.
You let out a little sigh, then gesture for her to get back to work.
<<else>>Trembling in your arms, Anna quickly regains her composure.
You carefully sit her on her feet and let go, "I am sorry," She says quickly, "You surprised me," Anna's gaze meets yours.
"I was just trying to help, it does neither of us any good for you to fall off the ladder when you are cleaning." You say.
"Sorry, I should have payed more attention to my surroundings" Anna says softly, "May I return to my duties <<print $AnnaCallsPlayer>>?"
You let out a little sigh, then gesture for her to get back to work.
<</if>><<addMinutes 2>>Seeing her starting to fall, you take a half step out of the way.
Anna hits the floor hard, a pained sound escaping her lips.
As she starts to stand, her eyes turning toward me, you speak in anger, "That is the appreciation I get? I try to help you by steadying you on the ladder, and instead you hurl yourself to the ground rather than accept my touch?"
Anna seems to wilt under your hard gaze, her eyes firmly on the ground at her feet, "Now you need to pick up after yourself, polish this floor, //and// take care of the dusting you were in the middle of."
Her voice comes out as a meek whisper, "Yes <<print $AnnaCallsPlayer>>."
<<set $npcs["anna"]["fear"] += 2>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["stat"]["health"]["current"] -= 3>><<addMinutes 1>><<if $npcs["anna"]["fear"] gte 800>>"Be careful up there, you're no good to me hurt," You scold. You can see Anna stiffen, nearly falling before she catches herself.
"Yes <<print $AnnaCallsPlayer>>," She says quickly, not quite able to meet your eyes.
<<set $npcs["anna"]["fear"] += 1>><<elseif $npcs["anna"]["fear"] gte 550>>"You need to be careful up there," You say firmly, "I don't want you falling."
"Yes <<print $AnnaCallsPlayer>>, sorry to worry you," Anna says, her expression self conscious.
<<elseif $npcs["anna"]["fear"] gte 300>>"Careful on the ladder," You say in passing.
"Yes <<print $AnnaCallsPlayer>>, I'll be careful," Anna replies.
<<else>>"Careful up there, I don't want you hurt," You say lightly.
Anna pauses, glancing at you, "I'll be careful <<$AnnaCallsPlayer>>," She replies.
<<set $npcs["anna"]["fear"] -= 1>><</if>><<addMinutes 1>>You can see Anna standing, not quite working. She has not noticed you yet.
For a moment, you pause to see what she's up to, but it seems she's just looking out the window.
[[Ask if she's ok.|Anna Looking Outside Scene 1]]
[[Scold her for being lazy.|Anna Looking Outside Scene 2]]<<addMinutes 1>><<if $npcs["anna"]["affection"] gte 750>><<if $npcs["anna"]["fear"] gte 700>>"Are you ok?" You ask firmly.
Anna jumps at the sound of your voice, her eyes wide when she looks at you, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone is worried with just a hint of color in her cheeks.
You reach out, my hand coming to rest heavily on her shoulder as you search her features for a second. Giving her shoulder an affectionate squeeze, you let her return to her work.
<<set $npcs["anna"]["trust"] += 1>><<elseif $npcs["anna"]["fear"] gte 400>>"Are you ok?" You ask.
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone is meek.
Reaching out, you let your hand come to rest on her shoulder for several seconds. She meets your gaze, though there is a little tension in her as she does so. Giving her shoulder an affectionate squeeze, you let her return to her work.
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<else>>"Are you ok?" You ask softly.
Anna turns toward you, not quite hiding the little smile on her lips before you can see it. Meeting you gaze with her soft eyes, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," The little smile from before returns.
Reaching out, you let your hand come to rest on her shoulder, but then she takes half a step toward you, turning the gesture into something closer to a hug. "Just make sure to get your chores done," You say softly, then give her an affectionate little squeeze before releasing her.
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><</if>><<elseif $npcs["anna"]["affection"] gte 500>><<if $npcs["anna"]["fear"] gte 700>>"You look a little distracted." You state.
Anna jumps at the sound of your voice, her eyes wide when she looks at you, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone holds a hint of fear.
"Ok, just making sure," You say lightly, letting her get back to work.
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] += 1>><<elseif $npcs["anna"]["fear"] gte 400>>"You look a little distracted." You say, "Is everything alright?"
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone is meek.
You give her a reassuring smile, "Ok, was just making sure." You say lightly
<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] += 1>><<else>>"You look a little distracted," You ask softly, "Is everything alright?"
Anna turns toward you, meeting your gaze with her soft eyes, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work."
"Ok, just wanted to make sure nothing was wrong," You reply.
<<set $npcs["anna"]["affection"] += 1>><</if>><<elseif $npcs["anna"]["affection"] gte 250>><<if $npcs["anna"]["fear"] gte 700>>Seeing her just standing there, "You look busy," You say with just a hint of anger in your voice, "Is there a problem I should know about?"
Anna jumps at the sound of your voice, her eyes wide when she looks at you, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone holds a hint of fear.
"You still have work to do, make sure it gets done," You state flatly, letting her get back to work.
<<elseif $npcs["anna"]["fear"] gte 400>>Seeing her just standing there, "You look busy," You say ironically, "Is everything ok?"
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone is meek.
"You still have work to do, make sure it gets done," You state, letting her get back to work.
<<set $npcs["anna"]["fear"] -= 1>><<else>>Seeing her just standing there, "Don't stand around too long, you still have work to do," You say.
Anna turns toward you, meeting your gaze with her soft eyes, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work."
"Fair enough, just don't waste too much time," You reply.
<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><</if>><<else>><<if $npcs["anna"]["fear"] gte 700>>Seeing her just standing there, You pause, crossing your arms over your chest, then clear your throat, "You alright?"
Anna jumps at the sound, her eyes wide when she looks at you, "Sorry <<print $AnnaCallsPlayer>>, w-was just taking a moment before getting back to work," Her tone holds more than a hint of fear.
"You still have work to do, make sure it gets done," You state flatly, letting her get back to work.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<elseif $npcs["anna"]["fear"] gte 400>>Seeing her just standing there, you pause, crossing your arms over your chest, then clear your throat, "You alright?"
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work," Her tone is meek.
"You still have work to do, make sure it gets done," You state, letting her get back to work.
<<set $npcs["anna"]["fear"] += 1>><<else>>Seeing her just standing there, you pause, crossing your arms over your chest, then clear your throat
Anna turns toward you, meeting your gaze evenly, "Sorry <<print $AnnaCallsPlayer>>, was just taking a moment before getting back to work."
"Fair enough, just don't waste too much time," You reply.<<else>>Anna Looking Outside Scene 2. If you are seeing this message, please report it along with the relationship stats listed below.
<print $npcs["anna"]["affection"]>>
<print $npcs["anna"]["fear"]>>
<print $npcs["anna"]["trust"]>>
<</if>><</if>><<addMinutes 3>><<if $npcs["anna"]["fear"] gte 800>><<if $npcs["anna"]["affection"] gte 800>>"You have work to be doing, you shouldn't just be standing there like that," Your tone holds clear anger.
Anna jumps at the sound of your voice. Turning toward you, you can see an odd mixture of fear and affection on her face, her eyes wide with fear while a little smile barely touches her lips before she can suppress it, "Sorry, was just enjoying the view for a moment."
Once said, she scrambles for her cleaning supplies and quickly gets back to work.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<elseif $npcs["anna"]["affection"] gte 400>>"You have work to be doing, you shouldn't just be standing there like that," Your tone is firm.
Anna jumps at the sound of your voice. Turning toward you, I can see her eyes widened slightly with fear, "Sorry, was just enjoying the view for a moment."
Once said, she scrambles for her cleaning supplies and quickly gets back to work. A few seconds later, you see her cast a nervous glance your way before continuing to work with renewed vigor.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<else>>"You have work to be doing, you shouldn't just be standing there like that," Your tone is firm.
Anna jumps at the sound of your voice, her body tense with fear, "Sorry <<print $AnnaCallsPlayer>>, I paused for only a moment, it wont happen again."
"See to it that it does not," You say, letting her get back to work.
<<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><</if>>
<<elseif $npcs["anna"]["fear"] gte 400>><<if $npcs["anna"]["affection"] gte 800>>"You have work to be doing, you shouldn't just be standing there like that," Your tone is firm.
Anna stiffens at the sound of your voice. Turning toward you, you can see the alarm quickly turn to something closer to affection. For a second, you see just a hint of a smile as she looks at you, "Sorry, was just enjoying the view for a moment."
Once said, she scrambles for her cleaning supplies and quickly gets back to work.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<elseif $npcs["anna"]["affection"] gte 400>>"You have work to be doing, you shouldn't just be standing there like that," Your tone is firm.
Anna stiffens at the sound of your voice. Turning toward you, you can see that she is uncomfortable under your scrutiny, "Sorry, was just enjoying the view for a moment."
Once said, she scrambles for her cleaning supplies and quickly gets back to work. A few seconds later, you see her cast a nervous glance your way before continuing to work with renewed vigor.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<else>>"You have work to be doing, you shouldn't just be standing there like that," Your voice holding a hint of anger.
Anna turns toward the sound of your voice, her body just a little tense, "Sorry <<print $AnnaCallsPlayer>>, I paused for only a moment, it wont happen again."
"See to it that it does not," You say, letting her get back to work.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><</if>>
<<else>><<if $npcs["anna"]["affection"] gte 800>>"You have work to be doing, you shouldn't just be standing there like that," You say lightly.
Anna turns toward you, you can see her surprise quickly turn to something closer to affection. For a second, you see just a hint of a smile as she looks at you, "Sorry, was just enjoying the view for a moment."
Once said, she scrambles for her cleaning supplies and quickly gets back to work.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<elseif $npcs["anna"]["affection"] gte 400>>"You have work to be doing, you shouldn't just be standing there like that," Your tone is firm.
Anna quickly turns toward you, her surprise quickly vanishing behind a deadpan expression, "Sorry, was just enjoying the view for a moment."
Once said, she scrambles for her cleaning supplies and quickly gets back to work. A few seconds later, you see her cast a glance my way before continuing to work with renewed vigor.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<else>>"You have work to be doing, you shouldn't just be standing there like that," Your voice holding a hint of anger.
Anna quickly turns toward you, her surprise quickly turning to casual distance, "Sorry <<print $AnnaCallsPlayer>>, I paused for only a moment, it wont happen again."
With a nod, you let her get back to work.
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><</if>><<else>>If you are seeing this message, please report it along with the relationship stats listed below.
<print $npcs["anna"]["affection"]>>
<print $npcs["anna"]["fear"]>>
<print $npcs["anna"]["trust"]>><</if>><<addMinutes 2>>Entering the ball room, you're greeted with an unexpected sight.
There, in the middle of the room is Anna, her eyes closed as she moves to music that you can not hear. Her movements are fluid, //She's done this a lot,// You think to yourself.
Leaning against the door frame, you watch her for a little while. Her partner is the broom in her hands, the soapy end brushing across the floor as she drifts across the ballroom.
After a little while, she slows, starting to turn toward the bucket of soapy water. Half way through the motion she freezes, her eyes locked on you. You can see her blush, "I," She begins self consciously, "Was just mopping the floor."
[[Let her know you enjoyed the show.|Anna Interactive Scene 3a]]
[[Let her get back to work.|Anna Interactive Scene 3b]]
[[Reprimand her for fooling around instead of working.|Anna's Punishments]]<<addMinutes 3>>"For what it's worth, I enjoyed watching you work," You give her a little smile.
Her smile grows, her eyes turning downward as she bites her lip playfully.
"I'll let you get back to it," You add.
She nods, her smile lingering as she dips the mop back in the bucket and gets back to work.<<set $npcs["anna"]["affection"] += 1>><<addMinutes 1>>"Don't let me interrupt," You say lightly.
She nods, a self conscious smile touching her lips as she dips the mop back in the bucket to get back to work.<<addMinutes 1>>There is a soft //swish, swish, swish// of a broom. Looking towards the source of the sound, you see Anna sweeping the floor. Where she's standing, the light coming through the window illuminates her.
At a glance, she seems to be doing a good job.
<<if $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] gte 700>>When she sees you, a nervous smile touches her lips, her body going stiff.
"Hello <<print $AnnaCallsPlayer>>," Anna says softly. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] gte 400>>When she sees you, a little smile touches her lips.
"Hello <<print $AnnaCallsPlayer>>," Anna says lightly. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] lte 400>>When she sees you, an authentic smile touches her full lips.
"Hello <<print $AnnaCallsPlayer>>," Anna says warmly. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] gte 400 && $npcs["anna"]["fear"] gte 700>>When Anna sees you, her body clearly stiffens.
"Hello <<print $AnnaCallsPlayer>>," Anna says softly. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] gte 400 && $npcs["anna"]["fear"] gte 400>>When she sees you, she stiffens slightly.
"Hello <<print $AnnaCallsPlayer>>," Anna says lightly. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] gte 400 && $npcs["anna"]["fear"] lte 400>>When she sees you, she gives me a little nod in greeting
"Hello <<print $AnnaCallsPlayer>>," Anna says. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] lte 400 && $npcs["anna"]["fear"] gte 700>>When Anna sees you, her body clearly stiffens.
"Hello <<print $AnnaCallsPlayer>>," Anna says, her tone cold. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] lte 400 && $npcs["anna"]["fear"] gte 400>>When Anna sees you, she stiffens slightly.
"Hello <<print $AnnaCallsPlayer>>," Anna states. She slows her movements, but dosn't quite stop.
<<elseif $npcs["anna"]["affection"] lte 400 && $npcs["anna"]["fear"] lte 400>>When she sees you, she gives you a little nod in greeting
"Hello <<print $AnnaCallsPlayer>>," Anna says darkly. She slows her movements, but dosn't quite stop.
<<else>>Anna Interactive Scene 4. If you are seeing this message, please report it along with the relationship stats listed below.
<print $npcs["anna"]["affection"]>>
<print $npcs["anna"]["fear"]>>
<print $npcs["anna"]["trust"]>>
<</if>>[[Praise her for her good work.|Anna Interactive Scene 4a]]
[[Leave her to her work.|Anna Interactive Scene 4b]]
[[Repremend her for not working hard enough.|Anna Interactive Scene 4c]]<<addMinutes 1>><<if $npcs["anna"]["fear"] gte 700>>"You're doing a nice job," You mention to her, indicating her work.
She looks startled, the look of fear in her eyes blossoming into something more than that.
Trying to put her at ease, you add, "Keep up the good work, I appreciate it," You give her what you hope is a reassuring smile, before directing your attention elsewhere.
<<elseif $npcs["anna"]["fear"] gte 400>>"You're doing a nice job," You mention to her, indicating her work.
She looks a little surprised, her expression wary.
Trying to put her at ease, you add, "Keep up the good work, I appreciate it," You give her what you hope is a reassuring smile, before directing your attention elsewhere.
<<elseif $npcs["anna"]["fear"] lte 400>>"You're doing a nice job," You mention to her, indicating her work.
Her expression softens slightly at the words, "Thank you."
Giving her a little smile, you add, "Keep up the good work, I appreciate it," Then direct your attention elsewhere
<<else>>Anna Interactive Scene 4a. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats.<</if>><<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["trust"] += 1>><<addMinutes 1>>"Don't let me interrupt your work," Then, not wanting to be in her way, you return to your own business so she can get back to her work.<<addMinutes 1>><<if $npcs["anna"]["fear"] gte 700>>"You should work harder," You say sternly, "This is a big house, and it doesn't clean itself."
She quails under your hard gaze, "Yes sir, sorry sir," She says, unable to meet your eyes.
<<elseif $npcs["anna"]["fear"] gte 400>>"You should work harder," You say to her, "This is a big house, and it doesn't clean itself."
"Yes sir, sorry sir," Her tone is meek, but her response sounds automatic, like a trained response. //Maybe this is how she was expected to react when my Great Uncle would repremand her?//
<<elseif $npcs["anna"]["fear"] lte 400>>"You should work harder," You say lightly, "This is a big house, and it doesn't clean itself."
Nodding in understanding, she replies, "Yes sir, sorry sir."
<<else>>Anna Interactive Scene 4c. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats.
<print $npcs["anna"]["affection"]>>
<print $npcs["anna"]["fear"]>>
<print $npcs["anna"]["trust"]>><</if>>
[[Make your exit.|Anna Interactive Scene 4d]]
[[Punish Anna for not working harder.|Anna's Punishments]]
<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<addMinutes 1>>"Just," You let out a little sigh, "Just do better."
Clearly taking your words seriously, she meekly nods before going back to work with more vigor than previously.<<addMinutes 1>><<if $npcs["anna"]["affection"] gte 600 && $npcs["anna"]["fear"] lte 300>>Anna enters the room, then slows nearly to a stop when she sees you already present.
You see her expression lighten slightly, just shy of a smile. "<<print $AnnaCallsPlayer>>, may I join you?"
[[Yes, she may join you.|Anna Interactive Scene 5a]]
[[No, she may not join you.|Anna Interactive Scene 5b]]
<<else>>Anna enters the living room, then slows to a stop when she sees you already in the room. "Sorry, didn't mean to disturb you," She says timidly, "I'll see myself out."
Putting actions to words, she makes her exit.<<set $npcs["anna"]["trust"] -= 1>><<set $npcs["anna"]["fear"] += 1>><</if>><<addMinutes 1>>"Sure," You reply, watching her as she walks toward you. You can see her glance between the chair and the couch which would be large enough to both of you to sit., seeming uncertain as to which place to sit.
<<if $npcs["anna"]["affection"] gte 750>>She meets your eyes, then takes a slow step toward the couch. It's almost like she's not quite sure that its going to be ok to sit with you, or even if you're going to join her..
When sit down before her, then scoot to the side to make a little more room for her, you can see a hint of relief in her eyes and she quickly takes the seat. Even though she doesn't look toward you once she is sitting, you can clearly see the pleased look on her face.<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>>
[[Let her sit beside you.|Anna Interactive Scene 5d]]
[[Sit and cuddle.|Anna Interactive Scene 5c]]
<<elseif $npcs["anna"]["affection"] gte 500>>She meets your eyes, hesitating before sitting on the couch. Clearly sitting to one side of the couch so there will be plenty of room between the two of you.
When you sit down, you do so on your half, allowing her to maintain some distance as you turn toward her.
[[Let the silence linger.|Anna Interactive Scene 5k]]
[[Talk with her.|Conversations]]
<<else>>Meeting your eyes, she gives a little smile, then slips into the chair beside the couch. Her sitting in the chair is a clear indication that she would rather not sit beside you.
You sit in the couch, letting your arm lay across the back of the couch.
[[Sit and talk.|Anna Interactive Scene 5d]]
<</if>><<addMinutes 3>>"Not right now," You reply, "I'm busy with something else at the moment."
There's dissappointment in her expression, but she nods in understanding. She then quickly excuses herself and leaves the room again.<<addMinutes 1>>With Anna sitting so close, you reach out, slipping an arm around her shoulders.
There's a moment's surprise in her eyes, then her expression softens slightly as she allows you to gently pull her to your side.
You can feel the warmth of her body against your side as she leans against you, her head coming to rest on your shoulder. She lets out a soft sigh of contentment.
Watching her out of the corner of your eye, you see one of her arms come up, stopping just short of touching your chest. For maybe a second she pauses uncertainly, then lets her hand come to rest lightly just above your heart. When you make no complaint, she snuggles just a little closer to you. <<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>>
[[Kiss her.|Anna Interactive Scene 5i]]
[[Talk with her.|Conversations]]<<addMinutes 4>>When you take your own seat, you move so that there's a little distance between the two of you. Once done, you turn slightly to find Anna looking at you expectantly.
[[Let the silence linger.|Anna Interactive Scene 5k]]
[[Talk with her.|Conversations]]<<addMinutes 1>>After a little while, you begin to notice that Anna's breathing has settled into a steady rhythm.
//She's fallen asleep.// You realize, //Should I wake her up and send her to bed, or should I just let her stay like this for a while longer?//
Before you can come to a decision, Anna wakes with a small start, going stiff beside you. Her eyes turn upward, worry in her features, but when she sees that its you she lets out the breath you hadn't realized she was holding as first relief, then embarrassment becomes evident on her face, "Sorry, I didn't mean to fall asleep."
[[Tell her its ok.|Anna Interactive Scene 5f]]
[[Remain silent.|Anna Interactive Scene 5g]]
[[Reprimand her.|Anna Interactive Scene 5h]] <<addMinutes 14>>"Its fine, I didn't mind at all," You give her a reassuring look, "To be honest, it was kind of nice."
She looks away suddenly, color creeping into her features. When she pulls away, its obvious that she's still self conscious about what just happened, "I should probably go check on Eve," Anna adds uncertainly before walking briskly toward the exit of the room.
At the doorway, she pauses just long enough to cast one more look your way before disappearing from sight.<<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<set $npcs["anna"]["trust"] += 1>><<addMinutes 1>>You don't say anything in reply to Anna. Her embarrassment slowly becoming an awkward unease.
"I should go check on Eve," She says a little stiffly. When she starts to pull away, its slowly, as if she is afraid that if she moves faster that it will somehow draw your wrath. When your arm finally falls away from her shoulder, she stands.
Her eyes flicker between you and the exit, then with a little bow, she heads for the door without another word.<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["trust"] -= 1>><<addMinutes 2>>"I put my arm around you so we I could enjoy your company, not so you could take a nap," Your tone has a slightly cold edge to it, "What do you have to say in your defense?"
"Sorry," She mumbles.
"What was that? Speak up and speak clearly." Your tone begins to take on a hard edge that makes her flinch.
"I'm sorry <<print $AnnaCallsPlayer>>," Anna's eyes are downcast, unable to meet your gaze.<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<set $npcs["anna"]["trust"] -= 1>>
[[Return to cuddling.|Anna Interactive Scene 5l]]
[[Punish Anna for falling asleep on you.|Anna's Punishments]]<<addMinutes 2>>Tilting your head down, you let your lips touch the top of her head. The action seems to draw Anna's attention and she turns her head upward to look at you. With her face so close to yours, you can feel her warm breath against your lips.
Her cheeks color as she seems to notice the same. You barely have to move for your lips to touch hers.<<set $npcs["anna"]["affection"] += 1>>
Letting the kiss linger only for a moment, you give her a little half hug as you break the kiss. There may be just a hint of disappointment in her eyes, but she settles back in beside you anyway.
With her head resting against your side, you slip your arm around her to hold her close. You can tell from the way she relaxes against you that she's comfortable, and most likely happy, being so close to you.
The two of you sit like that for quite a while, enjoying each other's presence, before Anna makes a little sound and reluctantly pulls away, "Thank you for letting me sit with you," She says through a little smile, then leans forward to give you a quick kiss on the lips. Her smile lingers, though she doesn't quite look you in the eyes when she adds, "I should go check on my sister."
"You're welcome," You finally reply, watching her leave the room.
[[Go back to cuddling.|Anna Interactive Scene 5d ]]
Initiate Sex. (Couch Sex. Not yet written.)<<addMinutes 13>>"You may not," You reply dismissively.
At the edge of your vision, you can see her fidget, seeming unsure as to what she should do. Finally, she replies softly, "Sorry to have bothered you <<print $AnnaCallsPlayer>>," Then turns to exit the room.<<set $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["fear"] += 1>><<addMinutes 1>>The silence begins to stretch, seconds ticking into minutes, all the while Anna starts to look more and more uncomfortable. Fidgeting in her seat, she finally starts to stand, "I should be checking on my sister," She says, "Thank you for this small indulgence," Even when she says it, the words sound as awkward as she looks.
She seems to linger for just a second, in case you need anything of her, then she makes her exit.<<set $npcs["anna"]["affection"] -= 1>><<addMinutes 4>>You can feel the corner of your mouth pull up in a slight smile, then you giver her an affectionate squeeze, "If I'm being honest, I have to admit that it //was// a little nice."
The tension in her body seems to lessen and she lets out a little sigh that you aren't quite sure if it's in relief or if it is in affection. You can feel her press herself just a little more firmly against your body for a second before she moves back a little, not quite enough to break contact with you, "I should go check on my sister," She says softly.
Pressing against you just a little more firmly again, she takes a deep breath before breaking contact. As soon as her warmth is no longer pressed against you, it is like a spell has been broken and her expression turns serious, "If there anything you need of me before I go?" She asks, just a little bit of the warmth in her expression returning when she meets your eyes.
Not needing anything, you dismiss her. When she heads for the exit, she pauses in the doorway to glance back at you before disappearing from sight.<<set $npcs["anna"]["affection"] -= 1>><<addMinutes 3>>Outside of work hours. Living Room. Fear less than middling for both girls:
You can hear noise coming from the living room as you enter it. Inside, you can see the television playing. On the screen is a comedy, the volume turned down to little more than a whisper.
Letting your eyes drift over the otherwise dark room, you notice two shapes on the couch, //Anna and Eve.//
Your footsteps draw you closer to the girls, considering what you want to do.
[[Reprimand them.|Anna and Eve Interactive Scene 1a]]
[[Leave.|Anna and Eve Interactive Scene 1b]]
[[Join them.|Anna and Eve Interactive Scene 1c]]<<addMinutes 1>>"You girls don't have permission to watch the television down here do you?" You make it sound like a question, but you already know the answer.
Anna nearly springs from the couch, Eve making a startled sound of surprise at the same time, "Sorry, it's my fault," Anna quickly begins.
You raise a hand, staving off any further comment from her.
<<set $npcs["anna"]["fear"] += 1>><<set $npcs["eve"]["fear"] += 1>>
[[It's ok, no harm done.|Anna and Eve Interactive Scene 1d]]
[[Just don't let it happen again.|Anna and Eve Interactive Scene 1e][$npcs["anna"]["fear"] += 1, $npcs["eve"]["fear"] += 1]]
[[I think you need to be punished for this.|Anna's Punishments]]<<addMinutes 1>>Not wanting to end the girls' little indulgence, you quietly exit the room the same way you entered, the girls none the wiser that you were even there.<<addMinutes 1>>Stepping around the couch, both girls see you at the same time. You can see a space between the two of them and without a word, you slip into it, sitting between the girls.
<<if $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] lte 300>>
Anna smiles when she sees you approach. Once you have sat down, she moves a little, inching closer to you. You can't help but smile a little as you put an arm around her shoulders.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] gte 300>>
Anna's smile seems authentic, but there's obvious unease in her expression as well. She seems unsure of what to do as you sit between her and her sister.
<<elseif ($npcs["anna"]["affection"] lte 700 && $npcs["anna"]["affection"] gte 300) && $npcs["anna"]["fear"] lte 300>>There's uncertainty in Anna's eyes as you sit down between her and her sister, but after a moment she seems to accept the situation and returns her attention to the television.
<<elseif ($npcs["anna"]["affection"] lte 700 && $npcs["anna"]["affection"] gte 300) && $npcs["anna"]["fear"] gte 300>>Anna's expression is uncertain, a weak smile on her face as she doesn't quite meet your eyes. At the same time, she seems to shy away from you slightly, her attention more on you than the television.
<<elseif $npcs["anna"]["affection"] lte 300 && $npcs["anna"]["fear"] lte 300>>Once you're seated, Anna looks like she doesn't know what to do. After a minute, she mumbles an excuse about needing to check on something, then exits the room.
<<elseif $npcs["anna"]["affection"] lte 300 && $npcs["anna"]["fear"] gte 300>>Anna's eyes widen slightly as you sit between her and her sister. The fear and uncertainty is clear in her expression as she shies away from you while trying to not be obvious about it.
"Eve, w-we should probably start preparing for bed," Her voice has a slight tremor in it.
Eve however doesn't even seem to hear her sister.
Not waiting any longer, Anna looks as you, "If you need nothing of me, I'll be turning down the beds for the evening."
Before you can get a word in, she's already headed for the door of the room at a brisk pace.<<else>>Anna & Eve Interactive Scene 1. If you are seeing this message, please check your current relationship scores and report it so I can fix it. Anna Segment.
<print $npcs["anna"]["affection"]>>
<print $npcs["anna"]["fear"]>>
<print $npcs["anna"]["trust"]>><</if>><<set $npcs["anna"]["affection"] += 1>><<set $npcs["anna"]["fear"] -= 1>>
<<if $npcs["eve"]["affection"] gte 700 && $npcs["eve"]["fear"] lte 300>>Eve looks absolutely ecstatic to see you, within seconds of the time you take the place between the two sisters, Eve wraps her arms around yours, her head coming to rest on your shoulder. She makes a content sound as she returns her attention to the television, seemingly ignorant of her sister's actions.
<<elseif $npcs["eve"]["affection"] gte 700 && $npcs["eve"]["fear"] gte 300>>Eve smiles when she sees you joining them, then quickly moves to the side to make more room for you to sit. Her eyes move to her sister for a moment, as if seeking guidance, then she turns her attention back to the television.
<<elseif ($npcs["eve"]["affection"] lte 700 && $npcs["eve"]["affection"] gte 300) && $npcs["eve"]["fear"] lte 300>>Eve gives you a little smile when you join them. She doesn't seem to pay much mind to her sister as she sits close to you.
<<elseif ($npcs["anna"]["affection"] lte 700 && $npcs["eve"]["affection"] gte 300) && $npcs["eve"]["fear"] gte 300>>Eve's smile is uncertain when she sees you joining them. She moves over a little to make room for you to sit, but you can't help but notice the way she presses against the side of the couch to maintain some distance between you as you get settled.
<<elseif $npcs["eve"]["affection"] lte 300 && $npcs["eve"]["fear"] lte 300 && $npcs["anna"]["affection"] lte 300>>Anna is nearly to the door when Eve notices her sister's retreat, "I need to help my sister," She says too quickly, her words nearly tripping over each other as she quickly gets up and runs after Anna.
<<elseif $npcs["eve"]["affection"] lte 300 && $npcs["eve"]["fear"] lte 300>>Eve glances at you when you sit on the couch. After a moment, she gets up and moves to the chair beside the couch to continue watching the television.
<<elseif $npcs["anna"]["affection"] lte 300 && $npcs["anna"]["fear"] gte 300>>Eve glances at her sister, looking helpless as her eyes move between you and her sister, "I need to go use the potty," She mumbles, then slips out of the couch to make her exit.<<else>>Anna & Eve Interactive Scene 1. If you are seeing this message, please check your current relationship scores and report it so I can fix it. Eve Segment
<print $npcs["eve"]["affection"]>>
<print $npcs["eve"]["fear"]>>
<print $npcs["eve"]["trust"]>><</if>><<addMinutes 3>>"It's ok, no harm done," You reply dismissively, letting your hand fall back to your side.
Both of the girls seem to relax slightly, though each appears slightly more tense than normal still.
For a few seconds, you stay where you are, wondering if you should join them, or simply leave.
[[Leave.|Anna and Eve Interactive Scene 1f]]
[[Join them.|Anna and Eve Interactive Scene 1c]]<<addMinutes 1>>"Just don't let it happen again," You state firmly.
Eve moves just a little closer to her sister, Anna slipping an arm around her.
"Sorry," Anna says in a small voice.
Before anything more can be said, you turn and exit the room. You can hear the television being turned off behind you."Enjoy your movie," You say softly.
Anna glances at you, offering a faint smile in thanks. Eve however is already engrossed in the movie again.
Not wanting to bother them any further, you make your exit.You see Anna talking with her sister Eve. You pause, watching the interaction for a second.
Eve sees you first, her eyes focusing on you as she gives a slight smile as she waves at you.
The motion attracts Anna's attention who's eyes widen at the sight of you, “Back to work, quickly now.” She says urgently to her sister before turning towards you.
Eve does as her sister says, her little smile faltering as she rushes off to perform whatever task is next on her chores list.
“Its not her fault, she came to me for guidance about one of her jobs. She wasn't slacking off. If anything, its my fault for not teaching her tasks better,” Her tone is defensive, and you can't help but notice that she's moved subtly to block your view of her retreating sister.
[[Let her know its ok.|Anna and Eve Interactive Scene 2a]]
[[Brush the situation off.|Anna and Eve Interactive Scene 2c]]
[[Reprimand Anna.|Anna and Eve Interactive Scene 2d]]
[[Reprimand Eve.|Anna and Eve Interactive Scene 2e]] <<addMinutes 1>>“No harm,” You reassure her.
There's uncertainty in her eyes as she looks at you, as if she is trying to determine if you're laying some kind of trap for her. “I- um,” Her eyes turn downward, momentarily pondering the floor at her feet, “I should get back to work.”
“Don't let me interrupt then,” You reply.
Matching actions to words, Anna moves to pick up some of her cleaning supplies.
[[Let her know she's doing a good job.|Anna and Eve Interactive Scene 2b]]
[[Make your exit.| Anna and Eve Interactive Scene 2f]]<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>><<addMinutes 1>>“You know,” The sound of your voice is enough to make her jump just a little, “You guys do a really good job of maintaining this place.
There's surprise in her eyes as she looks at you, but the uncertainty remains, 'T-thank you?” She makes the words sound like a question.
Your smile seems to put her at least a little bit at ease, “I'll let you get back to work, but I just wanted you to know that I appreciate the work you and your sister do around here. Just,” You point back and forth between Anna and Eve, "Don't let things like this get in the way of completing your work.
Anna looks at you, clearly a little stunned by your words. Lacking anything more to say, you playfully gesture for her to get back to work.<<set $npcs["anna"]["affection"] += 1>><<addMinutes 2>>You meet her eyes for only a second before deciding that the situation isn't worth wasting your time on. With nothing to say, you ignore Anna and go back to what you were doing before you encountered the sisters here.<<set $npcs["anna"]["fear"] += 1>><<addMinutes 1>>“The two of you both have chores to attend to, you should have been doing them, not standing around talking and making excuses for doing so,” You say sternly.
Anna swallows visibly, “Sorry, <<print $AnnaCallsPlayer>>.”
“You should be, you both know what is expected of you, I don't think its too much to ask that you perform those duties,” When you step closer to her, she shies away from you slightly, but does not step away.
//She was trained well.// The thought crosses your mind, //She knows that retreating now would only make things worse for her.//
“This is my home. I provide you with a place to live, and see to it that your needs are well taken care of. I don't think its much to ask that you do your job.” You meet her scared eyes with your steely glare, "Do I make myself clear?"
Anna swallows visibly, nodding.
[[Walk away from the situation.|Anna and Eve Interactive Scene 2f]]
[[Punish Anna.|Anna's Punishments]]<<set $npcs["anna"]["fear"] += 1>><<addMinutes 2>>“The two of you both have chores to attend to, you should have been doing them, not standing around talking and making excuses for doing so,” You say sternly.
Anna swallows visibly, “Sorry, <<print $AnnaCallsPlayer>>.”
“You should be, you both know what is expected of you, I don't think its too much to ask that you perform those duties,” When you step closer to her, she shies away from you slightly, but does not step away.
//She was trained well.// The thought crosses your mind, //She knows that retreating now would only make things worse for her.//
"Eve!" You shout right before she can complete her escape. There's a look of panic, bordering on terror on Anna's face. "Get back here!"
Eve jumps, letting out a startled "eep!' before turning and walking briskly back to you and her sister.
“This is my home," You start when Eve rejoins you, "I provide you both with a place to live, and I see to it that your needs are well taken care of. I don't think its much to ask that you do your job.” You let your gaze drift between the two scared looking girls. Anna looks like she's used to this kind of thing, but its clear that Eve is on the verge of tears, "Do I make myself clear?"
Anna swallows visibly, nodding. You can see Eve's lip trembling as she does the same.
[[Walk away from the situation.|Anna and Eve Interactive Scene 2f]]
[[Punish Anna for this situation.|Anna and Eve Interactive Scene 2g]]
[[Punish Eve for this situation.|Anna and Eve Interactive Scene 2h]]<<set $npcs["anna"]["fear"] += 2>><<set $npcs["eve"]["fear"] += 1>><<addMinutes 3>>Not waiting for her to reply, you turn on your heel and make your exit. Behind you, the sounds of Anna returning to her work are clear, like she wants to be sure that you can hear that she's working.<<addMinutes 1>>"Now, someone needs to be punished for this. Otherwise you will both think that avoiding your chores is ok," You stop as Eve cuts in.
"But, I,"- Anna quickly cuts her little sister off with her hand over her mouth, "It's my fault," She quickly says."
"No, its both of your fault," Something mean boils up inside of you and you have to suppress an unkind smile, "But I'm feeling generous today, so I will only punish one of you."
Anna quickly takes a half step forward, stepping part way in front of Eve as she does so.
"Looks like we have a volunteer?" You say, allowing Anna to take the punishment. Turning your eyes to Eve, you tell her, "You watch this, after all she is taking your half of the punishment as well."
[[Punish Anna.|Anna's Punishments]]<<addMinutes 3>>"Now, someone needs to be punished for this. Otherwise you will both think that avoiding your chores is ok," I stop as Eve cuts in
"But, I,"- Anna quickly cuts her little sister off with her hand over her mouth, "It's my fault," She quickly says."
"No, its both of your fault," Something mean boils up inside of you and you have to suppress an unkind smile, "But I'm feeling generous today, so I will only punish one of you."
Anna quickly takes a half step forward, stepping part way in front of Eve as she does so.
"No," You tell Anna, "You know what is coming, punishing you accomplishes nothing. But I think punishing her will ensure that you both think twice before slacking off again."
Wide eyed, Eve looks between her sister and you, clearly scared as she steps slowly around her sister.
[[Punish Eve|Eve's Punishments]]<<set $npcs["anna"]["fear"] += 1>><<addMinutes 3>>When you enter the ball room, you see Eve, twirling playfully across the room.
The second she sees you, she skids to a halt. Her face lights up, one hand raising to wave, "Dance with me?" She calls as she moves toward you.
[[Accept.|Eve Interactive Scene 1a]]
[[Decline.|Eve Interactive Scene 1b]]
[[Punish Eve for being out of line.|Eve's Punishments]]<<addMinutes 2>>"Sure,' You reply, offering her one hand.
Even beams happily when she takes it, allowing you to sweep her up in a short dance, alternating between twirling her and holding her close for a couple of minutes. The entire ball room is filled with her delighted laughter.
Finally, when you spin her one last time, you release her hand.
She's a little breathless when she comes to a stop.
"Thank you, that was fun," Eve says, for once not sounding like the little girl she resembles.
"It was," You admit.
"Maybe we can do it again some time?" She asks softly, her wistful smile lighting up her face.
"We'll see," You reply.
You're only a little surprised when she steps forward again, her arms encircling you as her face presses against your chest, //I could rest my chin on her head if I wanted.//
You barely have time to return the hug before she breaks it, "I should go find Anna," The look she gives you when you meet her eyes is close to adoration, "She worries about me."
Without another word, she takes off for the door to the ball room, presumably in search of her sister.<<set $npcs["eve"]["affection"] += 2>><<set $npcs["eve"]["trust"] += 1>><<addMinutes 6>>"Maybe another time," You answer.
Eve's smile falters for a moment, then partially returns, "Maybe another time then."
"Maybe," You can't quite hide the amused tone in your voice.
"I should go find Anna," She says suddenly, "She worries about me."
Without another word, she takes off for the door to the ball room, presumably in search of her sister.<<addMinutes 1>>You see Eve with a dust rag in hand, humming playfully to herself as she cleans. She is doing her job, but she's obviously not entirely focused on her task either.
When Eve sees you, her movements slow. The small smile on her face fading to worry.
She quickly turns her attention back to her work, redoubling her efforts.
For a few seconds, you watch her, debating on what you wand to do.
[[Complement her work.|Eve Interactive Scene 2a]]
[[Leave without saying anything.|Eve Interactive Scene 2b]]
[[Punish Eve for not working harder.|Eve's Punishments]]<<addMinutes 2>>"It looks like you're doing good work," You say to Eve.
Eve pauses, looking slightly surprised when she meets your gaze, "Thank you," She offers you a little smile, then returns to her work once more.
<<set $npcs["eve"]["affection"] += 2>><<set $npcs["eve"]["trust"] += 1>><<set $npcs["eve"]["fear"] -= 1>><<addMinutes 1>>You take a deep breath and let it out slowly. Deciding that its not worth making a fuss about, you turn and leave.
Behind you, Eve fidgets and returns her attention to her work.You see Eve skipping down the hallway, a basket of cleaning supplies in one hand. She looks happy and carefree right up to the moment she notices you.
Coming to an abrupt halt, the basket in her hand swings lazily one last time before stilling. Her smile fades slightly as she waits for your reaction.
[[Don't let me stop you.|Eve Interactive Scene 3a][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]
[[Brush the situation off.|Eve Interactive Scene 3b][$npcs["eve"]["affection"] += 1]]
[[Punish Eve|Eve's Punishments]]<<addMinutes 1>>"Don't let me get in the way of you doing your chores," You say lightly.
Her smile quickly returns when it becomes obvious that she's not going to get in trouble. She speaks a quick apology, then starts walking at a brisk pace towards wherever she was headed before. You notice that she's already broken into a skip again before she's out of your sight.<<addMinutes 2>>You lift one eyebrow at Eve, the only just starts to look concerned before you half smile.
A look of relief washes over her face when she comes to the sudden realization that she's not about to get into trouble.
With a couple of quick words of greeting, she begins to walk briskly toward wherever she had been heading previously. <<addMinutes 2>>Eve freezes in place when she sees you, like a deer caught in the headlights. Too shocked or terrified to move.
You can see her swallow, not quite able to meet your eyes even as she tries to half watch you. After a brief pause, she returns to her work, being extra careful as she cleans.
[[Tell her she's doing a good job.|Eve Interactive Scene 4a][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]
[[Leave without saying anything.|Eve Interactive Scene 4b][$npcs["eve"]["trust"] -= 1; $npcs["eve"]["fear"] += 1]]
[[Punish Eve|Eve's Punishments]]<<addMinutes 3>>You offer what you hope is a reassuring smile, "Keep up the good work," You say casually.
Eve glances at you warily, "Thank you," She replies uncertainly.
Looking away from you, she begins to work just a little harder than she was before.<<addMinutes 2>>For several seconds, you watch her work. Then, lacking anything productive to say, you decide to leave her to her work.<<addMinutes 1>>Entering the library, you see Eve sitting at the long table in the middle of the room, a look of severe concentration on her face.
You remain unmoving for several seconds, looking at the scene before you. You can see that Eve is looking at some educational books, a few scraps of paper and a pencil sitting to one side.
[[Don't bother her.|Eve Interactive Scene 5a]]
[[Make your presence known.|Eve Interactive Scene 5b]]<<addMinutes 1>>Not wanting to bother her, you remain silent.
Stepping back, you leave her to her work."Busy?" You ask softly.
Eve looks surprised when she looks up at you, "I didn't hear you enter!" She leans back suddenly, slumping as she does so, "Do I really have to learn this stuff?"
You take a few steps closer, "What are you trying to learn?"
"Anna says I need to learn math and literature. I'm just a slave, so I don't think I'll ever need it, but she insists that I learn anyway.
[[Offer to help.|Eve Interactive Scene 5c]]
[[Encourage her to continue.|Eve Interactive Scene 5d]]
[[She's just a slave, she's right that she doesn't need to learn this.|Eve Interactive Scene 5e]]<<addMinutes 1>>"Your sister is right, it is good to learn," You begin, then quickly add, "Would you like some help?"
Eve seems to perk up a little bit, "Really, you'll help?"
"Sure, if you need it," You say as you move closer to the table. Pulling out the char beside her, you prepare to take a seat.
"I'd like that," Eve grins as you sit down in the chair beside her.
It takes Eve a few minutes to show you where she is in her work, but once you know what she's working on and where she's struggling, you start to help her.
About an hour later, Eve looks at you, "That's where Anna wanted me to stop today. Thank you for your help."
Reaching over, she wraps her arms around you in a hug that lingers for several seconds.
"Glad I could help," You say, hugging her back before getting up.<<set $npcs["eve"]["affection"] += 2>><<set $npcs["eve"]["trust"] += 2>><<set $npcs["eve"]["fear"] -= 2>><<addMinutes 53>>"Your sister is right, it is good to learn. You should keep it up." You encourage.
"Really?" Eve asks, lacking enthusiasm.
"Really," You echo.
With an exaggerated sigh, "Ok," She finally concedes.
"You should probably get back to it," You say.
She gives a reluctant nod, looking back at the books before her.<<set $npcs["eve"]["trust"] += 1>><<addMinutes 2>>"You're right. You're a slave, and you only need to know enough to do your job," You state flatly.
Eve looks a little shocked at your words, then she nods slowly. There's unshed tears in her eyes as she starts closing the books and putting them away.
<<set $npcs["eve"]["affection"] -= 2>><<set $npcs["eve"]["trust"] -= 1>><<set $npcs["eve"]["fear"] += 3>><<addMinutes 6>>Motion draws your attention as you enter the kitchen.
Part way across the space, you see Eve standing near the counter, wide eyed as she looks back at you. You can see her chew something in her mouth in slow motion, as if that will somehow hide the fact she is chewing something, then swallow, "<<print $EveCallsPlayer>>, is there something I can help you with?"
You take a few steps toward her, taking in the scene as you draw closer. You notice that one of her hands is behind her back, and she seems to be putting on her best innocent face. An innocent act that falls far short due to the crumbs at the corner of her mouth.
Looking at the counter, you see that Eve is standing right next to a cookie jar, its lid not quite on straight.
[[Affectionately wipe the crumbs from the corner of her mouth.|Eve Interactive Scene 7a]]
[[Ask what she has in her hand.|Eve Interactive Scene 7b]]
[[Accuse her of stealing cookies.|Eve Interactive Scene 7c]]
[[Let the situation slide.|Eve Interactive Scene 7d]]<<addMinutes 2>><<if $npcs["eve"]["fear"] lte 300>>You reach out, Eve's eyes widening in surprise as you gently brush the crumbs from the corner of her mouth, "Next time, do a better job of hiding the evidence," You give her a little wink.
Eve looks sheepish, looking at her feet in an effort to hide her smile, "Sorry," She mumbles, but doesn't really sound sorry.
You're just about to leave her when the hand behind her back comes out and shoves the rest of the cookie she had been holding into her mouth.
"What do you think you're doing?" You ask, clearly amused.
"Hiding the evidence," Eve says around a mouth full of cookie.
You cant help but laugh just a little as you walk away.
<<set $npcs["eve"]["affection"] += 1>><<set $npcs["eve"]["trust"] += 1>><<set $npcs["eve"]["fear"] -= 1>><<elseif $npcs["eve"]["fear"] lte 650>>You reach out, Eve shying away as if she expects you might strike her, to brush the crumbs from the corner of her mouth, "You shouldn't be taking cookies without permission," You say, cupping her cheek and turning her head toward you until your eyes meet.
"Yes sir, I'm sorry," She says, sounding like she means it.
When you start to walk away, you only take a few steps before you hear her chewing on the rest of her cookie again. Shaking your head, you keep walking.
<<set $npcs["eve"]["affection"] += 1>><<set $npcs["eve"]["trust"] += 1>><<elseif $npcs["eve"]["fear"] gte 650>>Reaching out, Eve flinches away like she expects you to strike her. Instead, you merely brush the crumbs from the corner of her mouth, "If you're going to steal cookies, you should be more careful about it so you don't get caught.
She nods, "Yes sir," Her eyes widening slightly when she realizes that you just said. A nervous little smile sneaks onto her lips
<<set $npcs["eve"]["trust"] += 1>><<set $npcs["eve"]["fear"] -= 1>><<else>>Eve Interactive Scene 7a. If you are seeing this message, please report it along with Eve's Fear stat so I can fix the problem. Thank you.
Fear: <<print $npcs["eve"]["fear"]>>
<</if>><<addMinutes 1>>"What do you have in your hand?"<<if $npcs["eve"]["fear"] lte 350>> You ask lightly.
Looking guilty, she holds out her hand to reveal a half eaten cookie.
"I'm sorry, I know I shouldn't have taken it," She begins before you cut her off.
Reaching out, you open the cookie jar and take two more cookies out.
Eve watches you curiously as you take a bite out of one, "These //are// pretty good cookies," You say after you swallow the bite.
Sitting the second cookie in Eve's hand, "Don't let it spoil your appetite," You say, seeing a large grin blossom on her face.
Taking another bite of the cookie, you start to walk away.
<<set $npcs["eve"]["affection"] += 1>><<set $npcs["eve"]["fear"] -= 1>><<elseif $npcs["eve"]["fear"] lte 800>> You ask.
Looking a bit scared, she reluctantly holds out her hand to reveal a half eaten cookie.
"I'm sorry, I know I shouldn't have taken it," She begins before you cut her off.
Reaching out, you open the cookie jar and take a cookie out.
Eve watches you curiously as you take a bite out of one, "These //are// pretty good cookies," You say after you swallow the bite.
"You shouldn't take cookies without permission," You lightly chastise her.
Taking another bite of the cookie, you start to walk away.
<<set $npcs["eve"]["fear"] -= 1>><<elseif $npcs["eve"]["fear"] gte 800>> You demand.
Clearly scared, she reluctantly holds out her hand to reveal a half eaten cookie.
"Please," She sounds nearly in tears, "I know I shouldn't have taken it, I'm //so// sorry," You can see her lip tremble slightly as she waits for whatever inevitable punishment you may have planned for her.
Reaching out, you snatch the half eaten cookie from her hand and take a bite of it. You take your time, savoring the taste of the cookie while Eve watches you eat it.
"Don't steal my cookies without permission again," You say coldly.
Eve nods, "Yes sir."
Without another word, you turn and start to walk away.
<<set $npcs["eve"]["affection"] -= 1>><<set $npcs["eve"]["fear"] += 1>><<else>>Eve Interactive Scene 7b. If you are seeing this message, please report it along with Eve's Fear stat so I can fix the problem. Thank you.
