<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Bellatrix</Title>
 <ModVersion>1.0</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Black">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="4" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="5" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="yellow">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="6" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="7" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\top.png</Preview>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bikini (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Bikini (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Blue (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Blue (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Red (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\White (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\White (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>yellow</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Yellow (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Yellow (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
   <Preview>Images\bottom.png</Preview>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bikini (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Bikini (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Blue (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Blue (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Red (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\White (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\White (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>yellow</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Yellow (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Yellow (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomCut.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCut.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.Honoka.png</IconFile>
  <PreviewFile>Images\presets.Honoka.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="black">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="4" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="5" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="yellow">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="6" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="green">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="7" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.Honoka.png</Icon>
   <Preview>Images\top.Honoka.png</Preview>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bikini (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Bikini (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Blue (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Blue (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Red (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\White (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\White (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>yellow</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Yellow (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Yellow (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.Honoka.png</Icon>
   <Preview>Images\bottom.Honoka.png</Preview>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bikini (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Bikini (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Black (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Black (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Blue (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Blue (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Red (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\White (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\White (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>yellow</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Yellow (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Yellow (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
   <Option>
    <Name>green</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes Honoka\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes Honoka\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Green (1).dds</PST0Texture>
     <PST1Texture>Textures\Bikini (2).dds</PST1Texture>
     <PST2Texture>Textures\Green (3).dds</PST2Texture>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.Honoka.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.Honoka.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>