<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Pistacho</Title>
 <ModVersion>1.1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="pink">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="purple">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="2" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="lightblue">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="4" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="5" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="orange">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="6" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="7" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="black">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="8" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="gold">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="9" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="pink open">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="10" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="purple open">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="11" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="light blue open">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="12" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="blue open">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="13" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="red open">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="14" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="orange open">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="15" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="white open">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="16" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="black open">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="17" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="gold open">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="18" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\Top.png</Preview>
   <Option>
    <Name>pink</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>purple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>lightblue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (2).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (2).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
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     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStrings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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   <Option>
    <Name>pink open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>purple open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_b\PURPLE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>light blue open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>blue open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_d\BLUE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>red open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_e\RED alt(1).dds</PST0Texture>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_f\ORANGE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>white open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>black open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopStringsOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopStringsOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\breast.png</Preview>
   <Option>
    <Name>breast</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
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     <TanTexture>Textures\Tan\Tan.dds</TanTexture>
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  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\groin.png</Preview>
   <Option>
    <Name>groin</Name>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <TanTexture>Textures\Tan\Tan.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <TanTexture>Textures\Tan\Tan.dds</TanTexture>
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  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
   <Preview>Images\bottom.png</Preview>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>orange</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>white</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (2).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (2).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
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   <Option>
    <Name>gold</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>pink open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10\PINK alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10\PINK (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>purple open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_b\PURPLE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_b\PURPLE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>light blue open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_c\LIGHT BLUE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_c\LIGHT BLUE alt(1).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>blue open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_d\BLUE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\OWN_vs_10_d\BLUE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_d\BLUE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>red open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_e\RED (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_e\RED alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_e\RED (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>orange open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_f\ORANGE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_f\ORANGE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
    </AlphaMesh>
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   <Option>
    <Name>white open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_g\WHITE (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\OWN_vs_10_g\WHITE alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_g\WHITE (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>black open</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_h\BLACK (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (2).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\OWN_vs_10_h\BLACK alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_h\BLACK (2).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>gold open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomStrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomStrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD (1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>Textures\OWN_vs_10_i\GOLD alt(1).dds</PST0Texture>
     <PST1Texture>Textures\BIKINI SPEC.dds</PST1Texture>
     <PST2Texture>Textures\OWN_vs_10_i\GOLD (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>