Fear: <<print $npcs["eve"]["fear"]>>
<</if>><<addMinutes 1>>"You've been eating my cookies I see," You say ominously.
<<if $npcs["eve"]["fear"] gte 800>>There's a flicker of defiance behind her eyes that quickly turns to fear. She opens her mouth, but quickly closes it again.
"What do you have to say in your defense?" You demand.
"I-I'm sorry. I have no excuse for my actions. I took the cookie because I helped bake them this morning and they smelled good. They were not intended for me, but I took one anyway," She says it all in a rush.
[[Let her off with a warning.|Eve Interactive Scene 7e]]
[[Punish Eve.|Eve's Punishments]]
<<elseif $npcs["eve"]["fear"] gte 350>>She looks uneasy, with just a little defiance in her expression. She takes a deep breath before replying to you, "I helped bake the cookies this morning, and they smelled good. I know I shouldn't have taken one, but I did anyway.
You nod in understanding.
[[Let her off with a warning.|Eve Interactive Scene 7e]]
[[Punish Eve.|Eve's Punishments]]
<<elseif $npcs["eve"]["fear"] lte 350>>There's some unease in her eyes, but it is quickly washed away by defiance, "I helped bake these cookies, and they smell delicious. What's wrong with me getting to have one?" Her tone is a little pleading, like she knows she just stepped out of line but isn't quite ready to back down just yet.
You close your eyes, taking a deep breath as you consider how you want to address the issue.
[[Let her off with a warning.|Eve Interactive Scene 7e]]
[[Punish Eve.|Eve's Punishments]]
<<else>>Eve Interactive Scene 7c. If you are seeing this message, please report it along with Eve's Fear stat so I can fix the problem. Thank you.
Fear: <<print $npcs["eve"]["fear"]>>
<</if>><<addMinutes 1>><<set $npcs["eve"]["fear"] += 1>>"No, I'm good for now, I'll let you know if I need anything though," You reply dismissively before returning to what you were doing before.<<set $npcs["eve"]["fear"] -= 1>><<addMinutes 1>>"Don't let it happen again," You say firmly.<<set $npcs["eve"]["trust"] += 1>><<set $npcs["eve"]["fear"] += 1>><<set setup.events.mansionBreakfast to [
{
requires: "$Meal is 1",
chance: 100,
link: "Breakfast With Girls 1"
},
{
requires: "$Meal is 1",
chance: 100,
link: "Breakfast With Girls 2"
},
{
requires: "$Meal is 0",
chance: 100,
link: "Breakfast Without Girls 1"
},
{
requires: "$Meal is 0",
chance: 100,
link: "Breakfast Without Girls 2"
}
]>>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
There are three places at the one end of the table, one spot is clearly your own, at the head of the table. The other two are both on the same side.
The girls are both in the room, but neither are sitting yet. Instead, they are both looking at you as if waiting for permission to take their seats.
Suppressing your amusement, you gesture toward their seats.
Anna gives a tiny bow, then walks toward the table in a reserved manner.
Eve in contrast grins and springs into motion, nearly running to the table. The chair slides across the floor loudly as she pulls it out before quickly sitting down. She almost bounces in her seat with excitement, that excitement diminishing only slightly at Anna's stern look.
Anna in contrast waits to sit until after you have taken your own seat.
The girls allow you to dish up your own meal before they do their own. Anna begins her meal in a reserved manner while Eve attacks her plate with the enthusiasm of the child she resembles.
Meanwhile, you eat your own meal, half watching the girls as you do so.
A short while later, you've finished your meal, Anna having timed her own meal so that she is taking her final bite just a moment before you do.
"Is there anything more we can get you?" Anna inquires.
"No, thank you," you reply.
Without a further word, the girls both get up, getting to work as they start to gather the dishes.
Not wanting to interrupt the girls' work, you pick up your napkin, lightly wiping your mouth, then getting up from the table.<<addMinutes 60>>Looking at the table, you see a large covered platter between the three place settings. Two pitchers and several small bowls are arrayed around it.
By the time you reach the table, Anna is lifting the lid off of the platter to reveal an assortment of sausages, bacon, eggs and hash browns.
Anna begins to place food on your plate as Eve pours you something to drink. Once your plate is filled with good, only then do they dish up food on their own plates.
Eve starts to eat her meal, starting with a sausage. Out of the corner of your eye, you see her raise the phallus shaped meat to her mouth and part her lips.
Anna must see something in your expression because she quickly turns towards her sister. After a split second, she says, "Eve! Eat like a lady!"
In response, Eve pouts, then lowers the sausage to her plate before cutting a piece off of it.
Anna looks at you out of the corner of her eye, then returns to her meal.
The moment Anna's attention is no longer on Eve, she quickly stabs her sausage again and thrusts the entire thing in her mouth. The sudden movement drawing Anna's attention. Eve tries to give an innocent expression, which proves difficult with her mouth full of sausage. With an exasperated sigh, Anna returns to her meal.
Through the rest of the meal, Eve eats in a more reserved manner than usual, but its easy to tell that Anna is keeping a close eye on her, and you're pretty sure Anna kicks her under the table at least once.
When the meal nears completion, Anna excuses herself from the table then turns to you, "Is there anything else I can get you?" She asks.
Finishing the bite of food in your mouth first, you reply, "No thank you."
Not wanting to get in the way, you finish the last couple of bites of food before making your exit.<<addMinutes 60>>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
There is only a single seat at the head of the table, silverware arrayed to either side of the plate and a cup positioned precisely above the plate and to the right.
The girls are both in the room, but neither are sitting yet. Instead, they are both standing hear the wall, prepared to serve you.
Taking your seat, you've barely settled when Eve is at your side, dishing a pair of pancakes onto your plate. On the other side of you, Anna pours your glass full while asking which toppings you want on your pancakes.
As soon as your food is completely dished up, you start to eat.
The girls return to the wall, standing nearby as you eat, prepared to serve you should you need anything.
A short while later, you've finished your meal. Both of the girls approach the table at the same time.
"Is there anything more we can get you?" Anna inquires.
"No, thank you," you reply.
Without a further word, the girls both get to work as they start to gather the dishes.
Not wanting to interrupt the girls' work, you pick up your napkin, lightly wiping your mouth, then getting up from the table.<<addMinutes 60>>Looking at the table, you see a large covered platter near your place setting. Two pitchers and several small bowls are arrayed around it.
By the time you reach the table, Anna is lifting the lid off of the platter to reveal an assortment of sausages, bacon, eggs and hash browns.
Anna begins to place food on your plate as Eve pours you something to drink. Once your plate is filled with good, only then the two girls move to the side of the room to serve you if you need anything further.
You eat your meal in relative silence, the girls coming to the table to add more food to your plate or refill your glass.
When the meal nears completion, Anna returns to the side of the table, "Is there anything else I can get you?" She asks.
Finishing the bite of food in your mouth first, you reply, "No thank you."
Not wanting to get in the way, you finish the last couple of bites of food before making your exit.<<addMinutes 60>><<set setup.events.mansionDinner to [
{
requires: "$Meal is 1",
chance: 100,
link: "Dinner With Girls 1"
},
{
requires: "$Meal is 1",
chance: 100,
link: "Dinner With Girls 2"
},
{
requires: "$Meal is 0",
chance: 100,
link: "Dinner Without Girls 1"
},
{
requires: "$Meal is 0",
chance: 100,
link: "Dinner Without Girls 2"
}
]>>There is a spread of food across the table when you enter the room. A large ham acts as the centerpiece. Mashed potatoes, gravy, fresh peas with diced onions, and corn bread are neatly arrayed around it.
Anna stands near the wall, looking like she's prepared to serve the meal in spite of your having asked the two to eat meals with you. One of her hands rests on Eve's shoulder as the smaller sister looks ready to rush to the table.
When you move toward the table, Eve breaks free of her sister's grip and walks, almost runs, to the table. She only pauses long enough for you to take your seat before slipping into her own.
You can see Anna sigh, but there's a little smile on her face as she looks at her sister. Once both of you are seated, she moves to join you at the table.
At the table, instead of taking her seat, Anna begins to serve the meal, dishing up your plate first, her sisters second, then only once everyone else has been served does she put food on her own plate.
While you eat your meal in relative silence, you watch the girls out of the corner of your eye. Eve devours her food, making a sandwich with her ham and corn bread while her sister looks at her disapprovingly.
Anna has not quite finished her meal by the time you have finished. Eve shoves her last bite of mashed potatoes and gravy into her mouth as you chew the last of your own meal, half of her peas and onions still on her place as she pushes her plate away from herself.
When you start to get up from your place at the table, both of the girls get up as well. Anna begins to clean up the table, gathering the food while Eve collects the used dishes.<<addMinutes 60>>A large oval platter rests on the same end of the table as the three place settings. On it is a large fish, a salmon sprinkled in spices and drizzled in butter. Several lemon wedges rest along the edge of the platter. A small number of other items are arrayed around the centerpiece of the meal. Already at the place settings are small bowls with salads.
Reaching your seat, Anna pulls it out for you so you can sit before dishing food onto your plate. Once done, she takes her own seat and serves food first to her sister, then to herself before starting to eat.
Anna eats her meal at a measured pace, half watching you as she paces herself to finish her meal at about the same time as you finish. //Kind of a strange habit, especially since she didn't share meals with my Great Uncle.//
Eve seems to be enjoying her food even if she doesn't eat with a lot of enthusiasm. About half way through the meal, you notice Eve taking one of the lemon wedges from the large platter. She raises it to her lips and sucks at it like an orange wedge. Her face puckers before she sits it on the edge of her plate. You can see just a hint of an amused smile on her lips before she can suppress it.
The rest of the meal proceeds without further incident.
Once you have finished eating, you excuse yourself from the table and make your exit from the room so that the girls can finish their meals and clean the dining hall.<<addMinutes 60>>There is a spread of food across the table when you enter the room. A large ham acts as the centerpiece. Mashed potatoes, gravy, fresh peas with diced onions, and corn bread are neatly arrayed around it.
Anna stands near the wall with Eve. Both girls' gaze are downcast as you make your way toward the table.
When you near the table, both girls move, Anna preparing to dish food up onto your plate while Eve pours your drink.
As you eat your meal, you can see the girls watching you. Anna's gaze appears vigilant, prepared to serve you if you need anything. Eve however looks at the table, her eyes hungry as she looks at all of the food laid out before you.
The food is good, good enough that you find yourself savoring every bite.
Once you have eaten your fill, you push back from the table. As soon as you start to get up, the two girls step away from the wall and move toward the table. Anna begins to clean up the table, gathering the food while Eve collects the used dishes.<<addMinutes 60>>A large oval platter rests on the same end of the table as the three place settings. On it is a large fish, a salmon sprinkled in spices and drizzled in butter. Several lemon wedges rest along the edge of the platter. A small number of other items are arrayed around the centerpiece of the meal. Already at the place settings are small bowls with salads.
Reaching your seat, Anna pulls it out for you so you can sit before dishing food onto your plate. Once done, both her and her sister return to their place near the wall, prepared to serve you if you need it.
The meal is exceptional, especially the salmon that almost melts in your mouth with a subtle blend of spices and butter that complements the flavor.
When you finally finish with the food, you take one last drink from your glass before leaving the table.
When you make your exit from the room, you can hear the girls behind you starting to clean the table.<<addMinutes 60>><<set setup.events.mansionLunch to [
{
requires: "$Meal is 1",
chance: 100,
link: "Lunch With Girls 1"
},
{
requires: "$Meal is 1",
chance: 100,
link: "Lunch With Girls 2"
},
{
requires: "$Meal is 0",
chance: 100,
link: "Lunch Without Girls 1"
},
{
requires: "$Meal is 0",
chance: 100,
link: "Lunch Without Girls 2"
}
]>>When you enter the room, you look at the table.
Spread across one end of the table are several platters. Some with breads or vegetables, but others holding a range of meats and cheeses. In the center of the array is a large pot with a lid on it and a ladle hanging from its side. //Looks like soup and sandwich day.//
Around the spread are three place settings, with yours at the table's head and the other two along one side.
Both of the girls look at you as you enter, waiting for you to sit before joining you.
Once seated, you choose a few items to build your sandwich, then pause as Anna fills a bowl with soup for you.
Before you actually start to eat, you look toward the two girls. Anna is building a small sandwich with just a small number of items. Meanwhile, Eve seems intent to add one or more of every item offered to her sandwich.
Starting to eat, you can see Anna taking delicate bites of her food while Eve struggles to get her mouth around the large sandwich she built for herself. You can't help but feel a bit of amusement at the contrast between the two.
When you finally finish your meal, you thank the girls and get up from the table.
Meanwhile, the girls are just finishing their own meals, then starting to clean up after the meal.<<addMinutes 60>>The places are already set and the meal spread out on the table when you enter the dining hall.
Greens, with cheeses, meats, tomato and cucumber make up the centerpiece of each setting, a few croutons topping the salad. On a separate small plate is a single roll.
In the middle of the table, between the three settings are several choices of dressings, butter, and a small number of other items intended to supplement the meal.
For once, Anna is the one who looks excited about the meal, while Eve is clearly eyeing the meal, but lacks the enthusiasm she usually shows at meal time.
The girls wait for you to be seated, then approach their own places to seat themselves.
A couple of bites into the meal, you glance at the two girls. Anna is eating her salad at a measured pace, seeming to enjoy her meal very much. Eve however is picking at her food as much as she is actually eating it, seeming intent on picking the tomatoes and croutons out of the mix while avoiding much of the rest. As the items she wants starts to dwindle, she reluctantly begins to eat the rest as well, casting sidelong looks at her sister as she does so.
//I wonder if they talked about her finishing her meal before sitting down?//
The meal continues largely in silence, only a few words spoken by the time you finish eating your food. You notice that Anna seems to have timed her meal so that she finished within seconds of when you do. Eve still has part of her bowl filled with salad.
Excusing yourself, you make your exit, trusting that the girls will finish up without your supervision.<<addMinutes 60>>When you enter the room, you look at the table.
Spread across one end of the table are several platters. Some with breads or vegetables, but others holding a range of meats and cheeses. In the center of the array is a large pot with a lid on it and a ladle hanging from its side. //Looks like soup and sandwich day.//
At the head of the table is a single place setting for yourself.
Both of the girls stand near the wall, out of the way but close enough to help serve if needed.
Taking your seat, you begin to select items for your sandwich. Meanwhile, Anna moves to the table and fills a bowl with soup while Eve pours your drink.
Once you are ready to start eating, both girls quickly return to the wall in silence, watching and waiting in case you need anything.
When you finish your meal and get up, the girls quickly approach the table and begin to clean up the remnants of the meal.<<addMinutes 60>>Your place setting is already set and the meal spread out on the table when you enter the dining hall.
Greens, with cheeses, meats, tomato and cucumber fill the bowl at the place you sit with a few croutons topping the salad. On a separate small plate is a single roll.
In the middle of the table, near your place setting are several choices of dressings, butter, and a small number of other items intended to supplement the meal.
Taking your seat, you half watch the girls standing near the side of the room while you eat your meal. Eve fidgeting with boredom while Anna looks almost longingly at the food you are eating.
The meal continues largely in silence, the sound of your cutlery making most of the sound, and the girls moving near the table as they refill your drink or serve anything you want keeping the room from being completely silent.
Excusing yourself once you finish your meal, you make your exit, trusting that the girls will finish up without your supervision.<<addMinutes 60>><<set setup.events.gentleGuidanceAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Gentle Guidance 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Gentle Guidance 2"
}
]>>Sighing heavily, you look straight at her, "Just make sure all of this doesn't get in the way of your completing your chores, ok?"
She gives a little nod in reply, "Yes sir."<<set $npcs["anna"]["trust"] += 1>>With a little smile, you shake your head dismissively.
You can see her trying to watch your reaction without being obvious about it. You give her a little wave then return to your own concerns.<<set $npcs["anna"]["trust"] += 1>><<set setup.events.scoldAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Scold 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Scold 2"
}
]>>"You know better than this," You scold, your tone slightly angry.
You can see her expression fall, her eyes drifting to the floor at her feet.
After a few seconds, you ask, "And what are we going to do about this?"
"I'll make it right sir," Her tone is soft and meek.Crossing your arms over your chest, you look at her disapprovingly.
She seems to wilt under your hard gaze, "I'm sorry sir," She sounds like the words are hard for her to say, "I'll do better."
You can't help but smile just a little bit, realizing that she just apologized with a healthy degree of sincerity without you needing to say even a word.<<set setup.events.handSpankAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Spank 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Spank 2"
}
]>>"Come here," You command.
Her eyes are downcast, but she does not pause before doing as you told her to.
"Bend over," You use the same tone you had used before.
Again, she does as she is told, her movements stiff.
Taking a couple of steps, you pause to enjoy the view her position affords you.
Your hand strikes her bottom solidly, the sound clear and sharp.
She stifles a cry.
A second spank elicits a pathetic whimper.
In rapid succession, you strike her bottom three more times before finally stopping, "You know what you did wrong?" Your tone holds little question.
"Y-yes sir," From her voice, its clear she's fighting back tears.
"Good, now get back to work."<<set $npcs["anna"]["fear"] += 1>>"What am I going to do with you?" You ask rhetorically.
She turns her eyes downward, waiting for whatever you might say next.
"Lean against the wall and present your ass," Your voice is filled with your disappointment in her.
Hesitating for only a brief second, she leans against the wall, sticking her ass out toward you and closing her eyes tightly.
Not hesitating, you step up behind her and slap her ass hard. A whimpering cry escapes her lips just a split second before your second strike hits her, causing her to cry out a second time.
After the second spank, your hand lingers on her ass, giving it a light squeeze, "You need to focus more on doing your job right."
"Yes sir," Her voice is soft as she replies, punctuated with a nod.<<set $npcs["anna"]["fear"] += 1>><<set setup.events.beltSpankAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Belt 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Belt 2"
}
]>>"You have done wrong," You say, reaching for your belt buckle, "And unfortunately, you need to be punished," Your tone is cold and even.
The sound of your belt buckle coming free is the loudest sound in the hallway. With a light tug, you pull be belt free a little at a time until it finally falls free of the last loop on your pants.
"Stand against the wall," You demand.
You can see her eyes flicker to your own, unshed tears in her eyes as she puts on a brave face. She doesn't protest however as she moves to the wall as you had requested.
Raising your arm, you swing the belt. The crack of leather against her ass is clear in the space around you.
Her cry borders on a scream. The second time the belt strikes her, her voice catches, coming out as more of a choking sound.
You can see her trembling against the wall, braced for another hit that never comes.
"Do better," You say flatly, "There are things I would much rather do than punish you."
With that said, you start to slip your belt back through the loops of your pants while you watch her step away from the wall.
She wipes her eyes of tears and can't bring herself to look your direction. Stiffly, she turns to go back to work.<<set $npcs["anna"]["fear"] += 1, $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["stat"]["health"]["current"] -= 3>>Reaching for your belt, you unbuckle it in record time. Wish a savage pull, it comes free, the sound of the belt tip passing through the loops of your pants creates a rapid dull thrum.
Her eyes barely have time to start widening as the belt leaves the last loop and starts a wide arc that catches her on the back of the thighs like a crack of thunder.
A pained cry fills the air as she stumbles to her knees.
You kneel in front of her, your free hand taking hold of her chin to direct her face toward your own. Its clear that she does not want to meet your gaze, but you don't begin to speak until she does, "Don't make me punish you like this again. You know what is expected of you," You pause for effect, "Do it."
Taking her hand, you help her back to her feet. Her legs seem to tremble as she stands, "Yes sir," She says meekly.<<set $npcs["anna"]["fear"] += 1, $npcs["anna"]["affection"] -= 1>><<set $npcs["anna"]["stat"]["health"]["current"] -= 3>><<set setup.events.gentleGuidanceEve to [
{
requires: 'true',
chance: 100,
link: "Eve Gentle Guidance 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Gentle Guidance 2"
}
]>>Sighing heavily, you look straight at her, "Just make sure that your behavior doesn't get in the way of your completing your chores, ok?"
She gives a tiny nod in reply, "Yes sir."<<set $npcs["eve"]["trust"] += 1>>With a little smile, you shake your head dismissively.
You can see her watching your eyes for any sign of impending violence, worry clear in her expression. You give her a little wave then return to your own concerns.<<set $npcs["eve"]["trust"] += 1>><<set setup.events.scoldEve to [
{
requires: 'true',
chance: 100,
link: "Eve Scold 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Scold 2"
}
]>>"You know better than this young lady," You scold, your tone slightly angry.
You can see her innocent expression crumble. After a couple of seconds, she begins to fidget.
You allow the silence to linger before you continue, "And what are we going to do about this?"
"I'll make it right <<print $PlayerCalled>>," Her tone is soft and sad.Crossing your arms over your chest, you look at her disapprovingly.
Her wide eye'd expression cracking as fear begins to show through, "I'm sorry <<print $PlayerCalled>>," Her tone is full of worry.
You can't help but smile just a little bit, realizing that she just apologized with a healthy degree of sincerity without you needing to say even a word.
She is clearly relieved when you begin to turn away.<<set setup.events.handSpankEve to [
{
requires: 'true',
chance: 100,
link: "Eve Spank 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Spank 2"
}
]>>"Come here," You command.
Eve looks up at you with fear filled eyes, freezing in place for several seconds before complying with your order.
"Bend over," You use the same tone you had used before.
Again, she does as she is told after a pause. From the whimper you hear, she is already on the verge of tears.
Taking a couple of steps, you pause to enjoy the view her position affords you.
Your hand strikes her bottom solidly, the sound clear and sharp.
Eve's cry fills the area around you.
A second spank brings forth a second cry, not quite as loud as the first.
By the time your hand strikes her ass a third time, she's bawling, "You know what you did wrong?" Your tone holds little question.
"Y-y-yes sir," She whimpers through her tears.
"Good, now get back to work."<<set $npcs["eve"]["fear"] += 3>>"What am I going to do with you?" You ask rhetorically.
She looks up at you, wide eyed.
"Lean against the wall and present your ass," Your voice is filled with your disappointment in her.
She looks uncertain what to do at first, but then she does as you commanded. You can see that she has positioned herself for her spanking, but you can also see that there are already tears rolling down her cheeks as she stares at the wall in front of her.
Not hesitating, you step up behind her and slap her ass hard. She lets out a piercing scream louder than you think the spank deserves, but you spank her a little lighter the second time all the same.
After the second spank you allow your hand to linger momentarily on her ass, giving it a light squeeze, "You need to focus more on doing your job right."
"Yes <<print $PlayerCalled>>," Her voice is soft as she replies, nearly drowned out by her sobbing crying.<<set $npcs["eve"]["fear"] += 1>><<set setup.events.beltSpankEve to [
{
requires: 'true',
chance: 100,
link: "Eve Belt 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Belt 2"
}
]>>"You know that you've messed up," You say sternly, reaching for your belt buckle, "And unfortunately, you need to be punished," Your tone is cold but even.
The sound of your belt buckle coming free is the loudest sound in the sudden silence. With a light tug, you pull be belt free a little at a time until it finally falls free of the last loop on your pants.
"Stand against the wall," You demand.
You can see Eve's eyes flicker to your own, pleading with you to not do this without words as tears begin to fall from her eyes to streak down her creaks. After hesitating for several seconds, she moves to the wall as you had instructed.
Raising your arm, you swing the belt. The crack of leather against her ass is clear in the space around you.
From the look on her face, she tries to scream but the sound catches in her throat. The second time the belt strikes her, she finally makes a sound, like a banshee's scream tha tseems to drag on forever.
Her legs give out as she falls against the wall, clutching at it as she trembles.
"Do better," You say flatly, "There are things I would much rather do than punish you."
With that said, you start to slip your belt back through the loops of your pants before starting to walk away.
She wipes her eyes of tears and can't bring herself to look your direction. It takes a couple of minutes before she finally stands again.<<set $npcs["eve"]["fear"] += 2, $npcs["eve"]["affection"] -= 3>><<set $npcs["eve"]["stat"]["health"]["current"] -= 3>>Reaching for your belt, you unbuckle it in record time. Wish a savage pull, it comes free, the sound of the belt tip passing through the loops of your pants creates a rapid dull thrum.
Eve's eyes barely have time to start widening as the belt leaves the last loop and starts a wide arc that catches her on the back of the thighs like a crack of thunder.
A pained cry fills the air as she collapses in a heap.
Taking a step closer to her, you reach out and take her by the arm, pulling her back to her feet.
From her expression, it looks like she wants to cry, but she seems unable to make any sound. Instead, she trembles as tears create glistening trails across her cheeks.
Forcing her to meet your gaze, you speak softly, "Don't make me punish you like this again. You know what is expected of you," You pause for effect, "Do it."
Taking her hand, you help steady her on her feet once more, "Yes <<print $PlayerCalled>>," She says meekly.<<set $npcs["eve"]["fear"] += 2, $npcs["eve"]["affection"] -= 3>><<set $npcs["eve"]["stat"]["health"]["current"] -= 3>><<set setup.events.cumInPussy to [
{
requires: 'true',
chance: 100,
link: "Cum in pussy 1"
},
{
requires: 'true',
chance: 100,
link: "Cum in pussy 2"
},
{
requires: '$npcs["anna"]["affection"] lte 200',
chance: 100,
link: "Cum in pussy 3"
}
]>>The speed of your thrusts reaches a fevered pace, the sound of your hips contacting with hers is loud.
Feeling the unmistakable feeling of your nearing orgasm, you thrust forward as your cock throbs, pulsing as your penis jerks inside of her pussy. You can feel her pussy quivering around your cock as you fill her with your seed.
With a soft sigh, you finally pull back, slipping wetly from her hole.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>You can feel yourself getting close, your balls aching with need as you feel yourself reaching the point of no return.
Slamming forward, your cock twitches inside of her pussy, spewing a jet of cum deep inside of her. Pulling back, you thrust forward again, firing another stream of your potent seed inside of her. Your cock throbbs a couple more times, each time depositing a little more of your cum into her depths.
For several long seconds, you hold yourself deep inside, enjoying the feeling as you soften within her before letting your penis slip from her cream filled hole.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>You groan as you hold back your orgasm for a few more seconds. When you finally loose the battle, you thrust deep as you begin to spew your seed into the deepest parts of her pussy.
Her whole body go stiff, trembling unhappily. A sound, like a soft sob comes from her.
Feeling your cock starting to soften, you pull out slowly, savoring the feel of her pussy around your shaft until you finally slip free.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>><<set setup.events.cumOnBack to [
{
requires: 'true',
chance: 100,
link: "Cum on Back 1"
},
{
requires: 'true',
chance: 100,
link: "Cum on Back 2"
}
]>>Feeling your impending orgasm rapidly approaching, you pull out quickly.
Your cock pulls free with a jerk, spraying your first stream of cum flying nearly trait up in the air . As your rigid member pulses again, a second stream of cum erupts, spraying up her back leading a long stripe of pearly white cum stretching from between her shoulders all the way to the small of her back. Your first stream of cum spatters down on her ass just as a third, weaker stream of cum shoots from your cock, leaving a second trail of cum from the middle of her back down to the crack of her ass.
Sighing, you shake a few more drops of cum from your penis, adding to the drops already dotting her ass, then wipe the tip of your cock off on a clean spot on her bottom.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 1>>Nearing orgasm, you quicken your pace for a few more thrusts, then pull out just in time to spray your first rope of cum across her ass crack.
Your second stream arcs through the air a half second later, this time leaving a curved arc of your seed across her shoulder blades.
Another jerk of your cock propells more cum through the air, this time the stream breaks up in mid air, speckling her back with pearly white drops ranging from her shoulder blades down to the small of her back.
Your balls strain almost painfully as you release another small stream of cum from your throbbing member, leaving a short line of cum across one ass cheek.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 1>><<set setup.events.cumOnBelly to [
{
requires: 'true',
chance: 100,
link: "Cum on Belly 1"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Cum on Belly 2"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Cum on Belly 3"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Cum on Belly 4"
}
]>>You can feel a building need inside of you, your balls drawing up as you prepare to cum. Your pace quickens to a fevered pace for several thrusts, then you pull out.
Your cock has barely exited her pussy before it twitches, firing a jet of cum up across her chest. A second stream of cum stretches up along her belly. A third, weaker twitch stretches from her navel to the top of her pubic mound.
Sighing, you look down at the generous amount of cum spattered across her body. You take hold of your cock, milking the last few drops of cum from your shaft to drip directly onto her pussy.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>Your orgasm approaches rapidly, and you pull out quickly before you can come inside of her.
Your cock twitches, shooting several thick streams of cum all over her chest and belly. You can't help but smile as she rubs one of her fingers through the cum, her eyes locked on yours as she does so.
With a little shake, you flick the last drop of cum from the tip of your cock. The pearly white bead of cum lands near her navel.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>Feeling your impending orgasm rapidly approaching, you pull back. Just as the tip of your cock springs free of her cunt, it jerks, sending the first of several thick streams of cum flying through the air. When it lands, there's a glistening trail all the way from her shoulder to her pubic mount. The second stream that flies from the tip of your cock lands in a crecent shape across her belly. Each subsequental twitch of your penis releases a little less cum until you milk the last few drops from your shaft.
She looks down at her chest and belly, seeing beads of your cum across her breasts, but most of your seed is clearly on her belly. With one hand, she reaches out, touching the glistening seed that has pooled in her belly button. Her expression is thoughtful.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>Sensing that you're about to cum, you quickly pull your cock free of her pussy. Her pussy is red and tender looking from the rough treatment you just gave it.
Jerking your hips, you send a jet of cum high into the air before it falls to spatter across her belly and chest. She flinches at the touch of your hot seed touching her flesh. A second blast follows the first, not arking as high into the air, but there's every bit as much volume to it. After that, you stroke your cock, working a little more of your cum from the tip of your cock where it drips onto her belly and pubic mound.
Leaning back, you rest on your heels as you try to catch your breath, basking in the afterglow of the powerful prgasm. When you look down at her, you can see her hand near her crotch. You have a moment to think she's touching herself out of pleasure, but noticing her concerned look, it only takes you a second to realize that she's just trying to move your seed away from her vagina.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>><<set setup.events.doggystyleStart to [
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Doggystyle 1"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Doggystyle 2"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Doggystyle 3"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Doggystyle 4"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Doggystyle 5"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Doggystyle 6"
}
]>>She starts to turn away from you, an amused look on her face. Lowering herself to the ground, she presents her ass to you, glancing over her shoulder to meet your gaze for a flickering moment.
Kneeling behind her, you begin to shuffle into position, only to have her crawl away from you a little, a little laugh of amusement escaping her lips.
You reach out, taking hold of her hips before she can make any further escape. Almost instantly, she points her ass at you, her position causing the folds of her pussy to visibly part. You move back into position, rubbing the tip of your aching cock up and down her slit a couple of times, then nudging forward.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>You turn her away from yourself, then with a light pressure to her shoulder while holding her hip, bend her over at the waist. She takes the hint, lowering herself to her hands and knees as you follow her to the ground.
Between her legs, you can feel her reach out in an attempt to guide you into her damp pussy. Your first thrust slides along her folds, but your second thrust finds her opening and you begin to slowly slip inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>Your hand drifts over her hip affectionately, then with a light pull, you draw her to her hands and knees.
One of your hands drifts between her legs to touch her moist slit. She spreads her legs slightly, giving me better access to her sex. When my fingers slide along her slit, she makes a pleased sound deep in her throat.
"<<print $PlayerCalled>>, please don't tease me," She pleads.
Kneeling behind her, you guide your cockhead to her slit. She makes a low moan of pleasure when she feels the tip of your penis start to slip inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>Reaching between her legs, you let your fingers play over her vagina for a few seconds. She's not wet yet, but she's getting there.
With one hand on her hip, you move her to her hands and knees, her ass presented to you.
You continue to fondle her sex for a little longer, waiting until she's good and wet before moving yourself into position.
Her breath catches for the briefest of moments as you slide your cock up and down her slit before finding her opening and nudging forward.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>Reaching between her legs, you use your fingers to spread the lips of her pussy. You can see a slight tremble go through her. Probing a little deeper, you notice that she's not very wet just yet.
You adjust where your hand is, massaging her clit until her pussy starts to dampen before moving yourself into position.
The folds of her pussy are hot against the crown of your cock, though she isn't very wet yet. It takes you a moment to find her opening, but when you do, you begin to force your way inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>You rub the head of your cock up and down her slit several times, trying to moisten your cock against her unready pussy. Growing impatient, you line yourself up and push, only getting the tip of your rigid member inside of her as she lets out a grunt of pain.
Pulling back, you spit in your hand then rub it on the angry purple head of your penis before lining it up a second time. Taking hold of both of her hips, you prepare to shove forward a second time.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>[$npcs["anna"]["skill"]["vaginal"] gte 25
Variants for relationship ranges if appropriate<<set setup.events.doggystyle to [
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Doggystyle 1a"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Doggystyle 1b"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Doggystyle 1c"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Doggystyle 1d"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Doggystyle 2a"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Doggystyle 2b"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Doggystyle 2c"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Doggystyle 2d"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Doggystyle 3a"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Doggystyle 3b"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Doggystyle 3c"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>Pulling back, you thrust back inside of her, your pace steady.
Beneath you, your lover moans and moves, obviously enjoying the way you are fucking her.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>Moving your hips, you fuck your lover with rapid thrusts, her pussy rippling around your invading cock.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>You alternate your thrusts as you fuck her, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice almost hisses with pleasure. Every time you slow, a soft whimper of need escapes her lips.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>You let your hand slide lightly over her thigh, feeling the warmth of her skin against your fingertips. A slight shiver goes through her body at the intimate touch.
Closing your eyes, you rock your hips, enjoying the feeling of her tight pussy wrapped around your cock as you slide slowly in and out of her moist hole.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>Holding onto her hips, you fuck her with long strokes, the sounds of your hips meeting hers fill the room.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>With one hand on her hip, you thrust into her repeatedly. With your other hand, you playfully slap her ass, causing her to yelp in surprise. Moments later, you can see the red handprint starting to rise against her skin.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>Your hands hold her hips firmly as you thrust into her. You can feel the way her pussy fits snugly around your girth as you savor the sensations that each thrust brings you.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>Fucking her hard, you're barely able to keep your momentum given her lack of arousal. Her faint wetness helps create a delightful amount of friction, though you know it means you'll both be sore when you're done with her.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>You paintain a steady pace, the sounds of your hips hitting punctuated by the sounds of her discomfort.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>>Thrusting into her with powerful lunges of your hips, you hear her grunt every time that you slam into her depths.
<<link "Change to Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.cumOnBack>><</link>><<addMinutes 5>><<set setup.events.missionaryStart to [
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Missionary 1"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Missionary 2"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Missionary 3"
}
]>>Tenderly, you lower her onto her back, following her down as you do so.
You take a moment to look down on her body, naked beneath you. Your eyes trace her curves, admiring her breasts, before traveling down her body towards her pussy.
Moving into position, your cock brushes the inside of her thigh as you seek your target. When you feel her moist slit, you nudge forward, your cock parting her nether lips, but not penetrating. Pulling back, you push forward again, more careful this time. You're rewarded with the feeling of your cockhead finding her opening and starting to slip inside.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>><<addMinutes 3>>With a playful shove, you push her onto her back on the bed. You give her a little smile, then kneel above her.
You lean in, kissing her once. Propping yourself up with one hand, you knead one of her breasts with the other.
She makes a little sound of anticipation as your cock brushes the inside of her thigh.
You feel her hand reach down, taking hold of your cock. You allow her to guide you to her waiting pussy.
The moment she feels the tip of your cock brush her vagina, she releases you. Taking this as invitation, you push forward.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>><<addMinutes 3>>She looks unhappy as you gesture for her to lay on her back on the bed. However, she does not protest as she complies, laying on her back and spreading her legs. She closes her eyes as she waits for you to have your way with her.
Seeing little sign of arousal from her, you spit into your palm and rub it on your cock, adding the lubrication you will need to enter her.
You climb up onto the bed, one of your hands brushing lightly over her belly before sliding to her hip. With your other hand, you line yourself up with her hold, sliding your spit slickened penis up and down her slit once before finding her hole and pushing forward.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>><<addMinutes 3>><<set setup.events.missionary to [
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Missionary 1a"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Missionary 1b"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Missionary 1c"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Missionary 1d"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Missionary 2a"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Missionary 2b"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Missionary 2c"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Missionary 3a"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Missionary 3b"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Missionary 3c"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Missionary 3d"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>Withdrawing, you thrust back inside of her, your pace steady.
Beneath you, your lover moans and moves, obviously enjoying the way you are fucking her.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>Moving your hips, you fuck her with rapid thrusts, her pussy rippling around your invading cock.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>You alternate your thrusts as you fuck your lover, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice almost hisses with pleasure. Every time you slow, a soft whimper of need escapes her lips.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>You pull back until just the tip is still inside of her, then push forward again, feeling that she might not be entirely into it yet, but she's obvsiously starting to enjoy it.
Smiling to yourself, you continue to fuck her.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>Moving your hips slowly, you allow your cock to slide in and out of her pussy with almost agonizing slowness. You can see her close her eyes, stifling a soft moan.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>You rock your hips in a steady rhythm as you fuck her pussy. Its obvious that shes starting to enjoy it more than she might care to admit.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>Pulling back and thrusting in again, the soft grunt she makes is a clear indication that she's not really enjoying the experience all that much.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>You can tell that her not quite wet cunt is going to leave your cock feeling sore and raw later, but as you move your hips, all you can think about is how the added friction feels as you ruck her.
There's a hint of pain in her expression as she looks up at you with sad eyes.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>Fucking her relatively dry pussy, the friction is enjoyable even if it forces you to fuck her a little harder just to ensure proper penetration.
Beneath you, the sounds she makes are ones of discomfort.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>>You slam into her with little regard to how she feels. The friction feels incredibly good, even if you find her little sounds of discomfort to be distracting.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionary>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.cumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.cumOnBelly>><</link>><<addMinutes 5>><<set setup.events.oralCum to [
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Oral Cumshot 5"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Oral Cumshot 2"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Oral Cumshot 1"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Oral Cumshot 6"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Oral Cumshot 3"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Oral Cumshot 4"
}
]>>You can feel your orgasm starting to approach, like a fluttering ache deep inside of your abdomen. Both of your hands coming to rest on the back of her head.
Her mouth on your cock drives you closer with every passing moment, until you feel the point of no return.
Your hips jerk, pushing deep into her mouth as your cock swells and throbs, firing a thick stream of cum at the back of her throat.
She sputters and pulls back, just in time to take a second blast to the face. When you unleash a third stream of cum, it hits her across the neck and chest, glistening on her breasts.
As she looks up at you, a small trickle of your cum escapes her lips.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>Her head continues to bob up and down your shaft, her pace quickening as if she can sense the first signs of an impending orgasm.
One of your hands slips to the back of her neck, as if afraid she might try to escape. Instead, she takes the action as encouragement, redoubling her efforts.
You quickly find yourself fighting to hold on for a few more fleeting seconds, not wanting the blowjob to end.
"I-I'm," You start to say as you feel your balls pulling tight. She pulls back quickly, the tip of your cock barely an inch from her lips and glistening with her saliva.
"Cumming!" You moan loudly as you start to cum. The first stream of cum hits her cheek and nose, missing her open mouth. She quickly leans in so that her lips brush the tip of your cock, just in time to take the second jet across her tongue.
With one hand, she strokes your cock rapidly, milking a third and fourth rope of cum from your throbbing shaft, both filling her mouth with your seed.
Closing her mouth, you can see her swallow, when she smiles up at you, there's no sign of your cum in her mouth.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>She continues to bob her head up and down your length, one of her hands stroking your shaft rapidly. You can tell that its will only be a matter of seconds before you cum.
Her mouth comes free of your cock, her eyes finding yours as she smiles up at you. Her hand continues its piston like movement as she jerks your cock.
Your hips jerk as you start to cum, stream after stream of hot sticky cum splattering across her face and chest as she masturbates you, milking every last drop of seed from your penis before she finally stops, her hand still wrapped lightly around your drooling cock.
She glances down at your pearly white cum across her chest, then gives you another little smile before letting go of your cock and looking at her cum coated hand.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>Feeling your balls starting to pull tight with your need to release your load, you grab hold of her head with both of your hands, pulling her down until her nose is pressed tightly against your belly and your balls rest against her chin.
Your cock pulses, hot cum spraying directly into her throat.
She sputters and flails, eyes widening as she chokes on the combination of your thick shaft and your copious cum.
When you finish, you let go of her head, watching as she pulls back. She makes a choking sound, sputtering cum from her lips as she gasps for breath. Caughing serveral more times, she finally brings her breathing back under control before turning her tear filled eyes towards you.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>Her head bobs up and down your shaft in an even rhythm. Though she might not admit it, you can tell in her expression that she's actually getting into it.
Unfortunately you can feel the first telltale signs of your impending orgasm.
Your cock throbs in her mouth as you barely hold back your orgasm for another fraction of a second, her eyes widening in surprise when it does so. She barely has time to pull back before you begin to cum, the first stream of your seed hitting her tongue before the tip of your penis exits her mouth. The second jet of cum hits her in the face, spattering her nose and one cheek.
She dutifully opens her mouth as you let loose with a third helping of your cum. She catches a few drops of your seed, but most of it hits her chin and chest.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>>When you feel your orgasm rapidly approaching, she pulls off of your length suddenly. Her fingers slip around your girth and she begins to jerk you.
Just moments before you start to cum, she opens her mouth, allowing you to deposit your load directly into her mouth.
After milking the last few drops of your seed onto her lips, she closes her mouth and you see her swallow before showing you that the contents are gone.
<<link "End Sex">><<gotoevent setup.events.sexEnd>><</link>><<addMinutes 2>><<set setup.events.oralReceiveStart to [
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Oral Receive 2"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Oral Receive 3"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Oral Receive 1"
}
]>>Pushing her to her knees before you, she looks up at you, clearly at your mercy.
Her gaze trails down your body towards your crotch, where she becomes fixated on your crotch.
For a moment, you think she's never going to move, but then she leans forward, her lips brushing the crown of your cock. The feeling makes your shaft throb with pleasure.
Her eyes flicker upward, meeting your own as her lips part, the head of your cock slipping into her warm and wet mouth.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 2>>She drops to her knees before you, glancing up to meet your gaze for a flickering moment before turning her undevided attention towards your cock.
Her tongue flicks out, sliding along the slit at the tip of your cock once before she leans forward, her lips parting to take the crown of your cock into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 2>>Meeting your gaze, you see affection in her eyes as she drops to her knees before you, never breaking eye contact until she's kneeling before you.
Once there, she looks at your bare cock, admiring it as she reaches out to take it in one hand.
She leans forward, her lips toucing the tip.
You let out a soft moan of appreciation, then look down at her to see her looking up at you.
Her eyes never leave your own as she parts her lips and starts to take you into her mouth,
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 2>><<set setup.events.oralReceive to [
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Oral Receive 1a"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Oral Receive 1b"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Oral Receive 1c"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Oral Receive 2a"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Oral Receive 2b"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Oral Receive 3a"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Oral Receive 3b"
}
]>>You feel her tongue slowly trace around your cockhead, making it slick with her spit. A hint of amusement crosses her features as a little sound escapes your lips.
She pulls back, sucking as she does so. Her lips slip free of your cockhead with an audible //pop!// A moment later, she leans forward gain, taking some of your shaft this time . Her eyes never leaving your own, her head starts to bob up and down your cock slowly, taking just a little bit more of your length every time her lips slide down your throbbing shaft. Its not long before she's taking most of your length.
As she sucks, she has one hand between her own legs, while the other is wrapped around the base of your cock, stroking your length as she sucks you.
You can clearly hear both the wet sloppy sounds her blowjob is causing, as well as the soft moans that escape her lips as she seems to savor what she is doing.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 6>>You're surprized at the suddenness as she takes a little more than half of your shaft into her mouth with a single motion. You can feel her tongue sliding along your shaft as she lubricates it, trying to take more. Slowly, she takes another inch of your length before pulling up, gasping for air.
A thin strand of saliva connects her lips to your cock. Her eyes turn upwards, as if seeking your approval, then she looks back at your glistening penis.
Leaning forward again, she takes your cock in her mouth again, her head starting to move up and down rhythmically. All you can do is watch, making appreciative sounds as she sucks your throbbing member.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 6>>Anna smiles at you, the tip of your cock between her lips. You see her half close her eyes as she kisses your crown, then with care she takes more of your length into her mouth.
She makes a content little sound when you moan, her smile touching her eyes.
Looking down at her, you watch in wonder as she makes love to your cock with her mouth. Her head bobs up and down slowly, her tongue playing with your manhood. One of her hands rests lightly on your thigh as the other reaches up between your legs to lightly cup your balls.
Eventually, she pulls back, her mouth coming free of your shaft before planting a little kiss on the tip. When she smiles up at you again, there's adoration in her eyes.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 6>>With the tip of your penis between her lips, she pauses. You aren't sure if she's merely teasing you, or if she's having second thoughts about what she is doing.
Reaching out, you put one hand on the back of her head, not forcing her down on your cock, but just creating a gentle pressure. After a moment, she allows you to push her head forward, her wet lips sliding down your shaft.
When she nears the base of your cock, she pulls back, then forward again. Your hand on the back of her head being the only guidance, or encouragement, she seems to need as her head rhythmically bobs up and down your length. After a minute, you remove your hand, allowing her to continue at her own pace.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 6>>Your hand comes to rest on the back of her head where you cant help but pull her face deeper into your crotch. She resists only a little as your cock slips between her lips and into her mouth.
Taking a firm grip on her head, you begin to rock your hips, fucking her mouth with slow, gentle thrusts.
At first, you move slow and steady, but as your need grows, your restraint becomes less and less obvious. Its not long before you're thrusting forward with vigor, making wet sloppy sounds as the tip of your cock hits the back of her throat with nearly every thrust.
Her hands hold firmly onto your thighs, giving her a small margian of control as she fights to prevent you from choking her on your cock.
Though with obvious reluctance, she finally starts moving on her own. Letting go of her head, she looks up at you. You meet her watery eyes with a self satisfied smile.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 6>>You see her eyes flicker up towards your own as she tentatively parts her lips to accept your member into her mouth. Her head bobs up and down your shaft with a slow but even rhythm.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 6>>Thrusting hard, you fuck her face. She makes gagging sounds, eyes watering as your balls slap her chin repeatedly. After a while, you pull back, saliva drooling from her mouth as she gasps for breath.
Barely pausing, you plunge into her open mouth again.
<<link "Oral Receive">><<gotoevent setup.events.oralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.missionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oralCum>><</link>><<addMinutes 4>><<set setup.events.sexEnd to [
{
requires: '$npcs["anna"]["affection"] gte 500 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 1"
},
{
requires: '$npcs["anna"]["affection"] gte 800 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 2"
},
{
requires: '$npcs["anna"]["affection"] gte 500 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 3"
},
{
requires: '$npcs["anna"]["affection"] gte 800 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 4"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 5"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 6"
},
{
requires: '$npcs["anna"]["affection"] lte 400 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 7"
},
{
requires: '$npcs["anna"]["affection"] lte 400 && ($hour gte 6 and $hour lt 22)',
chance: 100,
link: "Sex End Day 8"
},
{
requires: '($hour gte 22 or $hour lt 6)',
chance: 100,
link: "Sex End Night 1"
},
{
requires: '($hour gte 22 or $hour lt 6)',
chance: 100,
link: "Sex End Night 2"
}
]>>Crawling back off the bed, you gather up your clothes and start to get dressed.
By the time you're fully clothed once more, you glance at your partner, realizing that she's been busier watching you get dressed than in dressing herself.
She gives a little smile when she catches you looking at her, then looks away as she starts to dress in earnest.
<<addMinutes 5>>You let your hand drift over her hip affectionately, giving a little smile when your eyes meet hers.
For several seconds, you let your eyes drift over her body, then reluctantly start to gather up your clothes to get dressed.
Before you finish grabbing all your clothes, you feel her arms wrap around you from behind, her naked breasts pressed against your back as she hugs you. You turn towards her, an involuntary smile on your lips as you lean in to give her one last kiss.
Giving her ass a playful squeeze, you let go of her and start to get dressed.
<<addMinutes 5>>With a playful swat to her ass, you step away from her and quickly gather up your clothes.
Beside you, she does the same, putting on each piece of clothing she picks up in turn.
By the time you've double checked that you haven't forgotten anything, your partner is already leaving, only slowing enough to cast one last look your direction, a faint smile on her lips as she does so.
<<addMinutes 5>>When you start to pull away, she reaches out, her hand coming to rest on your chest. As her fingertips drift down towards your belly, she watches your face, a sultry expression on her own features.
Reaching out, you take hold of her hand in one of yours, raising it up to your lips where you kiss the back of it.
A little sigh escaes her lips when you finally release her hand.
A couple of minutes later, both of you are dressed once more. You move towards her, wrapping your arms around her in a firm hug before you lean in to kiss her firmly on the lips one last time.
<<addMinutes 5>>When you pull away, she looks at you. You can see the rise and fall of her chest as she tries to catch her breath.
You spend a few seconds looking at her, drinking in the sight of her naked body.
Reluctantly, you turn your eyes away from her, looking to the clothing on the floor, you pick up her clothing first, tossing it to her.
"Thank you <<print $PlayerCalled>>," She says, taking the clothes and starting to dress herself.
By the time you are fully clothed again, you see that she's already clothed as well.
<<addMinutes 5>>You let your hand linger on her hip for just a second longer before standing. Once you're up off the bed, she's quick to follow.
The two of you gather up your clothes from where they were discarded and begin to dress yourselves.
When you are done, you turn to look at her, seeing that she's just finishing. For a fleeting moment, you meet her eyes. A faint smile touches her lips before she looks away again.
<<addMinutes 5>>You turn so you can slap her ass. She lets out a startled sound, and the expression on her face is troubled.
Ignoring her, you start to gather up your clothes and begin to dress. By the time you are done, she's fully dressed and standing near the door in a submissive stance that suggests she's awaiting your orders.
<<addMinutes 5>>Her eyes meet your own for a split second as you step away from her. Her expression holds a haunted quality to it.
You let your eyes drift over her body for a second, then start to gather her clothes. Throwing them to her, she clutches her clothing to her front like a shield that might ward off any more of your attentions.
Shaking your head dismissively, you gather your own things and dress yourself.
<<addMinutes 5>>Still breathing heavily, Anna lays in the bed.
Laying down next to her, you listen to her breathing until it becomes more steady. It doesn't take her long to fall asleep, and you drift off to sleep not long after.
<<addMinutes 5>>You can see her looking at you, her eyes searching yours as a little smile finds its way onto the corner of her lips.
Slipping your arms around her, she snuggles closer to you. Her head rests lightly against your shoulder.
It doesn't take long before her the sound of her breathing steadies into something soft and rhythmic. //She's fallen asleep,// You think to yourself, smiling to yourself as you join her in slumber.
<<addMinutes 5>><<set setup.events.bedStartAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Sleepy Sex 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Sleepy Sex 2"
}
]>><<if $Affection1 gte 800>>Slipping into bed, you put your arms around her.
"Wake up," You say softly in her ear, "I intend that we please one another this evening."
She makes a sound, her body stretching as she wakes in your arms. When she turns toward you, her eyes are still half lidded with sleep, but the look on her face is clearly a happy one.
<<elseif $Affection1 gte 600>>Crawling into bed, you pull her into your arms for a hug, "Time to wake up, I wish to enjoy your company a bit more today.
She half smiles as she turns toward you.
<<elseif $Affection1 gte 400>>"Time to get up," You say.
She murmurs something, then yawns. Turning toward you, you can see her eyes flicker to the alarm clock on your dresser. For a second, she looks confused, then understanding enters her eyes.
There is no protest from her, but you can tell that she'd much rather be sleeping right now.
<<elseif $Affection gte 200>>"Wake up," You say as you pull the covers back to reveal her naked body.
The sound that she makes is unhappy as she turns her eyes to you. She nods as she stifles a yawn.
<<else>>"Wake up," You say, your tone firm.
She instantly stiffens at your voice, her eyes widening as she looks at you.
"I have use of you," You lightly grab your crotch.
Her expression darkens, but she nods in understanding.
<</if>>
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 3>><<if $Affection1 gte 800>>You crawl into bed beside her, nuzzling her neck with your lips, "Are you awake?"
She makes a happy but unintelligible murmur as she snuggles closer.
"I'm horny," You say bluntly.
<<elseif $Affection1 gte 600>>The covers are warm as you pull them over yourself, moving closer to the warmth of her body.
"Wake up," You say through your smile, your lips brushing her ear.
She makes a content sound, then opens her eyes sleepily.
<<elseif $Affection1 gte 400>>"Time to wake up," You say softly as you slip into bed beside her.
She stifles a yawn, turning towards you. "Morning already?" She asks uncertainly, clearly not quite awake.
With one hand, you grab her ass, pulling her towards you. There is surprise in her eyes, but also understanding as she looks at you.
<<elseif $Affection gte 200>>Pulling the covers back, you start to crawl into the bed beside her. The movement must be enough to wake her because her eyes snap open, her breath quickening suddenly.
There's panic in her eyes just long enough for her to get a good look at you. Seeing you, much of the fear in her eyes eases, though she still does not look happy.
She says nothing as she rolls onto her back submissively.
<<else>>"I'm going to use you," You say in her ear.
Just like that, she stiffens in bed. A slight tremble in her frame as she turns towards you, "Ok," her voice is barely above a whisper.
When she turns towards you, there's a mix of fear and acceptance in her sad eyes.
<<endif>>
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 3>><<set setup.events.standingSexStart to [
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Standing Sex Start 1"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Standing Sex Start 2"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Standing Sex Start 3"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Standing Sex Start 4"
}
]>>You step close to her, your hands straying to her clothes.
At the same time, her hands reach out, frantically moving as she tries to free you of your clothes.
Your lips touch hers, her tongue darting into your mouth as you kiss her.
Its not long before both of you are naked.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>She looks at you, a little smile on her lips.
You take a step closer to her, your arms encircling her as you do so. For a second, she seems to snuggle in to your chest.
Your lips meet, your kiss tender at first, then with more passion with every passing second.
Both of you work to remove each other's clothes, its not long before both of your clothes are scattered across the floor around you.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>There's a little uncertainty in her eyes as she looks at you.
You step towards her, pulling her into a little hug. She looks just a little more sure when you finally release her.
She reaches towards you, starting to free you of your shirt with slow, deliberate movements.
You watch her facial expressions, noticing the way she looks at you. There's a little affection in her features, but there is no doubt that her feelings for you fall far short of love.
Reaching out, you touch her chin to draw her eyes to your own, "Don't over think it, just enjoy it."
She nods, even though her expression does not change.
You take a half step towards her to close the distance between you. Then lean forward until your lips touch hers. She tenses slightly, but when your tongue brushes her lips, you feel them part, her own tongue hesitantly meeting your own.
As you kiss, your hands roam her body, her own going to your belt. Its not long before you're both naked.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>>She stands stiffly before you, a mixture of emotions on her face, and none of them being either affection or lust.
"Well?" You ask, letting your eyes drift over her body.
Her expression pinches for a moment, then she nods. Slowly, she begins to undress.
By the time she's standing naked before you, you can feel your penis hardening in your pants.
Seeing that you haven't started to undress yourself, she steps towards you. Her hands tremble with anxiety as she begins to undress you. When your cock finally springs free of your pants, she pauses, from the angle of her head, its easy to tell where she's looking.
//She may not like me, but she accepts that I'll be putting it inside of her soon.//
She makes a slight movement, like she's come back to her senses, then finishes undressing you. Once you're both naked, she takes a half step away from you, waiting.
<<link "Oral Receive">><<gotoevent setup.events.oralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.doggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.missionaryStart>><</link>><<addMinutes 4>><<set setup.events.virginityCheck to [
{
requires: '$npcs["anna"]["info"]["virgin"] is "No"',
chance: 100,
link: "Virginity 1"
},
{
requires: '$npcs["anna"]["affection"] gte 800',
chance: 100,
link: "Not Virgin 1"
},
{
requires: '$npcs["anna"]["affection"] gte 400 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Not Virgin 2"
},
{
requires: '$npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Not Virgin 3"
}
]>>As you feel yourself beginning to slip inside, you feel a slight resistance. She stiffens beneath you, then trembles. With a little push, the tip of your cock tears through her hymen, taking her virginity.
A soft sound of pain escapes her lips, but its only a few seconds before she seems to relax slightly.You feel the tip of your cock slip inside of her pussy, the length of your shaft entering in its wake.
Your lover moves her hips slightly, seeming to enjoy the feel of you inside of her.You find her opening, then push forward, savoring every sensation as you allow yourself to sink slowly inside of her hole.
Beneath you, she lets out the breath she had been holding when your hips finally press firmly against her own.Finding her opening, you shove forward. You can hear her breath catch, followed by a sound of discomfort from her. You have to pull back, shoving forward a second time before you feel your hips finally press against her own.<<set setup.events.showerFinish to [
{
requires: "true",
chance: 100,
link: "Finish1"
},
{
requires: "true",
chance: 100,
link: "Finish2"
},
{
requires: "true",
chance: 100,
link: "Finish3"
}
]>>You turn off the shower, then step out of it. You can hear the dripping of water as the last few drops exit the showerhead.
It only takes a little while to dry yourself off, then you turn to your discarded clothes and begin to dress yourself.Turning off the water, you step out as the spray becomes a trickle that in turn becomes a drip. You reach for the towel, starting with your head as you dry your way down your body.
When you are dry again, you get dressed.Turning off the water, you step out of the shower. You dry yourself with almost exagerated care.
Once dry, you gather up your clothes and begin to dress yourself again.<<set setup.events.showerMast to [
{
requires: "true",
chance: 100,
link: "Mast1"
},
{
requires: "true",
chance: 100,
link: "Mast2"
}
]>>Reaching down, you let your hand stray across your belly on its way towards your groin.
When your fingers brush your penis, you feel an aching need in your balls. A half smile touches your lips as your fingers encircle your shaft.
Within moments, your hand is gliding up and down your cock in slow even strokes, lubricated with the water cascading down your naked body.
Your movements quicken as you begin to near your climax, your cock twitching as you begin to cum.
Several streams of cum shoot out at the shower wall to be quickly washed away by the water running down the side of the shower.
With a little sigh, you stroke the last few drops from the tip of your penis.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>Glancing down, you take hold of your half hard penis.
With a few strokes, you bring yourself to full hardness.
Leaning back against the wall, you close your eyes. The hot water running down your body as you stroke your cock.
You maintain a steady rhythm, your hand sliding easily up and down the length of your cock with increasing urgency.
Your balls pull up tight against your body, your hips jerking as you begin to cum. Stream after stream of hot white cum erupts from the tip of your cock to spatter against the shower wall, only to be washed away by the spray of water moments later.
With a deliberate motion, you squeeze your cock from base to tip once, milking the last couple of drops of cum from your shaft.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>><<set setup.events.showerStart to [
{
requires: 'true',
chance: 100,
link: "Shower1"
},
{
requires: 'true',
chance: 100,
link: "Shower2"
},
{
requires: 'true',
chance: 100,
link: "Shower3"
}
]>>Deciding to take a shower, you begin to take your clothes off.
After a couple of minutes, your clothes are piled on the floor near the shower and you prepare to step inside.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>>Your eyes linger on the shower for several seconds before you start to undress. Sitting your clothing in a pile, you prepare to get in the shower.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>>Glancing towarsd the shower, you begin to remove your clothes. Once you are nude, you step towards the shower, turnig on the water and letting it run for a second before preparing to step beneath the spray.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>><<set setup.events.showerContinue to [
{
requires: 'true',
chance: 100,
link: "ShowerS1"
},
{
requires: 'true',
chance: 100,
link: "ShowerS2"
},
{
requires: 'true',
chance: 100,
link: "ShowerS3"
},
{
requires: 'true',
chance: 100,
link: "ShowerS4"
}
]>>Stepping under the hot spray of water, you quickly shy away from the intense heat.
Your hand darts out as you contort in an attempt to avoid the painfully hot water coming from the showerhead, taking hold of the temprature control, you turn the heat down.
Slowly, you ease back into the now lukewarm water, reaching out a second time to tweak the heat back up just a little bit to get the temprture just right.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>>You gasp as the cold water hits your skin, your hand darting out to adjust the temprature. You nearly dance in place as you try to avoid the bitter cold water spraying across your skin.
A few seconds later, the water begins to warm, and you find yourself easing back into the spray as the hot water begins to warm you back up.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>>Reaching under the spray of water, you adjust the temprature a little to make it just right.
When you step under the water, you let out a little sigh of pleasure as the hot water begins to cascade down your naked body.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>>Turning on the water, you give it a moment for the temprature of the water coming from the showerhead to warm.
Once the water reaches a nice warm temprature, you step under the spray.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>><<set setup.events.showerWash to [
{
requires: "true",
chance: 100,
link: "Wash1"
},
{
requires: "true",
chance: 100,
link: "Wash2"
}
]>>Letting the water stream down your body, you work to clean yourself. Within a couple of minutes, you feel clean and refreshed.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>You let the water wash over your body as you clean yourself beneath the spray of hot water. Its not long before you're clean.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>Anna stiffens in your arms, waking you in the middle of the night. She makes a sound somewhere between a whimper and a cry.
You open your eyes, looking at her. She's still clearly asleep, her face pinched, her lips move as she says something in her sleep, but with the exception of making out her sister's name, you aren't able to understand what she is saying.
<<if $npcs["anna"]["affection"] gte 650 and >$npcs["anna"]["fear"] lte 350>>[[Try to comfort her without waking her.|Anna Bed Scene 1a]]<</if>>
[[Wake her and tell her she was having a bad dream.|Anna Bed Scene 1b]]
[[Wake her and send her to her own bed.|Anna Bed Scene 1c]]
[[Roll over and go back to sleep.|Anna Bed Scene 1d]]"Shhhh," You whisper in her ear, hugging her just a little tighter.
For a second, she squirms in your grip, her whole body trembling. She jerks in her sleep, a startled sound coming from her lips.
"It's ok, I'm here," You say softly in her ear.
You can hear her breathing slowly becoming normal, "Hold me?" She sounds like she's begging those whispered words.
Hugging her just a little tighter, you feel her snuggle just a little tighter in your arms before she drifts off to sleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<$npcs["anna"]["affection"] += 2>><<$npcs["anna"]["trust"] += 1>><<$npcs["anna"]["fear"] -= 1>>With your hand on her shoulder, you give her a little shake, "Anna, wake up," You say softly, "You're having a bad dream."
Anna stiffens, crying out as she wakes. You can hear her breathing heavily for several seconds, "Sorry, I didn't mean to wake you."
"It's ok," You reply sleepily.
A few moments later she starts to relax, her breathing becoming even as she drifts back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<$npcs["anna"]["trust"] += 1>><<$npcs["anna"]["fear"] -= 1>>Taking hold of her shoulder, you give her a firm shake. She wakes with a start, her breath coming rapidly.
"If you're going to keep me awake with bad dreams, you need to go to your own bed for the night," You say sternly, if a little sleepily.
Anna mumbles an apology, the slips out of your bed.
You watch her walk across the room toward the bedroom door, but you're already asleep again by the time she's closed the door behind herself.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<$npcs["anna"]["fear"] += 1>><<$npcs["anna"]["affection"] -= 1>>Annoyed that you have been woken, you roll over in bed away from Anna.
For the next couple of minutes, she makes little sounds in her sleep, but eventually settles back down into a restful sleep.
You drift back to sleep not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Stifling a yawn, you prepare yourself for bed. You place your clothes near the door, turn off the light, then make your way toward the bed.
Once you have slipped between the covers and closed your eyes, you idly think about the day's events as you slowly drift off toward sleep.
//Knock, knock, knock,// The sound is soft but undeniable. //What do they need at this time of night?// You wonder before replying groggily, "Come in."
The door swings open revealing a silhouette in the darkness, //Eve,// You think when you see the height and build of whoever is standing there.
In near perfect silence, she moves toward the bed until she is standing right beside it. "<<print $EveCallsPlayer>>?" Eve's voice is soft but sad.
You sit up, "What's wrong?" You ask, reaching out to lightly touch her shoulder. As if the act is a cue, she crawls up onto the bed and puts her arms around you in a soft hug, her face pressed against your chest.
"I had a bad dream," Eve says, "And when I told Anna about it she got mad at me."
Returning her embrace, you take a deep breath as you gather your thoughts, filling your nose with her scent, "You want to tell me about it?"
Eve remains silent for a long time, long enough that you start to wonder if she's going to speak at all, "I dreamed that our former master came back," You can feel her arms tighten around you.
"That's not going to happen," You say softly to her.
You become aware of the warmth of Eve's body pressed against you as she pulls back slightly, there are tears in her eyes, "I know that, it was just a dream, but that wasn't the worst part," Her eyes turn away from you, then she hugs you tighter than before. Mumbling against your chest, you have just a little trouble making out her words, "When he came back, he hurt you, and, . . . . made you go away. Once you were gone, he treated us the same as he did before, only he started doing mean things to me like he used to do to my sister, making me cry and scream."
She breaks down and finally starts to let the tears start falling. You just hold her, trying to give her what comfort you can, "But him treating me like that wasn't even the worst part," You think she's going to start crying again, but she chokes it back, "It was that I know what its like to be happy now, and when he came back, he took that away."
Her grip on you tightens to the point that your ribs actually begin to ache, //How can someone so little be so strong,// "He's not coming back, and even if he did I wouldn't let him take you from me."
"Anna said he wasn't coming back too," She takes a deep breath, seeming to snuggle up a little closer to you, "I told her that I love you, and that the worst part of the dream was loosing you."
She loosens her grip on you, pulling back far enough that she can look up at you, "That's when Anna got mad at me. She said that we're slaves and that we don't really matter. That you may be nicer than our former master, but that you don't really care about us, and that you want to use us just like he did."
Her eyes seem to search yours, like she is hoping you might confirm that her sister is wrong somehow.
[[I care very much about you.|Eve Bed Scene 1a][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]
[[I care about you, but we all have our place in this house.|Eve Bed Scene 1b]]
[[Your sister is right about me.|Eve Bed Scene 1c][$npcs["eve"]["affection"] -= 1; $npcs["eve"]["trust"] -= 1; $npcs["eve"]["fear"] += 1]]<<addMinutes 9>>"I care very much about you, and I'm trying to give you a better life than what you had before," You reassure her.
She smiles up at you in the darkness, remnants of her tears still glistening in the faint light coming through the window, "I know," Eve says, though you can hear some relief in her voice as well.
The silence that follows stretches on until it begins to get awkward, "You should probably head back to bed," You say softly. With your arms still loosely around her, you give her a tender squeeze.
Instead of getting up though, Eve kind of fidgets in place, "I was wondering," She begins in a voice that is almost too quiet to make out, "If maybe I could stay here tonight. You make me feel safe." You can see the trust in her eyes as she says the words, //Does she know how I might interpret that?//
Seemingly oblivious to your thoughts, she continues, "Anna usually holds me when I have a bad dream, but I think it would be ok if you held me tonight," She says shyly, "Though if that's not ok, I can sleep on the floor so I can be close to you, or return to my room if you don't want me in your room."
[[Let her join you in bed.|Eve Bed Scene 1d][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]
[[Let her sleep on the floor of your room.|Eve Bed Scene 1e][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] -= 1; $npcs["eve"]["fear"] += 1]]
[[Send her back to her own bed.|Eve Bed Scene 1f][$npcs["eve"]["affection"] += 1]]<<addMinutes 3>>"I care about you. You're supposed to be a slave, and I'm supposed to be your owner, but I know its not really like that. I guess I'm just doing my best to treat you the way you deserve to be," You say, feeling just a little awkward.
Eve pulls back a little, the smile on her face is just a little sad, "Yeah, I like that I belong to you. Before I met you, Anna was the only person who had ever treated me like I was important," She starts to stand.
You watch her as she gets to her feet, looking at you while swaying slightly from side to side, "I'm sorry to have bothered you, thank you for talking with me."
"It's ok," You reply, "I'm glad I could put you at ease."
She fidgets, like there's something more she wants to say. You can see just a little color in her cheeks as she turns to leave, "Thank you again, I'll see you in the morning."
When she heads for the door of your bedroom, she leaves quickly, closing the door behind herself.
Sighing inwardly, you lay back down and drift off to sleep. <<addMinutes 6>>"I'm sorry," You say with a bit of sadness in your voice, "Your sister is right about me, you're my property, and I take good care of my property."
There's a growing horror in her eyes as you continue to talk.
"You belong to me, and while I have no plans to mistreat //you//, you //are// here for my benefit."
It is almost as if a shadow crosses behind her eyes, a bit of the natural joy leaving her expression at least momentarily.
Option to initiate sex will go here.
[[Make her sleep in your bed tonight.|Eve Bed Scene 1g][$npcs["eve"]["affection"] -= 2; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] += 2]]
[[Send her off to her own bed.|Eve Bed Scene 1h][$npcs["eve"]["affection"] -= 1; $npcs["eve"]["trust"] -= 1; $npcs["eve"]["fear"] += 1]]<<addMinutes 1>>"If you really want to stay with me tonight, you may." You reply while watching Eve's face.
A nervous little smile finds its way onto her lips, then she looks away quickly. Even in the dark you think you can see color on her cheeks as she blushes. Her arms pull tighter around you, "<<print $PlayerCalled>>, You're the best master ever."
You can't help but smile a little at her words, then pulling back the blankets of your bed, you allow her to slip beneath the covers.
Facing toward you, she presses her body against yours once you're both laying down. She clings tightly to you for a little while before finally loosening her grip. You can tell from her breathing that she's still awake, though she remains silent in the darkness.
<<if $EveKiss is "false">>Letting your eyes crack open slightly, you can see Eve looking at you, an odd expression on her face like she's trying to find courage but it eludes her. You can feel her breath on your lips she is so close. For a fraction of a second, you think she is going to kiss you just before she turns part way away from you, looking embarrassed.<<else>>Letting your eyes crack open slightly, you can see her looking at you, an odd expression on her face like she's trying to find courage but it eludes her. You can feel her breath on your lips she is so close. You have just enough time to realize that she wants to kiss you before you feel her lips lightly touch yours.
She pulls back suddenly, the look on her face suggests she is worried about what your reaction might be.<</if>>
[[Kiss her.|Eve Bed Scene 1i][$npcs["eve"]["affection"] += 2; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]
[[Go to sleep.|Eve Bed Scene 1j][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]<<addMinutes 12>>"The rug near the window will be more comfortable than the rest of the floor, you may sleep there," You reply, feeling tired and just a little annoyed at being bothered this late in the evening.
Eve looks surprised, bordering on shock at your reply. Letting go of you, she slips off of the bed, "Thank you sir," She says in a small voice, her eyes flickering between the rug and your bed before walking to the rug.
When you lay back down, you roll so you can see her better. On the rug, you can see her curled up, her back toward you.
It doesn't take you long to drift off to sleep, and when you wake in the morning, you glance toward the rug only to discover that Eve has already made her exit.<<addMinutes 3>>"You should really head back to your own bed," You say lightly, giving her one last little squeeze before releasing her, "Your sister worries about you."
Eve sighs heavily, "I know, but I don't want to be near her right now because she was mad at me," She pouts.
You smile a little, feeling light humor at her reaction, "If she says anything when you get back to your room, just tell her that both of you matter, especially to me."
The smile that blossoms on her face becomes a toothy grin, "Thank you for talking with me. You always seem to know how to put me in a better mood," Then with an energy she lacked when she entered the room, she makes her exit, saying a simple goodnight before closing the door behind herself.
Laying back down, you drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addMinutes 2>>"Since you want to share my bed, how about you get into it," You say, pulling back the covers and moving slightly to make room for Eve in the bed.
She hesitates, clearly afraid, but eventually slips into bed beside you while trying to maintain as much distance between the two of you as she can.
You reach out, putting your arms around her and pulling her close. She stiffens as you pull her body up against your own, her soft flesh being pressed against your chest. You can feel her trembling slightly, but eventually she begins to relax.
Option to initiate sex will go here.
[[Go to sleep.|Eve Bed Scene 1k][$npcs["eve"]["affection"] -= 1; $npcs["eve"]["fear"] += 1]]<<addMinutes 7>>"You should go back to your own room now. You have work to do in the morning."
Eve nods quickly, excuses herself, then heads towards the door to your room as quickly as she is able without actually running.
Once the door is closed behind her, you lay back down in bed and go to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addMinutes 1>><<if $EveKiss is "true">>You meet her kiss, pressing your lips against hers. Eve seems to melt into your arms as she embraces you tightly.
When her tongue touches your lips, you part them and meet her tongue with your own. You can feel her lips move as she smiles into the kiss.
This continues for several minutes, your kiss lingering as your tongues playfully spar.
Pulling back, you break the kiss. Both of you are left breathless.
Seeing the trust and love in her eyes, you feel the urge to reach out, to caress her body.
[[Allow things to continue.|Eve Bed Scene 1l][$npcs["eve"]["affection"] += 5; $npcs["eve"]["trust"] += 5; $npcs["eve"]["fear"] -= 5]]
<<else>>Reaching out, you cup her cheek in one hand, turning her face back towards your own. Leaning in only slightly, you feel your lips lightly brush hers. When your lips touch hers for the very first time, she becomes tense. Pausing, you let your lips linger against hers for several seconds until you feel her move, pressing her lips a little tighter against your own.
You allow her to take the lead in the kiss, careful not to push things further than she is comfortable with.
After several minutes of closed mouth kissing, you feel her lips part, her tongue touching your lips. Eve breaks the kiss suddenly, looking into your eyes as she smiles, "Wow," She says softly.
"Yeah, wow," You reply through your own smile, "That was nice."
"Uh huh," She says softly in response before cuddling a little closer. Eve makes a happy little sound.
//Seems that's all she is comfortable with at the moment, but I could force things a little further without upsetting her too badly.//
[[Push things further.|Eve Bed Scene 1m][$npcs["eve"]["affection"] -= 5; $npcs["eve"]["trust"] -= 25; $npcs["eve"]["fear"] += 25]]<<set $EveKiss to "true">><</if>>
[[Go to sleep.|Eve Bed Scene 1j][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]<<addMinutes 4>>You smile at Eve, and after a second she returns it, "Good night," You say softly to her.
"Good night," She replies with a wistful sigh.
Closing your eyes, you can feel her snuggle in close against you before drifting off to sleep.
When you wake in the morning, Eve is already gone, though the place she has been sleeping is still warm. //Must have gotten up to start her day already.//<<addMinutes 2>>You lay there, thinking about how vulnerable she is in your arms right now. A small part of you wonders if you have been too kind to her since you met her, whether or not you should treat her a bit more like you treat her sister.
Eventually, her soft warmth against you lulls you to sleep.
When you wake in the morning, Eve is already gone, though the place she has been sleeping is still warm. //Must have gotten up to start her day already.//<<addMinutes 2>>You allow your hand to slide from her back to her side. Eve makes no protest as you do so. She searches your eyes, and she must like what she sees because she gives a smile filled with both uncertainty and excitement. Leaning forward, she kisses you as your hand drifts up her side toward her chest.
When your hand reaches her <<print $npcs["eve"]["info"]["chest"]>> breast, you let your hand rest lightly on it for a moment. She breaks the kiss, pulling back only far enough to search your eyes. In that moment she looks so vulnerable, completely at your mercy.
A hesitant smile tugs at the corner of her lips. When you gently squeeze her breast, she whimpers softly. You can feel her nipple harden against your palm. Playfully, you tweak it.
She leans in quickly, kissing you again. This time just a little harder than before.
You continue to caress her breast, lightly playing with her nipple occasionally. It's not long before you have Eve making soft sounds of pleasure as you hold her in your arms.
//Maybe I should stop this now? She seems happy with this, but I if this goes much further its probably going to make her uncomfortable.//
NOTE: This scene will be updated for progression in a future build. Sex Scene Options.
[[Go to sleep.|Eve Bed Scene 1j][$npcs["eve"]["affection"] += 1; $npcs["eve"]["trust"] += 1; $npcs["eve"]["fear"] -= 1]]<<addMinutes 8>>You allow your hand to slide from her back to her side. Eve stiffens slightly as you do so. She searches your eyes, the trust and affection you had seen previously slowly drifting toward uncertainty.
Leaning forward, you kiss her as your hand drifts up her side toward her chest. This time she doesn't return it.
When your hand reaches her <<print $npcs["eve"]["info"]["chest"]>> breast, you let your hand rest lightly on it for a moment. She breaks the kiss, pulling back from you. In that moment she looks so vulnerable, completely at your mercy.
You give her breast a little squeeze, causing her to whimper softly. Squeezing again, you are just a little rougher a second time. When your fingers find her nipple, you pinch it lightly.
Continuing to fondle her breast, you play with her nipple occasionally. The sounds she makes are no longer happy like they were when you were only kissing her a short while before.
//Maybe I should stop this now? She's clearly becoming upset.//
NOTE: This scene will be updated for progression in a future build. Sex Scene Options.
[[Go to sleep.|Eve Bed Scene 1k][$npcs["eve"]["affection"] -= 1; $npcs["eve"]["fear"] += 1]]<<addMinutes 4>>Push things further vs allow things to continue.
Progression:
Kissing
Breasts: First
Breasts: Willing
Breasts: Forced
HJ: First
HJ: Willing
Handjob
Touch Pussy
Eat her out
Blowjob
Sex/She confesses love.<<set setup.events.sleeping to [
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Sleep Alone 1"
},
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Sleep Alone 2"
},
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Sleep Alone 3"
},
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Sleep Alone 4"
},
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0 or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Sleep Alone 5"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 23)',
chance: 100,
link: "Sleep With Anna 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 23)',
chance: 100,
link: "Sleep With Anna 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Sleep With Anna 3"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Sleep With Anna 4"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 $npcs["eve"]["info"]["bed"] is 0 and and ($hour gte 20 or $hour lt 5)',
chance: 90,
link: "Anna Bed Scene 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and ($npcs["anna"]["affection"] lte 250 or $npcs["anna"]["fear"] gte 800) and $npcs["eve"]["fear"] lte 100 and $npcs["eve"]["affection"] gte 800 and $npcs["eve"]["trust"] gte 800 and ($hour gte 20 and $hour lte 23)',
chance: 100,
link: "Eve Bed Scene 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 23)',
chance: 100,
link: "Sleep With Eve 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 23)',
chance: 100,
link: "Sleep With Eve 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Sleep With Eve 3"
},
{
requires: '$npcs["eve"]["fear"] lte 550 and $npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Sleep With Eve 4"
},
{
requires: '$npcs["eve"]["fear"] lte 400 and $npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Sleep With Eve 5"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Sleep With Anna and Eve 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 23)',
chance: 100,
link: "Sleep With Anna and Eve 2"
}
]>>Feeling tired, you decide its time to go to sleep.
You start by removing your clothes, dropping the pile beside the door before opening the drawers of your dresser and retrieving a pair of pajamas to put on.
Once dressed for bed, you turn off the room's lights and pad bare foot to your bed before slipping beneath the covers and fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You let your eyes drift over the room, empty other than yourself.
With a content sigh, you prepare yourself for bed and crawl into bed for the night.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>In your bedroom, you glance at the bed, realizing that its about time to go to sleep.
You carefully undress yourself, then slip into your pajamas. A minute later, you slip beneath the covers and fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Stifling a yawn, you change for bed.
Crawling into bed, sleep overtakes you quickly.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Looking at the bed, you take a moment to think about how nice it will be to slide beneath the covers before getting ready for bed.
When you pull back the blankets, you enjoy the feel of the silk sheets against your hand before climbing into bed and pulling them over yourself.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>As you prepare for bed, Anna enters the room.
<<if $npcs["anna"]["affection"] gte 800>>Glancing at you, she gives you a little smile.
Returning her smile with one of your own, you watch as she begins to undress, folding each piece of clothing and sitting them neatly in a pile. Once naked, she turns back to you for a moment, as if seeking your approval. Then she walks to the bed and turns the bedding down for you.
<<elseif $npcs["anna"]["affection"] gte 600>>When she looks at you, she gives you a faint smile.
You can't help but return the smile with one of your own.
Without hesitation, she begins to take her clothes off, folding each piece that she removes and sitting them in a neat pile. When she is finally naked, her eyes turn to you as if seeking your approval.
Turning toward the bed, she walks over to it and pulls back the covers for you.
<<elseif $npcs["anna"]["affection"] gte 400>>Glancing at you, she gives you an uncertain smile.
Unable to hold your gaze for long, she begins to undress. She folds each piece of clothing and sits it in a pile before walking over to the bed.
Once at the bed's side, she carefully pulls the covers back for you.
<<elseif $Affection gte 200>>Her expression is carefully neutral when she looks at you.
After a moment's hesitation, she begins to undress. Each article of clothing comes of with exaggerated care before being folded and placed in a precise pile.
Her eyes barely flicker to your own before she heads towards the bed where she turns down the bedding for you.
<<else>>She seems unable to meet your gaze as she begins to disrobe, folding each piece of clothing and placing them in a pile before turning towards the bed.
You watch her naked back side as she walks towards the bed, enjoying the view as she turns down the bedding for you.
In bed, she starts to fall asleep quickly.<</if>>
<<link "Initiate Sex">><<gotoevent setup.events.bedStartAnna>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>"Time for bed," You say to Anna.
In reply, she nods turning towards the bed that dominates the room.
<<if $npcs["anna"]["affection"] gte 800>>You follow her to the bed, admiring her body as you approach. When she looks at you, she gives a happy smile, then makes room for you to crawl into bed. Once you've slipped beneath the covers, she slips in beside you.
She doesn't hesitate to move close to you, her naked body pressed against you. She seems to enjoy the closeness.
Turning on your side to face her, you put your arms around her. When she looks up at you, your lips touch hers in a tender kiss that lingers for several seconds.
Breaking the kiss, you take a deep breath, taking her her scent before closing your eyes. Its not long before you can hear her breathing become steady as she drifts to sleep. You don't have to wait very long before you join her.
<<elseif $npcs["anna"]["affection"] gte 600>>Following her to bed, she looks at you, her expression warm. Giving you a little smile, she steps aside for you to slip into bed, then quickly crawls in behind you.
Pulling the covers up over both of you, she leans close to you. You can see her eyes searching your own for a moment.
Leaning in, you give her a little kiss on the lips. When you break it, you can see just a hint of a smile on her lips.
She quickly looks away, then turns so that her back is facing you in bed. As soon as she has done so, she snuggles in tightly against you.
Putting an arm around her, you close your eyes. Enjoying the feel of her naked skin against your arm, you fall asleep.
<<elseif $npcs["anna"]["affection"] gte 400>>She seems a little uncertain as you follow her to bed.
You slip into bed before her, then after only the briefest of hesitations, she slips in beside you. As soon as she is in bed, she pulls the covers up around herself, effectively hiding her naked flesh.
Reaching out above the covers, you let your fingertips brush a stray strand of hair from her face, then lean forward to kiss her.
She returns the kiss, but the act lacks much passion.
Letting your hand slip beneath the covers, your fingers trace along her side before sliding along her hip to cup her ass lightly. She lets out a little shiver and presses herself almost imperceptibly tighter against you.
Giving her a little squeeze that would be a hug if it wasn't for your hand on her ass when you did it, you close your eyes and drift off to sleep.
<<elseif $Affection gte 200>>Her movements are stiff with uncertainty as she looks back at you.
When you move towards the bed, you reach out, your hand brushing over her naked ass before lingering on her hip.
A moment later, your hand falls away as you sit down on the bed. Your eyes start a slow ascent starting just above her knees as you feast upon the view before you. When your eyes finally meet yours, you can see uncertainty even though she tries to hide it behind a little smile.
You reach out with one hand, taking one of hers, then pulling her lightly towards you.
She hesitates, but allows you to pull her to you. When he legs tough the bed, she starts to crawl onto it, straddling your lap as she does so. Her troubled eyes flicker down as if to ask, //If you plan to take me, why are you dressed?// But she doesn't say anything.
When she is close enough, you crane your neck to kiss her, catching her bottom lip. She turns her face down so that your lips can touch hers, though she only passively returns the kiss.
Laying back, she falls on top of you, she looks uncertain when she meets your eyes.
Rolling to the side, you let her body slide off of yours so that she is laying beside you. With one hand, you pull the covers up over the both of you.
With one arm around her, she seems to relax a little when you don't do anything more.
There's a small gap between your bodies when the two of you fall asleep.
<<else>>You can tell that she doesn't really want to be here with you when she looks towards you from the bed.
She stiffens visibly as you close the distance between the two of you, your eyes searching hers.
"Maybe you would be happier without someone like me sleeping in your bed?" You can't tell if her self worth is just that pathetic, or if she's trying to get out of her duties.
"Would you rather your sister share my bed instead?" You try to tease, amused at the sudden look of panic in her eyes.
"No sir," She blurts, "T-this is fine."
Slipping into bed, she quickly joins you, her movements stiff. She tilts her head down as you pull her close to you so that your lips are met by her forehead instead of her own.
You can feel that her entire body is rigid as you slip an arm around her middle. While you start to drift off to sleep quickly, its quite some time before she begins to relax enough to sleep.
<</if>>
<<link "Initiate Sex">><<gotoevent setup.events.bedStartAnna>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Looking at the bed, you can see Anna already in it.
From the slow rise and fall of her chest, you can tell that she is sleeping.
You change into your pajamas, then walk the short distance to the bed. Pulling back the covers, you slip beneath them, feeling the warmth of her body beside yours before drifting off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You glance towards the bed and can see a shape in the darkness.
//Seems Anna is already asleep.//
Moving closer, you take a moment to admire her shape beneath the covers before slipping into bed beside her. The warmth of her body against yours is pleasant.
<<link "Initiate Sex">><<gotoevent setup.events.bedStartAnna>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>In the bed, you can see Eve's small shape curled up beneath the covers.
//Looks like she's already asleep.//
Pulling back the covers just enough that you can slip beneath them.
As you move close to Eve, the moment you touch her, she rolls over, putting an arm around you and snuggling close, "Goodnight Anna," She mumbles in her sleep.
Sex scenes to be added later for Eve.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>(Affection)
As you prepare for bed, you look at the bed. Sprawled across the to top of the blankets, her arms and legs spread out at almost comical angles, you see Eve sleeping.
Once ready for bed, you walk across the room. Careful not to wake her, you pull back the covers, then gently pick Eve up and lay her on the sheet before slipping in beside her.
Pulling the covers over both of you, you slip an arm around her, giving her a little hug before drifting off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>After preparing for bed, you pull back the covers and lay down. You can see Eve's eyes open part way in the darkened room, but she seems to be too far out of it to really register anything.
When you pull the covers over yourself, she shifts in the bed, curling up next to you.
Sex scenes to be added later for Eve.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You've only started to prepare for bed when you see Eve enter the room. <<if $npcs["eve"]["affection"] gte 700>>A sheepish smile spreads across her face nearly as fast as her blush when she sees your state of undress. The moment she notices you looking at her however, she quickly looks away.
You finish getting ready for bed, "I'll get the lights if you want to get into bed," You offer.
Watching as she walks toward the bed, she jumps into it just so she can bounce once before crawling quickly beneath the covers.
Flipping off the light switch, you walk across the room to join her. The moment you have the covers pulled up around the both of you, Eve turns toward you and gives you a hug, "Good night, <<print $EveCallsPlayer>>."
"Good night Eve" You echo.
She doesn't let go though even after she loosens her grip, instead staying cuddled at your side as she closes her eyes to fall asleep.
<<elseif $npcs["eve"]["affection"] gte 400>>An uncertain smile spreads across her face as she looks at you, her eyes flickering down your nearly naked body before she quickly looks away, blushing.
You finish getting ready for bed, "I'll get the lights if you want to get into bed," You offer.
Watching as she walks toward the bed, she looks like she's thinking about jumping on it just to bounce, but then she glances at you and simply crawls beneath the covers instead.
Flipping off the light switch, you walk across the room to join her. The moment you have the covers pulled up around the both of you, Eve turns toward you and gives you a hug.
"Good night, <<print $EveCallsPlayer>>." Eve says softly.
"Good night, Eve" You echo.
She releases your embrace after a minute, then turns so her back is against you. Rolling onto your side, you put an arm around her as she begins to drift off to sleep.
<<elseif $npcs["eve"]["affection"] gte 200>>Starting toward the bed, "Get the light and join me."
Eve nods, a serious expression on her face as she does as you tell her. Once she is under the covers, you put your arm around her. At first she seems just a little tense, but eventually relaxes as she starts to drift off to sleep.
<<else>>Starting toward the bed, "Get the light and join me," You say firmly
Eve nods, a serious expression touched with just a hint of unease on her face as she does as you tell her. Once she is under the covers, she lays so she isn't touching you, trying to maintain a little distance between you. You reach out, pulling her easily to your side so her warm body is pressed against your own. She lays beside you silently, her body tense.
<</if>>Sex scenes to be added later for Eve.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<if $npcs["eve"]["affection"] gte 900>>Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her watching you while trying to be subtle about it.
When you turn toward her, she smiles at you, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she runs to the side of the bed, nearly jumping into it beside you. You feel her shift, then her lips touch your cheek in an innocent kiss before she curls up beside you, "I love you <<print $EveCallsPlayer>>."
Putting an arm around her affectionately, you kiss her on her brow in reply.
It's not long before she settles in and starts to drift off to sleep.
<<elseif $npcs["eve"]["affection"] gte 650>>Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her glancing your way occasionally as you prepare for bed.
When you turn toward her, she gives you a little smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she moves quickly to the side of the bed, nearly jumping into it beside you. Putting her arms around you, she gives you a tight hug before she curls up beside you, "Good night <<print $EveCallsPlayer>>."
Putting an arm around her affectionately, "Good night Eve."
It's not long before she settles in and starts to drift off to sleep.
<<elseif $npcs["eve"]["affection"] gte 400>>Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her glancing your way once, color creeping into her features as she sees the state of your undress. It doesn't take long before you're ready for bed.
When you turn toward her, she gives you a little smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she moves to the side of the bed and crawls into it beside you. Putting her arms around you, she gives you a little hug before she curls up beside you, "Good night <<print $EveCallsPlayer>>."
Putting an arm around her, "Good night Eve."
It's not long before she settles in and starts to drift off to sleep.
<<elseif $npcs["eve"]["affection"] gte 200>>Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her pointedly looking anywhere but where you are.
When you turn toward her, she gives you a little smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she moves to the side of the bed and crawls into it beside you. She gives you a little hug, then turns in bed so her back is toward you, "Good night <<print $EveCallsPlayer>>."
You turn so your front is pressed against her back, "Good night Eve."
She stiffens slightly with uncertainty, but it's not long before she settles in and starts to drift off to sleep.
<<else>>Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her pointedly looking anywhere but where you are.
When you turn toward her, she gives you a wary smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she reluctantly moves to the side of the bed and crawls into it beside you. She lays stiffly in the bed as if uncertain of what to do, then mumbles as an afterthought, "Good night <<print $EveCallsPlayer>>."
Rolling toward her, you drape your arm across her belly, your hand resting lightly on her hip, "Good night Eve."
She stiffens at your touch but does not try to move away. It's a long while before she settles in and starts to drift off to sleep.
<</if>>Sex scenes to be added later for Eve.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>With both girls asleep in the bed, you prepare yourself for bed before approaching. The girls are under the covers, but its clear that Anna is holding Eve, the smaller sister curled up close with her back to her older sister.
//They're kind of cute when they're sleeping,// You think with mild amusement before slipping into bed with them.
Moving close, you slip your own arm around the both of them, savoring the feel of their warmth beside you.
Threesome content will go here eventually.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>When you begin to get ready for bed, you see Anna half open her eyes. <<if $npcs["anna"]["trust"] gte 800>>She moves, scooting her sister over just a little bit without waking the younger girl as she makes room for you. Idly, she watches you preparing for bed. <<elseif $npcs["anna"]["trust"] gte 500>>She moves, nudging her sister over in the bed. Eve mumbles a soft protest, but doesn't wake. Once her sister has moved, Anna scoots toward Eve, making more room for you. You aren't quite sure if she moved her sister to make more room for you, or to ensure that you laid on her side of the bed. <<else>>There's worry in her eyes as she scoots her sister over in the bed. On the opposite side of her, she pulls the blankets back so that you can climb beneath the covers.
//She doesn't trust me near her sister,// You think to yourself.<</if>>
<<if $npcs["anna"]["affection"] gte 900>>Anna offers you a sleepy smile as you approach, looking genuinely pleased by your presence in her sleepy state.
Once you have laid down, she puts an arm around you, snuggling close to you. Within moments, her eyes are closed, her head resting on your shoulder and her hand on your chest.<<elseif $npcs["anna"]["affection"] gte 700>>Anna watches you as you approach, moving slightly to make room for you as you slip beneath the covers.
Once in the bed, she scoots close to you, looking at you in the darkness of the room for a moment before putting an arm over your chest.<<elseif $npcs["anna"]["affection"] gte 400>>Anna watches you through half lidded eyes as you approach the bed. When you get into the bed beside her, she seems uncertain of what to do, but eventually turns her back toward you in a way that you can easily spoon her if you want, but not encouraging the act either.
You turn in the bed, putting an arm around her. She stiffens only slightly at the touch and quickly relaxes again.<<else>>Anna turns away from you as you approach the bed, curling up beside her sister and holding the smaller girl. You realize that the two have moved about as far away from you as they are able in the bed as you lie down.
//They may be happier in their own beds, but they'll sleep wherever I tell them to.//
Threesome content will go here eventually.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set setup.events.waking to [
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Waking Up Alone 1"
},
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Waking Up Alone 2"
},
{
requires: '($npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 0) or ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Waking Up Alone 3"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Anna 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Anna 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Anna 3"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Anna Gone 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Anna Gone 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 0 and $npcs["anna"]["affection"] gte 900 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Anna Gone 3"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Eve 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Eve 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Eve Gone 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 0 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Eve Gone 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Anna and Eve 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 22 or $hour lt 5)',
chance: 100,
link: "Waking Up With Anna and Eve 2"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Anna and Eve Gone 1"
},
{
requires: '$npcs["anna"]["info"]["bed"] is 1 and $npcs["eve"]["info"]["bed"] is 1 and ($hour gte 5 and $hour lt 6)',
chance: 100,
link: "Waking Up Anna and Eve Gone 2"
}
]>>You wake up slowly, your arms reaching out to the vacant spot that Anna was sleeping the night before.
//Guess she's already up.// You think as you stifle a yawn.
Getting up, you start to dress yourself for the day.You can still feel the warmth beside you where Anna had been sleeping until just a short time ago. You idly wonder if the sound of her closing your bedroom door behind herself on the way out could have been what woke you.
Half smiling at the thought of her warm body pressed against your own, you finally sit up.
A few minutes later, you're fully dressed and mostly awake.As you button the final button on your shirt, you notice that the clothing you casually discarded the night before is gone.
//Anna must have taken my clothes down to laundry.// You think idly.Waking up, you slip out of bed and dress yourself for the day.Opening your eyes, you glance towards the window, where a small gap in the curtains is letting in the morning sun.
You close your eyes for a few more seconds, then give up on the idea of falling back to sleep.
Stretching as you get up, you prepare yourself for the day.The first thing you notice when you start to wake up is how hard your cock is, folled immediately by prying your eyes open to see a tent in your blankets.
//Morning wood.//
Reaching down, you give yourself a squeeze, then realizing that the action might be counter productive, you instead slip out of your covers and pad towards the bathroom to empty your bladder.
A few minutes later, you are back in your bedroom and ready to start a new day.You slowly become aware of the warmth beside you in bed. //Anna.// You think to yourself, turning slightly towards her.
With her hair in your face, you breathe deeply of her scent. //This is nice.//
For several minutes, you linger in bed, not wanting to the cold world outside of the covers.
In spite of the early hour, you eventually decide you're ready to get up for the day. Slipping out of bed, you make your way to the dresser and get dressed for the day.You're woken by a gentle movement beside you in the bed. A soft feminine sound comes from Anna and you feel her press against your side.
You allow the moment to linger, then eventually decide its past time to get up. Carefully, you slip out of bed before padding bare foot to the dresser to dress yourself.When you wake, you can feel Anna's arms around you.
You must shift slightly in the bed, because you feel Anna cling just a little tighter to you. She mumbles softly, the words barely intelligible, "Love you."
Her breath is warm on your neck as she speaks. Smiling to yourself, you tilt your head just far enough to kiss her forehead.
After a few more minutes you decide its past time you get up. Carefully, you slip from her grip, leaving her sleeping in the bed as you make your way across the room.
A minute later, you are dressed and ready for your day. Anna however is still sleeping soundly in the bed.The first thing you become aware of as you wake is that something is pressing against your face. You grimace, then sleepily push at the offending object. It's only when the object flops back onto your face that you realize its Eve's arm and that she's still soundly asleep.
Feeling an odd mix of amusement and annoyance, you move the arm a second time, keeping your hand on it long enough you don't think she'll move again before slipping out of bed.
You hear Eve's arm hit the mattress behind you, glancing at her, you see that its right back where it was before.
A tiny smile pulls at the corner of your lips as you start getting ready for your day.You're woken by a soft whimper and something trembling beside you.
Cracking your eyes open, you realize that it's Eve, sleeping beside you. The pinched expression on her face is a clear indication that she's having a bad dream.
[[Try to comfort her.|Waking Up With Eve 2a]]
[[Slip out of bed and start your day.|Waking Up With Eve 2b]]Turning toward her, you slip an arm around her middle, gently pulling her close to you.
Her own arms reach out to cling tightly to you in her sleep. For several minutes, you hold each other like that, until her expression eases into something considerably more tranquil.
You continue to hold her for just a little longer before finally slipping free of her grasp and preparing for your day.Leaving her to her dreams, you slip from the bed and start to prepare for the day.You wake in the morning to a cool place beside you in the bed. //Guess Eve is already up,// You think groggily.
Stretching before sitting up in bed, you slowly slip from bed to begin your day.Drifting in that place between asleep and awake, you clumsily reach out to the space beside you. Your hand falls on the empty space Eve had been sleeping in last night.
Lazily, you open your eyes, looking at the place for several seconds before rolling toward the side of the bed with a soft groan.
When you sit up, you stifle a yawn before finally standing and changing into your regular clothes.You wake up to the feel of someone shifting against you. Your eyes open slightly, seeing Anna pressed against you while spooning Eve.
In your half awake state, you begin to notice that your arm is laying lightly across Anna's hip with your hand laying on Eve's. You allow yourself to enjoy the moment as it lingers.
After a little while however, you reluctantly extract yourself from the bed, feeling just a little chilled after exiting the warmth of the two girls and your bed.
Half watching the two sleeping forms, you dress yourself as you think about what you want to take care of today.You're not sure how it happened, but when you wake up you discover that Eve had gotten out of bed at some point during the night and crawled into the other side so that you have one girl laying on each side of you.
Both girls have an arm across your chest, Anna's hand resting on top of Eve's.
You lay there like that for a while, not wanting to wake the girls, but eventually deciding that if you wait for them to wake, it may be a while still.
It takes you a few seconds, but you manage to slip free of them and crawl out of bed.
Behind you, you hear the bed move. Looking, you see Anna scoot closer to her sister, into the warmth where you just vacated the bed.
For just a second, Anna's eyes drift open part way. For a brief moment, you think she might wake up, but she instead murmurs something unintelligible before closing her eyes again.
Turning your back to the bed, you walk to the dresser and get dressed.Lazily, you reach out, your arms patting at the bed around you only to find it empty except for yourself.
//Guess they are both up already.//The soft sound of your bedroom door latching shut finally wakes you. Rolling over, you feel the still warm spot where one of the girls was recently sleeping.
You sigh, then stifle a yawn, before prying your eyes open and sitting up in bed. Glancing around, you see no sign of either girl in the master bedroom.
Getting out of bed, you walk to your dresser to pick out something to wear.<<set setup.events.summonAnna to [
{
requires: '$npcs["anna"]["affection"] lte 200',
chance: 100,
link: "Summon 1"
},
{
requires: '$npcs["anna"]["affection"] lte 200',
chance: 100,
link: "Summon 2"
},
{
requires: '$npcs["anna"]["affection"] gte 100 && $npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Summon 3"
},
{
requires: '$npcs["anna"]["affection"] gte 100 && $npcs["anna"]["affection"] lte 400',
chance: 100,
link: "Summon 4"
},
{
requires: '$npcs["anna"]["affection"] gte 300 && $npcs["anna"]["affection"] lte 600',
chance: 100,
link: "Summon 5"
},
{
requires: '$npcs["anna"]["affection"] gte 300 && $npcs["anna"]["affection"] lte 600',
chance: 100,
link: "Summon 6"
},
{
requires: '$npcs["anna"]["affection"] gte 500 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Summon 7"
},
{
requires: '$npcs["anna"]["affection"] gte 500 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Summon 8"
},
{
requires: '$npcs["anna"]["affection"] gte 700',
chance: 100,
link: "Summon 9"
},
{
requires: '$npcs["anna"]["affection"] gte 700',
chance: 100,
link: "Summon 10"
},
{
requires: '$npcs["anna"]["affection"] gte 900',
chance: 100,
link: "Summon 11"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] lte 300)',
chance: 100,
link: "Summon 12"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] lte 300)',
chance: 100,
link: "Summon 13"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 200 && $npcs["anna"]["fear"] lte 500)',
chance: 100,
link: "Summon 14"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 200 && $npcs["anna"]["fear"] lte 500)',
chance: 100,
link: "Summon 15"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 400 && $npcs["anna"]["fear"] lte 700)',
chance: 100,
link: "Summon 16"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 400 && $npcs["anna"]["fear"] lte 700)',
chance: 100,
link: "Summon 17"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 600 && $npcs["anna"]["fear"] lte 900)',
chance: 100,
link: "Summon 18"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 600 && $npcs["anna"]["fear"] lte 900)',
chance: 100,
link: "Summon 19"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 800)',
chance: 100,
link: "Summon 20"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["fear"] gte 800)',
chance: 100,
link: "Summon 21"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["trust"] lte 300)',
chance: 100,
link: "Summon 22"
},
{
requires: '($npcs["anna"]["affection"] gte 200 && $npcs["anna"]["affection"] lte 500) && ($npcs["anna"]["trust"] lte 300)',
chance: 100,
link: "Summon 23"
}
]>>There is a coldness in her eyes when she sees you, "<<print $PlayerCalled>>?"When she spots you, she nods in greeting but there is no hint affection in her eyes.When she sees you, its clear that she holds little affection for you from the look in her eyes."How may I be of service?" She asks almost mechanically upon her arrival.Her expression softens slightly when she sees you, "Can I do something for you?""Good day, <<print $PlayerCalled>>," She says in greeting when she sees you."<<print $PlayerCalled>>, how may I serve you?" She says, a little warmth in her tone.A hint of a smile finds its way onto her lips when she sees you, her expression expectant."<<print $PlayerCalled>>!" She says, clearly happy to see you.A smile blossoms on her face before she can suppress it when she sees you.When you approach, she moves close, a hint of color in her cheeks and a faint smile on her face.She meets your gaze with a curious expression when she comes into view. "What may I do for you?" She asks as you draw near.When she draws near, her expression turns to one of curiosity as she looks towards you expectantly.You can see a faint hint of unease in her expression at your approach, but her tone is kind, "Is there something I can do for you?"Entering the room, she meets your eyes for a second before her eyes flicker to the exit. I can see her chest rise and fall in a deep breath as she waits for you to speak.You can see a flicker of fear in her eyes, but her expression quickly stills to become unreadable as she approaches. She looks to you, waiting to hear what you have to say.She stiffens when she sees you, but quickly recovers as she stands stiffly before you.Her eyes are uncertain and barely able to meet yours when she finally sees you, fear is clear in her expression.She tenses at the sight of you, its obvious that she is intimidated by your presence.Looking at her, she shies away from your very presence as soon as she sees you, seeming to wilt under your gaze as she looks at you with uncertain eyes.She trembles visibly under your scrutiny, unable to meet your gaze. You can see her take a deep breath, her eyes on the floor as she waits for you to speak.When she sees you, I can see her become wary, as if uncertain of your presence.As she approaches, she looks ready to shy away from you but stops herself. Its clear that she is not comfortable near you.<<set setup.events.annaCasualTalk to [
{
requires: '$npcs["anna"]["fear"] gte 900',
chance: 100,
link: "Anna Casual Talk 1"
},
{
requires: '$npcs["anna"]["affection"] lte 100 && $npcs["anna"]["fear"] gte 900',
chance: 100,
link: "Anna Casual Talk 2"
},
{
requires: '$npcs["anna"]["affection"] gte 750',
chance: 100,
link: "Anna Casual Talk 3"
},
{
requires: '$npcs["anna"]["affection"] gte 600 && $npcs["anna"]["fear"] lte 250',
chance: 100,
link: "Anna Casual Talk 4"
},
{
requires: '($npcs["anna"]["affection"] gte 500 && $npcs["anna"]["affection"] lte 800) && $npcs["anna"]["trust"] gte 500 && $npcs["anna"]["fear"] lte 200',
chance: 100,
link: "Anna Casual Talk 5"
},
{
requires: '$npcs["anna"]["affection"] gte 500 && $npcs["anna"]["affection"] lte 800',
chance: 100,
link: "Anna Casual Talk 6"
},
{
requires: '$npcs["anna"]["affection"] gte 300 && $npcs["anna"]["affection"] lte 500',
chance: 100,
link: "Anna Casual Talk 7"
},
{
requires: '$npcs["anna"]["affection"] lte 300',
chance: 100,
link: "Anna Casual Talk 8"
},
{
requires: '$npcs["anna"]["affection"] lte 300 && $npcs["anna"]["fear"] gte 700',
chance: 100,
link: "Anna Casual Talk 9"
},
{
requires: '($npcs["anna"]["affection"] gte 700 && $npcs["anna"]["affection"] lte 900) && $npcs["anna"]["trust"] gte 800 && $npcs["anna"]["fear"] lte 100',
chance: 100,
link: "Anna Casual Talk 10"
},
{
requires: '$npcs["anna"]["affection"] gte 850 && $npcs["anna"]["fear"] lte 100 && ($npcs["anna"]["trust"] gte 600 && $npcs["anna"]["trust"] lte 800)',
chance: 100,
link: "Anna Casual Talk 11"
}
]>>You spend a few minutes trying to make small talk with her, but she seems too scared and too uncertain around you to contribute anything meaningful to the conversation.When you try to talk with her, she seems to freeze up like a trapped animal.
After a couple of minutes, you give up on having any meaningful conversation with her.The two of you talk for several minutes, occasionally a warm smile finds its way onto her face.While talking with Anna, its clear that she's fairly comfortable around you. When you finally finish talking, it seems that she enjoyed spending time talking with you.You talk with Anna for a couple of minutes, then as you finish, she adds, "You aren't like your uncle. And I mean that in a good way," A faint smile plays at her lips, then she blushes suddenly as she realizes how forward she just was.
"What do you mean by that? You ask, careful to keep your tone kind.
Anna hesitates for just a second, but realizes that since she's already spoken, she might as well explain, "You treat me like I'm a human being." She fidgets a little, a slightly nervous expression on her face.
You give her a reassuring smile, then lacking anything more productive to say, you add a simple, "Thank you."The two of you spend a few minutes talking. While doing so, you can't help but notice that she seems to enjoy your company for the most part.You spend a few minutes talking with Anna. It's clear that while she may not like you, she doesn't really dislike you either.When you start to talk to Anna, her body language changes quickly. She seems unhappy with your presence. After just a couple of minutes, you begin to feel awkward and allow the conversation to trail off.Anna shies away from you when you start to talk with her. Not only does she not seem to enjoy your company, but she seems scared of you as well.You spend a few minutes talking with Anna before she kind of trails off.
Slightly concerned, you look at her, seeing an odd expression on her face. Her eyes seem to search yours for something.
"You ok?" You ask, taking a step towards her. Instinctively you reach out, slipping one arm around her.
As if that's the signal she was waiting for, Anna moves closer, her arms slipping around you in an almost desperately tight embrace.
You can feel her trembling slightly in your arms, though you are uncertain why.
She says something, the sound muffled against your chest so that you are unable to make out what is said.
"What was that?" You probe gently, your arms wrapped comfortingly around her.
Her embrace tightens, making your ribs ache slightly, "I think I'm falling in love with you," She says softly once more, but this time you can just make out the words since you're listening for it.
With little warning, she releases her grip on you before taking a half step back, not quite far enough to break your own embrace of her.
Reluctantly, you let your arms slip free of her body, falling back to your sides. You feel yourself smiling slightly at her words.
"Sorry, I presume too much," Anna says quickly before turning quickly back to her work.While the two of you talk, you start to notice a little smile on her face as she looks at you.
Eventually you trail off, unable to suppress a smirk of your own, "You ok?"
Her eyes widen suddenly in surprise, then her features flush as she blushes, "Yeah, I'm fine," She blurts quickly.
"You looked like you might be daydreaming for a minute there."
She blushes a little harder, "Sorry." She says meekly, her eyes downcast, but you can still see the little smile on her lips.Talk about the weather.<<set setup.events.annaPersonalTalk to [
{
requires: '$npcs["anna"]["trust"] lte 300 or $npcs["anna"]["fear"] gte 600',
chance: 100,
link: "Anna Personal Talk 1"
},
{
requires: '$npcs["anna"]["trust"] gte 700 && $npcs["anna"]["fear"] lte 250 && $npcs["anna"]["affection"] gte 950',
chance: 100,
link: "Anna Personal Talk 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Personal Talk 3"
}
]>>"I was thinking we could get to know each other better? Maybe you can tell me a little bit about yourself?" You prompt.
Anna's expression is wary, clearly weighing her words before she speaks, "What would you like to know?" She finally asks softly.
"Anything, tell me about yourself," She looks uncomfortable, perhaps she is worried that this is some kind of trap intended to make her say the wrong thing, "What's something that you do for fun?"
"I read sometimes," She replies softly.
"That wasn't so hard now, was it?" You say reassuringly.<<set $npcs["anna"]["trust"] += 1>><<set $npcs["anna"]["fear"] -= 1>>With a barely suppressed smile, you ask Anna, "Ever had a crush?"
Anna looks surprised, "What do you mean?" You can tell that she's posing the question more to buy herself time to answer rather than really wondering what you meant.
"Ever had a boy, or a girl that you liked?" You clarify anyway.
Smiling, she bites her lip and looks down for a second. Then her eyes snap up to meet your own and she steps forward. You can see her eyes starting to close right before you realize what she is doing. Her lips touch yours in a light kiss, then she pulls away. She's blushing lightly when she replies, "Maybe I do."<<if $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] gte 700>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks you in the eyes, fear momentariy overwhelming anything else. "I don't know what I can tell you that you don't already know."
Realizing that you're unlikely to learn anything useful from her, you decide to drop the subject.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] gte 400>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks you in the eyes, some of the fear she sees is of you, but more of it is from the memories that came to the surface at your question. "I don't know what I can tell you that you don't already know. He was not nice to any of his slaves, but he was kinder to me than he was to some of them."
You want to ask more, but you can tell that pushing further is likely to cause her to clam up.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] lte 400>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks you in the eyes, there is fear in her eyes, but that fear seems to be from her memories instead of you, "I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to most of his slaves. Sometimes he would take one of his slaves to his room in the basement, we could hear the screams all the way from the servant's rooms. Sometimes we never saw them again," A deep sadness settles into her eyes as she speaks.
Feeling a little bad about bringing up the subject, you step towards her, embracing her, "Sorry, I want to learn more about him, but not if its going to upset you like this."
You can feel her arms encircle you, her face buried in your chest. When you finally break the hug, she looks greatful.
<<elseif $npcs["anna"]["affection"] gte 400 && $npcs["anna"]["fear"] gte 700>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She isn't quite able to meet your eyes as she fidgets, "I'm n-not sure what I can tell you that you don't already know. He wasn't very nice to any of us, his slaves I mean." She half shrugs.
Sensing that you're not going to be able to learn much easily, you decide to drop the subject.
<<elseif $npcs["anna"]["affection"] gte 400 && $npcs["anna"]["fear"] gte 400>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks uneasy as she forces herself to meet your gaze with fearful eyes, "I'm not sure what I can tell you that you don't already know. He wasn't very nice to any of us, his slaves I mean." She half shrugs, then looks down towards your feet, no longer able to look directly at you.
Sensing that you're not going to be able to learn much easily, you decide to drop the subject. "Its ok that you don't want to talk about it right now. Maybe we can talk about it another time."
<<elseif $npcs["anna"]["affection"] gte 400 && $npcs["anna"]["fear"] lte 400>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks you in the eyes, there is fear in her eyes, but that fear seems to be from her memories instead of you, "I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to most of his slaves. Sometimes he would take one of his slaves to his room in the basement, we could hear the screams all the way from the servant's rooms. Sometimes we never saw them again," A deep sadness settles into her eyes as she speaks.
Feeling a little bad about bringing up the subject, you step towards her, embracing her, "Sorry, I want to learn more about him, but not if its going to upset you like this."
At first she stiffens at your touch, but then you can feel her arms encircle you, her face buried in your chest. When you finally break the hug, she gives you an small smile.
<<elseif $npcs["anna"]["affection"] lte 400 && $npcs["anna"]["fear"] gte 700>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks at the floor near your feet as she fidgets, "I'm n-not sure what I can tell you that you don't already know. He wasn't very nice to any of us, his slaves I mean." She gives a nearvous shrug.
Sensing that you're not going to be able to learn much easily, you decide to drop the subject.
<<elseif $npcs["anna"]["affection"] lte 400 && $npcs["anna"]["fear"] gte 400>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She is barely able to meet your eyes, the fear in her own is clear though you are sure as much of it is of your dead uncle as of you, "I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to maany of his slaves," A deep sadness settles into her eyes as she speaks.
Wanting to put her at ease after bringing up the subject, you step towards her, embracing her, "Sorry, I want to learn more about him, but not if its going to upset you like this."
She stiffens at your touch, but allows you to hug her even though she does not return the hug. When you finally break the hug, she gives you an uncertain smile.
<<elseif $npcs["anna"]["affection"] lte 400 && $npcs["anna"]["fear"] lte 400>>"I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle." You start.
She looks you in the eyes, there is fear in her eyes, that fear seems to be from the memories that clearly haunt her, "I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to most of his slaves. Sometimes he would take one of his slaves to his room in the basement, we could hear the screams all the way from the servant's rooms. Sometimes we never saw them again," A deep sadness settles into her eyes as she speaks.
Feeling a little bad about bringing up the subject, you step towards her, embracing her, "Sorry, I want to learn more about him, but not if its going to upset you like this."
She stiffens at your touch, but allows you to hug her even though she does not return the hug. When you finally break the hug, she gives you an uneasy smile.
<<else>>Anna Personal Talk 3. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats, it will help a lot in running down and fixing the problem..
<</if>>(Full spectrum of scenes)Ask about her time with your uncle
Ask about her time before your uncle
Ask what kind of things she likes<<set setup.events.eveCasualTalk to [
{
requires: '$npcs["eve"]["fear"] gte 850',
chance: 100,
link: "Eve Casual Talk 1"
},
{
requires: '$npcs["eve"]["affection"] lte 100 && $npcs["eve"]["fear"] gte 900',
chance: 100,
link: "Eve Casual Talk 2"
},
{
requires: '$npcs["eve"]["affection"] gte 500',
chance: 100,
link: "Eve Casual Talk 3"
},
{
requires: '$npcs["eve"]["affection"] gte 600 && $npcs["eve"]["fear"] lte 250',
chance: 100,
link: "Eve Casual Talk 4"
},
{
requires: '($npcs["eve"]["affection"] gte 400 && $npcs["eve"]["affection"] lte 700) && $npcs["eve"]["trust"] gte 500 && $npcs["eve"]["fear"] lte 200',
chance: 100,
link: "Eve Casual Talk 5"
},
{
requires: '$npcs["eve"]["affection"] gte 400 && $npcs["eve"]["affection"] lte 700',
chance: 100,
link: "Eve Casual Talk 6"
},
{
requires: '$npcs["eve"]["affection"] gte 250 && $npcs["eve"]["affection"] lte 400',
chance: 100,
link: "Eve Casual Talk 7"
},
{
requires: '$npcs["eve"]["affection"] lte 250',
chance: 100,
link: "Eve Casual Talk 8"
},
{
requires: '$npcs["eve"]["affection"] lte 300 && $npcs["eve"]["fear"] gte 700',
chance: 100,
link: "Eve Casual Talk 9"
},
{
requires: '$npcs["eve"]["affection"] gte 700 && $npcs["eve"]["trust"] gte 800 && $npcs["eve"]["fear"] lte 50',
chance: 100,
link: "Eve Casual Talk 10"
},
{
requires: '$npcs["eve"]["affection"] gte 750 && $npcs["eve"]["fear"] lte 100 && $npcs["eve"]["trust"] gte 600',
chance: 100,
link: "Eve Casual Talk 11"
},
{
requires: '$npcs["eve"]["affection"] gte 250 and $npcs["eve"]["affection"] lte 500',
chance: 100,
link: "Eve Casual Talk 12"
}
]>>You spend a few minutes trying to make small talk with Eve, but her fear of you makes it difficult. Mostly it is just you talking while she slowly shuffles away from you while trying not to be obvious about it.For a couple of minutes you try to strike up conversation with Eve, but all you really accomplish is to make her fidget and look increasingly afraid.Talking with Eve, she moves close to you as she talks excitedly. Her casual touches are clearly innocent in nature, though its clear that she enjoys being near you.Clearly happy that you are paying attention to her, Eve sways gently from side to side. The two of you talk about nothing important for a couple of minues.After several minutes of casual conversation, you see a broad smile blossom on Eve's face without explanation.
"What?" You ask her, curious.
"Just thinking," She says cryptically, looking a hint embarrassed.
"About?" You prompt, her smile becoming infectious as you wait for her reply.
Eve sways from side to side self consciously, then looks you in the eye to answer, "Anna was scared that you'd be as mean as your uncle when you came here. But you're really nice to me," Her expression turns just a little sad, a look that hints at her true age, "I feel bad sometimes that my sister was treated poorly before and that I was left alone. But at the same time I'm happy that things happened the way they did because if they didn't then you'd have never come into our life," She pauses, looking suddenly awkward, "Does that make me a bad person that I'm not more upset about the things that happened to Anna?"
Taking a deep breath, you feel your own smile falter as the depth of her words sinks in. Reaching out, you put your arms around her in a little hug that she eagerly returns, "No, that doesn't make you a bad person. It just means that you understand that sometimes we have to live through hardships and that we should treasure the good things that comes into our lives."
You feel her arms tighten around you for a couple of seconds before she finally releases you. Looking down into her eyes, you can see a wistful, but ultimately happy, expression on her face.After a couple of minutes of conversation, you start to notice that Eve might be enjoying your company, she's not entirely engaging in the conversation. It takes you only a moment to conclude that she's a little bored, but doesn't want to be rude.Talking for a little while, it starts to become obvious that Eve feels a little awkward, not disliking you, but at the same time not really knowing what to say either.When you start to talk to Eve, her body language changes quickly. She seems unhappy with your presence as she withdraws into herself. If you did not know better, you would think she is being chastized rather than being talked with. After just a couple of minutes, you begin to feel awkward and allow the conversation to trail off.With as uncomfortable as Eve is around you, you're a little impressed at how she holds her ground. Looking at her feet and half hugging herself, she stands right in front of you as you talk to her. Her own replies are very short and timid.The two of you talk for quite a while, Eve with all the energy and enthusiasm you've come to expect of her.
Her large smile suddenly fades, then she throws her arms around you in a tight hug, "You're my favorite person in the whole world," She says into your chest before loosening her grip and stepping back. You can see that she is blushing just a little bit as she looks up at you.You and Eve have a very nice talk, enjoying each other's company and being comfortable in each other's presence.
When you finish talking, you can see that she is clearly happy, her energy making her almost bounce in place.Your conversation with Eve quickly becomes awkward as she fidgets, glancing around as if looking for an excuse to be elsewhere.<<set setup.events.evePersonalTalk to [
{
requires: '$npcs["eve"]["trust"] lte 300 or $npcs["eve"]["fear"] gte 800',
chance: 100,
link: "Eve Personal Talk 1"
},
{
requires: '$npcs["eve"]["trust"] gte 700 && $npcs["eve"]["fear"] lte 200 && $npcs["eve"]["affection"] gte 750',
chance: 100,
link: "Eve Personal Talk 2"
},
{
requires: '$npcs["eve"]["affection"] gte 850',
chance: 100,
link: "Eve Personal Talk 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Personal Talk 4"
},
{
requires: 'true',
chance: 100,
link: "Eve Personal Talk 5"
}
]>>"I thought maybe we could talk for a little bit if you aren't too busy?" You ask lightly
Eve's expression falls slightly, becoming upset. She fidgets before she answers, "Ok, what would do you want to talk about?" It's clear that she's uncertain of what to say.
"I was hoping that you could tell me something about yourself?" You venture.
Eve's face curls into a thoughtful expression, then she blurts, "I have a sister!?"
Seeing your expression after her answer, she fidgets again, looking increasingly uncomfortable."You see anything on the television worth watching lately?" You venture.
Eve kind of makes a face, "Well, before you, all we ever got to watch on the TV was porn. My sister didn't like me watching TV," She barely misses a beat as she continues, "But lately, we've been sneaking off to watch a show, its got a rich prince who falls in love with a poor girl. His family wants him to marry some girl he doesn't even like, so he runs away with the poor girl."
She continues on for a short while. Telling the tale with a wide eye'd excitement before finally trailing off with a little sigh. Reaching out, she takes one of your hands in her own, twirling in place while she holds it. The end result is that her back is against your chest with your arm wrapped around her, "Will you be //my// prince charming?" She asks while looking up at you.
Before you can reply, she laughs lightly, letting go of your hand and stepping away. There's a sad smile that holds more maturity than her young appearance would suggest, "Sorry, I know the real world doesn't work like that," Eve grabs you in a quick hug before releasing you again, "But there's nothing wrong with dreaming, right?"
Before you can even pause to consider her words, you find yourself nodding in agreement."Know any juicy gossip?" You ask with a little smile.
"My sister has a //huge// crush on you," Eve blurts. In the split second that follows, her eyes fly wide and both of her hands fly up to cover her mouth.
There's little doubt that she just shared something her sister told her in conficence.<<if $npcs["eve"]["affection"] gte 500 && $npcs["eve"]["fear"] gte 700>>"I was wondering if you'd be willing to talk about my Great Uncle," You venture.
Eve's expression becomes troubled before she answers hesitantly, "Anna knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me. Anna would always try to distract him when he would get like that, or even order me to go take care of something," She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $npcs["eve"]["affection"] gte 500 && $npcs["eve"]["fear"] gte 400>>"You can say 'no' if you don't want to talk about it, but I was wondering if you'd be willing to talk about my Great Uncle," You venture.
Eve's expression becomes troubled, but the expression quickly passes to become serious, "Anna knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me. Anna would always try to distract him when he would get like that, or even order me to go take care of something," She gives a little shrug like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] lte 400>>"You can say 'no' if you don't want to talk about it, but I was wondering if you'd be willing to talk about my Great Uncle," You venture.
Eve's expression becomes just a little sad, like she's remembering something unpleasant. After a moment however, her expression turns more serious, "Anna knew him better than I did, but she doesn't like to talk about him. Sometimes she's more likely to talk about him if I hug her," She offers, "He never really talked to me much, but when I was around, he'd stare at me. Anna would always try to distract him when he would get like that, or even order me to go take care of something," She gives a little shrug like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $npcs["eve"]["fear"] gte 700>>"I was wondering if you'd be willing to talk about my Great Uncle," You venture.
Eve's expression becomes troubled before she answers hesitantly, "Anna wouldn't like me talking to you about him," She starts, her tone making it clear that she's not entirely comfortable talking about him in the first place. The pause stretches on several seconds and you think that maybe she isn't going to continue before she finally starts again, "She knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me sometimes." She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $npcs["eve"]["fear"] gte 400>>"I was wondering if you'd be willing to talk about my Great Uncle," You venture.
Eve's expression becomes troubled before she answers hesitantly, "Anna wouldn't like me talking to you about him," She starts, her tone making it clear that she's not entirely comfortable talking about him in the first place, "She knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me sometimes." She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $npcs["eve"]["fear"] lte 400>>"I was wondering if you'd be willing to talk about my Great Uncle," You venture.
Eve's expression becomes troubled before she answers hesitantly, "Anna wouldn't like me talking to you about him," She starts, her tone making it clear that she's not entirely comfortable talking about him in the first place, "She knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me sometimes." She gives a little shrug as she looks towards her feet like she's uncertain of what else to say, "Wish I could say more," She adds, sounding awkward.
You nod in understanding, "That's ok, thanks for that much at least."
<<else>>Eve Personal Talk 4. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats, it will help a lot in running down and fixing the problem..
<</if>><<if $npcs["eve"]["affection"] gte 500 && $npcs["eve"]["fear"] gte 700>>"Tell me a little bit about yourself and your sister?" You ask flatly.
Eve's face pinches, clearly worried about how best to answer, "We're happy," She begins quickly, then seeming to realize just how rapidly she answered, she takes a deep breath and begins again, "We're happy here. We have the privelage of living in a beautiful home. And you are kinder than your uncle ever was to us."
The answer has a reheresed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, clearly uncertain of what else to say.
<<elseif $npcs["eve"]["affection"] gte 500 && $npcs["eve"]["fear"] gte 400>>"Tell me a little bit about yourself and your sister?" You ask.
Eve's face pinches, like she is worried about how best to answer. Then witk a little sigh, Eve begins to talk, "We're happy," She says simply, then seems to realize how small her answer is, she takes a deep breath and begins again, "We're happy here. We have the privelage of living in a beautiful home. And you are much kinder than your uncle ever was to us."
The answer has a reheresed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, clearly uncertain of what else to say.
<<elseif $npcs["anna"]["affection"] gte 700 && $npcs["anna"]["fear"] lte 400>>"Tell me a little bit about yourself and your sister? I'd like to get to know you both better" You ask kindly.
Eve smiles a little, "That would be nice," Her expression turns thoughtful for a second, "Lets see," Her eyes meet your own, "We're happy here, we live in a wonderful home with a wonderful master." She sways back and forth for a moment, looking happy, "But that's not really what you asked, was it?"
After a brief pause, she begins again, "I don't know that there's much to tell really? We've lived here as long as I can remember. I think Anna can remember before, but she won't talk with me about it if she does. Sometimes Anna will bring a book from the library and read to me in the evenings, I like that a lot."
She trails off, blushing suddenly, "I like having you as my master."
<<elseif $npcs["eve"]["fear"] gte 700>>"Tell me about yourself and your sister?" You make it more of a command than an inquiry.
Eve's face pinches, fear etching itself upon her face, "We're happy," She begins too quickly, then seeming to realize just how rapidly she answered, she takes a deep shuddering breath and begins again, "We're happy here. We have the privelage of living in a beautiful home. And you are a good and fair master."
The answer has a mechanical, rehearsed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, clearly on the verge of trembling.
<<elseif $npcs["eve"]["fear"] gte 400>>"Tell me a bit about yourself and your sister?" You inquire.
Eve's face pinches, worry clear in her features, "We're happy," She begins too quickly, then seeming to realize just how rapidly she answered, she takes a deep breath and begins again, "We're happy here. We have the privelage of living in a beautiful home. And you are a good master."
The answer lacks emotion, having a rehearsed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, seeming withdrawn.
<<elseif $npcs["eve"]["fear"] lte 400>>"Tell me a bit about yourself and your sister?" You inquire.
Eve's face pinches, her expression thoughtful, "We're happy," She begins too quickly, then seeming to realize just how rapidly she answered, she pauses then begins again, "We're happy here. We have the privelage of living in a beautiful home. And you are a kind master."
The answer lacks much enthusiasm but seems sencere, but you can't help but notice that she didn't really tell you anything about herself or her sister.
She sways lightly from side to side, waiting whatever you may ask of her next.
<<else>>Eve Personal Talk 5. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats, it will help a lot in running down and fixing the problem..
<</if>>Aftermath Team[img[images/Title1.png]]
[[Adult content warning]]. If you are under 18, or you are easily offended, then please leave now. Otherwise, I hope that you enjoy the game!
![[Begin]]
If you enjoy the game, please support the author on Patreon:
https://www.patreon.com/user?u=3879205
[[Special Thanks]]
[[Changelog]]<<back>>
This game contains Adult Content.
Within this game, you can expect to see:
- Oral Sex (Currently in game)
- Vaginal Sex (Currently in game)
- Anal Sex (Not yet in game)
- Non-Consensual (Rape) sex (Not yet in game)
- M/F Sex (Currently in game)
- F/F Sex (Not yet in game)
- Prostitution (Not yet in game)
- Incest (Not yet in game)
- Lolicon (There will never be underaged sex in the game, though it will be possible to make some characters look younger than they really are. Not yet in game)
- Bestiality (Not yet in game)
- BDSM (Currently in game)
All of these things have the potential to appear in the game at one point or another. Additional items may be added to this list as needed.
<<back>><<back>>
Take a look at your sidebar, see the items listed there? Location and People? This will be your user interface from this point forward.
Location:
If you click "Location" you should receive a short list of options, including "Location Information" "Actions" and "Exits"
"Location Information" will tell you about the location you are in, not the full description like you see on the main page, but instead it will indicate how clean it is and other important information.
"Actions" will give you a list of special actions you can take in a given room. If the room has a shower, you'll be able to use it. If the room has a bed, you'll be able to sleep in it. There will be many different actions in the game, some limited to a single location, others will appear in many places.
"Exits" will display the exits from your current location that you can use. Some exits must be unlocked and will not appear in this area until they are available to use.
People:
If you click "People" you will be presented with a short menu that includes "Summon" and "Present."
"Summon" will allow you to call your slaves to your current location so you do not have to wander around the house endlessly in order to find them. You do however have to be in the correct "Region" in order to call a person to you. For example, the interior of the Mansion is one Region, while the grounds outside are another. Calling to someone who is outside while you are inside of the house accomplishes nothing since they can not hear you, but if they are in the house and you call for them from inside of the house, they will come to your location promptly.
"People" will allow you to see who is present in your current location. Clicking on their name will take you to a personal menu related to that person. Now, if you talk to a person on the street, this may not give you a lot of options (Like talking to the person), but if the person is close to you, you will have additional options, like assigning sleeping arrangements, choosing what they will wear, punishing them, or giving them gifts.
There is more, but I think that should be enough to set everyone on the correct path.
<<back>>You still feel a little numb after your long meeting with the lawyer late yesterday afternoon.
//This has to be some kind of twisted joke. Why would Uncle Dave leave his entire estate to me? I never even remember meeting him, and everyone in the family always told me what a horrible person he was, even if they wouldn't give me details.
"Forget about him, he's a pervert and a narcissist. We're all better off without him around," I remember my dad saying to me one day when I asked about my Uncle. For that matter, I think that's the most I ever heard someone talk about him.//
Shifting your attention back to the road, you turn off the main highway onto an old paved road. While the road seems good, its obvious from the number of branches and leaves on the road that its not been maintained in quite some time.
Maybe a quarter of a mile down the road, you come to an imposing gate and pull my car to a stop.
Your GPS tells you that you have arrived at your destination.
For several long seconds, you look at the gate, following its ornate pattern with your eyes. To either side of the gate is a tall brick wall with wicked looking metal spikes at the top.
//I pity anyone trying to climb over that wall.//
Getting out of the car, you produce the old looking key the lawyer handed you once you had signed what seemed like an endless pile of papers. Still attached to it is a much newer key ring with a metal tag. The metal tag has the same number as the the plaque on the gate.
[img[images/GateDay.png]]
Glancing through the gate, you see a wooded drive leading up a hill. At its top, you can just make out a building. //Bet that's the mansion.//
Using the key, you unlock the gate, pushing it open with a bit of effort.
Once open, you return to the car, drive it through, then get back out to close and lock the gate behind you again.
[[Continue.]]
[[Skip Intro.|master bedroom][$Intro to "Played"]]The trip up the drive slowly reveals the building you had seen before. Sure enough, its the mansion you had just inherited.
//Its huge!// You think in awe.
Eventually, you pull up in front of the house. Further a head, you can see a large garage that is not attached to the house, but your attention is inevitably drawn to the building looming beside you.
Getting out of the car, you open the trunk to grab your overnight bag. Absently closing the trunk, you take in the mansion. Three stories tall with walls made up on gray stonework. //Almost looks like a castle.// You marvel.
[img[images/MansionDoorDay.png]]
A small movement from a tiny third story window above where I am standing draws your attention. When your eyes focus on it, you cant see much through the daylight glare reflecting off the window, but you're almost certain you see someone looking out at you.
//Strange. Maybe Uncle Dave has a maid or something?// You half grin at the thought of a pretty young lady in a slutty little French maid uniform.
You shield your eyes, trying to get a better look at whoever might be standing at the window, but it doesn't really help.
Putting the thought from your mind, you make your way to the door. Using the same key that opened the gate, you unlock the door and [[step inside.]]
<<addMinutes 4>>Your jaw falls open as you take in the ornate room. Grand spiraling staircases on either side of the room lead up to the second and third story of the house. Each story having a large balcony overlooking the entry hall.
A massive chandelier dominates the space above the entry hall, sparkling where it catches the light from outside.
Slowly, your eyes make their way downward, taking note of the murals on the walls and the fine craftsmanship of every bit of exposed wood and trim in the room.
When your attention finally reached the lower level where you're standing, you almost miss her at first. You notice the doors leading from the entry hall, the nude female statues, made of marble, beside each staircase, but the young lady standing in the center of the room only catches your attention because she does not quite fit with the rest of the surroundings.
At first, you think that she might be some kind of a display. She's standing almost perfectly still, her eyes turned downward and her long blond hair hanging down to frame her face. Her simple dress is an off white, and looks as if it could fall apart at any moment. Her hands are thrust forward, an envelope with a red wax seal resting across her palms.
[img[images/MeetAnna.png]]
The first real sign that she's a person comes when her eyes flicker up, meeting yours for a brief moment before turning downward again. A slight tremble goes through her body.
[[Try to be comforting.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25]]
[[Demand to know who she is.][$npcs["anna"]["trust"] -= 25, $npcs["anna"]["fear"] += 25]]
[[Take the envelope.]]
<<addMinutes 3>>Taking the envelope, you look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
//My dear nephew,
I have not seen you since you were a small boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is //complicated// and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
I wish you a long and happy life,
~Uncle Dave.//
You stare at the paper for nearly a minute, trying to make sense of everything said, //Slaves?// Your eyes turn to the girl beside you, //Where's the other one?//
[[Try to be comforting.|Comforting 2][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25]]
[[Demand to know who she is.|Demand 2][$npcs["anna"]["trust"] -= 25, $npcs["anna"]["fear"] += 25]]<<addMinutes 5>>"Who are you?" you ask sternly.
The girl seems to shy away from you, a tremor in her voice as she speaks, "Forgive me Master for not introducing myself quickly enough. I am Anna, your humble servant." She extends her hands toward you, straining almost urgently to present the envelope to you.
[[Introduce yourself.][$npcs["anna"]["trust"] += 10]]
[[Take the envelope.|Take the envelope. B]]<<addMinutes 2>>"Hi," you say softly, half kneeling near her. "Who are you and what are you doing here?" you ask, carefully keeping your tone curious and non-threatening.
Her eyes come up, almost meeting yours, "I am Anna, your humble servant." Her voice holds a slight tremor. Her hands still outstretched toward you, she glances at the envelope in her hands.
[[Introduce yourself.][$npcs["anna"]["trust"] += 10]]
[[Take the envelope.|Take the envelope. B]]<<addMinutes 2>>Taking the envelope, you look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
//My dear nephew,
I have not seen you since you were a small boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is //complicated// and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
I wish you a long and happy life,
~Uncle Dave.//
You stare at the paper for nearly a minute, trying to make sense of everything said, //Slaves?// Your eyes turn to the girl beside you, //Where's the other one?//
[[Introduce yourself.][$npcs["anna"]["trust"] += 10]]<<addMinutes 5>>"Who are you?" you ask sternly.
The girl seems to shy away from you, a tremor in her voice as she speaks, "Forgive me Master for not introducing myself quickly enough. I am Anna, your humble servant." She extends her hands toward you, straining almost urgently to present the envelope to you.
[[Introduce yourself.|Introduce1][$npcs["anna"]["trust"] -= 10]]<<addMinutes 2>>"Hi," you say softly, half kneeling near her. "Who are you and what are you going here?" you ask, carefully keeping your tone curious and non-threatening.
Her eyes come up, almost meeting yours, "I am Anna, your humble servant." Her voice holds a slight tremor. Her hands still outstretched toward you, she glances at the envelope in her hands.
[[Introduce yourself.|Introduce1][$npcs["anna"]["trust"] += 10]]<<addMinutes 2>>"My name is <<textbox "$AnnaCallsPlayer" "John">>." You try to give her a little smile, though it only seems to make her more nervous.
[[You may call me by my name.][$npcs["anna"]["fear"] -= 25]]
[[You will call me Master.][$npcs["anna"]["fear"] += 25]]<<addMinutes 1>>"My name is <<textbox "$AnnaCallsPlayer" "John">>." You try to give her a little smile, though it only seems to make her look more nervous.
[[You may call me by my name.|CallName1][$npcs["anna"]["fear"] -= 25]]
[[You will call me Master.|CallMaster1][$npcs["anna"]["fear"] += 25]]<<addMinutes 1>>"You may call me <<print $AnnaCallsPlayer>>," you say, keeping your tone friendly.
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
Her eyes flicker to the envelope still in her outstretched hands. Reluctantly, you take the envelope. You look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
//My dear nephew,
I have not seen you since you were a small boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is //complicated// and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
I wish you a long and happy life,
~Uncle Dave.//
You stare at the paper for nearly a minute, trying to make sense of everything said, //Slaves?// Your eyes turn to the girl beside you, //Where's the other one?//
"You were my Great Uncle's property?" You ask, not sure what to think of this turn of events.
She seems to wilt slightly, "Yes Mas-" She catches herself mid word, "<<print $PlayerCalled>>."
Anna's eyes search yours, her body tense as if she is unsure of what your reaction will be to her calling you by name.
//Did my Great Uncle make her like this?// You wonder.
Giving her what you hope is a reassuring smile, it seems to have no effect on her own expression.
//You are now the owner of two slave girls.// Looking again at the words on the paper, not quite reading them this time, "There is another girl here?" You ask softly, not wanting to alarm Anna any further than she already is.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion, "My sister," She says stiffly, "Please Master," She fails to use your real name like you had previously requested, "Do anything you wish to me," Her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone. "But //please// do not harm my sister."
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25]]
[[Tell her you have no intention of harming her sister.][$npcs["anna"]["affection"] += 25]]
[[Put her in her place.][$npcs["anna"]["affection"] -= 25, $npcs["anna"]["fear"] += 25]]
<<addMinutes 5>>"You may call me <<print $AnnaCallsPlayer>>," you say firmly.
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
Her eyes flicker to the envelope still in her outstretched hands. Reluctantly, you take the envelope. You look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
//My dear nephew,
I have not seen you since you were a small boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is //complicated// and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
I wish you a long and happy life,
~Uncle Dave.//
You stare at the paper for nearly a minute, trying to make sense of everything said, //Slaves?// Your eyes turn to the girl beside you, //Where's the other one?//
"You were my Great Uncle's property?" You ask, not sure what to think of this turn of events.
She seems to wilt slightly, "Yes Master"
Anna's eyes search mine, her body tense as if waiting for some outburst from you.
//Did my Great Uncle make her like this?// You wonder.
You give her what you hope is a reassuring smile, though it seems to have no effect on her own expression.
//You are now the owner of two slave girls.// Looking again at the words on the paper, not quite reading them this time, "There is another girl here?" You ask firmly.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion, "My sister," She says stiffly, "Please Master, Do anything you wish to me," Her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone. "But //please// do not harm my sister."
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25]]
[[Tell her you have no intention of harming her sister.][$npcs["anna"]["affection"] += 25]]
[[Put her in her place.][$npcs["anna"]["affection"] -= 25, $npcs["anna"]["fear"] += 25]]<<addMinutes 5>>"You may call me <<print $AnnaCallsPlayer>>," you say firmly.
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
Her eyes flicker to the envelope still in your hand.
"You were my Great Uncle's property?" You ask, your mind still reeling at this turn of events.
She seems to wilt slightly, "Yes Master."
Anna's eyes search yours, her body tense as if she is expecting some kind of angry or violent reaction from you.
//Did my Great Uncle make her like this?// You wonder.
You give her what you hope is a reassuring smile, though it seems to have no effect on her own expression.
//You are now the owner of two slave girls.// You look again at the words on the paper, not quite reading them this time, "There is another girl here?" You ask firmly.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion, "My sister," She says stiffly, "Please Master, do anything you wish to me," Her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone. "But //please// do not harm my sister."
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25]]
[[Tell her you have no intention of harming her sister.][$npcs["anna"]["affection"] += 25]]
[[Put her in her place.][$npcs["anna"]["affection"] -= 25, $npcs["anna"]["fear"] += 25]]<<addMinutes 3>>"You may call me <<print $AnnaCallsPlayer>>," you say, keeping your tone friendly.
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
Her eyes flicker to the envelope still in your hand.
"You were my Great Uncle's property?" You ask, your mind still reeling at this turn of events.
She seems to wilt slightly, "Yes Mas-" She catches herself mid word, "<<print $AnnaCallsPlayer>>."
Anna's eyes search yours, her body tense as if she is unsure of what your reaction will be to her calling you by name.
//Did my Great Uncle make her like this?// You wonder.
You give her what you hope is a reassuring smile, though it seems to have no effect on her expression.
//You are now the owner of two slave girls.// You look again at the words on the paper, not quite reading them this time, "There is another girl here?" You ask softly, not wanting to alarm Anna any further than she already is.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion, "My sister," She says stiffly, "Please Master," She fails to use your real name like you had previously requested, "Do anything you wish to me," Her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone. "But //please// do not harm my sister."
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25]]
[[Tell her you have no intention of harming her sister.][$npcs["anna"]["affection"] += 25]]
[[Put her in her place.][$npcs["anna"]["affection"] -= 25, $npcs["anna"]["fear"] += 25]]<<addMinutes 3>>Shocked at her outburst, you quickly step toward her. You instinctively reach to put your arms around her, but the resigned fear in her eyes stops you short. Instead, you place a hand on her shoulder in a gesture you hope she interprets as reassuring, "I have no intention of harming either of you," You say softly.
Ann eyes search yours for a second, as if seeking if there is any truth in your words. Her expression remains uncertain.
You close your eyes for a second, taking a deep breath as you gather your thoughts, //It's obvious that she's very protective of her sister. Its equally obvious that she has been mistreated in the past, likely by my Great Uncle.//
When you open your eyes again, you can see Anna standing before you, carefully searching your features. Keeping your voice soft, you say, "Anna, you have nothing to fear from me. I am not my uncle."
The mere mention of your uncle makes her tense up, her eyes locked on yours like a deer caught in the headlights, "I inherited this estate, and until I walked through that door, I didn't even know you existed," You brandish the letter in your hand, "I'm still trying to wrap my head around all of this."
You can see her chest rise and fall as she takes a deep breath to calm herself.
"You and your sister live here," You begin, careful to keep your tone gentle, "And since this is my new home, I'd like to meet her too."
"I will be right back with her," Anna says softly.
"Thank you." You reply.
With a quick nod, she begins to walk toward the stairs. She takes the first step up the stairs when you see another girl come running out of the east hallway. Skidding to a halt, she glances at Anna, then looks at you.
Given how Anna has reacted to you so far, You're surprised to see a little excitement on the younger girl's face as she gives you a shy smile and a stiff wave.
You reflexively smile back, giving a little wave of your own.
Almost as if your wave is an invitation, she quickly moves to the stairs and starts down them. The sound of her footsteps drawing Anna's attention.
Watching the new girl, you take in her appearance. She's dressed in a maroon dress, in a similar state of disrepair as Anna's dress. The girl also has a wide red choker around her neck. As the girl bounces down the steps with an amazing degree of energy, you watch her dark red pigtails bounce with each step, //That can't be a natural hair color.//
Anna reaches out, taking the hand of the younger girl before turning back toward you.
[img[images/EVE_BEING_SHIELDED.png]]
When the younger girl attempts to move toward you, Anna tightens her grip on her sister's hand. The new girl finally comes to a halt about a step in front of her sister.
[[Introductions.]]<<addMinutes 4>>A little surprised by the outburst, you quickly say, "I have no intention of harming either of you."
The look you receive in return is skeptical to say the least.
You close your eyes for a second, taking a deep breath as you gather your thoughts, //Its obvious that she's very protective of her sister. Its equally obvious that she's have been mistreated in the past, likely by my Great Uncle.//
When you open your eyes again, you can see Anna standing before you, rooted to the spot, her eyes flickering between yourself and the exits. Keeping your tone even, you say, "Anna, you have nothing to fear from me. I am not my uncle."
The mere mention of your uncle makes her tense up, her eyes locked on your own like a deer caught in the headlights, "To be honest, this whole situation is a little overwhelming to me," You pause, a little surprised at your own candor.
You let out a little sigh, then give her a reassuring smile, "Now, lets try this again. Do you know where your sister is, I'd like to meet her?"
Not speaking, she simply nods.
"Can you get her, I'd like to meet her?" You say, your tone still even.
With a quick nod, she begins to walk toward the stairs. She takes the first step up the stairs when you see another girl come running out of the east hallway. Skidding to a halt, she glances at Anna, then looks at you.
Given how Anna has reacted to you so far, you're surprised to see a little excitement on the younger girl's face as she gives you a shy smile and a stiff wave.
You reflexively smile back, giving a little wave of your own.
Almost as if your wave is an invitation, she quickly moves to the stairs and starts down them. The sound of her footsteps drawing Anna's attention.
Watching the new girl, you take in her appearance. She's dressed in a maroon dress, in a similar state of disrepair as Anna's dress. The girl also has a wide red choker around her neck. As the girl bounces down the steps with an amazing degree of energy, I watch her dark red pigtails bounce with each step, //That can't be a natural hair color.//
Anna reaches out, taking the hand of the younger girl before turning back toward you.
[img[images/EVE_BEING_SHIELDED.png]]
In spite of the younger girl's attempt to move toward you, Anna keeps her sister at her side.
[[Introductions.]]<<addMinutes 5>>Feeling anger at her outburst, you take a deep breath before speaking, "That is //not// the way you will speak to me young lady," Your tone holds more heat than you had intended, but you continue anyway, "If you are supposed to be my 'property' then that means your care, as well as all of its costs, have become my responsibility."
Like a candle sitting too close to an oven, she seems to droop under your tone, "You //will// treat me with a degree of respect, and that outburst was both uncalled for, and undeserved."
Seeing a slight tremble in her frame, and a tear tracing slowly down the side of her nose, you lighten your tone, "Now, lets try this again. Your sister is here somewhere?"
Not speaking, she simply nods.
"Can you get her, I'd like to meet her?" You say, your tone still a little harsh.
With a quick nod, she begins to walk toward the stairs. She takes the first step up the stairs when you see another girl come running out of the east hallway. Skidding to a halt, she glances at Anna, then looks at you.
Given how Anna has reacted to you so far, you're surprised to see a little excitement on the younger girl's face as she gives you a shy smile and a stiff wave.
You reflexively smile back, giving a little wave of your own.
Almost as if your wave is an invitation, she quickly moves to the stairs and starts down them. The sound of her footsteps drawing Anna's attention.
Watching the new girl, you take in her appearance. She's dressed in a maroon dress, in a similar state of disrepair as Anna's dress. The girl also has a wide red choker around her neck. As the girl bounces down the steps with an amazing degree of energy, you watch her dark red pigtails bounce with each step, //That can't be a natural hair color.//
Anna reaches out, taking the hand of the younger girl before turning back toward you.
In spite of the younger girl's attempt to move toward you, Anna puts herself physically between you and her sister.
[[Introductions.]]<<addMinutes 4>>For a moment, you consider kneeling when you introduce myself to the new girl. However when you stop to think about it, you realize she's just a little too tall for that to work.
A mixture of excitement and uncertainty war behind the new girl's eyes as she meets your own.
"Mister," The new girl begins, "You are our new master?"
You glance at Anna, then return your gaze to the new girl.
"You may call me <<textbox "$EveCallsPlayer" "John">>," You reply.
[[Yes, I am your new master.][$npcs["anna"]["fear"] += 25]]
[[Yes, but you may call me by my name.][$npcs["anna"]["trust"] += 25]]<<addMinutes 1>>"You may call me <<print $EveCallsPlayer>>," you say, keeping your tone friendly.
Her expression seems to brighten with excitement, "I'm Eve, and this is my sister Anna," She says. You can't help but smile just a little at her enthusiasm.
Eve glances at her sister, then returns her even gaze to you, "Our last master was not very nice to my sister, are you-"
Eve is cut off mid sentence as Anna puts her hand over her sister's mouth, "Don't mind her," Anna's tone holds a bit of panic.
Before she can respond further, you raise a hand to silence her.
[[I'd like to hear what she has to say.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["trust"] += 25, $npcs["eve"]["fear"] -= 25]]
[[Its fine, no harm done.]]
[[Child, know your place.][$npcs["anna"]["trust"] -= 25, $npcs["anna"]["fear"] += 25, $npcs["eve"]["trust"] -= 25, $npcs["eve"]["fear"] += 25]]<<addMinutes 2>>"Yes, I am your new master," you reply.
A hint of the excitement in her features seems to go away, "I'm Eve," She states, then glances at her sister, "Our last master was not very nice to my sister, are you-"
Eve is cut off mid sentence as Anna puts her hand over her sister's mouth, "Don't mind her," Anna's tone holds a bit of panic.
Before she can respond further, you raise a hand to silence her.
[[I'd like to hear what she has to say.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["trust"] += 25, $npcs["eve"]["fear"] -= 25]]
[[Its fine, no harm done.]]
[[Child, know your place.][$npcs["anna"]["trust"] -= 25, $npcs["anna"]["fear"] += 25, $npcs["eve"]["trust"] -= 25, $npcs["eve"]["fear"] += 25]]<<addMinutes 2>>Looking at Anna, you try to make your tone sound reassuring. "It's ok. I'd like to hear what she has to say."
Turning your attention back to Eve, you see the younger girl look to her sister for permission. She acts very hesitant as she starts to speak again, looking at her feet as if she was just harshly chastised, "Our last master was not very nice to my sister, he would take her to his room, or into the basement at night, and he'd make her cry a lot."
Meanwhile, Anna's eyes are downcast, her body stiff as she seems to ponder the floor near her feet. You can't help but notice the look of shame in her features.
Seemingly oblivious to her sister's reaction, Anna forges on, "Are you going to make my sister cry too?"
Her tone pulls at your heartstrings, making you feel momentarily protective of both girls. A large part of you wants to put your arms around them, to promise to protect them.
Instead, you pause, collecting your thoughts and carefully weighing your options before you answer.
[[I would never want to see a pretty girl cry.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["affection"] += 25, $npcs["eve"]["fear"] -= 25]]
[[Never on purpose.]]
[[Don't answer the question.][$npcs["anna"]["fear"] += 25, $npcs["eve"]["fear"] += 25]]<<addMinutes 3>>"No harm done," you say firmly to Anna.
Taking this as a prompt to continue, Eve quickly adds, "Our last master was unkind to my sister, he would take her to his room, or into the basement at night, and she'd cry a lot."
Meanwhile, Anna's eyes are downcast, her body stiff as she seems to ponder the floor near her feet. You can't help but notice the look of shame in her features.
Seemingly oblivious to her sister's reaction, Anna forges on, "Are you going to make my sister cry too?"
Her tone pulls at your heartstrings, making you feel momentarily protective of both girls. A large part of you wants to put your arms around them, to promise to protect them.
Instead, you pause, collecting your thoughts and carefully weighing your options before you answer.
[[I would never want to see a pretty girl cry.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["affection"] += 25, $npcs["eve"]["fear"] -= 25]]
[[Never on purpose.]]
[[Don't answer the question.][$npcs["anna"]["fear"] += 25, $npcs["eve"]["fear"] += 25]]<<addMinutes 3>>There is a little anger in your tone when you speak, "Know your place child," You say sternly, "You both seem prone to outbursts concerning your sister."
"Please don't make my sister cry like our last master did," Eve blurts, her eyes suddenly wet with unshod tears.
Ave takes hold of her sister, pulling the smaller girl close to herself protectively.
You raise one hand to your face, rubbing your eyes for a moment as you try to collect your thoughts.
Its not long before can can sense both girls' eyes on you, waiting for your answer.
[[I'd never want to see your sister cry.|I would never want to see a pretty girl cry.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["affection"] += 25, $npcs["eve"]["fear"] -= 25]]
[[Never on purpose.]]
[[Don't answer the question.][$npcs["anna"]["fear"] += 25, $npcs["eve"]["fear"] += 25]]<<addMinutes 3>>"I would never want to see a pretty girl cry," you reassure Eve.
You can see Anna's head snap up, looking at you. Surprise is clear on her features and you think you can detect just a hint of color in her cheeks.
[img[images/ANNA_BLUSH.png]]
Eve grins, turning toward her sister in a way that makes her little maroon dress sway, "He thinks you're pretty. I told you he'd be nicer than our last master."
Anna's blush becomes considerably more prominent.
Clearly wanting to change the subject, Anna quickly says, "Let me show you around."
[[Tour of the mansion.]]<<addMinutes 1>>"I'd never hurt either of you on purpose," you reply.
Eve looks at you, naivety and innocence clear in her features. Anna on the other hand does not try to hide the fact that she is not completely sure that you're telling the truth.
Clearly wanting to change the subject, Anna quickly says, "Let me show you around."
[[Tour of the mansion.]]<<addMinutes 1>>You grimace slightly, thinking about the situation you now find yourself in.
For nearly a minute you look at the girls, your expression largely blank. Both seem to become increasingly uncomfortable as the seconds tick on. Secretly, you wonder if you're not answering because you don't know the answer, or if you just want to make them squirm a little.
Anna nervously clears her throat, "Let me show you around."
[[Tour of the mansion.]]<<addMinutes 1>>For the next few minutes, Anna walks you through the house, gesturing as she goes. However, with everything that is going through my head, you barely hear a word she says. You do gather that the ground floor of the house is largely for entertainment, including a ball room, library, small gym, dining, and a few other rooms. The second level seems to be made up of bedrooms, including a large bedroom that by itself is larger than your entire apartment.
Anna mentions the upper floor which she says is only an attic and the servant's quarters, but does not take you there.
You're just stepping into the entry hall again when you notice a door behind the South stairwell.
"Anna," Your voice is enough to make her pace falter, "That door leads to the basement?" You ask, curious.
Anna makes a desperate sound, like a cornered animal. When she speaks, her words sound forced, "I-it just leads to the basement. Its just storage and laundry down there. N-nothing to trouble yourself with."
You idly notice that Eve is nowhere to be seen. //Maybe she's off doing chores?//
[[Ask about basement.][$npcs["anna"]["fear"] += 25]]
[[Wait and see if she'll say anything more about the basement.][$npcs["anna"]["trust"] += 25]]
[[Change the subject and continue the tour.][$npcs["anna"]["affection"] += 25]]<<addMinutes 32>>Stopping where you are, Anna takes a couple more steps before noticing that you have stopped.
You cross your arms over your chest and wait patiently.
Her eyes flicker toward the basement door, uncertainty clear in her expression. You can see her draw a deep breath, her breasts straining at her old dress for a second before she speaks, "There are also two other rooms," Her voice holds a hollow tone, her eyes riveted on the floor at her feet, "They were our masters rooms. One was his laboratory, the other was his sex dungeon."
She leans toward you, her eyes closed tightly and her body tight with tension. //Is she expecting me to hit her?//
The seconds tick on until she finally opens her eyes, uncertainty is clear in her expression.
[[Ask for a tour of the basement.][$npcs["anna"]["trust"] -= 25, $npcs["anna"]["fear"] += 25]]
[[Change the subject and continue the tour.][$npcs["anna"]["affection"] += 25]]<<addMinutes 3>>"Hold up," You say firmly, "You say there's just storage and a laundry area in the basement?"
"A-and a couple of o-other rooms," Her voice is meek and holds such a tremor to it that its difficult to follow what she's saying.
"And those rooms are?" You ask.
"Your Uncle has a laboratory in the basement," She tries to meet your gaze but can't quite hold it, "We were never allowed in there and its locked. I d-don't know what the pass-code is to enter."
When she trails off, I prod her about the other room, "And what about the other room?"
Her voice is so soft I can't hear what she says the first time.
"Speak up please, I can't hear you," You say.
"I-its a r-room he took me to so h-e could hur-hurt me," Her eyes are downcast and she seems on the verge of tears.
[[Ask for a tour of the basement.][$npcs["anna"]["trust"] -= 25, $npcs["anna"]["fear"] += 25]]
[[Change the subject and continue the tour.][$npcs["anna"]["affection"] += 25]]<<addMinutes 2>>"Show me," You reply, gesturing toward the basement door.
Anna's obviously uneasy as she leads you down the stairs into a large area filled with shelves and items stored for later use. To one side, you can see a laundry area. She leads you in that direction first, like she's trying to build the courage to show you the rest of it.
When the two of you reach the lab, you can see through a small glass window in the door that the room //does// fit the description of a lab fairly well. Lacking any way to enter, you allow Anna to lead you toward the other end of the basement where a heavy door dominates the wall. You try the handle, but the door is locked exactly as she said.
//Wonder if my Great Uncle has the password for the lab written down somewhere, or maybe the key to the other room hidden away.//
Momentarily distracted by your thoughts, you notice that Anna's expression has changed from discomfort to fear.
//He really messed this girl up, didn't he.//
You gesture toward the basement exit, "You were right, nothing down here to trouble myself with right now."
[[Follow her out of the basement.|Change the subject and continue the tour.]]<<addMinutes 10>>"Is there anything more to see?" You ask lightly.
"The grounds if you wish it," Anna replies.
"Yes please," You reply, "Might as well see everything."
With a nod, Anna leads you through the dining room where you notice a single place set at the table, then you're out the back door and on the grounds. The area is largely open, so it takes only a little time to see everything.
Near the house is an outdoor pool of moderate size. A number of lawn chairs and tables are grouped in a couple of places around it.
Further from the house are three other buildings, two of them are fairly close to one another and Anna explains that while they have not been used in the time she belonged to your Great Uncle, she was told that one was used to house horses and the other to house dogs. There is both a pasture and a wooded area out past the stables and kennels.
Inquiring further, you learn that at one point in time the grounds were used for raising horses and dogs for profit.
A fair distance away from the other two buildings is a large glass building, clearly a greenhouse. You can see from outside that there are a few plants growing, mostly vegetables, but that most of the greenhouse is not currently being used.
On the way back toward the house, Anna says, "I started lunch before you arrived, and Eve should have things almost ready by the time we arrive back in the house.
Glancing at your watch, you realize that its nearly noon.
<<addMinutes 90>>[[Enter the Dining Hall.]]Sure enough, when you enter the Dining Hall, an impressive spread of food is laid out on the table. What looks like a pot of soup makes up the center of the spread, with bowls including an assortment of fruits, vegetables, meats, cheeses and crackers arrayed around it.
When you enter the room, Eve is spooning soup into a bowl and sitting it at the head of the table. As soon as she has done so, she moves to the wall where she stands quietly. Anna quickly moves to the chair beside the setting and pulls it out for you.
You pause a short distance from the table, //One place setting? All of this food is for me?//
[[Ask why they only set a place for you.]]
[[Sit down and enjoy your meal.]]<<addMinutes 5>>You look at Anna, then at Eve, "Why is there only one place set at the table?" You ask.
Both girls look a little confused, then a look of surprise crosses Anna's face. Pivoting toward Eve, "Quickly now, we have guests coming!"
Turning back toward you, you haven't even started to react yet when she continues, "Forgive me <<print $PlayerCalled>>, I should have anticipated that you might bring guests. The blame is mine," She casts her eyes downward, slouching slightly.
"What?" You're still trying to make sense of what is happening, "I've brought no one with me, I meant for the two of you."
Anna looks up, confusion in her eyes. Eve pauses uncertainly at the door to the kitchens, looking at you and her sister as if waiting for further instruction.
"When do the two of you eat?"
"Our job is to serve you. We may eat once the meal is complete," Anna says, her tone suggesting that she thinks this may be some form of trap, or at least a misunderstanding.
"So, you eat my leftovers," You ask, Both girls glance at the table with mild surprise.
"No, we eat the servant's food, the leftovers are thrown away," She states.
You think for several seconds, slowly coming to a realization, "You have to serve me, then you eat something else because you aren't allowed to eat my leftovers?"
[[Tell them to join you for the meal.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["affection"] += 25]]
[[Allow them to serve you.|Sit down and enjoy your meal.]]<<addMinutes 3>><<set $Meal to 1>>"Nonsense," You say in disbelief, "You'll be joining me, set a couple more places and lets eat."
You can see Eve look at Anna as if seeking guidance, but Anna's not looking her direction, instead she is looking you in the eyes with confusion.
When Eve's attention shifts to you, you give her a nod. She quickly disappears into the kitchen.
After a few seconds, Anna seems to snap out of her shock, and glances at the kitchen door.
You step toward your chair and prepare to sit, only to have Anna push the chair in for you, then start toward the kitchens. She's almost arrived when Eve comes back into view with an arm full of dishes and utensils.
The two girls make the two additional place settings with practiced precision. Both of them seem uncertain as they take their seats, looking your way expectantly.
[[Continue the meal.]]<<addMinutes 6>>Sitting at the table, you start to eat the meal before you. The food is good, and the way the girls seem to anticipate your every desire at the table means that your glass is always full and your plate and bowl never run out of food.
As you eat, the girls remain nearby, not watching you but always present.
When you finish eating, the girls move forward again, quickly setting themselves to the task of cleaning up after your meal.
[[Next.]]<<addMinutes 34>><<set $Meal to 0>>After everyone has a bowl of soup and a plate full of food, you begin to eat.
Anna seems reluctant to start, watching you through every hesitant movement she makes like she expects you to reprimand her at any second.
Eve makes a stark contrast to her sister, taking one spoon full of her soup before rolling her eyes with a smile, "This is //sooooo// good!" She blurts, then starts shoveling her food into her mouth as fast as she can eat it.
Eating your own food, you savor a few bites. "You're right, this is really good."
Eve starts to say something around a mouth full of food, but a harsh look from Anna stops her. Swallowing, the younger sister tries again, "Anna made most of it, I just helped a little," She grins.
"In that case, thank you both for the meal."
Anna seems a little taken back by my words, but Eve just grins bigger.
"You're welcome," Anna finally says.
The rest of the meal is quiet, punctuated by the sounds of our eating. Eve asks if she can have seconds about half way through the meal, Anna answers "No," at the same time that you say "Sure." Eve seems conflicted for a moment, but her stomach wins the battle as she starts to dish up more soup into her bowl.
A little while later, Eve has finished her second helping and you're just finishing up your own food. Anna on the other hand is still slowly working her way through her meal.
"Thank you for allowing to eat some of your delicious food <<print $PlayerCalled>>," Eve says when she stands. A second later, Anna echoes the sentiment, "Yes, thank you," She still seems uncertain about the situation.
When Eve begins to gather dishes, her sister quickly eats the last few bites of her own meal and joins her.
You can see that between the three of you, you almost ate everything that was presented for the meal.
Leaving the girls to their work, you leave the table.
[[Next.]]<<addMinutes 34>>The next few hours go by in a blur as you unpack your meager belongings and familiarize yourself with the property.
//This is// so //surreal. My very own mansion with a pool, its own sauna, library!// You shake your head with a little grin. //And no one ever thought I'd amount to anything.//
You're sitting on the end of the bed, //your bed// in the master bedroom when there's a soft knock on the door.
"Come in," You reply out of habit.
The door opens silently, revealing Anna standing on the other side. She hesitates, then closing her eyes for a second, steps inside as if it was a difficult thing to do, "Supper will be ready shortly, sir."
She gives a curt bow, then quickly closes the door again before you hear her footsteps retreating down the hallway.
<<if $Meal is 1>>[[Go to Supper.|Supper Together]]<<else>>[[Go to Supper.|Supper Served.]]<</if>><<set $hour = 17>><<set $minutes = 53>>When you enter the dining hall, you see both of the girls standing near the wall. As soon as you enter, Anna steps forward and pulls the chair at the table's head out for you.
You take the seat and watch as she moves to the side of the table.
Across the table is several platters and bowls with food. A roast, looking like something out of a fancy cook book is at the center, all around it are bowls of mashed potatoes, gravy, biscuits, corn on the bob, and several other items you don't immediately recognize.
Unsure of what else to do, you watch as she dishes up food on your place. Meanwhile, Eve fills your glass from the other side of the table.
//I could get used to this.// You think, just a hint of a smile betraying your thoughts.
You eat in near silence, the sound of your silverware on your plate the loudest sound in the room.
Around you the two girls move quietly, quickly adding food to your plate to replace anything you have eaten, or refilling your glass whenever you take more than a couple of sips.
About half an hour later, you've finished eating, feeling comfortably full.
"That was delicious, than you," You say to the girls, leaning back in your seat a little.
"I mashed the potatoes!" Eve grins before an alarmed looking Anna silences her. You're feeling too content to pay the situation much mind though.
"Can we talk?" You ask the girls. Both stop in the middle of what they are doing.
"You //are// our Master, we will do whatever you demand of us," Anna's expression becomes very still and unreadable as she speaks.
You take a deep breath that you let out slowly. It takes you a few seconds to gather your thoughts before you speak, "I never knew my Uncle, only what little my family told me about him, which was not much," You begin.
The girls both stand silently nearby, fear and worry on Anna's face, and Eve leaning toward her sister as if seeking comfort.
"My family told me growing up that he was a horrible man," Neither of he girls seem able to meet your gaze.
[[Make sure they understand their place.][$npcs["anna"]["fear"] += 25, $npcs["eve"]["fear"] += 25]]
[[Try to ease their worries.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["trust"] += 25, $npcs["eve"]["fear"] -= 25]]
<<addMinutes 35>>When you enter the dining hall, you see two additional places set this time. Eve, already sitting at the table, her feet swinging beneath her chair, looks at the spread with unashamed excitement. Anna in contrast stands behind her chair, looking at you as if seeking permission to sit.
Across the table is several platters and bowls with food. A roast, looking like something out of a fancy cook book is at the center, all around it are bowls of mashed potatoes, gravy, biscuits, corn on the bob, and several other items you don't immediately recognize.
Anna quickly moves to your side when you reach the table, pulling out your chair for you. With a mental shrug, you let her. Once seated, she stays standing at your side, as if prepared to dish food onto your plate for you.
She reaches for the roast before you can stop her, carving off a piece and placing it on your place, "Thank you, but I can dish myself," You say, feeling a little awkward at being served. //But its something I could get used to.// The thought crosses your mind.
Anna stops, her hands already half way to the potatoes before glancing at you uncertainly, "Please, take a seat, we can pass around the food," You say.
For a second, there's panic in her features, as if she expects this is some kind of test and she doesn't know how to respond. You can see her swallow, then nod slightly before taking her seat.
The next half hour passes with the three of you eating. At first, the girls seem intent to serve you, likely out of habit, but eventually they settle into their places and eat their meals.
Eve eats the food like she's starving, talking about how good the food is around a mouth full of it on more than one occasion, and in spite of her sister's best efforts to enforce some manners in her younger sister, Eve forges through her meal unhindered.
Anna in contrast eats slowly and with deliberate movements. Most of her attention is split between trying to make her sister act in a more reserved manner without being obvious about it and trying to watch you, like she's waiting for something to happen. Through the entire meal, its clear that she's tense and uncertain.
"That was delicious, than you," You say to the girls, leaning back in your seat a little.
"I mashed the potatoes!" Eve grins before stuffing a final bite into her mouth.
Glancing at the younger sister, you can't help but notice the way her small breasts barely fill the top of her dress, allowing the material to move freely. From where you are sitting, you can see a large expanse of her chest, though not quite far enough to see her nipple.
Out of the corner of your eye, you can see Anna's expression harden slightly, and you make a point of quickly looking away from Eve.
"Can we talk?" You ask the girls. Both stop in the middle of what they are doing.
"You //are// our Master, we will do whatever you demand of us," Anna's expression becomes very still and unreadable as she speaks.
You take a deep breath that you let out slowly. It takes you a few seconds to gather your thoughts before you speak, "I never knew my Uncle, only what little my family told me about him, which was not much," You begin.
The girls both sit silently in their seats, fear and worry on Anna's face, and Eve leaning toward her sister as if seeking comfort.
"My family told me growing up that he was a horrible man," Neither of he girls seem able to meet your gaze.
[[Make sure they understand their place.][$npcs["anna"]["fear"] += 25, $npcs["eve"]["fear"] += 25]]
[[Try to ease their worries.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["eve"]["trust"] += 25, $npcs["eve"]["fear"] -= 25]]
<<addMinutes 42>>"But I want to make it clear that I am //not// my Uncle."
You can see the cautious looks on both girls' faces, "I like this house, and while the decision is not final, I'm pretty sure I will be staying," You pause, Eve's eyes flickering between you and her sister in uncertainty. You don't continue until Anna finally looks up, meeting your gaze.
"Since I have no idea what to do with the two of you, I would like it if the two of you just continued to do whatever it is you do around here while I figure things out," For some reason, that last part seems to rattle both of the girls more than anything else you have said so far, "Maybe we can talk about things and see if we can't find a way to make this work for all of us."
After a brief pause, and no indication that either girl are going to say anything, you ask, "What //do// the two of you do around here anyway?"
You see Anna take a deep breath, her tone guarded as she begins to speak, "We are responsible for the house, the grounds, and primarily to ensure our master is happy."
"Cooking, cleaning, serving meals, that kind of thing?" You venture.
Anna's eyes seem to ponder the space before her, "Eve tends to the grounds, mostly just mowing the lawn and watering plants, and she helps a little bit around the house, usually in the kitchen. I clean the house, prepare the meals, and remain ready to serve you personally at any time you need me."
You ponder her phrasing for a second before replying, "Unless either of you have objections, well keep doing that for the time being. If I feel like we should change something, I'll let you know."
Both girls become guarded, but nod in near perfect unison.
"Since we'll be living here together, it would probably be best if we got to know one another a little bit," Both of the girls give you uncomprehending looks, "Let me start."
"I'm currently unemployed, but mostly I've just worked fast food and factory jobs, little bit of writing too," Anna seems to perk up slightly when you mention writing, "My savings reached a point where I was going to have to ask my parents if I could move back in until I got on my feet again when I received the notification about my Uncle passing. Took me a week to scrounge up the money to drive across the country to sign the paperwork and now I'm here," You shrug, not sure what else to add, "I don't have a girlfriend or any pets, I'm an only child, and I don't call my parents as often as I probably should," After a few seconds of consideration, you continue, "I like playing video games, and I enjoy writing, even if I'm not real good at it yet."
Having run out of things to add, you gesture at the girls to take a turn.
You can see Anna composing herself, as if thinking carefully about what to say, but Eve beats her to it, "I don't have as much practice as my sister, but I try to do what I can around the house. My sister is the only family I have, or at least I think she is."
//That's interesting. I wonder if she really does have family and she just doesn't remember them, or if she really doesn't have any other family.//
"Our last master liked my sister best, and ignored me most of the time. He had nine slaves when he died. My sister is my best friend, I tried to make friends with one of master's slaves that he kept locked in his room most of the time. She was really sad and her voice was a little raspy from all the screaming he made her do, when he found me in his room talking to her, he made me watch as he hurt her," Eve's expression starts to fall, becoming terribly sad, "Anna says it was acid that he was pouring on her and that he liked it when she screamed. She's the only one he made cry more than my sister."
Fearing the answer, you can't help but ask, "What happened to her?"
"A man, an oriental man with a long brown coat and a hat came right after our last master died. He scared me a little. He gathered up all of the slaves except for us. He told us to care for the house until our new master arrived, then he left with the other slaves and a few other things," Her voice is small when she adds, "I hope she's ok."
For once, Anna is making no move to restrain her sister from talking.
"Anna and me sometimes sit up at night and talk to each other, about some of the happy things that have happened to us, like the night she snuck into the kitchen and brought me a slice of leftover cake for my birthday, well she said it was a piece of cake but it was actually a biscut, but it was still really good. Or sometimes she'll steal a book from the library and we'll read it together. But she likes reading a lot more than me," Eve continues, seeming to go on forever now that she's started, "My favorite color is purple. Oh, and she always takes back the books she takes from the library, so please don't punish her for it!"
You can't help but smile a little at that.
"Sometimes we play in the pool if our chores do not keep us too busy, or in the evenings we'll sometimes play checkers, but we're missing one of the red checkers, so Anna lets me play black to make it more fair. Our last master used to make me take pills sometimes, or make my sister rub creams on my body. My sister said that he wanted to keep me looking little forever, I'm actually eighteen. He also gave my sister pills that made her taller and her chest bigger."
//Eighteen? I'd have pegged her at twelve!//
Anna finally raises her hand to silence her sister, color creeping into her cheeks, "I think he gets the idea," She lightly chastises Eve.
Looking at you, her tone is formal, "As my sister mentioned, she is the only family I have, or at least that I remember well," I notice that she does not elaborate further on her family, and seemed to be trying to change the subject from whatever pills and creams her sister was talking about, "My sister is very important to me, and I will do anything you ask without complaint if you promise not to harm her."
"I have no reason to hurt either of you," You say dismissively.
Taking a deep breath, Anna continues, "I like to read, and I enjoy cooking and cleaning the mansion."
You wait for several seconds, expecting her to say more, but she does not, "Thank you both for telling me a little about yourselves."
Pausing, you stifle a yawn, "I know its not real late yet, but a lot has happened today, and I'm tired. I think I'm going to call it a day. We can talk more tomorrow."
[[Head to your room.]]<<addMinutes 13>>"And my father once said that he was scared I would turn out like him," You can see the way the girls react, Eve clutching to her sister's side while a slight tremor goes through Anna's body.
"I like this house, and while the decision is not final, I'm pretty sure I will be staying," You pause, Eve's eyes flickering between you and her sister in uncertainty. You don't continue until Anna finally looks up, meeting your gaze.
"Since I have no idea what to do with the two of you, I would like it if the two of you just continued to do whatever it is you do around here while I figure things out," For some reason, that last part seems to rattle both of the girls more than anything else you have said so far.
After a brief pause, and no indication that either girl are going to say anything, you ask, "What //do// the two of you do around here anyway?"
You see Anna take a deep breath, her tone neutral as she begins to speak, "We are responsible for the house, the grounds, and primarily to ensure our master is happy."
"Cooking, cleaning, serving meals, that kind of thing?" You venture.
Anna's eyes seem to ponder the space before her, "Eve tends to the grounds, mostly just mowing the lawn and watering plants, and she helps a little bit around the house, usually in the kitchen. I clean the house, prepare the meals, and remain ready to serve you personally at any time you need me."
You ponder her phrasing a bit, "Then that is what each of you will continue to do for now. I'll let you know if I want you to do something different."
Both girls nod, in near perfect unison.
Standing up, you offer a simple, "Thank you for the meal, it was very good," Before exiting the room.
For a few minutes, you wander the mansion, not sure what else to do. Its not long before you stifle a yawn and decide that it may be best to get to bed early. Maybe a good night's rest will help put everything into better perspective.
[[Head to your room.]]<<addMinutes 27>>You've only just finished changing in preparation of bed when you hear a faint knock on your bedroom's door.
"Yes, what is it?" You ask, buttoning the final button of your pajama shirt and turning toward the door.
The door swings open, almost hesitantly, and Anna steps through.
"Mas-," She stops in the middle of the word, her eyes downcast. You can see that she is trying to work herself up to say something, so you give her a moment, "<<print $PlayerCalled>>," Her voice sounds hollow, "I am here to warm your bed if you wish it."
Your eyes widen in surprise as she reaches for the shoulder of her dress, sliding it off of her shoulder as she begins to undress.
[[She's used to it rough, no sense treating her any differently than she's used to.][$npcs["anna"]["affection"] -= 100, $npcs["anna"]["fear"] += 100, $npcs["anna"]["trust"] -= 100]]
[[Remain silent. Let her continue.][$npcs["anna"]["fear"] += 25]]
[[You don't have to do this, but I wont stop you if you want to.][$npcs["anna"]["affection"] += 25]]
[[I have no interest in you sexually. Put your clothes back on.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["fear"] += 25]]
Please, put your clothes back on. [[If something like this is going to happen, I want it to be because we both want it, not because you feel you must.][$npcs["anna"]["trust"] += 25]]<<addMinutes 3>>Anna's eyes widen in fear when she meets your predatory gaze. When you step close to her, she trembles like a leaf in the wind.
You don't know what comes over you, but it brings out something aggressive in you. Your hand reaches out, cupping one of her breasts a little rougher than you intend, but the little cry that escapes her lips spurs you to squeeze just a little harder.
She gasps, then you push her, causing her to stumble back a step before hitting the bed. The second she feels the bed on the back of her legs, she allows herself to fall back, like this is what she was expecting to have happen and she had done so a hundred times before.
There's something cold in her eyes, almost dead as she looks at you, watching you undress with the expression of someone who knows something terrible is coming, and that there is nothing in the world that can stop it.
When you discard the last of your clothing onto the floor, you move toward her. As you do, she lays back, positioning herself on the bed and spreading her legs for you.
You don't hesitate to crawl up above her. When she tries to look away, you reach out, turning her face back toward yours and holding her gaze while moving yourself into position. There's just a moment that you think you see something underneath the fear and disgust, but whatever it was is gone as quickly as you had seen it in the first place.
The tip of your cock brushes across her slit, warm to the touch, but clearly not wet as you nudge forward but are unable to penetrate her.
She makes a little sound of discomfort, and even though you can see her eyes are pointed toward you, you can tell that she's not really seeing you.
//My great uncle did a real number on her. She's not worth much of anything to anyone now, is she?//
Reaching down between you, you find her pussy and spread her wide with your fingers. Your next thrust is too dry to penetrate very deep, but at least its a start.
You can hear her make little grunts of discomfort every time you thrust, claiming just a little more of her pussy with every movement of your hips.
[img[images/ANNA_MISSIONARY_DISTRESSED.jpg]]
By the time you're all the way inside of her, she's laying limply beneath you, little more than a hole to satisfy your lusts. She's tight, but her lack of arousal makes fucking her difficult even if the friction drives you quickly toward your orgasm.
Within a few short minutes, you can feel a familiar sensation of a rising orgasm as your body prepares to fill her cunt with your cum.
Your thrusts quicken as you near your peak, then you shove forward just before you start to throb, filling her pussy with your hot sticky cum.
Once you have satisfied yourself inside of her, you roll off of her.
"Clean yourself up," You say, out of breath.
She lays there for another second, then starts to get up. You don't know what comes over you, but as soon as her near perfect ass comes into view, you give it a firm swat. She lets out a startled sound, but makes no other protest to what you just did as she gathers up her clothes.
She looks at you uncertainly, "You wish for me to stay? Or go?"
[[Stay with me.|FirstNightStay][$npcs["anna"]["fear"] += 25]]
[[You may go.|FirstNightGo]] <<addMinutes 11>>Unable to resist, you reach out. Anna jumps slightly when your hand touches her hip but offers no resistance as you pull her toward yourself.
When her body presses against yours, you take a deep breath, smelling her fear tainted scent. You can't believe how aroused it makes you.
Her arms hang limp at her sides as you hold her to you in what would be called a hug if it wasn't so possessive.
Releasing her, you take a half step back, "Get on the bed," You say, your voice is husky with arousal. When she moves to do so, you begin to remove your own clothing.
By the time you're naked, she's laying on her back on the edge of the bed, almost like she's scared to get fully onto it.
When you step toward the bed, you can see her eyes flicker to your hard cock before she scrunches her eyes shut. You can see her take a deep breath, the action making her firm breasts rise. Several seconds later, she releases her breath as she opens her eyes again. Her expression is carefully composed now.
The bed shifts slightly as you crawl onto it. Anna looks at you, her fear filled eyes searching your own before she looks toward the door of your room.
Looking down at her, you watch her tremble slightly, her legs spreading to allow you access to her most intimate place. Instinctively, your hand goes between her legs, feeling her pussy against your fingers. You can feel the heat of her skin, the heat of her sex, but when you nudge your fingers past her folds, you discover that she is not very wet at all.
Hoping she's wet enough to enter, you rub your cock up and down her slit a couple of times then line yourself up with her opening. Pushing forward, she makes a small sound of discomfort. You're barely able to get even the tip of your penis inside of her. Pulling back, you spit in your hand, then rub your saliva onto your rigid member before trying again. This time you slide inside even though its clear the invasion is still uncomfortable for Anna.
[img[images/ANNA_MISSIONARY_DISTRESSED.jpg]]
//She has a good pussy, nice and tight.// You think to yourself.
For a few seconds, you just enjoy her tightness around you. When you finally start to move, she just kind of lays there taking it, not showing any visible signs of enjoying the experience. However, after a few minutes, you can feel her pussy responding, not as quickly as you would like, but your thrusts become much smoother as you begin to glide in and out of her instead of having to shove yourself into her each time.
Its not long before you can feel your balls begin to tighten with the need to release their contents inside of her. Without a second thought about what she might want, you shove deep right as your cock throbs, shooting your seed into her depths.
Collapsing on top of her, you can feel your manhood deflating inside of her before eventually slipping free. Reluctantly, you roll off of her.
You're not sure how long you lay there before she speaks. You actually miss what she says, "What was that?" You ask.
"Sir," Her tone is meek, "Do you wish for me to remain with you tonight, or may I return to my own room for the evening?"
[[Stay with me.|FirstNightStay][$npcs["anna"]["fear"] += 25]]
[[You may go.|FirstNightGo]] <<addMinutes 17>>"You may go," You tell her.
"Thank you <<print $AnnaCallsPlayer>>," Anna says softly as she slips from the bed. Turning back toward you, her eyes only meet yours for a fraction of a second before she looks at the bed itself, turning down the bedding for you.
[img[images/ANNA_LOOKING.jpg]]
As soon as she has done so, she quickly dresses her self and makes a hasty exit from the room, pausing in the doorway only long enough to say, "Goodnight <<print $AnnaCallsPlayer>>," Before turning off the lights and closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]<<addMinutes 4>>Reaching out, you let your hand brush her hip lightly, drawing her toward you. She seems reluctant, but offers no resistance.
When she is close to you, her naked breasts just brushing your shirt, you lean forward letting your lips touch hers. Its like a jolt of electricity goes through her at the contact.
"You ok?" You ask her, your face still close to hers.
"Its just, . . . its nothing," She says stiffly.
"Now I'm curious," You tease, trying to lighten the mood a little, "I want to know."
She remains silent for several seconds, you can see her eyes moving and her mouth opens a couple of times like she wants to say something, but each time she stops herself. Eventually, she takes a deep breath, "That was my first kiss," She says in a breathy whisper.
"Really?" You're unable to hide your surprise. Her entire body seems to droop slightly at your inflection. "You come in here, prepared to have sex with me, and you've never been kissed? Are you a virgin too?" You ask in disbelief.
You can tell from the way she slumps that what you said just made her very upset. You're surprised when she actually answers, "I am no longer a virgin, your great uncle took my virginity the first night he owned me," You can see the red creeping into her features, "And it is my place to please my master. 'A happy master is a kind master' is what your great uncle used to say."
Reaching out, you cup her cheek in the palm of your hand, drawing her face back to yours. She's stiff when your lips touch for the second time, but she lets it happen. You can hear a soft sound come from her as your kiss lingers. When you finally break your kiss, you can't help but smile just a little bit as you see her lips still puckered, like she expects the kiss to continue at any moment.
When her eyes open, she blushes fiercely. Fidgeting, she bites her lips as she looks at your own, "Thank you sir, that was nice," Her voice is barely a whisper.
You lean in again, your lips touching for a third time. This time she meets you half way. You hear a happy sound from her again when your lips touch. As your kiss lingers, you begin to undress yourself, your cock aching with need already. When you break your third kiss, she seems surprised, almost alarmed to realize you're now as naked as she is.
Anna tries to take a step away from you, but you slip your arms around her, pulling her body to your own in a hug. Hesitantly, she returns your hug, like the act is somehow unfamiliar to her.
Stepping back toward the bed, you draw her into another kiss. She follows you, but it seems like her attention is entirely on your kiss, her footsteps necessary to keep our lips in contact rather than her consciously following you to the bed.
When you feel the bed brush the back of your legs, you sit back. The action breaks your kiss, and you can see a flash of alarm cross her features as she notices that you've drawn her to the bed. You scoot back, one hand on her hip as you coax her onto the bed. She's clearly reluctant, but she allows you to draw her up over you so that she's kneeling above you. With your free hand, you cup her neck, drawing her forward into yet another tender kiss. She seems to melt into your arms, within seconds, you can feel the weight of her body on yours as she lays on top of you. You are intimately aware of how your hard cock is pressed between our bellies.
You can feel her starting to take the initiative with the kiss, her lips pressing firmly against your own.
Reaching down, you gently raise her hips, then use your other hand to rub your cockhead against her moist slit.
Anna tenses when she feels your cock touch her pussy. She breaks our kiss, an unreadable expression on her face as she searches your eyes. With one hand, she reaches between us and guides your throbbing cock into her vagina. With almost agonizing slowness, she lowers herself onto your length until you feel her pubic hair meet your own.
She starts to lean forward, then stops herself, her eyes flickering between your lips and your eyes uncertainly, //She wants to kiss me, but isn't sure if she should,// You think. Your cock throbs inside of her at the thought.
You reach out, slipping one hand behind her neck and drawing her into another kiss that she eagerly accepts. After a moment, you can feel her moving her hips. Its clear that she has plenty of experience in bed from the way her hips gyrate around your member.
Within a minute, you've established a steady rhythm between the two of you, her hips rising and falling in slow even movements that you meet with equal care. Eventually, you feel her body starting to tremble, her teeth nipping lightly at your lip.
Feeling her impending orgasm rapidly approaching, you begin to thrust up into her rapidly, trying to reach your own release at the same time she does. Her cry of passion fills the room when her entire body goes rigid, her pussy convulsing around your shaft. Through it, you continue to thrust, your orgasm fast approaching.
Her body suddenly goes limp on top of you. You quickly roll over on top of her and continue to thrust as she quivers in her post orgasm bliss. Bare seconds later, you thrust balls deep inside of her and begin to fill her womb with stream after stream of your hot cum.
When you are finished, you lean forward, kissing her lightly on the lips one last time. When you lean back again, you can see a faint smile on her lips.
Opening her eyes, she looks up at you, her smile slowly fading, "Sir," Her tone is breathy, "Do you wish for me to remain with you tonight, or may I return to my own room for the evening?"
[[Stay with me.|FirstNightStay1][$npcs["anna"]["affection"] += 25]]
[[You may go.|FirstNightGo1]]<<addMinutes 36>>"You will stay with me tonight," You say simply.
Anna gets up, you can see some of my cum running down the inside of her thigh. She quickly pulls back the covers for you, allowing you to slip into the massive bed, //Its like laying on a cloud.// You think.
You watch Anna as she steps over to her clothing. Self consciously, she uses her panties to clean the worst of the mess from between her legs, then folds her clothes, sitting them on the floor near the bedroom door. Once that is done she turns off the room's lights. You can still see her in the darkness, but its dark enough that you can't see many details as she makes her way back to the bed.
She still feels stiff as she slips into bed, moving close to you though its clear she's not entirely comfortable in your presence. You can feel a slight shudder go through her as you put an arm around her.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]<<addMinutes 3>>You remain silent, letting her continue. As Anna continues to disrobe, you let your eyes wander over her body, taking in her every curve.
Her eyes are downcast as she lets her dress down off her shoulders, holding it in place so it wont fall for a moment. You can't help but notice the way her blond hair frames her shoulders. From where you am standing, you can see Anna close her eyes tightly for a second, then let the dress slide past her breasts to reveal a simple white bra.
[img[images/ANNA_UNDRESS.jpg]]
As soon as the dress is beneath her breasts, she lets go of it, the whole thing falling at once to pool around her ankles. In its wake, your eyes continue downward, over her flat belly to her simple white panties. From her panties, you let your eyes linger on the feminine flair of her hips before continuing down her long legs to the dress around her feet.
You can see a slight shiver go through her when she reaches for the clasp of her bra. Even once its released, she seems reluctant to let go of it. Using one arm, she holds the bra in place for several seconds, refusing to let it go until she looks up to see you still watching expectantly. Her eyes glisten with unshed tears when she finally lets go, revealing a perfect pair of breasts with small pink nipples at their tips.
Searching your eyes, Anna seems to be trying to decipher something in my expression. You don't know what she sees, but her expression seems to relax as she takes a deep breath. Letting the breath out slowly, she reaches for the band of her panties and lowers them as well, the moment they are past her hips they slide on their own down her thighs to join her dress on the floor.
There is a slight blond bush around her pussy that seems to demand your attention. Her eyes find the floor again as she takes a couple of hesitant steps toward you, stopping just barely within your reach. You can see that her entire body is tense.
[[She's used to it rough, no sense treating her any differently than she's used to.][$npcs["anna"]["affection"] -= 100, $npcs["anna"]["fear"] += 100, $npcs["anna"]["trust"] -= 100]]
[[Take her.][$npcs["anna"]["fear"] += 25]]
[[Begin with a tender kiss.][$npcs["anna"]["affection"] += 25]]
[[Treat her tenderly.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["affectoin"] += 25]]<<addMinutes 6>>"You will stay with me tonight," You say simply.
"Please forgive me for my behavior, for a while there, I forgot my place," She says uncomfortably.
"You did nothing wrong," You say with a little smile. Its hard to tell from her expression if it had the calming effect you had hoped or not.
Anna quickly gets up, you can see some of your cum running down the inside of her thigh. She quickly pulls back the covers for you, allowing you to slip into the massive bed, //Its like laying on a cloud.// You think.
You watch Anna as she steps over to her clothing. Self consciously, she uses her panties to clean the worst of the mess from between her legs, then folds her clothes, sitting them on the floor near the bedroom door. Once that is done she turns off the room's lights. You can still see her in the darkness, but its dark enough that you can't see many details as she makes her way back to the bed.
She still feels stiff as she slips into bed, moving close to you, you can feel her tremble slightly as you slip your arms around her. After a moment's hesitation, she seems to snuggle into you just a little bit, you can hear her say something very softly, almost like a prayer. This time, you don't pry.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]<<addMinutes 5>>"You may go," You tell her.
"Thank you <<print $AnnaCallsPlayer>>," Anna says softly as she slips from the bed. Turning back toward you, her eyes only meet yours for a fraction of a second before she looks at the bed itself, turning down the bedding for you.
[img[images/ANNA_LOOKING.jpg]]
As soon as she has done so, she quickly dresses her self and makes a hasty exit from the room, pausing in the doorway only long enough to cast one last uncertain glance in your direction and to say, "Goodnight <<print $AnnaCallsPlayer>>," Before turning off the lights and closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]<<addMinutes 4>>The warmth of the morning sun on your face is what finally wakes you from your slumber. Stretching, you reluctantly open your eyes to take in your surroundings.
Seeing the room you've woken up in, yesterday's events come rushing back.
Suddenly wide awake, you quickly get out of bed and start to get dressed for the day. The whole time, your mind is on your new home... and the two slaves you inherited with it.
----
![[How to play.]]
----
<<set $day = 26>><<set $hour = 5>><<set $minutes = 48>><<set $Intro = "Played">>"You don't have to do this if you don't want to. But if you want to, I wont stop you," You say softly. You can tell from the ache in your loins that you //really// don't want her to stop.
Anna looks at you, looking like a deer caught in the headlights. Her eyes are wide and she's clearly afraid. She seems uncertain, like you've just presented her with a trick question that only you could possibly know the right answer to.
A slight shudder goes through her body and her eyes turn downward.
Her eyes are downcast as she lets her dress down off her shoulders, holding it in place so it wont fall for a moment. You can't help but notice the way her blond hair frames her shoulders. From where you are standing, you can see her eyes close tightly for a second, then let the dress slide past her breasts to reveal a simple white bra.
[img[images/ANNA_UNDRESS.jpg]]
As soon as the dress is beneath her breasts, she lets go of it, the whole thing falling at once to pool around her ankles. In its wake, your eyes continue downward, over her slim belly to her simple white panties. From her panties, you let my eyes linger on the flair of her feminine hips before continuing down her long legs to the dress around her feet.
You can see a slight shiver go through her when she reaches for the clasp of her bra. Even once its released, she seems reluctant to let go of it. Using one arm, she holds the bra in place for several seconds, refusing to let it go until she looks up to see you still watching expectantly. Her eyes glisten with unshed tears when she finally lets go, revealing a perfect pair of breasts with small pink nipples at their tips.
Searching your eyes, Anna seems to be trying to decipher something in your expression. You don't know what she sees, but her expression seems to resolve itself as she takes a deep breath. Letting the breath out slowly, she reaches for the band of her panties and lowers them as well, the moment they are past her hips they slide on their own down her thighs to join her dress on the floor.
There is a slight blond bush around her pussy that seems to demand your attention. Her eyes find the floor again as she remains several paces beyond your reach.
[[She's used to it rough, no sense treating her any differently than she's used to.][$npcs["anna"]["affection"] -= 100, $npcs["anna"]["fear"] += 100, $npcs["anna"]["trust"] -= 100]]
[[Take her.][$npcs["anna"]["fear"] += 25]]
[[Begin with a tender kiss.][$npcs["anna"]["affection"] += 25]]
[[Treat her tenderly.][$npcs["anna"]["affection"] += 25; $npcs["anna"]["trust"] += 25]]
Its obvious she doesn't want to do this. [[I have to stop this while I still can.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["fear"] -= 25, $npcs["anna"]["affection"] += 25]]<<addMinutes 6>>Instead of drawing her to you, you instead take a step toward her. With one hand, you cup her cheek and turn her face toward your own. Her eyes fly wide with shock when you lean in to give her a soft kiss on the lips.
"Relax," I say soothingly, "Lets try to make our first time together something special."
"Y-you kissed me," She still looks surprised, one of her hands rising to touch her lips.
Leaning forward, you kiss her again, her fingers trapped between your lips this time, "That's not all I'd like to do to you," You try to tease, but her expression is still far too serous.
"Did I say something wrong?" You ask, moving back far enough you can see her face clearly.
Anna shakes her head no. She fidgets, "Its, uh," She swallows visibly, unable to meet your gaze, "Its nothing."
"It doesn't seem like nothing to me," You reply, taking her hand and rising it to your lips, "Tell me."
You am surprised at the almost instant answer you receive, "It was my first kiss."
You're shocked by her words, almost like someone had physically shoved you, "You mean, you've never kissed someone before? Does that mean you're still a," You gesture downward, but she does not seem to follow what you're saying, so you finish the thought, "Virgin?"
She quickly shakes her head no, "Your great uncle took my virginity the first night he owned me," Anna says, blushing suddenly.
You feel a momentary heartache at the thought of this broken girl being used in such a way, without any affection but only with raw need.
Leaning forward again, you let your lips touch hers again. Keeping your eyes open, you can see hers close as you kiss.
When you break the kiss, you look her in the eyes, "I am not my uncle," You state simply.
The expression you receive in return is full of uncertainty.
Stepping back from her, you lead her to the bed where she lays down hesitantly. As soon as she's laying on her back, she parts her legs. You can see that she is a little wet already, but you have other plans for her.
"Just lay there like you usually would on a bed," You say lightly.
She looks a little confused, but she does as she is told, closing her legs as she lays on the bed.
"You are very pretty," You say.
Anna seems to blush a little, "Thank you," She says, seeming uncertain of how to answer the compliment.
As you look at her on the bed, you let your eyes trail over her body, enjoying the view. //She really is very pretty. I don't know what I'm going to do with her and her sister, but at least for tonight, I can do everything in my power to create a good memory for both of us.//
With slow deliberate movements, you begin to undress. She seems uncertain of where to look as you do so.
Once naked, you step toward her. She instinctively starts to part her legs again, but just like before, you stop her, having her lay normally instead.
[img[images/ANNA_MISSIONARY_-_SPREAD_LEGS.jpg]]
Kneeling at the foot of the bed, you kiss the top of her foot. You can see her expression of confusion and uncertainty, and you're unable to suppress your smile. You place a second kiss on the inside of her ankle, your lips lightly brushing the skin. A dozen more kisses bring you to her knee. Slowly, you place dozens more kisses as you make your way up the inside of her thigh. As you near her pubic mound, you don't protest when she spreads her legs again.
Your last kiss is right where her leg meets her pelvis, the smell of her arousal is thick in the air as you breathe deeply of her scent.
A look of alarm crosses her face when you pull back suddenly, the expression changing to disbelief when you kiss the foot you had not started with, repeating the entire process with agonizing slowness.
This time when you near her pussy, she is eagerly spread wide for you to do with as you please. With both hands, you reach out to part her folds, revealing the glistening wetness between her pussy lips. Leaning forward again, you kiss her pussy once, then slide your tongue along her slit, tasting the sweetness of her vagina for the first time.
She moans softly.
A second lick causes her to shudder in pleasure.
Its not long before you're lapping eagerly at her pussy, your tongue teasing her hole and flicking at her clit.
Without warning, her legs clamp down around your head, her hands holding your head in place with surprising strength. you can feel her juices flowing onto your tongue as she thrashes in the throes of orgasm.
When her iron grip finally loosens, you give her pussy one last lick before kissing her clit. Another kiss at the very tip of her slit, then you begin a slow ascent upward, your tongue playfully flicking at her belly button as you pass it. It takes you more than a minute to reach her breasts, by which time she's come down from her first orgasm and is trembling in anticipation of each of your little kisses.
Your lips linger on her breasts as you taste the sweetness of her skin. You actively avoid her nipple as you kiss the soft flesh of her breast. You can see that her nipple has become hard, the aureole crinkled with arousal. Finally, you suck her nipple into your mouth, your tongue flicking at the hard nub.
Hearing a soft moan from her, you let the nipple free with an audible //Pop!//
You immediately move to the other breast to repeat the whole process.
Next, you leave a trail of little kisses along her collar bone before nibbling and kissing your way up her neck. She seems completely oblivious to how close your manhood now is to her soaking wet pussy.
When your lips touch her jaw, she turns her head toward you, seeking out your lips with her own. The tip of your cock brushes her slit, and in response you can feel her legs wrap around your hips. It only takes you a moment to line yourself up.
There is almost no resistance at all as you slide inside of her, inch after inch of your penis sinking into the tight depths of her vagina. Anna's arms encircle your shoulders, clinging to you.
[img[images/ANNA_HUGGING.png]]
"Enjoying ourselves are we?" You tease, instantly regretting it as she releases your shoulders and suddenly seems to want to be anywhere but where she is beneath you.
"Hey," You say softly, "Its alright, I'm glad you're enjoying it." You assure her.
She seems reluctant to accept what you said at face value, but slowly puts her arms back around you, if with a little less need.
"Sorry," You say, kissing her lightly on the lips, "I didn't mean to upset you," You give her one slow thrust, savoring the feel of her wetness around your invading member, "We can stop if you don't want to do this."
Her only response is to tighten her legs around your hips again, pulling your length back inside of her.
You half smile, then kiss her again.
For the most part, she seems lost in the moment, her eyes closed as she appears to savor every moment of your intimacy. Its the first time you've seen her where she seems to have let her guard down completely.
Not wanting to ruin the moment again, you continue your gentle thrusts with an even rhythm while the two of you continue to kiss.
You're surprised when you feel her tongue thrust into your mouth, her body jerking against yours with almost no warning. The sudden stimulation of her pussy convulsing around your cock pushes you over the edge with a suddenness you had not expected. You can feel your cock jerking as you fill her pussy with stream after stream of hot cum, at the same time your tongue follows hers out of your mouth and into hers.
Moments later, you are both breathing heavily, raining little kisses down on each other's faces.
When you roll off of her, you pull her into your arms in a tender hug. When you do so, she seems to remember where she is, stiffening in your arms again.
You kiss her lightly on the neck, "Its ok." You say, trying to be reassuring.
Not long after, she seems to relax in your arms, her breathing becoming steady.
It takes you a little while to realize she has fallen asleep.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]<<addMinutes 49>>As you begin to wake up, you become aware of a faint warmth beside you. You half smile when you remember the events of last night.
Sleepily, you paw at the blankets beside you, only to find them empty.
//She must have just got up for me to still be able to feel her warmth in the covers,// You think.
You just start to pry your eyes open when you hear the faint click of your door closing. The realization that Anna just now left the room causes your eyes to open fully. You quickly roll over to look toward the door, only to realize that you're too late, she's already gone.
With a little sigh, you climb out of bed and start to get dressed for the day. The whole time, your mind is on your new home... and the two slaves you inherited with it.
----
![[How to play.]]
----
<<set $day = 26>><<set $hour = 5>><<set $minutes = 48>><<set $Intro = "Played">>She flinches when you move toward her. Reaching out, you fight the urge to touch her. You have to make a conscious effort to resist, your eyes lingering on her nearly perfect body.
Reluctantly, you kneel in front of her. You can see her stiffen at your sudden closeness.
You take hold of her panties still pooled around her ankles. Marveling at the delicate, if simple fabric against your skin, you slide them back up her legs. Once they are up where they belong again, you glance up at her.
Anna looks down at you, the surprise in her eyes bordering on horror, "H-have I d-done something wrong?" You can hear the fear in her trembling voice.
Reaching down a second time, you take hold of her dress this time, pulling it up her body and slipping the straps back over her shoulders to cover her body, "You've done nothing wrong," You say softly, standing close enough to her that you're almost touching.
"Then what," Its clear from her expression that shes scared of what you're going to do.
"You don't want this," You sigh, trying to gather your thoughts, "You're beautiful, but you don't want this."
She doesn't reply, her eyes pondering her feet as she blushes.
You put your arms around her in a gentle hug. "It really is ok," You say softly in her ear.
[img[images/ANNA_HUGGING.png]]
She shakes in your arms, and it takes you a few seconds to realize she she's crying. You want to say something, but you honestly don't know her well enough to even know where to begin. So you just hold her as she cries. When she finally pulls away, you let her.
When Anna wipes her eyes, she seems unable to meet your gaze, "I'm sorry sir," Her voice is barely a whisper.
"Nothing to be sorry for," You reply, "Now, why don't you go get some sleep. Its been a long day for all of us."
She nods, her eyes still downcast. A second later she turns, taking a few steps toward the door. Pausing in the doorway only long enough to cast one last uncertain glance in your direction and to say, "Goodnight <<print $AnnaCallsPlayer>>," Before closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]<<addMinutes 13>>"Put your clothes back on." You state simply, "If something like this is going to happen, I want it to be because both of us want it, not because you think you have to."
Anna stands there, clearly shocked at what you just said. Her eyes are wide as if she doesn't know what to do now.
//Deer caught in the headlights,// You cant help but smile a little at the thought. Unfortunately the smile just makes her look more afraid.
"Come sit with me," You say lightly.
Moving toward the bed, you sit down. Stiffly, she joins you, sitting just barely within your reach if you were to try to touch her. She seems unable to look at anything but the door, or the floor between her feet.
"We haven't really had a chance to have a good talk yet," You start, still trying to figure out what you want to say, "So lets talk."
"What is it that you wish for me to talk about? Do you wish to make me scream? Or cry? I can do those things, though I would prefer to lay beneath you." Her voice is barely a whisper.
//What kind of a monster was my Great Uncle?//
"You would prefer to lay beneath me? You mean have sex with me?" Your mind is still reeling when she answers.
"Yes sir," Anna says, you can see a tremble go through her body.
"Why would you want that?" You ask.
"I don't," Her voice is barely a whisper, and you can see her shy away slightly as she says it as if she is afraid you might strike her for the admission.
"So," You say slowly, trying to work through the implications, "You came in here to have sex with me, then you offered to //scream// for me before saying you would //rather// have sex with me? But you don't want to have sex with me?" You pause, taking a deep breath. You can see her out of the corner of my eyes trembling, tears streaming down her face, "I don't understand."
"Sex hurts less," She says after a long pause, her tone completely emotionless.
[[Dismiss her][$npcs["anna"]["fear"] += 25]]
[[Try to comfort her.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["fear"] -= 25]]<<addMinutes 7>>You scoot closer to her. She stiffens as you do so, her body becoming rigid.
Once your hip touches hers, you slip an arm around her. You don't know what comes over you, but you lean toward her, kissing the side of her head lightly before you start to talk, "I didn't know my great uncle, I hadn't seen him since I was a child. I don't have a single memory of him other than what my family said, and a couple of pictures in the family photo album." You cant help but notice just how stiff she feels with your arm around her, "I don't understand why I inherited all of this, and I really don't know what I'm going to do about you and your sister yet," If anything, she seems to become even more tense at the admission.
"Sorry, not meaning to further upset you," You add quickly, "I wont let anything bad happen to you, or your sister."
For the first time since sitting on the bed, she turns her head toward you, looking at you with fear filled eyes. Somewhere deep within you think you can see a faint flicker of hope.
"My family shunned my Great Uncle many years ago, so I don't know what kind of person he was. But its obvious that he was either horrible to you to make you this //broken//," You say, unable to think of any other words to describe her condition, "Or he was a very compassionate man to have taken you in," You reach out, brushing a stray strand of hair out of her face, she flinches at the gesture but does not move away from your touch, "Given how you've behaved up to now and what I've learned since coming here, I'm guessing it was the former."
You can see her lip quiver as tears begin to fall. Not knowing what else to do, you hug her close, "I might not know what to do about you yet, but we'll figure it out together alright?" You say softly. You doubt she can hear you over the sounds of her sobbing.
"Please tell me what to do," Anna says through her tears, "Tell me how to please you, you can do anything you want to me, but please don't hurt my sister."
She clings to you suddenly, her grip almost enough to force the air from your lungs, her crying intensifying as she does so.
[img[images/ANNA_HUGGING.png]]
Not knowing what else to do, you just hold her as she cries. Eventually, her sobbing slows and her breathing steadies, her grip on you slowly easing. It takes you a moment to realize that she has fallen asleep.
Very carefully, you untangle myself from her arms and pull back the covers of the bed. It takes you a little time, but you're able to tuck her into the bed.
//Do I sleep in the same bed or find another room?// You wonder. //Probably best if I stay here in case she wakes up and doesn't know where I went.//
Stepping over to the light switch, you turn off the lights then walk back to the bed. Not wanting to have your actions interpreted incorrectly, you lay on top of the covers before moving closer to her. Carefully you slip an arm around her middle in a gesture you hope she finds comforting.
You've nearly fallen asleep when you feel her stiffen suddenly. You don't move, not wanting to alarm her by reacting in the wrong way. It takes several seconds, but she eventually seems to relax a little bit. Slowly, she turns toward you in the bed. Her voice is a timid whisper when she speaks, "Thank you for letting me cry instead of scream Mas-<<print $PlayerCalled>>." Her voice catches for a second before she continues.
You want to say something but have no idea what do say, "Our last master liked to play games with me, make me scream or cry for his own entertainment. I know that you're doing the same, and that tomorrow, or the next day, you'll do terrible things to me too, . . . . but I hope I'm wrong."
Within a few short seconds, her breathing becomes regular as she drifts back to sleep.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]<<addMinutes 61>>Not knowing what else to do, "You may go," She looks at you uncertainly, "I'll see you in the morning," You finish in what you hope comes off as a friendly tone.
"T-thank you," She says, then walks, almost runs, to the door.
Once the door is closed behind her, you are left with little more than a confused jumble of thoughts.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]<<addMinutes 1>>"Put your clothes back on," You say a little more sternly than you had intended.
You can see her entire body stiffen, Anna's eyes widening in fear, "I-I've done something wrong?"
//I'm just not that attracted to her,// You think, trying to decide how best to say as much. You opt for just coming straight out and saying it, "I am not attracted to you and don't want to have sex with you."
Her mouth hangs open in surprise. Eventually she tires to speak, but barely any sound comes from her mouth.
"Put your clothes back on," This time when you say the words, in spite of your tone being much softer, she jumps like she's been struck then pushes the straps of her dress back up to her shoulder. You can see that in spite of her downcast eyes, her face is crimson.
"I-I-I, uh, I'm so sorry," Anna blurts in a rush, "I just thought-"
She cuts herself off suddenly, "I'm so sorry for intruding," The words spill from her mouth as she starts to turn toward the door.
[[Stop her from leaving.][$npcs["anna"]["trust"] += 25, $npcs["anna"]["affection"] += 25]]
[[Let her go.]]<<addMinutes 5>>Shaking your head in disbelief, you watch her exit through the door. In her haste, she forgets to close it.
After a moment, you get up, closing the door and turning off the light.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]<<addMinutes 3>>"Wait," You call after her, not wanting her to leave under such an awkward circumstance.
Anna stops, but does not turn back toward you.
"Don't leave just yet. Stay, and we can talk for just a little bit." You try to make your tone comforting.
When she turns back toward you, she does so stiffly. The first thing you notice is the glistening tear that is running down the side of her nose.
//I made her cry,// The realization surprises you, part of you feeling saddened by the revelation while another part of you is shocked by the unexpected power you realize you have over her.
"Come sit on the bed," You urge, gesturing at the bed.
You can see uncertainty in her eyes, one of her hands reaching for the strap on her dress once more.
"No!" You begin perhaps too sharply, "No, you don't have to get undressed. Keep it on. The bed is just a place to sit."
Moving toward the bed, You sit down. Stiffly, she joins you, sitting just barely within your reach if you were to try to touch her. She seems unable to look at anything but the door, or the floor between her feet.
"We haven't really had a chance to talk much yet," You start, still trying to figure out what you want to say, "So lets talk." //After we talked at supper, I thought I'd get a good night's sleep before we had a chance to talk more.//
"What is it that you wish for me to talk about? Do you wish to make me scream? Or cry? I can do those things, though I would prefer to lay beneath you." Her voice is barely a whisper.
//What kind of a monster was my Great Uncle?//
"You would prefer to lay beneath me? You mean have sex with me?" Your mind is still reeling when she answers.
"Yes sir," Anna says, you can see a tremble go through her body.
"Why would you want that?" You ask.
"I don't," Her voice is barely a whisper, and you can see her shy away slightly as she says it as if she is afraid you might strike her for the admission.
"So," You say slowly, trying to work through the implications, "You came in here to have sex with me, you cried when I rejected you, then you offered to //scream// for me before saying you would //rather// have sex with me? But you don't want to have sex with me?" You pause, taking a deep breath. You can see her out of the corner of your eyes trembling, tears streaming down her face, "I don't understand."
"Sex hurts less," She says after a long pause, her tone completely emotionless.
[[Dismiss her][$npcs["anna"][fear"] += 25]]
[[Try to comfort her.][$npcs["anna"]["affection"] += 25, $npcs["anna"]["fear"] -= 25]]<<addMinutes 7>><<set itemValue[item.hairDyeBlack] = {
name: "Black Hair Dye",
desc: "A vial of black hair dye.",
slot: ["hair color"],
unequip: item.hairDyeBlack,
hairColor: "Black",
cost: 25
}>><<set itemValue[item.hairDyeBlonde] = {
name: "Blonde Hair Dye",
desc: "A vial of blonde hair dye.",
slot: ["hair color"],
unequip: item.hairDyeBlonde,
hairColor: "Blonde",
cost: 25
}>><<set itemValue[item.hairDyeBrunette] = {
name: "Brown Hair Dye",
desc: "A vial of brown hair dye.",
slot: ["hair color"],
unequip: item.hairDyeBrunette,
hairColor: "Brunette",
cost: 25
}>><<set itemValue[item.hairDyeDishwaterBlonde] = {
name: "Dishwater Blonde Hair Dye",
desc: "A vial of dishwater blonde hair dye.",
slot: ["hair color"],
unequip: item.hairDyeDishwaterBlonde,
hairColor: "Dishwater Blonde",
cost: 25
}>><<set itemValue[item.hairDyeGray] = {
name: "Gray Hair Dye",
desc: "A vial of gray hair dye.",
slot: ["hair color"],
unequip: item.hairDyeGray,
hairColor: "Gray",
cost: 25
}>><<set itemValue[item.hairDyePlatinum] = {
name: "Platinum Blonde Hair Dye",
desc: "A vial of platinum blonde hair dye.",
slot: ["hair color"],
unequip: item.hairDyePlatinum,
hairColor: "Platinum Blonde",
cost: 25
}>><<set itemValue[item.hairDyeRed] = {
name: "Red Hair Dye",
desc: "A vial of red hair dye.",
slot: ["hair color"],
unequip: item.hairDyeRed,
hairColor: "Red",
cost: 25
}>><<set itemValue[item.hairDyeWhite] = {
name: "White Hair Dye",
desc: "A vial of white hair dye.",
slot: ["hair color"],
unequip: item.hairDyeWhite,
hairColor: "White",
cost: 25
}>>Important Note: Items are not fully implemented at this time. Eventually you will be able to pick up and move this item as you see fit. For now, its stuck here. Additional entries will be made to the book as the game grows.
You open the front cover of the black leather book. Lacking any lettering on its exterior, you look at the first page where you see 'Anna & Eve' scrawled across the page in your Great Uncle's handwriting.
[[First Entry|Uncle Diary Anna and Eve 1]]//F visited me today, always a pleasant surprise, but in this case it was even more special. See, today he had two young ladies in tow. Even at a glance, I could tell that they were sisters, both virgins, and if they were just a little closer in age, one could almost mistake them for twins. He explained that they came into his possession under a unique set of circumstances, and he proposed a trade. Needless to say, considering that most of our transactions dealt with cold hard cash, I found myself intrigued.
He made me wait, a slight upturn at the corner of his mouth that might have been a smile as he sipped at the sweep plum wine that he seemed to enjoy so much. The stuff is far too sweet for my own tastes, I prefer something that burns on the way down, but I keep it stocked for guests. And even if I didn't, I'd keep it on hand just for him. Good, and especially trustworthy friends are hard to come by. He's as coldly ruthless as anyone I have ever met, but he also has a code of honor that I'm sometimes jealous of.
However, what made this trip unique was the two girls standing with him. Its not unusual for him to bring me slaves, but they are usually a little older than these two, and almost never more than one. Between the hard look of defiance on the older girl's face (I later learned her name was Anna.) and the unabashed wonder on the younger's face as she looked around my study (I later learned her name was Eve) and the way the older held the younger close as if protecting her, I knew that I had to own them no matter what the cost F asked.
[[Page 2|Uncle Diary Anna and Eve 2]]//I was already thinking of what I would do to the girls. How I wouldn't break the older one, instead I would manipulate her until she ultimately// helped// me break the younger. Just so I could watch the betrayal of trust unfold as her little world of wonder turned to one of despair.
When I asked him what kind of trade he was proposing, he reached across the table to pick up the bottle of plum wine and poured himself another glass. Something I had never seen him do before. He always waited for another glass to be poured for him. Then sitting the bottle between us, he looked meaningfully at it, that little almost smile on his face again before he said he would trade the girls in exchange for my supplier.
I instinctively wanted to turn him down, but the fear and uncertainty in Anna's eyes was enough to make my cock hard, and I reluctantly agreed. Part of me was saddened to have one less secret that he coveted, but it was a price I felt was worth paying.
Once F left, my attention was turned to the girls. I knew I would have to do something to help tell them apart, so I retrieved a few things from the lab in the basement.
[[Page 3|Uncle Diary Anna and Eve 3]]//An hour later, the youngest girl's blonde hair was an unnaturally deep red, pulled into pigtails by one of my other slave girls. I also gave her something to stunt signs of aging for the time being. In a few years, she'll still look like a kid and I can pass her around to some of my associates with those kinds of //leanings//. But not until I've had a change to break her in a bit first.
The older sister on the other hand, I've left unmodified for the time being with the exception of putting her on birth control. I wonder if she will scream or cry when I pop her cherry tonight. The best part, she'll do anything I tell her to because if she doesn't, then I'll just use her sister instead. Given what I have seen of the two so far, I strongly suspect that will be an effective tool for getting Anna to do as I ask without complaint.//
End Entry.<<setupItems>><<set window.item = {
sixInchDildo : 0, // TODO: Implement!
breastGrowthCream : 1,
breastReductionCream : 2,
revirginizer : 3,
hairDyeBlonde : 4,
hairDyeBrunette : 5,
hairDyeRed : 6,
hairDyeBlack : 7,
hairDyeDishwaterBlonde : 8,
hairDyePlatinum : 9,
hairDyeWhite : 10,
hairDyeGray : 11,
rejuvinex : 12,
agingCream : 13,
tubbyPill : 14,
weightLossPill : 15,
hairLengthener : 16, // TODO: Implement!
mrDingles : 17,
nailExtender : 18, // TODO: Implement!
greenEyes : 19,
grayEyes : 20,
blueEyes : 21,
lightBlueEyes : 22,
brownEyes : 23,
violetEyes : 24,
heightIncreaser : 25,
heightDecreaser : 26,
condom : 27,
strawberryCondom : 28,
chocolateCondom : 29,
mintCondom : 30,
bananaCondom : 31,
lube : 32,
handcuffs : 33,
sixInchStrapon : 34,
labPass : 35,
dungeonKey : 36
}>><<set itemValue[item.agingCream] = {
name: "Aging Cream",
desc: "A dull brown cream that can make the user look older than they really are.",
slot: ["looks"],
unequip: item.againgCream,
looksChange: 1,
cost: 25
}>><<set itemValue[item.rejuvinex] = {
name: "Rejuvinex",
desc: "A pearl white cream that when applied to the body can make the user appear younger than they really are.",
slot: ["looks"],
unequip: item.rejuvinex,
looksChange: 1,
cost: 25
}>><<set itemValue[item.breastGrowthCream] = {
name: "Juggies",
desc: "A pink gumdrop shaped pill that will cause the taker's breasts to grow.",
slot: ["breasts"],
unequip: item.breastGrowthCream,
breastChange: 1,
cost: 25
}>><<set itemValue[item.breastReductionCream] = {
name: "Juggies",
desc: "A peach colored cream that when applied will shrink the user's breasts.",
slot: ["breasts"],
unequip: item.breastReductionCream,
breastChange: 1,
cost: 25
}>><<set itemValue[item.blueEyes] = {
name: "Blue Eye Pill",
desc: "A pill that will turn its user's eyes blue.",
slot: ["eye color"],
unequip: item.blueEyes,
eyeColor: "Blue",
cost: 25
}>><<set itemValue[item.brownEyes] = {
name: "Brown Eye Pill",
desc: "A pill that will turn its user's eyes brown.",
slot: ["eye color"],
unequip: item.brownEyes,
eyeColor: "Brown",
cost: 25
}>><<set itemValue[item.grayEyes] = {
name: "Gray Eye Pill",
desc: "A pill that will turn its user's eyes gray.",
slot: ["eye color"],
unequip: item.grayEyes,
eyeColor: "Gray",
cost: 25
}>><<set itemValue[item.greenEyes] = {
name: "Green Eye Pill",
desc: "A pill that will turn its user's eyes green.",
slot: ["eye color"],
unequip: item.greenEyes,
eyeColor: "Green",
cost: 25
}>><<set itemValue[item.lightBlueEyes] = {
name: "Light Blue Eye Pill",
desc: "A pill that will turn its user's eyes lght blue.",
slot: ["eye color"],
unequip: item.lightBlueEyes,
eyeColor: "Light Blue",
cost: 25
}>><<set itemValue[item.violetEyes] = {
name: "Violet Eye Pill",
desc: "A pill that will turn its user's eyes violet.",
slot: ["eye color"],
unequip: item.violetEyes,
eyeColor: "Violet",
cost: 25
}>><<set itemValue[item.heightIncreaser] = {
name: "Growth Pill",
desc: "An oblong pill that will cause the user to grow taller.",
slot: ["height"],
unequip: item.heightIncreaser,
heightChange: 1,
cost: 25
}>><<set itemValue[item.heightDecreaser] = {
name: "Shrink Pill",
desc: "An oblong pill that will cause the user to grow shorter.",
slot: ["height"],
unequip: item.heightDecreaser,
heightChange: -1,
cost: 25
}>><<set itemValue[item.revirginizer] = {
name: "Revirginizer",
desc: "A wafer thin pill that desolves on the tongue, causing the user to regrow their hymen.",
slot: ["virgin"],
unequip: item.revirginizer,
looksChange: 1,
cost: 25
}>><<set itemValue[item.mrDingles] = {
name: "Mr Dingles Pill",
desc: "A longish pill with a musky smell. Can cause user to grow a penis.",
slot: ["penis"],
unequip: item.mrDingles,
penisChange: 1,
cost: 25
}>><<set itemValue[item.tubbyPill] = {
name: "Tubby Pill",
desc: "A large oblong pill that smells like candy. Will cause the person who takes it to gain weight.",
slot: ["body"],
unequip: item.tubbyPill,
bodyChange: 1,
cost: 25
}>><<set itemValue[item.weightLossPill] = {
name: "Weight Loss Pill",
desc: "A small round pill that smells like carrots. Will cause the person who takes it to loose weight.",
slot: ["body"],
unequip: item.weightLossPill,
bodyChange: -1,
cost: 25
}>><<initialisation>>
<<set
_here.name to 'Nowhere',
_here.region to 'Nowhere',
_here.eventChance to 0
>>
<</initialisation>>\
<<description>>You should not be here, there has been a mistake in the game's code. Please contact the game's developer and let them know.<</description>>/*
This special passage is executed if it has been determined that the player is moving from one location to another.
The contents of this passage has access to two special temporary variables:
_leaving - this contains the Location ID of the previous location related Passage.
_arriving - this contains the Location ID of the next location related Passage.
*/
/* Reset any variable associated with the location we are leaving. */
/*
<<if _leaving neq _arriving>>
<<set setup.locations[_leaving].loot = []>>
<<set $scanBox = -1>>
<<set $scanPerson = -1>>
<<set $scanBeast = -1>>
<</if>>
*/
/* Check if this is the first time that the next location has been visited, and if so initialise all associated content. */
<<if $visited[_arriving] eq 0>>
/* Set Random Clutter */
/*
<<set _items = 0>>
<<for $i=0; ($i lt _next.randomLoot.random.length) and (_items lt _next.randomLoot.randomMax); $i++>>
<<set _roll = Math.floor((Math.random() * 100) + 1)>>
<<if _next.randomLoot.random[$i].chance gte _roll>>
<<print "<<editRoomLoot " +
$char.player + " " +
$changePlace + " " +
_next.randomLoot.random[$i].type + " " +
_next.randomLoot.random[$i].item + " " +
_next.randomLoot.random[$i].quantity + ">>"
>>
<<set _items++>>
<</if>>
<</for>>
*/
/* Set Random Container Loot */
/*
<<for $i=0; ($i lt _next.box.length) and (_next.box[$i].type neq -1); $i++>>
<<set _items = 0>>
<<set _boxType = _next.box[$i].type>>
<<for $j=0; ($j lt boxValue[_boxType].random.length) and (_items lt boxValue[_boxType].randomMax); $j++>>
<<set _roll = Math.floor((Math.random() * 100) + 1)>>
<<if boxValue[_boxType].random[$j].chance gte _roll>>
<<print "<<editBoxLoot " +
$char.player + " " +
$changePlace + " " +
$i + " " +
boxValue[_boxType].random[$j].type + " " +
boxValue[_boxType].random[$j].item + " " +
boxValue[_boxType].random[$j].quantity + ">>"
>>
<<set _items++>>
<</if>>
<</for>>
<</for>>
*/
<</if>><hr>
<<include _event>>/*
Populate the _locations temporary variable with a list of exits for the current location.
*/
<<widget "createLocationList">>
<<set _locations to []>>
<<if setup.locations[$location]>>
<<set _exits to setup.locations[$location].exits>>
/* For each possible exit determine if it is selectable or not. */
<<for _i = 0; _i lt _exits.length; ++_i>>
<<print '<<set _show to (' + _exits[_i].show + ')>>'>>
<<if _show>>
<<print '<<set _pass to (' + _exits[_i].pass + ')>>'>>
<<if _pass>>
<<run _locations.push(['exit', _exits[_i].link])>>
<<else>>
<<run _locations.push(['noexit', _exits[_i].link])>>
<</if>>
<</if>>
<</for>>
<</if>>
/* clear the temporary variables. */
<<unset _exits, _show, _pass>>
<</widget>>
/*
Display the list of locations stored in the _locations temporary variable.
*/
<<widget "displayLocationList">>\
<<if _locations.length is 0>>No Locations<<else>>
<ul id="locations">
<<for _i = 0; _i lt _locations.length; _i++>>
<<if _locations[_i][0] eq 'exit'>>
<li class="exit"><<print _locations[_i][1]>></li>
<<else>>
<li class="noexit"><<print _locations[_i][1]>></li>
<</if>>
<</for>>
</ul>
<</if>>
<</widget>><<initialisation>>
<<set _here.name to "Attic", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "attic 1"
},
{
requires: "true",
chance: 100,
link: "attic 2"
},
{
requires: "true",
chance: 100,
link: "attic 3"
},
{
requires: "true",
chance: 100,
link: "attic 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The mansion's attic is a long cavernous space that runs the length of the house. It smells of dust and stale old air.
Within the darkened area, you can see a host of items stored in the space, most, but not all of which are covered with dusty white sheets.
<</description>>The attic is empty, with no sign that anyone but yourself has been present up here in a very long time.Entering the attic area, you can hear a soft sound somewhere deep within the space.
For a few seconds, you listen, but the sound does not repeat itself.
//Must have been the house settling.//Moving, you can hear the bare wood floor creak softly beneath your weight.Taking a deep breath of the stale air, you momentarily fight the urge to sneeze at the dust.<<initialisation>>
<<set _here.name to "Ball Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Ball 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Ball 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Ball 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Ball 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Ball 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and $npcs["anna"]["affection"] gte 850 and $npcs["anna"]["fear"] lte 100 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 3"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_eve and $npcs["eve"]["affection"] gte 850 and $npcs["eve"]["fear"] lte 100 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 1"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The ball room is a cavernous room with tall windows lining each side of the room. The white drapes with their gold fringe are pulled back to reveal the world outside.
Pale hardwood makes up the floor of the room. The walls are a simple white, but with intricate engravings covering every bit of trim.
From high above hang several crystal chandeliers that light the room brightly.
At the far wall is a large fire place surrounded with a gold trimmed hearth.
With the exception of a white grand piano, the room is devoid of any furnishings.
<</description>>Walking into the room, your footsteps echo softly through the chamber.With the lights off in the ball room and no light coming in from the night outside, the room is not as dark as you would expect. The white and gold room seems to reflect even the slightest bit of light, filling the room with a soft gray even in the dead of night.The room is surprisingly well lit at this time of day. The open drapes let in the day's light to fill the room with a soft glow.Upon entering the ball room, you can see Anna near the far side. She has a broom in hand as she sweeps the room.
<<movenpc "anna" "ball room">>Anna can be seen working in the ball room. She has a towel in hand as she washes the windows in the room.
<<movenpc "anna" "ball room">><<initialisation>>
<<set _here.name to "Bathing Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Sauna|sauna]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "bathingRoom 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "bathingRoom 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "bathingRoom 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "bathingRoom 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "bathingRoom 5"
},
{
requires: "($hour gte 4 and $hour lt 6)",
chance: 70,
link: "bathingRoom 6"
},
{
requires: "($hour gte 19 and $hour lt 22)",
chance: 70,
link: "bathingRoom 7"
},
{
requires: "($hour gte 19 and $hour lt 22)",
chance: 70,
link: "bathingRoom 8"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bathing room ls large. The floor is made of polished stone surrounding a round pool of water perhaps fifteen feet across. Along the walls are a a few wooden benches with alcoves in the wall filled with towels or empty so you have a place to put your things while you bathe.
Windows high on the wall are intended to let light into the room.
Along the walls, and hanging from the celing are an assortment of ferns and vines that fill the room with green.
There are several lights placed within polished silver alcoves designed to project light into the room.
You can feel the warmth of the room in the humid air.
There are two doors leading away from the bathing room, both on the same side of the room. The first has a sign above it indicating that it leads to the mansion's gym, the other leads to a sauna.
<</description>>You enter the bathing room and let your eyes drift over the interior. Just a hint of steam can be seen rising from the pool at the room's center.At this time of night, there are no lights on in the bathing room. However, the faint light coming in through the high windows is still enough to make the water in the pool shine.The light coming in from the high windows in the room illuminates the room in bright light that causes the water in the pool to sparkle.Entering the bathing room, you can see Anna at work.
You aren't sure if she's seen you or not as she continues to clean, her attention on her work.
<<movenpc "anna" "bathing room">>When you step inside the bathing room, the first thing you notice is Anna sitting at the edge of the pool.
<<if $Affection1 gte 750>><<if $Fear1 gte 700>>Anna looks up suddenly, surprise on her face that holds more than a little fear.
"I thought you had work to do?" Your tone is hard.
Anna's face seems to struggle with whether to smile or look downcast, "I-I, um, I was just taking a moment's rest," She finally manages to blurt.
''Punishment options:''
<<elseif $Fear1 gte 400>>Anna looks up suddenly, surprise on her face as she looks at you.
"I thought you had work to do?" You make your words as much a question as a statement.
Anna nods, "I do, I was just taking a moment's rest," She finally says softly.
''Punishment options:''
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression slowly softens into a faint smile when she realizes it is you.
"I thought you had work to do?" You ask lightly.
Anna nods, "I do, I was just taking a moment's rest. I'll get back to it now," She says softly.
''Punishment options:''
<</if>><<elseif $Affection1 gte 500>><<if $Fear1 gte 700>>Anna looks up suddenly, surprise on her face that quickly turns to fear.
"I thought you had work to do?" Your tone is hard.
Anna's face seems to struggle with whether or not to look downcast, "I-I, um, I was just taking a moment's rest," She finally manages to blurt.
''Punishment options:''
<<elseif $Fear1 gte 400>>Anna looks up suddenly, surprise on her face as she looks at you.
"I thought you had work to do?" You make your words as much a question as a statement.
Anna nods solemnly, "I do, I was just taking a moment's rest," She finally says softly.
''Punishment options:''
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression slowly softens slightly when she realizes it is you.
"I thought you had work to do?" You ask lightly.
Anna nods, "I do, I was just taking a moment's rest. I'll get back to it now," She says softly.
''Punishment options:''
<</if>><<elseif $Affection1 gte 250>><<if $Fear1 gte 700>>Anna looks up suddenly, surprise on her face that quickly turns to fear.
"I thought you had work to do?" Your tone is hard.
Anna's expression seems to wilt as it becomes downcast, "I-I, um, I was just taking a moment's rest," She finally manages with a tremor in her voice.
''Punishment options:''
<<elseif $Fear1 gte 400>>Anna looks up suddenly, surprised to see you.
"I thought you had work to do?" You make your words as much a question as a statement.
Anna nods slowly, "I do, I was just taking a moment's rest," She says.
''Punishment options:''
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression slowly becomes neutral when she realizes it is you.
"I thought you had work to do?" You ask.
Anna nods, "I do, I was just taking a moment's rest. I'll get back to it now," She says softly.
''Punishment options:''
<</if>><<else>><<if $Fear1 gte 700>>Anna looks up suddenly, surprise on her face that quickly softens into something more passive.
"I thought you had work to do?" Your tone is hard.
Anna slumps slightly as she sighs, "I-I, um, I was just taking a moment's rest," She finally manages with a tremor in her voice.
''Punishment options:''
<<elseif $Fear1 gte 400>>Anna looks up suddenly, surprise on her face as she looks towards you.
"I thought you had work to do?" You make your words as much a question as a statement.
Anna nods curtly, "I do, I was just taking a moment's rest," She says.
''Punishment options:''
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression quickly becomes neutral when she realizes it is you.
"I thought you had work to do?" You ask.
Anna nods, "I do, I was just taking a moment's rest. I'll get back to it now," She says softly.
''Punishment options:''
<</if>><</if>><<movenpc "anna" "bathing room">>When you enter the bathing room, you hear a soft splash of water. Your eyes seek out the source, noticing someone swimming in the small pool at the center of the room.
In the dim morning light you can't make out a lot of detail, but the way she stretches out in the water quickly makes it clear that this figure is far too tall to be Eve.
//It looks like Anna has decided to make an early morning swim in the bath.//
<<movenpc "anna" "bathing room">>Eve's melodious laughter reaches your ears before you're able to enter the bathing room. You pause in the doorway, looking towards the pool where you see both girls, nude, in the water.
You can't make out a lot of detail where you're standing, but you can see Anna leaning against the side of the pool, her breasts on full display above the water line, her head thrown back and eyes closed as she seems to savor her time in the pool.
In contrast, Eve is on the other side of the small pool, kicking her feet and laughing as she splashes water high in the air. All you can see is the happy look in her face through all of the flying water.
<<movenpc "anna" "bathing room">><<movenpc "eve" "bathing room">>Entering the room, you almost miss them at first because they are being so quiet.
Both Anna and Eve are in the pool. Anna with a wash cloth in hand and sitting on the side of the pool, her feet dangling in the water. Eve is sitting right in front of her in the water up to her shoulders.
You take in the view, looking at Anna's near perfect body, still glistening with water. //She must have been in the pool until very recently.// Her nipples are visibly hard even from across the room where you are standing.
Eve has a content but reserved expression on her face, an expression you don't see often through her barely restrained energy.
As you watch, Anna uses the wash cloth to wash her sister's shoulders, //Anna comes off as very motherly at times,// before straying down over the other girl's chest.
You begin to feel the stirings of arousal at the sight, even though there is nothing inherently sexual about their actions.
Neither of the girls seems to notice you yet.
<<movenpc "anna" "bathing room">><<movenpc "eve" "bathing room">><<initialisation>>
<<set _here.name to "Dining Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "[[Kitchens|kitchens]]"
},
{
show: "true",
pass: "true",
link: "[[Entry Hall|entryHall]]"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "DiningRoom Event 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "DiningRoom Event 2"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "DiningRoom Event 3"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 100,
link: "DiningRoom Event 4"
},
{
requires: "true",
chance: 100,
link: "DiningRoom Event 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "DiningRoom Event 6"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "DiningRoom Event 7"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "DiningRoom Event 8"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "DiningRoom Event 9"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "DiningRoom Event 10"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 100,
link: "DiningRoom Event 11"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 100,
link: "DiningRoom Event 12"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 100,
link: "DiningRoom Event 13"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
/% Loot %/
/% Random Loot %/
/% Containers %/
/% People %/
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/The dining room is a high roofed room that is very spacious. To the far side of the room is a fireplace with a stone hearth. A large mirror dominates the space above the hearth.
Along the walls of the room are a hand full of paintings, many of them are erotic while others are scenic in nature. All are of remarkable quality.
The floor is a black and white checker of marble. Each piece is fitted together flawlessly in a way that if it was not for the color changes between each block, you are sure you'd be unable to tell where one block ended and the next began.
A finely crafted tables stretches the considerable length of the room. You can count twelve wooden chairs at each side of the table, as well as a single chair at each end. A series of three small oil lamps rest precisely placed along the table's length.
Above the table is a large crystal chandelier towards each end.
<</description>>The dining room is empty at the moment, your footsteps sound clear on the hard marble floor.During the day, the dining room is well lit by the pair of crystal chandeliers hanging high above the long table that dominates the room.At this time of night, the dim light in the dining room reflects off of the white marble floor illuminating the room in a sharp contrast of bright reflection and deep shadows.Anna can be seen near the table in the dining room, placing a few items on the table before the meal is served.
<<movenpc "anna" "diningRoom">>For a second, you think you hear something from somewhere else in the house. Pausing, you listen, but hear nothing more.When you enter the dining room the room is empty. You spend a few seconds looking around the room. //I can hardly believe this whole place is mine.//Entering the darkened dining room, you're surprised at just how quiet the room is at the moment.
Pausing to listen, you can hear a very faint sound coming from the kitchen, most likely the refrigorator or industrial sized freezer.You hear a soft //swish, swish, swish// from the broom as Anna sweeps the dining room floor.
<<movenpc "anna" "diningRoom">>//Splash,// The sound draws your attention to the other end of the room. Anna, mop in hand, is working to mop the floor of the room.
<<movenpc "anna" "diningRoom">>You see Anna hard at work in the dining room.
For a moment, you watch her as she cleans the table.
<<movenpc "anna" "diningRoom">>At a glance, it appears that the table is set for the coming meal. There is no sign of either of the girls, but you can hear someone working on the kitchen.When you enter the dining room, you see Anna busy setting the table for the coming meal. She does not seem to immediately notice your presence.
<<movenpc "anna" "diningRoom">>In the dining room, you see Anna doing some cleaning before meal time.
<<movenpc "anna" "diningRoom">><<initialisation>>
<<set _here.name to "Dungeon", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Dungeon 1"
},
{
requires: "true",
chance: 100,
link: "Dungeon 2"
},
{
requires: "true",
chance: 100,
link: "Dungeon 3"
},
{
requires: "true",
chance: 100,
link: "Dungeon 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The dungeon, and you can't think of it as anything but that, is a well lit room furnished in crisp blacks and reds.
In the middle of the room is a large wooden cross with leather straps at the end of all four points. Beside it is something that looks like a saw horse but that comes to a point at its top edge.
From the celing, and along the walls are a host of leather straps and chains. The rest of the walls are covered in a host of sex toys ranging from simple dildos, to whips and paddles, to massive sex toys shaped like fists with forearms.
A cabinet against one wall has what is filled with ball gags, pumps and other less identifiable items.
<</description>>The room smells strongly of leather, with more than a hint of sweat and fear. Something about it makes you feel powerful, though part of you wants to shy away from the room.Looking at the room before you, you have to wonder how many times your Great Uncle had Anna, or countless other girls restrained in this room.You notice that sound does not seem to carry in the room, as if it swallows sound. For a few seconds you ponder whether it would be more terrifying to anyone being held in this rooms to hear their screams muffled by the room, or if letting the sound carry would be worse.
Ultimately, you decide that its probably a matter of personal preference, if you can call it that.Taking a deep breath, you fill your lungs with the smell of leather, sweat, and fear.
Letting it out slowly, you spend a few seconds pondering how this estate has changed you, and to what degree it will do so in the future.<<initialisation>>
<<set _here.name to "Entry Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Upper South Hall|southHallUpper]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Dining Room|diningRoom]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Entry Event 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 2"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Entry Event 3"
},
{
requires: "($hour gte 19 and $hour lt 20)",
chance: 100,
link: "Entry Event 4"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 5"
},
{
requires: "($hour gte 7 and $hour lt 8)",
chance: 100,
link: "Entry Event 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 7"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 8"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 9"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 10"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 11"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Entry Event 12"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Entry Event 13"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "Hall 9"
},
{
requires: "($hour gte 6 and $hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "($hour gte 6 or $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
/% Loot %/
/% Random Loot %/
/% Containers %/
/% People %/
<</initialisation>>\
<<description>>A massive jewled chandelier dominates the space above the entry hall.
There is a grand curving staircase with polished wood banister is on either side of the room, landing to the second story of the house. Above that is another walkway on the third floor.
Along the walls are murals, most of an erotic nature, decorating the walls, the frames are made of beautifully sarved wood.
Near both staircases leading up is a single marble stature of a female nude.
When your attention finally reaches the floor, you let your eyes drift over the marbled white floor a brief second.<</description>>The entry hall is empty right now, my footsteps echoing softly in the chamber as I pass through it.At this time of day the entry hall is brightly lit, both by the chandelier that dominates the ceiling as well as from the windows that are letting light in.The evening hours leave the entry hall shrouded in deep shadows, the dimly lit chandelier casting only enough light to see by.Late afternoon light streams through the stained glass windows along the western side of the room. The entire chamber being cast in a rainbow of colors.The daylight coming through the windows high on the western side of the chamber is at just the right angle to illuminate the changelier hanging high above you. The result is a dazling prism effect of colors splayed around the room.The room seems to have a faint glow to it at this time of morning. The brightening sky outside starting to fill the room with light.You can hear the soft sound of laughter from somewhere else in the mansion. The acustics of the entry hall makes it difficult to tell exactly from where.
//Sounds like Eve is having fun.// You think.Looking around the room, you can see Anna is hard at work.
Anna has a rag in her hand as she works to polish the rails along the staircases. She does not seem to notice your presence.
<<movenpc "anna" "entryHall">>You can see Anna on the other side of the room.
She is working intently, feather duster in hand as she cleans a high piece of trim on the wall.
<<movenpc "anna" "entryHall">>You can see Anna crossing the room. A small basket of cleaning supplies is in her hand as she makes her way across the room towards wherever she plans to clean next.
<<movenpc "anna" "entryHall">>Anna seems focused on what she is doing. The broom in her hands swishes softly as she sweeps the floor.
<<movenpc "anna" "entryHall">>From somewhere, you can hear the sounds of one of the girls in the house, though its difficult to tell where the sound is coming from, or what she might be doing.Even though you know that the house has other occupants, it still feels large and empty at this time of night. The enormity of the entry hall only serves to emphasize that feeling.<<initialisation>>
<<set _here.name to "Home Gym", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Sauna|sauna]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "gym 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "gym 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "gym 3"
},
{
requires: "true",
chance: 100,
link: "gym 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "gym 5"
},
{
requires: "true",
chance: 100,
link: "gym 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The gym's walls are covered in mirrors with the exception of one wall that has several windows overlooking the back end of the estate, making the modest sized room look huge.
At a glance, the room has two of everything. Two treadmills, two weight lifting stations, two excercise bikes, and two rowing machines, along with a host of other smaller items intended for fitness.
<</description>>The gym is empty at the moment, the lights flickering on when you enter.The faint light coming in through the windows at this time of night seems to build off of itself while reflecting from the mirrors around the room. The result is that the room seems to glow faintly.Daylight filters in from the windows along one side of the room, filling the room with light.The first thing you notice when you enter the gym is the faint smell of sweat and cleaning supplies that seems to hang in the air.Anna seems to see you almost as soon as you enter the room. You meet her eyes for a split second through a mirror.
In her hand is a rag that she has been using to clean the mirror in front of her.
<<movenpc "anna" "gym">>Inside of the gym, you can smell just a faint hint of sweat through the smell of cleaning supplies.
//I wonder how often this room actually gets used? Its obviously seem use in the past if it smells a little bit like a gym even after obviously being cleaned recently.//<<initialisation>>
<<set _here.name to "Kitchen", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Dining Room|diningRoom]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pantry|pantry]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Kitchen 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Kitchen 2"
},
{
requires: "$hour gte 20 or $hour lt 6",
chance: 100,
link: "Kitchen 3"
},
{
requires: "$hour gte 20 or $hour lt 6",
chance: 100,
link: "Kitchen 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Kitchen 5"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 180,
link: "Kitchen 6"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Kitchen 7"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 100,
link: "Kitchen 8"
},
{
requires: "_anna and (($hour gte 5 and $hour lt 6) or ($hour gte 12 and $hour lt 13) or ($hour gte 18 and $hour lt 19))",
chance: 100,
link: "Kitchen 9"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: '_eve and ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 7"
}
]>>
/% Loot %/
/% Random Loot %/
/% Containers %/
/% People %/
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The kitchen is surprisingly large. The floor is black tile with white grouting, nowhere near as nice as the marble and hardwood that seems present in much of the house. Two of the walls are lined with cupboards, sinks and counters, all with various items positioned neatly on their stainless steel surface.
One of the walls has several industrial sized stoves and ovens, each in the same shade of silver as the stainless steel counters.
Along the last wall are several large refrigerators that match the rest of the room's decor.
The middle of the room has a large round counter with several utensils hanging from a rack above it. You can see an assortment of serving bowls and spices towards the middle of the counter.
<</description>>The kitchen is vacant at the moment. Deep shadows cast the entire room in a perpetual gloom until I reach for the light switch.
The lights flicker once, then illuminate the room in nearly blinding light.The lights in the kitchen are on when I arrive. I take a second to look around, but there is no sign of anyone else within.The kitchen feels like an endless void in the darkness. Somewhere deep within I can hear the sound of a fan or something, but otherwise the room is quiet.
Reaching out, I flip the light switch, flinching at the room is suddenly bathed in bright light.I can see a light over towards the refrigorators in the kitchens. Reaching for the light switch, the room is bathed in a sudden light.
There, across the room from me, I can see Anna standing near the refrigorator. In her hand is a bit of leftovers from last night's meal.
<<movenpc "anna" "kitchens">>At the kitchen sink, Anna is busy washing dishes. Wash, rense, dry, repeat. She doesn't seem to notice me yet.
<<movenpc "anna" "kitchens">>Several large platters sit on the counter, eash with varying amounts of food on them as Anna starts to lay out the food in preparation of meal time.
<<movenpc "anna" "kitchens">>Inside of the kitchens, I notice Anna working. As I watch, she has a towel in her hand and is wiping down counter tops.
<<movenpc "anna" "kitchens">>Entering the kitchen, you hear activity before you actually see anyone. Looking towards the sounds, you see Anna busy preparing the coming meal.
<<movenpc "anna" "kitchens">>You can hear the sounds of someone hard at work in the kitchen when you enter, the sounds of pots and pans being moved about and of cutlery performing their intended uses.
Taking a few steps deeper into the kitchen, you spot Anna standing near the counter with her back to you, busy placing food on a platter in preparation of serving it to you at meal time.
<<movenpc "anna" "kitchens">><<initialisation>>
<<set _here.name to "Laboratory", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
\
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Laboratory Event 1"
},
{
requires: "true",
chance: 100,
link: "Laboratory 2"
},
{
requires: "true",
chance: 100,
link: "Laboratory 3"
},
{
requires: "true",
chance: 100,
link: "Laboratory 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The laboratory is all white washed walls and stainless steel counter tops. On nearly every surface is one form or another of scientific equipment.
Towards the back of the room are two coolers, one intended to hold completed elixirs, and the other to hold sensitive engredients.
Near the coolers is a notebook labeled Formula.
<</description>>There are soft bubbling sounds coming from one of the pieces of equipment in the lab. You aren't sure if the contraption is actually doing something, or if it just makes the sound from time to time.You can't help but notice how cool the room feels as you enter it. After a moment, you decide that its not quite cold enough to justify finding warmer clothing.A soft hum comes from the celing. Turning your eyes towards the sound, you can see a small fan in the celing, blowing air gently into the room.Looking at the room, you wonder what kind of experiments your Great Uncle might have done in this room. Did he learn it all on his own, or did he gain his knowledge some other way?<<initialisation>>
<<set _here.name to "Laundry Area", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Laundry Event 1"
},
{
requires: "true",
chance: 100,
link: "Laundry Event 2"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Laundry Event 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Laundry Event 4"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Laundry Event 5"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 50,
link: "Laundry Event 6"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The laundry area is little more than an extension to the large storage area under the mansion. Two industrial sized washing machines, and two industrial sized driers line the wall with a pair of shelves between them.
One of the shelves appear to hold laundry soap, fabric softener, drier sheets, and a few other items that are less immediately identifiable.
The second holds some cleaning supplies and what looks like clean lenens.
Nearby is a table used for folding the items that come out of the driers.
<</description>>The lights above the laundry area illuminate the big washers and driers. Beside one of the driers is a single empty basket for laundry.On the folding table beside the driers is a stack of neatly folded clothing that still needs to be put away. There is no sign of whoever was busy working on the laundry.You can see movement in the laundry as you approach. When you get close enough to see clearly, you can see Anna moving the freshly washed laundry from the washing machine to the drier.
<<movenpc "anna" "laundry">>When you near the laundry area, you can see Anna folding the white towels that she just pulled from the drier.
<<movenpc "anna" "laundry">>While there is no one currently in the area, one of the washing machines can be heard running. You can hear the unmistakable sound of the spin cycle starting as you listen.When you start to approach the laundry area, you can see that someone is over near the washer and drier.
It only takes you a second to recognize Anna. You almost open your mouth to say something when you hear a soft sound come from her, close to a whimper. For a split second, you wonder if she's hurt, but then you come to the sudden realization of what she's actually doing.
As the washing machine rocks violently on its spin cycle, Anna is leaning against the machine, pressing her crotch against the corner as the washing machine moves.
You can't quite suppress a smile as you watch the scene.
After a minute, the spin cycle ends, followed by a frustrated whimper from Anna.
//Guess it didn't run quite long enough for her to cum.//<<addMinutes 3>><<movenpc "anna" "laundry">><<initialisation>>
<<set _here.name to "Library", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Study|study]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Library 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Library 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Library 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Library 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Library 5"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "Library 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: '_eve and $npcs["eve"]["affection"] gte 50 and $npcs["eve"]["fear"] lte 250 and ($hour gte 20 and $hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The library is a spacious room with floor to ceiling bookcases lining the walls except where three tall but narrow windows are evenly spaced to look out over the back yard of the estate.
Most of the bookshelves are packed full of books, though there are a couple with only a few books, mixed with a few random trinkets near the exit. Its clear that there is room for more books should you ever plan to expand the library. The books range from leatherbound law books, to medical text books, to self help and references. Curiously, there is even a modest section having to do with the occult, primarily in the form of books on magic. Among the books on the occult is what appears to be a biography, 'The Puppet Master' by Thomas Vien, you quickly loose interest and direct your attention elsewhere.
There is a single long table in the middle of the room with four chairs around it and two short lamps on its surface. The chairs are wooden with black cushions and tall backs. The table itself is fairly simple, of a reddish wood and heavily lacquered.
One of the exits of the room leads to the study, while the other leads out to the hallway.
<</description>>Upon entering the room, you take a deep breath. The room smells of old books and just a hint of dust.With the drapes closed at night, the already dark room is shrouded in darkness as black as pitch. You have to reach out, turning on the lights, to be able to see much of anything in the library.The drapes on the tall windows are pulled back to reveal the day beyond. Through them, you can see the back yard of the estate. The room itself is lit brightly enough from the light streaming in that you almost don't need to turn on the lights to see clearly in the room.Entering the library, you can see Anna with a pair of books in her arms. As you watch, she walks to a shelf, putting away one book, then moving to another location to return another.
You're not sure if the books were ones you may have left out, or if one of the girls had done so.
<<movenpc "anna" "library">>When you enter the library, you can see Anna, feather duster in hand, moving among the book shelves, dusting as she goes.
<<movenpc "anna" "library">>You've barely crossed the threshold when you see the girls. Their backs are to you, but you can still see that they are both hunched over a book.
Stopping where you are, you listen to Anna talking to her sister. It only takes you a few seconds to realize that she's teaching her sister using an old text book.
//I wonder if Anna's been teaching Eve since she was a child, or if they once had a normal life where Eve started to learn? Sometimes I wonder if Anna is more like a sister, or a mother, to Eve?//
<<movenpc "anna" "library">><<movenpc "eve" "library">><<initialisation>>
<<set _here.name to "Living Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "LRoom 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "LRoom 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "LRoom 3"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "LRoom 4"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "LRoom 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "LRoom 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "LRoom 7"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "Anna and Eve Interactive Scene 1"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "Anna Interactive Scene 5"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Compared to the rest of the house, the living room is surprisingly simple. That's not to say that its not impressive however.
The far side of the room has a large glass window overlooking the rear of the estate.
The walls are papered in a nice, but almost archaic lavender pattern. The floor is covered in carpet that your feet seem to sink into, its color a few shades darker than the walls.
The furnature in the room is all black, from the leather couch and pair of chairs arranged in a cressent shape, to the table laid out before them.
Perhaps fifteen feet in front of them is a large television mounted on the wall.
Otherwise, the room is spacious, bordering on feeling empty.
<</description>>With the drapes drawn closed, the room seems to be cast in dark shades of purple. When you reach out to turn on the lights, the light bathes the room in a much brighter shade.Stepping into the room at this time of night, all you can see is the little red dot of the power indicator on the television before turning on the light.You can see just a hint of light making its way around the thick curtains covering the large window on the far side of the room.Light streams in from a thin gap in the curtains covering the large window on the far side of the room, casting the entire room in deep shades of purple.Even before you step through the door, you can hear the television on in the room. Looking towards the couch, you can see both Anna and Eve sitting together on the couch together.
Looking at the television, you can see that the girls are watching an animated movie.
<<movenpc "anna" "living room">><<movenpc "eve" "living room">>Through the window looking out over the rear of the estate, you can see Eve standing in the lawn. She is holding a couple of small tools for use tending the grounds, but her eyes are directed towards the sky where she is watching several small birds flying over the property.
The moment the birds are gone, she turns and starts to run across the grounds towards whatever chore she intends to do next. You can see just a hint of a wistful smile on her lips before she exits your view.Eve is crossing the back yard, struggling slightly as she tries to push a large wheel burrow. You can see that it is part way full of dirt, but also has several tools laying across the top. While its clear that its difficult for her to push the wheel burrow, theres a fierce determination in her eyes that suggests that she's determined to do it anyway.<<initialisation>>
<<set _here.name to "Lounge", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "lounge 1"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "lounge 2"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "lounge 3"
},
{
requires: "true",
chance: 100,
link: "lounge 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "lounge 5"
}
,
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "lounge 6"
},
{
requires: "true",
chance: 100,
link: "lounge 7"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>
<<description>> /% Otherwise display this location's descriptive text %/ \
The lounge is dominated by a pair of dark red leather couches arranged across from each other.
On the other side of the couches is a well lit pool table.
To the side of the room is a small bar that appears to be fairly well stocked.
<</description>>Glancing across the room, you see that someone has been playing pool. The balls are scattered across the table with a single pool cue resting on its surface.Entering the lounge, your attention is drawn to the sound of pool balls striking one another.
Anna and Eve are standing at the pool table, their attention on the game they are playing. The way they smile and laugh between each other makes them seem like ordinary happy girls.
<<movenpc "anna" "lounge">><<movenpc "eve" "lounge">>You can see Anna in the lounge when you enter. She's standing at the bar, checking the bottles as she goes and turning them all so that the labels are facing forward.
<<movenpc "anna" "lounge">>The pool table across the way is neatly arranged. The balls are arranged in a perfect triangle and the cues are resting on the stand designed for them.Anna can be seen at the back of the room. She has a small brush in her hand as she wipes down the felt of the pool table.
<<movenpc "anna" "lounge">>When you enter the room, you see both of the girls standing near the pool table. Eve giggles and moves part way around the table.
A second later, Anna reaches out and makes a sudden motion, followed by the sound of a pool ball striking another ball.
For about a minute, you watch the two girls playing like this, knocking the balls around the table while smiling, the air filled with occasional laughter.
<<movenpc "anna" "lounge">><<movenpc "eve" "lounge">>Both of the girls are over near the pool table. Eve can barely reach with the pool cue, but with a sudden movement results in a solic crack as she strikes the cue ball.
Anna watches the balls move around the table for a second, then takes a couple of steps. Raising her own pool cue she leans over the table giving you a nice view of her backside.
<<movenpc "anna" "lounge">><<movenpc "eve" "lounge">><<initialisation>>
<<set _here.name to "Master Bathroom", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Master Bedroom|master bedroom]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mBath 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mBath 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mBath 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mBath 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mBath 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The master bathroom is fairly large. With a pair of sinks and a long mirror just inside the door. The sink is made of polished stonework and the mirror hanging above it looks like it might actually be made of polished silver instead of being a traditional material.
There is a toilet across from the sink with a little stand beside it. The side of the stand has a slot in its side clearly intended to hold magazines.
The thing that really demands ones attention however is the bath itself. Its nearly as large as a traditional hot tub, and looks like it could easily function as one. You can also see a detachable shower head towards the corner that can be used if you wish to take a shower instead of a bath.
<</description>>Reaching for the light switch, the room lights up brightly.With no light coming in through the small window, the room is almost completely dark at this time of night.Pausing inside the room, you can see a little light coming in through the small window, illuminating the room.When you start to enter the master bathroom, you notice that the light is already on.
Kneeling in front of the toilet is Anna, a scrub brush in hand and a bright yellow rubber glove that reaches up past her elbow. She has a serious expression on her face as she scrubs diligently.
<<movenpc "anna" "master bath">>You see Anna on her hands and knees in the master bathroom, scrub brush in hand as she works to clean the floor.
<<movenpc "anna" "master bath">><<initialisation>>
<<set
_here.name to "Master Bedroom",
_here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHallUpper]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Master Bathroom|master bath]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mBed 3"
},
{
requires: "$AnnaBed is 1",
chance: 100,
link: "mBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 70,
link: "mBed 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 70,
link: "mBed 7"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
}
]>>
<</initialisation>>\
<<description>> /% display this location's descriptive text %/ \
<<if def $introEnding>><<include $introEnding>>
<<unset $introEnding>><</if>>\
The master bedroom is large, with a four poster bed dominating the far wall. The frame is clearly hand crafted oak and the bed's covers are done in deep shades of purple. To one side of the bed is a nightstand that seems to match the craftsmanship of the bed's frame.
To the other side of the bed is a door that leads into a large walk in closet. It is well lit and has a full length mirror against the far wall . Beside the mirror is a small stool.
The room has a small hanging light at its center that casts adequate light throughout the room.
A large window offers a commanding view of the back yard. You can clearly see the pool just below the room. Then further in the distance, the kennels and stables across the grassy field that makes up the back yard. Near the window is a small table and a plush chair with an antique lamp resting nearby.
To one side of the room is a doodway that leads to a private bathroom.
Glancing back at the nightstand, your eyes linger on the black leather book laying on its surface. [[Read the Black Leather Book.|Uncle Diary Anna and Eve]]
<</description>>Turning on the light as you enter the room, you take a second to look around.
Glancing towards the bed, you realize that it has been made since you last crawled out of it.The room is dark as you step into it. No light filters around the curtain at this time of night.The drapes are open, allowing daylight to filer into the otherwise dark room. Otherwise the room looks undisturbed since you was last in it.Stepping into your bedroom, you can see a shape in the bed. It only takes you a moment to realize that its Anna laying in the bed.
Moving towards the bed, you look at her and can see that she's clearly asleep. She looks so peaceful as she sleeps.
<<movenpc "anna" "master bedroom">>Entering my bedroom, you notice movement. There across the room is Anna, busy cleaning.
Near the door where you're standing, you see a basket full of cleaning supplies.
<<movenpc "anna" "master bedroom">>Through the large window in your room, you can see someone in the distance, near the kennels.
You take a couple of steps closer to the window for a better view. Upon closer inspection, you can see that its Eve working out in the yard, tending to something near the stables though you can not tell what exactly from here.Just outside the beroom window, you can see Eve sitting at the side of the pool, her shoes sitting in the grass just a little ways away from her. Her feet dangle in the water as she swings her legs with a happy look on her face.
After a minute, her head turns suddenly, //Maybe Anna? Or something else got her attention?// before she quickly gets up, puts her shoes back on, and returns to her chores.<<addMinutes 3>><<initialisation>>
<<set _here.name to "North Hall, Ground Floor", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Ball Room|ball room]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Study|study]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Library|library]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Living Room|living room]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Hall 1"
},
{
requires: "true",
chance: 100,
link: "Hall 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 5"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 7"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 8"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "Hall 9"
},
{
requires: "($hour gte 6 and $hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["fear"] gte 500 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
},
{
requires: '_anna and ($hour gte 5 and $hour lt 22)',
chance: 100,
link: "Eve's First Birthday 1"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Down the hallway are several doors. There are decorations evenly spaced between the doors.
From the ceiling hang a series of small hanging lights, each of them round and appear to be fairly old. The walls is stark white from about waist high up, paintings hanging sparsely down the hallway's length. The lower portion of the wall is finely carved dark wood reaching down to the floor. The floor itself is a mosaic of colorful stone fitted tightly together to create an irregular pattern.
<</description>>Looking down the hallway, you can see each of the doors down its length are closed.
The hallways is empty other than yourself at the moment.Devoid of anyone else, the sound of your footstep sound crisp as they echo back at you.Sunlight filters into the hallway from the window at its far end. The light coming in is intense enough to brighten the entire length of the hallway.Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "northHall">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "northHall">>Barely any light comes from the window at this time of night. What little light there is in the hallway casts soft shadows in the hallway.The light coming from the large window at the end of the hall reflects softly off of the stone floor.The overhead lights in the hallway are the only source of light in the hallway at this time of night.From elsewhere in the house you can hear the girls, faint enough that you can't make out any of what is being said, though you can hear occasional laughter mixed in.
//The girls sound happy this morning. //
You begin to walk down the hallway, taking in the sights of the mansion around you. //My mansion.// The thought seems almost surreal.<<initialisation>>
<<set _here.name to "North Hall Bathroom", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Bath 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Bath 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Bath 3"
},
{
requires: "true",
chance: 100,
link: "Bath 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Bath 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bathroom is stark white. The walls are textured, not quite smooth to the touch. The floor is made up of white marbled tiles.
On one wall is a large sink with a big mirror over it. The counter around the sink is white, marbled with gold.
Opposite the sink is a simple white toilet with a fuzzy white cover. Right beside it is a small stand holding toilet paper and has room to sit items on top of it.
On the far side of the room is a claw footed copper bathtub with a pair of white towels hanging on a copper towel rack right beside it. There is a small white carpet on the floor just this side of the bathtub.
<</description>>The air inside the room is cool, making it feel almost chilled.At this time of night, the house is nearly silent. The bathroom was no exception. The faintest sound of my shoes on the floor is enough to echo back at me.Light filters in through a small window on the far wall, barely enough to light the space within the room.When the lights flicker on, they reveal the room in nearly blinding shades of white as the light reflects from several points within the room.Opening the door, the lights are already on in the bathroom. On the other end of the room is Anna, mop in hand as she cleans the floor.
<<movenpc "anna" "N bathroom">><<initialisation>>
<<set _here.name to "South East Bedroom, North Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mansionBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "true",
chance: 100,
link: "mansionBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "masterBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedrooms in the house are all much the same. They all have the same short black and red patterned carpet. The walls are red with gold patterns running vertically across them.
Near the large window overlooking the estate grounds is a king sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk in clothset.
<</description>><<initialisation>>
<<set _here.name to "South West Bedroom, North Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mansionBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "true",
chance: 100,
link: "mansionBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedrooms in the house are all much the same. They all have the same short black and red patterned carpet. The walls are red with gold patterns running vertically across them.
Near the large window overlooking the estate grounds is a king sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk in clothset.
<</description>>Stepping into the room, you can see that everything is in its place with no sign of anything having been moved in a long time.At this time of night, the room would be completely dark even if the drapes would have been opened. Flipping the light switch on, the room is suddenly bathed in light.The heavy black curtains on the bedroom window are pulled closed, shrouding the room in darkness even though it is light outside.Standing just inside the room, you look around. While beautifully furnished, the room feels terribly empty.When you step into the room and immediately notice that its not empty at the moment. Anna is near the dresser, dusting rag in hand as she cleans the room.
<<movenpc "anna" "SW bedroom N">><<initialisation>>
<<set _here.name to "North Hall, Second Floor", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Master Bedroom|master bedroom]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SW Bedroom, North|SW bedroom N]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SE Bedroom, North|SE bedroom N]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Hall 1"
},
{
requires: "true",
chance: 100,
link: "Hall 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 4b"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 5b"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 9"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 10"
},
{
requires: "($hour gte 6 and $hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["fear"] gte 500 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
There are several doors down the long hallway. Between the doors are a series of decorations ranging from small tables holding delicate looking items to small statues of nude ladies.
There are no lights hanging from the stark white celing, instead there are lamps hanging along the walls. At a glance they look like old oil lamps, but closer inspection reveals that they are actually electric.
The walls of the hallway are painted into a mural of sorts. There are beautiful waterfalls and mountains as well as occasional scenes of nudity or debachery.
The floor itself is of a rich colored hardwood.
<</description>>Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "northHallUpper">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "northHallUpper">>In the hallway's soft light, the hardwood floor reflects very little light.The lights along the wall are all lit up, almost like small torches illuminating the length of the hallway.<<initialisation>>
<<set _here.name to "Pantry", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Kitchens|kitchens]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Pantry 1"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Pantry 2"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Pantry 3"
},
{
requires: "true",
chance: 100,
link: "Pantry 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Pantry 5"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The pantry is a long room with a narrow isle down the middle. To each side is stored a host of canned, bottled, and boxed foods. When fully stocked, it would be enough food to feed the household, even filled to capacity, for weeks.
<</description>>You have to turn on the light in the room to see much of anything. Without windows, the room is shrouded in perpetual darkness without the light.When you start to open the door to the pantry, the first thing you notice is that the lights are on.
Curious, you look down the isle to see Anna busy organizing some of the food on the shelves.
<<movenpc "anna" "pantry">>You can hear sound from inside the panrty even before you open the door.
There, inside of the long room is Anna, mop in hand as she cleans the floor of the room.
<<movenpc "anna" "pantry">>The lights flicker on at the flip of a switch. The room's chill air makes you feel just a little cold.Stepping just inside of the room, you can see Anna looking for something. It takes her a moment, but she pulls a can of something off of a shelf and adds it to the small cart beside her. It looks like she's busy picking out items for a future meal.
<<movenpc "anna" "pantry">><<initialisation>>
<<set _here.name to "Sauna", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Home Gym|gym]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Bathing Room|bathing room]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "sauna 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "sauna 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "sauna 3"
},
{
requires: "true",
chance: 100,
link: "sauna 4"
},
{
requires: "($hour gte 5 and $hour lt 22)",
chance: 70,
link: "sauna 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The sauna is a simple room that's perhaps twelve foot long and eight wide.
Like the floors, the walls are made of wood, bright, almost orange in color.
Long benches line two of the walls, each long enough to easily lay upon if you wished to do so.
In the center of the room is a large stone stand that comes up to your hip. The basin at the top is filled with prorous black rocks. Beside the stand is a bucket of the same color wood that makes up the sauna, filled with clear water and a ladle hanging from its side.
<</description>>Opening the door of the sauna, the hot air within washes over you.When you enter the sauna, you glance around. Its warm, but not as warm as it usually would be during the day. Also, the small bucket of water only has a little water remaining in its bottom.Looking at the room, you notice that the bucket of water is full for the day and just a hint of steam is already rising off of the rocks on the stand.Just a hint of steam escapes the sauna as you open the door, followed by a wave of warm humid air washing over you.Entering the sauna, the room's heat washes over you, steam leaking out of the door.
//Someone was in here recently. I wonder which one of the girls it was?//<<initialisation>>
<<set _here.name to "Servant Area", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NW Servant Room|NW servant room]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NE Servant Room|NE servant room]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SW Servant Room|SW servant room]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SE Servant Room|SE servant room]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "servantCommon 1"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "servantCommon 2"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "servantCommon 3"
},
{
requires: "true",
chance: 100,
link: "servantCommon 4"
},
{
requires: "true",
chance: 100,
link: "servantCommon 5"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 70,
link: "servantCommon 6"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The servant's area is a modest sized yet simple room, downright bland when compared with the rest of the house.
The floor walls and ceiling are all unfinished wood, the floor polished smooth from countless feet.
There is some furnature, two couches and a pair of plush chairs around a long table. The old, but expensive looking furnature is a stark contrast to the rest of the room. Its easy to tell from the small stains and imperfections on the furnature that these mismatched bits of furnature have been brought here from other parts of the house after they had been damaged in some way.
To each side of the room are two doors, each leaing to a small servant's room. Across from the stairs is a single door that leads to a small bathroom.
<</description>>Lacking any windows, the room is lit by a single small lamp resting on the long table in the middle of the room. Sitting low, the lamp casts long shadows across the room.When you enter the servant's area, you can see Anna sitting in one of the chairs. Across her lap is a book that she appears to be reading.
<<movenpc "anna" "servant area">>The girls are sitting across the short table from each other. Between them is a checkers board.
Both girls are focused on the game to the point that they don't notice you. At a glance its hard to tell who is winning.
<<movenpc "anna" "servant area">><<movenpc "eve" "servant area">>Sound seems to echo from everywhere in the room. The lack of anything to muffle the sound is enough to amplify every little noise in the enclosed space.Entering the servant's area of the mansion, you can see that there is no one present in the common room at the moment.When you enter the servant's area, you take a quick look around. Neither of the girls is present, though you can see evidence of their recent presence in the room. There's a checkers board resting on the short table stretched across the middle of the room. A few lingering pieces rest on the board though most of them are scattered beside the board. Two glasses rest on the table, one empty and the other still half full. The half full glass still shows signs of condensation on its side.<<initialisation>>
<<set _here.name to "Servants Bathroom", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "servantBathroom 1"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "servantBathroom 2"
},
{
requires: "true",
chance: 100,
link: "servantBathroom 3"
},
{
requires: "true",
chance: 100,
link: "servantBathroom 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "servantBathroom 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Unlike the bathrooms in the rest of the house, the servant's bathroom is simple.
The floor is a simple hardwood. The walls are a plain white. Hanging from the celing is a single bare bulb to light the room.
There are two toilets sitting just a couple of feet away from each other, offering no privacy if more than one person was using the room.
Across from the toilets is a sink with a small mirror over it. Right beside the sink is a small shower.
<</description>>The room shows signs of use. A small number of items can be seen on the sink counter. Further in the room you can see a towel hanging slightly askew.When the door swings open at your touch, you hear a startled sound come from within just a split second before the door slams shut again.
A second later, you hear a flush, then the door opens again to reveal Anna.
<<if $Fear1 gte 700>>Anna's eyes are downcast, "Please, forgive me," Her voice is barely a whisper, "I, uh, I was startled by you."
Standing, she ponders the floor at her feet as she waits for your response.<<set $Trust1 -= 2>><<elseif $Fear1 gte 400>>Looking embarrassed and more than a little afraid, Anna meets my gaze, "Sorry, you startled me. I shouldn't have reacted like that. Please forgive me." The words come out in a rush.
//She reacted more out of surprise than anything else.// You think to myself.<<set $Trust1 -= 2>><<else>>A mixture of embarrassment and anger can be seen on Anna's face, "I'm sorry," She begins, "But you should really knock before just entering like that," Her voice trails off to barely a whisper before she finishes speaking.<<set $Trust1 -= 2>><</if>>
''Punish her for her behavior (Punishment)''
<<movenpc "anna" "servant bathroom">>You can see signs of recent use in the bathroom. Spots of water in the sink. A hint of moisture can be seen on the mirror over it.The bathroom appears to be fairly clean, but not to the degree you prefer the rest of the house is cleaned to. Granted, being the servant's quarters, its probably not as big of a deal as if it was any other part of the hosue.Opening the door to the bathroom, you can see Anna inside. She's cleaning the mirror above the sink at the moment.
<<movenpc "anna" "servant bathroom">><<initialisation>>
<<set _here.name to "North East Servants Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "servantRoom 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "servantRoom 2"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "servantRoom 3"
},
{
requires: "true",
chance: 100,
link: "servantRoom 4"
},
{
requires: "true",
chance: 100,
link: "servantRoom 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<</description>>The vacant servants room is empty of any sign of habitation. Even the beds have been stripped down to their mattress with sheets, pillow and bedding nearly folded at their foot for use should the bed ever be needed.Daylight fills the stark, empty room with light from the small window over the dresser.The room is dark and empty. Without any light turned on in the room, it almost feels like an empty void.When you step into the empty servant's room, its clear at a glance that this room is not in use.Its a little surprising how crisply sound carries in such a small place when my shoes hit the wooden floor.<<initialisation>>
<<set _here.name to "North West Servants Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "gRoom 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "gRoom 2"
},
{
requires: "$AnnaBed is 0 and $EveBed is 0 and ($hour gte 20 or $hour lt 6)",
chance: 100,
link: "gRoom 3"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "gRoom 4"
},
{
requires: "($hour gte 20 and $hour lt 22)",
chance: 100,
link: "gRoom 5"
},
{
requires: "$AnnaBed is 0 and $EveBed is 0 and ($hour gte 20 or $hour lt 6)",
chance: 100,
link: "gRoom 6"
},
{
requires: "$AnnaBed is 0 and $EveBed is 0 and ($hour gte 20 or $hour lt 6)",
chance: 100,
link: "gRoom 7"
},
{
requires: "$AnnaBed is 1 and $EveBed is 0 and ($hour gte 20 or $hour lt 6)",
chance: 100,
link: "gRoom 8"
},
{
requires: "$AnnaBed is 1 and $EveBed is 0 and ($hour gte 20 or $hour lt 6)",
chance: 100,
link: "gRoom 9"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
<<if [$npcs["anna"]["info"]["bed"] is 0] and [$npcs["eve"]["info"]["bed"] is 0]>>The room that the girls share is simple. There is a small window looking out over the estate grounds but it is not big enough to give much of a view, instead it only seems to be there for a little bit of natural light.
There are two small beds in the room with barely enough room between their heads to allow for a single dresser. On the top of the dresser are a few small objects, but nothing of obvious importance.<<elseif [$npcs["eve"]["info"]["bed"] is 0>>Eve's room is a simple room. There is a small window looking out over the estate grounds but it is not big enough to give much of a view, instead it only seems to be there for a little bit of natural light.
There are two small beds in the room with barely enough room between their heads to allow for a single dresser. On the top of the dresser are a few small objects, but nothing of obvious importance.
<<elseif [$npcs["anna"]["info"]["bed"] is 0]>>Anna's room is a simple room. There is a small window looking out over the estate grounds but it is not big enough to give much of a view, instead it only seems to be there for a little bit of natural light.
There are two small beds in the room with barely enough room between their heads to allow for a single dresser. On the top of the dresser are a few small objects, but nothing of obvious importance.
<<else>>The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<</if>>\
<</description>>Stepping into the room, you can see that the room is well lit from the light coming through the small window. The beds to each side of the room are both crisply made.In addition to the light coming in through the small window on the far wall of the room, you can feel a faint little breeze as well. Looking towards the window, you can see that its been left open just a little bit for fresh air.When you open the door to the girls' room, you can see both of them sleeping in their beds.
Anna is tucked neatly under her covers, curled up slightly as she sleeps. You can see her moving a little as she breathes.
Eve in contrast is laying on top of her covers, arms and legs splayed in every direction in her sleep, one leg hanging over the edge of the bed.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Even before you open the door, you can hear soft voices from within the room. When the door swings open, the conversation ends abruptly.
Both girls look up at you, surprised at your presence.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Opening the door to the girls' room, you can see them each sitting on their own bed, leaning close to one another as they talk softly. Eve sees you first, glancing your way and pausing mid scentence. Anna looks your way just a second later.
They both look expectantly at you to see what you might have to say.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Stepping just inside of the girls' room, you stand between the foot of their beds.
Both girls are tucked neatly into their beds. You can see that Anna is laying neatly on her side while Eve is laying on her belly and hugging her pillow.
Anna makes a soft whimpering sound in her sleep and moves slightly, but shows no sign of waking up.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>The first thing you notice when you enter the room is that Eve's bed is empty.
Your eyes flicker to Anna's bed. There, tucked in tightly against her sister is Eve, being spooned by her older sister. The bed is small enough that the two of them barely fit on the bed together.
The girls seem to be sleeping soundly.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Looking inside the room, you can see Eve sleeping in her bed. Across from her is an empty bed.
//Bet Anna's sleeping in my bed right now.// You think to yourself.
<<movenpc "eve" "NW servant room">>With only Anna sleeping in your bed right now, you are surprised to see Eve's bed empty. Looking to the other side of the room, you see Eve curled up in the bed her sister used to use instead.
<<movenpc "eve" "NW servant room">><<initialisation>>
<<set _here.name to "South East Servants Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "servantRoom 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "servantRoom 2"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "servantRoom 3"
},
{
requires: "true",
chance: 100,
link: "servantRoom 4"
},
{
requires: "true",
chance: 100,
link: "servantRoom 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<</description>><<initialisation>>
<<set _here.name to "South West Servants Room", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "servantRoom 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "servantRoom 2"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "servantRoom 3"
},
{
requires: "true",
chance: 100,
link: "servantRoom 4"
},
{
requires: "true",
chance: 100,
link: "servantRoom 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<</description>><<initialisation>>
<<set _here.name to "South Hall, Ground Floor", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Bathing Room|bathing room]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Home Gym|gym]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Lounge|lounge]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Hall bathroom|S bathroom]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Hall 1"
},
{
requires: "true",
chance: 100,
link: "Hall 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 4a"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 5a"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 7"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 8"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "Hall 9"
},
{
requires: "($hour gte 6 and $hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["fear"] gte 500 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Down the hallway are several doors. There are decorations evenly spaced between the doors.
From the celing hang a series of small hanging lights, each of them round and appear to be fairly old. The walls is stark white from about waist high up, paintings hanging sparsely down the hallway's length. The lower portion of the wall is finely carved dark wood reaching down to the floor. The floor itself is a mosiac of colorful stone fitted tightly together to create an irregular pattern.
<</description>>Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "southHall">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "southHall">><<initialisation>>
<<set _here.name to "South Hall Bathroom",_here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "[[South Hall|southHall][$addTime += 1]]"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Bath 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Bath 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Bath 3"
},
{
requires: "true",
chance: 100,
link: "Bath 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Bath 5"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bathroom is stark white. The walls are textured, not quite smooth to the touch. The floor is made up of white marbled tiles.
On one wall is a large sink with a big mirror over it. The counter around the sink is white, marbled with gold.
Opposite the sink is a simple white toilet with a fuzzy white cover. Right beside it is a small stand holding toilet paper and has room to sit items on top of it.
On the far side of the room is a claw footed copper bathtub with a pair of white towels hanging on a copper towel rack right beside it. There is a small white carpet on the floor just this side of the bathtub.
<</description>><<initialisation>>
<<set _here.name to "North East Bedroom, South Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHallUpper]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mansionBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "true",
chance: 100,
link: "mansionBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "masterBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedrooms in the house are all much the same. They all have the same short black and red patterned carpet. The walls are red with gold patterns running vertically across them.
Near the large window overlooking the estate grounds is a king sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk in closet.
<</description>><<initialisation>>
<<set _here.name to "North West Bedroom, South Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHallUpper]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mansionBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "true",
chance: 100,
link: "mansionBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "masterBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedrooms in the house are all much the same. They all have the same short black and red patterned carpet. The walls are red with gold patterns running vertically across them.
Near the large window overlooking the estate grounds is a king sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk in clothset.
<</description>><<initialisation>>
<<set _here.name to "South East Bedroom, South Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHallUpper]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mansionBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "true",
chance: 100,
link: "mansionBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "masterBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedrooms in the house are all much the same. They all have the same short black and red patterned carpet. The walls are red with gold patterns running vertically across them.
Near the large window overlooking the estate grounds is a king sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk in clothset.
<</description>><<initialisation>>
<<set _here.name to "South West Bedroom, South Hall", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHallUpper]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "mansionBed 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "true",
chance: 100,
link: "mansionBed 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "masterBed 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedrooms in the house are all much the same. They all have the same short black and red patterned carpet. The walls are red with gold patterns running vertically across them.
Near the large window overlooking the estate grounds is a king sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk in clothset.
<</description>><<initialisation>>
<<set _here.name to "South Hall, Second Floor", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SW Bedroom, North|SW bedroom S]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NW Bedroom, South|NW bedroom S]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SE Bedroom, North|SE bedroom S]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NE Bedroom, South|NE bedroom S]]>><<addMinutes 1>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Hall 1"
},
{
requires: "true",
chance: 100,
link: "Hall 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 4c"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 5c"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Hall 9"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Hall 10"
},
{
requires: "($hour gte 6 and $hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_anna and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: '_anna and $npcs["anna"]["trust"] lte 300 and $npcs["anna"]["fear"] gte 600 and $npcs["eve"]["fear"] lte 600 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["fear"] gte 500 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
There are several doors down the long hallway. Between the doors are a series of decorations ranging from small tables holding delicate looking items to small statues of nude ladies.
There are no lights hanging from the stark white celing, instead there are lamps hanging along the walls. At a glance they look like old oil lamps, but closer inspection reveals that they are actually electric.
The walls of the hallway are painted into a mural of sorts. There are beautiful waterfalls and mountains as well as occasional scenes of nudity or debachery.
The floor itself is of a rich colored hardwood.
<</description>>Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "southHallUpper">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "southHallUpper">><<initialisation>>
<<set _here.name to "Storage Area", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Up to Entry Hall|entryHall]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Laundry Area|laundry]]>><<addMinutes 1>><</link>>"
},
{
show: "false",
pass: "true",
link: "<<link [[Dungeon|dungeon]]>><<addMinutes 1>><</link>>"
},
{
show: "false",
pass: "true",
link: "<<link [[Laboratory|laboratory]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Storage Event 1"
},
{
requires: "true",
chance: 100,
link: "Storage Event 2"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Storage Event 3"
},
{
requires: "true",
chance: 100,
link: "Storage Event 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20) or _eve and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Storage Event 5"
},
{
requires: "true",
chance: 100,
link: "Storage Event 6"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \Several large shelves, spaced about three foot apart from each other run the length of the large storage area. The shelves are filled with a wide assortment of items ranging from unused kitchen equipment, to spare lightbulbs, mop heads, bulk cleaning supplies, to things needed to maintain the house.
To the left of the storage area is the house's laundry area. To the right is a door, and at the far end you can see another door.<</description>>The storage area is a looming darkness beneath the house, the only source of light is a small light over in the laundry area.
Reaching out, you flip the light switch. The lights flicker a couple of times then stay on, bathing the area in nearly blinding light.From the storage area, you can smell the slightly stale smell of the basement, with just a hint of clean laundry smell from the laundry area to the side.Looking across the storage area, you can see Anna about half way across the space. She seems to be looking for something.
You cant see what she grabs, but she sits an item in the basket of cleaning supplies she is carrying, then returns to the shelf to look for something else.
<<movenpc "anna" "storage">>You can hear a soft hum from somewhere in the lower area of the mansion. It does not take you long to determine that its the sound of the hot water heater not too far from where you're standing.You can hear the sound of someone working over in the laundry area, but from where you're at, you can't tell who.Entering the storage area, you take a deep breath of the stale, slightly humid air. When you look around, you see no sign of anyone else present.<<initialisation>>
<<set _here.name to "Study", _here.region to "Mansion">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Library|library]]>><<addMinutes 1>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addMinutes 1>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Study 1"
},
{
requires: "($hour gte 20 or $hour lt 6)",
chance: 100,
link: "Study 2"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Study 3"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Study 4"
},
{
requires: "_anna and ($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Study 5"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "Study 6"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 80,
link: "Study 7"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "($hour gte 6 and $hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: '_eve and $npcs["eve"]["affection"] lte 350 and $npcs["eve"]["fear"] gte 750 and ($hour gte 6 and $hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Looking at the study, it is well lit, with several lights hanging from the celing as well as a large window that lets in light from outside during daylight hours.
The room has a short carpet across the floor in shades of deep red and gold. There are a number of shelves along the walls that hold a wide assortment of books and small objects. At the center of the room is a large wooden desk with a simple lamp on its surface, behind the desk is a comfortable looking chair that appears to be red leather.
A door to one side of the room leads to the house library.
<</description>>The study is dimly lit when you enter. Reaching for the light switch, the lights hanging overhead illuminate the room.This late at night, only a little light filters in through the large window. You have difficulty seeing much of anything in the room until you flip the light switch, illuminating the room.With the curtains pulled back from the window, the room is surprisingly bright even without the lights on.Looking through the room, you can see the back yard of the estate through the big window on the far side of the room. There are several birds in the lawn that you can see. You're not sure what startles them, but the whole group takes off and flies out of sight as you watch.Anna is in the room as you enter it. Her eyes are downcast, as if the room itself makes her uncomfortable.
Not seeming to notice you, she continues to use a carpet sweeper on the floor of the room.
<<movenpc "anna" "study">>Entering the Study, you cast a glance out through the large window in the room. You can see Eve in the back yard, pushing a small lawn mower across the lawn.
You watch her for a couple of minutes, marveling at the youthful energy she works.Nearing the desk in your Study, you can see Eve in the back yard. With her small size, she looks almost comical with a large pair of sheers in her hands as she works to trim one of the bushes growing a short distance from the mansion./% Where is the NPC initially located, this defaults to the special NoWhere location. %/
<<set _npc["location"] to "master bedroom">>
/% NPC Info, not for the player. %/
<<set
_npc["affection"] to 300,
_npc["fear"] to 700,
_npc["trust"] to 300,
_npc["flags"] to ["has met"]
>>
/% Information %/
<<set _npc["info"] to {
honor : "Miss.",
name : "Anna",
middleName : "",
surname : "Andor",
nickname : "",
species : "Human",
gender : "Female",
age : 21,
looks : 21,
height : "5ft 8in",
body : "Thin",
skin : "Fair",
eyes : "Blue",
haircolor : "Dishwater Blonde",
hairlength : "Shoulder Length",
hairstyle : "Straight",
face : "None",
beard : "None",
chest : "B-Cup",
nails : "Short, Pink",
penis : "None",
vag : "Normal",
pubes : "Trimmed",
virgin : "No",
bed : 0,
primaryJob : "Housework",
secondaryJob : "Cooking"
}>>
/% Attributes %/
<<set _npc["stat"] to {
health : { current : 100, max : 100 }
}>>
/% Skills %/
<<set _npc["skill"] to {
animals : 0,
cooking : 20,
grounds : 0,
housework : 25,
parenting : 0,
stripping : 0,
whoring : 0,
anal : 15,
oral : 20,
vaginal : 25
}>>
/% Status Effects %/
/% <<set _npc["effect"] to []>> %/
/% Traits %/
/% <<set _npc["trait"] to []>> %/
/% Setup Inventory %/
/% <<set _npc["inv"] to []>> %/
<<set _npc["equip"]["clothes"] to [
"annaOldDress",
"simpleWBra",
"simpleWPanties",
"simpleBSandals",
"whiteAnkleSocks",
"blackChoker"
]>>
/%<<charFresh _npc['id']>>%/
/%
<<set _npc["stat"]['health']['current'] to _npc["stat"]['health']['max']>>
<<set _npc["stat"].fatigue.current to _npc["stat"].fatigue.max>>
<<set _npc["stat"].focus.current to _npc["stat"].focus.max>>
<<set _npc["stat"].stress.current to _npc["stat"].stress.max>>
%/This will allow you to move Anna to your current location, viewing her stats, choosing her wardrobe, etc.This will be Anna's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Anna arrives./% Where is the NPC initially located, this defaults to the special NoWhere location. %/
<<set _npc["location"] to "ballroom">>
/% NPC Info, not for the player. %/
<<set
_npc["affection"] to 500,
_npc["fear"] to 300,
_npc["trust"] to 500,
_npc["flags"] to ["has met"]
>>
/% Information %/
<<set _npc["info"] to {
honor : "Miss.",
name : "Eve",
middleName : "",
surname : "Andor",
nickname : "",
species : "Human",
gender : "Female",
age : 18,
looks : 15,
height : "5ft 0in",
body : "Thin",
skin : "Fair",
eyes : "Green",
haircolor : "Red",
hairlength : "Shoulder Length",
hairstyle : "Curled Pigtails",
face : "None",
beard : "None",
chest : "AA-Cup",
nails : "Short",
penis : "None",
vag : "Small",
pubes : "Shaved",
virgin : "Yes",
bed : 0,
primaryJob : "Housework",
secondaryJob : "Cooking"
}>>
/% Attributes %/
<<set _npc["stat"] to {
health : { current : 100, max : 100 }
}>>
/% Skills %/
<<set _npc["skill"] to {
animals : 10,
cooking : 5,
grounds : 10,
housework : 5,
parenting : 0,
stripping : 0,
whoring : 0,
anal : 0,
oral : 0,
vaginal : 0
}>>
/% Status Effects %/
/% <<set _npc["effect"] to []>> %/
/% Traits %/
/% <<set _npc["trait"] to []>> %/
/% Setup Inventory %/
/% <<set _npc["inv"] to []>> %/
<<set _npc["equip"]["clothes"] to [
"eveOldDress",
"simpleWPanties",
"simpleBSandals",
"whiteAnkleSocks",
"redChoker"
]>>
/%<<charFresh _npc['id']>>%/
/%
<<set _npc["stat"]['health']['current'] to _npc["stat"]['health']['max']>>
<<set _npc["stat"].fatigue.current to _npc["stat"].fatigue.max>>
<<set _npc["stat"].focus.current to _npc["stat"].focus.max>>
<<set _npc["stat"].stress.current to _npc["stat"].stress.max>>
%/This will allow you to move Eve to your current location, view her stats, choose her wardrobe, etc.This will be Eve's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Eve arrives.<<if $location isnot "NoWhere">>
<<if _anna>>
[[Talk to Anna|Talk Anna]]<br>
[[Anna's Assignments]]<br>
[[Punish Anna|Anna's Punishments]]<br>
<<else>>
<<link "Summon Anna">><<movenpc "anna">><</link>><br>
<</if>>
<<if _eve>>
[[Talk to Eve|Talk Eve]]<br>
[[Eve's Assignments]]<br>
[[Punish Eve|Eve's Punishments]]<br>
<<else>>
<<link "Summon Eve">><<movenpc "eve">><</link>><br>
<</if>>
<</if>><<link "Casual Conversations">><<gotoevent setup.events.annaCasualTalk>><</link>>
<<link "Personal Conversations">><<gotoevent setup.events.annaPersonalTalk>><</link>>
Work Conversations.
Talk about yourself.Current Sleeping Arrangement: <<if $npcs["anna"]["info"]["bed"] is 0>>Servant's Quarters<<else>>Master Bedroom<</if>>
<<if $npcs["anna"]["info"]["bed"] isnot 0>>
\[[Servant's Quarters|passage()][$npcs["anna"]["info"]["bed"] = 0]]
\<<elseif $npcs["anna"]["info"]["bed"] isnot 1>>
\[[Master Bedroom|passage()][$npcs["anna"]["info"]["bed"] = 1]]
\<</if>>
Current Eating Arrangement: <<if $Meal is 1>>Takes her meals with you.<<elseif $Meal is 0>>Eats servants meals.<</if>>
<<if $Meal is 1>>
\[[Start eating servants meals.|passage()][$Meal = 0]]
\<<elseif $Meal is 0>>
\[[Start taking meals with you.|passage()][$Meal = 1]]
\<</if>><<link "Gentle Guidance">><<gotoevent setup.events.gentleGuidanceAnna>><</link>>
<<link "Scold">><<gotoevent setup.events.scoldAnna>><</link>>
<<link "Spank">><<gotoevent setup.events.handSpankAnna>><</link>>
<<link "Belt">><<gotoevent setup.events.beltSpankAnna>><</link>><<link "Casual Conversations">><<gotoevent setup.events.eveCasualTalk>><</link>>
<<link "Personal Conversations">><<gotoevent setup.events.evePersonalTalk>><</link>>
Work Conversations.
Talk about yourself.Current Sleeping Arrangement: <<if $npcs["eve"]["info"]["bed"] is 0>>Servant's Quarters<<else>>Master Bedroom<</if>>
<<if $npcs["eve"]["info"]["bed"] isnot 0>>
\[[Servant's Quarters|passage()][$npcs["eve"]["info"]["bed"] = 0]]
\<<elseif $npcs["eve"]["info"]["bed"] isnot 1>>
\[[Master Bedroom|passage()][$npcs["eve"]["info"]["bed"] = 1]]
\<</if>><<link "Gentle Guidance">><<gotoevent setup.events.gentleGuidanceEve>><</link>>
<<link "Scold">><<gotoevent setup.events.scoldEve>><</link>>
<<link "Spank">><<gotoevent setup.events.handSpankEve>><</link>>
<<link "Belt">><<gotoevent setup.events.beltSpankEve>><</link>>/*
<<CharFresh>>
Usage: <<CharFresh [character_identifier]>>
*/
<<widget "CharFresh">>
<<if $args.length is 0 or not $npc[$args[0]]>>
/* Either no character identifier was passed, or the indentifier passed does not exist. */
<<else>>
<<if $gameOn>>
<<set $busy = true>>
<<replace "#refresh">><<include "Refresh">><</replace>>
<</if>>
<<set
_who to $npc[$args[0]],
_clothes to _who['equip']['cloths'],
_clothsCount to _clothes.length,
_traits to _who['trait'],
_traitCount to _traits.length,
_effects to _who['effect'],
_effectCount to _effects.length,
_skillCount to skillValue.length,
_stats to _who['stat'],
_skills to _who['skill']
>>
<<set
_attributeStats to ["phys", "ment", "soci"],
_attributeTypes to ["Act", "Eff", "Res"]
>>
/* Recalculate Attributes */
<<for _i to 0; _i lt 3; _i++>>
<<set _stat to _attributeStats[_i]>>
<<for _j to 0; _j lt 3; _j++>>
<<set _type to _attributeTypes[_j]>>
/* Calculate Multiliers */
<<set _mult to 1>>
<<for _k to 0; _k lt _clothsCount; _k++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + _type + 'Mul>>'>> */
<<set _mult += clothsValue[_clothes[_k]][_stat + _type + 'Mul']>>
<</for>>
<<for _k to 0; _k lt _traitCount; _k++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$k] + '].' + _stat + _type + 'Mul>>'>> */
<<set _mult += traitValue[_traits[_k]][_stat + _type + 'Mul']>>
<</for>>
<<for _k to 0; _k lt _effectCount; _k++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$k].effect + '].' + _stat + _type + 'Mul>>'>> */
<<set _mult += effectValue[_effects[_k]['effect'][_stat + _type + 'Mul']>>
<</for>>
/* Calculate Adders */
<<set _add to 0>>
<<for _k to 0; _k lt _clothsCount; _k++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + _type + 'Mod>>'>> */
<<set _add += clothsValue[_clothes[_k]][_stat + _type + 'Mod']>>
<</for>>
<<for _k to 0; _k lt _traitCount; _k++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$k] + '].' + _stat + _type + 'Mod>>'>> */
<<set _add += traitValue[_traits[_k]][_stat + _type + 'Mod']>>
<</for>>
<<for _k to 0; _k lt _effectCount; _k++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$k].effect + '].' + _stat + _type + 'Mod>>'>> */
<<set _add += effectValue[_effects[_k]['effect'][_stat + _type + 'Mod']>>
<</for>>
/* Check if the relevant stat-type exists for the individual and if it does calculate the new level. */
<<if _stats[_stat + _type]>>
/* Calculate Total */
/* <<print '<<set $stat[' + _who + '].' + _stat + _type + '.level = Math.floor(($stat[' + _who + '].' + _stat + _type + '.base * ' + _mult + ') + ' + _add + ')>>'>> */
<<set _stats[_stat + _type]['level'] to Math.floor((_stats[_stat + _type]['base'] * _mult) + _add)>>
<</if>>
<</for>>
<</for>>
<<set _luckTypes to ["Good", "Bad"]>>
/* Recalculate Luck */
<<for _i to 0; _i lt 2; _i++>>
<<set _type to _luckTypes[_i]>>
/* Calculate Multiliers */
<<set _mult to 1>>
<<for _j to 0; _j lt _clothsCount; _j++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].luck' + _type + 'Mul>>'>> */
<<set _mult += clothsValue[_clothes[_k]]['luck' + _type + 'Mul']>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].luck' + _type + 'Mul>>'>> */
<<set _mult += traitValue[_traits[_j]]['luck' + _type + 'Mul'>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].luck' + _type + 'Mul>>'>> */
<<set _mult += effectValue[_effects[_j]['effect']['luck' + _type + 'Mul']>>
<</for>>
/* Calculate Adders */
<<set _add to 0>>
<<for _j to 0; _j lt _clothsCount; _j++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].luck' + _type + 'Mod>>'>> */
<<set _add += clothsValue[_clothes[_k]]['luck' + _type + 'Mod']>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].luck' + _type + 'Mod>>'>> */
<<set _add += traitValue[_traits[_j]]['luck' + _type + 'Mod']>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].luck' + _type + 'Mod>>'>> */
<<set _add += effectValue[_effects[_j]['effect']['luck' + _type + 'Mod']>>
<</for>>
/* Check if the relevant stattype exists for the individual and if it does calculate the new level. */
<<if _stats['luck' + _type]>>
/* Calculate Total */
/* <<print '<<set $stat[' + _who + '].luck' + _type + '.level = Math.floor(($stat[' + _who + '].luck' + _type + '.base * ' + _mult + ') + ' + _add + ')>>'>> */
<<set _stats['luck' + _type]['level'] to Math.floor((_stats['luck' + _type]['base'] * _mult) + _add)>>
<</if>>
<</for>>
<<set
_resourceStats to ["fatigue", "focus", "stress"],
_resourceTypes to ["physRes.level", "mentRes.level", "sociRes.level"]
>>
/* Recalculate Resources */
<<for _i to 0; _i lt 3; _i++>>
<<set
_stat to _resourceStats[_i],
_type to _resourceTypes[_i]
>>
/* Calculate Multiliers */
<<set _mult to 1>>
<<for _j to 0; _j lt _clothsCount; _j++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + 'Mul>>'>> */
<<set _mult += clothsValue[_clothes[_k]][_stat + 'Mul']>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].' + _stat + 'Mul>>'>> */
<<set _mult += traitValue[_traits[_j]][_stat + 'Mul']>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].' + _stat + 'Mul>>'>> */
<<set _mult += effectValue[_effects[_j]['effect'][_stat + 'Mul']>>
<</for>>
/* Calculate Adders */
<<set _add to 0>>
<<for _j to 0; _j lt _clothsCount; _j++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + 'Mod>>'>> */
<<set _add += clothsValue[_clothes[_k]][_stat + 'Mod']>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].' + _stat + 'Mod>>'>> */
<<set _add += traitValue[_traits[_j]][_stat + 'Mod']>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].' + _stat + 'Mod>>'>> */
<<set _add += effectValue[_effects[_j]['effect'][_stat + 'Mod']>>
<</for>>
/* Check if the relevant stat exists for the individual and if it does calculate the new Max. */
<<if _stats[_stat]>>
/* Calculate Total */
/* <<print '<<set $stat[' + _who + '].' + _stat + '.max = Math.floor(($stat[' + _who + '].' + _type + ' * ' + _mult + ') + ' + _add + ')>>'>> */
<<set _stats[_stat]['max'] to Math.floor((_stats[_type] * _mult) + _add)>>
<</if>>
<</for>>
/* Recalculate Health */
/* Calculate Multiliers */
<<set _mult to 1>>
<<for _j to 0; _j lt _clothsCount; _j++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].health' + 'Mul>>'>> */
<<set _mult += clothsValue[_clothes[_k]]['healthMul']>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].health' + 'Mul>>'>> */
<<set _mult += traitValue[_traits[_j]]['healthMul']>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].health' + 'Mul>>'>> */
<<set _mult += effectValue[_effects[_j]['effect']['healthMul']>>
<</for>>
/* Calculate Adders */
<<set _add to 0>>
<<for _j to 0; _j lt _clothsCount; _j++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].health' + 'Mod>>'>> */
<<set _add += clothsValue[_clothes[_j]]['healthMod']>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].health' + 'Mod>>'>> */
<<set _add += traitValue[_traits[_j]]['healthMod']>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].health' + 'Mod>>'>> */
<<set _add += effectValue[_effects[_j]['effect']['healthMod']>>
<</for>>
/* Check if the relevant stats exists for the individual and if it does calculate the new Max. */
<<if _stats['health'] and _stats['physRes'] and _stats['level']>>
/* Calculate Total */
<<set _stats['health']['max'] to Math.floor((10 + (_stats['physRes']['base'] * _stats['level']) * _mult) + _add)>>
<<if _stat['health']['current'] gt _stats['health']['max']>>
<<set _stats['health']['current'] to _stats['health']['max']>>
<</if>>
<</if>>
/* Recalculate Skills */
<<for _i to 0; _i lt _skillCount; _i++>>
/* Calculate Multiliers */
<<set _mult to 1>>
<<for _j to 0; _j lt _clothsCount; _j++>>
<<set _count to clothsValue[_clothes[_j]]['skillMul'].length>>
<<for _k to 0; _k lt _count; _k++>>
<<if clothsValue[_clothes[_j]]['skillMul'][_k]['skill'] eq _i>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].skillMul[' + $k + '].value>>'>> */
<<set _mult += clothsValue[_clothes[_j]]['skillMul'][_k]['value']>>
<</if>>
<</for>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
<<set _count to traitValue[_traits[_j]]['skillMul'].length>>
<<for _k to 0; _k lt _count; _k++>>
<<if traitValue[_traits[_j]]['skillMul'][_k]['skill'] eq _i>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].skillMul[' + $k + '].value>>'>> */
<<set _mult += traitValue[_traits[_j]]['skillMul'][_k]['value']>>
<</if>>
<</for>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
<<set _count to effectValue[_effects[_j]['item']]['skillMul'].length>>
<<for _k to 0; _k lt _count; _k++>>
<<if effectValue[_effects[_j]['item']]['skillMul'][_k]['skill'] eq _i>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].skillMul[' + $k + '].value>>'>> */
<<set _mult += effectValue[_effects[_j]['effect']['skillMul'][_k]['value']>>
<</if>>
<</for>>
<</for>>
/* Calculate Adders */
<<set _add to 0>>
<<for _j to 0; _j lt _clothsCount; _j++>>
<<set _count to clothsValue[_clothes[_j]]['skillMod'].length>>
<<for _k to 0; _k lt _count; _k++>>
<<if clothsValue[_clothes[_j]]['skillMod'][_k]['skill'] eq _i>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].skillMod[' + $k + '].value>>'>> */
<<set _add += clothsValue[_clothes[_j]]['skillMod'][_k]['value']>>
<</if>>
<</for>>
<</for>>
<<for _j to 0; _j lt _traitCount; _j++>>
<<set _count to traitValue[_traits[_j]]['skillMod'].length>>
<<for _k to 0; _k lt _count; _k++>>
<<if traitValue[_traits[_j]]['skillMod'][_k]['skill'] eq _i>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].skillMod[' + $k + '].value>>'>> */
<<set _add += traitValue[_traits[_j]]['skillMod'][_k]['value']>>
<</if>>
<</for>>
<</for>>
<<for _j to 0; _j lt _effectCount; _j++>>
<<set _count to effectValue[_effects[_j]['item']]['skillMod'].length>>
<<for _k to 0; _k lt _count; _k++>>
<<if effectValue[_effects[_j]['item']]['skillMod'][_k]['skill'] eq _i>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].skillMod[' + $k + '].value>>'>> */
<<set _add += effectValue[_effects[_j]['effect']['skillMod'][_k]['value']>>
<</if>>
<</for>>
<</for>>
/* Calculate Total */
<<set
_talent to 0,
_count to skillValue[_i]['talent'].length
>>
<<for _j to 0; _j lt _count; _j++>>
<<run console.log('talent: ' + skillValue[_i].talent[_j])>>
/* Check if the relevant talent exists for the individual and if it does calculate the new Talent Level. */
<<if _stats[skillValue[_i]['talent'][_j]]>>
/* <<print '<<set _talent += $stat[' + _who + '].' + skillValue[$i].talent[$j] + '.level>>'>> */
<<set _talent += _stats[skillValue[_i]['talent'][_j]]['level']>>
<</if>>
<</for>>
<<set
_talent to _talent * skillValue[_i]['difficulty'] / skillValue[_i]['talent'].length,
_skillName to skillValue[_i]['name']
>>
/* Check if the individual has the relevant skill and if they do update their Talent and Level values. */
<<if _skills[_skillName]>>
<<set _skills[_skillName]['talent'] to _talent>>
<<set _skills[_skillName]['level'] to Math.floor((_talent + _skills[_skillName]['prof']) * _mult + _add)>>
<</if>>
<</for>>
<<if $gameOn>>
<<set $busy to false>>
<<replace "#refresh">><<include "Refresh">><</replace>>
<</if>>
<</if>>
<</widget>><<set skillValue[skill.barter] = {
name: "Barter",
desc: "Your skill at bartering.",
talent: ["sociAct"],
difficulty: 0.5
}>><<set skillValue[skill.bows] = {
name: "Bows",
desc: "Your skill at using bows and crossbows.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.computers] = {
name: "Computers",
desc: "Your skill with computers.",
talent: ["mentAct"],
difficulty: 0.5
}>><<set skillValue[skill.craft] = {
name: "Craft",
desc: "Your skill at crafting.",
talent: ["mentAct"],
difficulty: 0.5
}>><<set skillValue[skill.drive] = {
name: "Drive",
desc: "Your skill at driving.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.escape] = {
name: "Escape Artist",
desc: "Your skill at escaping or using restraints.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.firstAid] = {
name: "First Aid",
desc: "Your skill at First Aid.",
talent: ["mentAct"],
difficulty: 0.5
}>><<set skillValue[skill.guns] = {
name: "Small Arms",
desc: "Your skill at using small arms.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.heavy] = {
name: "Heavy Weapons",
desc: "Your skill at using large firearms.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.history] = {
name: "History",
desc: "Your knowledge in history.",
talent: ["mentEff"],
difficulty: 0.5
}>><<set skillValue[skill.larceny] = {
name: "Larceny",
desc: "Your skill at picking locks and picking pockets.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.melee] = {
name: "Melee Weapons",
desc: "Your skill at using melee weapons.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.repair] = {
name: "Repair",
desc: "Your skill at repairing things.",
talent: ["mentAct", "physAct"],
difficulty: 0.5
}>><<set skillValue[skill.seduction] = {
name: "Seduction",
desc: "Your ability to ply your sexual charms.",
talent: ["sociAct"],
difficulty: 0.5
}>><<set skillValue[skill.senseMotive] = {
name: "Sense Motive",
desc: "Your skill at sensing other's motives.",
talent: ["sociAct", "mentAct"],
difficulty: 0.5
}>><<set skillValue[skill.speech] = {
name: "Speech",
desc: "Your skill at persuading others.",
talent: ["sociAct"],
difficulty: 0.5
}>><<set skillValue[skill.stealth] = {
name: "Stealth",
desc: "Your ability to go unnoticed.",
talent: ["physAct"],
difficulty: 0.5
}>><<set skillValue[skill.survival] = {
name: "Survival",
desc: "Your skill of survival.",
talent: ["mentAct", "physAct"],
difficulty: 0.5
}>><<set skillValue[skill.technology] = {
name: "Technology",
desc: "Your ability to identify and use technology.",
talent: ["mentAct"],
difficulty: 0.5
}>><<set skillValue[skill.thrown] = {
name: "Thrown Weapons",
desc: "Your skill at using thrown weapons.",
talent: ["physAct"],
difficulty: 0.5
}>><<setupSkills>><<set window.skill = {
barter : 0,
bows : 1,
computers : 2,
craft : 3,
drive : 4,
escape : 5,
firstAid : 6,
guns : 7,
heavy : 8,
history : 9,
larceny : 10,
melee : 11,
repair : 12,
seduction : 13,
senseMotive : 14,
speech : 15,
stealth : 16,
survival : 17,
technology : 18,
thrown : 19,
unarmed : 20
}>>I want to thank all the people who have been such a help and inspiration to me as I've worked on this, and other projects.
Thank you to all my fans. Without you, I'd quickly lose all motivation and will to work on this kind of project.
Thank you to everyone over in the twine help thread on TFGamesSite.com You are all very willing to help, while asking nothing in return. You guys are absolutely wonderful.
A very special thanks to TheMadExile and Greyelf from TFGamesSite.com for agreeing to join the project and help with the code for this project (Hell, who am I kidding? I'd be completely lost without them.) Both show an amazing amount of patience with me as they create the impossible things I request and teach me how to duplicate their amazing feats on my own. Thank you guys!
Thank you to Rfpnj from TFGamesSite.com for always being around to help out, whether it be through testing, double checking code, and often offering solutions to problems we encounter along the way.
Thank you to our very talented artists for making the visuals you see in the game possible. You can find their galleries in the following links.
* Xvzz: https://xvzzz0.tumblr.com/archive
* Yendee: https://www.pixiv.net/member.php?id=18320350
Thank you to all our patrons from Patreon who have been so unbelievably generous in your support. Since release A1, the following people have pledged at the $20 level:
* Ash Toynton
* Auril
* Derek A Sickbert
* Erin Blanche
* mazterlith
* Urta
Thank you to all our patrons from Patreon who have made generous pledges to help support us. Since release A1, the following people have pledged at the $10 level:
* Adeon Relsi
* Amnesian
* Anna_Chan666
* Ape Hest
* Ashley Francis
* BDZF
* Benjamin Kurz
* Blauz
* Buskola
* Christian Southworth
* Chastity Sublime
* christopher
* Dakota Stewart
* Dakota Weigel
* dave
* David Van Dam
* dragoon48
* dummy
* Ethin Probst
* Gurt
* Hurr Durr
* James Townsend
* Jason McConell
* kalleangka
* Kevin D.
* Kya
* Matt Kumiho
* Mobuis
* Nicholas Davis
* Nicholas Miyoshi
* Pace675
* Railay
* Ratter254
* Rune
* Shuuu
* Snorlax
* sosobra
* steven macintosh
* Varreity
* Vitruvious
* William Brown
* yarp yarp
* zachary bohuslar
* Zygomatico
And while every one of the people mentioned above has played a part in making all of this possible in their own ways, I also have to take a moment to thank everyone who has ever taken the time to play this game, Patron or not, because its the fact that you enjoy playing this creation that makes me and the rest of our team want to get up each day and work on this whenever we am able. The fact that there is so much love for this game //inspires// us.<<set $sentients = [ "Human", "Super Soldier", "Mutant", "Alien" ]>>
<<set $body = [ "Emaciated", "Thin", "Average", "Chubby", "Fat", "Obese", "Morbidly Obese" ]>>
<<set $CCbodyMax = 4>>
<<set $skin = [ "Ivory", "Pink", "Fair", "Average", "Rosy", "Tanned", "Light Brown", "Dark Brown", "Ebony" ]>>
<<set $CCskinMax = 8>>
<<set $skinType = [ "None", "Lightly Freckled", "Medium Freckled", "Heavily Freckled" ]>>
<<set $CCskinTypeMax = 3>>
<<set $eyes = [ "Light Blue", "Blue", "Pale Green", "Green", "Gray", "Hazel", "Light Brown", "Brown", "Dark Brown", "Black" ]>>
<<set $CCeyesMax = 9>>
<<set $haircolor = [ "Platinum Blond", "Blond", "Dishwater Blond", "Strawberry Blond", "Carrot Red", "Red", "Light Brunette", "Brunette", "Dark Brunette", "Black" ]>>
<<set $CChairColorMax = 9>>
<<set $hairlength = [ "Bald", "Shaved", "Buzzed", "Short", "Neck Length", "Shoulder Length", "Back Length", "Butt Length", "Knee Length", "Ankle Length", "Floor Dragging" ]>>
<<set $CChairLengthMax = 7>>
<<set $beard = [ "None", "Clean-shaven", "Stubble", "Moustache", "Handlebar Moustache", "Soul Patch", "Mutton Chops", "Goatee", "Chin Curtain", "Classic Full Beard" ]>>
<<set $CCbeardMax = 9>>
<<set $bodyhair = [ "None", "Shaved", "Light Hair", "Medium Hair", "Thick Hair", "Fur" ]>>
<<set $CCbodyhairMax = 4>>
<<set $pubes = [ "None", "Shaved", "Mohawk", "Triangle", "Trimmed", "Light Bush", "Thick Bush" ]>>
<<set $CCpubesMax = 6>>
<<set $nails = [ "Close Cut", "Short", "Long", "Very Long", "Claws" ]>>
<<set $CCnailsMax = 3>>
<<set $chest = [ "Narrow", "Average", "Broad" ]>>
<<set $CCchestMax = 2>>
<<set $breasts = [ "Flat", "A-Cup", "B-Cup", "C-Cup", "D-Cup", "E(DD)-Cup", "F-Cup", "G-Cup", "H-Cup", "I-Cup", "J-Cup", "K-Cup", "L-Cup", "M-Cup", "N-Cup", "O-Cup", "P-Cup", "Q-Cup", "R-Cup", "S-Cup", "T-Cup", "U-Cup", "V-Cup", "W-Cup", "X-Cup", "Y-Cup", "Z-Cup" ]>>
<<set $CCbreastsMax = 5>>
<<set $nipples = [ "Flat", "Short", "Average", "Long", "Puffy", "Hershey Kiss", "Inverted" ]>>
<<set $CCnipplesMax = 6>>
<<set $vag = [ "Virginal", "Tight", "Average", "Loose", "Gapping" ]>>
<<set $CCvagMax = 3>>
<<set $bodyParts = [ "Right Brow", "Left Brow", "Right Cheek", "Left Cheek", "Nose", "Upper Lip", "Lower Lip", "Right Jaw", "Left Jaw", "Chin", "Neck", "Back of Neck", "Right Chest", "Left Chest", "Right Shoulderblade", "Left Shoulderblade", "Abdomen", "Upper Back", "Lower Back", "Groin", "Buttocks", "Right Shoulder", "Left Shoulder", "Right Upper Arm", "Left Upper Arm", "Right Elbow", "Left Elbow", "Right Lower Arm", "Left Lower Arm", "Right Wrist", "Left Wrist", "Right Hand", "Left Hand", "Right Palm", "Left Palm", "Right Thigh", "Left Thigh", "Right Knee", "Left Knee", "Right Calf", "Left Calf", "Right Ankle", "Left Ankle", "Right Foot", "Left Foot", "Right Sole", "Left Sole" ]>>
<<set $CCbodyPartsMax = 45>>
<<set $feature = [ "Small Mole", "Medium Mole", "Large Mole", "Small Birthmark", "Medium Birthmark", "Large Birthmark", "Small Scar", "Medium Scar", "Large Scar", "Small Pockmarks", "Medium Pockmarks", "Large Pockmarks" ]>>
<<set $CCfeatureMax = 11>>[[Anna's Cheats]]
[[Eve's Cheats]]
[[Other Cheats]]''Funds:'' $$$Money
[[+$100,000 Funds|passage()][$Money += 100000]]
[[+$10,000 Funds|passage()][$Money += 10000]]
[[+$1,000 Funds|passage()][$Money += 1000]]
[[Set Funds to $0|passage()][$Money = 0]]
[[-$1,000 Funds|passage()][$Money -= 1000]]
[[-$10,000 Funds|passage()][$Money -= 10000]]
[[-$100,000 Funds|passage()][$Money -= 100000]]
!!Laboratory Supplies Cheats:
(to be added)<<set _npc to $npcs["anna"]>>\
<<include "Relationship Cheats Group">>
<<include "Skill Cheats Group">><<set _npc to $npcs["eve"]>>\
<<include "Relationship Cheats Group">>
<<include "Skill Cheats Group">>!!<<print _npc["info"]["name"]>>'s Relationship Cheats:
''Affection:'' <<print _npc["affection"]>>
[[+100 to Affection|passage()][_npc["affection"] += 100]]
[[+25 to Affection|passage()][_npc["affection"] += 25]]
[[-25 to Affection|passage()][_npc["affection"] -= 25]]
[[-100 to Affection|passage()][_npc["affection"] -= 100]]
''Fear:'' <<print _npc["fear"]>>
[[+100 to Fear|passage()][_npc["fear"] += 100]]
[[+25 to Fear|passage()][_npc["fear"] += 25]]
[[-25 to Fear|passage()][_npc["fear"] -= 25]]
[[-100 to Fear|passage()][_npc["fear"] -= 100]]
''Trust:'' <<print _npc["trust"]>>
[[+100 to Trust|passage()][_npc["trust"] += 100]]
[[+25 to Trust|passage()][_npc["trust"] += 25]]
[[-25 to Trust|passage()][_npc["trust"] -= 25]]
[[-100 to Trust|passage()][_npc["trust"] -= 100]]!!<<print _npc["info"]["name"]>>'s Skill Cheats:
''Animal Husbandry:'' <<print _npc["skill"]["animals"]>>
[[+10 to Animal Husbandry|passage()][_npc["skill"]["animals"] += 10]]
[[+5 to Animal Husbandry|passage()][_npc["skill"]["animals"] += 5]]
[[+1 to Animal Husbandry|passage()][_npc["skill"]["animals"] += 1]]
[[-1 to Animal Husbandry|passage()][_npc["skill"]["animals"]-= 1]]
[[-5 to Animal Husbandry|passage()][_npc["skill"]["animals"] -= 5]]
[[-10 to Animal Husbandry|passage()][_npc["skill"]["animals"] -= 10]]
''Cooking:'' <<print _npc["skill"]["cooking"]>>
[[+10 to Cooking|passage()][_npc["skill"]["cooking"] += 10]]
[[+5 to Cooking|passage()][_npc["skill"]["cooking"] += 5]]
[[+1 to Cooking|passage()][_npc["skill"]["cooking"] += 1]]
[[-1 to Cooking|passage()][_npc["skill"]["cooking"]-= 1]]
[[-5 to Cooking|passage()][_npc["skill"]["cooking"] -= 5]]
[[-10 to Cooking|passage()][_npc["skill"]["cooking"] -= 10]]
''Groundskeeping:'' <<print _npc["skill"]["grounds"]>>
[[+10 to Groundskeeping|passage()][_npc["skill"]["grounds"] += 10]]
[[+5 to Groundskeeping|passage()][_npc["skill"]["grounds"] += 5]]
[[+1 to Groundskeeping|passage()][_npc["skill"]["grounds"] += 1]]
[[-1 to Groundskeeping|passage()][_npc["skill"]["grounds"]-= 1]]
[[-5 to Groundskeeping|passage()][_npc["skill"]["grounds"] -= 5]]
[[-10 to Groundskeeping|passage()][_npc["skill"]["grounds"] -= 10]]
''Housework:'' <<print _npc["skill"]["housework"]>>
[[+10 to Housework|passage()][_npc["skill"]["housework"] += 10]]
[[+5 to Housework|passage()][_npc["skill"]["housework"] += 5]]
[[+1 to Housework|passage()][_npc["skill"]["housework"] += 1]]
[[-1 to Housework|passage()][_npc["skill"]["housework"]-= 1]]
[[-5 to Housework|passage()][_npc["skill"]["housework"] -= 5]]
[[-10 to Housework|passage()][_npc["skill"]["housework"] -= 10]]
''Parenting:'' <<print _npc["skill"]["parenting"]>>
[[+10 to Parenting|passage()][_npc["skill"]["parenting"] += 10]]
[[+5 to Parenting|passage()][_npc["skill"]["parenting"] += 5]]
[[+1 to Parenting|passage()][_npc["skill"]["parenting"] += 1]]
[[-1 to Parenting|passage()][_npc["skill"]["parenting"]-= 1]]
[[-5 to Parenting|passage()][_npc["skill"]["parenting"] -= 5]]
[[-10 to Parenting|passage()][_npc["skill"]["parenting"] -= 10]]
''Stripping:'' <<print _npc["skill"]["stripping"]>>
[[+10 to Stripping|passage()][_npc["skill"]["stripping"] += 10]]
[[+5 to Stripping|passage()][_npc["skill"]["stripping"] += 5]]
[[+1 to Stripping|passage()][_npc["skill"]["stripping"] += 1]]
[[-1 to Stripping|passage()][_npc["skill"]["stripping"]-= 1]]
[[-5 to Stripping|passage()][_npc["skill"]["stripping"] -= 5]]
[[-10 to Stripping|passage()][_npc["skill"]["stripping"] -= 10]]
''Whoring:'' <<print _npc["skill"]["whoring"]>>
[[+10 to Whoring|passage()][_npc["skill"]["whoring"] += 10]]
[[+5 to Whoring|passage()][_npc["skill"]["whoring"] += 5]]
[[+1 to Whoring|passage()][_npc["skill"]["whoring"] += 1]]
[[-1 to Whoring|passage()][_npc["skill"]["whoring"]-= 1]]
[[-5 to Whoring|passage()][_npc["skill"]["whoring"] -= 5]]
[[-10 to Whoring|passage()][_npc["skill"]["whoring"] -= 10]]
''Anal Sex:'' <<print _npc["skill"]["anal"]>>
[[+10 to Anal Sex|passage()][_npc["skill"]["anal"] += 10]]
[[+5 to Anal Sex|passage()][_npc["skill"]["anal"] += 5]]
[[+1 to Anal Sex|passage()][_npc["skill"]["anal"] += 1]]
[[-1 to Anal Sex|passage()][_npc["skill"]["anal"]-= 1]]
[[-5 to Anal Sex|passage()][_npc["skill"]["anal"] -= 5]]
[[-10 to Anal Sex|passage()][_npc["skill"]["anal"] -= 10]]
''Oral Sex:'' <<print _npc["skill"]["oral"]>>
[[+10 to Oral Sex|passage()][_npc["skill"]["oral"] += 10]]
[[+5 to Oral Sex|passage()][_npc["skill"]["oral"] += 5]]
[[+1 to Oral Sex|passage()][_npc["skill"]["oral"] += 1]]
[[-1 to Oral Sex|passage()][_npc["skill"]["oral"]-= 1]]
[[-5 to Oral Sex|passage()][_npc["skill"]["oral"] -= 5]]
[[-10 to Oral Sex|passage()][_npc["skill"]["oral"] -= 10]]
''Vaginal Sex:'' <<print _npc["skill"]["vaginal"]>>
[[+10 to Vaginal Sex|passage()][_npc["skill"]["vaginal"] += 10]]
[[+5 to Vaginal Sex|passage()][_npc["skill"]["vaginal"] += 5]]
[[+1 to Vaginal Sex|passage()][_npc["skill"]["vaginal"] += 1]]
[[-1 to Vaginal Sex|passage()][_npc["skill"]["vaginal"]-= 1]]
[[-5 to Vaginal Sex|passage()][_npc["skill"]["vaginal"] -= 5]]
[[-10 to Vaginal Sex|passage()][_npc["skill"]["vaginal"] -= 10]]<<set $Intro to "Not Played">>
<<set $AnnaCallsPlayer to "John">>
<<set $EveCallsPlayer to "John">>
<<set $PlayerCalled to "Master">>
<<set $PlayerCalled1 to "Master">>
<<set $Money to 1000>>
<<set $Meal to 1>>
/* Initialize the date & time. */
<<set $minutes to 44>>
<<set $hour to 9>>
<<set $day to 25>>
<<set $dayW to 3>> /* Tuesday */
<<set $dayN to "Tuesday">>
<<set $month to 3>> /* March */
<<set $MonthL to 31>> /* number of days in March */
<<set $MonthN to "March">>
<<set $year to 1>>
/* Anna */
<<set $Health1 = 100>>
<<set $Fear1 = 500>>
<<set $Trust1 = 0>>
<<set $Affection1 = 0>>
<<set $Depravity1 = 20>>
<<set $Anna = 0>>
<<set $AnnaBed = 0>>
<<set $Housework1 = 25>>
<<set $Cooking1 = 20>>
<<set $Groundskeeping1 = 10>>
<<set $Animals1 = 0>>
<<set $Whore1 = 10>>
<<set $Strip1 = 10>>
<<set $Vagina1 = 25>>
<<set $Oral1 = 15>>
<<set $Anal1 = 10>>
<<set $Virgin1 = 1>>
<<set $Job1 = 1>>
/* Eve */
<<set $Health2 = 100>>
<<set $Fear2 = 25>>
<<set $Trust2 = 0>>
<<set $Affection2 = 0>>
<<set $Depravity2 = 0>>
<<set $Eve = 0>>
<<set $EveBed = 0>>
<<set $Housework2 = 0>>
<<set $Cooking2 = 0>>
<<set $Groundskeeping2 = 0>>
<<set $Animals2 = 0>>
<<set $Whore2 = 0>>
<<set $Strip2 = 0>>
<<set $Vagina2 = 0>>
<<set $Oral2 = 0>>
<<set $Anal2 = 0>>
<<set $Virgin2 = 0>>
<<set $Job2 = 0>>
<<set $EveKiss = "false">>
/* Stables */
<<set $H1Name = "Chessnut">>
<<set $H1Age = 0>>
<<set $H1Gender = 0>>
<<set $H1Pregnant = 0>>
<<set $H1Job = 0>>
<<set $H1Skill = 0>>
/* Kennels */
<<set $D1Name = "Fido">>
<<set $D1Age = 0>>
<<set $D1Gender = 0>>
<<set $D1Pregnant = 0>>
<<set $D1Job = 0>>
<<set $D1Skill = 0>>
/* NPCs */
<<set $NPCS = []>>
/* IMPORTANT - DEBUGGING VARIABLES */
/* If $DEBUG is set to anything, upon errors, a dialog will be shown. Comment out the <<set>> for $DEBUG when releasing the game */
<<set $DEBUG to true>>
/% Indicate to all sub-modules that the story's initialisation phase has started. %/
<<set setup.initialisation to true>>
/* Set up identifiers. */
<<include "SystemInit">>
<<include "EventsID">>
<<include "ClothingID">>
<<include "SkillsID">>
<<include "ItemsID">>
/* Set up data. */
<<include "EventsInit">>
<<include "SkillsInit">>
<<include "ClothingInit">>
<<include "ItemsInit">>
/* Set up the Location System. */
<<setupLocations>>
/* Set up the NPC System.
NOTE: This needs to be done after all the others because NPC's reference identifiers from location, Clothes, Skills and Items.
*/
<<setupNPCs>>
/* Indicate to all sub-modules that the story's initialisation phase has finished. */
<<set setup.initialisation = false>><div id="events"></div>/* <<run console.log('PassageReady')>> */\
<<run console.log(':: ' + passage())>>/* <<run console.log('PassageDone')>> *//* Sleep Messages */
<<set $sleepMessage = {
nap: [],
short: [],
long: []
}>>
<<set $sleepMessage.nap = [
"Message 1",
"Message 2"
]>>
<<set $sleepMessage.short = [
"Message 1",
"Message 2"
]>>
<<set $sleepMessage.long = [
"Message 1",
"Message 2"
]>>
/* Wait Messages */
<<set $waitMessage = {
short: [],
long: [],
veryLong: [],
fullDay: []
}>>
<<set $waitMessage.short = [
"Message 1",
"Message 2"
]>>
<<set $waitMessage.long = [
"Message 1",
"Message 2"
]>>
<<set $waitMessage.veryLong = [
"Message 1",
"Message 2"
]>>
<<set $waitMessage.fullDay = [
"Message 1",
"Message 2"
]>>
/* Side Menu */
<<set $SideCurrent = "Locations">><div id="date-display"></div>
\<<refreshDate>>
\<<include "SideMenu">><div id="side-tabs"><<include "SideTabs">></div>
\<hr/>
\<div id="side-content"><<include $SideCurrent>></div>
\<hr/>
\<div id="side-npcs"><<include "NPCMenu">></div><<if $Intro is "Played">>\
<<link "Locations">>
<<set $SideCurrent = "Locations">>
<<replace "#side-content">><<include "Locations">><</replace>>
<</link>>
<<link "Rest">>
<<set $SideCurrent = "Resting">>
<<replace "#side-content">><<include "Resting">><</replace>>
<</link>>
<<link "Settings">>
<<set $SideCurrent = "Settings">>
<<replace "#side-content">><<include "Settings">><</replace>>
<</link>>
<</if>><<displayLocationList>><<if tags().includes("masterBed")>><<link "Initiate Sex">><<gotoevent setup.events.standingSexStart>><</link>><</if>>\
<<if tags().includes("servant")>><<link "Eavesdrop at the girls' door.">><<gotoevent setup.events.eavesdrop>><</link>><</if>>\
<<if tags().includes("masterBath")>><<link "Take a shower.">><<gotoevent setup.events.showerStart>><</link>><</if>>\
<<if tags().includes("meals")>><<if ($hour gte 6 and $hour lt 7)>><<link "Eat Breakfast">><<gotoevent setup.events.mansionBreakfast>><</link>><<elseif ($hour gte 12 and $hour lt 13)>><<link "Eat Lunch">><<gotoevent setup.events.mansionLunch>><</link>><<elseif ($hour gte 18 and $hour lt 19)>><<link "Eat Dinner">><<gotoevent setup.events.mansionDinner>><</link>><</if>><</if>>\<<if tags().includes("masterBed")>>Sleep for how many hours? (range: 1–10)
<<numberbox "_sleep" 4 1 10>>
<<link "Sleep">>
<<addHours _sleep>><<refreshDate>><<gotoevent setup.events.sleeping>>
<</link>><</if>>
Wait for how many minutes? (range: 1–120)
<<numberbox "_wait" 30 1 120>>
<<link "Wait">><<addMinutes _wait>><<refreshDate>><</link>>[[Cheat Menu]]/*
<<charFresh>>
Usage: <<charFresh [character_identifier]>>
*/
<<widget "charFresh">>
<<if $gameOn>>
<<set $busy = true>>
<<replace "#refresh">><<include "Refresh">><</replace>>
<</if>>
<<set _who = $args[0]>>
<<set _clothsCount = $equip[_who]['cloths'].length>>
<<set _traitCount = $trait[_who].length>>
<<set _effectCount = $effect[_who].length>>
<<set _skillCount = skillValue.length>>
/* Recalculate Attributes */
<<for $i = 0; $i lt 3; $i++>>
<<if $i eq 0>>
<<set _stat = "phys">>
<<elseif $i eq 1>>
<<set _stat = "ment">>
<<else>>
<<set _stat = "soci">>
<</if>>
<<for $j = 0; $j lt 3; $j++>>
<<if $j eq 0>>
<<set _type = "Act">>
<<elseif $j eq 1>>
<<set _type = "Eff">>
<<else>>
<<set _type = "Res">>
<</if>>
/* Calculate Multiliers */
<<set _mult = 1>>
<<for $k = 0; $k lt _clothsCount; $k++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + _type + 'Mul>>'>> */
<<set _mult += clothsValue[$equip[_who]['cloths'][$k]][_stat + _type + 'Mul']>>
<</for>>
<<for $k = 0; $k lt _traitCount; $k++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$k] + '].' + _stat + _type + 'Mul>>'>> */
<<set _mult += traitValue[$trait[_who][$k]][_stat + _type + 'Mul']>>
<</for>>
<<for $k = 0; $k lt _effectCount; $k++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$k].effect + '].' + _stat + _type + 'Mul>>'>> */
<<set _mult += effectValue[$effect[_who][$k]['effect'][_stat + _type + 'Mul']>>
<</for>>
/* Calculate Adders */
<<set _add = 0>>
<<for $k = 0; $k lt _clothsCount; $k++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + _type + 'Mod>>'>> */
<<set _add += clothsValue[$equip[_who]['cloths'][$k]][_stat + _type + 'Mod']>>
<</for>>
<<for $k = 0; $k lt _traitCount; $k++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$k] + '].' + _stat + _type + 'Mod>>'>> */
<<set _add += traitValue[$trait[_who][$k]][_stat + _type + 'Mod']>>
<</for>>
<<for $k = 0; $k lt _effectCount; $k++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$k].effect + '].' + _stat + _type + 'Mod>>'>> */
<<set _add += effectValue[$effect[_who][$k]['effect'][_stat + _type + 'Mod']>>
<</for>>
/* Check if the relevant stattype exists for the individual and if it does calculate the new level. */
<<if $stat[_who][_stat + _type]>>
/* Calculate Total */
/* <<print '<<set $stat[' + _who + '].' + _stat + _type + '.level = Math.floor(($stat[' + _who + '].' + _stat + _type + '.base * ' + _mult + ') + ' + _add + ')>>'>> */
<<set $stat[_who][_stat + _type]['level'] = Math.floor(($stat[_who][_stat + _type]['base'] * _mult) + _add)>>
<</if>>
<</for>>
<</for>>
/* Recalculate Luck */
<<for $i = 0; $i lt 2; $i++>>
<<if $i eq 0>>
<<set _type = "Good">>
<<else>>
<<set _type = "Bad">>
<</if>>
/* Calculate Multiliers */
<<set _mult = 1>>
<<for $j = 0; $j lt _clothsCount; $j++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].luck' + _type + 'Mul>>'>> */
<<set _mult += clothsValue[$equip[_who]['cloths'][$k]]['luck' + _type + 'Mul']>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].luck' + _type + 'Mul>>'>> */
<<set _mult += traitValue[$trait[_who][$j]]['luck' + _type + 'Mul'>>
<</for>>
<<for $j = 0; $j lt _effectCount; $j++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].luck' + _type + 'Mul>>'>> */
<<set _mult += effectValue[$effect[_who][$j]['effect']['luck' + _type + 'Mul']>>
<</for>>
/* Calculate Adders */
<<set _add = 0>>
<<for $j = 0; $j lt _clothsCount; $j++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].luck' + _type + 'Mod>>'>> */
<<set _add += clothsValue[$equip[_who]['cloths'][$k]]['luck' + _type + 'Mod']>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].luck' + _type + 'Mod>>'>> */
<<set _add += traitValue[$trait[_who][$j]]['luck' + _type + 'Mod']>>
<</for>>
<<for $j = 0; $j lt _effectCount; $j++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].luck' + _type + 'Mod>>'>> */
<<set _add += effectValue[$effect[_who][$j]['effect']['luck' + _type + 'Mod']>>
<</for>>
/* Check if the relevant stattype exists for the individual and if it does calculate the new level. */
<<if $stat[_who]['luck' + _type]>>
/* Calculate Total */
/* <<print '<<set $stat[' + _who + '].luck' + _type + '.level = Math.floor(($stat[' + _who + '].luck' + _type + '.base * ' + _mult + ') + ' + _add + ')>>'>> */
<<set $stat[_who]['luck' + _type]['level'] = Math.floor(($stat[_who]['luck' + _type]['base'] * _mult) + _add)>>
<</if>>
<</for>>
/* Recalculate Resources */
<<for $i = 0; $i lt 3; $i++>>
<<if $i eq 0>>
<<set _stat = "fatigue">>
<<set _type = "physRes.level">>
<<elseif $i eq 1>>
<<set _stat = "focus">>
<<set _type = "mentRes.level">>
<<else>>
<<set _stat = "stress">>
<<set _type = "sociRes.level">>
<</if>>
/* Calculate Multiliers */
<<set _mult = 1>>
<<for $j = 0; $j lt _clothsCount; $j++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + 'Mul>>'>> */
<<set _mult += clothsValue[$equip[_who]['cloths'][$k]][_stat + 'Mul']>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].' + _stat + 'Mul>>'>> */
<<set _mult += traitValue[$trait[_who][$j]][_stat + 'Mul']>>
<</for>>
<<for $j=0; $j lt _effectCount; $j++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].' + _stat + 'Mul>>'>> */
<<set _mult += effectValue[$effect[_who][$j]['effect'][_stat + 'Mul']>>
<</for>>
/* Calculate Adders */
<<set _add = 0>>
<<for $j = 0; $j lt _clothsCount; $j++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].' + _stat + 'Mod>>'>> */
<<set _add += clothsValue[$equip[_who]['cloths'][$k]][_stat + 'Mod']>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].' + _stat + 'Mod>>'>> */
<<set _add += traitValue[$trait[_who][$j]][_stat + 'Mod']>>
<</for>>
<<for $j = 0; $j lt _effectCount; $j++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].' + _stat + 'Mod>>'>> */
<<set _add += effectValue[$effect[_who][$j]['effect'][_stat + 'Mod']>>
<</for>>
/* Check if the relevant stat exists for the individual and if it does calculate the new Max. */
<<if $stat[_who][_stat]>>
/* Calculate Total */
/* <<print '<<set $stat[' + _who + '].' + _stat + '.max = Math.floor(($stat[' + _who + '].' + _type + ' * ' + _mult + ') + ' + _add + ')>>'>> */
<<set $stat[_who][_stat]['max'] = Math.floor(($stat[_who][_type] * _mult) + _add)>>
<</if>>
<</for>>
/* Recalculate Health */
/* Calculate Multiliers */
<<set _mult = 1>>
<<for $j = 0; $j lt _clothsCount; $j++>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].health' + 'Mul>>'>> */
<<set _mult += clothsValue[$equip[_who]['cloths'][$k]]['healthMul']>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].health' + 'Mul>>'>> */
<<set _mult += traitValue[$trait[_who][$j]]['healthMul']>>
<</for>>
<<for $j = 0; $j lt _effectCount; $j++>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].health' + 'Mul>>'>> */
<<set _mult += effectValue[$effect[_who][$j]['effect']['healthMul']>>
<</for>>
/* Calculate Adders */
<<set _add = 0>>
<<for $j = 0; $j lt _clothsCount; $j++>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].health' + 'Mod>>'>> */
<<set _add += clothsValue[$equip[_who]['cloths'][$k]]['healthMod']>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].health' + 'Mod>>'>> */
<<set _add += traitValue[$trait[_who][$j]]['healthMod']>>
<</for>>
<<for $j = 0; $j lt _effectCount; $j++>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].health' + 'Mod>>'>> */
<<set _add += effectValue[$effect[_who][$j]['effect']['healthMod']>>
<</for>>
/* Check if the relevant stats exists for the individual and if it does calculate the new Max. */
<<if $stat[_who]['health'] and $stat[_who]['physRes'] and $stat[_who]['level']>>
/* Calculate Total */
<<set $stat[_who]['health']['max'] = Math.floor((10 + ($stat[_who]['physRes']['base'] * $stat[_who]['level']) * _mult) + _add)>>
<<if $stat[_who]['health']['current'] gt $stat[_who]['health']['max']>>
<<set $stat[_who]['health']['current'] = $stat[_who]['health']['max']x>>
<</if>>
<</if>>
/* Recalculate Skills */
<<for $i = 0; $i lt _skillCount; $i++>>
/* Calculate Multiliers */
<<set _mult = 1>>
<<for $j = 0; $j lt _clothsCount; $j++>>
<<set _count = clothsValue[$equip[_who]['cloths'][$k]]['skillMul'].length>>
<<for $k = 0; $k lt _count; $k++>>
<<if clothsValue[$equip[_who]['cloths'][$k]]['skillMul'][$k]['skill'] eq $i>>
/* <<print '<<set _mult += clothsValue[' + $equip[_who].cloths[$k] + '].skillMul[' + $k + '].value>>'>> */
<<set _mult += clothsValue[$equip[_who]['cloths'][$k]]['skillMul'][$k]['value']>>
<</if>>
<</for>>
<</for>>
<<for $j = 0; $j lt _traitCount; $j++>>
<<set _count = traitValue[$trait[_who][$j]]['skillMul'].length>>
<<for $k = 0; $k lt _count; $k++>>
<<if traitValue[$trait[_who][$j]]['skillMul'][$k]['skill'] eq $i>>
/* <<print '<<set _mult += traitValue[' + $trait[_who][$j] + '].skillMul[' + $k + '].value>>'>> */
<<set _mult += traitValue[$trait[_who][$j]]['skillMul'][$k]['value']>>
<</if>>
<</for>>
<</for>>
<<for $j=0; $j lt _effectCount; $j++>>
<<set _count = effectValue[$effect[_who][$j]['item']]['skillMul'].length>>
<<for $k=0; $k lt _count; $k++>>
<<if effectValue[$effect[_who][$j]['item']]['skillMul'][$k]['skill'] eq $i>>
/* <<print '<<set _mult += effectValue[' + $effect[_who][$j].effect + '].skillMul[' + $k + '].value>>'>> */
<<set _mult += effectValue[$effect[_who][$j]['effect']['skillMul'][$k]['value']>>
<</if>>
<</for>>
<</for>>
/* Calculate Adders */
<<set _add = 0>>
<<for $j=0; $j lt _clothsCount; $j++>>
<<set _count = clothsValue[$equip[_who]['cloths'][$k]]['skillMod'].length>>
<<for $k=0; $k lt _count; $k++>>
<<if clothsValue[$equip[_who]['cloths'][$k]]['skillMod'][$k]['skill'] eq $i>>
/* <<print '<<set _add += clothsValue[' + $equip[_who].cloths[$k] + '].skillMod[' + $k + '].value>>'>> */
<<set _add += clothsValue[$equip[_who]['cloths'][$k]]['skillMod'][$k]['value']>>
<</if>>
<</for>>
<</for>>
<<for $j=0; $j lt _traitCount; $j++>>
<<set _count = traitValue[$trait[_who][$j]]['skillMod'].length>>
<<for $k=0; $k lt _count; $k++>>
<<if traitValue[$trait[_who][$j]]['skillMod'][$k]['skill'] eq $i>>
/* <<print '<<set _add += traitValue[' + $trait[_who][$j] + '].skillMod[' + $k + '].value>>'>> */
<<set _add += traitValue[$trait[_who][$j]]['skillMod'][$k]['value']>>
<</if>>
<</for>>
<</for>>
<<for $j=0; $j lt _effectCount; $j++>>
<<set _count = effectValue[$effect[_who][$j]['item']]['skillMod'].length>>
<<for $k=0; $k lt _count; $k++>>
<<if effectValue[$effect[_who][$j]['item']]['skillMod'][$k]['skill'] eq $i>>
/* <<print '<<set _add += effectValue[' + $effect[_who][$j].effect + '].skillMod[' + $k + '].value>>'>> */
<<set _add += effectValue[$effect[_who][$j]['effect']['skillMod'][$k]['value']>>
<</if>>
<</for>>
<</for>>
/* Calculate Total */
<<set _talent = 0>>
<<set _count = skillValue[$i]['talent'].length>>
<<for $j=0; $j lt _count; $j++>>
<<run console.log('talent: ' + skillValue[$i].talent[$j])>>
/* Check if the relevant talent exists for the individual and if it does calculate the new Talent Level. */
<<if $stat[_who][skillValue[$i]['talent'][$j]]>>
/* <<print '<<set _talent += $stat[' + _who + '].' + skillValue[$i].talent[$j] + '.level>>'>> */
<<set _talent += $stat[_who][skillValue[$i]['talent'][$j]]['level']>>
<</if>>
<</for>>
<<set _talent = _talent * skillValue[$i]['difficulty'] / skillValue[$i]['talent'].length>>
/* Check if the individual has the relevant skill and if they do update their Talent and Level values. */
<<if $skill[_who][$i]>>
<<set $skill[_who][$i]['talent'] = _talent>>
<<set $skill[_who][$i]['level'] = Math.floor((_talent + $skill[_who][$i]['prof']) * _mult + _add)>>
<</if>>
<</for>>
<<if $gameOn>>
<<set $busy = false>>
<<replace "#refresh">><<include "Refresh">><</replace>>
<</if>>
<</widget>>/*
<<addMinutes>>
*/
<<widget "addMinutes">><<silently>>
<<set $minutes += $args[0]>>
<<if $minutes gte 60>>
<<set _addedHours = Math.trunc($minutes / 60)>>
<<set $minutes %= 60>>
<<if _addedHours>><<addHours _addedHours>><</if>>
<</if>>
<</silently>><</widget>>
/*
<<addHours>>
*/
<<widget "addHours">><<silently>>
<<set $hour += $args[0]>>
<<if $hour gte 24>>
<<set _addedDays = Math.trunc($hour / 24)>>
<<set $hour %= 24>>
<<if _addedDays>><<addDays _addedDays>><</if>>
<</if>>
<</silently>><</widget>>
/*
<<addDays>>
*/
<<widget "addDays">><<silently>>
<<set $day += $args[0], $dayW += $args[0]>>
<<if $dayW gt 7>><<set $dayW %= 7>><</if>>
<<switch $dayW>>
<<case 1>><<set $dayN = "Sunday">>
<<case 2>><<set $dayN = "Monday">>
<<case 3>><<set $dayN = "Tuesday">>
<<case 4>><<set $dayN = "Wednesday">>
<<case 5>><<set $dayN = "Thursday">>
<<case 6>><<set $dayN = "Friday">>
<<case 7>><<set $dayN = "Saturday">>
<</switch>>
<<if $day gt $MonthL>>
<<set _addedMonths = Math.trunc($day / $MonthL)>>
<<set $day %= $MonthL>>
<<if _addedMonths>><<addMonths _addedMonths>><</if>>
<</if>>
<</silently>><</widget>>
/*
<<addMonths>>
*/
<<widget "addMonths">><<silently>>
<<set $month += $args[0]>>
<<switch $month>>
<<case 1>><<set $MonthL = 31, $MonthN = "January">>
<<case 2>><<if $year % 4>><<set $MonthL = 29>><<else>><<set $MonthL = 28>><</if>><<set $MonthN = "February">>
<<case 3>><<set $MonthL = 31, $MonthN = "March">>
<<case 4>><<set $MonthL = 30, $MonthN = "April">>
<<case 5>><<set $MonthL = 31, $MonthN = "May">>
<<case 6>><<set $MonthL = 30, $MonthN = "June">>
<<case 7>><<set $MonthL = 31, $MonthN = "July">>
<<case 8>><<set $MonthL = 31, $MonthN = "August">>
<<case 9>><<set $MonthL = 30, $MonthN = "September">>
<<case 10>><<set $MonthL = 31, $MonthN = "October">>
<<case 11>><<set $MonthL = 30, $MonthN = "November">>
<<case 12>><<set $MonthL = 31, $MonthN = "December">>
<</switch>>
<<if $month gt 12>>
<<set $year += Math.trunc($month / 12)>>
<<set $month %= 12>>
<</if>>
<</silently>><</widget>>
/*
<<refreshDate>>
Outputs a formatted version of the date/time story variables to the
associated area within `StoryCaption`.
Automatically invoked upon passage navigation. It should be manually
invoked in situations where passage navigation will not occur, but
time has passed and we want the display updated.
*/
<<widget "refreshDate">>\
<<replace "#date-display">>\
$dayN, $MonthN $day
<<if $hour is 0>>12<<elseif $hour lt 13>>$hour<<else>><<print $hour - 12>><</if>>\
:<<if $minutes lt 10>>0<</if>>$minutes\
<<if $hour lt 12>>A<<else>>P<</if>>M
Year $year\
<</replace>>\
<</widget>>